.DT query_passed_out_message Discworld monster help query_passed_out_message .SH Name .SI 5 query_passed_out_message - Calculate the message to display when the creature is passed out. .EI .SH Syntax .SI 5 string query_passed_out_message() .EI .SH Description .SP 5 5 When an object has the "passed out" property set, it is prevented from performing any commands. By default, a message saying "You are unconscious. You can't do anything.\n" is sent to the object. If this function exists and returns a string, that string is sent instead of the default message. This function effectively generalizes the passed out property to cover any situation in which the object should be prevented from doing anything. Be that because the object is honestly passed out, or because it is subject to a basilisk's paralysis, or any other reason. Simply return the correct message from this function. .EP .SH Note .SP 5 5 Remember the \n at the end of the message. .EP .SH See also .SI 5 add_property, remove_property, drunk_check .EI