inherit "/std/races/base"; void setup() { set_name( "wombat" ); set_long( "One of several stocky marsupials (family Vombatidae) " "resembling small bears.\n" ); set_height( 40 ); set_weight( 600 ); set_desc( "a stocky wombat, looking for something to nibble" ); bits = ({ "head", "head", ({ 0, 100, 0, "left eye", "right eye", "left ear", "right ear", "skull" }), "left eye", "eye", ({ "head", 1, 0 }), "right eye", "eye", ({ "head", 1, 0 }), "left ear", "ear", ({ "head", 15, 0 }), "right ear", "ear", ({ "head", 15, 0 }), "skull", "skull", ({ "head", 50, 0, "teeth", "brain" }), "brain", "brain", ({ "skull", 30, 0 }), "teeth", "teeth", ({ "skull", 1, ({"/std/bit_set", 1}), "tooth" }), "tooth", "tooth", ({ "teeth", 1, ({"/std/bit", 18}) }), "torso", "torso", ({ 0, 450, 0, "heart", "liver", "left kidney", "right kidney", "spleen", "right lung", "left lung", "intestine" }), "heart", "heart", ({ "torso", 20, 0 }), "liver", "liver", ({ "torso", 20, 0 }), "left kidney", "kidney", ({ "torso", 10, 0 }), "right kidney", "kidney", ({ "torso", 10, 0 }), "spleen", "spleen", ({ "torso", 10, 0 }), "right lung", "lung", ({ "torso", 20, 0 }), "left lung", "lung", ({ "torso", 20, 0 }), "intestine", "gut", ({ "torso", 50, 0 }), "genitals", "genitals", ({ 0, 5, 0 }), "left front leg", "leg", ({ 0, 150, 0, "left front paw" }), "left front paw", "paw", ({ "left front leg", 25, 0 }), "right front leg", "leg", ({ 0, 150, 0, "right front paw" }), "right front paw", "paw", ({ "right front leg", 25, 0 }), "left rear leg", "leg", ({ 0, 150, 0, "left rear paw" }), "left rear paw", "paw", ({ "left rear leg", 25, 0 }), "right rear leg", "leg", ({ 0, 150, 0, "right rear paw" }), "right rear paw", "paw", ({ "right rear leg", 25, 0 }), "tail", "tail", ({ 0, 25, 0 }), "skin", "skin", ({ 0, 175, 0 }) }); inedible = ({ "skull", "teeth", "tail", "skin" }); unrottable = ({ "skull", "teeth" }); set_skin( "fur" ); set_stats( ({ 2, 4, -2, 6, -4 }) ); } /* setup() */ void new_set_level( mixed *args ) { int level; object thing; if( sizeof(args) < 2 || !args[1] ) return; level = args[ 0 ]; thing = args[ 1 ]; level = 1 + ( 2 * level + random( level ) ) / 10; thing->add_ac( "blunt", "blunt", level ); thing->add_ac( "sharp", "sharp", 2 + level ); thing->add_ac( "pierce", "pierce", 2 * level ); } /* new_set_level() */ void set_unarmed_attacks( object thing ) { int number; number = (int)thing->query_skill_bonus( "fighting.combat.melee.unarmed" ); number = 4 + sqrt( number ) / 2; thing->remove_attack( "hands" ); thing->remove_attack( "feet" ); thing->remove_attack( "chew" ); thing->remove_attack( "claws" ); thing->add_attack( "chew", 100, ({ 3 * number, 0, number }), "sharp", "unarmed", 0 ); thing->add_attack( "claws", 50, ({ ( 3 * number ) / 2, number, number }), "sharp", "unarmed", 0 ); thing->tactics( "response dodge" ); } /* set_unarmed_attacks() */