void dest_money(object coins) { if(coins->query_number_coins() > 1) tell_room(this_object(), "As the coins hit the ground they " "slip between the cracks and disappear.\n"); else tell_room(this_object(), "As the coin hits the ground it " "slips between the cracks and disappears.\n"); coins->move("/room/rubbish"); } #ifdef 0 void event_enter(object ob, string mess, object from) { if(base_name(ob) == "/obj/money") { call_out("dest_money", 0, ob); } return; } #endif