#include <guilds.h> #ifndef __ASSASSIN_H #define __ASSASSIN_H #define ASSASSIN "/std/guilds/assassin" #define ASSASSINS ( GUILDS + "assassins/" ) #define ASSASSIN_INHERIT ( ASSASSINS + "inherit/" ) #define ASSASSIN_HANDLERS "/obj/handlers/guild_things/" #define ASSASSIN_AM ( ASSASSINS + "Ankh-Morpork/" ) #define ASSASSIN_GENUA ( ASSASSINS + "Genua_dev/" ) #define ASSASSIN_OC ( ASSASSINS + "Ohulan-Cutash/" ) #define ASSASSIN_KLK ( ASSASSINS + "Khot-lip-khin/" ) #define ASSASSIN_SHEEPRIDGE ( ASSASSINS + "Sheepridge/" ) #define ASSASSINCHARS ( ASSASSINS + "chars/" ) #define ASSASSINITEMS ( ASSASSINS + "items/" ) #define ASSASSIN_SAVE ( GUILDSAVE + "assassins/" ) #define ASSASSIN_WARDROBES ( ASSASSIN_SAVE + "wardrobes/" ) #define ASSASSIN_VOTES ( ASSASSIN_SAVE + "votes/" ) #define ASSASSIN_AM_SAVE ( ASSASSIN_SAVE + "Ankh-Morpork/" ) #define ASSASSIN_OC_SAVE ( ASSASSIN_SAVE + "Ohulan-Cutash/" ) #define RUN_HANDLER ( ASSASSIN_HANDLERS + "run" ) #define ROOM_TRACKER ( ASSASSIN_HANDLERS + "assassins_gm_room_tracker" ) #define GUILDROOM ( ASSASSIN_INHERIT + "guildroom" ) #define RUNROOM ( ASSASSIN_INHERIT + "runroom" ) #define INSIDERUN ( ASSASSIN_INHERIT + "insiderun" ) #define OUTSIDERUN ( ASSASSIN_INHERIT + "outsiderun" ) #define ASSASSINS_SHOP ( ASSASSIN_INHERIT + "assassins_shop" ) #define INHUMATION_OFFICE ( ASSASSIN_INHERIT + "inhumation_office" ) #define DISAVOWED "/std/guilds/disavowed" #endif