#include "path.h"; /* MAIN ROOM -- Used by the housing handler to determine the main room. */ inherit PLAYER_HOUSE; void setup() { set_light(50); set_theft_handler( HOSPITAL ); set_save_file("%savedir%/%N%hall"); /* DESCRIPTIONS */ set_orientation(%orientation%); set_quit_handler(%out%); set_short("front room"); set_base_desc("a small hallway" ); add_surface( "floor", "finished pine board" ); add_surface( "ceiling", "plain plaster" ); add_surface( "%0% wall", "plain plaster" ); add_surface( "%2% wall", "plain plaster" ); add_surface( "%4% wall", "plain plaster" ); add_surface( "%6% wall", "plain plaster" ); /* EXITS */ add_exit("out", %out%, "door"); modify_exit("out", ({"door short", "front door", "exit mess", "$N leaves the house.", "closed", 1, "enter mess", ({ 1, "$N enters from a house.", "$N enter from a house." }), }) ); add_exit("%0%", PATH+"%N%livingroom", "door"); modify_exit("%0%", ({ "door short", "livingroom door"})); }