#define GOOD_FIGHTER "/std/effects/npc/good_fighter" // bits: 000uuudd (uuu = use, dd = defend) #define USE_UNARMED 16 #define USE_BLUNT 12 #define USE_SHARP 8 #define USE_PIERCE 4 #define USE_BALANCED 0 #define USE_mask 28 #define DEFEND_DODGE 2 #define DEFEND_PARRY 1 #define DEFEND_BALANCED 0 #define DEFEND_mask 3