#AREADATA Name Chapel~ Builders None~ VNUMs 3400 3499 Credits {15 25} Copper Chapel Catacombs~ Security 9 Soundfile ~ Continent 0 End #MOBILESNEW #MOB Vnum 3400 Name oldstyle skeleton bony~ Short the bony skeleton~ Long A bony skeleton is here. ~ Description Brown bones with tufts of clothing still hanging from them. This skeleton looks very mindless but still dangerous ... ~ Race human~ Act_flags AF Aff 0 Align 0 Group 0 Level 1 Hitroll 0 Hit_dice 2d6+10 Mana_dice 0d9+100 Dam_dice 1d4+0 Dam_type none Armor 9 9 9 10 Clevel0 Cability 0 Off EFNU Imm 0 Res 0 Vuln 0 Start_pos stand Default_pos stand Sex male Wealth 0 Form AHMV Parts ABCDEFGHIJK Size medium Material unknown Aggression 0 EndMob #MOB Vnum 3401 Name oldstyle undead zombie~ Short the undead zombie~ Long An undead zombie sits here munching on something ... ~ Description His body is totally white and slowly rotting away. Each Zombie looks quite different from the next because they were, of course, once alive and human. ~ Race human~ Act_flags ABF Aff DF Align -100 Group 0 Level 4 Hitroll 0 Hit_dice 2d7+46 Mana_dice 2d9+100 Dam_dice 1d5+1 Dam_type none Armor 6 6 6 9 Clevel0 Cability 0 Off EFNU Imm 0 Res 0 Vuln 0 Start_pos stand Default_pos stand Sex male Wealth 2 Form AHMV Parts ABCDEFGHIJK Size medium Material unknown Aggression 0 EndMob #MOB Vnum 3402 Name oldstyle undead ghoul~ Short The ghoul~ Long A ghoul is here staring at you hungrily. ~ Description The ghoul no longer resembles the adventurer he once was. Nonetheless he looks like he hasn't forgot his fighting skills. ~ Race human~ Act_flags AF Aff D Align -500 Group 0 Level 6 Hitroll 0 Hit_dice 2d7+71 Mana_dice 3d9+100 Dam_dice 1d7+1 Dam_type none Armor 4 4 4 9 Clevel0 Cability 0 Off EFNU Imm 0 Res 0 Vuln 0 Start_pos stand Default_pos stand Sex male Wealth 7 Form AHMV Parts ABCDEFGHIJK Size medium Material unknown Aggression 0 EndMob #MOB Vnum 3403 Name oldstyle undead wraith~ Short The wraith~ Long You spot a wraith advancing towards you from the shadows. ~ Description The wraith no longer has a material form. He is wearing a tattered black robe which hides all but the darkness of his face and the glimmer in his eyes. ~ Race human~ Act_flags ABF Aff BDF Align -750 Group 0 Level 12 Hitroll 0 Hit_dice 2d10+150 Mana_dice 6d9+100 Dam_dice 1d10+3 Dam_type none Armor 0 0 0 8 Clevel0 Cability 0 Off EFNU Imm 0 Res 0 Vuln 0 Start_pos stand Default_pos stand Sex male Wealth 50 Form AHMV Parts ABCDEFGHIJK Size medium Material unknown Aggression 0 EndMob #MOB Vnum 3404 Name oldstyle undead guardian vampire~ Short The guardian vampire~ Long A vampire is here hiding his face from your light source. ~ Description The guardian vampire looks quite EVIL. Just by looking at him the hair on your arms raises. He looks mighty tough to be just a minor minion. ~ Race human~ Act_flags ABF Aff DF Align -1000 Group 0 Level 28 Hitroll 0 Hit_dice 6d12+703 Mana_dice 14d9+100 Dam_dice 5d4+8 Dam_type none Armor -8 -8 -8 6 Clevel0 Cability 0 Off EFNU Imm 0 Res 0 Vuln 0 Start_pos stand Default_pos stand Sex male Wealth 750 Form AHMV Parts ABCDEFGHIJK Size medium Material unknown Aggression 0 EndMob #MOB Vnum 3405 Name oldstyle priest~ Short the priest~ Long A priest of God stands here solemnly speaking words of praise. ~ Description Obviously a goodly man, you feel closer to God just by gazing upon this man. Dressed in white, fine white hair, and a soft slightly wrinkled face ... this man has a sacred beauty. You see a halo around his head. ~ Race human~ Act_flags ABLQ Aff DFH Align 1000 Group 0 Level 15 Hitroll 0 Hit_dice 3d9+208 Mana_dice 15d9+100 Dam_dice 2d5+3 Dam_type none Armor -2 -2 -2 6 Clevel0 Cability 0 Off EIKU Imm 0 Res 0 Vuln 0 Start_pos stand Default_pos stand Sex male Wealth 20 Form AHMV Parts ABCDEFGHIJK Size medium Material unknown Aggression 0 EndMob #MOB Vnum 3406 Name oldstyle Mi-Go Fungi~ Short the Mi-Go~ Long A Mi-Go is crawling here. ~ Description Mi-Go, the Fungi from Yuggoth ... it is a pinkish being about five feet long; with a crustaceous body bearing a vast pair of membranous wings and several sets of articulate limbs, body a sort of convoluted ellipsoid, covered with multitudes of very small antennae, where a head would ordinarily be. These beings sometimes walk on all their legs and sometimes on the hind pair only. ~ Race human~ Act_flags AF Aff 0 Align -500 Group 0 Level 12 Hitroll 0 Hit_dice 2d10+150 Mana_dice 6d9+100 Dam_dice 1d10+3 Dam_type none Armor 0 0 0 8 Clevel0 Cability 0 Off EFNU Imm 0 Res 0 Vuln 0 Start_pos stand Default_pos stand Sex none Wealth 32 Form AHMV Parts ABCDEFGHIJK Size medium Material unknown Aggression 0 EndMob #MOB Vnum 3407 Name oldstyle nightgaunt~ Short The nightgaunt~ Long A nightgaunt is standing here ~ Description ... shocking and uncouth black thing with smooth, oily, skin, unpleasant horns that curve inward toward each other, bat wings whose beating make no sound, ugly prehensile paws, and a barbed tail that lashes disquietingly. And worst of all, it makes absolutely no sound or speech and smiles not at all because it has no face, only a suggestive blackness where a face ought to be ... ~ Race human~ Act_flags AFG Aff PQ Align -1000 Group 0 Level 10 Hitroll 0 Hit_dice 2d7+121 Mana_dice 5d9+100 Dam_dice 2d4+2 Dam_type none Armor 1 1 1 8 Clevel0 Cability 0 Off EFNU Imm 0 Res 0 Vuln 0 Start_pos stand Default_pos stand Sex none Wealth 7 Form AHMV Parts ABCDEFGHIJK Size medium Material unknown Aggression 0 EndMob #MOB Vnum 3408 Name oldstyle hunting horror~ Short The hunting horror~ Long The hunting horror is here in wait of an unwary traveler. ~ Description Serving Nyarlathotep and Roch'tar, these beings are hunting for victims. They resemble enormous ropy black serpents or worms possessing bat-like or umbrella-like wings. Their forms continually shift and change, twitching and writhing, so it is hard to look at them. They speak in great harsh voices. A hunting horror is HUGE, normally around 40 feet long. ~ Race human~ Act_flags AF Aff DF Align -1000 Group 0 Level 20 Hitroll 0 Hit_dice 3d9+333 Mana_dice 10d9+100 Dam_dice 2d8+5 Dam_type none Armor -4 -4 -4 7 Clevel0 Cability 0 Off EFNU Imm 0 Res 0 Vuln 0 Start_pos stand Default_pos stand Sex none Wealth 100 Form AHMV Parts ABCDEFGHIJK Size medium Material unknown Aggression 0 EndMob #MOB Vnum 3409 Name oldstyle weeds~ Short some cave weeds~ Long Some weeds are creeping across the floor. ~ Description Just some unpleasant looking vine-like growths ... ~ Race human~ Act_flags ACF Aff DPQ Align 0 Group 0 Level 6 Hitroll 0 Hit_dice 2d7+71 Mana_dice 3d9+100 Dam_dice 1d7+1 Dam_type none Armor 4 4 4 9 Clevel0 Cability 0 Off EFNU Imm 0 Res 0 Vuln 0 Start_pos stand Default_pos stand Sex none Wealth 4 Form AHMV Parts ABCDEFGHIJK Size medium Material unknown Aggression 0 EndMob #MOB Vnum 3410 Name oldstyle snapper joe~ Short Snapper Joe~ Long Snapper Joe is standing here leering at you chillingly. ~ Description What an ugly fiend! He is about 6'6'' and has mostly greenish skin with bright red hair. Half his face is burnt off and he has a perpetual smile. He is called up from his service in hell in order to aid the Undying One. ~ Race human~ Act_flags AB Aff D Align -750 Group 0 Level 20 Hitroll 0 Hit_dice 3d9+333 Mana_dice 10d9+100 Dam_dice 2d8+5 Dam_type none Armor -4 -4 -4 7 Clevel0 Cability 0 Off EFNU Imm 0 Res 0 Vuln 0 Start_pos stand Default_pos stand Sex male Wealth 111 Form AHMV Parts ABCDEFGHIJK Size medium Material unknown Aggression 0 EndMob #MOB Vnum 3411 Name oldstyle X-ist eater~ Short The X-ist flesh eater~ Long An X-ist flesh eater is sitting here munching on some coffin remains ~ Description A large hairy monstrous beast, the only LIVE thing you have seen down here. It stands approximately 8 feet tall and hunches over to fit in this small room. It has a pair of tremendous claws that it uses to rip and tear. It has dog-like face except ... different. Bright glowing eyes and a grimace lead you to believe that he knew that you were coming. ~ Race human~ Act_flags ABF Aff D Align -1000 Group 0 Level 17 Hitroll 0 Hit_dice 3d9+258 Mana_dice 8d9+100 Dam_dice 3d4+4 Dam_type none Armor -3 -3 -3 7 Clevel0 Cability 0 Off EFNU Imm 0 Res 0 Vuln 0 Start_pos stand Default_pos stand Sex male Wealth 78 Form AHMV Parts ABCDEFGHIJK Size medium Material unknown Aggression 0 EndMob #MOB Vnum 3412 Name oldstyle spirit ghost king crotus~ Short the spirit of King Crotus~ Long The spirit of King Crotus is floating lazily above the floor. ~ Description Floating above the ground here and looking a bit dead, he whispers softly into the air: The forces of evil have unlocked my spirit as well as one other. Free me from this misery, anyone that can hear. The peace of the grave calls me but I am blocked from its quiet. ~ Race human~ Act_flags ABR Aff DF Align 350 Group 0 Level 20 Hitroll 0 Hit_dice 3d9+308 Mana_dice 20d9+100 Dam_dice 3d4+4 Dam_type none Armor -4 -4 -4 3 Clevel0 Cability 0 Off FU Imm 0 Res 0 Vuln 0 Start_pos stand Default_pos stand Sex male Wealth 2 Form AHMV Parts ABCDEFGHIJK Size medium Material unknown Aggression 0 EndMob #MOB Vnum 3413 Name oldstyle rock slug~ Short the rock slug~ Long A rock slug is slowly creeping along, leaving a slime trail behind it. ~ Description It is a large brownish slug. Got any salt? Didn't think so ... ~ Race human~ Act_flags AC Aff 0 Align 0 Group 0 Level 3 Hitroll 0 Hit_dice 2d6+35 Mana_dice 1d9+100 Dam_dice 1d6+0 Dam_type none Armor 7 7 7 10 Clevel0 Cability 0 Off EFNU Imm 0 Res 0 Vuln 0 Start_pos stand Default_pos stand Sex none Wealth 0 Form AHMV Parts ABCDEFGHIJK Size medium Material unknown Aggression 0 EndMob #MOB Vnum 3414 Name oldstyle etcher~ Short The mad etcher~ Long The mad etcher is sitting here babbling to himself and working on the wall. ~ Description Quite insane, the mad etcher has been here for two decades. His hair is white; he babbles nonsense to himself; a layer of dust covers his out-of-date clothing; and he seems to be working on the same portion of the wall near the base ... oh and he seems quite blind. He leers insanely at you and says 'heh heh what can I do for you children? Please don't mind my wife, she is always like that ... hello dear can you make some tea for our company? Oh good! Now sit right down will you? Would you like hot or cold tea? Yes the weather is ...' And on he babbles ... ~ Race human~ Act_flags AGR Aff A Align 1000 Group 0 Level 5 Hitroll 0 Hit_dice 2d7+46 Mana_dice 5d9+100 Dam_dice 1d5+0 Dam_type none Armor 6 6 6 8 Clevel0 Cability 0 Off FU Imm 0 Res 0 Vuln 0 Start_pos sit Default_pos sit Sex male Wealth 2 Form AHMV Parts ABCDEFGHIJK Size medium Material unknown Aggression 0 EndMob #MOB Vnum 3415 Name oldstyle wife ghost specter~ Short The spectral etcher's wife~ Long The spectral wife of the etcher is very faintly floating here. ~ Description You can barely make her out ... though it almost makes you vomit. She is missing half her head. The remaining half is smashed in horribly like she took a nasty fall. Her one damaged eye hangs on its own. She smiles insanely at you thru a broken jaw and missing teeth. One hand of hers is resting on the shoulder of the etcher ... her husband. ~ Race human~ Act_flags AB Aff Q Align 1000 Group 0 Level 7 Hitroll 0 Hit_dice 2d6+85 Mana_dice 3d9+100 Dam_dice 1d8+1 Dam_type none Armor 4 4 4 9 Clevel0 Cability 0 Off EFNU Imm 0 Res 0 Vuln 0 Start_pos stand Default_pos stand Sex female Wealth 6 Form AHMV Parts ABCDEFGHIJK Size medium Material unknown Aggression 0 EndMob #MOB Vnum 3416 Name oldstyle body~ Short The half-decomposed body~ Long A half-decomposed body is lying in the corner here. ~ Description YUK! It's ugly, disgusting ... it smells ... it also moves a bit! ~ Race human~ Act_flags ACF Aff 0 Align -350 Group 0 Level 6 Hitroll 0 Hit_dice 2d7+71 Mana_dice 3d9+100 Dam_dice 1d7+1 Dam_type none Armor 4 4 4 9 Clevel0 Cability 0 Off EFNU Imm 0 Res 0 Vuln 0 Start_pos stand Default_pos stand Sex male Wealth 4 Form AHMV Parts ABCDEFGHIJK Size medium Material unknown Aggression 0 EndMob #END #OBJECTSNEW #OBJ Vnum 3400 Name candlestick~ Short a candlestick~ Desc A pewter candlestick is standing here.~ Material oldstyle~ Item_type light Extra 0 Extra2 0 Wear AO Values 0 0 DE 0 0 Level 0 Weight 50 Cost 50 Plevel 0 Exp 0 Xp_tolevel 0 Condition P ExtraDesc candlestick~ It is a rather old-looking three-armed candlestick made from pewter. Its candles are a yellowish white colour. ~ EndObj #OBJ Vnum 3402 Name tickler~ Short a nightgaunt's tickler~ Desc A nightgaunt's tickler has been left here.~ Material oldstyle~ Item_type weapon Extra H Extra2 0 Wear AN Values whip 2 4 slime 0 Level 7 Weight 80 Cost 540 Plevel 0 Exp 0 Xp_tolevel 0 Condition P ExtraDesc tickler~ A horrid black mass of gooey tentacles obviously ripped from the corpse of a nightgaunt ... disgusting. ~ AffectObj 19 2 AffectObj 18 1 EndObj #OBJ Vnum 3403 Name plasma webbing~ Short disgusting pinkish plasma webbing~ Desc A pile of pink material is lying here~ Material oldstyle~ Item_type armor Extra JL Extra2 0 Wear AD Values AC AC AC C 0 Level 10 Weight 100 Cost 1800 Plevel 0 Exp 0 Xp_tolevel 0 Condition P ExtraDesc plasma webbing~ Yuck, mossy and wet. It looks like some sort of webbing. ~ EndObj #OBJ Vnum 3410 Name rod key~ Short a queerly shaped rod~ Desc A queerly shaped rod is lying here.~ Material oldstyle~ Item_type key Extra 0 Extra2 0 Wear A Values 0 0 0 0 0 Level 0 Weight 50 Cost 0 Plevel 0 Exp 0 Xp_tolevel 0 Condition P ExtraDesc rod key~ This rod looks sort of octagonal, and sort of like a key and crowbar. You recognize that it will probably fit the lock at the entrance of the tombs. ~ EndObj #OBJ Vnum 3411 Name large black dirty key~ Short a large black dirty key~ Desc A large black dirty key is lying here~ Material oldstyle~ Item_type key Extra 0 Extra2 0 Wear A Values 0 0 0 0 0 Level 0 Weight 30 Cost 0 Plevel 0 Exp 0 Xp_tolevel 0 Condition P ExtraDesc large black dirty key~ One of those traditional old lock type keys ... except huge, black and filthy ... hmm ... like it has been buried for some time ... ~ EndObj #OBJ Vnum 3412 Name head jubal mummy~ Short the mummified head of Jubal the Benevolent~ Desc The mummified head of Jubal the Benevolent is lolling back and forth.~ Material oldstyle~ Item_type container Extra K Extra2 0 Wear A Values 0 0 -1 0 0 Level 0 Weight 200 Cost 0 Plevel 0 Exp 0 Xp_tolevel 0 Condition P ExtraDesc head jubal mummy~ ACK! It's half eaten away ... yet it is whole ... in fact I think it can be opened and closed ... is there something in its teeth!?!?!? ACK you do it! ~ EndObj #OBJ Vnum 3413 Name ring black marble~ Short a black marble ring~ Desc A black marble ring is lying here on the ground.~ Material oldstyle~ Item_type treasure Extra GK Extra2 0 Wear AB Values 0 0 0 0 0 Level 3 Weight 20 Cost 26 Plevel 0 Exp 0 Xp_tolevel 0 Condition P ExtraDesc black marble ring~ It is pitch black and has beautiful swirls characteristic of marble all through it. ~ AffectObj 20 1 AffectObj 14 10 EndObj #OBJ Vnum 3414 Name rapier thin~ Short a whisper thin rapier~ Desc A rapier is lying here.~ Material oldstyle~ Item_type weapon Extra B Extra2 0 Wear AN Values sword 4 2 pierce 0 Level 16 Weight 40 Cost 3500 Plevel 0 Exp 0 Xp_tolevel 0 Condition P ExtraDesc thin rapier~ It seems so thin that it would be useless but at the same time it looks deadly. ~ AffectObj 18 1 AffectObj 2 2 EndObj #OBJ Vnum 3415 Name sarcophagus coffin~ Short a stone sarcophagus~ Desc A stone sarcophagus is sitting here.~ Material oldstyle~ Item_type container Extra 0 Extra2 0 Wear 0 Values 0 0 -1 0 0 Level 0 Weight 0 Cost 0 Plevel 0 Exp 0 Xp_tolevel 0 Condition P ExtraDesc sarcophagus coffin~ A well crafted, if dusty and ancient, home for the afterworld, it seems to be able to be opened but needs a key. ~ EndObj #OBJ Vnum 3416 Name iron heavy key~ Short a heavy iron key~ Desc A heavy iron key is lying here.~ Material oldstyle~ Item_type key Extra 0 Extra2 0 Wear A Values 0 0 0 0 0 Level 0 Weight 40 Cost 0 Plevel 0 Exp 0 Xp_tolevel 0 Condition P ExtraDesc key iron heavy~ It looks to be a very heavy old iron key. ~ EndObj #OBJ Vnum 3417 Name flask wineflask~ Short a wineflask~ Desc A wineflask has been been left here.~ Material oldstyle~ Item_type drink Extra 0 Extra2 0 Wear AO Values 30 30 'red wine' 0 0 Level 0 Weight 10 Cost 400 Plevel 0 Exp 0 Xp_tolevel 0 Condition P ExtraDesc wineflask flask~ A nice leather wineflask that has somehow survived the ages in a coffin. The wine should be nicely aged. ~ EndObj #OBJ Vnum 3418 Name coins~ Short a mound of coins fit for a dead king~ Desc You see a mound of coins fit for a dead king here~ Material oldstyle~ Item_type money Extra 0 Extra2 0 Wear A Values EHI D 0 0 0 Level 0 Weight 500 Cost 0 Plevel 0 Exp 0 Xp_tolevel 0 Condition P EndObj #OBJ Vnum 3419 Name key~ Short key to the coffin~ Desc The key to the coffin is lying here~ Material oldstyle~ Item_type key Extra 0 Extra2 0 Wear A Values 0 0 0 0 0 Level 0 Weight 30 Cost 0 Plevel 0 Exp 0 Xp_tolevel 0 Condition P ExtraDesc key~ Neat you have the key to the coffin...is is a soft orange color and burns in your hand a bit. ~ EndObj #OBJ Vnum 3420 Name rathcor~ Short a hidden compartment in the room~ Desc ~ Material oldstyle~ Item_type container Extra C Extra2 0 Wear 0 Values 0 0 -1 0 0 Level 0 Weight 0 Cost 0 Plevel 0 Exp 0 Xp_tolevel 0 Condition P ExtraDesc rathcor~ Ah HA! A hidden compartment! ~ EndObj #OBJ Vnum 3421 Name rusty sword curved scimitar~ Short a rusty curved scimitar~ Desc A sword has been left lying here~ Material oldstyle~ Item_type weapon Extra 0 Extra2 0 Wear AN Values sword 2 3 slash 0 Level 3 Weight 60 Cost 370 Plevel 0 Exp 0 Xp_tolevel 0 Condition P ExtraDesc rusty sword scimitar~ Very rusty and old...it has a wide blade and chunks missing from its cutting edge. ~ EndObj #OBJ Vnum 3422 Name piece slime~ Short a piece of slime~ Desc You step on a piece of slime...your foot squishes a bit~ Material oldstyle~ Item_type food Extra 0 Extra2 0 Wear A Values ABCD ABCD 0 0 0 Level 0 Weight 10 Cost 0 Plevel 0 Exp 0 Xp_tolevel 0 Condition P ExtraDesc slime piece~ ICK! This is a piece of slug-like brownish green slime... Blech! ~ EndObj #OBJ Vnum 3423 Name smock~ Short an artist's smock~ Desc An artist's smock is lying here on the floor.~ Material oldstyle~ Item_type clothing Extra 0 Extra2 0 Wear AD Values 0 0 0 0 0 Level 0 Weight 70 Cost 0 Plevel 0 Exp 0 Xp_tolevel 0 Condition P ExtraDesc smock~ It has paint and little shavings of different materials all over it. It is very old an smells of paint, mildew, and rot. ~ EndObj #OBJ Vnum 3424 Name scroll tightly rolled~ Short a tightly rolled scroll~ Desc A yellowing tightly rolled scroll is here~ Material oldstyle~ Item_type scroll Extra G Extra2 0 Wear AO Values 15 'colour spray' 'create food' 'Energy spike' '' Level 8 Weight 50 Cost 1070 Plevel 0 Exp 0 Xp_tolevel 0 Condition P ExtraDesc scroll tightly rolled~ It is tightly wound. The writing on the inside when opened up is very unreadable but the scroll has a seal on it with a grey : 88 88 8888 8888 88 88 ~ EndObj #OBJ Vnum 3425 Name auburn orb~ Short an auburn-colored orb~ Desc An orb is here~ Material oldstyle~ Item_type staff Extra BG Extra2 0 Wear AO Values 10 2 2 'charm person' 0 Level 15 Weight 100 Cost 4700 Plevel 0 Exp 0 Xp_tolevel 0 Condition P ExtraDesc auburn orb~ You gaze into the orb and are almost lost in the swirling mists of color inside of this rare and beautiful object. ~ EndObj #OBJ Vnum 3426 Name bar gold~ Short a bar of gold~ Desc A bar of gold is lying here~ Material oldstyle~ Item_type treasure Extra 0 Extra2 0 Wear A Values 0 0 0 0 0 Level 0 Weight 30 Cost 1000 Plevel 0 Exp 0 Xp_tolevel 0 Condition P ExtraDesc bar gold~ A nice little brick of gold...very dusty and old... it has some emblem on it...The emblem is a large 'J' ~ EndObj #OBJ Vnum 3427 Name cape dark black~ Short a dark black cape~ Desc A dark black cape is lying here~ Material oldstyle~ Item_type armor Extra G Extra2 0 Wear AK Values AC AC AC 0 0 Level 0 Weight 100 Cost 100 Plevel 0 Exp 0 Xp_tolevel 0 Condition P ExtraDesc dark black cape~ The cape is gently flows and pulls in the light so evenly and perfectly that the cape seems to be simply a void of blackness. It is quite beautiful ~ AffectObj 17 10 AffectObj 13 10 EndObj #OBJ Vnum 3428 Name flaming black sword long longsword~ Short the pitch-black flaming longsword~ Desc A pitch-black long swor here~ Material oldstyle~ Item_type weapon Extra G Extra2 0 Wear AN Values sword 2 12 slash AC Level 28 Weight 200 Cost 2200 Plevel 0 Exp 0 Xp_tolevel 0 Condition P ExtraDesc flaming sword long longsword~ This sword is amazing! It almost wields itself! As you test it out, the flames seems to roar brighter as you go thru basic swordsman routines. it is obviously a great find! ~ AffectObj 18 1 EndObj #OBJ Vnum 3429 Name breast plate dented worn~ Short a worn and dented breast plate~ Desc A piece of armour is here.~ Material oldstyle~ Item_type armor Extra 0 Extra2 0 Wear AD Values BC BC BC 0 0 Level 15 Weight 500 Cost 2100 Plevel 0 Exp 0 Xp_tolevel 0 Condition P ExtraDesc breast dented plate worn~ Though this piece of armour is worn and dented it looks very usable. ~ EndObj #OBJ Vnum 3430 Name key silver~ Short a silver key~ Desc You see a silver key here.~ Material oldstyle~ Item_type key Extra 0 Extra2 0 Wear A Values 0 0 0 0 0 Level 0 Weight 10 Cost 0 Plevel 0 Exp 0 Xp_tolevel 0 Condition P ExtraDesc key silver~ for the altar... ~ EndObj #END #ROOMSNEW #ROOM Vnum 3405 Name Inside the Chapel~ Desc You are in a small, dark chapel. The dark brown glass in the tiny windows do not let much light through. A few rows of worn wooden benches stand here. ~ Room_flags 0 Sector_type 1 X 0 0 0 0 0 0 0 0 0 0 0 ExtraDesc benches rows~ The benches are not of the comfortable kind. ~ ExtraDesc glass windows~ The windows must be meant to be dark. At least they are completely clean. ~ Exit 0 The chapel door is made of dark wood. ~ door~ -1 3604 ABC Exit 5 ~ altar~ 3430 3421 ABCF EndRoom #ROOM Vnum 3408 Name Stairwell into Darkness~ Desc You sense even more danger coming from below but are urged onward ... ~ Room_flags 9 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 Exit 3 ~ door~ 3411 3449 ABC Exit 5 ~ ~ 0 3450 0 EndRoom #ROOM Vnum 3409 Name The Acolyte's Bedroom~ Desc This is why you were not welcomed at the entrance by the tomb's faithful servants ... blood and gore is ankle deep in here. Oh NO! the door shut behind you! It's a trap! A bloodied corpse of an acolyte is lying here ... A bloodied corpse of an acolyte is lying here ... A bloodied corpse of an acolyte is lying here ... ~ Room_flags 13 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 ExtraDesc corpse corpses~ Mauled and torn apart ... throats were ripped out and guts spilled on the floor ... you slip and land, planting yourself firmly in the slick wetness and splattering yourself with offal. ~ EndRoom #ROOM Vnum 3410 Name The Lower Chambers and Tombs of the Undead~ Desc The stench of death is heavy in these caverns. ~ Room_flags 8201 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 Exit 1 ~ ~ 0 3415 0 Exit 2 ~ ~ 0 3411 0 EndRoom #ROOM Vnum 3411 Name The Lower Chambers and Tombs of the Undead~ Desc The stench of death is heavy in these caverns. ~ Room_flags 8201 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 Exit 0 ~ ~ 0 3410 0 EndRoom #ROOM Vnum 3412 Name The Grand Hall of Kings~ Desc You are at the west end of the Grand Hall of Kings. There is a doorway to the south with something strange written above it. Also on the floor are dried blood stains, but their color seems a little wrong. ~ Room_flags 9 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 ExtraDesc door writing~ Above the door is some strange writing! It is worn with age, but it refers to an ancient ruler named 'Shohan'. ~ ExtraDesc stain stains~ That's odd ... they seem a little GREEN. ~ Exit 1 ~ ~ 0 3417 0 Exit 2 A door to the south ~ door~ -1 3413 AB EndRoom #ROOM Vnum 3413 Name The Shrine of Shohan~ Desc BLOOD EVERYWHERE! The walls are coated with blood, bits of bloody flesh lie at your feet, and torn clothing is scattered about. It wouldn't disturb you in the least except that it is all FRESH! What ever used to pass as an altar here, lies overturned and smashed. Doors lead to the south and to the north. ~ Room_flags 9 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 Exit 0 ~ north~ -1 3412 AB Exit 2 ~ south~ -1 3414 A EndRoom #ROOM Vnum 3414 Name The Tomb of Shohan~ Desc Once beautiful, this place has been turned into a slaughterhouse by the hands of evil beings ... even more blood and dead, rotting flesh. This place looks like the feeding grounds of beasts and monsters. The overturned sarcophagus of the once powerful King Shohan lies here. A door leads to the north and a doorway has been hewn to the east. ~ Room_flags 9 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 ExtraDesc coffin sarcophagus~ Now destroyed ... there is writing on it: 'All hail the new king; we serve the Roch'tar, the Undying One! Those who decline his worship shall be slaughtered!' ~ Exit 0 ~ door north~ 0 3413 A Exit 1 ~ ~ 0 3419 0 EndRoom #ROOM Vnum 3415 Name The Lower Chambers and Tombs of the Undead~ Desc The stench of death is heavy in these caverns. ~ Room_flags 8201 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 Exit 1 ~ ~ 0 3420 0 Exit 2 ~ ~ 0 3416 0 Exit 3 ~ ~ 0 3410 0 EndRoom #ROOM Vnum 3416 Name Entrance to the Lower Chambers~ Desc You can tell that this area wasn't a part of the original construction. The walls have been hewn by a mighty force look as though they were CLAWED. The passage slopes upward here and also continues to the north. ~ Room_flags 8201 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 ExtraDesc walls~ Something BIG must have done this job! There are traces of BLOOD in the claw marks. ~ Exit 0 ~ ~ 0 3415 0 Exit 4 ~ tunnel~ -1 3418 A EndRoom #ROOM Vnum 3417 Name The Grand Hall of Kings~ Desc This is the western wing of the Grand Hall of Kings. Your only exits are to the east and west in this gloomy hallway. ~ Room_flags 9 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 Exit 1 ~ ~ 0 3422 0 Exit 3 ~ ~ 0 3412 0 EndRoom #ROOM Vnum 3418 Name The Shrine of Cristis~ Desc Different than the rest, this place has not been desecrated. An altar still stands here and the walls show scenes from the life of Cristis the Kind, a ruler of the outlying regions west of Midgaard. There is a stone staircase leading down. The Ghost of Cristis the Kind stands here. ~ Room_flags 9 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 ExtraDesc ghost cristis~ His rest has been disturbed by evil creatures who have invaded his domain and grave. He holds up a parchment for you to read: Hello stranger and last hope for Midgaard and this tomb! This is a plea for aid by a man long since dead from this Earth. The forces of evil have taken control of this tomb and the Kings of old need your aid to free us and deliver us to peace once again. I think that I alone have been able to appear and communicate with the mortal world. Roch'tar, the reincarnate Vampire, now rules these tombs. You must find and defeat him and his minions! May God bless you on your Quest! ~ ExtraDesc altar~ It stands 2 feet high with the remnants of candle-wax on top. There is an inscription on the side: 'Praise the almighty Cristis the bringer of good and justice to the world. He who fought the evilest finally is at peace. May the Gods remember him forever ...' ~ Exit 2 ~ ~ 0 3419 0 Exit 5 ~ staircase~ -1 3416 AB EndRoom #ROOM Vnum 3419 Name The Tomb of Cristis~ Desc Everything here has simply been destroyed. Exits lead north and west. ~ Room_flags 9 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 Exit 0 ~ ~ 0 3418 0 Exit 3 ~ ~ 0 3414 0 EndRoom #ROOM Vnum 3420 Name The Lower Chambers and Tombs of the Undead~ Desc The stench of death is heavy in these caverns. ~ Room_flags 8201 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 Exit 1 ~ ~ 0 3425 0 Exit 3 ~ ~ 0 3415 0 EndRoom #ROOM Vnum 3421 Name Entrance Chamber to the Grand Hall of Kings~ Desc Whoever built this place must have been very rich indeed! Though you did enter through a rather small door this place has enough room to hold several score of people. The floor has a beautifully woven carpet, and the walls are covered in finely crafted tapestries. You can tell that these things must have been worth much but they have not lasted well throughout the ages. Massive doors lead off to the south and a large stone staircase leads up. ~ Room_flags 9 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 ExtraDesc letters graffiti~ 'Beware here all of man, because past here lies only death.' Insho'rkthon brsskra-lehsn Roch'tar Beneath, there are two criss-crossing scratchmarks in an X formation that look like someone (or something) raked their claws across the wood. ~ ExtraDesc oak~ They're HUGE! They are at least 12 feet tall and about 10 feet wide. If not for one thing they would be perfectly preserved. There appears to be some letters crudely scratched into the wood. ~ ExtraDesc staircase stairs~ Though quite cracked they do look very stable. ~ ExtraDesc tapestry tapestries~ The tapestries were woven into beautiful and exciting scenes of battles long ago. One on the left your shows the historic battle between Jubal the Benevolent and Hroth Kragen's forces that eventually Jubal's army won (of course). ~ ExtraDesc stone door trapdoor~ It's rather small and looks quite heavy but maybe with some kind of leverage you could move it. It has a queerly shaped hole that looks big enough for an equally queerly shaped pole to fit inside. If only you had it! ~ Exit 2 Finely polished oak doors stand to the south. ~ oak~ -1 3422 AB Exit 4 You see a large set of stone stairs leading upwards to a small stone door at the top. ~ stone trapdoor door~ 3410 3405 ABCF EndRoom #ROOM Vnum 3422 Name The Grand Hall of Kings~ Desc A long hallway stretches east and west. On the southern side of the hall there are many doors, each with the name of a king who has died and is entombed here. The hallway is beautiful yet chilling. Even though the area has been kept well by acolytes, there remains a stench of the undead. ~ Room_flags 9 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 Exit 0 ~ oak~ -1 3421 AB Exit 1 ~ ~ 0 3427 0 Exit 2 The door has written above it: 'May all the lands thank Crotus the Victor. Without his guidance this kingdom would not have stood.' ~ door~ -1 3423 AB Exit 3 ~ ~ 0 3417 0 EndRoom #ROOM Vnum 3423 Name The Shrine of Crotus~ Desc Mostly rubble, this place used to be the shrine of the famous king Crotus, who saved the northern regions from being overrun by the goblin hordes of 100 years ago. If not for him, Midgaard of course would have eventually been conquered as well. Though Crotus was a goodly king, it was rumored that he turned to the dark ways in his dying years ... and died an evil man. ~ Room_flags 9 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 Exit 0 ~ door~ -1 3422 AB Exit 2 ~ ~ 0 3424 0 EndRoom #ROOM Vnum 3424 Name The Tomb of Crotus~ Desc A sarcophagus lies in the middle of the room and seems undisturbed. A hole has been knocked into the east wall. ~ Room_flags 9 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 Exit 0 ~ ~ 0 3423 0 Exit 1 ~ ~ 0 3429 0 EndRoom #ROOM Vnum 3425 Name The Lower Chambers and Tombs of the Undead~ Desc The stench of death is heavy in these caverns. ~ Room_flags 8201 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 Exit 2 ~ ~ 0 3426 0 Exit 3 ~ ~ 0 3420 0 EndRoom #ROOM Vnum 3426 Name The Lower Chambers and Tombs of the Undead~ Desc The stench of death is heavy in these caverns. ~ Room_flags 8201 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 Exit 0 ~ ~ 0 3425 0 Exit 1 ~ ~ 0 3430 0 EndRoom #ROOM Vnum 3427 Name The Grand Hall of Kings~ Desc You are in the western part of the Grand Hall of Kings. To the south is a door and to the east and west the hall continues. ~ Room_flags 9 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 Exit 1 ~ ~ 0 3432 0 Exit 2 ~ door~ -1 3428 AB Exit 3 ~ ~ 0 3422 0 EndRoom #ROOM Vnum 3428 Name The Shrine of Mitnar~ Desc Mitnar was a gruesome beast of a man ... he loved battle ... and nothing else. Warriors did love Mitnar, and all fighting men honored him. On the wall is depicted battle after battle after battle. A small opening has been shaped carefully to the east. ~ Room_flags 9 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 Exit 0 ~ door~ -1 3427 AB Exit 1 ~ ~ 0 3433 0 Exit 2 ~ ~ 0 3429 0 EndRoom #ROOM Vnum 3429 Name The Tomb of Mitnar~ Desc The wall paintings show men and women warriors alike bowing down to Mitnar, prisoners of war being put to the sword by Mitnar, and great heaps of gold and weapons under the feet of Mitnar. Where his coffin was, there is now only a rectangular blemish on the floor of the dusty room. ~ Room_flags 9 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 Exit 0 ~ ~ 0 3428 0 Exit 3 ~ ~ 0 3424 0 EndRoom #ROOM Vnum 3430 Name The Lower Chambers and Tombs of the Undead~ Desc The stench of death is heavy in these caverns. ~ Room_flags 8201 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 Exit 1 ~ ~ 0 3435 0 Exit 2 ~ ~ 0 3431 0 Exit 3 ~ ~ 0 3426 0 EndRoom #ROOM Vnum 3431 Name The Lower Chambers and Tombs of the Undead~ Desc The stench of death is heavy in these caverns. ~ Room_flags 8201 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 Exit 0 ~ ~ 0 3430 0 Exit 1 ~ ~ 0 3436 0 EndRoom #ROOM Vnum 3432 Name The Grand Hall of Kings~ Desc You are still walking through the gloomy hallway. ~ Room_flags 9 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 Exit 1 ~ ~ 0 3437 0 Exit 3 ~ ~ 0 3427 0 EndRoom #ROOM Vnum 3433 Name The Shrine of Frath~ Desc Little chunks of dried meat are spattered throughout this room. The walls are covered in gore. Almost as if they were painted ... ICK! You can almost make out the design! ~ Room_flags 9 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 Exit 1 ~ ~ 0 3438 0 Exit 3 ~ ~ 0 3428 0 EndRoom #ROOM Vnum 3434 Name The Tomb of Frath~ Desc UGH! The sarcophagus is opened up and the mummified body lies out in the open, ripped to pieces. Gnawed pieces of flesh and bone are strewn here. ~ Room_flags 9 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 Exit 5 ~ ~ 0 3439 0 EndRoom #ROOM Vnum 3435 Name The Lower Chambers and Tombs of the Undead~ Desc The stench of death is heavy in these caverns. ~ Room_flags 8201 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 Exit 1 ~ ~ 0 3440 0 Exit 2 ~ ~ 0 3436 0 Exit 3 ~ ~ 0 3430 0 EndRoom #ROOM Vnum 3436 Name The Lower Chambers and Tombs of the Undead~ Desc The stench of death is heavy in these caverns. ~ Room_flags 8201 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 Exit 0 ~ ~ 0 3435 0 Exit 1 ~ ~ 0 3441 0 Exit 3 ~ ~ 0 3431 0 EndRoom #ROOM Vnum 3437 Name The Grand Hall of Kings~ Desc You are at the western end of the Grand Hall of Kings. There is a door leading north and the hallway continues west. ~ Room_flags 9 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 Exit 0 ~ door~ -1 3409 AB Exit 3 ~ ~ 0 3432 0 EndRoom #ROOM Vnum 3438 Name The Shrine of Jubal~ Desc This was once beautiful. Now the huge tapestries have been torn down and the carpeting pulled up ... the paintings on the ceiling are unreadable and the altar is crumbled. ~ Room_flags 9 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 Exit 2 ~ ~ 0 3439 0 Exit 3 ~ ~ 0 3433 0 EndRoom #ROOM Vnum 3439 Name The Tomb of Jubal~ Desc The smell coming off of the opened sarcophagus is nauseating. The floor is slightly crumpled and walls are raked ... but the worst part is the mummy ... Jubal the Benevolent is missing his head! ~ Room_flags 9 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 Exit 0 ~ ~ 0 3438 0 Exit 4 ~ ~ 0 3434 0 EndRoom #ROOM Vnum 3440 Name The Lower Chambers and Tombs of the Undead~ Desc The stench of death is heavy in these caverns. ~ Room_flags 8201 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 Exit 1 ~ ~ 0 3445 0 Exit 2 ~ ~ 0 3441 0 Exit 3 ~ ~ 0 3435 0 EndRoom #ROOM Vnum 3441 Name The Lower Chambers and Tombs of the Undead~ Desc The stench of death is heavy in these caverns. ~ Room_flags 8201 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 Exit 0 ~ ~ 0 3440 0 Exit 1 ~ ~ 0 3446 0 Exit 3 ~ ~ 0 3436 0 EndRoom #ROOM Vnum 3442 Name The Lower Chambers and Tombs of the Undead~ Desc The stench of death is heavy in these caverns. ~ Room_flags 8201 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 Exit 1 ~ ~ 0 3447 0 Exit 2 ~ ~ 0 3443 0 EndRoom #ROOM Vnum 3443 Name The Lower Chambers and Tombs of the Undead~ Desc The stench of death is heavy in these caverns. ~ Room_flags 8201 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 Exit 0 ~ ~ 0 3442 0 Exit 2 ~ ~ 0 3444 0 EndRoom #ROOM Vnum 3444 Name The Lower Chambers and Tombs of the Undead~ Desc The stench of death is heavy in these caverns. ~ Room_flags 9 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 Exit 0 ~ ~ 0 3443 0 Exit 1 ~ ~ 0 3449 0 EndRoom #ROOM Vnum 3445 Name The Lower Chambers and Tombs of the Undead~ Desc The stench of death is heavy in these caverns. ~ Room_flags 8201 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 Exit 2 ~ ~ 0 3446 0 Exit 3 ~ ~ 0 3440 0 EndRoom #ROOM Vnum 3446 Name The Lower Chambers and Tombs of the Undead~ Desc The stench of death is heavy in these caverns. ~ Room_flags 8201 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 Exit 0 ~ ~ 0 3445 0 Exit 2 ~ ~ 0 3447 0 Exit 3 ~ ~ 0 3441 0 EndRoom #ROOM Vnum 3447 Name The Lower Chambers and Tombs of the Undead~ Desc The stench of death is heavy in these caverns. ~ Room_flags 8201 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 Exit 0 ~ ~ 0 3446 0 Exit 2 ~ ~ 0 3448 0 Exit 3 ~ ~ 0 3442 0 EndRoom #ROOM Vnum 3448 Name The Lower Chambers and Tombs of the Undead~ Desc This room has been totally hollowed out and smoothed, and a pit has been drilled in the center of the floor. There are extensive gruesome paintings of beasts and monsters terrorizing the countryside; vampires sucking the blood of beasts and humans alike. ~ Room_flags 8201 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 ExtraDesc painting paintings mural~ There is a tiny painting of a vault in this mural ... and it seems to be a reflected picture of the vault ... the word in tiny print is 'rathcor'. ~ Exit 0 ~ ~ 0 3447 0 EndRoom #ROOM Vnum 3449 Name The Lower Chambers and Tombs of the Undead~ Desc The stench of death is heavy in these caverns. ~ Room_flags 9 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 Exit 1 ~ door~ 3411 3408 ABCF Exit 3 ~ ~ 0 3444 0 EndRoom #ROOM Vnum 3450 Name Entrance to the Forbidden Catacombs~ Desc You have entered the forbidden catacombs. This cave system must have been built long ago. The air is dank and smells of something dead ... or maybe undead. Enter here at your own risk ... something evil abides. ~ Room_flags 9 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 Exit 0 Too dark to tell. ~ ~ -1 3451 0 Exit 1 Too dark to tell. ~ ~ -1 3452 0 Exit 2 Too dark to tell. ~ ~ -1 3453 0 Exit 3 Too dark to tell. ~ ~ -1 3454 0 Exit 4 ~ ~ -1 3408 0 EndRoom #ROOM Vnum 3451 Name The Catacombs~ Desc Stone walls, musty air ... the earth seems to moan softly. ~ Room_flags 8201 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 Exit 1 Too dark to tell. ~ ~ -1 3455 0 Exit 2 Too dark to tell. ~ ~ -1 3450 0 EndRoom #ROOM Vnum 3452 Name The Catacombs~ Desc Stone walls, musty air ... the earth seems to moan softly. ~ Room_flags 8201 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 Exit 0 Too dark to tell. ~ ~ 0 3461 0 Exit 3 Too dark to tell. ~ ~ -1 3450 0 EndRoom #ROOM Vnum 3453 Name The Catacombs~ Desc Stone walls, musty air ... the earth seems to moan softly. ~ Room_flags 8201 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 Exit 0 Too dark to tell. ~ ~ -1 3450 0 EndRoom #ROOM Vnum 3454 Name The Catacombs~ Desc Stone walls, musty air ... the earth seems to moan softly. ~ Room_flags 8201 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 Exit 1 Too dark to tell. ~ ~ -1 3450 0 EndRoom #ROOM Vnum 3455 Name The Catacombs~ Desc Stone walls, musty air ... the earth seems to moan softly. ~ Room_flags 8201 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 Exit 2 Too dark to tell. ~ ~ -1 3456 0 Exit 3 Too dark to tell. ~ ~ 0 3451 0 EndRoom #ROOM Vnum 3456 Name The Catacombs~ Desc Stone walls, musty air ... the earth seems to moan softly. ~ Room_flags 8201 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 Exit 0 Too dark to tell. ~ ~ -1 3455 0 Exit 1 Too dark to tell. ~ ~ -1 3457 0 EndRoom #ROOM Vnum 3457 Name The Catacombs~ Desc Stone walls, musty air ... the earth seems to moan softly. ~ Room_flags 8201 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 Exit 2 Too dark to tell. ~ ~ -1 3458 0 Exit 3 Too dark to tell. ~ ~ 0 3456 0 EndRoom #ROOM Vnum 3458 Name The Catacombs~ Desc Stone walls, musty air ... the earth seems to moan softly. ~ Room_flags 8201 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 Exit 0 ~ ~ 0 3457 0 Exit 2 You see unfathomable blackness to the south ... ~ ~ -1 3472 0 Exit 3 Too dark to tell. ~ ~ -1 3459 0 EndRoom #ROOM Vnum 3459 Name The Catacombs~ Desc Stone walls, musty air ... the earth seems to moan softly. ~ Room_flags 8201 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 Exit 1 Too dark to tell. ~ ~ -1 3458 0 Exit 3 You see something's den. ~ ~ -1 3460 0 EndRoom #ROOM Vnum 3460 Name Den of the Vampire~ Desc Your mind whirls in the hideous madness of this place. The stench is horrendous and dead bodies, sucked of life, lay all over. One coffin lies in the center of the room ... waiting for YOU! ~ Room_flags 9 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 Exit 1 Too dark to tell. ~ ~ -1 3459 0 Exit 5 A jet black coffin ... who knows what lurks beneath. ~ coffin~ 3419 3475 ABCF EndRoom #ROOM Vnum 3461 Name The Catacombs~ Desc Stone walls, musty air ... the earth seems to moan softly. ~ Room_flags 8201 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 Exit 1 Too dark to tell. ~ ~ 0 3462 0 Exit 2 Too dark to tell. ~ ~ 0 3452 0 EndRoom #ROOM Vnum 3462 Name The Catacombs~ Desc Stone walls, musty air ... the earth seems to moan softly. ~ Room_flags 8201 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 Exit 2 Too dark to tell. ~ ~ 0 3463 0 Exit 3 Too dark too tell. ~ ~ 0 3461 0 EndRoom #ROOM Vnum 3463 Name The Catacombs~ Desc Stone walls, musty air ... the earth seems to moan softly. ~ Room_flags 8201 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 Exit 0 Too dark to tell. ~ ~ 0 3462 0 Exit 1 Too dark to tell. ~ ~ 0 3464 0 EndRoom #ROOM Vnum 3464 Name The Catacombs~ Desc Stone walls, musty air ... the earth seems to moan softly. ~ Room_flags 8201 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 Exit 1 There is a secret door here.~ secret~ -1 3470 AB Exit 2 Too dark to tell. ~ ~ 0 3465 0 Exit 3 Too dark to tell. ~ ~ 0 3463 0 EndRoom #ROOM Vnum 3465 Name The Gilded Hallway~ Desc Wow! Although this hallway is quite filthy and dusty, it is noticeably different than the rest of the catacombs ... but you don't feel safe yet. The walls faintly show ancient detailed etchings in gold and silver of ancient rituals ... not all of which seem pleasant. The hallway continues north into the catacombs and further south as long as you can see. ~ Room_flags 9 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 ExtraDesc etchings~ Beautiful yet disturbing, they urge you to move onward. ~ Exit 0 The glow of your light reflects off the walls and you see the catacombs. ~ ~ 0 3464 0 Exit 2 The glow of your light reflects off the walls ... the gilded hallway. ~ ~ 0 3466 0 EndRoom #ROOM Vnum 3466 Name The Gilded Hallway~ Desc Ancient etchings and writing in intricate gold and silver designs fill these walls. You are tempted to linger and examine them closely. Your light source flickers off the walls showing you exits north and south. ~ Room_flags 9 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 ExtraDesc etchings~ Beautiful yet disturbing, they urge you to move onward. ~ Exit 0 Your light reveals more of the hallway. ~ ~ 0 3465 0 Exit 2 Your light reveals more of the hallway. ~ ~ 0 3467 0 EndRoom #ROOM Vnum 3467 Name The Gilded Hallway~ Desc Ancient etchings and writing in intricate gold and silver designs fill these walls. You are tempted to linger and examine them closely. Your light source flickers off the walls showing you exits north and south. ~ Room_flags 9 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 ExtraDesc etchings~ Beautiful yet disturbing, they urge you to move onward. ~ Exit 0 Your light reveals more of the hallway. ~ ~ 0 3466 0 Exit 2 Your light reveals more of the hallway. ~ ~ 0 3468 0 EndRoom #ROOM Vnum 3468 Name The Gilded Hallway~ Desc Ancient etchings and writing in intricate gold and silver designs fill these walls. You are tempted to linger and examine them closely. Your light source flickers off the walls showing you exits north and south. ~ Room_flags 9 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 ExtraDesc etchings~ Beautiful yet disturbing, they urge you to move onward. ~ Exit 0 Your light reveals more of the hallway. ~ ~ 0 3467 0 Exit 2 Your light reveals more of the hallway. ~ ~ 0 3469 0 EndRoom #ROOM Vnum 3469 Name The Gilded Hallway~ Desc Ancient etchings and writing in intricate gold and silver designs fill these walls. You are tempted to linger and examine them closely. Your light source flickers off the walls showing you exits north. ~ Room_flags 9 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 ExtraDesc etchings~ Beautiful yet disturbing, they urge you to move onward. ~ Exit 0 Your light reveals more of the hallway. ~ ~ 0 3468 0 EndRoom #ROOM Vnum 3470 Name A Secret Passageway~ Desc A secret passage! You wonder where it may lead! ~ Room_flags 9 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 ExtraDesc east secret door~ The door closed on you so softly that you didn't even notice! ~ Exit 2 Too dark to tell. ~ ~ 0 3471 0 EndRoom #ROOM Vnum 3471 Name A Secret Passageway~ Desc A secret passage! You wonder where it may lead! ~ Room_flags 9 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 Exit 0 Too dark to tell. ~ ~ 0 3470 0 EndRoom #ROOM Vnum 3472 Name The Short Way to Hell ...~ Desc You fall ... hmm .... it's getting really HOT! You fall ... you fall ... Slowly you are cooking as you fall further ... your skin is burning and your hair evaporates ... you fall ... and fall ... and STOP...!! Welcome to HELL! But even in Hell we give you another chance. ~ Room_flags 12 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 Exit 0 The fires of hell grow hotter to the north... ~ ~ 0 10401 0 EndRoom #ROOM Vnum 3475 Name Inside the coffin~ Desc You are inside a coffin. It seems rather cramped in here. You can climb up out of the coffin, or you can wait for here the real occupant to join you. ~ Room_flags 9 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 Exit 4 ~ lid coffin~ 3419 3460 ABC EndRoom #END #SPECIALS M 3400 spec_cast_undead M 3401 spec_cast_undead M 3402 spec_cast_undead M 3403 spec_cast_undead M 3404 spec_cast_undead M 3405 spec_cast_cleric M 3407 spec_cast_undead M 3408 spec_cast_undead M 3410 spec_cast_undead M 3411 spec_cast_undead M 3412 spec_cast_mage M 3414 spec_cast_mage M 3415 spec_cast_undead M 3416 spec_cast_undead S #RESETS D 0 3405 0 2 D 0 3405 5 2 D 0 3408 3 2 D 0 3412 2 1 D 0 3413 0 1 D 0 3418 5 1 D 0 3421 2 1 D 0 3421 4 2 D 0 3422 0 1 D 0 3422 2 1 D 0 3423 0 1 D 0 3427 2 1 D 0 3428 0 1 D 0 3437 0 1 D 0 3449 1 2 D 0 3460 5 2 D 0 3464 1 1 D 0 3475 4 2 M 0 3405 1 3405 1 G 0 3430 0 O 0 3400 0 3405 M 0 3401 7 3409 3 M 0 3401 7 3409 3 M 0 3401 7 3409 3 M 0 3402 10 3409 2 M 0 3400 8 3410 2 E 0 3421 0 16 M 0 3403 1 3411 1 E 0 3425 0 17 M 0 3416 4 3411 1 M 0 3401 7 3414 4 M 0 3401 7 3414 4 M 0 3401 7 3414 4 M 0 3401 7 3414 4 M 0 3413 5 3417 1 G 0 3422 0 M 0 3413 5 3418 1 G 0 3422 0 M 0 3400 8 3419 2 E 0 3421 0 16 M 0 3412 1 3424 1 E 0 3416 0 17 O 0 3415 0 3424 P 0 3417 5 3415 1 P 0 3418 1 3415 1 M 0 3409 4 3426 2 M 0 3409 4 3426 2 M 0 3416 4 3426 1 M 0 3400 8 3430 2 E 0 3421 0 16 M 0 3413 5 3432 1 G 0 3422 0 M 0 3411 1 3434 1 E 0 3414 0 16 G 0 3412 0 P 0 3413 2 3412 1 M 0 3402 10 3437 2 M 0 3400 8 3441 2 E 0 3421 0 16 M 0 3413 5 3441 1 G 0 3422 0 M 0 3416 4 3442 1 M 0 3409 4 3444 2 M 0 3409 4 3444 2 M 0 3402 10 3447 2 M 0 3416 4 3448 1 O 0 3420 0 3448 P 0 3410 1 3420 1 M 0 3410 1 3449 1 E 0 3414 0 16 E 0 3429 0 5 E 0 3411 0 17 M 0 3413 5 3450 1 G 0 3422 0 M 0 3407 5 3452 1 E 0 3402 0 16 M 0 3407 5 3453 1 E 0 3402 0 16 M 0 3402 10 3454 2 M 0 3406 3 3455 1 E 0 3403 0 5 M 0 3407 5 3457 1 E 0 3402 0 16 M 0 3404 1 3460 1 E 0 3428 0 16 E 0 3427 0 12 E 0 3419 0 17 G 0 3424 0 M 0 3402 10 3462 2 M 0 3406 3 3463 1 E 0 3403 0 5 M 0 3407 5 3465 1 E 0 3402 0 16 M 0 3407 5 3465 1 E 0 3402 0 16 M 0 3406 3 3466 1 E 0 3403 0 5 M 0 3414 1 3468 1 E 0 3423 0 5 M 0 3415 1 3468 1 M 0 3408 1 3471 1 E 0 3425 0 17 G 0 3426 0 S #SHOPS 0 #MOBPROGS #0 #OBJPROGS #0 #ROOMPROGS #0 #$