/* -*- LPC -*- */ /* * $Locker: $ * $Id: thieves.c,v 1.6 2003/02/19 06:54:24 ceres Exp $ * * */ /* Added no teleport property- 26-06-98- Shalla */ #include "path.h" inherit PATH + "inside"; void setup() { set_short( "Thieves' Gazebo" ); set_light( 75 ); add_property("no teleport", 1); set_long( "You carefully sneak into this small gazebo. You're not " "really sure why, but you don't feel comfortable in here. You " "hope to make it out, without anyone noticing you. Sneaking a " "quick glance around here you see piles of stolen items from the " "citizens of Ankh-Morpork. There is a small sign cowering in " "a corner. If you 'read sign' maybe you'll be able to find " "out a bit more about this dangerous profession.\n" "A small notice resembling the backside of a receipt states that " "this is not actually the place where you join the guild.\n" ); set_zone( "Newbie" ); add_item( ({ "item" }), "There " "are many items around the room, but their function is beyond " "you for the most part." ); add_item( ({ "notice" }), "This small notice looks like the backside of a receipt of some " "kind.\n" ); add_sign( "This poor sign sits huddled in a dark corner of this " "foreboding room.\n", "This guild specializes in stealing all " "they can from the citizens and player killers of Ankh-Morpork. They " "will teach you the fine art of thieving - how to steal from your " "friends and enemies. Not only is this a dangerous profession, " "but it is also a great way to get some pocket change. Picking " "pockets is just one of the things you will get to learn from " "this bunch of Authorized Income Redistributors.", 0, 0, "general"); /* Make it so you cannot godmother out of here */ add_property("no godmother", 1); add_exit( "garden", PATH +"guilds_foyer", "gate" ); } /* setup() */