#include "path.h"; inherit CITYROOM; void setup() { set_short("east edge of Squash Square"); set_long("This is east side of Squash Square at the junction " "with Rabbit Lane.\n"); set_light( 80 ); add_exit("east", RABBIT + "rabbit1", "road"); add_exit("west", SQUASH + "squash5", "road"); add_exit("north", SQUASH + "squash3", "road"); add_exit("south", SQUASH + "squash9", "road"); add_exit("northwest", SQUASH + "squash2", "hidden"); add_exit("southwest", SQUASH + "squash8", "hidden"); add_property( "los", "open" ); set_linker(({ PATH + "squash5", PATH + "squash3", PATH + "squash9", PATH + "squash2", PATH + "squahs8" }), "into", "", "Squash Square"); set_zone("pumpkin"); set_monster(1, "city"); }