/*************************************************************************** * Original Diku Mud copyright (C) 1990, 1991 by Sebastian Hammer, * * Michael Seifert, Hans Henrik St{rfeldt, Tom Madsen, and Katja Nyboe. * * * * Merc Diku Mud improvments copyright (C) 1992, 1993 by Michael * * Chastain, Michael Quan, and Mitchell Tse. * * * * In order to use any part of this Merc Diku Mud, you must comply with * * both the original Diku license in 'license.doc' as well the Merc * * license in 'license.txt'. In particular, you may not remove either of * * these copyright notices. * * * * Thanks to abaddon for proof-reading our comm.c and pointing out bugs. * * Any remaining bugs are, of course, our work, not his. :) * * * * Much time and thought has gone into this software and you are * * benefitting. We hope that you share your changes too. What goes * * around, comes around. * ***************************************************************************/ /*************************************************************************** * ROM 2.4 is copyright 1993-1998 Russ Taylor * * ROM has been brought to you by the ROM consortium * * Russ Taylor (rtaylor@hypercube.org) * * Gabrielle Taylor (gtaylor@hypercube.org) * * Brian Moore (zump@rom.org) * * By using this code, you have agreed to follow the terms of the * * ROM license, in the file Rom24/doc/rom.license * ***************************************************************************/ /* * This file contains all of the OS-dependent stuff: * startup, signals, BSD sockets for tcp/ip, i/o, timing. * * The data flow for input is: * Game_loop ---> Read_from_descriptor ---> Read * Game_loop ---> Read_from_buffer * * The data flow for output is: * Game_loop ---> Process_Output ---> Write_to_descriptor -> Write * * The OS-dependent functions are Read_from_descriptor and Write_to_descriptor. * -- Furey 26 Jan 1993 */ #if defined(macintosh) #include <types.h> #else #include <sys/types.h> #include <sys/time.h> #endif #include <ctype.h> #include <errno.h> #include <stdio.h> #include <string.h> #include <stdlib.h> #include <time.h> #include <stdarg.h> #include <unistd.h> #include <stdarg.h> #include "include.h" /* * malloc debugging stuff. */ #if defined(sun) #undef MALLOC_DEBUG #endif #if defined(MALLOC_DEBUG) #include <malloc.h> extern int MALLOC_debug args( ( int ) ); extern int MALLOC_verify args( ( void ) ); #endif /* * Signal handling. * Apollo has a problem with __attribute(atomic) in signal.h, * I dance around it. */ #if defined(apollo) #define __attribute(x) #endif #if defined(unix) #include <signal.h> #endif #if defined(apollo) #undef __attribute #endif /* * Socket and TCP/IP stuff. */ #if defined(macintosh) || defined(MSDOS) const char echo_off_str [] = { '\0' }; const char echo_on_str [] = { '\0' }; const char go_ahead_str [] = { '\0' }; #endif #if defined(unix) #include <fcntl.h> #include <netdb.h> #include <netinet/in.h> #include <sys/socket.h> #include "telnet.h" #define TELOPT_MSP 90 // Mud Sound Protocol #define TELOPT_MXP 91 const char echo_off_str [] = { IAC, WILL, TELOPT_ECHO, '\0' }; const char echo_on_str [] = { IAC, WONT, TELOPT_ECHO, '\0' }; const char go_ahead_str [] = { IAC, GA, '\0' }; const char mxp_will [] = { IAC, WILL, TELOPT_MXP, '\0' }; // Challenge const char mxp_do [] = { IAC, DO, TELOPT_MXP, '\0' }; // Granted const char mxp_dont [] = { IAC, DONT, TELOPT_MXP, '\0' }; // Denied const char msp_will [] = { IAC, WILL, TELOPT_MSP, '\0' }; // Challenge const char msp_do [] = { IAC, DO, TELOPT_MSP, '\0' }; // Granted const char msp_dont [] = { IAC, DONT, TELOPT_MSP, '\0' }; // Denied /* MCCP */ const char compress_will [] = { IAC, WILL, TELOPT_COMPRESS2, '\0' }; const char compress_do [] = { IAC, DO, TELOPT_COMPRESS2, '\0' }; const char compress_dont [] = { IAC, DONT, TELOPT_COMPRESS2, '\0' }; #endif /* * OS-dependent declarations. */ #if defined(_AIX) #include <sys/select.h> int accept args( ( int s, struct sockaddr *addr, int *addrlen ) ); int bind args( ( int s, struct sockaddr *name, int namelen ) ); void bzero args( ( char *b, int length ) ); int getpeername args( ( int s, struct sockaddr *name, int *namelen ) ); int getsockname args( ( int s, struct sockaddr *name, int *namelen ) ); int gettimeofday args( ( struct timeval *tp, struct timezone *tzp ) ); int listen args( ( int s, int backlog ) ); int setsockopt args( ( int s, int level, int optname, void *optval, int optlen ) ); int socket args( ( int domain, int type, int protocol ) ); #endif #if defined(apollo) #include <unistd.h> void bzero args( ( char *b, int length ) ); #endif #if defined(__hpux) int accept args( ( int s, void *addr, int *addrlen ) ); int bind args( ( int s, const void *addr, int addrlen ) ); void bzero args( ( char *b, int length ) ); int getpeername args( ( int s, void *addr, int *addrlen ) ); int getsockname args( ( int s, void *name, int *addrlen ) ); int gettimeofday args( ( struct timeval *tp, struct timezone *tzp ) ); int listen args( ( int s, int backlog ) ); int setsockopt args( ( int s, int level, int optname, const void *optval, int optlen ) ); int socket args( ( int domain, int type, int protocol ) ); #endif #if defined(interactive) #include <net/errno.h> #include <sys/fnctl.h> #endif #if defined(linux) /* Linux shouldn't need these. If you have a problem compiling, try uncommenting these functions. */ /* int accept args( ( int s, struct sockaddr *addr, int *addrlen ) ); int bind args( ( int s, struct sockaddr *name, int namelen ) ); int getpeername args( ( int s, struct sockaddr *name, int *namelen ) ); int getsockname args( ( int s, struct sockaddr *name, int *namelen ) ); int listen args( ( int s, int backlog ) ); */ int close args( ( int fd ) ); int gettimeofday args( ( struct timeval *tp, struct timezone *tzp ) ); /*int read args( ( int fd, char *buf, int nbyte ) ); */ int select args( ( int width, fd_set *readfds, fd_set *writefds, fd_set *exceptfds, struct timeval *timeout ) ); int socket args( ( int domain, int type, int protocol ) ); /*int write args( ( int fd, char *buf, int nbyte ) ); */ #endif #if defined(macintosh) #include <console.h> #include <fcntl.h> #include <unix.h> struct timeval { time_t tv_sec; time_t tv_usec; }; #if !defined(isascii) #define isascii(c) ( (c) < 0200 ) #endif static long theKeys [4]; int gettimeofday args( ( struct timeval *tp, void *tzp ) ); #endif #if defined(MIPS_OS) extern int errno; #endif #if defined(MSDOS) int gettimeofday args( ( struct timeval *tp, void *tzp ) ); int kbhit args( ( void ) ); #endif #if defined(NeXT) int close args( ( int fd ) ); int fcntl args( ( int fd, int cmd, int arg ) ); #if !defined(htons) u_short htons args( ( u_short hostshort ) ); #endif #if !defined(ntohl) u_long ntohl args( ( u_long hostlong ) ); #endif int read args( ( int fd, char *buf, int nbyte ) ); int select args( ( int width, fd_set *readfds, fd_set *writefds, fd_set *exceptfds, struct timeval *timeout ) ); int write args( ( int fd, char *buf, int nbyte ) ); #endif #if defined(sequent) int accept args( ( int s, struct sockaddr *addr, int *addrlen ) ); int bind args( ( int s, struct sockaddr *name, int namelen ) ); int close args( ( int fd ) ); int fcntl args( ( int fd, int cmd, int arg ) ); int getpeername args( ( int s, struct sockaddr *name, int *namelen ) ); int getsockname args( ( int s, struct sockaddr *name, int *namelen ) ); int gettimeofday args( ( struct timeval *tp, struct timezone *tzp ) ); #if !defined(htons) u_short htons args( ( u_short hostshort ) ); #endif int listen args( ( int s, int backlog ) ); #if !defined(ntohl) u_long ntohl args( ( u_long hostlong ) ); #endif int read args( ( int fd, char *buf, int nbyte ) ); int select args( ( int width, fd_set *readfds, fd_set *writefds, fd_set *exceptfds, struct timeval *timeout ) ); int setsockopt args( ( int s, int level, int optname, caddr_t optval, int optlen ) ); int socket args( ( int domain, int type, int protocol ) ); int write args( ( int fd, char *buf, int nbyte ) ); #endif /* This includes Solaris Sys V as well */ #if defined(sun) int accept args( ( int s, struct sockaddr *addr, int *addrlen ) ); int bind args( ( int s, struct sockaddr *name, int namelen ) ); void bzero args( ( char *b, int length ) ); int close args( ( int fd ) ); int getpeername args( ( int s, struct sockaddr *name, int *namelen ) ); int getsockname args( ( int s, struct sockaddr *name, int *namelen ) ); int listen args( ( int s, int backlog ) ); int read args( ( int fd, char *buf, int nbyte ) ); int select args( ( int width, fd_set *readfds, fd_set *writefds, fd_set *exceptfds, struct timeval *timeout ) ); #if !defined(__SVR4) int gettimeofday args( ( struct timeval *tp, struct timezone *tzp ) ); #if defined(SYSV) int setsockopt args( ( int s, int level, int optname, const char *optval, int optlen ) ); #else int setsockopt args( ( int s, int level, int optname, void *optval, int optlen ) ); #endif #endif int socket args( ( int domain, int type, int protocol ) ); int write args( ( int fd, char *buf, int nbyte ) ); #endif #if defined(ultrix) int accept args( ( int s, struct sockaddr *addr, int *addrlen ) ); int bind args( ( int s, struct sockaddr *name, int namelen ) ); void bzero args( ( char *b, int length ) ); int close args( ( int fd ) ); int getpeername args( ( int s, struct sockaddr *name, int *namelen ) ); int getsockname args( ( int s, struct sockaddr *name, int *namelen ) ); int gettimeofday args( ( struct timeval *tp, struct timezone *tzp ) ); int listen args( ( int s, int backlog ) ); int read args( ( int fd, char *buf, int nbyte ) ); int select args( ( int width, fd_set *readfds, fd_set *writefds, fd_set *exceptfds, struct timeval *timeout ) ); int setsockopt args( ( int s, int level, int optname, void *optval, int optlen ) ); int socket args( ( int domain, int type, int protocol ) ); int write args( ( int fd, char *buf, int nbyte ) ); #endif /* * Global variables. */ DESCRIPTOR_DATA * descriptor_list; /* All open descriptors */ DESCRIPTOR_DATA * d_next; /* Next descriptor in loop */ FILE * fpReserve; /* Reserved file handle */ bool god; /* All new chars are gods! */ bool merc_down; /* Shutdown */ bool wizlock; /* Game is wizlocked */ bool newlock; /* Game is newlocked */ char str_boot_time[MAX_INPUT_LENGTH]; int first_boot_time; int last_crash_time; time_t current_time; /* time of this pulse */ bool MOBtrigger = TRUE; /* * OS-dependent local functions. */ #if defined(macintosh) || defined(MSDOS) void game_loop_mac_msdos args( ( void ) ); bool read_from_descriptor args( ( DESCRIPTOR_DATA *d ) ); bool write_to_descriptor args( ( int desc, char *txt, int length ) ); #endif #if defined(unix) void game_loop_unix args( ( int control ) ); int init_socket args( ( int port ) ); void init_descriptor args( ( int control ) ); bool read_from_descriptor args( ( DESCRIPTOR_DATA *d ) ); #ifdef MCCP_ENABLED bool write_to_descriptor args( ( DESCRIPTOR_DATA *d, char *txt, int length ) ); bool write_to_descriptor_2 args( ( int desc, char *txt, int length ) ); #else bool write_to_descriptor args( ( int desc, char *txt, int length ) ); #endif #endif /* * Other local functions (OS-independent). */ bool check_parse_name args( ( char *name ) ); bool check_reconnect args( ( DESCRIPTOR_DATA *d, char *name, bool fConn ) ); bool check_playing args( ( DESCRIPTOR_DATA *d, char *name ) ); int main args( ( int argc, char **argv ) ); void nanny args( ( DESCRIPTOR_DATA *d, char *argument ) ); bool process_output args( ( DESCRIPTOR_DATA *d, bool fPrompt ) ); void read_from_buffer args( ( DESCRIPTOR_DATA *d ) ); void stop_idling args( ( CHAR_DATA *ch ) ); void bust_a_prompt args( ( CHAR_DATA *ch ) ); void init_signals args( ( void ) ); void do_auto_shutdown args( ( void ) ); void load_copyover_obj args( (void) ); void mxp_in args( ( DESCRIPTOR_DATA *d, char *argument ) ); /* Needs to be global because of do_copyover */ int port, control; int main( int argc, char **argv ) { struct timeval now_time; bool fCopyOver = FALSE; /* * Memory debugging if needed. */ #if defined(MALLOC_DEBUG) MALLOC_debug( 2 ); #endif /* * Init time. */ gettimeofday( &now_time, NULL ); current_time = (time_t) now_time.tv_sec; strcpy( str_boot_time, ctime( ¤t_time ) ); if(!file_exists(BOOT_FILE) ) first_boot_time = current_time; else { FILE *fp = file_open(BOOT_FILE, "r" ); first_boot_time = fread_number(fp); file_close(fp); unlink(BOOT_FILE); } /* * Macintosh console initialization. */ #if defined(macintosh) console_options.nrows = 31; cshow( stdout ); csetmode( C_RAW, stdin ); cecho2file( "log file", 1, stderr ); #endif /* * Reserve one channel for our use. */ if ( ( fpReserve = fopen( NULL_FILE, "r" ) ) == NULL ) { perror( NULL_FILE ); exit( 1 ); } /* * Get the port number. */ port = 4000; if ( argc > 1 ) { if ( !is_number( argv[1] ) ) { fprintf( stderr, "Usage: %s [port #]\n", argv[0] ); exit( 1 ); } else if ( ( port = atoi( argv[1] ) ) <= 1024 ) { fprintf( stderr, "Port number must be above 1024.\n" ); exit( 1 ); } /* Are we recovering from a copyover? */ if (argv[2] && argv[2][0]) { fCopyOver = TRUE; control = atoi(argv[3]); } else fCopyOver = FALSE; } /* * Run the game. */ #if defined(macintosh) || defined(MSDOS) boot_db(); log_string( "Merc is ready to rock." ); game_loop_mac_msdos( ); #endif #if defined(unix) if (!fCopyOver) control = init_socket( port ); boot_db(); sprintf( log_buf, "Shadow is ready to rock on port %d.", port ); log_string( log_buf ); if (fCopyOver) copyover_recover(); game_loop_unix( control ); close (control); #endif /* * That's all, folks. */ log_string( "Normal termination of game." ); exit( 0 ); return 0; } #if defined(unix) int init_socket( int port ) { static struct sockaddr_in sa_zero; struct sockaddr_in sa; int x = 1; int fd; if ( ( fd = socket( AF_INET, SOCK_STREAM, 0 ) ) < 0 ) { perror( "Init_socket: socket" ); exit( 1 ); } if ( setsockopt( fd, SOL_SOCKET, SO_REUSEADDR, (char *) &x, sizeof(x) ) < 0 ) { perror( "Init_socket: SO_REUSEADDR" ); close(fd); exit( 1 ); } #if defined(SO_DONTLINGER) && !defined(SYSV) { struct linger ld; ld.l_onoff = 1; ld.l_linger = 1000; if ( setsockopt( fd, SOL_SOCKET, SO_DONTLINGER, (char *) &ld, sizeof(ld) ) < 0 ) { perror( "Init_socket: SO_DONTLINGER" ); close(fd); exit( 1 ); } } #endif sa = sa_zero; sa.sin_family = AF_INET; sa.sin_port = htons( port ); if ( bind( fd, (struct sockaddr *) &sa, sizeof(sa) ) < 0 ) { perror("Init socket: bind" ); close(fd); exit(1); } if ( listen( fd, 3 ) < 0 ) { perror("Init socket: listen"); close(fd); exit(1); } return fd; } #endif #if defined(macintosh) || defined(MSDOS) void game_loop_mac_msdos( void ) { struct timeval last_time; struct timeval now_time; static DESCRIPTOR_DATA dcon; gettimeofday( &last_time, NULL ); current_time = (time_t) last_time.tv_sec; /* * New_descriptor analogue. */ dcon.descriptor = 0; dcon.connected = CON_GET_NAME; dcon.host = str_dup( "localhost" ); dcon.outsize = 2000; dcon.outbuf = (char *)alloc_mem( dcon.outsize ); dcon.next = descriptor_list; dcon.showstr_head = NULL; dcon.showstr_point = NULL; dcon.pEdit = NULL; /* OLC */ dcon.pString = NULL; /* OLC */ dcon.editor = 0; /* OLC */ descriptor_list = &dcon; /* * Send the greeting. */ { extern char * help_greetinga; extern char * help_greetingb; extern char * help_greetingc; extern char * help_greetingd; extern char * help_greetinge; switch (number_range(0,4)) { default: if ( help_greetinga[0] == '.' ) send_to_desc( help_greetinga+1, &dcon ); else send_to_desc( help_greetinga, &dcon ); break; case 0: if ( help_greetinga[0] == '.' ) send_to_desc( help_greetinga+1, &dcon ); else send_to_desc( help_greetinga, &dcon ); break; case 1: if ( help_greetingb[0] == '.' ) send_to_desc( help_greetingb+1, &dcon ); else send_to_desc( help_greetingb, &dcon ); break; case 2: if ( help_greetingc[0] == '.' ) send_to_desc( help_greetingc+1, &dcon ); else send_to_desc( help_greetingc, &dcon ); break; case 3: if ( help_greetingd[0] == '.' ) send_to_desc( help_greetingd+1, &dcon ); else send_to_desc( help_greetingd, &dcon ); break; case 4: if ( help_greetinge[0] == '.' ) send_to_desc( help_greetinge+1, &dcon ); else send_to_desc( help_greetinge, &dcon ); break; } } /* Main loop */ while ( !merc_down ) { DESCRIPTOR_DATA *d; /* * Process input. */ for ( d = descriptor_list; d != NULL; d = d_next ) { d_next = d->next; d->fcommand = FALSE; #if defined(MSDOS) if ( kbhit( ) ) #endif { if ( d->character != NULL ) d->character->timer = 0; if ( !read_from_descriptor( d ) ) { if ( d->character != NULL && d->connected == CON_PLAYING) save_char_obj( d->character ); d->outtop = 0; close_socket( d ); continue; } } if (d->character != NULL && d->character->daze > 0) --d->character->daze; if ( d->character != NULL && d->character->wait > 0 ) { --d->character->wait; continue; } read_from_buffer( d ); if ( d->incomm[0] != '\0' ) { d->fcommand = TRUE; stop_idling( d->character ); /* OLC */ if ( d->showstr_point ) show_string( d, d->incomm ); else if ( d->pString ) string_add( d->character, d->incomm ); else switch ( d->connected ) { case CON_PLAYING: if ( !run_olc_editor( d ) ) substitute_alias( d, d->incomm ); break; default: nanny( d, d->incomm ); break; } d->incomm[0] = '\0'; } } /* * Autonomous game motion. */ update_handler( ); /* * Output. */ for ( d = descriptor_list; d != NULL; d = d_next ) { d_next = d->next; if ( ( d->fcommand || d->outtop > 0 ) ) { if ( !process_output( d, TRUE ) ) { if ( d->character != NULL && d->connected == CON_PLAYING) save_char_obj( d->character ); d->outtop = 0; close_socket( d ); } } } /* * Synchronize to a clock. * Busy wait (blargh). */ now_time = last_time; for ( ; ; ) { int delta; #if defined(MSDOS) if ( kbhit( ) ) #endif { if ( dcon.character != NULL ) dcon.character->timer = 0; if ( !read_from_descriptor( &dcon ) ) { if ( dcon.character != NULL && d->connected == CON_PLAYING) save_char_obj( d->character ); dcon.outtop = 0; close_socket( &dcon ); } #if defined(MSDOS) break; #endif } gettimeofday( &now_time, NULL ); delta = ( now_time.tv_sec - last_time.tv_sec ) * 1000 * 1000 + ( now_time.tv_usec - last_time.tv_usec ); if ( delta >= 1000000 / PULSE_PER_SECOND ) break; } last_time = now_time; current_time = (time_t) last_time.tv_sec; } return; } #endif #if defined(unix) void game_loop_unix( int control ) { static struct timeval null_time; struct timeval last_time; signal( SIGPIPE, SIG_IGN ); gettimeofday( &last_time, NULL ); current_time = (time_t) last_time.tv_sec; if ( isignal ) init_signals(); /* Main loop */ while ( !merc_down ) { fd_set in_set; fd_set out_set; fd_set exc_set; DESCRIPTOR_DATA *d; int maxdesc; #if defined(MALLOC_DEBUG) if ( MALLOC_verify( ) != 1 ) abort( ); #endif /* * Poll all active descriptors. */ FD_ZERO( &in_set ); FD_ZERO( &out_set ); FD_ZERO( &exc_set ); FD_SET( control, &in_set ); maxdesc = control; for ( d = descriptor_list; d; d = d->next ) { maxdesc = UMAX( maxdesc, d->descriptor ); FD_SET( d->descriptor, &in_set ); FD_SET( d->descriptor, &out_set ); FD_SET( d->descriptor, &exc_set ); } if ( select( maxdesc+1, &in_set, &out_set, &exc_set, &null_time ) < 0 ) { perror( "Game_loop: select: poll" ); exit( 1 ); } /* * New connection? */ if ( FD_ISSET( control, &in_set ) ) init_descriptor( control ); /* * Kick out the freaky folks. */ for ( d = descriptor_list; d != NULL; d = d_next ) { d_next = d->next; if ( FD_ISSET( d->descriptor, &exc_set ) ) { FD_CLR( d->descriptor, &in_set ); FD_CLR( d->descriptor, &out_set ); if ( d->character && d->connected == CON_PLAYING) save_char_obj( d->character ); d->outtop = 0; close_socket( d ); } } /* * Process input. */ for ( d = descriptor_list; d != NULL; d = d_next ) { d_next = d->next; d->fcommand = FALSE; if ( FD_ISSET( d->descriptor, &in_set ) ) { if ( d->character != NULL ) d->character->timer = 0; if ( !read_from_descriptor( d ) ) { FD_CLR( d->descriptor, &out_set ); if ( d->character != NULL && d->connected == CON_PLAYING) save_char_obj( d->character ); d->outtop = 0; close_socket( d ); continue; } } if (d->character != NULL && d->character->daze > 0) --d->character->daze; if ( d->character != NULL && d->character->wait > 0 ) { --d->character->wait; continue; } read_from_buffer( d ); if ( d->incomm[0] != '\0' ) { d->fcommand = TRUE; stop_idling( d->character ); if ( d->incomm[0] == '[' ) { d->fcommand = FALSE; mxp_in( d, d->incomm ); } /* OLC */ else if ( d->showstr_point ) show_string( d, d->incomm ); else if ( d->pString ) string_add( d->character, d->incomm ); else switch ( d->connected ) { case CON_PLAYING: if ( !run_olc_editor( d ) ) substitute_alias( d, d->incomm ); break; default: nanny( d, d->incomm ); break; } d->incomm[0] = '\0'; } } /* * Autonomous game motion. */ update_handler( ); /* * Output. */ for ( d = descriptor_list; d != NULL; d = d_next ) { d_next = d->next; #ifdef MCCP_ENABLED if ( ( d->fcommand || d->outtop > 0 || d->out_compress ) #else if ( ( d->fcommand || d->outtop > 0 ) #endif && FD_ISSET(d->descriptor, &out_set) ) { #ifdef MCCP_ENABLED bool ok = TRUE; if ( d->fcommand || d->outtop > 0 ) ok = process_output( d, TRUE ); if (ok && d->out_compress) ok = processCompressed(d); if (!ok) #else if ( !process_output( d, TRUE ) ) #endif { if ( d->character != NULL && d->connected == CON_PLAYING) save_char_obj( d->character ); d->outtop = 0; close_socket( d ); } } } /* * Synchronize to a clock. * Sleep( last_time + 1/PULSE_PER_SECOND - now ). * Careful here of signed versus unsigned arithmetic. */ { struct timeval now_time; long secDelta; long usecDelta; gettimeofday( &now_time, NULL ); usecDelta = ((int) last_time.tv_usec) - ((int) now_time.tv_usec) + 1000000 / PULSE_PER_SECOND; secDelta = ((int) last_time.tv_sec ) - ((int) now_time.tv_sec ); while ( usecDelta < 0 ) { usecDelta += 1000000; secDelta -= 1; } while ( usecDelta >= 1000000 ) { usecDelta -= 1000000; secDelta += 1; } if ( secDelta > 0 || ( secDelta == 0 && usecDelta > 0 ) ) { struct timeval stall_time; stall_time.tv_usec = usecDelta; stall_time.tv_sec = secDelta; if ( select( 0, NULL, NULL, NULL, &stall_time ) < 0 ) { perror( "Game_loop: select: stall" ); exit( 1 ); } } } gettimeofday( &last_time, NULL ); current_time = (time_t) last_time.tv_sec; } return; } #endif #if defined(unix) void init_descriptor( int control ) { char buf[MAX_STRING_LENGTH]; DESCRIPTOR_DATA *dnew; struct sockaddr_in sock; struct hostent *from; int desc; socklen_t size; size = sizeof(sock); getsockname( control, (struct sockaddr *) &sock, &size ); if ( ( desc = accept( control, (struct sockaddr *) &sock, &size) ) < 0 ) { perror( "New_descriptor: accept" ); return; } #if !defined(FNDELAY) #define FNDELAY O_NDELAY #endif if ( fcntl( desc, F_SETFL, FNDELAY ) == -1 ) { perror( "New_descriptor: fcntl: FNDELAY" ); return; } /* * Cons a new descriptor. */ dnew = new_descriptor(); /* new_descriptor now also allocates things */ dnew->descriptor = desc; dnew->pEdit = NULL; /* OLC */ dnew->pString = NULL; /* OLC */ dnew->editor = 0; /* OLC */ size = sizeof(sock); if ( getpeername( desc, (struct sockaddr *) &sock, &size ) < 0 ) { perror( "New_descriptor: getpeername" ); dnew->host = str_dup( "(unknown)" ); } else { /* * Would be nice to use inet_ntoa here but it takes a struct arg, * which ain't very compatible between gcc and system libraries. */ int addr; addr = ntohl( sock.sin_addr.s_addr ); sprintf( buf, "%d.%d.%d.%d", ( addr >> 24 ) & 0xFF, ( addr >> 16 ) & 0xFF, ( addr >> 8 ) & 0xFF, ( addr ) & 0xFF ); sprintf( log_buf, "Sock.sinaddr: %s", buf ); log_string( log_buf ); from = gethostbyaddr( (char *) &sock.sin_addr, sizeof(sock.sin_addr), AF_INET ); dnew->host = str_dup( from ? from->h_name : buf ); } /* * Swiftest: I added the following to ban sites. I don't * endorse banning of sites, but Copper has few descriptors now * and some people from certain sites keep abusing access by * using automated 'autodialers' and leaving connections hanging. * * Furey: added suffix check by request of Nickel of HiddenWorlds. */ if ( check_ban(dnew->host,BAN_ALL)) { #ifdef MCCP_ENABLED write_to_descriptor_2( desc, "Only immortals are allowed on at this time.\n\r", 0 ); #else write_to_descriptor( desc, "Only immortals are allowed on at this time.\n\r", 0 ); #endif close( desc ); free_descriptor(dnew); return; } /* * Init descriptor data. */ dnew->next = descriptor_list; descriptor_list = dnew; #ifdef MCCP_ENABLED write_to_buffer(dnew, compress_will, 0); #endif // nozlib write_to_buffer( dnew, mxp_will, 0 ); /* * Send the greeting. */ { extern char * help_greetinga; extern char * help_greetingb; extern char * help_greetingc; extern char * help_greetingd; extern char * help_greetinge; switch (number_range(0,4)) { default: if ( help_greetinga[0] == '.' ) send_to_desc( help_greetinga+1, dnew ); else send_to_desc( help_greetinga, dnew ); break; case 0: if ( help_greetinga[0] == '.' ) send_to_desc( help_greetinga+1, dnew ); else send_to_desc( help_greetinga, dnew ); break; case 1: if ( help_greetingb[0] == '.' ) send_to_desc( help_greetingb+1, dnew ); else send_to_desc( help_greetingb, dnew ); break; case 2: if ( help_greetingc[0] == '.' ) send_to_desc( help_greetingc+1, dnew ); else send_to_desc( help_greetingc, dnew ); break; case 3: if ( help_greetingd[0] == '.' ) send_to_desc( help_greetingd+1, dnew ); else send_to_desc( help_greetingd, dnew ); break; case 4: if ( help_greetinge[0] == '.' ) send_to_desc( help_greetinge+1, dnew ); else send_to_desc( help_greetinge, dnew ); break; } /*extern char * help_greeting; if ( help_greeting[0] == '.' ) send_to_desc( help_greeting+1, dnew ); else send_to_desc( help_greeting , dnew ); */ } return; } #endif void close_socket( DESCRIPTOR_DATA *dclose ) { CHAR_DATA *ch; if ( dclose->outtop > 0 ) process_output( dclose, FALSE ); if ( dclose->snoop_by != NULL ) { write_to_buffer( dclose->snoop_by, "Your victim has left the game.\n\r", 0 ); } { DESCRIPTOR_DATA *d; for ( d = descriptor_list; d != NULL; d = d->next ) { if ( d->snoop_by == dclose ) d->snoop_by = NULL; } } if ( ( ch = dclose->character ) != NULL ) { sprintf( log_buf, "Closing link to %s.", ch->name ); log_string( log_buf ); /* cut down on wiznet spam when rebooting */ if ((dclose->connected == CON_PLAYING && !merc_down) ||((dclose->connected >= CON_NOTE_TO) && (dclose->connected <= CON_NOTE_FINISH))) { if ( ch->fquit == 0 ) { act( "$n has lost $s link.", ch, NULL, NULL, TO_ROOM ); wiznet("Net death has claimed $N.",ch,NULL,WIZ_LINKS,0,0); } extract_war ( ch ); ch->desc = NULL; } else { free_char(dclose->original ? dclose->original : dclose->character ); } } if ( d_next == dclose ) d_next = d_next->next; if ( dclose == descriptor_list ) { descriptor_list = descriptor_list->next; } else { DESCRIPTOR_DATA *d; for ( d = descriptor_list; d && d->next != dclose; d = d->next ) ; if ( d != NULL ) d->next = dclose->next; else bug( "Close_socket: dclose not found.", 0 ); } #ifdef MCCP_ENABLED if (dclose->out_compress) { deflateEnd(dclose->out_compress); free_mem(dclose->out_compress_buf, COMPRESS_BUF_SIZE); free_mem( dclose->out_compress, sizeof( z_stream ) ); if (!compressEnd(dclose)) write_to_descriptor( dclose, "Failed to stop compression.\n\r", 0 ); } #endif close( dclose->descriptor ); free_descriptor(dclose); #if defined(MSDOS) || defined(macintosh) exit(1); #endif return; } bool read_from_descriptor( DESCRIPTOR_DATA *d ) { size_t iStart; /* Hold horses if pending command already. */ if ( d->incomm[0] != '\0' ) return TRUE; /* Check for overflow. */ iStart = strlen(d->inbuf); if ( iStart >= sizeof(d->inbuf) - 10 ) { sprintf( log_buf, "%s input overflow!", d->host ); log_string( log_buf ); #ifdef MCCP_ENABLED write_to_descriptor( d, "\n\r*** PUT A LID ON IT!!! ***\n\r", 0 ); #else write_to_descriptor( d->descriptor, "\n\r*** PUT A LID ON IT!!! ***\n\r", 0 ); #endif return FALSE; } /* Snarf input. */ #if defined(macintosh) for ( ; ; ) { int c; c = getc( stdin ); if ( c == '\0' || c == EOF ) break; putc( c, stdout ); if ( c == '\r' ) putc( '\n', stdout ); d->inbuf[iStart++] = c; if ( iStart > sizeof(d->inbuf) - 10 ) break; } #endif #if defined(MSDOS) || defined(unix) for ( ; ; ) { int nRead; nRead = read( d->descriptor, d->inbuf + iStart, sizeof(d->inbuf) - 10 - iStart ); if ( nRead > 0 ) { iStart += nRead; if ( d->inbuf[iStart-1] == '\n' || d->inbuf[iStart-1] == '\r' ) break; } else if ( nRead == 0 ) { log_string( "EOF encountered on read." ); return FALSE; } else if ( errno == EWOULDBLOCK ) break; else { perror( "Read_from_descriptor" ); return FALSE; } } #endif d->inbuf[iStart] = '\0'; return TRUE; } /* * Transfer one line from input buffer to input line. */ void read_from_buffer( DESCRIPTOR_DATA *d ) { int i, j, k; /* * Hold horses if pending command already. */ if ( d->incomm[0] != '\0' ) return; /* * Look for at least one new line. */ for ( i = 0; d->inbuf[i] != '\n' && d->inbuf[i] != '\r'; i++ ) { if ( d->inbuf[i] == '\0' ) return; } /* * Canonical input processing. */ for ( i = 0, k = 0; d->inbuf[i] != '\n' && d->inbuf[i] != '\r'; i++ ) { if ( k >= MAX_INPUT_LENGTH - 2 ) { #ifdef MCCP_ENABLED write_to_descriptor( d, "Line too long.\n\r", 0 ); #else write_to_descriptor( d->descriptor, "Line too long.\n\r", 0 ); #endif /* skip the rest of the line */ for ( ; d->inbuf[i] != '\0'; i++ ) { if ( d->inbuf[i] == '\n' || d->inbuf[i] == '\r' ) break; } d->inbuf[i] = '\n'; d->inbuf[i+1] = '\0'; break; } if ( d->inbuf[i] == '\b' && k > 0 ) --k; else if ( isascii(d->inbuf[i]) && isprint(d->inbuf[i]) ) d->incomm[k++] = d->inbuf[i]; else if ( d->inbuf[i] == '[' && i == 0 ) // Allow ESC through d->incomm[k++] = d->inbuf[i]; else if (d->inbuf[i] == (signed char)IAC) { #ifdef MCCP_ENABLED if (!memcmp(&d->inbuf[i], compress_do, strlen(compress_do))) { i += strlen(compress_do) - 1; compressStart(d); } else if (!memcmp(&d->inbuf[i], compress_dont, strlen(compress_dont))) { i += strlen(compress_dont) - 1; compressEnd(d); } #endif else if (!memcmp(&d->inbuf[i], mxp_do, strlen(mxp_do))) // Turn on MXP { i += strlen(mxp_do) -1; d->mxp = TRUE; mxp_init ( d ); } else if (!memcmp(&d->inbuf[i], mxp_dont, strlen(mxp_dont))) // Turn off MXP { i += strlen(mxp_dont) -1; d->mxp = FALSE; } else if (!memcmp(&d->inbuf[i], msp_do, strlen(msp_do))) // Do Mud Sound Protocol { i += strlen(msp_do) -1; d->msp = TRUE; } else if (!memcmp(&d->inbuf[i], msp_dont, strlen(msp_dont))) // Turn off mud sound { i += strlen(msp_dont) -1; d->msp = FALSE; } } } /* * Finish off the line. */ if ( k == 0 ) d->incomm[k++] = ' '; d->incomm[k] = '\0'; /* * Deal with bozos with #repeat 1000 ... */ if ( k > 1 || d->incomm[0] == '!' ) { if ( d->incomm[0] != '!' && strcmp( d->incomm, d->inlast ) ) { d->repeat = 0; } else { if (++d->repeat >= 25 && d->character && d->connected == CON_PLAYING) { sprintf( log_buf, "%s input spamming!", d->host ); log_string( log_buf ); wiznet("Spam spam spam $N spam spam spam spam spam!", d->character,NULL,WIZ_SPAM,0,get_trust(d->character)); if (d->incomm[0] == '!') wiznet(d->inlast,d->character,NULL,WIZ_SPAM,0, get_trust(d->character)); else wiznet(d->incomm,d->character,NULL,WIZ_SPAM,0, get_trust(d->character)); d->repeat = 0; #ifdef MCCP_ENABLED write_to_descriptor( d, "\n\r*** PUT A LID ON IT!!! ***\n\r", 0 ); #else write_to_descriptor( d->descriptor, "\n\r*** PUT A LID ON IT!!! ***\n\r", 0 ); #endif strcpy( d->incomm, "quit" ); /* write_to_descriptor( d->descriptor, "\n\r*** PUT A LID ON IT!!! ***\n\r", 0 ); strcpy( d->incomm, "quit" ); */ } } } /* * Do '!' substitution. */ if ( d->incomm[0] == '!' ) strcpy( d->incomm, d->inlast ); else strcpy( d->inlast, d->incomm ); /* * Shift the input buffer. */ while ( d->inbuf[i] == '\n' || d->inbuf[i] == '\r' ) i++; for ( j = 0; ( d->inbuf[j] = d->inbuf[i+j] ) != '\0'; j++ ) ; return; } /* * Low level output function. */ bool process_output( DESCRIPTOR_DATA *d, bool fPrompt ) { extern bool merc_down; /* * Bust a prompt. * OLC changed */ if ( !merc_down ) { if ( d->showstr_point ) write_to_buffer( d, "[Hit Return to continue]\n\r", 0 ); else if ( fPrompt && d->pString && d->connected == CON_PLAYING ) write_to_buffer( d, "> ", 2 ); else if ( fPrompt && d->connected == CON_PLAYING ) { CHAR_DATA *ch; CHAR_DATA *victim; ch = d->character; /* battle prompt */ if ((victim = ch->fighting) != NULL && can_see(ch,victim)) { int percent; char wound[100]; char buf[MAX_STRING_LENGTH]; if (victim->max_hit > 0) percent = victim->hit * 100 / victim->max_hit; else percent = -1; if (percent >= 100) sprintf(wound,"is in excellent condition."); else if (percent >= 90) sprintf(wound,"has a few scratches."); else if (percent >= 75) sprintf(wound,"has some small wounds and bruises."); else if (percent >= 50) sprintf(wound,"has quite a few wounds."); else if (percent >= 30) sprintf(wound,"has some big nasty wounds and scratches."); else if (percent >= 15) sprintf(wound,"looks pretty hurt."); else if (percent >= 0) sprintf(wound,"is in awful condition."); else sprintf(wound,"is bleeding to death."); sprintf(buf,"%s %s \n\r", IS_NPC(victim) ? victim->short_descr : victim->name,wound); buf[0] = UPPER(buf[0]); send_to_desc( buf, d); } ch = d->original ? d->original : d->character; if (!IS_SET(ch->comm, COMM_COMPACT) ) write_to_buffer( d, "\n\r", 2 ); if ( IS_SET(ch->comm, COMM_PROMPT) ) bust_a_prompt( d->character ); if (IS_SET(ch->comm,COMM_TELNET_GA)) write_to_buffer(d,go_ahead_str,0); } } /* * Short-circuit if nothing to write. */ if ( d->outtop == 0 ) return TRUE; /* * Snoop-o-rama. */ if ( d->snoop_by != NULL ) { if (d->character != NULL) write_to_buffer( d->snoop_by, d->character->name,0); write_to_buffer( d->snoop_by, "> ", 2 ); write_to_buffer( d->snoop_by, d->outbuf, d->outtop ); } /* * OS-dependent output. */ #ifdef MCCP_ENABLED if ( !write_to_descriptor( d, d->outbuf, d->outtop ) ) #else if ( !write_to_descriptor( d->descriptor, d->outbuf, d->outtop ) ) #endif { d->outtop = 0; return FALSE; } else { d->outtop = 0; return TRUE; } } /* * Bust a prompt (player settable prompt) * coded by Morgenes for Aldara Mud */ void bust_a_prompt( CHAR_DATA *ch ) { char buf[MAX_STRING_LENGTH]; char buf2[MAX_STRING_LENGTH]; const char *str; const char *i; char *point; char *pbuff; char buffer[ MAX_STRING_LENGTH*2 ]; char doors[MAX_INPUT_LENGTH]; EXIT_DATA *pexit; bool found; const char *dir_name[] = {"N","E","S","W","U","D"}; int door; switch( ch->desc->editor ) { case ED_AREA: mxp_to_char( ch, "<SEND href=\"show|done\" hint=\"Show commands|Show|Done\">{DAEDIT>{x</SEND> ", MXP_ALL ); // send_to_char("<AEDIT> ", ch); break; case ED_ROOM: mxp_to_char( ch, "<SEND href=\"show|done|edit room reset|instaroom|purge\" hint=\"Show commands|Show|Finish editing|Reset room|Instaroom|Purge\">{D(REDIT){x</SEND> ", MXP_ALL); // send_to_char("<REDIT>", ch); break; case ED_OBJECT: send_to_char("<OEDIT> ", ch); break; case ED_MOBILE: send_to_char("<MEDIT> ", ch); break; case ED_MPCODE: send_to_char("<MPEDIT> ", ch ); break; case ED_OPCODE: send_to_char("<OPEDIT> ", ch ); break; case ED_RPCODE: send_to_char("<RPEDIT> ", ch ); break; case ED_HELP: send_to_char("<HEDIT> ", ch ); break; case ED_GUILD: send_to_char("<GEDIT> ", ch ); break; case ED_SKILL: send_to_char("<SKEDIT> ", ch ); break; default: break; } if ( IS_MXP( ch ) ) { mxp_to_char( ch, "<SEND>{Dlook{x</SEND>", MXP_ALL ); mxp_to_char( ch, " <SEND>{Dinv{x</SEND>", MXP_ALL ); mxp_to_char( ch, " <SEND>{Deq{x</SEND>", MXP_ALL ); mxp_to_char( ch, " <SEND>{Dsc{x</SEND>", MXP_ALL ); mxp_to_char( ch, " <SEND>{Dwho{x</SEND>", MXP_ALL ); mxp_to_char( ch, " <SEND>{Dmap{x</SEND>", MXP_ALL ); mxp_to_char( ch, " <SEND>{Dwizlist{x</SEND>", MXP_ALL ); mxp_to_char( ch, " <SEND>{Dscan{x</SEND>", MXP_ALL ); if ( ch->level < 152 ) mxp_to_char( ch, " <SEND>{Dskill{x</SEND>\n\r", MXP_ALL ); else mxp_to_char( ch, " <SEND>{Dredit{x</SEND>\n\r", MXP_ALL ); } point = buf; str = ch->prompt; if (str == NULL || str[0] == '\0') { sprintf( buf, "{p<%ldhp %ldm %ldmv>{x %s", ch->hit,ch->mana,ch->move,ch->prefix); send_to_char(buf,ch); return; } if (IS_SET(ch->comm,COMM_AFK)) { send_to_char("{p<AFK>{x ",ch); return; } while( *str != '\0' ) { if( *str != '%' ) { *point++ = *str++; continue; } ++str; switch( *str ) { default : i = " "; break; case 'e': found = FALSE; doors[0] = '\0'; for (door = 0; door < 6; door++) { if ((pexit = ch->in_room->exit[door]) != NULL && pexit ->u1.to_room != NULL && (can_see_room(ch,pexit->u1.to_room) || (IS_AFFECTED(ch,AFF_INFRARED) && !IS_AFFECTED(ch,AFF_BLIND))) && !IS_SET(pexit->exit_info,EX_CLOSED)) { found = TRUE; strcat(doors,dir_name[door]); } } if (!found) strcat(buf,"none"); sprintf(buf2,"%s",doors); i = buf2; break; case 'B' : if(ch->fighting) { int percent = 0; CHAR_DATA *fight; fight = ch->fighting; percent = 100 * fight->hit / fight->max_hit; sprintf(buf2, "%s%d","%", percent); i = buf2; break; } break; case 'c' : sprintf(buf2,"%s","\n\r"); i = buf2; break; case 'h' : sprintf( buf2, "%ld", ch->hit ); i = buf2; break; case 'H' : sprintf( buf2, "%ld", ch->max_hit ); i = buf2; break; case 'm' : sprintf( buf2, "%ld", ch->mana ); i = buf2; break; case 'M' : sprintf( buf2, "%ld", ch->max_mana ); i = buf2; break; case 'v' : sprintf( buf2, "%ld", ch->move ); i = buf2; break; case 'V' : sprintf( buf2, "%ld", ch->max_move ); i = buf2; break; case 'x' : sprintf( buf2, "%d", ch->exp ); i = buf2; break; case 'X' : sprintf(buf2, "%d", IS_NPC(ch) ? 0 : (ch->level + 1) * exp_per_level(ch,ch->pcdata->points) - ch->exp); i = buf2; break; case 'g' : sprintf( buf2, "%ld", ch->gold); i = buf2; break; case 's' : sprintf( buf2, "%ld", ch->silver); i = buf2; break; case 'a' : if( ch->level > 9 ) sprintf( buf2, "%d", ch->alignment ); else sprintf( buf2, "%s", IS_GOOD(ch) ? "good" : IS_EVIL(ch) ? "evil" : "neutral" ); i = buf2; break; case 'r' : if( ch->in_room != NULL ) sprintf( buf2, "%s", ((!IS_NPC(ch) && IS_SET(ch->act,PLR_HOLYLIGHT)) || (!IS_AFFECTED(ch,AFF_BLIND) && !room_is_dark( ch->in_room ))) ? ch->in_room->name : "darkness"); else sprintf( buf2, " " ); i = buf2; break; case 'R' : if( IS_IMMORTAL( ch ) && ch->in_room != NULL ) sprintf( buf2, "%d", ch->in_room->vnum ); else sprintf( buf2, " " ); i = buf2; break; case 'z' : if( IS_IMMORTAL( ch ) && ch->in_room != NULL ) sprintf( buf2, "%s", ch->in_room->area->name ); else sprintf( buf2, " " ); i = buf2; break; case '%' : sprintf( buf2, "%%" ); i = buf2; break; case 'o' : sprintf( buf2, "%s", olc_ed_name(ch) ); i = buf2; break; case 'O' : sprintf( buf2, "%s", olc_ed_vnum(ch) ); i = buf2; break; case 'q': if (!IS_NPC(ch)) { if (!IS_SET(ch->act, PLR_QUESTOR)) sprintf(buf2, "%d", ch->pcdata->nextquest); else sprintf(buf2, "%d", ch->pcdata->countdown); } else strcpy(buf2, " "); i = buf2; break; case 'Q': if (ON_GQUEST(ch)) sprintf(buf2, "%d", gquest_info.timer); else sprintf(buf2, "%dn", gquest_info.next); i = buf2; break; } ++str; while( (*point = *i) != '\0' ) ++point, ++i; } *point = '\0'; pbuff = buffer; colourconv( pbuff, buf, ch ); send_to_char( "{p", ch ); write_to_buffer( ch->desc, buffer, 0 ); send_to_char( "{x", ch ); if (ch->prefix[0] != '\0') write_to_buffer(ch->desc,ch->prefix,0); return; } /* * Append onto an output buffer. */ void write_to_buffer( DESCRIPTOR_DATA *d, const char *txt, int length ) { /* * Find length in case caller didn't. */ if ( length <= 0 ) length = strlen(txt); /* * Initial \n\r if needed. */ if ( d->outtop == 0 && !d->fcommand ) { d->outbuf[0] = '\n'; d->outbuf[1] = '\r'; d->outtop = 2; } /* * Expand the buffer as needed. */ while ( d->outtop + length >= d->outsize ) { char *outbuf; if (d->outsize >= 32000) { bug("Buffer overflow. Closing.\n\r",0); close_socket(d); return; } outbuf = (char *)alloc_mem( 2 * d->outsize ); strncpy( outbuf, d->outbuf, d->outtop ); free_mem( d->outbuf, d->outsize ); d->outbuf = outbuf; d->outsize *= 2; } /* * Copy. */ strncpy( d->outbuf + d->outtop, txt, length ); d->outtop += length; return; } /* * Lowest level output function. * Write a block of text to the file descriptor. * If this gives errors on very long blocks (like 'ofind all'), * try lowering the max block size. */ #ifdef MCCP_ENABLED bool write_to_descriptor_2( int desc, char *txt, int length ) #else bool write_to_descriptor( int desc, char *txt, int length ) #endif { int iStart; int nWrite; int nBlock; #if defined(macintosh) || defined(MSDOS) if ( desc == 0 ) desc = 1; #endif if ( length <= 0 ) length = strlen(txt); increase_total_output(length); for ( iStart = 0; iStart < length; iStart += nWrite ) { nBlock = UMIN( length - iStart, 2048 ); if ( ( nWrite = write( desc, txt + iStart, nBlock ) ) < 0 ) { perror( "Write_to_descriptor" ); return FALSE; } } return TRUE; } #ifdef MCCP_ENABLED /* mccp: write_to_descriptor wrapper */ bool write_to_descriptor(DESCRIPTOR_DATA *d, char *txt, int length) { if (d->out_compress) return writeCompressed(d, txt, length); else return write_to_descriptor_2(d->descriptor, txt, length); } #endif /* * Parse a name for acceptability. */ bool check_parse_name( char *name ) { int clan; int count = 0; DESCRIPTOR_DATA *d; /* * Reserved words. */ if (is_exact_name(name, "all auto immortal self someone something the you loner none")) { return FALSE; } /* if (check_delete_name( name )) return FALSE; */ /* check clans */ for (clan = 0; clan < MAX_CLAN; clan++) { if (LOWER(name[0]) == LOWER(clan_table[clan].name[0]) && !str_cmp(name,clan_table[clan].name)) return FALSE; } if (str_cmp(capitalize(name),"Alander") && (!str_prefix("Alan",name) || !str_suffix("Alander",name))) return FALSE; /* * Length restrictions. */ if ( strlen(name) < 2 ) return FALSE; #if defined(MSDOS) if ( strlen(name) > 8 ) return FALSE; #endif #if defined(macintosh) || defined(unix) if ( strlen(name) > 12 ) return FALSE; #endif /* * Alphanumerics only. * Lock out IllIll twits. */ { char *pc; bool fIll,adjcaps = FALSE,cleancaps = FALSE; int total_caps = 0; fIll = TRUE; for ( pc = name; *pc != '\0'; pc++ ) { if ( !isalpha(*pc) ) return FALSE; if ( isupper(*pc)) /* ugly anti-caps hack */ { if (adjcaps) cleancaps = TRUE; total_caps++; adjcaps = TRUE; } else adjcaps = FALSE; if ( LOWER(*pc) != 'i' && LOWER(*pc) != 'l' ) fIll = FALSE; } if ( fIll ) return FALSE; if (cleancaps || (total_caps > ((int)strlen(name)) / 2 && (int)strlen(name) < 3)) return FALSE; } if (descriptor_list) { for (d = descriptor_list; d != NULL; d = d_next) { d_next = d->next; if (d->connected!=CON_PLAYING&&d->character&&d->character->name && d->character->name[0] && !str_cmp(d->character->name,name)) { count++; close_socket(d); } } if (count) { sprintf(log_buf,"Double newbie alert (%s)",name); wiznet(log_buf,NULL,NULL,WIZ_LOGINS,0,0); return FALSE; } } /* * Prevent players from naming themselves after mobs. */ { extern MOB_INDEX_DATA *mob_index_hash[MAX_KEY_HASH]; MOB_INDEX_DATA *pMobIndex; int iHash; for ( iHash = 0; iHash < MAX_KEY_HASH; iHash++ ) { for ( pMobIndex = mob_index_hash[iHash]; pMobIndex != NULL; pMobIndex = pMobIndex->next ) { if ( is_name( name, pMobIndex->player_name ) ) return FALSE; } } } return TRUE; } /* * Look for link-dead player to reconnect. */ bool check_reconnect( DESCRIPTOR_DATA *d, char *name, bool fConn ) { CHAR_DATA *ch; for ( ch = char_list; ch != NULL; ch = ch->next ) { if ( !IS_NPC(ch) && (!fConn || ch->desc == NULL) && !str_cmp( d->character->name, ch->name ) ) { if ( fConn == FALSE ) { free_string( d->character->pcdata->pwd ); d->character->pcdata->pwd = str_dup( ch->pcdata->pwd ); } else { nuke_pets( d->character ); free_char( d->character ); d->character = ch; ch->desc = d; ch->timer = 0; send_to_char( "Reconnecting. Type replay to see missed tells.\n\r", ch ); act( "$n has reconnected.", ch, NULL, NULL, TO_ROOM ); sprintf( log_buf, "%s@%s reconnected.", ch->name, d->host ); log_string( log_buf ); wiznet("$N has reconnected to $S link.", ch,NULL,WIZ_LINKS,0,0); d->connected = CON_PLAYING; if (ch->pcdata->in_progress) send_to_char ("You have a note in progress. Type NWRITE to continue it.\n\r", ch); } return TRUE; } } return FALSE; } /* * Check if already playing. */ bool check_playing( DESCRIPTOR_DATA *d, char *name ) { DESCRIPTOR_DATA *dold; for ( dold = descriptor_list; dold; dold = dold->next ) { if ( dold != d && dold->character != NULL && dold->connected != CON_GET_NAME && dold->connected != CON_GET_OLD_PASSWORD && !str_cmp( name, dold->original ? dold->original->name : dold->character->name ) ) { write_to_buffer( d, "That character is already playing.\n\r",0); write_to_buffer( d, "Do you wish to connect anyway (Y/N)?",0); d->connected = CON_BREAK_CONNECT; return TRUE; } } return FALSE; } void stop_idling( CHAR_DATA *ch ) { if ( ch == NULL || ch->desc == NULL || ch->desc->connected != CON_PLAYING || ch->was_in_room == NULL || ch->in_room != get_room_index(ROOM_VNUM_LIMBO)) return; ch->timer = 0; char_from_room( ch ); char_to_room( ch, ch->was_in_room ); ch->was_in_room = NULL; act( "$n has returned from the void.", ch, NULL, NULL, TO_ROOM ); return; } /* * Write to one char. */ void send_to_char_bw( const char *txt, CHAR_DATA *ch ) { if ( txt != NULL && ch->desc != NULL ) write_to_buffer( ch->desc, txt, strlen(txt) ); return; } /* * Page to one char, new colour version, by Lope. */ void page_to_char( const char *txt, CHAR_DATA *ch ) { const char *point; char *point2; char buf[ MAX_STRING_LENGTH * 4 ]; int skip = 0; #if defined(macintosh) send_to_char( txt, ch ); #else buf[0] = '\0'; point2 = buf; if( txt && ch->desc ) { if( IS_SET( ch->act, PLR_COLOUR ) ) { for( point = txt ; *point ; point++ ) { if( *point == '{' ) { point++; if( *point == '[' ) for(skip=0; *point != ']' ; point++ ); else skip = colour( *point, ch, point2 ); while( skip-- > 0 ) ++point2; continue; } *point2 = *point; *++point2 = '\0'; } *point2 = '\0'; ch->desc->showstr_head = (char *)alloc_mem( strlen( buf ) + 1 ); strcpy( ch->desc->showstr_head, buf ); ch->desc->showstr_point = ch->desc->showstr_head; show_string( ch->desc, "" ); } else { for( point = txt ; *point ; point++ ) { if( *point == '{' ) { point++; continue; } *point2 = *point; *++point2 = '\0'; } *point2 = '\0'; ch->desc->showstr_head = (char *)alloc_mem( strlen( buf ) + 1 ); strcpy( ch->desc->showstr_head, buf ); ch->desc->showstr_point = ch->desc->showstr_head; show_string( ch->desc, "" ); } } #endif return; } /* * Write to one char, new colour version, by Lope. */ void send_to_char( const char *txt, CHAR_DATA *ch ) { const char *point; char *point2; char buf[ MAX_STRING_LENGTH*4 ]; int skip = 0; buf[0] = '\0'; point2 = buf; if( txt && ch->desc ) { if( IS_SET( ch->act, PLR_COLOUR ) || ch->desc->mxp ) { for( point = txt ; *point ; point++ ) { if( *point == '{' ) { point++; if( *point == '[' ) for(skip=0; *point != ']'; point++ ); else skip = colour( *point, ch, point2 ); while( skip-- > 0 ) ++point2; continue; } *point2 = *point; *++point2 = '\0'; } *point2 = '\0'; write_to_buffer( ch->desc, buf, point2 - buf ); } else { for( point = txt ; *point ; point++ ) { if( *point == '{' ) { point++; continue; } *point2 = *point; *++point2 = '\0'; } *point2 = '\0'; write_to_buffer( ch->desc, buf, point2 - buf ); } } return; } /* * Page to one char, new colour version, by Lope. */ void page_to_char_bw( const char *txt, CHAR_DATA *ch ) { const char *point; char *point2; char buf[ MAX_STRING_LENGTH * 4 ]; int skip = 0; if ( txt == NULL || ch->desc == NULL) if (ch->lines == 0 ) { send_to_char_bw( txt, ch ); return; } #if defined(macintosh) send_to_char_bw( txt, ch ); #else buf[0] = '\0'; point2 = buf; if( txt && ch->desc ) { if( IS_SET( ch->act, PLR_COLOUR ) || ch->desc->mxp ) { for( point = txt ; *point ; point++ ) { if( *point == '{' ) { point++; if( *point == '[' ) for(skip=0; *point != ']'; point++ ); else skip = colour( *point, ch, point2 ); while( skip-- > 0 ) ++point2; continue; } *point2 = *point; *++point2 = '\0'; } *point2 = '\0'; ch->desc->showstr_head = (char *)alloc_mem( strlen( buf ) + 1 ); strcpy( ch->desc->showstr_head, buf ); ch->desc->showstr_point = ch->desc->showstr_head; show_string( ch->desc, "" ); } else { for( point = txt ; *point ; point++ ) { if( *point == '{' ) { point++; continue; } *point2 = *point; *++point2 = '\0'; } *point2 = '\0'; ch->desc->showstr_head = (char *)alloc_mem( strlen( buf ) + 1 ); strcpy( ch->desc->showstr_head, buf ); ch->desc->showstr_point = ch->desc->showstr_head; show_string( ch->desc, "" ); } } #endif return; } /* string pager */ void show_string(struct descriptor_data *d, char *input) { char buffer[4*MAX_STRING_LENGTH]; char buf[MAX_INPUT_LENGTH]; register char *scan, *chk; int lines = 0, toggle = 1; int show_lines; one_argument(input,buf); if (buf[0] != '\0') { if (d->showstr_head) { free_mem(d->showstr_head,strlen(d->showstr_head)); d->showstr_head = 0; } d->showstr_point = 0; return; } if (d->character) show_lines = d->character->lines; else show_lines = 0; for (scan = buffer; ; scan++, d->showstr_point++) { if (((*scan = *d->showstr_point) == '\n' || *scan == '\r') && (toggle = -toggle) < 0) lines++; else if (!*scan || (show_lines > 0 && lines >= show_lines)) { *scan = '\0'; write_to_buffer(d,buffer,strlen(buffer)); for (chk = d->showstr_point; isspace(*chk); chk++); { if (!*chk) { if (d->showstr_head) { free_mem(d->showstr_head,strlen(d->showstr_head)); d->showstr_head = 0; } d->showstr_point = 0; } } return; } } return; } /* quick sex fixer */ void fix_sex(CHAR_DATA *ch) { if (ch->sex < 0 || ch->sex > 2) ch->sex = IS_NPC(ch) ? 0 : ch->pcdata->true_sex; } void act_new( const char *format, CHAR_DATA *ch, const void *arg1, const void *arg2, int type, int min_pos) { static char * const he_she [] = { "it", "he", "she" }; static char * const him_her [] = { "it", "him", "her" }; static char * const his_her [] = { "its", "his", "her" }; CHAR_DATA *to; CHAR_DATA *vch = ( CHAR_DATA * ) arg2; OBJ_DATA *obj1 = ( OBJ_DATA * ) arg1; OBJ_DATA *obj2 = ( OBJ_DATA * ) arg2; const char *str; const char *i = NULL; char *point; char *pbuff; char buffer[ MAX_STRING_LENGTH*2 ]; char buf[ MAX_STRING_LENGTH ], buf2[MSL]; char fname[ MAX_INPUT_LENGTH ]; bool fColour = FALSE; /* * Discard null and zero-length messages. */ if( !format || !*format ) return; /* discard null rooms and chars */ if( !ch || !ch->in_room ) return; to = ch->in_room->people; if( type == TO_VICT ) { if( !vch ) { bug( "Act: null vch with TO_VICT.", 0 ); return; } if( !vch->in_room ) return; to = vch->in_room->people; } for( ; to ; to = to->next_in_room ) { if ( (!to->desc && (!IS_NPC(to) || !HAS_TRIGGER_MOB(to, TRIG_ACT))) || to->position < min_pos ) continue; if(!IS_NPC(ch) && !IS_NPC(to) && (IN_MINE(ch) || IN_MINE(to) ) && !IS_SAME_SHAFT(ch, to) ) continue; if( ( type == TO_CHAR ) && to != ch ) continue; if( type == TO_VICT && ( to != vch || to == ch ) ) continue; if( type == TO_ROOM && to == ch ) continue; if( type == TO_NOTVICT && (to == ch || to == vch) ) continue; point = buf; str = format; while( *str != '\0' ) { if( *str != '$' ) { *point++ = *str++; continue; } fColour = TRUE; ++str; sprintf(buf2, "$%c",*str); i = buf2; if( !arg2 && *str >= 'A' && *str <= 'Z' ) { bug( "Act: missing arg2 for code %d.", *str ); i = buf2; } else { switch ( *str ) { default: bug( "Act: bad code %d.", *str ); i = buf2; break; /* Thx alex for 't' idea */ case 't': i = (char *) arg1; break; case 'T': i = (char *) arg2; break; case 'n': i = PERS( ch, to ); break; case 'N': i = PERS( vch, to ); break; case 'e': i = he_she [URANGE(0, ch ->sex, 2)]; break; case 'E': i = he_she [URANGE(0, vch ->sex, 2)]; break; case 'm': i = him_her [URANGE(0, ch ->sex, 2)]; break; case 'M': i = him_her [URANGE(0, vch ->sex, 2)]; break; case 's': i = his_her [URANGE(0, ch ->sex, 2)]; break; case 'S': i = his_her [URANGE(0, vch ->sex, 2)]; break; case 'g': if(!IS_NPC(ch) && HAS_RELIGION(ch) ) i = ch->pcdata->religion->name; else { i = "Heathen"; } break; case 'p': i = can_see_obj( to, obj1 ) ? obj1->short_descr : "something"; break; case 'P': i = can_see_obj( to, obj2 ) ? obj2->short_descr : "something"; break; case 'd': if ( arg2 == NULL || ((char *) arg2)[0] == '\0' ) { i = "door"; } else { one_argument( (char *) arg2, fname ); i = fname; } break; } } ++str; while ( ( *point = *i ) != '\0' ) ++point, ++i; } *point++ = '\n'; *point++ = '\r'; *point = '\0'; buf[0] = UPPER(buf[0]); pbuff = buffer; colourconv( pbuff, buf, to ); if (to->desc && (to->desc->connected == CON_PLAYING)) write_to_buffer( to->desc, buffer, 0 ); else if ( IS_NPC(to) && MOBtrigger && HAS_TRIGGER_MOB(to, TRIG_ACT) ) p_act_trigger( buf, to, NULL, NULL, ch, arg1, arg2, TRIG_ACT ); } if ( type == TO_ROOM || type == TO_NOTVICT ) { OBJ_DATA *obj, *obj_next; CHAR_DATA *tch, *tch_next; point = buf; str = format; while( *str != '\0' ) { *point++ = *str++; } *point = '\0'; for( obj = ch->in_room->contents; obj; obj = obj_next ) { obj_next = obj->next_content; if ( HAS_TRIGGER_OBJ( obj, TRIG_ACT ) ) p_act_trigger( buf, NULL, obj, NULL, ch, NULL, NULL, TRIG_ACT ); } for( tch = ch; tch; tch = tch_next ) { tch_next = tch->next_in_room; for ( obj = tch->carrying; obj; obj = obj_next ) { obj_next = obj->next_content; if ( HAS_TRIGGER_OBJ( obj, TRIG_ACT ) ) p_act_trigger( buf, NULL, obj, NULL, ch, NULL, NULL, TRIG_ACT ); } } if ( HAS_TRIGGER_ROOM( ch->in_room, TRIG_ACT ) ) p_act_trigger( buf, NULL, NULL, ch->in_room, ch, NULL, NULL, TRIG_ACT ); } return; } /* * Macintosh support functions. */ #if defined(macintosh) int gettimeofday( struct timeval *tp, void *tzp ) { tp->tv_sec = time( NULL ); tp->tv_usec = 0; } #endif int colour( char type, CHAR_DATA *ch, char *string ) { PC_DATA *col; char code[ 20 ]; char *p = '\0'; if(ch && IS_NPC( ch ) ) return( 0 ); col = ch->pcdata; switch( type ) { default: strcpy( code, CLEAR ); break; case 'x': strcpy( code, CLEAR ); break; if(ch) { case 'p': if( col->prompt[2] ) sprintf( code, "\e[%d;3%dm%c", col->prompt[0], col->prompt[1], '\a' ); else sprintf( code, "\e[%d;3%dm", col->prompt[0], col->prompt[1] ); break; case 's': if( col->room_title[2] ) sprintf( code, "\e[%d;3%dm%c", col->room_title[0], col->room_title[1], '\a' ); else sprintf( code, "\e[%d;3%dm", col->room_title[0], col->room_title[1] ); break; case 'S': if( col->room_text[2] ) sprintf( code, "\e[%d;3%dm%c", col->room_text[0], col->room_text[1], '\a' ); else sprintf( code, "\e[%d;3%dm", col->room_text[0], col->room_text[1] ); break; case 'd': if( col->gossip[2] ) sprintf( code, "\e[%d;3%dm%c", col->gossip[0], col->gossip[1], '\a' ); else sprintf( code, "\e[%d;3%dm", col->gossip[0], col->gossip[1] ); break; case '9': if( col->gossip_text[2] ) sprintf( code, "\e[%d;3%dm%c", col->gossip_text[0], col->gossip_text[1], '\a' ); else sprintf( code, "\e[%d;3%dm", col->gossip_text[0], col->gossip_text[1] ); break; case 'Z': if( col->wiznet[2] ) sprintf( code, "\e[%d;3%dm%c", col->wiznet[0], col->wiznet[1], '\a' ); else sprintf( code, "\e[%d;3%dm", col->wiznet[0], col->wiznet[1] ); break; case 'o': if( col->room_exits[2] ) sprintf( code, "\e[%d;3%dm%c", col->room_exits[0], col->room_exits[1], '\a' ); else sprintf( code, "\e[%d;3%dm", col->room_exits[0], col->room_exits[1] ); break; case 'O': if( col->room_things[2] ) sprintf( code, "\e[%d;3%dm%c", col->room_things[0], col->room_things[1], '\a' ); else sprintf( code, "\e[%d;3%dm", col->room_things[0], col->room_things[1] ); break; case 'i': if( col->immtalk_text[2] ) sprintf( code, "\e[%d;3%dm%c", col->immtalk_text[0], col->immtalk_text[1], '\a' ); else sprintf( code, "\e[%d;3%dm", col->immtalk_text[0], col->immtalk_text[1] ); break; case 'I': if( col->immtalk_type[2] ) sprintf( code, "\e[%d;3%dm%c", col->immtalk_type[0], col->immtalk_type[1], '\a' ); else sprintf( code, "\e[%d;3%dm", col->immtalk_type[0], col->immtalk_type[1] ); break; case '2': if( col->fight_yhit[2] ) sprintf( code, "\e[%d;3%dm%c", col->fight_yhit[0], col->fight_yhit[1], '\a' ); else sprintf( code, "\e[%d;3%dm", col->fight_yhit[0], col->fight_yhit[1] ); break; case '3': if( col->fight_ohit[2] ) sprintf( code, "\e[%d;3%dm%c", col->fight_ohit[0], col->fight_ohit[1], '\a' ); else sprintf( code, "\e[%d;3%dm", col->fight_ohit[0], col->fight_ohit[1] ); break; case '4': if( col->fight_thit[2] ) sprintf( code, "\e[%d;3%dm%c", col->fight_thit[0], col->fight_thit[1], '\a' ); else sprintf( code, "\e[%d;3%dm", col->fight_thit[0], col->fight_thit[1] ); break; case '5': if( col->fight_skill[2] ) sprintf( code, "\e[%d;3%dm%c", col->fight_skill[0], col->fight_skill[1], '\a' ); else sprintf( code, "\e[%d;3%dm", col->fight_skill[0], col->fight_skill[1] ); break; case '1': if( col->fight_death[2] ) sprintf( code, "\e[%d;3%dm%c", col->fight_death[0], col->fight_death[1], '\a' ); else sprintf( code, "\e[%d;3%dm", col->fight_death[0], col->fight_death[1] ); break; case '6': if( col->say[2] ) sprintf( code, "\e[%d;3%dm%c", col->say[0], col->say[1], '\a' ); else sprintf( code, "\e[%d;3%dm", col->say[0], col->say[1] ); break; case '7': if( col->say_text[2] ) sprintf( code, "\e[%d;3%dm%c", col->say_text[0], col->say_text[1], '\a' ); else sprintf( code, "\e[%d;3%dm", col->say_text[0], col->say_text[1] ); break; case 'k': if( col->tell[2] ) sprintf( code, "\e[%d;3%dm%c", col->tell[0], col->tell[1], '\a' ); else sprintf( code, "\e[%d;3%dm", col->tell[0], col->tell[1] ); break; case 'K': if( col->tell_text[2] ) sprintf( code, "\e[%d;3%dm%c", col->tell_text[0], col->tell_text[1], '\a' ); else sprintf( code, "\e[%d;3%dm", col->tell_text[0], col->tell_text[1] ); break; case 'l': if( col->reply[2] ) sprintf( code, "\e[%d;3%dm%c", col->reply[0], col->reply[1], '\a' ); else sprintf( code, "\e[%d;3%dm", col->reply[0], col->reply[1] ); break; case 'L': if( col->reply_text[2] ) sprintf( code, "\e[%d;3%dm%c", col->reply_text[0], col->reply_text[1], '\a' ); else sprintf( code, "\e[%d;3%dm", col->reply_text[0], col->reply_text[1] ); break; case 'n': if( col->gtell_text[2] ) sprintf( code, "\e[%d;3%dm%c", col->gtell_text[0], col->gtell_text[1], '\a' ); else sprintf( code, "\e[%d;3%dm", col->gtell_text[0], col->gtell_text[1] ); break; case 'N': if( col->gtell_type[2] ) sprintf( code, "\e[%d;3%dm%c", col->gtell_type[0], col->gtell_type[1], '\a' ); else sprintf( code, "\e[%d;3%dm", col->gtell_type[0], col->gtell_type[1] ); break; case 'a': if( col->auction[2] ) sprintf( code, "\e[%d;3%dm%c", col->auction[0], col->auction[1], '\a' ); else sprintf( code, "\e[%d;3%dm", col->auction[0], col->auction[1] ); break; case 'A': if( col->auction_text[2] ) sprintf( code, "\e[%d;3%dm%c", col->auction_text[0], col->auction_text[1], '\a' ); else sprintf( code, "\e[%d;3%dm", col->auction_text[0], col->auction_text[1] ); break; case 'q': if( col->question[2] ) sprintf( code, "\e[%d;3%dm%c", col->question[0], col->question[1], '\a' ); else sprintf( code, "\e[%d;3%dm", col->question[0], col->question[1] ); break; case 'Q': if( col->question_text[2] ) sprintf( code, "\e[%d;3%dm%c", col->question_text[0], col->question_text[1], '\a' ); else sprintf( code, "\e[%d;3%dm", col->question_text[0], col->question_text[1] ); break; case 'f': if( col->answer[2] ) sprintf( code, "\e[%d;3%dm%c", col->answer[0], col->answer[1], '\a' ); else sprintf( code, "\e[%d;3%dm", col->answer[0], col->answer[1] ); break; case 'F': if( col->answer_text[2] ) sprintf( code, "\e[%d;3%dm%c", col->answer_text[0], col->answer_text[1], '\a' ); else sprintf( code, "\e[%d;3%dm", col->answer_text[0], col->answer_text[1] ); break; case 'e': if( col->music[2] ) sprintf( code, "\e[%d;3%dm%c", col->music[0], col->music[1], '\a' ); else sprintf( code, "\e[%d;3%dm", col->music[0], col->music[1] ); break; case 'E': if( col->music_text[2] ) sprintf( code, "\e[%d;3%dm%c", col->music_text[0], col->music_text[1], '\a' ); else sprintf( code, "\e[%d;3%dm", col->music_text[0], col->music_text[1] ); break; case 'h': if( col->quote[2] ) sprintf( code, "\e[%d;3%dm%c", col->quote[0], col->quote[1], '\a' ); else sprintf( code, "\e[%d;3%dm", col->quote[0], col->quote[1] ); break; case 'H': if( col->quote_text[2] ) sprintf( code, "\e[%d;3%dm%c", col->quote_text[0], col->quote_text[1], '\a' ); else sprintf( code, "\e[%d;3%dm", col->quote_text[0], col->quote_text[1] ); break; case 'j': if( col->info[2] ) sprintf( code, "\e[%d;3%dm%c", col->info[0], col->info[1], '\a' ); else sprintf( code, "\e[%d;3%dm", col->info[0], col->info[1] ); break; } case 'b': strcpy( code, C_BLUE ); break; case 'c': strcpy( code, C_CYAN ); break; case 'g': strcpy( code, C_GREEN ); break; case 'm': strcpy( code, C_MAGENTA ); break; case 'r': strcpy( code, C_RED ); break; case 'w': strcpy( code, C_WHITE ); break; case 'y': strcpy( code, C_YELLOW ); break; case 'B': strcpy( code, C_B_BLUE ); break; case 'C': strcpy( code, C_B_CYAN ); break; case 'G': strcpy( code, C_B_GREEN ); break; case 'M': strcpy( code, C_B_MAGENTA ); break; case 'R': strcpy( code, C_B_RED ); break; case 'W': strcpy( code, C_B_WHITE ); break; case 'Y': strcpy( code, C_B_YELLOW ); break; case 'D': strcpy( code, C_D_GREY ); break; case '8': strcpy( code, C_D_GREY ); break; case '*': sprintf( code, "%c", '\a' ); break; case 'u': strcpy( code, C_UNDERSCORE ); break; case '=': { switch (dice (1, 14)) { case 1: strcpy (code, C_B_YELLOW); break; case 2: strcpy (code, C_B_WHITE); break; case 3: strcpy (code, C_B_RED); break; case 4: strcpy (code, C_B_MAGENTA); break; case 5: strcpy (code, C_B_GREEN); break; case 6: strcpy (code, C_B_CYAN); break; case 7: strcpy (code, C_B_BLUE); break; case 8: strcpy (code, C_YELLOW); break; case 9: strcpy (code, C_WHITE); break; case 10: strcpy (code, C_RED); break; case 11: strcpy (code, C_MAGENTA); break; case 12: strcpy (code, C_GREEN); break; case 13: strcpy (code, C_CYAN); break; case 14: strcpy (code, C_BLUE); break; default: strcpy (code, C_D_GREY); break; } break; } case '/': strcpy( code, "\n\r" ); break; case '-': sprintf( code, "%c", '~' ); break; case '{': sprintf( code, "%c", '{' ); break; case '[': sprintf(code, "["); break; } p = code; while( *p != '\0' ) { *string = *p++; *++string = '\0'; } return( strlen( code ) ); } void colourconv( char *buffer, const char *txt, CHAR_DATA *ch ) { const char *point; int skip = 0; if( ch->desc && txt ) { if( IS_SET( ch->act, PLR_COLOUR ) || ch->desc->mxp ) { for( point = txt ; *point ; point++ ) { if( *point == '{' ) { point++; if( *point == '[' ) for(skip=0; *point != ']'; point++ ); else skip = colour( *point, ch, buffer ); while( skip-- > 0 ) ++buffer; continue; } *buffer = *point; *++buffer = '\0'; } *buffer = '\0'; } else { for( point = txt ; *point ; point++ ) { if( *point == '{' ) { point++; continue; } *buffer = *point; *++buffer = '\0'; } *buffer = '\0'; } } return; } void printf_to_char (CHAR_DATA *ch, char *fmt, ...) { char buf [MAX_STRING_LENGTH]; va_list args; va_start (args, fmt); vsprintf (buf, fmt, args); va_end (args); send_to_char (buf, ch); } void logf2 (const char * fmt, ...) { char buf [2*MSL]; va_list args; va_start (args, fmt); vsprintf (buf, fmt, args); va_end (args); log_string (buf); } void bugf (char * fmt, ...) { char buf [2*MSL]; va_list args; va_start (args, fmt); vsprintf (buf, fmt, args); va_end (args); bug (buf, 0); } void chprintf(CHAR_DATA * ch, char *fmt, ...) { char buf [MSL]; va_list args; va_start (args, fmt); vsnprintf(buf, MSL, fmt, args); va_end (args); send_to_char (buf, ch); } void send_to_desc( const char *txt, DESCRIPTOR_DATA *d ) { const char *point; char *point2; char buf[ MAX_STRING_LENGTH*4 ]; int skip = 0; buf[0] = '\0'; point2 = buf; if( txt && d ) { for( point = txt ; *point ; point++ ) { if( *point == '{' ) { point++; skip = colourdesc( *point, NULL, point2 ); while( skip-- > 0 ) ++point2; continue; } *point2 = *point; *++point2 = '\0'; } *point2 = '\0'; write_to_buffer( d, buf, point2 - buf ); } return; } int colourdesc( char type, CHAR_DATA *ch, char *string ) { char code[ 20 ]; char *p = '\0'; if(ch && IS_NPC( ch ) ) return( 0 ); switch( type ) { default: sprintf( code, CLEAR ); break; case 'x': sprintf( code, CLEAR ); break; case 'b': sprintf( code, C_BLUE ); break; case 'c': sprintf( code, C_CYAN ); break; case 'g': sprintf( code, C_GREEN ); break; case 'm': sprintf( code, C_MAGENTA ); break; case 'r': sprintf( code, C_RED ); break; case 'w': sprintf( code, C_WHITE ); break; case 'y': sprintf( code, C_YELLOW ); break; case 'B': sprintf( code, C_B_BLUE ); break; case 'C': sprintf( code, C_B_CYAN ); break; case 'G': sprintf( code, C_B_GREEN ); break; case 'M': sprintf( code, C_B_MAGENTA ); break; case 'R': sprintf( code, C_B_RED ); break; case 'W': sprintf( code, C_B_WHITE ); break; case 'Y': sprintf( code, C_B_YELLOW ); break; case 'u': strcpy( code, C_UNDERSCORE ); break; case '=': { switch (dice (1, 14)) { case 1: strcpy (code, C_B_YELLOW); break; case 2: strcpy (code, C_B_WHITE); break; case 3: strcpy (code, C_B_RED); break; case 4: strcpy (code, C_B_MAGENTA); break; case 5: strcpy (code, C_B_GREEN); break; case 6: strcpy (code, C_B_CYAN); break; case 7: strcpy (code, C_B_BLUE); break; case 8: strcpy (code, C_YELLOW); break; case 9: strcpy (code, C_WHITE); break; case 10: strcpy (code, C_RED); break; case 11: strcpy (code, C_MAGENTA); break; case 12: strcpy (code, C_GREEN); break; case 13: strcpy (code, C_CYAN); break; case 14: strcpy (code, C_BLUE); break; default: strcpy (code, C_D_GREY); break; } break; } case 'D': sprintf( code, C_D_GREY ); break; case '8': sprintf( code, C_D_GREY ); break; case '*': sprintf( code, "%c", 007 ); break; case '/': sprintf( code, "%c", 012 ); break; case '{': sprintf( code, "%c", '{' ); break; } p = code; while( *p != '\0' ) { *string = *p++; *++string = '\0'; } return( strlen( code ) ); } void act_chan( const char *format, CHAR_DATA *ch, const void *arg1, const void *arg2, int type, int min_pos) { static char * const he_she [] = { "it", "he", "she" }; static char * const him_her [] = { "it", "him", "her" }; static char * const his_her [] = { "its", "his", "her" }; CHAR_DATA *to; CHAR_DATA *vch = ( CHAR_DATA * ) arg2; OBJ_DATA *obj1 = ( OBJ_DATA * ) arg1; OBJ_DATA *obj2 = ( OBJ_DATA * ) arg2; const char *str; char i[MSL]; char *point; char *pbuff; char buffer[ MAX_STRING_LENGTH*2 ]; char buf[ MAX_STRING_LENGTH ]; char fname[ MAX_INPUT_LENGTH ]; bool fColour = FALSE; /* * Discard null and zero-length messages. */ if( !format || !*format ) return; /* discard null rooms and chars */ if( !ch || !ch->in_room ) return; to = ch->in_room->people; if( type == TO_VICT ) { if( !vch ) { bug( "Act: null vch with TO_VICT.", 0 ); return; } if( !vch->in_room ) return; to = vch->in_room->people; } for( ; to ; to = to->next_in_room ) { if ( (!to->desc && (!IS_NPC(to) || !HAS_TRIGGER_MOB(to, TRIG_ACT))) || to->position < min_pos ) continue; if( ( type == TO_CHAR ) && to != ch ) continue; if( type == TO_VICT && ( to != vch || to == ch ) ) continue; if( type == TO_ROOM && to == ch ) continue; if( type == TO_NOTVICT && (to == ch || to == vch) ) continue; point = buf; str = format; while( *str != '\0' ) { if( *str != '$' ) { *point++ = *str++; continue; } fColour = TRUE; ++str; sprintf(i,"%s", " <@@@> " ); if( !arg2 && *str >= 'A' && *str <= 'Z' ) { bug( "Act: missing arg2 for code %d.", *str ); sprintf(i, "%c", *str ); } else { switch ( *str ) { default: bug( "Act: bad code %d.", *str ); sprintf(i, "%c", *str); break; /* Thx alex for 't' idea */ case 't': sprintf(i, "%s", (char *)arg1); break; case 'T': sprintf(i, "%s", (char *)arg2); break; case 'n': sprintf(i, "%s", PERS_CHAN( ch, to )); break; case 'N': sprintf(i, "%s", PERS_CHAN( vch, to )); break; case 'e': sprintf(i, "%s", he_she [URANGE(0, ch ->sex, 2)]); break; case 'E': sprintf(i, "%s", he_she [URANGE(0, vch ->sex, 2)]); break; case 'm': sprintf(i, "%s", him_her [URANGE(0, ch ->sex, 2)]); break; case 'M': sprintf(i, "%s", him_her [URANGE(0, vch ->sex, 2)]); break; case 's': sprintf(i, "%s", his_her [URANGE(0, ch ->sex, 2)]); break; case 'S': sprintf(i, "%s", his_her [URANGE(0, vch ->sex, 2)]); break; // case 'g': sprintf(i, "%s", god_table[ch->god].name); break; case 'p': sprintf(i, "%s", can_see_obj( to, obj1 ) ? obj1->short_descr : "something"); break; case 'P': sprintf(i, "%s", can_see_obj( to, obj2 ) ? obj2->short_descr : "something"); break; case 'd': if ( arg2 == NULL || ((char *) arg2)[0] == '\0' ) { sprintf(i,"%s", "door"); } else { one_argument( (char *) arg2, fname ); sprintf(i, "%s", fname); } break; } } ++str; for( int n = 0 ; i[n] != '\0' ; ++n, ++point ) *point = i[n]; } *point++ = '\n'; *point++ = '\r'; *point = '\0'; buf[0] = UPPER(buf[0]); pbuff = buffer; colourconv( pbuff, buf, to ); if (to->desc && (to->desc->connected == CON_PLAYING)) write_to_buffer( to->desc, buffer, 0 ); else if ( IS_NPC(to) && MOBtrigger && HAS_TRIGGER_MOB(to, TRIG_ACT) ) p_act_trigger( buf, to, NULL, NULL, ch, arg1, arg2, TRIG_ACT ); } if ( type == TO_ROOM || type == TO_NOTVICT ) { OBJ_DATA *obj, *obj_next; CHAR_DATA *tch, *tch_next; point = buf; str = format; while( *str != '\0' ) { *point++ = *str++; } *point = '\0'; for( obj = ch->in_room->contents; obj; obj = obj_next ) { obj_next = obj->next_content; if ( HAS_TRIGGER_OBJ( obj, TRIG_ACT ) ) p_act_trigger( buf, NULL, obj, NULL, ch, NULL, NULL, TRIG_ACT ); } for( tch = ch; tch; tch = tch_next ) { tch_next = tch->next_in_room; for ( obj = tch->carrying; obj; obj = obj_next ) { obj_next = obj->next_content; if ( HAS_TRIGGER_OBJ( obj, TRIG_ACT ) ) p_act_trigger( buf, NULL, obj, NULL, ch, NULL, NULL, TRIG_ACT ); } } if ( HAS_TRIGGER_ROOM( ch->in_room, TRIG_ACT ) ) p_act_trigger( buf, NULL, NULL, ch->in_room, ch, NULL, NULL, TRIG_ACT ); } return; } FILE *file_open(const char *path, const char *mode) { FILE *fp = NULL; char buf[MAX_STRING_LENGTH]; /* If fpReserve is open, attempt to close it. */ if (fpReserve) { /* If fclose returns an error, catch it and abort. */ if (fclose(fpReserve)) { /* Error occured closing fpReserve. * If the error is ENOENT (No such file or directory) * and we are on unix, ignore it. This is because closing * a file that was opened on /dev/null nearly always returns * this error, so it's safe to ignore. */ #ifdef unix if( errno != ENOENT ) #endif { sprintf(buf, "Error (%d) closing fpReserve:", errno); perror(buf); abort(); } } fpReserve = NULL; } if (!(fp = fopen(path,mode))) { sprintf( buf, "file_open(%s,%s):", path, mode ); perror(buf); } return fp; } void file_close( FILE *fp ) { /* Make sure fp is at least not null */ if( !fp ) return; /* Attempt to close the file. */ if( fclose(fp) ) { /* Error occured closing the file. Let's print the error message and exit. */ perror( "file_close():" ); abort(); } /* Attempt to reopen fpReserve, if it's not already open */ if (!fpReserve) { if (!(fpReserve = fopen(NULL_FILE, "r"))) { /* Error occured opening fpReserve. Let's print the error message and exit. */ perror( "Error opening fpReserve:" ); abort(); } } return; } bool file_exists( const char *path ) { FILE *fp = NULL; char buf[MAX_STRING_LENGTH]; /* If fpReserve is open, attempt to close it. */ if (fpReserve) { /* If fclose returns an error, catch it and abort. */ if (fclose(fpReserve)) { /* Error occured closing fpReserve. * If the error is ENOENT (No such file or directory) * and we are on unix, ignore it. This is because closing * a file that was opened on /dev/null nearly always returns * this error, so it's safe to ignore. */ #ifdef unix if( errno != ENOENT ) #endif { sprintf(buf, "Error (%d) closing fpReserve:", errno); perror(buf); abort(); } } fpReserve = NULL; } if((fp = fopen(path, "r")) != NULL) { file_close(fp); return TRUE; } return FALSE; } void sig_handler(int sig) { switch(sig) { case SIGBUS: bug("Sig handler SIGBUS.",0); do_auto_shutdown(); break; case SIGTERM: bug("Sig handler SIGTERM.",0); do_auto_shutdown(); break; case SIGABRT: bug("Sig handler SIGABRT",0); do_auto_shutdown(); break; case SIGSEGV: bug("Sig handler SIGSEGV",0); do_auto_shutdown(); break; case SIGFPE: bug("Sig handler SIGFPE",0); do_auto_shutdown(); break; } } void init_signals() { signal(SIGBUS,sig_handler); signal(SIGTERM,sig_handler); signal(SIGABRT,sig_handler); signal(SIGSEGV,sig_handler); signal(SIGFPE,sig_handler); } char *str_str(char *str1, char *str2) { char *p1, *p2, *p3; for( p1=str1; *p1!='\0'; p1++ ) { if( LOWER(*p1) != LOWER(*str2) ) continue; for( p3=p1, p2=str2; *p3!='\0'; p3++, p2++ ) { if( *p2 == '\0' ) return p1; if( LOWER(*p2) != LOWER(*p3) ) break; } if( *p2 == *p3 && *p2 == '\0' ) return p1; } return NULL; } void xact_new( const char *format, CHAR_DATA *ch, const void *arg1, const void *arg2, int type, int min_pos, int suppress) { static char * const he_she [] = { "it", "he", "she" }; static char * const him_her [] = { "it", "him", "her" }; static char * const his_her [] = { "its", "his", "her" }; CHAR_DATA *to; CHAR_DATA *vch = ( CHAR_DATA * ) arg2; OBJ_DATA *obj1 = ( OBJ_DATA * ) arg1; OBJ_DATA *obj2 = ( OBJ_DATA * ) arg2; const char *str; const char *i = NULL; char *point; char *pbuff; char buffer[ MAX_STRING_LENGTH*2 ]; char buf[ MAX_STRING_LENGTH ], buf2[MSL]; char fname[ MAX_INPUT_LENGTH ]; bool fColour = FALSE; /* * Discard null and zero-length messages. */ if( !format || !*format ) return; /* discard null rooms and chars */ if( !ch || !ch->in_room ) return; to = ch->in_room->people; if( type == TO_VICT ) { if( !vch ) { bug( "Act: null vch with TO_VICT.", 0 ); return; } if( !vch->in_room ) return; to = vch->in_room->people; } for( ; to ; to = to->next_in_room ) { if ( (!to->desc && (!IS_NPC(to) || !HAS_TRIGGER_MOB(to, TRIG_ACT))) || to->position < min_pos ) continue; if(!IS_NPC(ch) && !IS_NPC(to) && (IN_MINE(ch) || IN_MINE(to) ) && !IS_SAME_SHAFT(ch, to) ) continue; if( ( type == TO_CHAR ) && to != ch ) continue; if( type == TO_VICT && ( to != vch || to == ch ) ) continue; if( type == TO_ROOM && to == ch ) continue; if( type == TO_NOTVICT && (to == ch || to == vch) ) continue; point = buf; str = format; while( *str != '\0' ) { if( *str != '$' ) { *point++ = *str++; continue; } fColour = TRUE; ++str; sprintf(buf2, "$%c",*str); i = buf2; if( !arg2 && *str >= 'A' && *str <= 'Z' ) { bug( "Act: missing arg2 for code %d.", *str ); i = buf2; } else { switch ( *str ) { default: bug( "Act: bad code %d.", *str ); i = buf2; break; /* Thx alex for 't' idea */ case 't': i = (char *) arg1; break; case 'T': i = (char *) arg2; break; case 'n': i = PERS( ch, to ); break; case 'N': i = PERS( vch, to ); break; case 'e': i = he_she [URANGE(0, ch ->sex, 2)]; break; case 'E': i = he_she [URANGE(0, vch ->sex, 2)]; break; case 'm': i = him_her [URANGE(0, ch ->sex, 2)]; break; case 'M': i = him_her [URANGE(0, vch ->sex, 2)]; break; case 's': i = his_her [URANGE(0, ch ->sex, 2)]; break; case 'S': i = his_her [URANGE(0, vch ->sex, 2)]; break; case 'g': if(!IS_NPC(ch) && HAS_RELIGION(ch) ) i = ch->pcdata->religion->name; else { i = "Heathen"; } break; case 'p': i = can_see_obj( to, obj1 ) ? obj1->short_descr : "something"; break; case 'P': i = can_see_obj( to, obj2 ) ? obj2->short_descr : "something"; break; case 'd': if ( arg2 == NULL || ((char *) arg2)[0] == '\0' ) { i = "door"; } else { one_argument( (char *) arg2, fname ); i = fname; } break; } } ++str; while ( ( *point = *i ) != '\0' ) ++point, ++i; } *point++ = '\n'; *point++ = '\r'; *point = '\0'; buf[0] = UPPER(buf[0]); pbuff = buffer; colourconv( pbuff, buf, to ); if ( (to->desc && (to->desc->connected == CON_PLAYING) && !IS_SET(to->pcdata->suppress,suppress) ) ) write_to_buffer( to->desc, buffer, 0 ); else if ( IS_NPC(to) && MOBtrigger && HAS_TRIGGER_MOB(to, TRIG_ACT) ) p_act_trigger( buf, to, NULL, NULL, ch, arg1, arg2, TRIG_ACT ); } if ( type == TO_ROOM || type == TO_NOTVICT ) { OBJ_DATA *obj, *obj_next; CHAR_DATA *tch, *tch_next; point = buf; str = format; while( *str != '\0' ) { *point++ = *str++; } *point = '\0'; for( obj = ch->in_room->contents; obj; obj = obj_next ) { obj_next = obj->next_content; if ( HAS_TRIGGER_OBJ( obj, TRIG_ACT ) ) p_act_trigger( buf, NULL, obj, NULL, ch, NULL, NULL, TRIG_ACT ); } for( tch = ch; tch; tch = tch_next ) { tch_next = tch->next_in_room; for ( obj = tch->carrying; obj; obj = obj_next ) { obj_next = obj->next_content; if ( HAS_TRIGGER_OBJ( obj, TRIG_ACT ) ) p_act_trigger( buf, NULL, obj, NULL, ch, NULL, NULL, TRIG_ACT ); } } if ( HAS_TRIGGER_ROOM( ch->in_room, TRIG_ACT ) ) p_act_trigger( buf, NULL, NULL, ch->in_room, ch, NULL, NULL, TRIG_ACT ); } return; } void xsend_to_char(const char *txt, CHAR_DATA *ch, int suppress) { if(IS_NPC(ch)) { send_to_char(txt,ch); return; } if(!IS_SET(ch->pcdata->suppress,suppress)) { send_to_char(txt,ch); return; } return; } void send_to_room( ROOM_INDEX_DATA *pRoom, char *fmt, ... ) { CHAR_DATA *vch; char buf [MSL]; va_list args; va_start (args, fmt); vsnprintf(buf, MSL, fmt, args); va_end (args); for(vch = pRoom->people ; vch ; vch = vch->next_in_room ) send_to_char(buf, vch); return; } void copyover_recover () { DESCRIPTOR_DATA *d; FILE *fp = NULL, *fpCrash; char name [100]; char host[MSL]; int desc = -1; bool fOld; logf2 ("Copyover recovery initiated"); fp = file_open(COPYOVER_FILE, "r"); unlink (COPYOVER_FILE); for (;;) { fscanf (fp, "%d %s %s\n", &desc, name, host); if (desc == -1) break; #ifdef MCCP_ENABLED if (!write_to_descriptor_2(desc, "\n\rRestoring from copyover...\n\r",0)) #else if (!write_to_descriptor(desc, "\n\rRestoring from copyover...\n\r",0)) #endif { close (desc); continue; } d = new_descriptor(); d->descriptor = desc; d->host = str_dup (host); d->next = descriptor_list; descriptor_list = d; d->connected = CON_COPYOVER_RECOVER; fOld = load_char_obj (d, name); if (!fOld) { #ifdef MCCP_ENABLED write_to_descriptor_2(desc, "\n\rSomehow, your character was lost in the copyover. Sorry.\n\r", 0); #else write_to_descriptor(desc, "\n\rSomehow, your character was lost in the copyover. Sorry.\n\r", 0); #endif close_socket (d); } else { #ifdef MCCP_ENABLED write_to_descriptor_2(desc, "\n\rCopyover recovery complete.\n\r",0); #else write_to_descriptor(desc, "\n\rCopyover recovery complete.\n\r",0); #endif if (!d->character->in_room) d->character->in_room = get_room_index (ROOM_VNUM_TEMPLE); d->character->next = char_list; char_list = d->character; write_to_buffer( d, mxp_will, 0 ); char_to_room (d->character, d->character->in_room); do_look (d->character, "auto"); act ("$n materializes!", d->character, NULL, NULL, TO_ROOM); d->connected = CON_PLAYING; count_connections++; write_to_buffer( d, "MCCP is disabled at copyover. If you want it turned on type compress.\n\r", 0 ); if (d->character->pet != NULL) { char_to_room(d->character->pet,d->character->in_room); act("$n materializes!.",d->character->pet,NULL,NULL,TO_ROOM); } } } file_close(fp); if(file_exists("../data/crash.time" ) ) { fpCrash = file_open("../data/crash.time", "r" ); last_crash_time = fread_number(fpCrash); file_close(fpCrash); unlink("../data/crash.time" ); } load_copyover_obj(); } void mxp_in ( DESCRIPTOR_DATA * d, char *argument ) { char buf[MSL]; int i = 0; for ( ; *argument != '\0'; argument++ ) { if ( *argument == '\e' ) { argument +=3; } else { buf[i] = *argument; i++; } } buf[i] = '\0'; if ( strstr ( buf, "VERSION" ) ) { if ( d->client[0] != '\0' ) free_string ( d->client ); if ( strstr ( buf, "zMUD" ) ) d->client = str_dup ( "zMUD" ); else if ( strstr ( buf, "MUSHclient" ) ) d->client = str_dup ( "MUSHclient" ); else { d->client = str_dup ( "Unrecognized MXP Client." ); bugf( "Unknown MXP Client: %s", buf ); } } else if ( strstr ( buf, "SUPPORTS" ) ) { d->support = str_dup ( buf ); log_string ( buf ); } else { bugf( "Unknown mxp_in response: %s", argument ); } return; }