dw_fluffos_v2/
dw_fluffos_v2/fluffos-2.9-ds2.05/
dw_fluffos_v2/fluffos-2.9-ds2.05/ChangeLog.old/
dw_fluffos_v2/fluffos-2.9-ds2.05/Win32/
dw_fluffos_v2/fluffos-2.9-ds2.05/compat/
dw_fluffos_v2/fluffos-2.9-ds2.05/compat/simuls/
dw_fluffos_v2/fluffos-2.9-ds2.05/include/
dw_fluffos_v2/fluffos-2.9-ds2.05/testsuite/
dw_fluffos_v2/fluffos-2.9-ds2.05/testsuite/clone/
dw_fluffos_v2/fluffos-2.9-ds2.05/testsuite/command/
dw_fluffos_v2/fluffos-2.9-ds2.05/testsuite/data/
dw_fluffos_v2/fluffos-2.9-ds2.05/testsuite/etc/
dw_fluffos_v2/fluffos-2.9-ds2.05/testsuite/include/
dw_fluffos_v2/fluffos-2.9-ds2.05/testsuite/inherit/
dw_fluffos_v2/fluffos-2.9-ds2.05/testsuite/inherit/master/
dw_fluffos_v2/fluffos-2.9-ds2.05/testsuite/log/
dw_fluffos_v2/fluffos-2.9-ds2.05/testsuite/single/
dw_fluffos_v2/fluffos-2.9-ds2.05/testsuite/single/tests/compiler/
dw_fluffos_v2/fluffos-2.9-ds2.05/testsuite/single/tests/efuns/
dw_fluffos_v2/fluffos-2.9-ds2.05/testsuite/single/tests/operators/
dw_fluffos_v2/fluffos-2.9-ds2.05/testsuite/u/
dw_fluffos_v2/fluffos-2.9-ds2.05/tmp/
dw_fluffos_v2/fluffos-2.9-ds2.05/windows/
dw_fluffos_v2/lib/
dw_fluffos_v2/lib/binaries/cmds/
dw_fluffos_v2/lib/binaries/cmds/creator/
dw_fluffos_v2/lib/binaries/cmds/living/
dw_fluffos_v2/lib/binaries/cmds/player/
dw_fluffos_v2/lib/binaries/d/admin/obj/
dw_fluffos_v2/lib/binaries/d/liaison/
dw_fluffos_v2/lib/binaries/global/virtual/
dw_fluffos_v2/lib/binaries/global/virtual/setup_compiler/
dw_fluffos_v2/lib/binaries/obj/handlers/autodoc/
dw_fluffos_v2/lib/binaries/obj/handlers/terrain_things/
dw_fluffos_v2/lib/binaries/obj/misc/
dw_fluffos_v2/lib/binaries/obj/misc/buckets/
dw_fluffos_v2/lib/binaries/obj/monster/
dw_fluffos_v2/lib/binaries/obj/reactions/
dw_fluffos_v2/lib/binaries/obj/reagents/
dw_fluffos_v2/lib/binaries/secure/cmds/creator/
dw_fluffos_v2/lib/binaries/secure/master/
dw_fluffos_v2/lib/binaries/std/
dw_fluffos_v2/lib/binaries/std/dom/
dw_fluffos_v2/lib/binaries/std/effects/object/
dw_fluffos_v2/lib/binaries/std/guilds/
dw_fluffos_v2/lib/binaries/std/languages/
dw_fluffos_v2/lib/binaries/std/races/
dw_fluffos_v2/lib/binaries/std/room/
dw_fluffos_v2/lib/binaries/std/room/basic/
dw_fluffos_v2/lib/binaries/std/shops/
dw_fluffos_v2/lib/binaries/std/shops/inherit/
dw_fluffos_v2/lib/binaries/www/
dw_fluffos_v2/lib/cmds/guild-race/
dw_fluffos_v2/lib/cmds/guild-race/crafts/
dw_fluffos_v2/lib/cmds/guild-race/other/
dw_fluffos_v2/lib/cmds/playtester/
dw_fluffos_v2/lib/cmds/playtester/senior/
dw_fluffos_v2/lib/d/admin/
dw_fluffos_v2/lib/d/admin/log/
dw_fluffos_v2/lib/d/admin/mapper/31-10-01/mapmaker/event/
dw_fluffos_v2/lib/d/admin/meetings/
dw_fluffos_v2/lib/d/admin/obj/
dw_fluffos_v2/lib/d/admin/room/we_care/
dw_fluffos_v2/lib/d/admin/save/
dw_fluffos_v2/lib/d/dist/
dw_fluffos_v2/lib/d/dist/mtf/
dw_fluffos_v2/lib/d/dist/pumpkin/
dw_fluffos_v2/lib/d/dist/pumpkin/chars/
dw_fluffos_v2/lib/d/dist/pumpkin/desert/
dw_fluffos_v2/lib/d/dist/pumpkin/gumboot/
dw_fluffos_v2/lib/d/dist/pumpkin/hospital/
dw_fluffos_v2/lib/d/dist/pumpkin/inherit/
dw_fluffos_v2/lib/d/dist/pumpkin/map/
dw_fluffos_v2/lib/d/dist/pumpkin/plain/
dw_fluffos_v2/lib/d/dist/pumpkin/pumpkin/
dw_fluffos_v2/lib/d/dist/pumpkin/save/
dw_fluffos_v2/lib/d/dist/pumpkin/squash/
dw_fluffos_v2/lib/d/dist/pumpkin/terrain/
dw_fluffos_v2/lib/d/dist/pumpkin/woods/
dw_fluffos_v2/lib/d/dist/start/
dw_fluffos_v2/lib/d/learning/TinyTown/buildings/
dw_fluffos_v2/lib/d/learning/TinyTown/map/
dw_fluffos_v2/lib/d/learning/TinyTown/roads/
dw_fluffos_v2/lib/d/learning/add_command/
dw_fluffos_v2/lib/d/learning/arms_and_weps/
dw_fluffos_v2/lib/d/learning/chars/
dw_fluffos_v2/lib/d/learning/cutnpaste/
dw_fluffos_v2/lib/d/learning/examples/npcs/
dw_fluffos_v2/lib/d/learning/examples/player_houses/npcs/
dw_fluffos_v2/lib/d/learning/examples/terrain_map/basic/
dw_fluffos_v2/lib/d/learning/functions/
dw_fluffos_v2/lib/d/learning/handlers/
dw_fluffos_v2/lib/d/learning/help_topics/npcs/
dw_fluffos_v2/lib/d/learning/help_topics/objects/
dw_fluffos_v2/lib/d/learning/help_topics/rcs_demo/
dw_fluffos_v2/lib/d/learning/help_topics/rooms/
dw_fluffos_v2/lib/d/learning/help_topics/rooms/crowd/
dw_fluffos_v2/lib/d/learning/help_topics/rooms/situations/
dw_fluffos_v2/lib/d/learning/items/
dw_fluffos_v2/lib/d/learning/save/
dw_fluffos_v2/lib/d/liaison/
dw_fluffos_v2/lib/d/liaison/NEWBIE/doc/
dw_fluffos_v2/lib/d/liaison/NEWBIE/save/oldlog/
dw_fluffos_v2/lib/db/
dw_fluffos_v2/lib/doc/
dw_fluffos_v2/lib/doc/creator/
dw_fluffos_v2/lib/doc/creator/autodoc/include/reaction/
dw_fluffos_v2/lib/doc/creator/autodoc/include/ritual_system/
dw_fluffos_v2/lib/doc/creator/autodoc/include/talker/
dw_fluffos_v2/lib/doc/creator/autodoc/include/terrain_map/
dw_fluffos_v2/lib/doc/creator/autodoc/obj/baggage/
dw_fluffos_v2/lib/doc/creator/autodoc/obj/clock/
dw_fluffos_v2/lib/doc/creator/autodoc/obj/clothing/
dw_fluffos_v2/lib/doc/creator/autodoc/obj/cont_save/
dw_fluffos_v2/lib/doc/creator/autodoc/obj/corpse/
dw_fluffos_v2/lib/doc/creator/autodoc/obj/money/
dw_fluffos_v2/lib/doc/creator/autodoc/obj/monster/
dw_fluffos_v2/lib/doc/creator/autodoc/obj/scabbard/
dw_fluffos_v2/lib/doc/creator/autodoc/obj/service_provider/
dw_fluffos_v2/lib/doc/creator/autodoc/obj/state_changer/
dw_fluffos_v2/lib/doc/creator/autodoc/obj/wand/
dw_fluffos_v2/lib/doc/creator/autodoc/std/book_dir/
dw_fluffos_v2/lib/doc/creator/autodoc/std/key/
dw_fluffos_v2/lib/doc/creator/autodoc/std/learning/
dw_fluffos_v2/lib/doc/creator/autodoc/std/map/
dw_fluffos_v2/lib/doc/creator/autodoc/std/race/
dw_fluffos_v2/lib/doc/creator/autodoc/std/weapon_logic/
dw_fluffos_v2/lib/doc/creator/files/
dw_fluffos_v2/lib/doc/creator/policy/
dw_fluffos_v2/lib/doc/creator/room/
dw_fluffos_v2/lib/doc/effects/
dw_fluffos_v2/lib/doc/ideas/
dw_fluffos_v2/lib/doc/known_command/
dw_fluffos_v2/lib/doc/lpc/basic_manual/
dw_fluffos_v2/lib/doc/lpc/intermediate/
dw_fluffos_v2/lib/doc/new/add_command/
dw_fluffos_v2/lib/doc/new/handlers/
dw_fluffos_v2/lib/doc/new/living/
dw_fluffos_v2/lib/doc/new/living/race/
dw_fluffos_v2/lib/doc/new/living/spells/
dw_fluffos_v2/lib/doc/new/player/
dw_fluffos_v2/lib/doc/new/room/guild/
dw_fluffos_v2/lib/doc/new/room/outside/
dw_fluffos_v2/lib/doc/new/room/storeroom/
dw_fluffos_v2/lib/doc/object/
dw_fluffos_v2/lib/doc/playtesters/
dw_fluffos_v2/lib/doc/policy/
dw_fluffos_v2/lib/doc/weapons/
dw_fluffos_v2/lib/global/handlers/
dw_fluffos_v2/lib/global/virtual/setup_compiler/
dw_fluffos_v2/lib/include/
dw_fluffos_v2/lib/include/cmds/
dw_fluffos_v2/lib/include/effects/
dw_fluffos_v2/lib/include/npc/
dw_fluffos_v2/lib/include/shops/
dw_fluffos_v2/lib/net/daemon/chars/
dw_fluffos_v2/lib/net/inherit/
dw_fluffos_v2/lib/net/intermud3/
dw_fluffos_v2/lib/net/intermud3/services/
dw_fluffos_v2/lib/net/obj/
dw_fluffos_v2/lib/net/save/
dw_fluffos_v2/lib/net/smnmp/
dw_fluffos_v2/lib/net/snmp/
dw_fluffos_v2/lib/obj/amulets/
dw_fluffos_v2/lib/obj/b_day/
dw_fluffos_v2/lib/obj/examples/
dw_fluffos_v2/lib/obj/food/alcohol/
dw_fluffos_v2/lib/obj/food/chocolates/
dw_fluffos_v2/lib/obj/food/fruits/
dw_fluffos_v2/lib/obj/food/meat/
dw_fluffos_v2/lib/obj/food/nuts/
dw_fluffos_v2/lib/obj/food/seafood/
dw_fluffos_v2/lib/obj/food/vegetables/
dw_fluffos_v2/lib/obj/fungi/
dw_fluffos_v2/lib/obj/furnitures/artwork/
dw_fluffos_v2/lib/obj/furnitures/bathroom/
dw_fluffos_v2/lib/obj/furnitures/beds/
dw_fluffos_v2/lib/obj/furnitures/cabinets/
dw_fluffos_v2/lib/obj/furnitures/chairs/
dw_fluffos_v2/lib/obj/furnitures/chests/
dw_fluffos_v2/lib/obj/furnitures/clocks/
dw_fluffos_v2/lib/obj/furnitures/crockery/
dw_fluffos_v2/lib/obj/furnitures/cupboards/
dw_fluffos_v2/lib/obj/furnitures/cushions/
dw_fluffos_v2/lib/obj/furnitures/fake_plants/
dw_fluffos_v2/lib/obj/furnitures/lamps/
dw_fluffos_v2/lib/obj/furnitures/mirrors/
dw_fluffos_v2/lib/obj/furnitures/outdoor/
dw_fluffos_v2/lib/obj/furnitures/safes/
dw_fluffos_v2/lib/obj/furnitures/shelves/
dw_fluffos_v2/lib/obj/furnitures/sideboards/
dw_fluffos_v2/lib/obj/furnitures/sofas/
dw_fluffos_v2/lib/obj/furnitures/stoves/
dw_fluffos_v2/lib/obj/furnitures/tables/
dw_fluffos_v2/lib/obj/furnitures/wardrobes/
dw_fluffos_v2/lib/obj/handlers/
dw_fluffos_v2/lib/obj/handlers/autodoc/
dw_fluffos_v2/lib/obj/jewellery/anklets/
dw_fluffos_v2/lib/obj/jewellery/bracelets/
dw_fluffos_v2/lib/obj/jewellery/earrings/
dw_fluffos_v2/lib/obj/jewellery/misc/
dw_fluffos_v2/lib/obj/jewellery/necklaces/
dw_fluffos_v2/lib/obj/jewellery/rings/
dw_fluffos_v2/lib/obj/media/
dw_fluffos_v2/lib/obj/misc/buckets/
dw_fluffos_v2/lib/obj/misc/jars/
dw_fluffos_v2/lib/obj/misc/papers/
dw_fluffos_v2/lib/obj/misc/player_shop/
dw_fluffos_v2/lib/obj/misc/shops/
dw_fluffos_v2/lib/obj/misc/traps/
dw_fluffos_v2/lib/obj/monster/
dw_fluffos_v2/lib/obj/monster/godmother/
dw_fluffos_v2/lib/obj/monster/transport/
dw_fluffos_v2/lib/obj/plants/inherit/
dw_fluffos_v2/lib/obj/potions/
dw_fluffos_v2/lib/open/boards/
dw_fluffos_v2/lib/save/autodoc/
dw_fluffos_v2/lib/save/bank_accounts/
dw_fluffos_v2/lib/save/boards/frog/
dw_fluffos_v2/lib/save/books/bed_catalog/
dw_fluffos_v2/lib/save/creators/
dw_fluffos_v2/lib/save/mail/
dw_fluffos_v2/lib/save/mail/p/
dw_fluffos_v2/lib/save/soul/data/
dw_fluffos_v2/lib/save/tasks/
dw_fluffos_v2/lib/save/vaults/
dw_fluffos_v2/lib/secure/cmds/lord/
dw_fluffos_v2/lib/secure/config/
dw_fluffos_v2/lib/secure/items/
dw_fluffos_v2/lib/secure/player/
dw_fluffos_v2/lib/soul/
dw_fluffos_v2/lib/soul/i/
dw_fluffos_v2/lib/soul/j/
dw_fluffos_v2/lib/soul/k/
dw_fluffos_v2/lib/soul/o/
dw_fluffos_v2/lib/soul/q/
dw_fluffos_v2/lib/soul/to_approve/
dw_fluffos_v2/lib/soul/u/
dw_fluffos_v2/lib/soul/v/
dw_fluffos_v2/lib/soul/wish_list/
dw_fluffos_v2/lib/soul/y/
dw_fluffos_v2/lib/soul/z/
dw_fluffos_v2/lib/std/creator/
dw_fluffos_v2/lib/std/effects/
dw_fluffos_v2/lib/std/effects/attached/
dw_fluffos_v2/lib/std/effects/external/
dw_fluffos_v2/lib/std/effects/fighting/
dw_fluffos_v2/lib/std/effects/other/
dw_fluffos_v2/lib/std/environ/
dw_fluffos_v2/lib/std/guilds/
dw_fluffos_v2/lib/std/hospital/
dw_fluffos_v2/lib/std/house/
dw_fluffos_v2/lib/std/house/onebedhouse/
dw_fluffos_v2/lib/std/house/onebedhut/
dw_fluffos_v2/lib/std/house/tworoomflat/
dw_fluffos_v2/lib/std/languages/
dw_fluffos_v2/lib/std/liquids/
dw_fluffos_v2/lib/std/nationality/
dw_fluffos_v2/lib/std/nationality/accents/
dw_fluffos_v2/lib/std/nationality/accents/national/
dw_fluffos_v2/lib/std/nationality/accents/regional/
dw_fluffos_v2/lib/std/npc/goals/
dw_fluffos_v2/lib/std/npc/goals/basic/
dw_fluffos_v2/lib/std/npc/goals/misc/
dw_fluffos_v2/lib/std/npc/inherit/
dw_fluffos_v2/lib/std/npc/plans/
dw_fluffos_v2/lib/std/npc/plans/basic/
dw_fluffos_v2/lib/std/outsides/
dw_fluffos_v2/lib/std/races/shadows/
dw_fluffos_v2/lib/std/room/basic/topography/
dw_fluffos_v2/lib/std/room/controller/
dw_fluffos_v2/lib/std/room/controller/topography/
dw_fluffos_v2/lib/std/room/furniture/games/
dw_fluffos_v2/lib/std/room/furniture/inherit/
dw_fluffos_v2/lib/std/room/inherit/carriage/
dw_fluffos_v2/lib/std/room/inherit/topography/
dw_fluffos_v2/lib/std/room/punishments/
dw_fluffos_v2/lib/std/room/topography/area/
dw_fluffos_v2/lib/std/room/topography/iroom/
dw_fluffos_v2/lib/std/room/topography/milestone/
dw_fluffos_v2/lib/std/shadows/
dw_fluffos_v2/lib/std/shadows/attached/
dw_fluffos_v2/lib/std/shadows/curses/
dw_fluffos_v2/lib/std/shadows/disease/
dw_fluffos_v2/lib/std/shadows/fighting/
dw_fluffos_v2/lib/std/shadows/room/
dw_fluffos_v2/lib/std/shops/controllers/
dw_fluffos_v2/lib/std/shops/objs/
dw_fluffos_v2/lib/std/shops/player_shop/
dw_fluffos_v2/lib/std/shops/player_shop/office_code/
dw_fluffos_v2/lib/std/socket/
dw_fluffos_v2/lib/www/
dw_fluffos_v2/lib/www/external/autodoc/
dw_fluffos_v2/lib/www/external/java/telnet/Documentation/
dw_fluffos_v2/lib/www/external/java/telnet/Documentation/images/
dw_fluffos_v2/lib/www/external/java/telnet/examples/
dw_fluffos_v2/lib/www/external/java/telnet/tools/
dw_fluffos_v2/lib/www/pics/
dw_fluffos_v2/lib/www/secure/creator/
dw_fluffos_v2/lib/www/secure/editors/
dw_fluffos_v2/lib/www/secure/survey_results/
dw_fluffos_v2/win32/
#include <tasks.h>
#include <weapon.h>

// Remove this to disable logging to /log/BAD_WEAPONS
// and creator informs when judging
#undef DEBUG

#define COST 25
#define SKILL "other.evaluating.weapons"
#define QUEST_AVE 140
#define QUEST_MAX 300
#define LEARN 5
#define TEACH 50

inherit "/cmds/guild_base";

nosave string *_attack_types = ({ "blunt", "sharp", "pierce" });
nosave string *attacks;

void create() {
    ::create();
    set_nroff_file("judge");
    set_command_name("judge");
    add_teach_skill(SKILL, 50, 5);
} /* create() */

varargs int *calc_rating( object weapon, object player ) {
    int i, size;
    int ave = 0;
    int max = 0;
    int *damage;
    mixed *data;

    data = (mixed *)weapon->query_attack_data();

    if ( !( size = sizeof( data ) ) )
        return ({ 0, 0 });

    for ( i = 0; i < size; i += W_ARRAY_SIZE ) {
      if ( member_array( data[ i + W_SKILL ], _attack_types ) == -1 )
        continue;
      damage = data[ i + W_DAMAGE ];
      ave += ( data[ i + W_CHANCE ] * ( damage[ F_FIXED ] +
            ( damage[ F_NUM ] * ( 1 + damage[ F_DIE ] ) ) / 2 ) ) / 100;
      if(damage[ F_FIXED ] + damage[ F_NUM ] * damage[ F_DIE ] > max)
        max = damage[ F_FIXED ] + damage[ F_NUM ] * damage[ F_DIE ];
      debug_printf("[%s - ave: %d max: %d]\n", data[ i + W_TYPE],
                   ( data[ i + W_CHANCE ] * ( damage[ F_FIXED ] +
            ( damage[ F_NUM ] * ( 1 + damage[ F_DIE ] ) ) / 2 ) ) / 100,
                   damage[ F_FIXED ] + damage[ F_NUM ] * damage[ F_DIE ]);
    }

    debug_printf("[%s - ave: %d max: %d]\n", weapon->short(), ave, max );
    return ({ ave, max });
} /* calc_rating() */

void judge_against( object player, object first, object second ) {
  int grain, rating, rating_1, rating_2, difficulty, margin, *data_1,
    *data_2;

  data_1 = calc_rating( first, player );
  data_2 = calc_rating( second, player );
  difficulty = data_1[ 0 ] - data_2[ 0 ];

    if ( difficulty > 0 )
        difficulty = QUEST_AVE - difficulty;
    else
        difficulty = QUEST_AVE + difficulty;

    margin = ( difficulty + ( difficulty * ( data_1[ 1 ] + data_2[ 1 ] ) ) /
        ( 2 * QUEST_MAX ) ) / 2;

    switch ( TASKER->perform_task(this_player(), SKILL, difficulty - 25,
        TM_COMMAND) ) {

        case AWARD:
            tell_object( player,
                "%^YELLOW%^"+ replace( ({ "As you scrutinise $weapons$, you "
                "recognise an aspect of judging that you didn't use before.",
                "You realise something else that you can use to better judge "
                "$weapons$.", "As you inspect $weapons$, you feel a sense "
                "of surety in your judgement." })[ random( 3 ) ], "$weapons$",
                query_multiple_short( ({ first, second }), "the" ) ) +
                "%^RESET%^\n" );

        case SUCCEED:
            break;

        default:
            tell_object( player,
                "You examine "+ query_multiple_short( ({ first, second }),
                    "the" ) + " closely, but you're not sure which is "
                    "better.\n" );
            return;
    }
    grain = sqrt( (int)this_player()->query_skill_bonus( SKILL ) );

    if ( grain > 12 )
        grain = 12;

    rating_1 = QUEST_AVE * data_1[ 1 ] + QUEST_MAX * data_1[ 0 ];
    rating_1 = ( grain * rating_1 + QUEST_AVE * QUEST_MAX ) /
         ( 2 * QUEST_AVE * QUEST_MAX );
    rating_2 = QUEST_AVE * data_2[ 1 ] + QUEST_MAX * data_2[ 0 ];
    rating_2 = ( grain * rating_2 + QUEST_AVE * QUEST_MAX ) /
         ( 2 * QUEST_AVE * QUEST_MAX );
    rating = rating_1 - rating_2;

    if ( rating > 0 )
        rating++;
    else
        rating--;

    rating = 6 + rating / 2;

    if ( rating > 12 )
        rating = 12;

    if ( rating < 0 )
        rating = 0;

    if ( rating == 6 ) {
        tell_object( player, "You think that " +
            query_multiple_short( ({ first, second }), "the" ) +
            " are exactly the same.\n" );
        return;
    }

    tell_object( player, "You think that " + first->the_short() +" is "+ ({
         "amazingly worse", "extremely worse", "very much worse",
         "much worse", "worse", "a bit worse", "!", "a bit better",
         "better", "much better", "very much better",
         "extremely better", "amazingly better" })[ rating ] +" than "+
         second->the_short() +".\n" );
} /* judge_against() */

int judge_weapon( object player, object weapon ) {
    int grain, rating, margin, *data;
    string res;

    data = calc_rating( weapon, player );
    margin = ( data[ 0 ] + ( data[ 0 ] * data[ 1 ] ) / QUEST_MAX ) / 2;

    switch ( TASKER->perform_task(this_player(), SKILL,  data[ 0 ] + 25,
        TM_COMMAND) ) {

        case AWARD:
            tell_object( player,
                "%^YELLOW%^"+ replace( ({ "As you scrutinise $weapon$, you "
                "recognise an aspect of judging that you didn't use before.",
                "You realise something else that you can use to judge "
                "$weapon$.", "As you inspect $weapon$, you feel a sense of "
                "surety in your judgement." })[ random( 3 ) ], "$weapon$",
                weapon->the_short() ) +"%^RESET%^\n" );

    case SUCCEED:
      break;

    default:
      tell_object( player, "You think that " + weapon->the_short() +
                   " is a good weapon, but you're not sure.\n" );
      return 0;
    }

    grain = sqrt( player->query_skill_bonus( SKILL ) / 2 );

    if ( grain > 14 )
      grain = 14;

    rating = QUEST_AVE * data[ 1 ] + QUEST_MAX * data[ 0 ];
    rating = ( grain * rating + QUEST_AVE * QUEST_MAX ) /
      ( 2 * QUEST_AVE * QUEST_MAX );

    rating += 14 - grain;

    if ( rating > 14 ) {
#ifdef DEBUG
      log_file( "BAD_WEAPON", "%s exceeds weapon specifications, rating is "
                "%d.\n", file_name( weapon ), rating );
#endif
      rating = 14;
      //tell_object( player, "Please inform a creator that " +
      //weapon->the_short() + " exceeds weapon specifications.\n" );
      //return 0;
    }

    // Figure out what special attacks this weapon can do.
    attacks = player->query_known_commands();
    attacks = filter(weapon->query_attack_names(),
                  (: (member_array($1, attacks) != -1) :));
    attacks -= ({ "crush" });
    attacks -= ({ "impale" });
    attacks -= ({ "behead" });

    if(member_array("smash", weapon->query_attack_names()) != -1 &&
       member_array("crush", player->query_known_commands()) != -1)
       attacks += ({ "crush" });
    if(member_array("pierce", weapon->query_attack_names()) != -1 &&
       member_array("impale", player->query_known_commands()) != -1)
       attacks += ({ "impale" });
    if(member_array("slice", weapon->query_attack_names()) != -1 &&
       member_array("behead", player->query_known_commands()) != -1)
       attacks += ({ "behead" });

    res = "You think that "+ weapon->the_short() +" is " + ({
      "an atrocius", "an extremely poor", "a very poor", "a rather poor",
        "a poor", "a pretty poor", "a quite poor", "a reasonable",
        "a quite good", "a pretty good", "a good", "a rather good",
        "a very good", "an extremely good", "an excellent" })[ rating ] +
      " weapon";
    debug_printf("attacks: %O", attacks);
    if(sizeof(attacks))
      res += " that can be used to " + query_multiple_short(attacks, "", 0, 1,
                                                            0);
    res += ".\n";
    tell_object(player, res);
    return rating;
}

int valid_weapon( object player, object ob ) {
  if ( living( ob ) ) {
    if ( ob == player ) {
      add_failed_mess( "You stare at your muscles for a moment, "
                       "and decide that you're more than capable of destroying "
                       "any enemy that decides to interfere with you.\n" );
      return 0;
    }

    add_failed_mess( "You stare at $I for a while, but decide it "
                     "would be better if you considered them instead.\n",
                     ({ ob }) );
    return 0;
  }

  if ( !ob->query_weapon() ) {
    add_failed_mess( "$C$$I is not a weapon.\n", ({ ob }) );
    return 0;
  }

  if(environment(ob) != this_player())
    return add_failed_mess("You can't find $I.\n", ({ ob }));

  return 1;
} /* valid_weapon() */


int cmd( object first, object second ) {
  object *indirect_obs;
  int cost;
  function judge_func;

  if ( !valid_weapon( this_player(), first ) ) {
    return 0;
  }

  cost = COST;

  if ( second ) {
    if ( !valid_weapon( this_player(), second ) ) {
      return 0;
    }

    cost *= 2;

    indirect_obs = ({ first, second });
    judge_func = (: judge_against :);
  } else {
    indirect_obs = ({ first });
    judge_func = (: judge_weapon :);
  }

  if ( this_player()->query_specific_gp( "other" ) < cost ) {
    add_failed_mess( "You can't muster the energy to scrutinise "
                     "$I at the moment.\n", indirect_obs );
    return 0;
  }

  this_player()->adjust_gp( -cost );

  call_out( judge_func, 0, this_player(), first, second );
  add_succeeded_mess( "$N look$s closely at $I.\n", indirect_obs );
  return 1;
} /* cmd() */

mixed *query_patterns() {
  return ({ "<indirect:object'weapon'>", (: cmd( $1[0], 0 ) :),
              "<indirect:object:me'weapon'> against <indirect:object:me'weapon'>",
              (: cmd( $1[0][0], $1[1][0] ) :) });
} /* query_patterns() */