#include "path.h" inherit "/std/shops/item_shop"; void setup() { set_short("Smashers Armour Store"); set_long( "The room is filled with the smell of leather and oil, you can see racks " "some suits of armour in various stages of being made around the store.\n"); set_light(70); add_exit("west", PATH + "gumboot3", "door"); add_object("brigandine armour", 1 + random(4)); add_object("hardened leather breastplate", 1 + random(4)); add_object("jazerant armour", 1 + random(2)); add_object("leather boxer shorts", 1 + random(2)); add_object("leather hat", 1 + random(2)); add_object("leather jerkin", 1 + random(2)); add_object("padded aketon", 1 + random(2)); add_object("studded leather jerkin", 1 + random(2)); add_property("place", "Pumpkin"); } /* setup() */