dw_fluffos_v2/
dw_fluffos_v2/fluffos-2.9-ds2.05/
dw_fluffos_v2/fluffos-2.9-ds2.05/ChangeLog.old/
dw_fluffos_v2/fluffos-2.9-ds2.05/Win32/
dw_fluffos_v2/fluffos-2.9-ds2.05/compat/
dw_fluffos_v2/fluffos-2.9-ds2.05/compat/simuls/
dw_fluffos_v2/fluffos-2.9-ds2.05/include/
dw_fluffos_v2/fluffos-2.9-ds2.05/testsuite/
dw_fluffos_v2/fluffos-2.9-ds2.05/testsuite/clone/
dw_fluffos_v2/fluffos-2.9-ds2.05/testsuite/command/
dw_fluffos_v2/fluffos-2.9-ds2.05/testsuite/data/
dw_fluffos_v2/fluffos-2.9-ds2.05/testsuite/etc/
dw_fluffos_v2/fluffos-2.9-ds2.05/testsuite/include/
dw_fluffos_v2/fluffos-2.9-ds2.05/testsuite/inherit/
dw_fluffos_v2/fluffos-2.9-ds2.05/testsuite/inherit/master/
dw_fluffos_v2/fluffos-2.9-ds2.05/testsuite/log/
dw_fluffos_v2/fluffos-2.9-ds2.05/testsuite/single/
dw_fluffos_v2/fluffos-2.9-ds2.05/testsuite/single/tests/compiler/
dw_fluffos_v2/fluffos-2.9-ds2.05/testsuite/single/tests/efuns/
dw_fluffos_v2/fluffos-2.9-ds2.05/testsuite/single/tests/operators/
dw_fluffos_v2/fluffos-2.9-ds2.05/testsuite/u/
dw_fluffos_v2/fluffos-2.9-ds2.05/tmp/
dw_fluffos_v2/fluffos-2.9-ds2.05/windows/
dw_fluffos_v2/lib/
dw_fluffos_v2/lib/binaries/cmds/
dw_fluffos_v2/lib/binaries/cmds/creator/
dw_fluffos_v2/lib/binaries/cmds/living/
dw_fluffos_v2/lib/binaries/cmds/player/
dw_fluffos_v2/lib/binaries/d/admin/obj/
dw_fluffos_v2/lib/binaries/d/liaison/
dw_fluffos_v2/lib/binaries/global/virtual/
dw_fluffos_v2/lib/binaries/global/virtual/setup_compiler/
dw_fluffos_v2/lib/binaries/obj/handlers/autodoc/
dw_fluffos_v2/lib/binaries/obj/handlers/terrain_things/
dw_fluffos_v2/lib/binaries/obj/misc/
dw_fluffos_v2/lib/binaries/obj/misc/buckets/
dw_fluffos_v2/lib/binaries/obj/monster/
dw_fluffos_v2/lib/binaries/obj/reactions/
dw_fluffos_v2/lib/binaries/obj/reagents/
dw_fluffos_v2/lib/binaries/secure/cmds/creator/
dw_fluffos_v2/lib/binaries/secure/master/
dw_fluffos_v2/lib/binaries/std/
dw_fluffos_v2/lib/binaries/std/dom/
dw_fluffos_v2/lib/binaries/std/effects/object/
dw_fluffos_v2/lib/binaries/std/guilds/
dw_fluffos_v2/lib/binaries/std/languages/
dw_fluffos_v2/lib/binaries/std/races/
dw_fluffos_v2/lib/binaries/std/room/
dw_fluffos_v2/lib/binaries/std/room/basic/
dw_fluffos_v2/lib/binaries/std/shops/
dw_fluffos_v2/lib/binaries/std/shops/inherit/
dw_fluffos_v2/lib/binaries/www/
dw_fluffos_v2/lib/cmds/guild-race/
dw_fluffos_v2/lib/cmds/guild-race/crafts/
dw_fluffos_v2/lib/cmds/guild-race/other/
dw_fluffos_v2/lib/cmds/playtester/
dw_fluffos_v2/lib/cmds/playtester/senior/
dw_fluffos_v2/lib/d/admin/
dw_fluffos_v2/lib/d/admin/log/
dw_fluffos_v2/lib/d/admin/mapper/31-10-01/mapmaker/event/
dw_fluffos_v2/lib/d/admin/meetings/
dw_fluffos_v2/lib/d/admin/obj/
dw_fluffos_v2/lib/d/admin/room/we_care/
dw_fluffos_v2/lib/d/admin/save/
dw_fluffos_v2/lib/d/dist/
dw_fluffos_v2/lib/d/dist/mtf/
dw_fluffos_v2/lib/d/dist/pumpkin/
dw_fluffos_v2/lib/d/dist/pumpkin/chars/
dw_fluffos_v2/lib/d/dist/pumpkin/desert/
dw_fluffos_v2/lib/d/dist/pumpkin/gumboot/
dw_fluffos_v2/lib/d/dist/pumpkin/hospital/
dw_fluffos_v2/lib/d/dist/pumpkin/inherit/
dw_fluffos_v2/lib/d/dist/pumpkin/map/
dw_fluffos_v2/lib/d/dist/pumpkin/plain/
dw_fluffos_v2/lib/d/dist/pumpkin/pumpkin/
dw_fluffos_v2/lib/d/dist/pumpkin/save/
dw_fluffos_v2/lib/d/dist/pumpkin/squash/
dw_fluffos_v2/lib/d/dist/pumpkin/terrain/
dw_fluffos_v2/lib/d/dist/pumpkin/woods/
dw_fluffos_v2/lib/d/dist/start/
dw_fluffos_v2/lib/d/learning/TinyTown/buildings/
dw_fluffos_v2/lib/d/learning/TinyTown/map/
dw_fluffos_v2/lib/d/learning/TinyTown/roads/
dw_fluffos_v2/lib/d/learning/add_command/
dw_fluffos_v2/lib/d/learning/arms_and_weps/
dw_fluffos_v2/lib/d/learning/chars/
dw_fluffos_v2/lib/d/learning/cutnpaste/
dw_fluffos_v2/lib/d/learning/examples/npcs/
dw_fluffos_v2/lib/d/learning/examples/player_houses/npcs/
dw_fluffos_v2/lib/d/learning/examples/terrain_map/basic/
dw_fluffos_v2/lib/d/learning/functions/
dw_fluffos_v2/lib/d/learning/handlers/
dw_fluffos_v2/lib/d/learning/help_topics/npcs/
dw_fluffos_v2/lib/d/learning/help_topics/objects/
dw_fluffos_v2/lib/d/learning/help_topics/rcs_demo/
dw_fluffos_v2/lib/d/learning/help_topics/rooms/
dw_fluffos_v2/lib/d/learning/help_topics/rooms/crowd/
dw_fluffos_v2/lib/d/learning/help_topics/rooms/situations/
dw_fluffos_v2/lib/d/learning/items/
dw_fluffos_v2/lib/d/learning/save/
dw_fluffos_v2/lib/d/liaison/
dw_fluffos_v2/lib/d/liaison/NEWBIE/doc/
dw_fluffos_v2/lib/d/liaison/NEWBIE/save/oldlog/
dw_fluffos_v2/lib/db/
dw_fluffos_v2/lib/doc/
dw_fluffos_v2/lib/doc/creator/
dw_fluffos_v2/lib/doc/creator/autodoc/include/reaction/
dw_fluffos_v2/lib/doc/creator/autodoc/include/ritual_system/
dw_fluffos_v2/lib/doc/creator/autodoc/include/talker/
dw_fluffos_v2/lib/doc/creator/autodoc/include/terrain_map/
dw_fluffos_v2/lib/doc/creator/autodoc/obj/baggage/
dw_fluffos_v2/lib/doc/creator/autodoc/obj/clock/
dw_fluffos_v2/lib/doc/creator/autodoc/obj/clothing/
dw_fluffos_v2/lib/doc/creator/autodoc/obj/cont_save/
dw_fluffos_v2/lib/doc/creator/autodoc/obj/corpse/
dw_fluffos_v2/lib/doc/creator/autodoc/obj/money/
dw_fluffos_v2/lib/doc/creator/autodoc/obj/monster/
dw_fluffos_v2/lib/doc/creator/autodoc/obj/scabbard/
dw_fluffos_v2/lib/doc/creator/autodoc/obj/service_provider/
dw_fluffos_v2/lib/doc/creator/autodoc/obj/state_changer/
dw_fluffos_v2/lib/doc/creator/autodoc/obj/wand/
dw_fluffos_v2/lib/doc/creator/autodoc/std/book_dir/
dw_fluffos_v2/lib/doc/creator/autodoc/std/key/
dw_fluffos_v2/lib/doc/creator/autodoc/std/learning/
dw_fluffos_v2/lib/doc/creator/autodoc/std/map/
dw_fluffos_v2/lib/doc/creator/autodoc/std/race/
dw_fluffos_v2/lib/doc/creator/autodoc/std/weapon_logic/
dw_fluffos_v2/lib/doc/creator/files/
dw_fluffos_v2/lib/doc/creator/policy/
dw_fluffos_v2/lib/doc/creator/room/
dw_fluffos_v2/lib/doc/effects/
dw_fluffos_v2/lib/doc/ideas/
dw_fluffos_v2/lib/doc/known_command/
dw_fluffos_v2/lib/doc/lpc/basic_manual/
dw_fluffos_v2/lib/doc/lpc/intermediate/
dw_fluffos_v2/lib/doc/new/add_command/
dw_fluffos_v2/lib/doc/new/handlers/
dw_fluffos_v2/lib/doc/new/living/
dw_fluffos_v2/lib/doc/new/living/race/
dw_fluffos_v2/lib/doc/new/living/spells/
dw_fluffos_v2/lib/doc/new/player/
dw_fluffos_v2/lib/doc/new/room/guild/
dw_fluffos_v2/lib/doc/new/room/outside/
dw_fluffos_v2/lib/doc/new/room/storeroom/
dw_fluffos_v2/lib/doc/object/
dw_fluffos_v2/lib/doc/playtesters/
dw_fluffos_v2/lib/doc/policy/
dw_fluffos_v2/lib/doc/weapons/
dw_fluffos_v2/lib/global/handlers/
dw_fluffos_v2/lib/global/virtual/setup_compiler/
dw_fluffos_v2/lib/include/
dw_fluffos_v2/lib/include/cmds/
dw_fluffos_v2/lib/include/effects/
dw_fluffos_v2/lib/include/npc/
dw_fluffos_v2/lib/include/shops/
dw_fluffos_v2/lib/net/daemon/chars/
dw_fluffos_v2/lib/net/inherit/
dw_fluffos_v2/lib/net/intermud3/
dw_fluffos_v2/lib/net/intermud3/services/
dw_fluffos_v2/lib/net/obj/
dw_fluffos_v2/lib/net/save/
dw_fluffos_v2/lib/net/smnmp/
dw_fluffos_v2/lib/net/snmp/
dw_fluffos_v2/lib/obj/amulets/
dw_fluffos_v2/lib/obj/b_day/
dw_fluffos_v2/lib/obj/examples/
dw_fluffos_v2/lib/obj/food/alcohol/
dw_fluffos_v2/lib/obj/food/chocolates/
dw_fluffos_v2/lib/obj/food/fruits/
dw_fluffos_v2/lib/obj/food/meat/
dw_fluffos_v2/lib/obj/food/nuts/
dw_fluffos_v2/lib/obj/food/seafood/
dw_fluffos_v2/lib/obj/food/vegetables/
dw_fluffos_v2/lib/obj/fungi/
dw_fluffos_v2/lib/obj/furnitures/artwork/
dw_fluffos_v2/lib/obj/furnitures/bathroom/
dw_fluffos_v2/lib/obj/furnitures/beds/
dw_fluffos_v2/lib/obj/furnitures/cabinets/
dw_fluffos_v2/lib/obj/furnitures/chairs/
dw_fluffos_v2/lib/obj/furnitures/chests/
dw_fluffos_v2/lib/obj/furnitures/clocks/
dw_fluffos_v2/lib/obj/furnitures/crockery/
dw_fluffos_v2/lib/obj/furnitures/cupboards/
dw_fluffos_v2/lib/obj/furnitures/cushions/
dw_fluffos_v2/lib/obj/furnitures/fake_plants/
dw_fluffos_v2/lib/obj/furnitures/lamps/
dw_fluffos_v2/lib/obj/furnitures/mirrors/
dw_fluffos_v2/lib/obj/furnitures/outdoor/
dw_fluffos_v2/lib/obj/furnitures/safes/
dw_fluffos_v2/lib/obj/furnitures/shelves/
dw_fluffos_v2/lib/obj/furnitures/sideboards/
dw_fluffos_v2/lib/obj/furnitures/sofas/
dw_fluffos_v2/lib/obj/furnitures/stoves/
dw_fluffos_v2/lib/obj/furnitures/tables/
dw_fluffos_v2/lib/obj/furnitures/wardrobes/
dw_fluffos_v2/lib/obj/handlers/
dw_fluffos_v2/lib/obj/handlers/autodoc/
dw_fluffos_v2/lib/obj/jewellery/anklets/
dw_fluffos_v2/lib/obj/jewellery/bracelets/
dw_fluffos_v2/lib/obj/jewellery/earrings/
dw_fluffos_v2/lib/obj/jewellery/misc/
dw_fluffos_v2/lib/obj/jewellery/necklaces/
dw_fluffos_v2/lib/obj/jewellery/rings/
dw_fluffos_v2/lib/obj/media/
dw_fluffos_v2/lib/obj/misc/buckets/
dw_fluffos_v2/lib/obj/misc/jars/
dw_fluffos_v2/lib/obj/misc/papers/
dw_fluffos_v2/lib/obj/misc/player_shop/
dw_fluffos_v2/lib/obj/misc/shops/
dw_fluffos_v2/lib/obj/misc/traps/
dw_fluffos_v2/lib/obj/monster/
dw_fluffos_v2/lib/obj/monster/godmother/
dw_fluffos_v2/lib/obj/monster/transport/
dw_fluffos_v2/lib/obj/plants/inherit/
dw_fluffos_v2/lib/obj/potions/
dw_fluffos_v2/lib/open/boards/
dw_fluffos_v2/lib/save/autodoc/
dw_fluffos_v2/lib/save/bank_accounts/
dw_fluffos_v2/lib/save/boards/frog/
dw_fluffos_v2/lib/save/books/bed_catalog/
dw_fluffos_v2/lib/save/creators/
dw_fluffos_v2/lib/save/mail/
dw_fluffos_v2/lib/save/mail/p/
dw_fluffos_v2/lib/save/soul/data/
dw_fluffos_v2/lib/save/tasks/
dw_fluffos_v2/lib/save/vaults/
dw_fluffos_v2/lib/secure/cmds/lord/
dw_fluffos_v2/lib/secure/config/
dw_fluffos_v2/lib/secure/items/
dw_fluffos_v2/lib/secure/player/
dw_fluffos_v2/lib/soul/
dw_fluffos_v2/lib/soul/i/
dw_fluffos_v2/lib/soul/j/
dw_fluffos_v2/lib/soul/k/
dw_fluffos_v2/lib/soul/o/
dw_fluffos_v2/lib/soul/q/
dw_fluffos_v2/lib/soul/to_approve/
dw_fluffos_v2/lib/soul/u/
dw_fluffos_v2/lib/soul/v/
dw_fluffos_v2/lib/soul/wish_list/
dw_fluffos_v2/lib/soul/y/
dw_fluffos_v2/lib/soul/z/
dw_fluffos_v2/lib/std/creator/
dw_fluffos_v2/lib/std/effects/
dw_fluffos_v2/lib/std/effects/attached/
dw_fluffos_v2/lib/std/effects/external/
dw_fluffos_v2/lib/std/effects/fighting/
dw_fluffos_v2/lib/std/effects/other/
dw_fluffos_v2/lib/std/environ/
dw_fluffos_v2/lib/std/guilds/
dw_fluffos_v2/lib/std/hospital/
dw_fluffos_v2/lib/std/house/
dw_fluffos_v2/lib/std/house/onebedhouse/
dw_fluffos_v2/lib/std/house/onebedhut/
dw_fluffos_v2/lib/std/house/tworoomflat/
dw_fluffos_v2/lib/std/languages/
dw_fluffos_v2/lib/std/liquids/
dw_fluffos_v2/lib/std/nationality/
dw_fluffos_v2/lib/std/nationality/accents/
dw_fluffos_v2/lib/std/nationality/accents/national/
dw_fluffos_v2/lib/std/nationality/accents/regional/
dw_fluffos_v2/lib/std/npc/goals/
dw_fluffos_v2/lib/std/npc/goals/basic/
dw_fluffos_v2/lib/std/npc/goals/misc/
dw_fluffos_v2/lib/std/npc/inherit/
dw_fluffos_v2/lib/std/npc/plans/
dw_fluffos_v2/lib/std/npc/plans/basic/
dw_fluffos_v2/lib/std/outsides/
dw_fluffos_v2/lib/std/races/shadows/
dw_fluffos_v2/lib/std/room/basic/topography/
dw_fluffos_v2/lib/std/room/controller/
dw_fluffos_v2/lib/std/room/controller/topography/
dw_fluffos_v2/lib/std/room/furniture/games/
dw_fluffos_v2/lib/std/room/furniture/inherit/
dw_fluffos_v2/lib/std/room/inherit/carriage/
dw_fluffos_v2/lib/std/room/inherit/topography/
dw_fluffos_v2/lib/std/room/punishments/
dw_fluffos_v2/lib/std/room/topography/area/
dw_fluffos_v2/lib/std/room/topography/iroom/
dw_fluffos_v2/lib/std/room/topography/milestone/
dw_fluffos_v2/lib/std/shadows/
dw_fluffos_v2/lib/std/shadows/attached/
dw_fluffos_v2/lib/std/shadows/curses/
dw_fluffos_v2/lib/std/shadows/disease/
dw_fluffos_v2/lib/std/shadows/fighting/
dw_fluffos_v2/lib/std/shadows/room/
dw_fluffos_v2/lib/std/shops/controllers/
dw_fluffos_v2/lib/std/shops/objs/
dw_fluffos_v2/lib/std/shops/player_shop/
dw_fluffos_v2/lib/std/shops/player_shop/office_code/
dw_fluffos_v2/lib/std/socket/
dw_fluffos_v2/lib/www/
dw_fluffos_v2/lib/www/external/autodoc/
dw_fluffos_v2/lib/www/external/java/telnet/Documentation/
dw_fluffos_v2/lib/www/external/java/telnet/Documentation/images/
dw_fluffos_v2/lib/www/external/java/telnet/examples/
dw_fluffos_v2/lib/www/external/java/telnet/tools/
dw_fluffos_v2/lib/www/pics/
dw_fluffos_v2/lib/www/secure/creator/
dw_fluffos_v2/lib/www/secure/editors/
dw_fluffos_v2/lib/www/secure/survey_results/
dw_fluffos_v2/win32/
/*  -*- LPC -*-  */
/*
 * $Locker:  $
 * $Id: cityroom.c,v 1.3 1999/10/12 20:07:31 ceres Exp $
 *
 * $Log: cityroom.c,v $
 * Revision 1.3  1999/10/12 20:07:31  ceres
 * Missed an unneeded callout
 *
 * Revision 1.2  1999/10/04 22:49:46  ceres
 * Modified to seriously simplify the guttering code. (Basically deleted most of it :)
 *
 * Revision 1.1  1998/02/11 04:13:54  terano
 * Initial revision
 *
*/
#include <armoury.h>
#include <hospital.h>
#include <move_failures.h>
#include <weather.h>
#include "path.h"

#define CREVICE ({ "a crevice", "a pothole", "a gutter" })[ random( 3 ) ]
#define LOG_FILE LOG +"city_log"

inherit "/std/room/outside";

int *crowd;
string type, *froms;
object *monsters;
int last_found;

int query_cityroom() { return 1; }
int *query_crowd() { return crowd; }
object *query_monsters() { return monsters; }

void announce_entry( object thing ) {
  string word;
  if ( !froms ) {
    froms = ({ });
    foreach ( word in query_direc() ) {
      if ( member_array( word, ({ "north", "south", "east", "west",
                                    "northeast", "southwest", "southeast",
                                    "northwest" }) ) == -1 )
        continue;
      if ( call_door( word, "query_closed" ) )
        continue;
      froms += ({ "the "+ word });
    }
  }  
  if ( !sizeof( froms ) )
    tell_room( this_object(), "$a_short:"+ file_name( thing ) +
               "$ $V$0=arrives,arrive$V$ from elsewhere.\n" );
  else
    tell_room( this_object(), "$a_short:"+ file_name( thing ) +
               "$ $V$0=arrives,arrive$V$ from "+
               froms[ random( sizeof( froms ) ) ] +".\n" );
} /* announce_entry() */

void make_citymonster( int number ) {
  if(!(int)HOSPITAL->ok_to_clone()) {
    HOSPITAL->add_empty( this_object() );
    return;
  }
  
  if ( !monsters[ number ] ) {
    monsters[ number ] = (object)( HOSPITAL )->get_monster( type );
    monsters[ number ]->add_property( "start location", this_object() );
    this_object()->do_zoning( monsters[ number ] );
    monsters[ number ]->move( this_object() );
    announce_entry( monsters[ number ] );
  }
  number++;
  if ( number >= sizeof( monsters ) )
    return;
  
  if((int)HOSPITAL->ok_to_clone())
    call_out( "make_citymonster", 5 + random( 5 ), number );
} /* make_citymonster() */

void set_monster( mixed number, string word ) {
  if ( intp( number ) ) {
    crowd = ({ number });
  } else {
    crowd = number;
  }
  number = crowd[ 0 ];
  crowd += ({ number });
  if ( number > 3 ) {
    number = 3;
  }
  monsters = allocate( random( 1 + number ) );
  type = word;
} /* set_monster() */

void create() {
  crowd = ({ 0, 0 });
  type = "unknown";
  monsters = ({ });
  do_setup++;
  ::create();
  do_setup--;
  add_property( "room size", 20 );
  add_property( "room zone", ({ "Pumpkin" }) );
  add_extra_look( this_object() );
  if ( !do_setup ) {
    this_object()->setup();
    this_object()->reset();
  }
} /* create() */

void reset() {
  if ( sizeof( monsters ) ) {
    call_out( "make_citymonster", 5 + random( 5 ), 0 );
  }
} /* reset() */

void dest_me() {
  ::dest_me();
} /* dest_me() */

int clean_up( int parent ) {
  if ( base_name( this_object() )[0..<3] == __FILE__) {
    return 0;
  }
  return ::clean_up( 0 );
} /* clean_up() */

mixed *stats() {
  return ::stats() + ({
    ({ "crowd", array_to_string( crowd[ 0 .. <2 ] ) }),
      });
} /* stats() */

int do_search( string words ) {
  object found;

  if ( query_property( "no scavenging" ) ) {
    return -1;
  }
  if ( this_player()->query_property( "dead" ) ) {
    return -1;
  }
  if ( words ) {
    if ( ( strsrch( words, "ground" ) == -1 ) &&
         ( strsrch( words, "crevice" ) == -1 ) &&
         ( strsrch( words, "pothole" ) == -1 ) &&
         ( strsrch( words, "gutter" ) == -1 ) &&
         ( strsrch( words, "cobble" ) == -1 ) ) {
      return -1;
    }
  }
  switch ( random( 21 ) ) {
  case 0 .. 6 :
    found = clone_object( "/obj/money" );
    if ( random( 80 ) ) {
      found->adjust_money( 1, "Pumpkin cent" );
    } else {
      if ( random( 80 ) ) {
        found->adjust_money( 1, "Pumpkin dollar" );
      } else {
        found->adjust_money( 10, "Pumpkin dollar" );
      }
    }
    break;
  case 7 .. 16 :
    if((time() - last_found) > random(360)) {
      found = (object)ARMOURY->choose_small_item();
      if(objectp(found)) {
        found->set_percentage(5 + random(30));
      } else {
        found = 0;
      }
      last_found = time();
    }
    break;
  case 17 .. 18 :
    if(sizeof(match_objects_for_existence("cockroach", this_object())) > 3) {
      return -1;
    }
    
    found = (object)HOSPITAL->get_monster( "cockroach" );
    found->move( this_object(), "$N scuttle$s out of "+
                 CREVICE +"." );
    return -1;
  case 19 :
    if(sizeof(match_objects_for_existence("rodent", this_object())) > 3) {
      return -1;
    }
    
    found = (object)HOSPITAL->get_monster( "rodent" );
    found->move( this_object(), "$N slink$s out of "+
                 CREVICE +"." );
    return -1;
  default :
    write( "You have a good look at the ground and spotting "
           "something, pick it up.  It's only a lump of rotting "
           "rubbish, though, which you throw away quickly.\n" );
    say( (string)this_player()->a_short() +" looks closely at "
         "the ground.  Seeing something, "+
         (string)this_player()->query_pronoun() +" picks it up, "
         "but finds that it's only a lump of rotting rubbish, so "+
         (string)this_player()->query_pronoun() +" throws it away.\n" );
    this_player()->add_effect( "/std/effects/other/rubbish_smell",
                               roll_MdN( 5, 60 ) );
    return 1;
  }
  if ( !found ) {
    return -1;
  }
  write( "You have a good look at the ground and scavenge "+
         (string)found->a_short() +" from "+ CREVICE +".\n" );
  say( (string)this_player()->a_short() +" looks closely at the ground.\n" );
  if ( (int)found->move( this_player() ) == MOVE_OK ) {
    write( "You pick it up.\n" );
    say( (string)this_player()->query_pronoun() +" picks something up.\n" );
  } else {
    write("Unfortunately you cannot pick it up and it disappears down "+
          CREVICE+".\n");
  }
  
  return 1;
} /* do_search() */

void add_monster( object old_thing, object new_thing ) {
  int i;

  i = member_array( old_thing, monsters );
  if ( i != -1 ) {
    monsters[ i ] = new_thing;
    return;
  }
  i = member_array( 0, monsters );
  if ( i != -1 ) {
    monsters[ i ] = new_thing;
    return;
  }
  monsters += ({ new_thing });
} /* add_monster() */

/* Temporary measure until NPCs clean up the streets themselves. */
void event_dest_me() {
  if ( find_call_out( "check_stuff" ) == -1 ) {
    call_out( "check_stuff", 30 );
  }
} /* event_dest_me() */

void check_stuff() {
  object thing, *things;

  things = all_inventory( this_object() );
  foreach( thing in things ) {
    if ( userp( thing ) ) {
      call_out( "check_stuff", 30 );
      return;
    }
    if ( living( thing ) || thing->query_corpse() ) {
      things -= ({ thing });
      continue;
    }
    if ( thing->do_not_sell() || !thing->query_value() ) {
      thing->move( "/room/rubbish" );
      things -= ({ thing });
      continue;
    }
  }
  if ( sizeof( things ) ) {
    things->move( "/d/am/filigree/general_store" );
  }
} /* check_stuff() */

int query_crowd_now() {
  return crowd[ ( (int)WEATHER->minute_number() *
                  sizeof( crowd ) - 720 ) / 1440 ];
} /* query_crowd_now() */

string extra_look( object thing ) {
  switch ( query_crowd_now() ) {
  case 0 :
    return "";
  case 1 :
    return "With few people about, this seems to be a quiet "
      "part of the city, perfect for getting mugged.\n";
  case 2 :
    return "A number of people pass by as they go about their "
      "lives (or in some cases, existences).\n";
  case 3 :
    return "Quite a few people, some in small groups, walk, "
      "trot and lurch along the street.\n";
  case 4 :
    return "This seems to be a busy part of the city, with "
      "many people hurrying to various destinations.\n";
  case 5 :
    return "All around you, crowds teem as Pumpkin moves "
      "turbulently through its hectic day.\n";
  case 6 :
    return "Crowds of people jostle you constantly, so keep "
      "an eye on your pockets...\n";
  default :
    return "The densely packed crowds make it difficult to "
      "move, and unpleasant to breathe.\n";
  }
} /* extra_look() */