dw_fluffos_v2/
dw_fluffos_v2/fluffos-2.9-ds2.05/
dw_fluffos_v2/fluffos-2.9-ds2.05/ChangeLog.old/
dw_fluffos_v2/fluffos-2.9-ds2.05/Win32/
dw_fluffos_v2/fluffos-2.9-ds2.05/compat/
dw_fluffos_v2/fluffos-2.9-ds2.05/compat/simuls/
dw_fluffos_v2/fluffos-2.9-ds2.05/include/
dw_fluffos_v2/fluffos-2.9-ds2.05/testsuite/
dw_fluffos_v2/fluffos-2.9-ds2.05/testsuite/clone/
dw_fluffos_v2/fluffos-2.9-ds2.05/testsuite/command/
dw_fluffos_v2/fluffos-2.9-ds2.05/testsuite/data/
dw_fluffos_v2/fluffos-2.9-ds2.05/testsuite/etc/
dw_fluffos_v2/fluffos-2.9-ds2.05/testsuite/include/
dw_fluffos_v2/fluffos-2.9-ds2.05/testsuite/inherit/
dw_fluffos_v2/fluffos-2.9-ds2.05/testsuite/inherit/master/
dw_fluffos_v2/fluffos-2.9-ds2.05/testsuite/log/
dw_fluffos_v2/fluffos-2.9-ds2.05/testsuite/single/
dw_fluffos_v2/fluffos-2.9-ds2.05/testsuite/single/tests/compiler/
dw_fluffos_v2/fluffos-2.9-ds2.05/testsuite/single/tests/efuns/
dw_fluffos_v2/fluffos-2.9-ds2.05/testsuite/single/tests/operators/
dw_fluffos_v2/fluffos-2.9-ds2.05/testsuite/u/
dw_fluffos_v2/fluffos-2.9-ds2.05/tmp/
dw_fluffos_v2/fluffos-2.9-ds2.05/windows/
dw_fluffos_v2/lib/
dw_fluffos_v2/lib/binaries/cmds/
dw_fluffos_v2/lib/binaries/cmds/creator/
dw_fluffos_v2/lib/binaries/cmds/living/
dw_fluffos_v2/lib/binaries/cmds/player/
dw_fluffos_v2/lib/binaries/d/admin/obj/
dw_fluffos_v2/lib/binaries/d/liaison/
dw_fluffos_v2/lib/binaries/global/virtual/
dw_fluffos_v2/lib/binaries/global/virtual/setup_compiler/
dw_fluffos_v2/lib/binaries/obj/handlers/autodoc/
dw_fluffos_v2/lib/binaries/obj/handlers/terrain_things/
dw_fluffos_v2/lib/binaries/obj/misc/
dw_fluffos_v2/lib/binaries/obj/misc/buckets/
dw_fluffos_v2/lib/binaries/obj/monster/
dw_fluffos_v2/lib/binaries/obj/reactions/
dw_fluffos_v2/lib/binaries/obj/reagents/
dw_fluffos_v2/lib/binaries/secure/cmds/creator/
dw_fluffos_v2/lib/binaries/secure/master/
dw_fluffos_v2/lib/binaries/std/
dw_fluffos_v2/lib/binaries/std/dom/
dw_fluffos_v2/lib/binaries/std/effects/object/
dw_fluffos_v2/lib/binaries/std/guilds/
dw_fluffos_v2/lib/binaries/std/languages/
dw_fluffos_v2/lib/binaries/std/races/
dw_fluffos_v2/lib/binaries/std/room/
dw_fluffos_v2/lib/binaries/std/room/basic/
dw_fluffos_v2/lib/binaries/std/shops/
dw_fluffos_v2/lib/binaries/std/shops/inherit/
dw_fluffos_v2/lib/binaries/www/
dw_fluffos_v2/lib/cmds/guild-race/
dw_fluffos_v2/lib/cmds/guild-race/crafts/
dw_fluffos_v2/lib/cmds/guild-race/other/
dw_fluffos_v2/lib/cmds/playtester/
dw_fluffos_v2/lib/cmds/playtester/senior/
dw_fluffos_v2/lib/d/admin/
dw_fluffos_v2/lib/d/admin/log/
dw_fluffos_v2/lib/d/admin/mapper/31-10-01/mapmaker/event/
dw_fluffos_v2/lib/d/admin/meetings/
dw_fluffos_v2/lib/d/admin/obj/
dw_fluffos_v2/lib/d/admin/room/we_care/
dw_fluffos_v2/lib/d/admin/save/
dw_fluffos_v2/lib/d/dist/
dw_fluffos_v2/lib/d/dist/mtf/
dw_fluffos_v2/lib/d/dist/pumpkin/
dw_fluffos_v2/lib/d/dist/pumpkin/chars/
dw_fluffos_v2/lib/d/dist/pumpkin/desert/
dw_fluffos_v2/lib/d/dist/pumpkin/gumboot/
dw_fluffos_v2/lib/d/dist/pumpkin/hospital/
dw_fluffos_v2/lib/d/dist/pumpkin/inherit/
dw_fluffos_v2/lib/d/dist/pumpkin/map/
dw_fluffos_v2/lib/d/dist/pumpkin/plain/
dw_fluffos_v2/lib/d/dist/pumpkin/pumpkin/
dw_fluffos_v2/lib/d/dist/pumpkin/save/
dw_fluffos_v2/lib/d/dist/pumpkin/squash/
dw_fluffos_v2/lib/d/dist/pumpkin/terrain/
dw_fluffos_v2/lib/d/dist/pumpkin/woods/
dw_fluffos_v2/lib/d/dist/start/
dw_fluffos_v2/lib/d/learning/TinyTown/buildings/
dw_fluffos_v2/lib/d/learning/TinyTown/map/
dw_fluffos_v2/lib/d/learning/TinyTown/roads/
dw_fluffos_v2/lib/d/learning/add_command/
dw_fluffos_v2/lib/d/learning/arms_and_weps/
dw_fluffos_v2/lib/d/learning/chars/
dw_fluffos_v2/lib/d/learning/cutnpaste/
dw_fluffos_v2/lib/d/learning/examples/npcs/
dw_fluffos_v2/lib/d/learning/examples/player_houses/npcs/
dw_fluffos_v2/lib/d/learning/examples/terrain_map/basic/
dw_fluffos_v2/lib/d/learning/functions/
dw_fluffos_v2/lib/d/learning/handlers/
dw_fluffos_v2/lib/d/learning/help_topics/npcs/
dw_fluffos_v2/lib/d/learning/help_topics/objects/
dw_fluffos_v2/lib/d/learning/help_topics/rcs_demo/
dw_fluffos_v2/lib/d/learning/help_topics/rooms/
dw_fluffos_v2/lib/d/learning/help_topics/rooms/crowd/
dw_fluffos_v2/lib/d/learning/help_topics/rooms/situations/
dw_fluffos_v2/lib/d/learning/items/
dw_fluffos_v2/lib/d/learning/save/
dw_fluffos_v2/lib/d/liaison/
dw_fluffos_v2/lib/d/liaison/NEWBIE/doc/
dw_fluffos_v2/lib/d/liaison/NEWBIE/save/oldlog/
dw_fluffos_v2/lib/db/
dw_fluffos_v2/lib/doc/
dw_fluffos_v2/lib/doc/creator/
dw_fluffos_v2/lib/doc/creator/autodoc/include/reaction/
dw_fluffos_v2/lib/doc/creator/autodoc/include/ritual_system/
dw_fluffos_v2/lib/doc/creator/autodoc/include/talker/
dw_fluffos_v2/lib/doc/creator/autodoc/include/terrain_map/
dw_fluffos_v2/lib/doc/creator/autodoc/obj/baggage/
dw_fluffos_v2/lib/doc/creator/autodoc/obj/clock/
dw_fluffos_v2/lib/doc/creator/autodoc/obj/clothing/
dw_fluffos_v2/lib/doc/creator/autodoc/obj/cont_save/
dw_fluffos_v2/lib/doc/creator/autodoc/obj/corpse/
dw_fluffos_v2/lib/doc/creator/autodoc/obj/money/
dw_fluffos_v2/lib/doc/creator/autodoc/obj/monster/
dw_fluffos_v2/lib/doc/creator/autodoc/obj/scabbard/
dw_fluffos_v2/lib/doc/creator/autodoc/obj/service_provider/
dw_fluffos_v2/lib/doc/creator/autodoc/obj/state_changer/
dw_fluffos_v2/lib/doc/creator/autodoc/obj/wand/
dw_fluffos_v2/lib/doc/creator/autodoc/std/book_dir/
dw_fluffos_v2/lib/doc/creator/autodoc/std/key/
dw_fluffos_v2/lib/doc/creator/autodoc/std/learning/
dw_fluffos_v2/lib/doc/creator/autodoc/std/map/
dw_fluffos_v2/lib/doc/creator/autodoc/std/race/
dw_fluffos_v2/lib/doc/creator/autodoc/std/weapon_logic/
dw_fluffos_v2/lib/doc/creator/files/
dw_fluffos_v2/lib/doc/creator/policy/
dw_fluffos_v2/lib/doc/creator/room/
dw_fluffos_v2/lib/doc/effects/
dw_fluffos_v2/lib/doc/ideas/
dw_fluffos_v2/lib/doc/known_command/
dw_fluffos_v2/lib/doc/lpc/basic_manual/
dw_fluffos_v2/lib/doc/lpc/intermediate/
dw_fluffos_v2/lib/doc/new/add_command/
dw_fluffos_v2/lib/doc/new/handlers/
dw_fluffos_v2/lib/doc/new/living/
dw_fluffos_v2/lib/doc/new/living/race/
dw_fluffos_v2/lib/doc/new/living/spells/
dw_fluffos_v2/lib/doc/new/player/
dw_fluffos_v2/lib/doc/new/room/guild/
dw_fluffos_v2/lib/doc/new/room/outside/
dw_fluffos_v2/lib/doc/new/room/storeroom/
dw_fluffos_v2/lib/doc/object/
dw_fluffos_v2/lib/doc/playtesters/
dw_fluffos_v2/lib/doc/policy/
dw_fluffos_v2/lib/doc/weapons/
dw_fluffos_v2/lib/global/handlers/
dw_fluffos_v2/lib/global/virtual/setup_compiler/
dw_fluffos_v2/lib/include/
dw_fluffos_v2/lib/include/cmds/
dw_fluffos_v2/lib/include/effects/
dw_fluffos_v2/lib/include/npc/
dw_fluffos_v2/lib/include/shops/
dw_fluffos_v2/lib/net/daemon/chars/
dw_fluffos_v2/lib/net/inherit/
dw_fluffos_v2/lib/net/intermud3/
dw_fluffos_v2/lib/net/intermud3/services/
dw_fluffos_v2/lib/net/obj/
dw_fluffos_v2/lib/net/save/
dw_fluffos_v2/lib/net/smnmp/
dw_fluffos_v2/lib/net/snmp/
dw_fluffos_v2/lib/obj/amulets/
dw_fluffos_v2/lib/obj/b_day/
dw_fluffos_v2/lib/obj/examples/
dw_fluffos_v2/lib/obj/food/alcohol/
dw_fluffos_v2/lib/obj/food/chocolates/
dw_fluffos_v2/lib/obj/food/fruits/
dw_fluffos_v2/lib/obj/food/meat/
dw_fluffos_v2/lib/obj/food/nuts/
dw_fluffos_v2/lib/obj/food/seafood/
dw_fluffos_v2/lib/obj/food/vegetables/
dw_fluffos_v2/lib/obj/fungi/
dw_fluffos_v2/lib/obj/furnitures/artwork/
dw_fluffos_v2/lib/obj/furnitures/bathroom/
dw_fluffos_v2/lib/obj/furnitures/beds/
dw_fluffos_v2/lib/obj/furnitures/cabinets/
dw_fluffos_v2/lib/obj/furnitures/chairs/
dw_fluffos_v2/lib/obj/furnitures/chests/
dw_fluffos_v2/lib/obj/furnitures/clocks/
dw_fluffos_v2/lib/obj/furnitures/crockery/
dw_fluffos_v2/lib/obj/furnitures/cupboards/
dw_fluffos_v2/lib/obj/furnitures/cushions/
dw_fluffos_v2/lib/obj/furnitures/fake_plants/
dw_fluffos_v2/lib/obj/furnitures/lamps/
dw_fluffos_v2/lib/obj/furnitures/mirrors/
dw_fluffos_v2/lib/obj/furnitures/outdoor/
dw_fluffos_v2/lib/obj/furnitures/safes/
dw_fluffos_v2/lib/obj/furnitures/shelves/
dw_fluffos_v2/lib/obj/furnitures/sideboards/
dw_fluffos_v2/lib/obj/furnitures/sofas/
dw_fluffos_v2/lib/obj/furnitures/stoves/
dw_fluffos_v2/lib/obj/furnitures/tables/
dw_fluffos_v2/lib/obj/furnitures/wardrobes/
dw_fluffos_v2/lib/obj/handlers/
dw_fluffos_v2/lib/obj/handlers/autodoc/
dw_fluffos_v2/lib/obj/jewellery/anklets/
dw_fluffos_v2/lib/obj/jewellery/bracelets/
dw_fluffos_v2/lib/obj/jewellery/earrings/
dw_fluffos_v2/lib/obj/jewellery/misc/
dw_fluffos_v2/lib/obj/jewellery/necklaces/
dw_fluffos_v2/lib/obj/jewellery/rings/
dw_fluffos_v2/lib/obj/media/
dw_fluffos_v2/lib/obj/misc/buckets/
dw_fluffos_v2/lib/obj/misc/jars/
dw_fluffos_v2/lib/obj/misc/papers/
dw_fluffos_v2/lib/obj/misc/player_shop/
dw_fluffos_v2/lib/obj/misc/shops/
dw_fluffos_v2/lib/obj/misc/traps/
dw_fluffos_v2/lib/obj/monster/
dw_fluffos_v2/lib/obj/monster/godmother/
dw_fluffos_v2/lib/obj/monster/transport/
dw_fluffos_v2/lib/obj/plants/inherit/
dw_fluffos_v2/lib/obj/potions/
dw_fluffos_v2/lib/open/boards/
dw_fluffos_v2/lib/save/autodoc/
dw_fluffos_v2/lib/save/bank_accounts/
dw_fluffos_v2/lib/save/boards/frog/
dw_fluffos_v2/lib/save/books/bed_catalog/
dw_fluffos_v2/lib/save/creators/
dw_fluffos_v2/lib/save/mail/
dw_fluffos_v2/lib/save/mail/p/
dw_fluffos_v2/lib/save/soul/data/
dw_fluffos_v2/lib/save/tasks/
dw_fluffos_v2/lib/save/vaults/
dw_fluffos_v2/lib/secure/cmds/lord/
dw_fluffos_v2/lib/secure/config/
dw_fluffos_v2/lib/secure/items/
dw_fluffos_v2/lib/secure/player/
dw_fluffos_v2/lib/soul/
dw_fluffos_v2/lib/soul/i/
dw_fluffos_v2/lib/soul/j/
dw_fluffos_v2/lib/soul/k/
dw_fluffos_v2/lib/soul/o/
dw_fluffos_v2/lib/soul/q/
dw_fluffos_v2/lib/soul/to_approve/
dw_fluffos_v2/lib/soul/u/
dw_fluffos_v2/lib/soul/v/
dw_fluffos_v2/lib/soul/wish_list/
dw_fluffos_v2/lib/soul/y/
dw_fluffos_v2/lib/soul/z/
dw_fluffos_v2/lib/std/creator/
dw_fluffos_v2/lib/std/effects/
dw_fluffos_v2/lib/std/effects/attached/
dw_fluffos_v2/lib/std/effects/external/
dw_fluffos_v2/lib/std/effects/fighting/
dw_fluffos_v2/lib/std/effects/other/
dw_fluffos_v2/lib/std/environ/
dw_fluffos_v2/lib/std/guilds/
dw_fluffos_v2/lib/std/hospital/
dw_fluffos_v2/lib/std/house/
dw_fluffos_v2/lib/std/house/onebedhouse/
dw_fluffos_v2/lib/std/house/onebedhut/
dw_fluffos_v2/lib/std/house/tworoomflat/
dw_fluffos_v2/lib/std/languages/
dw_fluffos_v2/lib/std/liquids/
dw_fluffos_v2/lib/std/nationality/
dw_fluffos_v2/lib/std/nationality/accents/
dw_fluffos_v2/lib/std/nationality/accents/national/
dw_fluffos_v2/lib/std/nationality/accents/regional/
dw_fluffos_v2/lib/std/npc/goals/
dw_fluffos_v2/lib/std/npc/goals/basic/
dw_fluffos_v2/lib/std/npc/goals/misc/
dw_fluffos_v2/lib/std/npc/inherit/
dw_fluffos_v2/lib/std/npc/plans/
dw_fluffos_v2/lib/std/npc/plans/basic/
dw_fluffos_v2/lib/std/outsides/
dw_fluffos_v2/lib/std/races/shadows/
dw_fluffos_v2/lib/std/room/basic/topography/
dw_fluffos_v2/lib/std/room/controller/
dw_fluffos_v2/lib/std/room/controller/topography/
dw_fluffos_v2/lib/std/room/furniture/games/
dw_fluffos_v2/lib/std/room/furniture/inherit/
dw_fluffos_v2/lib/std/room/inherit/carriage/
dw_fluffos_v2/lib/std/room/inherit/topography/
dw_fluffos_v2/lib/std/room/punishments/
dw_fluffos_v2/lib/std/room/topography/area/
dw_fluffos_v2/lib/std/room/topography/iroom/
dw_fluffos_v2/lib/std/room/topography/milestone/
dw_fluffos_v2/lib/std/shadows/
dw_fluffos_v2/lib/std/shadows/attached/
dw_fluffos_v2/lib/std/shadows/curses/
dw_fluffos_v2/lib/std/shadows/disease/
dw_fluffos_v2/lib/std/shadows/fighting/
dw_fluffos_v2/lib/std/shadows/room/
dw_fluffos_v2/lib/std/shops/controllers/
dw_fluffos_v2/lib/std/shops/objs/
dw_fluffos_v2/lib/std/shops/player_shop/
dw_fluffos_v2/lib/std/shops/player_shop/office_code/
dw_fluffos_v2/lib/std/socket/
dw_fluffos_v2/lib/www/
dw_fluffos_v2/lib/www/external/autodoc/
dw_fluffos_v2/lib/www/external/java/telnet/Documentation/
dw_fluffos_v2/lib/www/external/java/telnet/Documentation/images/
dw_fluffos_v2/lib/www/external/java/telnet/examples/
dw_fluffos_v2/lib/www/external/java/telnet/tools/
dw_fluffos_v2/lib/www/pics/
dw_fluffos_v2/lib/www/secure/creator/
dw_fluffos_v2/lib/www/secure/editors/
dw_fluffos_v2/lib/www/secure/survey_results/
dw_fluffos_v2/win32/
inherit "/std/book";
#include <colour.h>


void setup() {

  set_name("Command Summary");
  add_alias( ({"book", "command book", "summary", "command summary"})  );
  add_adjective( ({ "small", "black", "small black", "command" }) );
  set_long("This is a pocket size black book, which looks as if it "+
           "has just been printed.\n");
   set_read_mess( "The Creator's Command Quick Reference." );
  set_no_pages(8);
  set_main_plural("small black books");
  add_plural("command summaries");
  add_plural("books");
  set_weight(11);   
  add_property("no recycling", 1);

  set_open_page( 1 );
  add_read_mess( "This book contains some information on basic calls that "
                 "most Creators should be aware of.\n"
                 "\n"
                 "                        Index.\n"
                 "\n"
                 "%^GREEN%^Show a help file to a player%^RESET%^...................2\n"
                 "%^GREEN%^Resurrect a player%^RESET%^.............................3\n"
                 "%^GREEN%^Replace a life%^RESET%^.................................3\n"
                 "%^GREEN%^Locate a player%^RESET%^................................4\n"
                 "%^GREEN%^Travel to a player%^RESET%^.............................4\n"
                 "%^GREEN%^Travel to a room%^RESET%^...............................4\n"
                 "%^GREEN%^Bring a player to you%^RESET%^..........................4\n"
                 "%^GREEN%^Check a player's inventory%^RESET%^.....................5\n"
                 "%^GREEN%^Replace a receipt for a player%^RESET%^.................5\n"
                 "%^GREEN%^Replace other items%^RESET%^............................5\n"
                 "%^GREEN%^Remove an item or receipt from player%^RESET%^..........5\n"
                 "%^GREEN%^Reproduce an item%^RESET%^..............................5\n"
                 "%^GREEN%^Find an item's path%^RESET%^............................5\n"
                 "%^GREEN%^See a player's list of quests%^RESET%^..................6\n"
                 "%^GREEN%^Grant a divorce%^RESET%^................................6\n"
                 "%^GREEN%^Reset a room or item%^RESET%^...........................7\n"
                 "%^GREEN%^Drop or move your Bulletin board%^RESET%^...............7\n"
                 "%^GREEN%^Talk or emote to all Creators%^RESET%^..................7\n"
                 "%^GREEN%^Changing your appearance, entry messages%^RESET%^.......8\n"
                 , 0, "common", 1);

  set_open_page( 2 );
  add_read_mess( "\n%^GREEN%^How to show a helpfile to a player%^RESET%^\n"
                 "\n"
                 "Sometimes the best way to answer a player's questions is "
                 "simply to send her the helpfile.  "
                 "This is accomplished by giving the command:\n"
                 "%^CYAN%^showhelp <player> <helpfile>%^RESET%^.\n"
                 "An example of this would be:\n"
                 "%^CYAN%^showhelp arby liaison%^RESET%^.\n"
                 , 0 , "common", 1);
  set_open_page( 3 );
  add_read_mess( "\n%^GREEN%^How to resurrect a player\n"
                 "How to add a life to that max%^RESET%^\n"
                 "\n"
                 "When a player dies through a bug, it is sometimes necessary to "
                 "resurrect her.  The simplest way to do this is with Oblilix's "
                 "Resurrector, found in your bookcase.  However, the actual call "
                 "can also be used:\n"
                 "%^CYAN%^call remove_ghost() <player>%^RESET%^.\n"
                 "For example:\n"
                 "%^CYAN%^call remove_ghost() ycore%^RESET%^.\n"
                 "In some cases, you may also want to replace, or adjust, the "
                 "maximum number of lives a player has.  The call for this is:\n"
                 "%^CYAN%^call adjust_max_deaths(number) <player>%^RESET%^.\n"
                 "For example:\n"
                 "%^CYAN%^call adjust_max_deaths(1) lagger%^RESET%^.\n" , 0, "common", 1);
  set_open_page( 4 );
  add_read_mess( "\n%^GREEN%^How to locate a player\n"
                 "How to go to a player\n"
                 "How to go to a room\n"
                 "How to bring a player to you%^RESET%^\n"
                 "\n"
                 "There are two commands that allow you to simply locate a player:\n"
                 "%^CYAN%^whereis <player>%^RESET%^\n"
                 "will give you the location of the named player, and the command:\n"
                 "%^CYAN%^people%^RESET%^\n"
                 "on its own will list the names and locations of all players.\n"
                 "To go to a player, simply use:\n"
                 "%^CYAN%^goto <player>'%^RESET%^.\n"
                 "Going to a room is a bit more complex.  You need to first know the "
                 "path of the room.  This can be found by using:\n"
                 "%^CYAN%^cd%^RESET%^ (change directory) and %^CYAN%^ls%^RESET%^ "
                 "(list directory) and moving through the directory structure until you find "
                 "the desired room.  You can also find the path you want by asking "
                 "another cre, by noting convenient spots as you walk around, and "
                 "writing them down, etc.  Once you know the path, the command is:\n"
                 "%^CYAN%^goto <path>%^RESET%^.\n"
                 "The best way to bring a player to you is with Ceres' Transporter, "
                 "since this keeps a portal open to the player's previous location.  "
                 "Otherwise, you can use:\n"
                 "%^CYAN%^trans <player>%^RESET%^.\n"
                 "%^RED%^***%^RESET%^ Remember to note the player's original location so "
                 "you can go there, and trans her back. %^RED%^***%^RESET%^", 0,
                 "common", 1);
  set_open_page( 5 );
  add_read_mess( "\n%^GREEN%^How to check a player's inventory\n"
                 "How to replace a lost item with a receipt\n"
                 "How to replace other items\n"
                 "How to remove items or receipts from a player\n"
                 "Duplicating items\n"
                 "Finding an item's path%^RESET%^\n"
                 "\n"
                 "You can check a player's current inventory by typing:\n"
                 "%^CYAN%^inv <player>%^RESET%^.\n"
                 "To replace an item that the player has a receipt for, first:\n"
                 "%^CYAN%^stat <item> in <player>%^RESET%^.\n"
                 "This will give you all sorts of information on the item that is "
                 "missing.  What you want is the path.  After you note this, type: "
                 "%^CYAN%^clone <path>%^RESET%^,\n"
                 "then hand the item to the player.  To remove the receipt, or any other "
                 "items from the player's inventory:\n"
                 "%^CYAN%^dest <item> in <player>%^RESET%^.\n"
                 "%^RED%^***%^RESET%^ Be cautious when using dest.  Do NOT %^CYAN%^dest "
                 "0 in <player>%^RESET%^ as this will delete her entire inventory. "  
                 "%^RED%^***%^RESET%^\n"                                        
                 "Most of the other items that can be replaced for a player can be done "
                 "using Presto's Wand. "
                 "To copy an item that a player already has one of, use:\n"
                 "%^CYAN%^duplicate <item> in <player>%^RESET%^.\n"
                 , 0, "common", 1);
  set_open_page( 6 );
  add_read_mess( "\n%^GREEN%^How to list the quests a player has done\n"
                 "How to grant a divorce%^RESET%^\n"                              
                 "\n" 
                 "Once in a while you may need to check on whether or not a player has"
                 " completed a certain quest.  This is accomplished with:\n"
                 "%^CYAN%^pquests <player>%^RESET%^.\n" 
                 "This will list all of the player's current quest information.\n" 
                 "In rare cases, a player may approach you to ask about a divorce.  "    
                 "Most often this occurs when a player's MUD spouse is no longer active "     
                 "on Discworld.  What this means is that it is impossible for them "
                 "to have a divorce granted via game channels.  To divorce a player:\n"
                 "%^CYAN%^call remove_property(\"spouse\") <player>\n"
                 "dest wedding ring in <player>%^RESET%^.\n" 
                 , 0, "common", 1);
  set_open_page( 7 );
  add_read_mess( "\n%^GREEN%^To reset a room or item\n"
                 "How to drop or move your Bulletin board\n"
                 "How to emote to other Creators%^RESET%^\n"
                 "\n"
                 "Sometimes, all you need to do to solve a player's problem is to "
                 "reset the room or item that seems to have a problem.  Use great care "
                 "when updating rooms, because this will clear out any items in the room "
                 "that don't belong there.  Update syntax is:\n"
                 "%^CYAN%^update <path> %^RESET%^(if you know the path to the item "
                 "or room.)\n"
                 "%^CYAN%^update <item> in <player> %^RESET%^(to update something in "
                 "the player's inv.)\n"
                 "%^CYAN%^update here %^RESET%^(to update the room you are in.)\n"
                 "If you've picked up your bulletin board, and would like to drop it, or "
                 "stow it in a pocket, or backpack, first use the call:\n"
                 "%^CYAN%^call set_drop() board%^RESET%^.\n"
                 "The command %^CYAN%^cre%^RESET%^ does a few things, depending on syntax:\n"
                 "%^CYAN%^cre <text>%^RESET%^ sends the text as a chat to all creators,\n"
                 "%^CYAN%^cre@ <text>%^RESET%^ sends the text as an emote to all creators,\n"
                 "%^CYAN%^cre?%^RESET%^ lists all the creators currently visible to you, "
                 "and online."
                 , 0, "common", 1);
  set_open_page( 8 ); 
  add_read_mess( "\n%^GREEN%^Changing your appearance%^RESET%^ "
                 "\n"
                 "As a creator, there are a few things you can do to customize "
                 "how you appear to players.  Many of these are listed with the "
                 "%^CYAN%^review%^RESET%^ command.  Review will show you what messages are "
                 "currently displayed when you enter or leave a room, either by walking or "
                 "by using %^CYAN%^goto%^RESET%^ to teleport there.\n"
                 "The exit/entry fields can be changed with:\n"
                 "%^CYAN%^call setmin(\"text\") me%^RESET%^ and \n"
                 "%^CYAN%^call setmout(\"text\") me%^RESET%^.\n"
                 "These will change the message given when you walk into a room.\n"
                 "To change the teleport messages, use:\n"
                 "%^CYAN%^call setmmin(\"text\") me%^RESET%^ and \n"
                 "%^CYAN%^call setmmout(\"text\") me%^RESET%^.\n"
                 "You can also change your description with:\n"
                 "%^CYAN%^call set_long(\"text\") me%^RESET%^.\n"
                 , 0, "common", 1);
  set_open_page( 9 );
  set_open_page( 0 );
}

/* setup */
int do_tear() { return 0; }
int query_binding_force() {return 100; }