shadow/
shadow/data/command/
shadow/data/help/
shadow/data/religion/
shadow/data/skill/
#AREADATA
Name Bridgewater~
Builders Khalandar~
VNUMs 5600 5800
Credits (null)~
Security 5
Soundfile ~
Continent 0
End



#MOBILESNEW
#MOB
Vnum 5600
Name no name~
Short (no short description)~
Long (no long description)
~
Description ~
Race human~
Act_flags A
Aff 0
Align 0
Group 0
Level 0
Hitroll 0
Hit_dice 0d0+0
Mana_dice 0d0+0
Dam_dice 0d0+0
Dam_type none
Armor 0 0 0 0
Clevel0
Cability 0
Off 0
Imm 0
Res 0
Vuln 0
Start_pos stand
Default_pos stand
Sex none
Wealth 0
Form 0
Parts 0
Size medium
Material unknown
Aggression 0
Ffor AHMV
Fpar ABCDEFGHIJK
EndMob

#MOB
Vnum 5601
Name Large horned owl~
Short A large horned owl~
Long A large horned owl stands here
~
Description The horned owl is a graying color with black and white highlights on its
feathers.  The underside is a light grey with dark bars and a white band of
feathers on the upper breast.  Large staring yellow-orange eyes look
vigilantly for prey.  Large feet are feathered to the ends of the toes.  
~
Race song bird~
Act_flags AI
Aff T
Align 0
Group 0
Level 1
Hitroll 1
Hit_dice 3d2+11
Mana_dice 3d2+11
Dam_dice 1d2+5
Dam_type none
Armor -8 -8 -8 -7
Clevel0
Cability 1
Off FH
Imm 0
Res 0
Vuln 0
Start_pos stand
Default_pos stand
Sex none
Wealth 0
Form AGW
Parts ACDEFHKP
Size medium
Material unknown
Aggression 0
EndMob

#MOB
Vnum 5602
Name Naoise Dagda~
Short Naoise Dagda~
Long Naoise Dagda Stand here, selling pets
~
Description ~
Race human~
Act_flags AB
Aff 0
Align 0
Group 0
Level 250
Hitroll 1000
Hit_dice 1d1+10000
Mana_dice 1d1+10000
Dam_dice 1d1+1100
Dam_type none
Armor -50 -50 -50 -50
Clevel0
Cability 0
Off H
Imm ABCD
Res 0
Vuln 0
Start_pos stand
Default_pos stand
Sex none
Wealth 0
Form AHMV
Parts ABCDEFGHIJK
Size medium
Material unknown
Aggression 0
EndMob

#MOB
Vnum 5603
Name Bridgewater guard~
Short A Bridgewater guard~
Long A Bridgewater guard stands here
~
Description ~
Race human~
Act_flags A
Aff J
Align 1000
Group 0
Level 100
Hitroll 96
Hit_dice 205d34+1991
Mana_dice 209d34+2059
Dam_dice 103d98+48
Dam_type slice
Armor -79 -85 -82 -72
Clevel0
Cability 0
Off 0
Imm 0
Res B
Vuln Z
Start_pos stand
Default_pos stand
Sex none
Wealth 0
Form AHMV
Parts ABCDEFGHIJK
Size medium
Material unknown
Aggression 0
MobTrig GREET 5603 100~
EndMob

#MOB
Vnum 5608
Name Thorgood~
Short Thorgood the baker.~
Long Thorgood the baker stands behind the counter.
~
Description ~
Race human~
Act_flags AB
Aff 0
Align 0
Group 0
Level 150
Hitroll 157
Hit_dice 313d52+4529
Mana_dice 304d52+4543
Dam_dice 149d143+71
Dam_type none
Armor -101 -102 -100 -90
Clevel0
Cability 0
Off 0
Imm B
Res 0
Vuln 0
Start_pos stand
Default_pos stand
Sex male
Wealth 0
Form 0
Parts 0
Size medium
Material unknown
Aggression 0
Ffor AHMV
Fpar ABCDEFGHIJK
EndMob

#MOB
Vnum 5610
Name Jadranko Neelam~
Short Jadranko Neelam the armorer~
Long Jadranko Neelam the armorer stand here
~
Description ~
Race elf~
Act_flags ABDG
Aff J
Align 0
Group 0
Level 250
Hitroll 1000
Hit_dice 1d1+10000
Mana_dice 1d1+10000
Dam_dice 1d1+1100
Dam_type slash
Armor -50 -50 -50 -50
Clevel0
Cability 0
Off H
Imm ABCD
Res B
Vuln Z
Start_pos stand
Default_pos stand
Sex none
Wealth 0
Form AHMV
Parts ABCDEFGHIJK
Size medium
Material unknown
Aggression 0
EndMob

#MOB
Vnum 5618
Name Hestia Decima~
Short Hestia Decima the healer~
Long Hestia Decima the healer strolls along, healing people's wounds
~
Description Her thick, wavy, long hair is the color of varnished wood, and is worn in
a complex style with various braids and hair decorations.  She is very tall
and has an elegant build.  
~
Race elf~
Act_flags ABa
Aff J
Align 9999
Group 0
Level 250
Hitroll 1000
Hit_dice 1d1+10000
Mana_dice 1d1+10000
Dam_dice 1d1+1100
Dam_type none
Armor -50 -50 -50 -50
Clevel0
Cability 0
Off H
Imm ABCD
Res B
Vuln Z
Start_pos stand
Default_pos stand
Sex female
Wealth 0
Form AHMV
Parts ABCDEFGHIJK
Size medium
Material unknown
Aggression 0
EndMob

#MOB
Vnum 5666
Name test~
Short test mob~
Long Test mob stands ehre
~
Description ~
Race human~
Act_flags A
Aff 0
Align 0
Group 0
Level 100
Hitroll 97
Hit_dice 201d33+1816
Mana_dice 197d33+1855
Dam_dice 34d2+73
Dam_type none
Armor -56 -53 -54 -51
Clevel0
Cability 0
Off 0
Imm 0
Res 0
Vuln 0
Start_pos stand
Default_pos stand
Sex none
Wealth 0
Form 0
Parts 0
Size medium
Material unknown
Aggression 0
Ffor AHMV
Fpar ABCDEFGHIJK
MobTrig GREET 5603 100~
EndMob

#MOB
Vnum 5689
Name narzigg~
Short narzigg the sage~
Long Narzigg the sage stands here
~
Description ~
Race orc~
Act_flags AB
Aff J
Align 1000
Group 0
Level 250
Hitroll 1000
Hit_dice 1d1+10000
Mana_dice 1d1+10000
Dam_dice 1d1+1100
Dam_type punch
Armor -50 -50 -50 -50
Clevel0
Cability 0
Off H
Imm ABCDK
Res Q
Vuln S
Start_pos stand
Default_pos stand
Sex none
Wealth 0
Form AHMV
Parts ABCDEFGHIJK
Size medium
Material unknown
Aggression 0
EndMob

#MOB
Vnum 5691
Name Xesar Starkiller~
Short Xesar Starkiller The bounty hunter~
Long Xesar Starkiller the bounty hunter stands here, passing out bountys
~
Description ~
Race elf~
Act_flags ABE
Aff J
Align 1000
Group 0
Level 150
Hitroll 1000
Hit_dice 1d1+10000
Mana_dice 1d1+10000
Dam_dice 1d1+1100
Dam_type punch
Armor -50 -50 -50 -50
Clevel0
Cability 0
Off H
Imm ABCD
Res B
Vuln Z
Start_pos stand
Default_pos stand
Sex male
Wealth 0
Form AHMV
Parts ABCDEFGHIJK
Size medium
Material unknown
Aggression 0
EndMob

#MOB
Vnum 5692
Name Asklepios Damon~
Short Asklepios Damon the summoner~
Long Asklepios Damon the summoner stands here
~
Description ~
Race human~
Act_flags AB
Aff 0
Align 1000
Group 0
Level 250
Hitroll 1000
Hit_dice 1d1+10000
Mana_dice 1d1+10000
Dam_dice 1d1+1100
Dam_type none
Armor -50 -50 -50 -50
Clevel0
Cability 0
Off H
Imm ABCD
Res 0
Vuln 0
Start_pos stand
Default_pos stand
Sex none
Wealth 0
Form AHMV
Parts ABCDEFGHIJK
Size medium
Material unknown
Aggression 0
EndMob

#MOB
Vnum 5693
Name Osotitael~
Short Osotitael the trainer~
Long Osotitael the trainer stands here, helping everyone train
~
Description An angelic being, his piercing blue eyes and blonde and white hair roll
over his shoulders.  Feathery wings are folding behind his back.  His build
is that of a warrior who seems as if he has seen many battles.  
~
Race elf~
Act_flags ABJ
Aff HJ
Align 0
Group 0
Level 250
Hitroll 1000
Hit_dice 1d1+10000
Mana_dice 1d1+10000
Dam_dice 1d1+1100
Dam_type punch
Armor -50 -50 -50 -50
Clevel0
Cability 0
Off H
Imm ABCD
Res B
Vuln Z
Start_pos stand
Default_pos stand
Sex none
Wealth 0
Form AHMV
Parts ABCDEFGHIJK
Size medium
Material unknown
Aggression 0
EndMob

#MOB
Vnum 5694
Name Nxalian Darkpanther~
Short Nxalian Darkpanther the leveler~
Long Nxalian Darkpanther the leveler stand here
~
Description ~
Race cat~
Act_flags ABe
Aff Z
Align 1000
Group 0
Level 250
Hitroll 1000
Hit_dice 1d1+10000
Mana_dice 1d1+10000
Dam_dice 1d1+1100
Dam_type scratch
Armor -50 -50 -50 -50
Clevel0
Cability 0
Off FH
Imm ABCD
Res 0
Vuln 0
Start_pos stand
Default_pos stand
Sex male
Wealth 0
Form AGV
Parts ACDEFHJKQUV
Size medium
Material unknown
Aggression 0
EndMob

#MOB
Vnum 5695
Name Orpheus Loki ~
Short Orpheus Loki the teacher~
Long Orpheus Loki the teacher stands here, teaching everyone about everything
~
Description ~
Race human~
Act_flags ABK
Aff 0
Align 0
Group 0
Level 250
Hitroll 1000
Hit_dice 1d1+10000
Mana_dice 1d1+10000
Dam_dice 1d1+1100
Dam_type none
Armor -50 -50 -50 -50
Clevel0
Cability 0
Off H
Imm ABCD
Res 0
Vuln 0
Start_pos stand
Default_pos stand
Sex male
Wealth 0
Form AHMV
Parts ABCDEFGHIJK
Size medium
Material unknown
Aggression 0
EndMob

#MOB
Vnum 5696
Name Lilith Ophelia~
Short Lilith Ophelia the Restringer~
Long Lilith Ophelia the Restringer busily engraves diffrent items
~
Description ~
Race human~
Act_flags AB
Aff 0
Align 1000
Group 0
Level 250
Hitroll 1000
Hit_dice 1d1+10000
Mana_dice 1d1+10000
Dam_dice 1d1+1100
Dam_type none
Armor -50 -50 -50 -50
Clevel0
Cability 0
Off H
Imm ABCD
Res 0
Vuln 0
Start_pos stand
Default_pos stand
Sex female
Wealth 0
Form AHMV
Parts ABCDEFGHIJK
Size medium
Material unknown
Aggression 0
EndMob

#MOB
Vnum 5701
Name Muir Kettil~
Short Muir Kettil the blacksmith~
Long Muir Kettil the blacksmith works away making a sword
~
Description ~
Race dwarf~
Act_flags ABD
Aff J
Align 0
Group 0
Level 150
Hitroll 1000
Hit_dice 1d1+10000
Mana_dice 1d1+10000
Dam_dice 1d1+1100
Dam_type none
Armor -50 -50 -50 -50
Clevel0
Cability 0
Off H
Imm ABCD
Res LQ
Vuln R
Start_pos stand
Default_pos stand
Sex male
Wealth 0
Form AHMV
Parts ABCDEFGHIJK
Size medium
Material unknown
Aggression 0
EndMob

#MOB
Vnum 5702
Name Ryota Dragomir~
Short Ryota Dragomir the weapon shop keeper~
Long Ryota Dragomir the weapon shop keeper stand here
~
Description This boorish woman has round eyes the color of pine needles.  Her thick,
straight, yellow hair is worn in a style that flows over her shoulder and
down her back.  She is tall and has a voluptuous build.  Her skin is
deeply-tanned.  
~
Race human~
Act_flags AB
Aff 0
Align 0
Group 0
Level 250
Hitroll 1000
Hit_dice 1d1+10000
Mana_dice 1d1+10000
Dam_dice 1d1+1100
Dam_type slash
Armor -50 -50 -50 -50
Clevel0
Cability 0
Off H
Imm ABCDK
Res 0
Vuln 0
Start_pos stand
Default_pos stand
Sex female
Wealth 0
Form AHMV
Parts ABCDEFGHIJK
Size medium
Material unknown
Aggression 0
EndMob

#MOB
Vnum 5710
Name no name~
Short (no short description)~
Long (no long description)
~
Description ~
Race human~
Act_flags A
Aff 0
Align 0
Group 0
Level 0
Hitroll 0
Hit_dice 0d0+0
Mana_dice 0d0+0
Dam_dice 0d0+0
Dam_type none
Armor 0 0 0 0
Clevel0
Cability 0
Off 0
Imm 0
Res 0
Vuln 0
Start_pos stand
Default_pos stand
Sex none
Wealth 0
Form 0
Parts 0
Size medium
Material unknown
Aggression 0
Ffor AHMV
Fpar ABCDEFGHIJK
EndMob

#MOB
Vnum 5751
Name Gwrtheyrn Vercingetorix~
Short Gwrtheyrn Vercingetorix the Quest Master~
Long Gwrtheyrn Vercingetorix the Quest Master sits on a rock, passing out quests
~
Description ~
Race human~
Act_flags AB
Aff 0
Align 1000
Group 0
Level 250
Hitroll 1000
Hit_dice 1d1+10000
Mana_dice 1d1+10000
Dam_dice 1d1+1100
Dam_type punch
Armor -50 -50 -50 -50
Clevel0
Cability 0
Off H
Imm ABCD
Res 0
Vuln 0
Start_pos stand
Default_pos stand
Sex male
Wealth 0
Form AHMV
Parts ABCDEFGHIJK
Size medium
Material unknown
Aggression 0
EndMob

#END



#OBJECTSNEW
#OBJ
Vnum 5600
Name no name~
Short (no short description)~
Desc (no description)~
Material unknown~
Item_type potion
Extra 0
Extra2 0
Wear 0
Values 5 '' 'reserved' 'reserved' 'reserved'
Level 0
Weight 0
Cost 0
Plevel 0
Exp 0
Xp_tolevel 0
Condition P
EndObj

#OBJ
Vnum 5601
Name Whole apple pie~
Short a Whole apple pie~
Desc A whole apple pie lays here.~
Material bread~
Item_type food
Extra 0
Extra2 0
Wear A
Values EF AD 0 0 0
Level 1
Weight 1
Cost 50
Plevel 0
Exp 0
Xp_tolevel 0
Condition P
EndObj

#OBJ
Vnum 5602
Name Gleaming shortsword~
Short a {wG{Wl{we{Wa{wm{Wi{wn{wg{x shortsword~
Desc A {wG{Wl{we{Wa{wm{Wi{wn{wg{x shortsword lays here~
Material unknown~
Item_type weapon
Extra A
Extra2 0
Wear AN
Values sword 2 6 none 0
Level 10
Weight 11
Cost 650
Plevel 0
Exp 0
Xp_tolevel 0
Condition P
EndObj

#OBJ
Vnum 5608
Name Bakers apron~
Short a bakers apron~
Desc A white and red checkered bakers apron~
Material cloth~
Item_type armor
Extra 0
Extra2 0
Wear ADU
Values A A A 0 0
Level 1
Weight 2
Cost 5
Plevel 0
Exp 0
Xp_tolevel 0
Condition P
EndObj

#OBJ
Vnum 5609
Name Plain crescent~
Short a Plain crescent.~
Desc A Plain crescent lays here.~
Material bread~
Item_type food
Extra 0
Extra2 0
Wear A
Values EF C 0 0 0
Level 1
Weight 1
Cost 5
Plevel 0
Exp 0
Xp_tolevel 0
Condition P
EndObj

#OBJ
Vnum 5610
Name Fountian~
Short the fountian of Bridgewater~
Desc The flowing fountian of Bridgewater flows of traquil, clear water~
Material unknown~
Item_type fountain
Extra 0
Extra2 0
Wear 0
Values 0 0 'water' 0 0
Level 0
Weight 10000
Cost 0
Plevel 0
Exp 0
Xp_tolevel 0
Condition P
EndObj

#OBJ
Vnum 5620
Name Blue flamed candle~
Short a blue flamed candle~
Desc A blue flamed candle floats above the ground~
Material unknown~
Item_type light
Extra a
Extra2 0
Wear AQ
Values 0 0 ABCDEFGHIJKLMNOPQRSTUVWXYZabcdef 0 0
Level 1
Weight 0
Cost 40000
Plevel 0
Exp 0
Xp_tolevel 0
Condition P
EndObj

#OBJ
Vnum 5621
Name bridgewater guard's sword~
Short a bridgewater guard's sword~
Desc A Bridgewater guard's sword lays here~
Material Metal~
Item_type weapon
Extra 0
Extra2 0
Wear AN
Values sword 11 12 none 0
Level 100
Weight 2
Cost 5780
Plevel 0
Exp 0
Xp_tolevel 0
Condition P
AffectObj
19 9
AffectObj
18 9
EndObj

#OBJ
Vnum 5622
Name Bridgewater guard's plate armor~
Short a Bridgewater guard's plate armor~
Desc A Bridgewater guard's plate armor lays here~
Material unknown~
Item_type armor
Extra 0
Extra2 0
Wear AU
Values CF CF CF ABF 0
Level 100
Weight 101
Cost 96
Plevel 0
Exp 0
Xp_tolevel 0
Condition P
EndObj

#OBJ
Vnum 5623
Name Bridgewater guard's plated greaves~
Short a pair of Bridgewater guard's plated greaves~
Desc A pair ofBridgewater guard's plated greaves lays here~
Material unknown~
Item_type armor
Extra 0
Extra2 0
Wear AV
Values CF CF CF ABF 0
Level 100
Weight 101
Cost 96
Plevel 0
Exp 0
Xp_tolevel 0
Condition P
EndObj

#OBJ
Vnum 5624
Name Bridgewater guard's rivited steel helm~
Short a Bridgewater guard's rivited steel helm~
Desc A Bridgewater guard's rivited steel helm lays here~
Material unknown~
Item_type armor
Extra 0
Extra2 0
Wear AE
Values CF CF CF ABF 0
Level 100
Weight 101
Cost 96
Plevel 0
Exp 0
Xp_tolevel 0
Condition P
EndObj

#OBJ
Vnum 5625
Name Bridgewater guard's plated bracers~
Short a Bridgewater guard's plated bracers~
Desc A pair of Bridgewater guard's plated bracers lay here~
Material unknown~
Item_type armor
Extra 0
Extra2 0
Wear AI
Values CF CF CF ABF 0
Level 100
Weight 101
Cost 96
Plevel 0
Exp 0
Xp_tolevel 0
Condition P
EndObj

#OBJ
Vnum 5631
Name quilted blue leggings~
Short a pair of quilted blue leggings~
Desc A pair of quilted blue leggings lays here~
Material unknown~
Item_type armor
Extra 0
Extra2 0
Wear AF
Values B B B A 0
Level 5
Weight 6
Cost 1
Plevel 0
Exp 0
Xp_tolevel 0
Condition P
EndObj

#OBJ
Vnum 5632
Name A blue aketon~
Short a blue aketon~
Desc A blue aketon lays here~
Material unknown~
Item_type armor
Extra 0
Extra2 0
Wear AD
Values B B B A 0
Level 5
Weight 6
Cost 1
Plevel 0
Exp 0
Xp_tolevel 0
Condition P
EndObj

#OBJ
Vnum 5633
Name padded leather boots~
Short padded leather boots~
Desc A pair of padded leather boots lays here~
Material unknown~
Item_type armor
Extra 0
Extra2 0
Wear AG
Values B B B A 0
Level 5
Weight 6
Cost 1
Plevel 0
Exp 0
Xp_tolevel 0
Condition P
EndObj

#OBJ
Vnum 5708
Name Semi finished sword~
Short a Semi finished sword~
Desc A Semi finished sword lays here~
Material unknown~
Item_type weapon
Extra 0
Extra2 0
Wear AN
Values sword 1 10 none 0
Level 7
Weight 8
Cost 100
Plevel 0
Exp 0
Xp_tolevel 0
Condition P
EndObj

#OBJ
Vnum 5712
Name vest of hunting leather~
Short a vest of hunting leather~
Desc A vest of hunting leather lays here~
Material leather~
Item_type armor
Extra 0
Extra2 0
Wear AD
Values AB AB AB B 0
Level 7
Weight 8
Cost 150
Plevel 0
Exp 0
Xp_tolevel 0
Condition P
EndObj

#OBJ
Vnum 5718
Name Engraved Dragon Ring~
Short an engraved {Rdr{Bag{Gon{x ring~
Desc An engraved {Rdr{Bag{Gon{x ring hovers above the ground~
Material light~
Item_type jewelry
Extra ABa
Extra2 0
Wear AB
Values 0 0 0 0 0
Level 154
Weight 0
Cost 100000
Plevel 0
Exp 0
Xp_tolevel 0
Condition P
AffectObj
12 20000
AffectObj
14 20000
AffectObj
13 20000
EndObj

#OBJ
Vnum 5777
Name gold pill~
Short a gold pill~
Desc A gold pill lays here~
Material unknown~
Item_type pill
Extra 0
Extra2 0
Wear A
Values 0 'reserved' 'reserved' 'reserved' 'reserved'
Level 0
Weight 0
Cost 0
Plevel 0
Exp 0
Xp_tolevel 0
Condition P
AffectObj
15 400
EndObj

#OBJ
Vnum 5800
Name Radiant candle~
Short a Radiant candle~
Desc A Radiant candle hovers here~
Material unknown~
Item_type light
Extra 0
Extra2 0
Wear AQ
Values 0 0 ABCFGHIJ 0 0
Level 1
Weight 0
Cost 0
Plevel 0
Exp 0
Xp_tolevel 0
Condition P
EndObj

#END



#ROOMSNEW
#ROOM
Vnum 5600
Name Bridgewater city square~
Desc The city square bustles with activity, people walking every witch way
into shops and down the paths of the city.  Stone columns adorn the four
corners of the square, each with a ball carved of rare marble atop them. 
The ground is made of neatly placed granite bricks, making walking a
pleasure down the streets.  A small grassy area to the northeast provides a
place for little children to play games.  
~
Room_flags 67108868
Sector_type 1
X 0 0 0 0 0 0 0 0 0 0 0
Exit
0
~
~
0
5601
0
Exit
1
~
~
0
5622
0
Exit
2
~
~
0
5612
0
Exit
3
~
~
0
5661
0
EndRoom

#ROOM
Vnum 5601
Name North of Bridgewater square~
Desc The granite bricks continue north, to the east, the general store
entrance, to the west is a deli.  The general store has many items the
adventure needs hanging outside.  The deli has a delivery wagon to the side
of the entrance, and a few barrels of water rest on the opposite side of the
door.  
~
Room_flags 67108864
Sector_type 1
X 0 0 0 0 0 0 0 0 0 0 0
Exit
0
~
~
0
5606
0
Exit
1
~
~
0
5609
0
Exit
2
~
~
0
5600
0
Exit
3
~
~
0
5608
0
EndRoom

#ROOM
Vnum 5602
Name North of Bridgewater square~
Desc The path branches off in all four directions here, South leading to the
Bridgewater Square.  East and west lead down the outer walls of Bridgewater.
~
Room_flags 67108864
Sector_type 1
X 0 0 0 0 0 0 0 0 0 0 0
Exit
0
~
~
0
5607
0
Exit
1
~
~
0
5652
0
Exit
2
~
~
0
5603
0
Exit
3
~
~
0
5640
0
EndRoom

#ROOM
Vnum 5603
Name North of Bridgewater square~
Desc The granite path leads north and south form here, on either side is a
small garden areas.  Trees and shrubs line the paths to the small gardens.  
~
Room_flags 67108864
Sector_type 1
X 0 0 0 0 0 0 0 0 0 0 0
Exit
0
~
~
0
5602
0
Exit
1
~
~
0
5699
0
Exit
2
~
~
0
5604
0
Exit
3
~
~
0
5621
0
EndRoom

#ROOM
Vnum 5604
Name North of Bridgewater square~
Desc The granite path continues north and south from here, is also heads east.
East leads onto the path to masters square.  A large, green grassy field
lays off to the west.  
~
Room_flags 67108864
Sector_type 1
X 0 0 0 0 0 0 0 0 0 0 0
Exit
0
~
~
0
5603
0
Exit
1
~
~
0
5698
0
Exit
2
~
~
0
5605
0
EndRoom

#ROOM
Vnum 5605
Name North of Bridgewater square~
Desc On either side of the path are two shops.  The shop on the east side of
the trail has a sign hanging form it saying "The Bridgewater Armory".  The
western side is the pet shop.  The main road continues north and south.  
~
Room_flags 67108864
Sector_type 1
X 0 0 0 0 0 0 0 0 0 0 0
Exit
0
~
~
0
5604
0
Exit
1
~
~
0
5610
0
Exit
2
~
~
0
5606
0
Exit
3
~
~
0
5611
0
EndRoom

#ROOM
Vnum 5606
Name North of Bridgewater square~
Desc Simi well kept grass lines the pathway through this area of the city.  To
the north, two signs hang off the buildings on either side of the path.  A
few storage barrels rest against one of the buildings.  South also has two
building on either side of the road, a sigh hanging in front of each,
advertising what goods the shops have to sell.  
~
Room_flags 67108864
Sector_type 1
X 0 0 0 0 0 0 0 0 0 0 0
Exit
0
~
~
0
5605
0
Exit
2
~
~
0
5601
0
EndRoom

#ROOM
Vnum 5607
Name Northern gate of Bridgewater~
Desc This area is covered by the gatehouse to the city.  North enters the
Drykndra forest, south leads into the city of Bridgewater.  The gatehouse is
built of stones and mortar, the roof of the house creating an arch.  Massive
chains connect to the main gate, the gate built to move up and down when
needed.  
~
Room_flags 67108864
Sector_type 1
X 0 0 0 0 0 0 0 0 0 0 0
Exit
0
~
~
0
1900
0
Exit
2
~
~
0
5602
0
EndRoom

#ROOM
Vnum 5608
Name The Bridgewater bakery~
Desc The bakery smells of baking bread in the brick over in the back.  Pies,
cakes and cookies lay behind the glass of the redwood counter.  
~
Room_flags 67108864
Sector_type 0
X 0 0 0 0 0 0 0 0 0 0 0
Exit
1
~
~
0
5601
0
EndRoom

#ROOM
Vnum 5609
Name the Apothecary shop~
Desc ~
Room_flags 67108864
Sector_type 0
X 0 0 0 0 0 0 0 0 0 0 0
Exit
3
~
~
0
5601
0
EndRoom

#ROOM
Vnum 5610
Name The Bridgewater Armory ~
Desc The hot, red bricked shop smells of molten metal.  Suits of armor and
different armor parts hang on stands.  Two smithies work in the back
creating the next suit of armor to go on display.  An etched wood board
provides information on what armor is available and their cost.  
~
Room_flags 67108864
Sector_type 0
X 0 0 0 0 0 0 0 0 0 0 0
Exit
3
~
~
0
5605
0
EndRoom

#ROOM
Vnum 5611
Name the pet shop~
Desc ~
Room_flags 67112960
Sector_type 0
X 0 0 0 0 0 0 0 0 0 0 0
Exit
1
~
~
0
5605
0
EndRoom

#ROOM
Vnum 5612
Name South of Bridgewater square~
Desc The granite path leads everyone quickly through the heart of the city. 
Golden flecks shine in any light.  A few patches of grass sprout through the
space between the granite blocks.  
~
Room_flags 67108864
Sector_type 1
X 0 0 0 0 0 0 0 0 0 0 0
Exit
0
~
~
0
5600
0
Exit
1
~
~
0
5745
0
Exit
2
~
~
0
5613
0
Exit
3
~
~
0
5746
0
EndRoom

#ROOM
Vnum 5613
Name South of Bridgewater square~
Desc The granite path leads everyone quickly through the heart of the city. 
Golden flecks shine in any light.  A few patches of grass sprout through the
space between the granite blocks.  
~
Room_flags 67108864
Sector_type 1
X 0 0 0 0 0 0 0 0 0 0 0
Exit
0
~
~
0
5612
0
Exit
2
~
~
0
5614
0
EndRoom

#ROOM
Vnum 5614
Name South of Bridgewater square~
Desc The granite path leads everyone quickly through the heart of the city. 
Golden flecks shine in any light.  A few patches of grass sprout through the
space between the granite blocks.  
~
Room_flags 67108864
Sector_type 1
X 0 0 0 0 0 0 0 0 0 0 0
Exit
0
~
~
0
5613
0
Exit
2
~
~
0
5615
0
Exit
3
~
~
0
5744
0
EndRoom

#ROOM
Vnum 5615
Name South of Bridgewater square~
Desc The granite path leads everyone quickly through the heart of the city. 
Golden flecks shine in any light.  A few patches of grass sprout through the
space between the granite blocks.  
~
Room_flags 67108864
Sector_type 1
X 0 0 0 0 0 0 0 0 0 0 0
Exit
0
~
~
0
5614
0
Exit
1
~
~
0
5616
0
Exit
2
~
~
0
5620
0
Exit
3
~
~
0
5742
0
EndRoom

#ROOM
Vnum 5616
Name ~
Desc ~
Room_flags 67108864
Sector_type 0
X 0 0 0 0 0 0 0 0 0 0 0
Exit
2
~
~
0
5617
0
Exit
3
~
~
0
5615
0
EndRoom

#ROOM
Vnum 5617
Name ~
Desc ~
Room_flags 67108864
Sector_type 0
X 0 0 0 0 0 0 0 0 0 0 0
Exit
0
~
~
0
5616
0
Exit
1
~
~
0
5618
0
Exit
3
~
~
0
5620
0
EndRoom

#ROOM
Vnum 5618
Name The bridgewater healers room~
Desc The surrounding walls of the room are white with a certain energy that
can be felt throughout the room.  Glowing orbs floating above discs attached
to the wall give off a pure white light.  A step to the west side of the
room leads to a small fountain flowing with mysterious blue liquid.  A large
window lets in some sunlight, out of the window can be seen the river of
bridgewater, and part of the bridge itself.  Chairs and beds also line the
hall for the wounded to rest in.  
~
Room_flags 67108864
Sector_type 0
X 0 0 0 0 0 0 0 0 0 0 0
Exit
0
~
~
0
5619
0
Exit
3
~
~
0
5617
0
EndRoom

#ROOM
Vnum 5619
Name The Bridgewater morgue~
Desc Here is where the entire slain are stored.  The long room has sections
upon sections of marble walls each wall has a cut out big enough for a body.
Each cut out has a plaque below it, inscribed with the name of every person
alive and dead.  Ethereal balls of light hover over tall winding stands with
a flat disc topping each stand.  
~
Room_flags 67108864
Sector_type 0
X 0 0 0 0 0 0 0 0 0 0 0
Exit
0
~
~
0
5752
0
Exit
2
~
~
0
5618
0
EndRoom

#ROOM
Vnum 5620
Name South of Bridgewater square~
Desc The granite path leads everyone quickly through the heart of the city. 
Golden flecks shine in any light.  A few patches of grass sprout through the
space between the granite blocks.  
~
Room_flags 67108864
Sector_type 1
X 0 0 0 0 0 0 0 0 0 0 0
Exit
0
~
~
0
5615
0
Exit
1
~
~
0
5617
0
Exit
2
~
~
0
5662
0
Exit
3
~
~
0
5741
0
EndRoom

#ROOM
Vnum 5621
Name A small garden~
Desc ~
Room_flags 67108864
Sector_type 0
X 0 0 0 0 0 0 0 0 0 0 0
Exit
1
~
~
0
5603
0
EndRoom

#ROOM
Vnum 5622
Name East of Bridgewater square~
Desc The road leads east and west form here, each granite brick neatly and
precisely placed next to each other.  The river running through Bridgewater
can clear be seen flowing to the east.  
~
Room_flags 67108864
Sector_type 1
X 0 0 0 0 0 0 0 0 0 0 0
Exit
1
~
~
0
5623
0
Exit
3
~
~
0
5600
0
EndRoom

#ROOM
Vnum 5623
Name East of Bridgewater square~
Desc The road leads east and west form here, each granite brick neatly and
precisely placed next to each other.  The river running through Bridgewater
can clear be seen flowing to the east.  
~
Room_flags 67108864
Sector_type 1
X 0 0 0 0 0 0 0 0 0 0 0
Exit
0
~
~
0
5733
0
Exit
1
~
~
0
5624
0
Exit
3
~
~
0
5622
0
EndRoom

#ROOM
Vnum 5624
Name East of Bridgewater square~
Desc The road leads west form here, each granite brick neatly and precisely
placed next to each other.  The granite path tapers off into a massive
bridge to the east.  The bridge has a slight arc to it.  
~
Room_flags 67108864
Sector_type 1
X 0 0 0 0 0 0 0 0 0 0 0
Exit
0
~
~
0
5734
0
Exit
1
~
~
0
5625
0
Exit
2
~
~
0
5736
0
Exit
3
~
~
0
5623
0
EndRoom

#ROOM
Vnum 5625
Name East of Bridgewater square~
Desc The massive wooden bridge continues west and east form here.  Over the
side of the bridge, the river flows quickly, the clear water sparkling.  
~
Room_flags 67108864
Sector_type 1
X 0 0 0 0 0 0 0 0 0 0 0
Exit
1
~
~
0
5626
0
Exit
3
~
~
0
5624
0
EndRoom

#ROOM
Vnum 5626
Name East of Bridgewater square~
Desc The massive wooden bridge continues west and east form here.  Over the
side of the bridge, the river flows quickly, the clear water sparkling.  
~
Room_flags 67108864
Sector_type 1
X 0 0 0 0 0 0 0 0 0 0 0
Exit
1
~
~
0
5627
0
Exit
3
~
~
0
5625
0
EndRoom

#ROOM
Vnum 5627
Name East of Bridgewater square~
Desc The massive wooden bridge continues west and east form here.  Over the
side of the bridge, the river flows quickly, the clear water sparkling.  
~
Room_flags 67108864
Sector_type 1
X 0 0 0 0 0 0 0 0 0 0 0
Exit
1
~
~
0
5628
0
Exit
3
~
~
0
5626
0
EndRoom

#ROOM
Vnum 5628
Name East of Bridgewater square~
Desc The eastern road of Bridgewater branches off in four directions form
here.  East leading to the eastern gate, north and south run along the
eastern areas of Bridgewater.  
~
Room_flags 67108864
Sector_type 1
X 0 0 0 0 0 0 0 0 0 0 0
Exit
0
~
~
0
5641
0
Exit
1
~
~
0
5629
0
Exit
2
~
~
0
5675
0
Exit
3
~
~
0
5627
0
EndRoom

#ROOM
Vnum 5629
Name Eastern gate of Bridgewater ~
Desc This area is covered by the gatehouse to the city.  West leads into the
city of Bridgewater.  The gatehouse is built of stones and mortar, the roof
of the house creating an arch.  Massive chains connect to the main gate, the
gate built to move up and down when needed.  
~
Room_flags 67108864
Sector_type 1
X 0 0 0 0 0 0 0 0 0 0 0
Exit
3
~
~
0
5628
0
EndRoom

#ROOM
Vnum 5630
Name Along the western wall~
Desc The granite pathway buts up against the wall.  The west wall raising high
into the air to keep all the creatures in the on the outside out of the
city.  The wall is constructed of large stones, the cracks between each rock
has mortar expertly placed.  
~
Room_flags 67108864
Sector_type 0
X 0 0 0 0 0 0 0 0 0 0 0
Exit
0
~
~
0
5631
0
Exit
1
~
~
0
5713
0
Exit
2
~
~
0
5653
0
EndRoom

#ROOM
Vnum 5631
Name Along the western wall~
Desc The granite pathway buts up against the wall.  The west wall raising high
into the air to keep all the creatures in the on the outside out of the
city.  The wall is constructed of large stones, the cracks between each rock
has mortar expertly placed.  
~
Room_flags 67108864
Sector_type 0
X 0 0 0 0 0 0 0 0 0 0 0
Exit
0
~
~
0
5632
0
Exit
1
~
~
0
5701
0
Exit
2
~
~
0
5630
0
EndRoom

#ROOM
Vnum 5632
Name Along the western wall~
Desc The granite pathway buts up against the wall.  The west wall raising high
into the air to keep all the creatures in the on the outside out of the
city.  The wall is constructed of large stones, the cracks between each rock
has mortar expertly placed.  
~
Room_flags 67108864
Sector_type 0
X 0 0 0 0 0 0 0 0 0 0 0
Exit
0
~
~
0
5633
0
Exit
2
~
~
0
5631
0
EndRoom

#ROOM
Vnum 5633
Name Along the western wall~
Desc The granite pathway buts up against the wall.  The west wall raising high
into the air to keep all the creatures in the on the outside out of the
city.  The wall is constructed of large stones, the cracks between each rock
has mortar expertly placed.  
~
Room_flags 67108864
Sector_type 0
X 0 0 0 0 0 0 0 0 0 0 0
Exit
1
~
~
0
5634
0
Exit
2
~
~
0
5632
0
EndRoom

#ROOM
Vnum 5634
Name A curve in the path~
Desc The wall and path bends around a curve here.  A ladder former into the
wall leads up to the top of the wall.  South around the corner leads to the
western wall of Bridgewater.  
~
Room_flags 67108864
Sector_type 0
X 0 0 0 0 0 0 0 0 0 0 0
Exit
0
~
~
0
5635
0
Exit
3
~
~
0
5633
0
EndRoom

#ROOM
Vnum 5635
Name Along the northern wall~
Desc The northern wall of Bridgewater is constructed of huge gray stones,
with mortar between every crack, keeping all the creatures out that would
normally wander into town.  The granite bricked path is built right against
the wall.  South leds around a bent to a path leading to a path that runs
along the western wall of the city.  
~
Room_flags 67108864
Sector_type 0
X 0 0 0 0 0 0 0 0 0 0 0
Exit
1
~
~
0
5636
0
Exit
2
~
~
0
5634
0
EndRoom

#ROOM
Vnum 5636
Name Along the northern wall~
Desc The northern wall of Bridgewater is constructed of huge gray stones, with
mortar between every crack, keeping all the creatures out that would
normally wander into town.  The granite bricked path is built right against
the wall.  A large, grassy clearing to the south has a few trees and places
for people to enjoy the outdoors in.  
~
Room_flags 67108864
Sector_type 0
X 0 0 0 0 0 0 0 0 0 0 0
Exit
1
~
~
0
5637
0
Exit
3
~
~
0
5635
0
EndRoom

#ROOM
Vnum 5637
Name Along the northern wall~
Desc The northern wall of Bridgewater is constructed of huge gray stones,
with mortar between every crack, keeping all the creatures out that would
normally wander into town.  The granite bricked path is built right against
the wall.  South leads down into the industrial part of the city.  
~
Room_flags 67108864
Sector_type 0
X 0 0 0 0 0 0 0 0 0 0 0
Exit
1
~
~
0
5638
0
Exit
2
~
~
0
5707
0
Exit
3
~
~
0
5636
0
EndRoom

#ROOM
Vnum 5638
Name Along the northern wall~
Desc The northern wall of Bridgewater is constructed of huge gray stones, with
mortar between every crack, keeping all the creatures out that would
normally wander into town.  The granite bricked path is built right against
the wall.  A large, grassy clearing to the south has a few trees and places
for people to enjoy the outdoors in.  
~
Room_flags 67108864
Sector_type 0
X 0 0 0 0 0 0 0 0 0 0 0
Exit
1
~
~
0
5639
0
Exit
3
~
~
0
5637
0
EndRoom

#ROOM
Vnum 5639
Name Along the northern wall~
Desc The northern wall of Bridgewater is constructed of huge gray stones, with
mortar between every crack, keeping all the creatures out that would
normally wander into town.  The granite bricked path is built right against
the wall.  A large, grassy clearing to the south has a few trees and places
for people to enjoy the outdoors in.  
~
Room_flags 67108864
Sector_type 0
X 0 0 0 0 0 0 0 0 0 0 0
Exit
1
~
~
0
5640
0
Exit
3
~
~
0
5638
0
EndRoom

#ROOM
Vnum 5640
Name Along the northern wall~
Desc The northern wall of Bridgewater is constructed of huge gray stones, with
mortar between every crack, keeping all the creatures out that would
normally wander into town.  The granite bricked path is built right against
the wall.  A large, grassy clearing to the south has a few trees and places
for people to enjoy the outdoors in.  
~
Room_flags 67108864
Sector_type 0
X 0 0 0 0 0 0 0 0 0 0 0
Exit
1
~
~
0
5602
0
Exit
3
~
~
0
5639
0
EndRoom

#ROOM
Vnum 5641
Name On the northeastern bridge~
Desc A large wooden bridge lays over the rushing river that continues north
from here.  
~
Room_flags 67108864
Sector_type 0
X 0 0 0 0 0 0 0 0 0 0 0
Exit
0
~
~
0
5642
0
Exit
2
~
~
0
5628
0
EndRoom

#ROOM
Vnum 5642
Name On the northeasten bridge~
Desc The bridge continues north and south.  Over the side the clear water run
freely down the river, the water clean, giving a wonderful view straight
down into the river bed.  
~
Room_flags 67108864
Sector_type 0
X 0 0 0 0 0 0 0 0 0 0 0
Exit
0
~
~
0
5643
0
Exit
2
~
~
0
5641
0
EndRoom

#ROOM
Vnum 5643
Name On the northeasten bridge~
Desc The bridge continues north and south.  Over the side the clear water run
freely down the river, the water clean, giving a wonderful view straight
down into the river bed.  
~
Room_flags 67108864
Sector_type 0
X 0 0 0 0 0 0 0 0 0 0 0
Exit
0
~
~
0
5644
0
Exit
2
~
~
0
5642
0
EndRoom

#ROOM
Vnum 5644
Name On the northeasten bridge~
Desc The bridge continues north and south.  Over the side the clear water run
freely down the river, the water clean, giving a wonderful view straight
down into the river bed.  
~
Room_flags 67108864
Sector_type 0
X 0 0 0 0 0 0 0 0 0 0 0
Exit
0
~
~
0
5645
0
Exit
2
~
~
0
5643
0
EndRoom

#ROOM
Vnum 5645
Name On the northeasten bridge~
Desc The bridge continues west and south.  Over the side the clear water run
freely down the river, the water clean and clear, giving a wonderful view
straight down into the river bed.  
~
Room_flags 67108864
Sector_type 0
X 0 0 0 0 0 0 0 0 0 0 0
Exit
2
~
~
0
5644
0
Exit
3
~
~
0
5646
0
EndRoom

#ROOM
Vnum 5646
Name On the northeasten bridge~
Desc The bridge continues north and east.  Over the side the clear water run
freely down the river, the water clean and clear, giving a wonderful view
straight down into the river bed.  
~
Room_flags 67108864
Sector_type 0
X 0 0 0 0 0 0 0 0 0 0 0
Exit
0
~
~
0
5647
0
Exit
1
~
~
0
5645
0
EndRoom

#ROOM
Vnum 5647
Name On the northeasten bridge~
Desc The bridge continues west and south.  Over the side the clear water run
freely down the river, the water clean and clear, giving a wonderful view
straight down into the river bed.  
~
Room_flags 67108864
Sector_type 0
X 0 0 0 0 0 0 0 0 0 0 0
Exit
2
~
~
0
5646
0
Exit
3
~
~
0
5648
0
EndRoom

#ROOM
Vnum 5648
Name The entrance to the Northeastern bridge~
Desc The bridge tails off into a road leading west continuing east leads into
the northeastern bridge.  
~
Room_flags 67108864
Sector_type 0
X 0 0 0 0 0 0 0 0 0 0 0
Exit
1
~
~
0
5647
0
Exit
2
~
~
0
5695
0
Exit
3
~
~
0
5649
0
EndRoom

#ROOM
Vnum 5649
Name Along the Northeast wall of Bridgewater~
Desc The Northeast wall of Bridgewater continues west and east, keeping out
any unwanted creatures out, The granite path following the wall both
directions.  
~
Room_flags 67108864
Sector_type 0
X 0 0 0 0 0 0 0 0 0 0 0
Exit
1
~
~
0
5648
0
Exit
2
~
~
0
5696
0
Exit
3
~
~
0
5650
0
EndRoom

#ROOM
Vnum 5650
Name Along the Northeast wall of Bridgewater~
Desc The Northeast wall of Bridgewater continues west and east, keeping out
any unwanted creatures out, The granite path following the wall both
directions.  
~
Room_flags 67108864
Sector_type 0
X 0 0 0 0 0 0 0 0 0 0 0
Exit
1
~
~
0
5649
0
Exit
2
~
~
0
5688
0
Exit
3
~
~
0
5651
0
EndRoom

#ROOM
Vnum 5651
Name Along the Northeast wall of Bridgewater~
Desc The Northeast wall of Bridgewater continues west and east, keeping out
any unwanted creatures out, The granite path following the wall both
directions.  
~
Room_flags 67108864
Sector_type 0
X 0 0 0 0 0 0 0 0 0 0 0
Exit
1
~
~
0
5650
0
Exit
3
~
~
0
5652
0
EndRoom

#ROOM
Vnum 5652
Name Along the Northeast wall of Bridgewater~
Desc The Northeast wall of Bridgewater continues west and east, keeping out
any unwanted creatures out, The granite path following the wall both
directions.  
~
Room_flags 67108864
Sector_type 0
X 0 0 0 0 0 0 0 0 0 0 0
Exit
1
~
~
0
5651
0
Exit
3
~
~
0
5602
0
EndRoom

#ROOM
Vnum 5653
Name Along the western wall~
Desc The granite pathway buts up against the wall.  The west wall raising high
into the air to keep all the creatures in the on the outside out of the
city.  The wall is constructed of large stones, the cracks between each rock
has mortar expertly placed.  
~
Room_flags 67108864
Sector_type 0
X 0 0 0 0 0 0 0 0 0 0 0
Exit
0
~
~
0
5630
0
Exit
1
~
~
0
5714
0
Exit
2
~
~
0
5654
0
EndRoom

#ROOM
Vnum 5654
Name West of Bridgewater square~
Desc The granite pathway buts up against the wall.  The west wall raising high
into the air to keep all the creatures in the on the outside out of the
city.  The wall is constructed of large stones, the cracks between each rock
has mortar expertly placed.  The white granite path continues east and west
from here.  Well groomed foliage lines either side of the main road.  Small
wooden posts line the road, neatly separating the grass and bushes from the
road.  
~
Room_flags 67108864
Sector_type 0
X 0 0 0 0 0 0 0 0 0 0 0
Exit
0
~
~
0
5653
0
Exit
1
~
~
0
5656
0
Exit
2
~
~
0
5676
0
Exit
3
~
~
0
5655
0
EndRoom

#ROOM
Vnum 5655
Name Western gate of Bridgewater ~
Desc This area is covered by the gatehouse to the city.  East leads into the
city of Bridgewater.  The gatehouse is built of stones and mortar, the roof
of the house creating an arch.  Massive chains connect to the main gate, the
gate built to move up and down when needed.  
~
Room_flags 67108864
Sector_type 0
X 0 0 0 0 0 0 0 0 0 0 0
Exit
1
~
~
0
5654
0
EndRoom

#ROOM
Vnum 5656
Name West of Bridgewater square~
Desc The white granite path continues east and west from here.  Well groomed
foliage lines either side of the main road.  Small wooden posts line the
road, neatly separating the grass and bushes from the road.  
~
Room_flags 67108864
Sector_type 0
X 0 0 0 0 0 0 0 0 0 0 0
Exit
0
~
~
0
5714
0
Exit
1
~
~
0
5657
0
Exit
2
~
~
0
5721
0
Exit
3
~
~
0
5654
0
EndRoom

#ROOM
Vnum 5657
Name West of Bridgewater square~
Desc The white granite path continues east and west from here.  Well groomed
foliage lines either side of the main road.  Small wooden posts line the
road, neatly separating the grass and bushes from the road.  
~
Room_flags 67108864
Sector_type 0
X 0 0 0 0 0 0 0 0 0 0 0
Exit
0
~
~
0
5712
0
Exit
1
~
~
0
5658
0
Exit
2
~
~
0
5716
0
Exit
3
~
~
0
5656
0
EndRoom

#ROOM
Vnum 5658
Name Northwestern block~
Desc The white granite path continues east and west from here.  Well groomed
foliage lines either side of the main road.  Small wooden posts line the
road, neatly separating the grass and bushes from the road.  
~
Room_flags 67108864
Sector_type 0
X 0 0 0 0 0 0 0 0 0 0 0
Exit
0
~
~
0
5709
0
Exit
1
~
~
0
5659
0
Exit
2
~
~
0
5727
0
Exit
3
~
~
0
5657
0
EndRoom

#ROOM
Vnum 5659
Name West of Bridgewater square~
Desc The white granite path continues east and west from here.  Well groomed
foliage lines either side of the main road.  Small wooden posts line the
road, neatly separating the grass and bushes from the road.  
~
Room_flags 67108864
Sector_type 0
X 0 0 0 0 0 0 0 0 0 0 0
Exit
0
~
~
0
5739
0
Exit
1
~
~
0
5660
0
Exit
3
~
~
0
5658
0
EndRoom

#ROOM
Vnum 5660
Name West of Bridgewater square~
Desc The white granite path continues east and west from here.  Well groomed
foliage lines either side of the main road.  Small wooden posts line the
road, neatly separating the grass and bushes from the road.  
~
Room_flags 67108864
Sector_type 0
X 0 0 0 0 0 0 0 0 0 0 0
Exit
0
~
~
0
5740
0
Exit
1
~
~
0
5661
0
Exit
3
~
~
0
5659
0
EndRoom

#ROOM
Vnum 5661
Name West of Bridgewater square~
Desc The white granite path continues east and west from here.  Well groomed
foliage lines either side of the main road.  Small wooden posts line the
road, neatly separating the grass and bushes from the road.  
~
Room_flags 67108864
Sector_type 0
X 0 0 0 0 0 0 0 0 0 0 0
Exit
1
~
~
0
5600
0
Exit
3
~
~
0
5660
0
EndRoom

#ROOM
Vnum 5662
Name Southern Gate intersection~
Desc Here both southern paths cross.  The soil constantly damp due to the near
by river.  The surrounding foliage benefiting from it.  The southern
gatehouse towers above everything in the immediate area.  
~
Room_flags 67108864
Sector_type 1
X 0 0 0 0 0 0 0 0 0 0 0
Exit
0
~
~
0
5620
0
Exit
1
~
~
0
5664
0
Exit
2
~
~
0
5663
0
Exit
3
~
~
0
5687
0
EndRoom

#ROOM
Vnum 5663
Name Southern gate of Bridgewater ~
Desc This area is covered by the gatehouse to the city.  North leads into the
city of Bridgewater.  The gatehouse is built of stones and mortar, the roof
of the house creating an arch.  Massive chains connect to the main gate, the
gate built to move up and down when needed.  
~
Room_flags 67108864
Sector_type 1
X 0 0 0 0 0 0 0 0 0 0 0
Exit
0
~
~
0
5662
0
EndRoom

#ROOM
Vnum 5664
Name Southeast of bridgewater square~
Desc The granite path continues west and east 
~
Room_flags 67108864
Sector_type 1
X 0 0 0 0 0 0 0 0 0 0 0
Exit
1
~
~
0
5665
0
Exit
3
~
~
0
5662
0
EndRoom

#ROOM
Vnum 5665
Name Southeast of bridgewater square~
Desc The granite path continues west and east 
~
Room_flags 67108864
Sector_type 1
X 0 0 0 0 0 0 0 0 0 0 0
Exit
1
~
~
0
5666
0
Exit
3
~
~
0
5664
0
EndRoom

#ROOM
Vnum 5666
Name Southeast of bridgewater square~
Desc The granite path continues west and east 
~
Room_flags 67108864
Sector_type 1
X 0 0 0 0 0 0 0 0 0 0 0
Exit
1
~
~
0
5667
0
Exit
3
~
~
0
5665
0
EndRoom

#ROOM
Vnum 5667
Name Southeast of bridgewater square~
Desc The granite path continues west and east 
~
Room_flags 67108864
Sector_type 1
X 0 0 0 0 0 0 0 0 0 0 0
Exit
1
~
~
0
5668
0
Exit
3
~
~
0
5666
0
EndRoom

#ROOM
Vnum 5668
Name Southeast of bridgewater square~
Desc The granite path continues west and east 
~
Room_flags 67108864
Sector_type 1
X 0 0 0 0 0 0 0 0 0 0 0
Exit
1
~
~
0
5669
0
Exit
3
~
~
0
5667
0
EndRoom

#ROOM
Vnum 5669
Name Southeast of bridgewater square~
Desc The granite path continues west and east 
~
Room_flags 67108864
Sector_type 1
X 0 0 0 0 0 0 0 0 0 0 0
Exit
0
~
~
0
5670
0
Exit
3
~
~
0
5668
0
EndRoom

#ROOM
Vnum 5670
Name Southeast of bridgewater square~
Desc The path curves to the east and south
~
Room_flags 67108864
Sector_type 1
X 0 0 0 0 0 0 0 0 0 0 0
Exit
1
~
~
0
5671
0
Exit
2
~
~
0
5669
0
EndRoom

#ROOM
Vnum 5671
Name Southeast of bridgewater square~
Desc The granite path continues north and south from here 
~
Room_flags 67108864
Sector_type 1
X 0 0 0 0 0 0 0 0 0 0 0
Exit
0
~
~
0
5672
0
Exit
3
~
~
0
5670
0
EndRoom

#ROOM
Vnum 5672
Name Southeast of bridgewater square~
Desc The granite path continues north and south from here 
~
Room_flags 67108864
Sector_type 1
X 0 0 0 0 0 0 0 0 0 0 0
Exit
0
~
~
0
5673
0
Exit
2
~
~
0
5671
0
EndRoom

#ROOM
Vnum 5673
Name Southeast of bridgewater square~
Desc The granite path continues north and south from here 
~
Room_flags 67108864
Sector_type 1
X 0 0 0 0 0 0 0 0 0 0 0
Exit
0
~
~
0
5674
0
Exit
2
~
~
0
5672
0
EndRoom

#ROOM
Vnum 5674
Name Southeast of bridgewater square~
Desc The granite path continues north and south from here 
~
Room_flags 67108864
Sector_type 1
X 0 0 0 0 0 0 0 0 0 0 0
Exit
0
~
~
0
5675
0
Exit
2
~
~
0
5673
0
EndRoom

#ROOM
Vnum 5675
Name Southeast of bridgewater square~
Desc The granite path continues north and south from here 
~
Room_flags 67108864
Sector_type 1
X 0 0 0 0 0 0 0 0 0 0 0
Exit
0
~
~
0
5628
0
Exit
2
~
~
0
5674
0
EndRoom

#ROOM
Vnum 5676
Name Along the western wall~
Desc The granite pathway buts up against the wall.  The west wall raising high
into the air to keep all the creatures in the on the outside out of the
city.  The wall is constructed of large stones, the cracks between each rock
has mortar expertly placed.  
~
Room_flags 67108864
Sector_type 0
X 0 0 0 0 0 0 0 0 0 0 0
Exit
0
~
~
0
5654
0
Exit
1
~
~
0
5721
0
Exit
2
~
~
0
5677
0
EndRoom

#ROOM
Vnum 5677
Name Along the western wall~
Desc The granite pathway buts up against the wall.  The west wall raising high
into the air to keep all the creatures in the on the outside out of the
city.  The wall is constructed of large stones, the cracks between each rock
has mortar expertly placed.  
~
Room_flags 67108864
Sector_type 0
X 0 0 0 0 0 0 0 0 0 0 0
Exit
0
~
~
0
5676
0
Exit
1
~
~
0
5720
0
Exit
2
~
~
0
5678
0
EndRoom

#ROOM
Vnum 5678
Name Along the western wall~
Desc The granite pathway buts up against the wall.  The west wall raising high
into the air to keep all the creatures in the on the outside out of the
city.  The wall is constructed of large stones, the cracks between each rock
has mortar expertly placed.  
~
Room_flags 67108864
Sector_type 0
X 0 0 0 0 0 0 0 0 0 0 0
Exit
0
~
~
0
5677
0
Exit
1
~
~
0
5719
0
Exit
2
~
~
0
5679
0
EndRoom

#ROOM
Vnum 5679
Name Along the western wall~
Desc The granite pathway buts up against the wall.  The west wall raising high
into the air to keep all the creatures in the on the outside out of the
city.  The wall is constructed of large stones, the cracks between each rock
has mortar expertly placed.  
~
Room_flags 67108864
Sector_type 0
X 0 0 0 0 0 0 0 0 0 0 0
Exit
0
~
~
0
5678
0
Exit
2
~
~
0
5680
0
EndRoom

#ROOM
Vnum 5680
Name South of Bridgewater square~
Desc The granite pathway buts up against the wall.  The west wall raising high
into the air to keep all the creatures in the on the outside out of the
city.  The wall is constructed of large stones, the cracks between each rock
has mortar expertly placed.  
~
Room_flags 67108864
Sector_type 0
X 0 0 0 0 0 0 0 0 0 0 0
Exit
0
~
~
0
5679
0
Exit
1
~
~
0
5681
0
EndRoom

#ROOM
Vnum 5681
Name South of Bridgewater square~
Desc The Granit path curs here, heading south and west.  
~
Room_flags 67108864
Sector_type 0
X 0 0 0 0 0 0 0 0 0 0 0
Exit
2
~
~
0
5682
0
Exit
3
~
~
0
5680
0
EndRoom

#ROOM
Vnum 5682
Name South of Bridgewater square~
Desc The granite path continues west and east 
~
Room_flags 67108864
Sector_type 0
X 0 0 0 0 0 0 0 0 0 0 0
Exit
0
~
~
0
5681
0
Exit
1
~
~
0
5683
0
EndRoom

#ROOM
Vnum 5683
Name South of Bridgewater square~
Desc The granite path continues west and east 
~
Room_flags 67108864
Sector_type 0
X 0 0 0 0 0 0 0 0 0 0 0
Exit
1
~
~
0
5684
0
Exit
3
~
~
0
5682
0
EndRoom

#ROOM
Vnum 5684
Name South of Bridgewater square~
Desc The granite path continues west and east 
~
Room_flags 67108864
Sector_type 0
X 0 0 0 0 0 0 0 0 0 0 0
Exit
1
~
~
0
5685
0
Exit
3
~
~
0
5683
0
EndRoom

#ROOM
Vnum 5685
Name Southwest of bridgewater square~
Desc The granite path continues west and east 
~
Room_flags 67108864
Sector_type 1
X 0 0 0 0 0 0 0 0 0 0 0
Exit
1
~
~
0
5686
0
Exit
3
~
~
0
5684
0
EndRoom

#ROOM
Vnum 5686
Name Southwest of bridgewater square~
Desc The granite path continues west and east 
~
Room_flags 67108864
Sector_type 1
X 0 0 0 0 0 0 0 0 0 0 0
Exit
1
~
~
0
5687
0
Exit
3
~
~
0
5685
0
EndRoom

#ROOM
Vnum 5687
Name Southwest of bridgewater square~
Desc The granite path continues west and east 
~
Room_flags 67108864
Sector_type 1
X 0 0 0 0 0 0 0 0 0 0 0
Exit
0
~
~
0
5741
0
Exit
1
~
~
0
5662
0
Exit
3
~
~
0
5686
0
EndRoom

#ROOM
Vnum 5688
Name Master's square: Warmaster~
Desc Warmaste's area
~
Room_flags 67108864
Sector_type 0
X 0 0 0 0 0 0 0 0 0 0 0
Exit
0
~
~
0
5650
0
Exit
1
~
~
0
5696
0
Exit
2
~
~
0
5689
0
Exit
3
~
~
0
5700
0
EndRoom

#ROOM
Vnum 5689
Name Master's square: Sage~
Desc Sage area
~
Room_flags 67108864
Sector_type 0
X 0 0 0 0 0 0 0 0 0 0 0
Exit
0
~
~
0
5688
0
Exit
1
~
~
0
5694
0
Exit
2
~
~
0
5690
0
Exit
3
~
~
0
5697
0
EndRoom

#ROOM
Vnum 5690
Name Master's square: Trivia~
Desc Trivia area
~
Room_flags 67108864
Sector_type 0
X 0 0 0 0 0 0 0 0 0 0 0
Exit
0
~
~
0
5689
0
Exit
1
~
~
0
5691
0
EndRoom

#ROOM
Vnum 5691
Name Master's square: Bounty~
Desc This outdoor area is where the bounty hunter is set up.  Various bounties
are posted on signs.  Another, signboard has all the bounties served on it. 
~
Room_flags 67108864
Sector_type 0
X 0 0 0 0 0 0 0 0 0 0 0
Exit
0
~
~
0
5694
0
Exit
1
~
~
0
5692
0
Exit
3
~
~
0
5690
0
EndRoom

#ROOM
Vnum 5692
Name Master's square: Summoner~
Desc Summoner's area
~
Room_flags 67108864
Sector_type 0
X 0 0 0 0 0 0 0 0 0 0 0
Exit
0
~
~
0
5693
0
Exit
3
~
~
0
5691
0
EndRoom

#ROOM
Vnum 5693
Name Master's square: Trainer~
Desc There are various weights to practice strength, targets to practice
dexterity and other things for everyone to better themselves in their
skills.  The area is set up on a wooden pier that is built over the River of
Bridgewater.  The pier extends out to the west where it meets land, and
north to the Practicer 
~
Room_flags 67108864
Sector_type 0
X 0 0 0 0 0 0 0 0 0 0 0
Exit
0
~
~
0
5695
0
Exit
2
~
~
0
5692
0
Exit
3
~
~
0
5694
0
EndRoom

#ROOM
Vnum 5694
Name Master's square: Leveler~
Desc Leveler's area
~
Room_flags 67108864
Sector_type 0
X 0 0 0 0 0 0 0 0 0 0 0
Exit
0
~
~
0
5696
0
Exit
1
~
~
0
5693
0
Exit
2
~
~
0
5691
0
Exit
3
~
~
0
5689
0
EndRoom

#ROOM
Vnum 5695
Name Master's square: Practicer~
Desc All around on this large area of the Bridgewater bridge are places to
practice skills.  From places to practice swords to places to learn to cook.
Over the eastern edge the water can be seen rushing by as well as the pier
that joins the main road further south.  
~
Room_flags 67108864
Sector_type 0
X 0 0 0 0 0 0 0 0 0 0 0
Exit
0
~
~
0
5648
0
Exit
2
~
~
0
5693
0
Exit
3
~
~
0
5696
0
EndRoom

#ROOM
Vnum 5696
Name Master's square: Restringer~
Desc Restringer's area
~
Room_flags 67108864
Sector_type 0
X 0 0 0 0 0 0 0 0 0 0 0
Exit
0
~
~
0
5649
0
Exit
1
~
~
0
5695
0
Exit
2
~
~
0
5694
0
Exit
3
~
~
0
5688
0
EndRoom

#ROOM
Vnum 5697
Name ~
Desc ~
Room_flags 67108864
Sector_type 0
X 0 0 0 0 0 0 0 0 0 0 0
Exit
1
~
~
0
5689
0
Exit
2
~
~
0
5751
0
Exit
3
~
~
0
5698
0
EndRoom

#ROOM
Vnum 5698
Name ~
Desc ~
Room_flags 67108864
Sector_type 0
X 0 0 0 0 0 0 0 0 0 0 0
Exit
1
~
~
0
5697
0
Exit
3
~
~
0
5604
0
EndRoom

#ROOM
Vnum 5699
Name A small garden~
Desc ~
Room_flags 67108864
Sector_type 0
X 0 0 0 0 0 0 0 0 0 0 0
Exit
3
~
~
0
5603
0
EndRoom

#ROOM
Vnum 5700
Name ~
Desc ~
Room_flags 67108864
Sector_type 0
X 0 0 0 0 0 0 0 0 0 0 0
Exit
1
~
~
0
5688
0
EndRoom

#ROOM
Vnum 5701
Name the Bridgewater blacksmith~
Desc The blacksmith is off to the corner of the four-way street.  The
blacksmith's helper pounds away at a red hot armor plate, taking the dents
out of it.  Here is where one gets all your items in need of repair repaired
~
Room_flags 67108864
Sector_type 0
X 0 0 0 0 0 0 0 0 0 0 0
Exit
1
~
~
0
5702
0
Exit
2
~
~
0
5713
0
Exit
3
~
~
0
5631
0
EndRoom

#ROOM
Vnum 5702
Name The Bridgewater Weaponry~
Desc The weapon shop is mostly outdoors, a storeroom off to the side has other
weapons stored in it.  Three sturdy tables make up the shop, weapons of all
type lays on them, some leans up against the table.  A sign propped up on
some pieces of wood provide the prices to the weapons.  
~
Room_flags 67108864
Sector_type 1
X 0 0 0 0 0 0 0 0 0 0 0
Exit
0
~
~
0
5710
0
Exit
1
~
~
0
5703
0
Exit
2
~
~
0
5711
0
Exit
3
~
~
0
5701
0
EndRoom

#ROOM
Vnum 5703
Name Northwestern block~
Desc The northwestern area of Bridgewater 
~
Room_flags 67108864
Sector_type 0
X 0 0 0 0 0 0 0 0 0 0 0
Exit
0
~
~
0
5706
0
Exit
1
~
~
0
5704
0
Exit
2
~
~
0
5708
0
Exit
3
~
~
0
5702
0
EndRoom

#ROOM
Vnum 5704
Name Northwestern block~
Desc The northwestern area of Bridgewater 
~
Room_flags 67108864
Sector_type 0
X 0 0 0 0 0 0 0 0 0 0 0
Exit
0
~
~
0
5715
0
Exit
1
~
~
0
5705
0
Exit
3
~
~
0
5703
0
EndRoom

#ROOM
Vnum 5705
Name Northwestern block~
Desc The northwestern area of Bridgewater 
~
Room_flags 67108864
Sector_type 0
X 0 0 0 0 0 0 0 0 0 0 0
Exit
3
~
~
0
5704
0
EndRoom

#ROOM
Vnum 5706
Name Northwestern block~
Desc The northwestern area of Bridgewater 
~
Room_flags 67108864
Sector_type 0
X 0 0 0 0 0 0 0 0 0 0 0
Exit
0
~
~
0
5707
0
Exit
2
~
~
0
5703
0
EndRoom

#ROOM
Vnum 5707
Name Northwestern block~
Desc The northwestern area of Bridgewater 
~
Room_flags 67108864
Sector_type 0
X 0 0 0 0 0 0 0 0 0 0 0
Exit
0
~
~
0
5637
0
Exit
2
~
~
0
5706
0
EndRoom

#ROOM
Vnum 5708
Name Northwestern block~
Desc The northwestern area of Bridgewater 
~
Room_flags 67108864
Sector_type 0
X 0 0 0 0 0 0 0 0 0 0 0
Exit
0
~
~
0
5703
0
Exit
2
~
~
0
5709
0
Exit
3
~
~
0
5711
0
EndRoom

#ROOM
Vnum 5709
Name Northwestern block~
Desc The northwestern area of Bridgewater 
~
Room_flags 67108864
Sector_type 0
X 0 0 0 0 0 0 0 0 0 0 0
Exit
0
~
~
0
5708
0
Exit
2
~
~
0
5658
0
Exit
3
~
~
0
5712
0
EndRoom

#ROOM
Vnum 5710
Name The Bank~
Desc The bank The northwestern area of Bridgewater 
~
Room_flags 67108928
Sector_type 0
X 0 0 0 0 0 0 0 0 0 0 0
Exit
2
~
~
0
5702
0
EndRoom

#ROOM
Vnum 5711
Name Northwestern block~
Desc The northwestern area of Bridgewater 
~
Room_flags 67108864
Sector_type 0
X 0 0 0 0 0 0 0 0 0 0 0
Exit
0
~
~
0
5702
0
Exit
1
~
~
0
5708
0
Exit
2
~
~
0
5712
0
Exit
3
~
~
0
5713
0
EndRoom

#ROOM
Vnum 5712
Name Northwestern block~
Desc The northwestern area of Bridgewater 
~
Room_flags 67108864
Sector_type 0
X 0 0 0 0 0 0 0 0 0 0 0
Exit
0
~
~
0
5711
0
Exit
1
~
~
0
5709
0
Exit
2
~
~
0
5657
0
Exit
3
~
~
0
5714
0
EndRoom

#ROOM
Vnum 5713
Name Northwestern block~
Desc The northwestern area of Bridgewater 
~
Room_flags 67108864
Sector_type 0
X 0 0 0 0 0 0 0 0 0 0 0
Exit
0
~
~
0
5701
0
Exit
1
~
~
0
5711
0
Exit
2
~
~
0
5714
0
Exit
3
~
~
0
5630
0
EndRoom

#ROOM
Vnum 5714
Name Northwestern block~
Desc The northwestern area of Bridgewater 
~
Room_flags 67108864
Sector_type 0
X 0 0 0 0 0 0 0 0 0 0 0
Exit
0
~
~
0
5713
0
Exit
1
~
~
0
5712
0
Exit
2
~
~
0
5656
0
Exit
3
~
~
0
5653
0
EndRoom

#ROOM
Vnum 5715
Name Northwestern block~
Desc The northwestern area of Bridgewater 
~
Room_flags 67108864
Sector_type 0
X 0 0 0 0 0 0 0 0 0 0 0
Exit
2
~
~
0
5704
0
EndRoom

#ROOM
Vnum 5716
Name Southwestern block~
Desc The southwestern area of Bridgewater 
~
Room_flags 67108864
Sector_type 0
X 0 0 0 0 0 0 0 0 0 0 0
Exit
0
~
~
0
5657
0
Exit
1
~
~
0
5727
0
Exit
2
~
~
0
5717
0
Exit
3
~
~
0
5721
0
EndRoom

#ROOM
Vnum 5717
Name Southwestern block~
Desc The southwestern area of Bridgewater 
~
Room_flags 67108864
Sector_type 0
X 0 0 0 0 0 0 0 0 0 0 0
Exit
0
~
~
0
5716
0
Exit
1
~
~
0
5722
0
Exit
2
~
~
0
5718
0
Exit
3
~
~
0
5720
0
EndRoom

#ROOM
Vnum 5718
Name Southwestern block~
Desc The southwestern area of Bridgewater 
~
Room_flags 67108864
Sector_type 1
X 0 0 0 0 0 0 0 0 0 0 0
Exit
0
~
~
0
5717
0
Exit
1
~
~
0
5728
0
Exit
3
~
~
0
5719
0
EndRoom

#ROOM
Vnum 5719
Name Southwestern block~
Desc The southwestern area of Bridgewater 
~
Room_flags 67108864
Sector_type 0
X 0 0 0 0 0 0 0 0 0 0 0
Exit
0
~
~
0
5720
0
Exit
1
~
~
0
5718
0
Exit
3
~
~
0
5678
0
EndRoom

#ROOM
Vnum 5720
Name Southwestern block~
Desc The southwestern area of Bridgewater 
~
Room_flags 67108864
Sector_type 0
X 0 0 0 0 0 0 0 0 0 0 0
Exit
0
~
~
0
5721
0
Exit
1
~
~
0
5717
0
Exit
2
~
~
0
5719
0
Exit
3
~
~
0
5677
0
EndRoom

#ROOM
Vnum 5721
Name Southwestern block~
Desc The southwestern area of Bridgewater 
~
Room_flags 67108864
Sector_type 0
X 0 0 0 0 0 0 0 0 0 0 0
Exit
0
~
~
0
5656
0
Exit
1
~
~
0
5716
0
Exit
2
~
~
0
5720
0
Exit
3
~
~
0
5676
0
EndRoom

#ROOM
Vnum 5722
Name Southwestern block~
Desc The southwestern area of Bridgewater 
~
Room_flags 67108864
Sector_type 0
X 0 0 0 0 0 0 0 0 0 0 0
Exit
0
~
~
0
5727
0
Exit
1
~
~
0
5723
0
Exit
2
~
~
0
5728
0
Exit
3
~
~
0
5717
0
EndRoom

#ROOM
Vnum 5723
Name Southwestern block~
Desc The southwestern area of Bridgewater 
~
Room_flags 67108864
Sector_type 0
X 0 0 0 0 0 0 0 0 0 0 0
Exit
1
~
~
0
5724
0
Exit
2
~
~
0
5726
0
Exit
3
~
~
0
5722
0
Exit
4
~
~
0
5747
0
EndRoom

#ROOM
Vnum 5724
Name Southwestern block~
Desc The southwestern area of Bridgewater 
~
Room_flags 67108864
Sector_type 0
X 0 0 0 0 0 0 0 0 0 0 0
Exit
2
~
~
0
5725
0
Exit
3
~
~
0
5723
0
EndRoom

#ROOM
Vnum 5725
Name Southwestern block~
Desc The southwestern area of Bridgewater 
~
Room_flags 67108864
Sector_type 0
X 0 0 0 0 0 0 0 0 0 0 0
Exit
0
~
~
0
5724
0
Exit
3
~
~
0
5726
0
EndRoom

#ROOM
Vnum 5726
Name Southwestern block~
Desc The southwestern area of Bridgewater 
~
Room_flags 67108864
Sector_type 0
X 0 0 0 0 0 0 0 0 0 0 0
Exit
0
~
~
0
5723
0
Exit
1
~
~
0
5725
0
EndRoom

#ROOM
Vnum 5727
Name Southwestern block~
Desc The northwestern area of Bridgewater The southwestern area of Bridgewater 
~
Room_flags 67108864
Sector_type 0
X 0 0 0 0 0 0 0 0 0 0 0
Exit
0
~
~
0
5658
0
Exit
2
~
~
0
5722
0
Exit
3
~
~
0
5716
0
EndRoom

#ROOM
Vnum 5728
Name Southwestern block~
Desc The southwestern area of Bridgewater 
~
Room_flags 67108864
Sector_type 0
X 0 0 0 0 0 0 0 0 0 0 0
Exit
0
~
~
0
5722
0
Exit
2
~
~
0
5729
0
Exit
3
~
~
0
5718
0
EndRoom

#ROOM
Vnum 5729
Name Southwestern block~
Desc The southwestern area of Bridgewater 
~
Room_flags 67108864
Sector_type 0
X 0 0 0 0 0 0 0 0 0 0 0
Exit
0
~
~
0
5728
0
Exit
1
~
~
0
5732
0
Exit
2
~
~
0
5730
0
EndRoom

#ROOM
Vnum 5730
Name Southwestern block~
Desc The southwestern area of Bridgewater 
~
Room_flags 67108864
Sector_type 0
X 0 0 0 0 0 0 0 0 0 0 0
Exit
0
~
~
0
5729
0
Exit
1
~
~
0
5731
0
EndRoom

#ROOM
Vnum 5731
Name Southwestern block~
Desc The southwestern area of Bridgewater 
~
Room_flags 67108864
Sector_type 0
X 0 0 0 0 0 0 0 0 0 0 0
Exit
0
~
~
0
5732
0
Exit
3
~
~
0
5730
0
EndRoom

#ROOM
Vnum 5732
Name Southwestern block~
Desc The southwestern area of Bridgewater 
~
Room_flags 67108864
Sector_type 0
X 0 0 0 0 0 0 0 0 0 0 0
Exit
2
~
~
0
5731
0
Exit
3
~
~
0
5729
0
EndRoom

#ROOM
Vnum 5733
Name ~
Desc ~
Room_flags 67108864
Sector_type 0
X 0 0 0 0 0 0 0 0 0 0 0
Exit
2
~
~
0
5623
0
EndRoom

#ROOM
Vnum 5734
Name ~
Desc ~
Room_flags 67108864
Sector_type 0
X 0 0 0 0 0 0 0 0 0 0 0
Exit
0
~
~
0
5735
0
Exit
2
~
~
0
5624
0
EndRoom

#ROOM
Vnum 5735
Name ~
Desc ~
Room_flags 67108864
Sector_type 0
X 0 0 0 0 0 0 0 0 0 0 0
Exit
2
~
~
0
5734
0
EndRoom

#ROOM
Vnum 5736
Name ~
Desc ~
Room_flags 67108864
Sector_type 0
X 0 0 0 0 0 0 0 0 0 0 0
Exit
0
~
~
0
5624
0
Exit
1
~
~
0
5738
0
Exit
3
~
~
0
5737
0
EndRoom

#ROOM
Vnum 5737
Name The donation room~
Desc ~
Room_flags 67108864
Sector_type 0
X 0 0 0 0 0 0 0 0 0 0 0
Exit
1
~
~
0
5736
0
EndRoom

#ROOM
Vnum 5738
Name The post office~
Desc ~
Room_flags 67108864
Sector_type 0
X 0 0 0 0 0 0 0 0 0 0 0
Exit
3
~
~
0
5736
0
EndRoom

#ROOM
Vnum 5739
Name Northwestern block~
Desc The northwestern area of Bridgewater 
~
Room_flags 67108864
Sector_type 0
X 0 0 0 0 0 0 0 0 0 0 0
Exit
2
~
~
0
5659
0
EndRoom

#ROOM
Vnum 5740
Name Northwestern block~
Desc The northwestern area of Bridgewater 
~
Room_flags 67108864
Sector_type 0
X 0 0 0 0 0 0 0 0 0 0 0
Exit
2
~
~
0
5660
0
EndRoom

#ROOM
Vnum 5741
Name ~
Desc ~
Room_flags 67108864
Sector_type 0
X 0 0 0 0 0 0 0 0 0 0 0
Exit
0
~
~
0
5742
0
Exit
1
~
~
0
5620
0
Exit
2
~
~
0
5687
0
Exit
3
~
~
0
5743
0
EndRoom

#ROOM
Vnum 5742
Name ~
Desc ~
Room_flags 67108864
Sector_type 0
X 0 0 0 0 0 0 0 0 0 0 0
Exit
1
~
~
0
5615
0
Exit
2
~
~
0
5741
0
EndRoom

#ROOM
Vnum 5743
Name ~
Desc ~
Room_flags 67108864
Sector_type 0
X 0 0 0 0 0 0 0 0 0 0 0
Exit
1
~
~
0
5741
0
EndRoom

#ROOM
Vnum 5744
Name ~
Desc ~
Room_flags 67108864
Sector_type 0
X 0 0 0 0 0 0 0 0 0 0 0
Exit
1
~
~
0
5614
0
EndRoom

#ROOM
Vnum 5745
Name ~
Desc ~
Room_flags 67108864
Sector_type 0
X 0 0 0 0 0 0 0 0 0 0 0
Exit
3
~
~
0
5612
0
EndRoom

#ROOM
Vnum 5746
Name ~
Desc ~
Room_flags 67108864
Sector_type 0
X 0 0 0 0 0 0 0 0 0 0 0
Exit
1
~
~
0
5612
0
EndRoom

#ROOM
Vnum 5747
Name Southwestern block~
Desc The southwestern area of Bridgewater 
~
Room_flags 67108864
Sector_type 0
X 0 0 0 0 0 0 0 0 0 0 0
Exit
1
~
~
0
5748
0
Exit
2
~
~
0
5750
0
Exit
5
~
~
0
5723
0
EndRoom

#ROOM
Vnum 5748
Name Southwestern block~
Desc The southwestern area of Bridgewater 
~
Room_flags 67108864
Sector_type 0
X 0 0 0 0 0 0 0 0 0 0 0
Exit
2
~
~
0
5749
0
Exit
3
~
~
0
5747
0
EndRoom

#ROOM
Vnum 5749
Name Southwestern block~
Desc The southwestern area of Bridgewater 
~
Room_flags 67108864
Sector_type 0
X 0 0 0 0 0 0 0 0 0 0 0
Exit
0
~
~
0
5748
0
Exit
3
~
~
0
5750
0
EndRoom

#ROOM
Vnum 5750
Name Southwestern block~
Desc The southwestern area of Bridgewater 
~
Room_flags 67108864
Sector_type 0
X 0 0 0 0 0 0 0 0 0 0 0
Exit
0
~
~
0
5747
0
Exit
1
~
~
0
5749
0
EndRoom

#ROOM
Vnum 5751
Name The Quest Master~
Desc This little clearing is covered in green grass, with a few rocks resting
heavily on the ground.  Trees line the southern part of the clearing 
~
Room_flags 67108864
Sector_type 0
X 0 0 0 0 0 0 0 0 0 0 0
Exit
0
~
~
0
5697
0
EndRoom

#ROOM
Vnum 5752
Name Ressurection room~
Desc The souls of everyone that die pass through this area as balls of light,
those who are meant to come back to here spawn on a hard, white marble slab.
The room hums with the souls that pass though, the combined energies
audible.  To the south is where the bodies of the deceased lie along with
their possessions.  
~
Room_flags 67108864
Sector_type 0
X 0 0 0 0 0 0 0 0 0 0 0
Exit
2
~
~
0
5619
0
EndRoom

#ROOM
Vnum 5799
Name Khalandar's Cabin~
Desc The cabin is lit by like that comes from nowhere, but is everywhere.  A
large window provides a view out into a large, endless green field, spotted
with trees.  
~
Room_flags 1028
Sector_type 0
X 0 0 0 0 0 0 0 0 0 0 0
EndRoom

#END



#SPECIALS
M 5618 spec_cast_cleric
M 5689 spec_sage
M 5692 spec_summoner
M 5696 spec_restringer
M 5701 spec_blacksmith
M 5751 spec_questmaster
S



#RESETS
O 0 5610 0 5600
M 0 5608 1 5608 3
G 0 5601 0
E 0 5608 0 17
G 0 5609 0
M 0 5610 1 5610 3
G 0 5712 0
G 0 1901 0
G 0 1900 0
M 0 5602 1 5611 3
M 0 5618 1 5618 3
M 0 5603 1 5673 3
M 0 5689 1 5689 3
M 0 5691 1 5691 3
M 0 5692 1 5692 3
M 0 5693 1 5693 3
M 0 5695 1 5695 3
M 0 5696 1 5696 3
M 0 5701 1 5701 3
M 0 5702 1 5702 3
G 0 5708 0
G 0 1914 0
G 0 1900 0
G 0 1907 0
M 0 5751 1 5751 3
S



#SHOPS
5608 0 0 0 0 0 100 100 0 23
5610 0 0 0 0 0 100 100 0 23
5702 0 0 0 0 0 100 100 0 23
0



#MOBPROGS
#5600
say Help! Anyone!
emote exhales as his eyes glaze over, dieing before you.
~
#5603
if name $n == Khalandar
emote nods to Khalandar
say Hail sir Khalandar!
endif
~
#5608
~
#0

#OBJPROGS
#0

#ROOMPROGS
#0

#$