inherit "/std/races/base"; void setup() { set_name( "tortoise" ); set_long( "A tortoise.\n" ); set_height( 40 ); set_weight( 600 ); set_desc( "a tortoise, slow and steady" ); bits = ({ "head", "head", ({ 0, 100, 0, "left eye", "right eye", "skull", "tongue" }), "left eye", "eye", ({ "head", 1, 0 }), "right eye", "eye", ({ "head", 1, 0 }), "skull", "skull", ({ "head", 50, 0, "brain" }), "beak", 0, ({ "skull", 20, 0 }), "brain", "brain", ({ "skull", 30, 0 }), "torso", "torso", ({ 0, 450, 0, "heart", "liver", "left kidney", "right kidney", "spleen", "right lung", "left lung", "intestine" }), "heart", "heart", ({ "torso", 20, 0 }), "liver", "liver", ({ "torso", 20, 0 }), "left kidney", "kidney", ({ "torso", 10, 0 }), "right kidney", "kidney", ({ "torso", 10, 0 }), "spleen", "spleen", ({ "torso", 10, 0 }), "right lung", "lung", ({ "torso", 20, 0 }), "left lung", "lung", ({ "torso", 20, 0 }), "intestine", "gut", ({ "torso", 50, 0 }), "genitals", "genitals", ({ 0, 5, 0 }), "left front leg", "leg", ({ 0, 150, 0, "left front claw" }), "left front claw", "claw", ({ "left front leg", 25, 0 }), "right front leg", "leg", ({ 0, 150, 0, "right front claw" }), "right front claw", "claw", ({ "right front leg", 25, 0 }), "left rear leg", "leg", ({ 0, 150, 0, "left rear claw" }), "left rear claw", "claw", ({ "left rear leg", 25, 0 }), "right rear leg", "leg", ({ 0, 150, 0, "right rear claw" }), "right rear claw", "claw", ({ "right rear leg", 25, 0 }), "tail", "tail", ({ 0, 25, 0 }), "shell", 0, ({ 0, 275, 0 }) }); inedible = ({ "skull", "beak", "shell" }); unrottable = ({ "skull", "beak", "shell" }); set_skin( "skin" ); set_stats( ({ 2, 4, -2, 6, -4 }) ); } /* setup() */ void set_unarmed_attacks( object thing ) { int number; number = (int)thing->query_skill_bonus( "fighting.combat.melee.unarmed" ); number = 4 + sqrt( number ) / 2; thing->remove_attack( "hands" ); thing->remove_attack( "feet" ); thing->remove_attack( "chew" ); thing->remove_attack( "claws" ); thing->add_attack( "chew", 100, ({ 3 * number, 0, number }), "sharp", "unarmed", 0 ); thing->add_attack( "claws", 50, ({ ( 3 * number ) / 2, number, number }), "sharp", "unarmed", 0 ); thing->tactics( "response dodge" ); } /* set_unarmed_attacks() */