shadow/
shadow/data/command/
shadow/data/help/
shadow/data/religion/
shadow/data/skill/
/***************************************************************************
 *  Original Diku Mud copyright (C) 1990, 1991 by Sebastian Hammer,	   *
 *  Michael Seifert, Hans Henrik St{rfeldt, Tom Madsen, and Katja Nyboe.   *
 *									   *
 *  Merc Diku Mud improvments copyright (C) 1992, 1993 by Michael	   *
 *  Chastain, Michael Quan, and Mitchell Tse.				   *
 *									   *
 *  In order to use any part of this Merc Diku Mud, you must comply with   *
 *  both the original Diku license in 'license.doc' as well the Merc	   *
 *  license in 'license.txt'.  In particular, you may not remove either of *
 *  these copyright notices.						   *
 *									   *
 *  Much time and thought has gone into this software and you are	   *
 *  benefitting.  We hope that you share your changes too.  What goes	   *
 *  around, comes around.						   *
 ***************************************************************************/
 
/***************************************************************************
*	ROM 2.4 is copyright 1993-1998 Russ Taylor			   *
*	ROM has been brought to you by the ROM consortium		   *
*	    Russ Taylor (rtaylor@efn.org)				   *
*	    Russ Taylor (rtaylor@hypercube.org)				   *
*	    Gabrielle Taylor (gtaylor@hypercube.org)			   *
*	By using this code, you have agreed to follow the terms of the	   *
*	ROM license, in the file Rom24/doc/rom.license			   *
***************************************************************************/

struct comm_type
{   char *name;
    char *password;
};
struct const_type
{   char *name;
    int *value;
};

struct spellfun_type
{
    char *name;
    SPELL_FUN * spell_fun;
};

struct position_type
{
    char *name;
    char *short_name;
};

struct sex_type
{
    char *name;
};

//Table for stances
struct stance_type
{
    char *name;
};

struct size_type
{
    char *name;
};

struct	bit_type
{
	const	struct	flag_type *	table;
	char *				help;
};

struct chan_type
{
	char *chan_pre;
	char *chan_name;
	char *chan_say;
	int bit;
};

struct vnum_type
{
    int * vnum;
    int type;
};

/* vnum types */
#define VNUM_OBJ    1
#define VNUM_ROOM   2
#define VNUM_MOB    3
#define VNUM_MPROG  4

/* vnum types */
#define OBJ_VNUM  1
#define MOB_VNUM  2    

/* game tables */
extern	const	struct	position_type	position_table[];
extern	const	struct	stance_type	stance_table[];
extern	const	struct	sex_type	sex_table[];
extern	const	struct	size_type	size_table[];

/* flag tables */
extern 	const	struct	flag_type	strap_table[];
extern	const	struct	flag_type	act_flags[];
extern	const	struct	flag_type	plr_flags[];
extern	const	struct	flag_type	affect_flags[];
extern  const   struct  flag_type       affect2_flags[];
extern	const	struct	flag_type	off_flags[];
extern	const	struct	flag_type	imm_flags[];
extern	const	struct	flag_type	form_flags[];
extern	const	struct	flag_type	part_flags[];
extern	const	struct	flag_type	p_part_flags[];
extern	const	struct	flag_type	comm_flags[];
extern  const   struct  flag_type       comm2_flags[];
extern	const	struct	flag_type	extra_flags[];
extern  const   struct  flag_type       extra_flags[];
extern	const	struct	flag_type	wear_flags[];
extern	const	struct	flag_type	weapon_flags[];
extern	const	struct	flag_type	container_flags[];
extern	const	struct	flag_type	portal_flags[];
extern	const	struct	flag_type	room_flags[];
extern	const	struct	flag_type	exit_flags[];
extern 	const	struct  flag_type	mprog_flags[];
extern	const	struct	flag_type	area_flags[];
extern	const	struct	flag_type	sector_flags[];
extern	const	struct	flag_type	door_resets[];
extern	const	struct	flag_type	wear_loc_strings[];
extern	const	struct	flag_type	wear_loc_flags[];
extern	const	struct	flag_type	res_flags[];
extern	const	struct	flag_type	imm_flags[];
extern	const	struct	flag_type	vuln_flags[];
extern	const	struct	flag_type	type_flags[];
extern	const	struct	flag_type	apply_flags[];
extern	const	struct	flag_type	sex_flags[];
extern	const	struct	flag_type	furniture_flags[];
extern	const	struct	flag_type	weapon_class[];
extern	const	struct	flag_type	apply_types[];
extern	const	struct	flag_type	weapon_type2[];
extern	const	struct	flag_type	apply_types[];
extern	const	struct	flag_type	size_flags[];
extern	const	struct	flag_type	position_flags[];
extern	const	struct	flag_type	ac_type[];
extern	const	struct	bit_type	bitvector_type[];
extern	const	struct	flag_type	oprog_flags[];
extern	const	struct	flag_type	rprog_flags[];
extern 	const   struct	chan_type       chan_table[]; 
extern  const   struct  flag_type	guild_flags[];
extern  const   struct  flag_type	auctn_table[];
extern  const   struct  vnum_type       vnum_table[];
extern  const   struct  size_type       cont_table[];
extern  const   struct  spellfun_type   spellfun_table[];
extern  const   struct  flag_type       target_table[];
extern  const   struct  flag_type       weather_flags[];
extern const	struct  size_type	mineral_table[];
extern const    struct  const_type	const_table[];
extern const    struct  comm_type	comm_table[];
extern const    struct  flag_type       suppress_flags[];
extern  const   struct  flag_type       socket_flags[];
extern	const	struct	flag_type	socket_values[];