.DT calc_co_ord Discworld room help calc_co_ord Name .SI 5 calc_co_ord - Try and find a co-ordinate. .EI Syntax .SI 5 void calc_co_ord(); .EI Description .SP 5 5 This trys to force the room to calculate its co-ordinate. It is normaly called in init so as to not load the entire mud when one room is loaded. Use this if you fail to get a co-ordinate from a room then call the query_co_ord function again to see if it has found a co_ord for you. .EP Example .SI 5 mixed *find_co_ord(mixed room) { if (!room->query_co_ord()) { room->calc_co_ord(); return (mixed *)room->query_co_ord(); } return (mixed *)room->query_co_ord(); } /* find_co_ord() */ .EI See also .SP 5 5 query_co_ord, set_co_ord .EP