shadow/
shadow/data/command/
shadow/data/help/
shadow/data/religion/
shadow/data/skill/
#AREADATA
Name Sewers~
Builders None~
VNUMs 7000 7499
Credits { 5 30} Diku    Sewer~
Security 9
Soundfile ~
Continent 0
End



#MOBILESNEW
#MOB
Vnum 7000
Name oldstyle mud monster mudmonster~
Short the horrifying mudmonster~
Long A horrifying mudmonster is slowly evolving from the mud ...
~
Description It sure looks like something out of a horror movie. It strongly resembles
a huge figure made up from mud alone, and it sure looks like it had human 
flesh for breakfast and is strongly intent on having the same for dinner.
~
Race human~
Act_flags AG
Aff P
Align -250
Group 0
Level 12
Hitroll 0
Hit_dice 2d10+150
Mana_dice 6d9+100
Dam_dice 1d10+3
Dam_type none
Armor 0 0 0 8
Clevel0
Cability 0
Off EFNU
Imm 0
Res 0
Vuln 0
Start_pos rest
Default_pos rest
Sex none
Wealth 5
Form AHMV
Parts ABCDEFGHIJK
Size medium
Material unknown
Aggression 0
EndMob

#MOB
Vnum 7001
Name oldstyle bat~
Short the small bat~
Long The small fierce-looking bat is hanging from the ceiling.
~
Description You have never in your entire life seen such a mean looking small creature,
though it looks rather peaceful, hanging there. The thought of arousing this
cruel creature doesn't seem appealing.
~
Race bat~
Act_flags AFG
Aff PTZ
Align -500
Group 0
Level 1
Hitroll 0
Hit_dice 2d6+10
Mana_dice 0d9+100
Dam_dice 1d4+0
Dam_type none
Armor 9 9 9 10
Clevel0
Cability 0
Off EFHNR
Imm 0
Res 0
Vuln S
Start_pos sleep
Default_pos sleep
Sex none
Wealth 0
Form AGV
Parts ACDEFHJKP
Size medium
Material unknown
Aggression 0
EndMob

#MOB
Vnum 7002
Name oldstyle rat~
Short the great sewer rat~
Long The huge hungry-looking sewer rat sits here.
~
Description ~
Race human~
Act_flags AF
Aff J
Align -1000
Group 0
Level 5
Hitroll 0
Hit_dice 2d6+60
Mana_dice 2d9+100
Dam_dice 1d6+1
Dam_type none
Armor 5 5 5 9
Clevel0
Cability 0
Off EFNU
Imm 0
Res 0
Vuln 0
Start_pos stand
Default_pos stand
Sex male
Wealth 2
Form AHMV
Parts ABCDEFGHIJK
Size medium
Material unknown
Aggression 0
EndMob

#MOB
Vnum 7003
Name oldstyle spider~
Short the small spider~
Long The small hairy spider.
~
Description ~
Race human~
Act_flags AF
Aff P
Align -700
Group 0
Level 1
Hitroll 0
Hit_dice 2d6+10
Mana_dice 0d9+100
Dam_dice 1d4+0
Dam_type none
Armor 9 9 9 10
Clevel0
Cability 0
Off EFNU
Imm 0
Res 0
Vuln 0
Start_pos stand
Default_pos stand
Sex male
Wealth 0
Form AHMV
Parts ABCDEFGHIJK
Size medium
Material unknown
Aggression 0
EndMob

#MOB
Vnum 7004
Name oldstyle beetle~
Short the giant earth beetle~
Long The giant mean-looking earth beetle crawls towards you.
~
Description ~
Race human~
Act_flags A
Aff J
Align -300
Group 0
Level 8
Hitroll 0
Hit_dice 2d7+96
Mana_dice 4d9+100
Dam_dice 1d7+2
Dam_type none
Armor 3 3 3 9
Clevel0
Cability 0
Off EFNU
Imm 0
Res 0
Vuln 0
Start_pos stand
Default_pos stand
Sex male
Wealth 5
Form AHMV
Parts ABCDEFGHIJK
Size medium
Material unknown
Aggression 0
EndMob

#MOB
Vnum 7005
Name oldstyle maggot~
Short the maggot~
Long The giant maggot crawls toward you.
~
Description ~
Race human~
Act_flags A
Aff J
Align 300
Group 0
Level 3
Hitroll 0
Hit_dice 2d6+35
Mana_dice 1d9+100
Dam_dice 1d6+0
Dam_type none
Armor 7 7 7 10
Clevel0
Cability 0
Off EFNU
Imm 0
Res 0
Vuln 0
Start_pos stand
Default_pos stand
Sex male
Wealth 0
Form AHMV
Parts ABCDEFGHIJK
Size medium
Material unknown
Aggression 0
EndMob

#MOB
Vnum 7006
Name oldstyle snake~
Short the slithering snake~
Long The snake slithers towards you.
~
Description ~
Race snake~
Act_flags AF
Aff J
Align -500
Group 0
Level 4
Hitroll 0
Hit_dice 2d7+46
Mana_dice 2d9+100
Dam_dice 1d5+1
Dam_type none
Armor 6 6 6 9
Clevel0
Cability 0
Off EFNR
Imm 0
Res L
Vuln I
Start_pos stand
Default_pos stand
Sex none
Wealth 0
Form AGXYc
Parts ADEFKLQVX
Size medium
Material unknown
Aggression 0
EndMob

#MOB
Vnum 7007
Name oldstyle wanderer~
Short the evil wanderer~
Long The evil wanderer stares at you.
~
Description The evil wanderer is very thin.  He is dressed in a grey cloak.
~
Race human~
Act_flags ACH
Aff J
Align -1000
Group 0
Level 10
Hitroll 0
Hit_dice 2d7+121
Mana_dice 5d9+100
Dam_dice 2d4+2
Dam_type none
Armor 1 1 1 8
Clevel0
Cability 0
Off EFNU
Imm 0
Res 0
Vuln 0
Start_pos stand
Default_pos stand
Sex male
Wealth 15
Form AHMV
Parts ABCDEFGHIJK
Size medium
Material unknown
Aggression 0
EndMob

#MOB
Vnum 7008
Name oldstyle homonculus homo~
Short the homonculus~
Long The homonculus is here, looking at you with an evil look.
~
Description The Homonculus appears in a man-like form, about 18'' tall, it has a
greenish, reptilian skin, leathery wings, and a bat-like mouth, with
teeth gleaming yellow.
~
Race human~
Act_flags A
Aff DJ
Align -780
Group 0
Level 11
Hitroll 0
Hit_dice 2d8+134
Mana_dice 5d9+100
Dam_dice 1d10+2
Dam_type none
Armor 1 1 1 8
Clevel0
Cability 0
Off EFNU
Imm 0
Res 0
Vuln 0
Start_pos stand
Default_pos stand
Sex none
Wealth 25
Form AHMV
Parts ABCDEFGHIJK
Size medium
Material unknown
Aggression 0
EndMob

#MOB
Vnum 7010
Name oldstyle chreffn~
Short the evil chreffn~
Long The chreffn are crawling here, looking around with their yellow eyes.
~
Description The head and torso of a chreffn is copper-covered, with yellow,
glowing eyes. The lower body is in an orange shading.
~
Race human~
Act_flags ACH
Aff DP
Align -830
Group 0
Level 12
Hitroll 0
Hit_dice 2d10+150
Mana_dice 6d9+100
Dam_dice 1d10+3
Dam_type none
Armor 0 0 0 8
Clevel0
Cability 0
Off EFNU
Imm 0
Res 0
Vuln 0
Start_pos stand
Default_pos stand
Sex none
Wealth 75
Form AHMV
Parts ABCDEFGHIJK
Size medium
Material unknown
Aggression 0
EndMob

#MOB
Vnum 7011
Name oldstyle morkoth~
Short the shadowy morkoth~
Long The morkoth is standing here, waiting for someone to KILL!
~
Description It's a five feet tall, shadow monster. The shape of this creature lies
somewhere between a human and a rat. It breaths very heavily, while staring
at you with such a glint in the eyes that reminds you of immense hunger.
~
Race human~
Act_flags AFH
Aff J
Align -900
Group 0
Level 10
Hitroll 0
Hit_dice 2d7+121
Mana_dice 5d9+100
Dam_dice 2d4+2
Dam_type none
Armor 1 1 1 8
Clevel0
Cability 0
Off EFNU
Imm 0
Res 0
Vuln 0
Start_pos stand
Default_pos stand
Sex none
Wealth 0
Form AHMV
Parts ABCDEFGHIJK
Size medium
Material unknown
Aggression 0
EndMob

#MOB
Vnum 7013
Name oldstyle mud monster mudmonster~
Short the horrifying mudmonster~
Long A horrifying mudmonster is slowly evolving from the mud ...
~
Description It sure looks like something out of a horror movie. It strongly resembles
a huge figure made up from mud alone, and it sure looks like it had human 
flesh for breakfast and is strongly intent on having the same for dinner.
~
Race human~
Act_flags AFG
Aff P
Align -250
Group 0
Level 12
Hitroll 0
Hit_dice 2d10+150
Mana_dice 6d9+100
Dam_dice 1d10+3
Dam_type none
Armor 0 0 0 8
Clevel0
Cability 0
Off EFNU
Imm 0
Res 0
Vuln 0
Start_pos rest
Default_pos rest
Sex none
Wealth 50
Form AHMV
Parts ABCDEFGHIJK
Size medium
Material unknown
Aggression 0
EndMob

#MOB
Vnum 7040
Name oldstyle red dragon~
Short the red dragon~
Long The red fierce-looking dragon stares at you angrily.
~
Description The red dragon stares at you, angrily, as it wakes when you
arrives.  It says 'Oh, human YOU woke me up ... Hsss', while
it moves closer.  'Can one NEVER sleep in peace ... Hsss'.
~
Race human~
Act_flags ABF
Aff DJ
Align -1000
Group 0
Level 32
Hitroll 0
Hit_dice 10d10+1000
Mana_dice 16d9+100
Dam_dice 6d4+9
Dam_type none
Armor -10 -10 -10 5
Clevel0
Cability 0
Off EFNU
Imm 0
Res 0
Vuln 0
Start_pos stand
Default_pos stand
Sex none
Wealth 5000
Form AHMV
Parts ABCDEFGHIJK
Size medium
Material unknown
Aggression 0
EndMob

#MOB
Vnum 7041
Name oldstyle sea hag~
Short the sea hag~
Long The sea hag is swimming around here.
~
Description The sea hag is so ghastly looking that you feel the deepest fear.
Big yellow eyes and sharp teeth.  Its ears are very big,
and it has small sharp horns.  It hates beauty.
~
Race human~
Act_flags AF
Aff J
Align -800
Group 0
Level 14
Hitroll 0
Hit_dice 2d10+190
Mana_dice 7d9+100
Dam_dice 1d12+3
Dam_type none
Armor -1 -1 -1 8
Clevel0
Cability 0
Off EFNU
Imm 0
Res 0
Vuln 0
Start_pos stand
Default_pos stand
Sex female
Wealth 0
Form AHMV
Parts ABCDEFGHIJK
Size medium
Material unknown
Aggression 0
EndMob

#MOB
Vnum 7042
Name oldstyle guardian naga~
Short the guardian naga~
Long The guardian naga looks kindly at you.
~
Description The naga are a snake-liked creature. She is covered in green-gold
scale with silvery triangles along her back. Her eyes are golden.
She notice that you look at her, and she says: 'Watch out. This way
leads to some evil creatures'.
~
Race human~
Act_flags ABQ
Aff J
Align 700
Group 0
Level 12
Hitroll 0
Hit_dice 2d10+150
Mana_dice 12d9+100
Dam_dice 2d4+3
Dam_type none
Armor 0 0 0 7
Clevel0
Cability 0
Off EIKU
Imm 0
Res 0
Vuln 0
Start_pos stand
Default_pos stand
Sex female
Wealth 5
Form AHMV
Parts ABCDEFGHIJK
Size medium
Material unknown
Aggression 0
EndMob

#MOB
Vnum 7043
Name oldstyle basilisk~
Short the scaled basilisk~
Long The scaled basilisk crawls towards you slowly.
~
Description The basilisk is a reptilian monster. It has eight legs, and a strong
toothy jaws. It is dull brown with yellowish underbelly. It's eyes are
glowing pale green.
~
Race human~
Act_flags ACF
Aff DJ
Align -250
Group 0
Level 13
Hitroll 0
Hit_dice 2d10+170
Mana_dice 6d9+100
Dam_dice 2d5+3
Dam_type none
Armor -1 -1 -1 8
Clevel0
Cability 0
Off EFNU
Imm 0
Res 0
Vuln 0
Start_pos stand
Default_pos stand
Sex male
Wealth 17
Form AHMV
Parts ABCDEFGHIJK
Size medium
Material unknown
Aggression 0
EndMob

#MOB
Vnum 7044
Name oldstyle lemure blob~
Short the lemure blob~
Long The lemure blob slithers terribly precisely towards you for an attack!
~
Description This looks like a vaguely human blob. Big black yellow eyes, and a
mouth going a little bit out from the face. The lemure does not look
interested in you at all, but anyway it attacks. It looks like it's
mind has been burned out.
~
Race human~
Act_flags AF
Aff P
Align -500
Group 0
Level 5
Hitroll 0
Hit_dice 2d6+60
Mana_dice 2d9+100
Dam_dice 1d6+1
Dam_type none
Armor 5 5 5 9
Clevel0
Cability 0
Off EFNU
Imm 0
Res 0
Vuln 0
Start_pos stand
Default_pos stand
Sex none
Wealth 0
Form AHMV
Parts ABCDEFGHIJK
Size medium
Material unknown
Aggression 0
EndMob

#MOB
Vnum 7045
Name oldstyle jones cruncher ettin~
Short Jones~
Long Jones 'Cruncher' the ettin is standing here glaring at you.
~
Description At the first sight you thought Jones was an orc, but when it came
closer you saw his second head. He wears an animal skin dress,
filthy and moth eaten. Jones really stinks...
~
Race human~
Act_flags ACF
Aff J
Align -480
Group 0
Level 10
Hitroll 0
Hit_dice 2d7+121
Mana_dice 5d9+100
Dam_dice 2d4+2
Dam_type none
Armor 1 1 1 8
Clevel0
Cability 0
Off EFNU
Imm 0
Res 0
Vuln 0
Start_pos rest
Default_pos rest
Sex male
Wealth 3
Form AHMV
Parts ABCDEFGHIJK
Size medium
Material unknown
Aggression 0
EndMob

#MOB
Vnum 7046
Name oldstyle herald mouse killer ettin~
Short Herald~
Long Herald 'Mouse-Killer' the ettin is standing here looking confused at you.
~
Description When you look at Herald, you feel pity. His dress are really poor,
and the one of his heads hangs down. At the rope around his stomach
hangs dead mouses and rats. He does not smell good.
~
Race human~
Act_flags AC
Aff J
Align 200
Group 0
Level 6
Hitroll 0
Hit_dice 2d7+71
Mana_dice 3d9+100
Dam_dice 1d7+1
Dam_type none
Armor 4 4 4 9
Clevel0
Cability 0
Off EFNU
Imm 0
Res 0
Vuln 0
Start_pos rest
Default_pos rest
Sex male
Wealth 2
Form AHMV
Parts ABCDEFGHIJK
Size medium
Material unknown
Aggression 0
EndMob

#MOB
Vnum 7200
Name oldstyle master mind mindflayer~
Short the master mindflayer~
Long The master mindflayer is here, looking at you with an evil look.
~
Description It's a seven foot tall humanoid dressed in a purple cloak, and swinging a
black and purple rod above its head as if it was going to attack you any
moment now. In the middle of its head are four tentacles with sharp points.
~
Race human~
Act_flags ACFR
Aff DJ
Align -800
Group 0
Level 14
Hitroll 0
Hit_dice 2d10+170
Mana_dice 14d9+100
Dam_dice 1d10+2
Dam_type none
Armor -1 -1 -1 5
Clevel0
Cability 0
Off FU
Imm 0
Res 0
Vuln 0
Start_pos stand
Default_pos stand
Sex none
Wealth 50
Form AHMV
Parts ABCDEFGHIJK
Size medium
Material unknown
Aggression 0
EndMob

#MOB
Vnum 7201
Name oldstyle senior mind mindflayer~
Short the senior mindflayer~
Long The senior mindflayer walks around here, looking for something useful.
~
Description This is a horrifying monster indeed, 6'6" high. Dressed in purple and black,
and carrying a large mace in its hand. In the center of its head are four large
tentacles with very sharp points.
~
Race human~
Act_flags ACFR
Aff DJ
Align -600
Group 0
Level 8
Hitroll 0
Hit_dice 2d6+85
Mana_dice 8d9+100
Dam_dice 1d6+1
Dam_type none
Armor 4 4 4 7
Clevel0
Cability 0
Off FU
Imm 0
Res 0
Vuln 0
Start_pos stand
Default_pos stand
Sex none
Wealth 20
Form AHMV
Parts ABCDEFGHIJK
Size medium
Material unknown
Aggression 0
EndMob

#MOB
Vnum 7202
Name oldstyle junior mind mindflayer~
Short the junior mindflayer~
Long The junior mindflayer is here, watching you carefully from the corner.
~
Description This mindflayer is six foot high. It has a small mace in its belt, and is
dressed in purple and black cloth. It has four small tentacles in the 
center of its head.
~
Race human~
Act_flags ACFR
Aff DJ
Align -350
Group 0
Level 6
Hitroll 0
Hit_dice 2d6+60
Mana_dice 6d9+100
Dam_dice 1d6+0
Dam_type none
Armor 5 5 5 8
Clevel0
Cability 0
Off FU
Imm 0
Res 0
Vuln 0
Start_pos stand
Default_pos stand
Sex none
Wealth 10
Form AHMV
Parts ABCDEFGHIJK
Size medium
Material unknown
Aggression 0
EndMob

#MOB
Vnum 7203
Name oldstyle wererat rat were~
Short the ugly wererat~
Long An ugly wererat is here, looking at you with a strange flick in his eyes.
~
Description The wererat is about four foot tall. It looks very much like rat, except
that it is standing.
~
Race human~
Act_flags ACFG
Aff J
Align -700
Group 0
Level 6
Hitroll 0
Hit_dice 2d7+71
Mana_dice 3d9+100
Dam_dice 1d7+1
Dam_type none
Armor 4 4 4 9
Clevel0
Cability 0
Off EFNU
Imm 0
Res 0
Vuln 0
Start_pos stand
Default_pos stand
Sex none
Wealth 2
Form AHMV
Parts ABCDEFGHIJK
Size medium
Material unknown
Aggression 0
EndMob

#MOB
Vnum 7204
Name oldstyle rat gigantic~
Short the gigantic rat~
Long There is a gigantic rat here, looking at you with a hungry look.
~
Description The gigantic rat is about ten foot long from head to tail and has claws
the size of your head looking very nasty.
~
Race human~
Act_flags ABF
Aff J
Align -800
Group 0
Level 12
Hitroll 0
Hit_dice 2d10+150
Mana_dice 6d9+100
Dam_dice 1d10+3
Dam_type none
Armor 0 0 0 8
Clevel0
Cability 0
Off EFNU
Imm 0
Res 0
Vuln 0
Start_pos sleep
Default_pos stand
Sex male
Wealth 125
Form AHMV
Parts ABCDEFGHIJK
Size medium
Material unknown
Aggression 0
EndMob

#END



#OBJECTSNEW
#OBJ
Vnum 7190
Name ring silver~
Short a glinting ring of silver~
Desc A lovely silver ring has been left here.~
Material oldstyle~
Item_type jewelry
Extra G
Extra2 0
Wear AB
Values 0 0 0 0 0
Level 7
Weight 10
Cost 468
Plevel 0
Exp 0
Xp_tolevel 0
Condition P
AffectObj
17 -1
AffectObj
18 1
EndObj

#OBJ
Vnum 7200
Name rod devil~
Short the devil rod~
Desc The mysterious devil rod lies on the floor.~
Material oldstyle~
Item_type weapon
Extra G
Extra2 0
Wear AN
Values exotic 3 4 pound C
Level 15
Weight 60
Cost 2300
Plevel 0
Exp 0
Xp_tolevel 0
Condition P
ExtraDesc
devil rod~
This is indeed a mysterious rod.  It is dark black at the base but has four
very sharp purple tentacles at the end.
~
AffectObj
18 2
AffectObj
1 1
EndObj

#OBJ
Vnum 7201
Name mace large~
Short the large mace~
Desc A large mace lies here.~
Material oldstyle~
Item_type weapon
Extra G
Extra2 0
Wear AN
Values mace 1 10 crush 0
Level 8
Weight 100
Cost 610
Plevel 0
Exp 0
Xp_tolevel 0
Condition P
ExtraDesc
large mace~
The mace is pretty large with a weight of 10 lbs.  The head is actually four
purple tentacles tied together.
~
AffectObj
19 2
EndObj

#OBJ
Vnum 7202
Name mace small~
Short the small mace~
Desc A small mace has been left here.~
Material oldstyle~
Item_type weapon
Extra G
Extra2 0
Wear AN
Values mace 2 5 crush 0
Level 8
Weight 60
Cost 480
Plevel 0
Exp 0
Xp_tolevel 0
Condition P
ExtraDesc
small mace~
This weapon doesn't look like it does a lot of damage, but then you never know.
It consists of a black handle and a purple head.
~
AffectObj
19 1
EndObj

#OBJ
Vnum 7203
Name cloak purple~
Short a purple cloak~
Desc A purple cloak lies on the floor.~
Material oldstyle~
Item_type armor
Extra G
Extra2 0
Wear AC
Values BC BC BC 0 0
Level 15
Weight 200
Cost 1250
Plevel 0
Exp 0
Xp_tolevel 0
Condition P
AffectObj
20 -1
EndObj

#OBJ
Vnum 7204
Name potion neon blue~
Short an neon blue potion~
Desc A neon blue potion stands on the floor.~
Material oldstyle~
Item_type potion
Extra G
Extra2 0
Wear A
Values 14 'cure critical' 'invisibility' 'word of recall' ''
Level 17
Weight 40
Cost 1490
Plevel 0
Exp 0
Xp_tolevel 0
Condition P
EndObj

#OBJ
Vnum 7205
Name key black~
Short a black key~
Desc A black key has been left on the floor.~
Material oldstyle~
Item_type key
Extra 0
Extra2 0
Wear A
Values 0 0 0 0 0
Level 0
Weight 20
Cost 0
Plevel 0
Exp 0
Xp_tolevel 0
Condition P
EndObj

#OBJ
Vnum 7206
Name skull white~
Short a strange white skull~
Desc A strange white skull lies on the floor looking at you.~
Material oldstyle~
Item_type armor
Extra GH
Extra2 0
Wear AE
Values A A A 0 0
Level 0
Weight 300
Cost 10
Plevel 0
Exp 0
Xp_tolevel 0
Condition P
ExtraDesc
white skull~
The skull has two small horns in the forehead. You notice some writing on
the inside.
~
ExtraDesc
writing text~
You read the number '666'.
~
AffectObj
2 -4
EndObj

#OBJ
Vnum 7208
Name stick small light~
Short a small stick~
Desc A small stick lies here.~
Material oldstyle~
Item_type light
Extra 0
Extra2 0
Wear AO
Values 0 0 DEFG 0 0
Level 0
Weight 10
Cost 5
Plevel 0
Exp 0
Xp_tolevel 0
Condition P
ExtraDesc
small stick~
The small stick does not look interesting at all.  But just as you are going
to throw it away you notice some small letters.
~
ExtraDesc
letters letter~
It reads 'Hold me'.
~
EndObj

#OBJ
Vnum 7209
Name boots muddy~
Short a pair of muddy boots~
Desc A pair of muddy boots has been dropped here.~
Material oldstyle~
Item_type armor
Extra G
Extra2 0
Wear AG
Values AB AB AB 0 0
Level 7
Weight 200
Cost 900
Plevel 0
Exp 0
Xp_tolevel 0
Condition P
ExtraDesc
The boots are muddy and they look well worn, but also very comfortable.~
~
AffectObj
2 1
EndObj

#OBJ
Vnum 7210
Name treasure coins~
Short a huge treasure~
Desc There is a huge treasure here, looking very valuable.~
Material oldstyle~
Item_type money
Extra 0
Extra2 0
Wear A
Values EHI AB 0 0 0
Level 0
Weight 0
Cost 0
Plevel 0
Exp 0
Xp_tolevel 0
Condition P
ExtraDesc
treasure~
This looks like a whole lot of coins.
~
EndObj

#OBJ
Vnum 7211
Name sword short~
Short a short sword~
Desc There lies a short sword.~
Material oldstyle~
Item_type weapon
Extra 0
Extra2 0
Wear AN
Values sword 2 4 pierce 0
Level 5
Weight 40
Cost 540
Plevel 0
Exp 0
Xp_tolevel 0
Condition P
AffectObj
18 1
EndObj

#OBJ
Vnum 7216
Name claw red redclaw~
Short a red dragon claw~
Desc On the floor rests an enormous red claw.~
Material oldstyle~
Item_type weapon
Extra G
Extra2 0
Wear AN
Values exotic 2 15 claw 0
Level 31
Weight 190
Cost 5800
Plevel 0
Exp 0
Xp_tolevel 0
Condition P
ExtraDesc
claw red redclaw~
This big claw looks like a part of a dragon.
~
AffectObj
17 2
AffectObj
19 5
EndObj

#OBJ
Vnum 7217
Name plate breast silvery~
Short a silvery breast plate~
Desc There is a silvery breast plate on the floor.~
Material oldstyle~
Item_type armor
Extra GIKL
Extra2 0
Wear AD
Values D D D B 0
Level 32
Weight 400
Cost 12400
Plevel 0
Exp 0
Xp_tolevel 0
Condition P
ExtraDesc
plate breast silvery~
On the breast plate you notice a relief of large rose. The metal seems to be 
some kind of silver or platinum.
~
AffectObj
1 3
EndObj

#OBJ
Vnum 7218
Name plates leg silvery~
Short some silvery leg plates~
Desc On the floor you see some silvery leg plates.~
Material oldstyle~
Item_type armor
Extra GIKL
Extra2 0
Wear AF
Values D D D B 0
Level 32
Weight 200
Cost 10100
Plevel 0
Exp 0
Xp_tolevel 0
Condition P
ExtraDesc
leg plates silvery~
They seem to be made from silver or platinum.  You see the outline of a rose.
~
AffectObj
3 3
EndObj

#OBJ
Vnum 7219
Name gloves silvery~
Short a pair of silvery gloves~
Desc You can see a pair of silvery gloves on the floor.~
Material oldstyle~
Item_type armor
Extra GIKL
Extra2 0
Wear AH
Values D D D B 0
Level 27
Weight 140
Cost 3700
Plevel 0
Exp 0
Xp_tolevel 0
Condition P
ExtraDesc
gloves silvery~
The gloves are made of silver threads.
~
AffectObj
18 2
AffectObj
19 1
EndObj

#OBJ
Vnum 7220
Name helmet silvery~
Short a silvery helmet~
Desc The silvery helmet lies here.~
Material oldstyle~
Item_type armor
Extra GIKL
Extra2 0
Wear AE
Values AD AD AD B 0
Level 32
Weight 350
Cost 10600
Plevel 0
Exp 0
Xp_tolevel 0
Condition P
ExtraDesc
helmet silvery~
The helmet is made from platinum or silver and has a white fur brush attached
on the top.
~
AffectObj
4 3
EndObj

#OBJ
Vnum 7221
Name shield~
Short the shield of the rose~
Desc The shield of the rose rests on the floor.~
Material oldstyle~
Item_type armor
Extra GIKL
Extra2 0
Wear AJ
Values D D D AB 0
Level 30
Weight 600
Cost 5800
Plevel 0
Exp 0
Xp_tolevel 0
Condition P
ExtraDesc
shield~
On the shield you see a clear and perfect painting of a dark red rose on a white
background. You also notice the inscription :'Pax Est Sanctuum'.
~
AffectObj
17 -7
EndObj

#OBJ
Vnum 7222
Name boots silvery~
Short a pair of silvery boots~
Desc A pair of silvery boots stand on the floor.~
Material oldstyle~
Item_type armor
Extra GIKL
Extra2 0
Wear AG
Values D D D B 0
Level 32
Weight 400
Cost 10100
Plevel 0
Exp 0
Xp_tolevel 0
Condition P
ExtraDesc
boots silvery~
The boots are made from a silvery metal.
~
AffectObj
2 3
EndObj

#OBJ
Vnum 7223
Name plates arm silvery~
Short some silvery arm plates~
Desc On the floor you see some silvery arm plates.~
Material oldstyle~
Item_type armor
Extra GIKL
Extra2 0
Wear AI
Values D D D B 0
Level 32
Weight 400
Cost 10100
Plevel 0
Exp 0
Xp_tolevel 0
Condition P
ExtraDesc
plates arm silvery~
They seem to be made from silver or platinum. You see the outline of a rose.
~
AffectObj
5 3
EndObj

#OBJ
Vnum 7224
Name cloak white~
Short a white cloak~
Desc A white cloak lies on the floor.~
Material oldstyle~
Item_type armor
Extra GIKL
Extra2 0
Wear AK
Values AD AD AD B 0
Level 31
Weight 200
Cost 3700
Plevel 0
Exp 0
Xp_tolevel 0
Condition P
ExtraDesc
cloak white~
This is a very fine made cloak from an unknown material, in a bright white
color.
~
AffectObj
20 -2
EndObj

#OBJ
Vnum 7298
Name treasure coins~
Short a huge treasure~
Desc A huge treasure is lying here, looking very valuable.~
Material oldstyle~
Item_type money
Extra 0
Extra2 0
Wear A
Values EHI CD 0 0 0
Level 0
Weight 0
Cost 0
Plevel 0
Exp 0
Xp_tolevel 0
Condition P
ExtraDesc
treasure~
Looks like a LOT of coins.
~
EndObj

#OBJ
Vnum 7299
Name sword short~
Short a short sword~
Desc There lies a short sword.~
Material oldstyle~
Item_type weapon
Extra 0
Extra2 0
Wear AN
Values sword 2 5 stab 0
Level 7
Weight 40
Cost 610
Plevel 0
Exp 0
Xp_tolevel 0
Condition P
ExtraDesc
short sword~
This is a very nice little weapon.
~
EndObj

#OBJ
Vnum 7300
Name backpack pack back~
Short a backpack~
Desc Thao~
Material oldstyle~
Item_type container
Extra 0
Extra2 0
Wear AK
Values 0 0 -1 0 0
Level 0
Weight 20
Cost 100
Plevel 0
Exp 0
Xp_tolevel 0
Condition P
EndObj

#OBJ
Vnum 7301
Name beltpouch pouch~
Short a large beltpouch~
Desc A large beltpouch lies here on the ground.~
Material oldstyle~
Item_type container
Extra 0
Extra2 0
Wear AL
Values 0 0 -1 0 0
Level 0
Weight 10
Cost 20
Plevel 0
Exp 0
Xp_tolevel 0
Condition P
EndObj

#OBJ
Vnum 7303
Name orb dragonorb~
Short the Red DragonOrb~
Desc A large reddish sphere is in the center of the room.~
Material oldstyle~
Item_type staff
Extra GJ
Extra2 0
Wear AO
Values 13 10 10 'sanctuary' 0
Level 21
Weight 50
Cost 18600
Plevel 0
Exp 0
Xp_tolevel 0
Condition P
AffectObj
3 2
AffectObj
4 2
EndObj

#OBJ
Vnum 7304
Name red torso~
Short a red dragon torso~
Desc There is a pile of red dragonscale on the floor.~
Material oldstyle~
Item_type armor
Extra GJ
Extra2 0
Wear AD
Values AD AD AD C 0
Level 29
Weight 300
Cost 6400
Plevel 0
Exp 0
Xp_tolevel 0
Condition P
AffectObj
2 -1
AffectObj
19 2
EndObj

#OBJ
Vnum 7305
Name leggings red~
Short red dragonscale leggings~
Desc On the floor you see two red dragonscale leggings.~
Material oldstyle~
Item_type armor
Extra GJ
Extra2 0
Wear AF
Values AD AD AD C 0
Level 29
Weight 170
Cost 3700
Plevel 0
Exp 0
Xp_tolevel 0
Condition P
AffectObj
2 -1
AffectObj
19 2
EndObj

#OBJ
Vnum 7306
Name claws dragonclaws red~
Short a pair of red dragon claws~
Desc You can see a pair of large red dragon claws on the floor.~
Material oldstyle~
Item_type furniture
Extra GJ
Extra2 0
Wear AH
Values AD 0 0 0 0
Level 20
Weight 40
Cost 1150
Plevel 0
Exp 0
Xp_tolevel 0
Condition P
AffectObj
19 2
EndObj

#OBJ
Vnum 7307
Name skull dragonhelm red~
Short a red dragonhelm~
Desc A helmet fashioned into the likeness of a dragon skull is here.~
Material oldstyle~
Item_type armor
Extra GJ
Extra2 0
Wear AE
Values AD AD AD C 0
Level 29
Weight 150
Cost 7000
Plevel 0
Exp 0
Xp_tolevel 0
Condition P
AffectObj
2 -1
AffectObj
19 2
AffectObj
4 2
EndObj

#OBJ
Vnum 7308
Name shield red~
Short the red dragon shield~
Desc A large red dragon shield rests on the floor.~
Material oldstyle~
Item_type armor
Extra GJ
Extra2 0
Wear AJ
Values BD BD BD AC 0
Level 35
Weight 100
Cost 6900
Plevel 0
Exp 0
Xp_tolevel 0
Condition P
AffectObj
19 2
EndObj

#OBJ
Vnum 7309
Name greaves red~
Short a pair of a red dragon's rear claws~
Desc A pair of a red dragon's rear claws is on the floor.~
Material oldstyle~
Item_type armor
Extra GJ
Extra2 0
Wear AG
Values AD AD AD C 0
Level 29
Weight 400
Cost 3700
Plevel 0
Exp 0
Xp_tolevel 0
Condition P
AffectObj
19 2
AffectObj
2 -1
EndObj

#OBJ
Vnum 7310
Name arm guards red~
Short red dragon arm guards~
Desc On the ground you see two red arm guards.~
Material oldstyle~
Item_type armor
Extra GJ
Extra2 0
Wear AI
Values AD AD AD C 0
Level 29
Weight 400
Cost 3700
Plevel 0
Exp 0
Xp_tolevel 0
Condition P
AffectObj
19 2
AffectObj
2 -1
EndObj

#END



#ROOMSNEW
#ROOM
Vnum 7190
Name Mid-air~
Desc You've just stepped into the most unlucky position in the whole of DikuMUD.
The result of such a foolish act should be punished with death, you know.
With an acceleration of approximately 9.82 metres per second per second, you
are now descending the Abyss. What awaits you at the bottom will continue to
be a mystery. Bye Cruel World.

You've fallen, and you can't get up!!!
~
Room_flags 12
Sector_type 0
X 0 0 0 0 0 0 0 0 0 0 0
EndRoom

#ROOM
Vnum 7199
Name The Edge of the Water~
Desc The pool side is dimly lit up by your light. You can see absolutely nothing
else nearby. The darkness here seems enormously oppressive. The air is
damp and the rock on which you stand is slippery. The pool seems too dark 
to make anything clear. The rock can be climbed upwards from here.
~
Room_flags 13
Sector_type 5
X 0 0 0 0 0 0 0 0 0 0 0
Exit
4
~
~
-1
7099
0
EndRoom

#ROOM
Vnum 7200
Name The Treasury~
Desc You are in a small but well equipped treasury.  You can see some writing on
the wall.  The ceiling has a funny glow, which enables you to see.  You can
get back into the inner lair through the stone door which is east.
~
Room_flags 12
Sector_type 0
X 0 0 0 0 0 0 0 0 0 0 0
ExtraDesc
door stone~
This is a heavy black stone door it looks very solid.
~
ExtraDesc
writing~
You read the number '666'.
~
Exit
1
You look back through the opening into the inner lair.
~
door stone~
7205
7201
A
EndRoom

#ROOM
Vnum 7201
Name The inner Lair~
Desc You are in a octagonal room with smooth purple stone walls.  The floor is 
made from black stone.  In the western wall you see a large black stone door.
~
Room_flags 9
Sector_type 0
X 0 0 0 0 0 0 0 0 0 0 0
Exit
2
You look back through the door into the lair.
~
door wooden~
-1
7202
AB
Exit
3
You see the treasury.
~
door stone~
7205
7200
ABC
EndRoom

#ROOM
Vnum 7202
Name The Lair~
Desc On the floor you see a lot of human decay, like bones and skulls. You also
see a lot of slime. On the wall is a torch sitting in its sconce. To the north 
are a wooden door.
~
Room_flags 8
Sector_type 1
X 0 0 0 0 0 0 0 0 0 0 0
ExtraDesc
skull skulls bones decay~
On all the skulls you notice that there is a three inch hole in the 
forehead. All the bones are broken and old.
~
ExtraDesc
slime~
The slime is slimy and uninteresting.
~
ExtraDesc
torch sconce~
The torch is bolted to the sconce and the sconce to the wall.
~
Exit
0
You can see the inner lair.
~
door wooden~
-1
7201
AB
Exit
1
You see another part of the lair.
~
~
-1
7205
0
Exit
2
You see another part of the lair.
~
~
-1
7203
0
EndRoom

#ROOM
Vnum 7203
Name The Lair~
Desc On the floor you see a lot of human decay, like bones and skulls. You also
see a lot of slime. On the wall is a torch sitting in its sconce.
~
Room_flags 8
Sector_type 1
X 0 0 0 0 0 0 0 0 0 0 0
ExtraDesc
skull skulls bones decay~
On all the skulls you notice that there is a three inch hole in the 
forehead. All the bones are broken and old.
~
ExtraDesc
slime~
The slime is slimy and uninteresting.
~
ExtraDesc
torch sconce~
The torch is bolted to the sconce and the sconce to the wall.
~
Exit
0
You see another part of the lair.
~
~
-1
7202
0
Exit
1
You see another part of the lair.
~
~
-1
7206
0
Exit
2
You see another part of the lair.
~
~
-1
7204
0
EndRoom

#ROOM
Vnum 7204
Name The Lair~
Desc On the floor you see a lot of human decay, like bones and skulls. You also
see a lot of slime. On the wall is a torch sitting in its sconce.
~
Room_flags 8
Sector_type 1
X 0 0 0 0 0 0 0 0 0 0 0
ExtraDesc
skull skulls bones decay~
On all the skulls you notice that there is a three inch hole in the 
forehead. All the bones are broken and old.
~
ExtraDesc
slime~
The slime is slimy and uninteresting.
~
ExtraDesc
torch sconce~
The torch is bolted to the sconce and the sconce to the wall.
~
Exit
0
You see another part of the lair.
~
~
-1
7203
0
Exit
1
You see another part of the lair.
~
~
-1
7207
0
Exit
2
You see the lair entrance.
~
door wooden~
-1
7208
A
EndRoom

#ROOM
Vnum 7205
Name The Lair~
Desc On the floor you see a lot of human decay, like bones and skulls. You also
see a lot of slime. On the wall is a torch sitting in its sconce.
~
Room_flags 8
Sector_type 1
X 0 0 0 0 0 0 0 0 0 0 0
ExtraDesc
skull skulls bones decay~
On all the skulls you notice that there is a three inch hole in the 
forehead. All the bones are broken and old.
~
ExtraDesc
slime~
The slime is slimy and uninteresting.
~
ExtraDesc
torch sconce~
The torch is bolted to the sconce and the sconce to the wall.
~
Exit
2
You see another part of the lair.
~
~
-1
7206
0
Exit
3
You see another part of the lair.
~
~
-1
7202
0
EndRoom

#ROOM
Vnum 7206
Name The lair.~
Desc On the floor you see a lot of human decay, like bones and skulls. You also
see a lot of slime. On the wall is a torch sitting in its sconce.
~
Room_flags 12
Sector_type 1
X 0 0 0 0 0 0 0 0 0 0 0
ExtraDesc
bones decay~
All the bones are broken and old.
~
ExtraDesc
slime~
The slime is slimy and uninteresting.
~
ExtraDesc
torch sconce~
The torch is bolted to the sconce and the sconce to the wall.
~
Exit
0
You see another part of the lair.
~
~
-1
7205
0
Exit
2
You see another part of the lair.
~
~
-1
7207
0
Exit
3
You see another part of the lair.
~
~
-1
7203
0
EndRoom

#ROOM
Vnum 7207
Name The lair.~
Desc On the floor you see a lot of human decay, like bones and skulls. You also
see a lot of slime. On the wall is a torch sitting in its sconce.
~
Room_flags 8
Sector_type 1
X 0 0 0 0 0 0 0 0 0 0 0
ExtraDesc
skull skulls bones decay~
On all the skulls you notice that there is a three inch hole in the 
forehead. All the bones are broken and old.
~
ExtraDesc
slime~
The slime is slimy and uninteresting.
~
ExtraDesc
torch sconce~
The torch is bolted to the sconce and the sconce to the wall.
~
Exit
0
You see another part of the lair.
~
~
-1
7206
0
Exit
3
You see another part of the lair.
~
~
-1
7204
A
EndRoom

#ROOM
Vnum 7208
Name The lair entrance.~
Desc You are in a dry part of the sewer. To the north is a wooden door, you 
can see some slime at the lower part of the door. You also see some skulls
and some broken bones.
~
Room_flags 13
Sector_type 2
X 0 0 0 0 0 0 0 0 0 0 0
ExtraDesc
slime~
The slime is slimy and uninteresting.
~
Exit
0
You can see the lair.
~
door wooden~
-1
7204
AB
Exit
1
You see a crawlway.
~
~
-1
7209
0
EndRoom

#ROOM
Vnum 7209
Name The crawlway.~
Desc You are in a narrow crawlway.  You don't notice anything interesting here.
~
Room_flags 9
Sector_type 3
X 0 0 0 0 0 0 0 0 0 0 0
Exit
1
You see a four-way junction.
~
~
-1
7210
0
Exit
3
You see the entrance to a lair.
~
~
-1
7208
0
EndRoom

#ROOM
Vnum 7210
Name The four-way junction.~
Desc You are in a sewer junction. To the north is a small hole, to the west is a
narrow crawlway and to the east and south the sewer continues.
~
Room_flags 9
Sector_type 3
X 0 0 0 0 0 0 0 0 0 0 0
Exit
0
You can see a small cave-like room.
~
~
-1
7211
0
Exit
1
You can see a sewer drain.
~
~
-1
7212
0
Exit
2
You can see a sewer drain.
~
~
-1
7215
0
Exit
3
You can see a narrow crawlway.
~
~
-1
7209
0
EndRoom

#ROOM
Vnum 7211
Name The small cave.~
Desc You are in a collapsed sewer drain, which now is more like a small cave.
~
Room_flags 9
Sector_type 3
X 0 0 0 0 0 0 0 0 0 0 0
Exit
2
You look back into the four-way junction.
~
~
-1
7210
0
EndRoom

#ROOM
Vnum 7212
Name The sewer drain.~
Desc You are in a dry sewer drain which bends to the north.
~
Room_flags 9
Sector_type 3
X 0 0 0 0 0 0 0 0 0 0 0
Exit
0
You can see the drain continuing north.
~
~
-1
7213
0
Exit
3
You can see the four-way junction.
~
~
-1
7210
0
EndRoom

#ROOM
Vnum 7213
Name The sewer drain.~
Desc You are in a dry sewer drain which bends to the east.
~
Room_flags 9
Sector_type 3
X 0 0 0 0 0 0 0 0 0 0 0
Exit
1
You can see the drain continuing east.
~
~
-1
7214
0
Exit
2
You can see the drain continuing south.
~
~
-1
7212
0
EndRoom

#ROOM
Vnum 7214
Name The drain end.~
Desc You are at the end of the drain around you the sewer has collapsed, the only
exit is west.
~
Room_flags 9
Sector_type 3
X 0 0 0 0 0 0 0 0 0 0 0
Exit
3
You see the sewer drain.
~
~
-1
7213
0
EndRoom

#ROOM
Vnum 7215
Name The half-wet drain.~
Desc You are in a sewer drain where the floor is covered with water. To the north
it looks more dry, south however the drain runs down into some water.
~
Room_flags 9
Sector_type 4
X 0 0 0 0 0 0 0 0 0 0 0
ExtraDesc
water~
The water is dirty but it looks like you would be able to swim in it.
~
Exit
0
To the north lies a dry four-way junction.
~
~
-1
7210
0
Exit
2
To the south you see a sewer drain filled with water.
~
~
-1
7216
0
EndRoom

#ROOM
Vnum 7216
Name Under water in the sewer.~
Desc You swim in some dirty water and is holding you breath. You'll better 
continue before you drown. It is a good thing that you can hold your light
above water-level.
~
Room_flags 9
Sector_type 6
X 0 0 0 0 0 0 0 0 0 0 0
Exit
0
It is hard to see, but it looks like the drain runs slightly upwards.
~
~
-1
7215
0
Exit
2
It is hard to see, but it looks like the drain runs a little bit upwards.
~
~
-1
7217
0
EndRoom

#ROOM
Vnum 7217
Name The half-dry drain.~
Desc You are in a half-dry sewer drain. To the north the drain runs a little bit
downwards into some water to the east you can see a small hole. To the west
you see another drain.
~
Room_flags 9
Sector_type 4
X 0 0 0 0 0 0 0 0 0 0 0
ExtraDesc
water~
The water is dirty but it looks like you would be able to swim in it.
~
ExtraDesc
hole~
Through the hole you can just make out a very small room.
~
Exit
0
You see the drain running down into some water.
~
~
-1
7216
0
Exit
1
Through the hole you can just make out a very small room.
~
~
-1
7218
0
Exit
3
You see a drain running to the west.
~
~
-1
7219
0
EndRoom

#ROOM
Vnum 7218
Name The very small room.~
Desc You are in a very small room, it is pretty uninteresting.
~
Room_flags 9
Sector_type 3
X 0 0 0 0 0 0 0 0 0 0 0
Exit
3
Through the little hole you can see a half-dry drain.
~
~
-1
7217
0
EndRoom

#ROOM
Vnum 7219
Name A dry sewer drain.~
Desc You are in a dry but dirty sewer drain. The drain continues east and south.
~
Room_flags 9
Sector_type 3
X 0 0 0 0 0 0 0 0 0 0 0
Exit
1
You see a half-dry drain.
~
~
-1
7217
0
Exit
2
You see another boring sewer drain.
~
~
-1
7220
0
EndRoom

#ROOM
Vnum 7220
Name A boring drain.~
Desc You are in yet another sewer drain.
~
Room_flags 9
Sector_type 3
X 0 0 0 0 0 0 0 0 0 0 0
Exit
0
You see a sewer drain continuing to the north.
~
~
-1
7219
0
Exit
1
You can see another drain to the east.
~
~
-1
7221
0
EndRoom

#ROOM
Vnum 7221
Name The sewer drain.~
Desc You are in a sewer drain, there is nothing special in here, except for a 
loud echo.
~
Room_flags 9
Sector_type 3
X 0 0 0 0 0 0 0 0 0 0 0
Exit
1
You can see another sewer drain.
~
~
-1
7222
0
Exit
3
You can make out a sewer drain to the west.
~
~
-1
7220
0
Exit
4
You can see a sewer line.
~
~
-1
7129
0
EndRoom

#ROOM
Vnum 7222
Name The sewer drain.~
Desc You are in a drain, with some slimy water on the floor.
~
Room_flags 9
Sector_type 3
X 0 0 0 0 0 0 0 0 0 0 0
ExtraDesc
slimy water~
The water floats to the east from here.
~
Exit
1
You see a sewer bend.
~
~
-1
7223
0
Exit
3
You see a sewer drain.
~
~
-1
7221
0
EndRoom

#ROOM
Vnum 7223
Name The sewer bend.~
Desc You find yourself in an ordinary sewer bend, which bend from west to north.
~
Room_flags 9
Sector_type 3
X 0 0 0 0 0 0 0 0 0 0 0
Exit
0
You see a sewer drain.
~
~
-1
7224
0
Exit
3
You see a sewer drain.
~
~
-1
7222
0
EndRoom

#ROOM
Vnum 7224
Name The sewer junction~
Desc You stand in a junction of three sewer drains. You see some odd scratches on
the pipe wall, as from a gigantic rat.North and south the sewer continues 
as usual, but west it looks a little strange.
~
Room_flags 9
Sector_type 3
X 0 0 0 0 0 0 0 0 0 0 0
Exit
0
You see nothing but a sewer drain.
~
~
-1
7225
0
Exit
2
You see nothing but a sewer drain.
~
~
-1
7223
0
Exit
3
You see a strange sewer pipe.
~
~
-1
7229
0
EndRoom

#ROOM
Vnum 7225
Name The sewer~
Desc You are in a sewer, where the slimy water runs down through a tiny hole.
You see some odd scratches on the pipe wall, as from a gigantic rat. There 
is a sewer drain south.
~
Room_flags 9
Sector_type 3
X 0 0 0 0 0 0 0 0 0 0 0
Exit
2
You see a sewer drain.
~
~
-1
7224
0
EndRoom

#ROOM
Vnum 7229
Name The strange sewer~
Desc You are in a very strange sewer indeed, there are some odd scratches on the
pipe wall, as from a gigantic rat. And you can see a lot of organic decay
like bones from animals AND humans. West the drain runs slightly upwards.
~
Room_flags 9
Sector_type 3
X 0 0 0 0 0 0 0 0 0 0 0
Exit
1
You see a sewer junction.
~
~
-1
7224
0
Exit
3
You see a slimy sewer drain.
~
~
-1
7230
0
EndRoom

#ROOM
Vnum 7230
Name The damp sewer~
Desc You are in a sewer drain with a funny damp substance on the floor, in the 
substance you see a lot of decay. You see some odd scratches on the wall, as
from a gigantic rat. Both to the east and west the pipe seems to run down.
~
Room_flags 13
Sector_type 3
X 0 0 0 0 0 0 0 0 0 0 0
Exit
1
You see a sewer.
~
~
-1
7229
0
Exit
3
You see a sewer.
~
~
-1
7231
0
EndRoom

#ROOM
Vnum 7231
Name The strange sewer~
Desc You are in an ordinary sewer except for a lot of scratches on the sewer wall,
ad a lot of debris on the floor.
~
Room_flags 9
Sector_type 3
X 0 0 0 0 0 0 0 0 0 0 0
ExtraDesc
debris~
You see a lot of organic decay on the floor.
~
Exit
1
You see a sewer.
~
~
-1
7230
0
Exit
3
You see another sewer.
~
~
-1
7232
0
EndRoom

#ROOM
Vnum 7232
Name The sewer~
Desc You are in a sewer with more scratches on the walls. And of course a whole lot
of decay. The drain runs east and north.
~
Room_flags 9
Sector_type 3
X 0 0 0 0 0 0 0 0 0 0 0
Exit
0
You see yet another sewer line.
~
~
-1
7233
0
Exit
1
You see a sewer pipe.
~
~
-1
7231
0
EndRoom

#ROOM
Vnum 7233
Name The sewer drain~
Desc You stand in in a sewer drain, you are able to see some kind of cave-like
room. You see some odd scratches on the drain wall, as from a gigantic rat. 
The sewer leads south.
~
Room_flags 9
Sector_type 3
X 0 0 0 0 0 0 0 0 0 0 0
Exit
1
You see a cave-like room.
~
~
-1
7234
0
Exit
2
You see a sewer.
~
~
-1
7232
0
EndRoom

#ROOM
Vnum 7234
Name The rat's lair~
Desc You are in a little cave. You are able to see quite a lot of debris on the 
floor. There is a sewer drain west of here.
~
Room_flags 9
Sector_type 3
X 0 0 0 0 0 0 0 0 0 0 0
Exit
3
You see the sewer system that way.
~
~
-1
7233
0
EndRoom

#ROOM
Vnum 7279
Name The Wall of the Abyss~
Desc You hang onto some steps leading down into utter darkness. There's an exit 
leading up as well, though you'll have to open the tiny rock again to do so.
~
Room_flags 9
Sector_type 5
X 0 0 0 0 0 0 0 0 0 0 0
Exit
4
~
~
-1
7111
0
Exit
5
~
~
-1
7399
0
EndRoom

#ROOM
Vnum 7280
Name The entrance.~
Desc You are in a very dark room. You notice that some faces are
staring at you from inside the walls. In the middle of the room
there is a small altar. To the north there is a small round
door.
~
Room_flags 9
Sector_type 1
X 0 0 0 0 0 0 0 0 0 0 0
ExtraDesc
altar~
This altar are very special. Faces are smiling from it. There
is a triangle in top of it.
~
ExtraDesc
triangle~
The triangle is filled with small symbols in a language you have
never seen before.
~
Exit
0
A beam of red light seeps through a hole in the door.
~
small round door~
-1
7281
A
Exit
4
~
secret door~
-1
7116
AB
EndRoom

#ROOM
Vnum 7281
Name The corridor.~
Desc The corridor is glowing oppressively in a red hue. You can hear wailing
through an open black hole to the east. To the south there is a round door.
~
Room_flags 8
Sector_type 1
X 0 0 0 0 0 0 0 0 0 0 0
ExtraDesc
small round door~
The door is completely round without a keyhole.
~
ExtraDesc
red light~
The red light glows from the walls.
~
ExtraDesc
walls~
The walls look alive.
~
Exit
1
The hole seems more black than the night. It is appears to be "eating" the
red light around it.
~
~
-1
7282
0
Exit
2
~
small round door~
-1
7280
A
EndRoom

#ROOM
Vnum 7282
Name The Realm of lost souls~
Desc You are standing in nothing. All around you there are stars.
Sometimes a shadow flies closely by you, wailing very loudly. 
To the north there is a small bright hole. To the west there is 
a small red hole.
~
Room_flags 8
Sector_type 0
X 0 0 0 0 0 0 0 0 0 0 0
ExtraDesc
shadow~
The shadow looks like a man in great pain.
~
Exit
0
You look into a very bright hole.
~
~
-1
7283
0
Exit
3
You look into a red hole.
~
~
-1
7281
0
EndRoom

#ROOM
Vnum 7283
Name The T-crossing~
Desc You are in a small hallway. There are doors to the east and to
the west. To the south there are a black hole. There is writing
in the wall. Wails can be heard from the south.
~
Room_flags 13
Sector_type 1
X 0 0 0 0 0 0 0 0 0 0 0
ExtraDesc
writing~
The writing says 'The one to the east, belongs to the beast.
To the west you will surely END your quest!'.
~
Exit
1
Too dark to tell.
~
~
-1
7286
0
Exit
2
A black hole in the wall.
~
~
-1
7282
0
Exit
3
You can see a big fire to the west. It looks like a unhealthy
place to enter!
~
~
-1
7284
0
EndRoom

#ROOM
Vnum 7284
Name The firedeath~
Desc This room is very hot. There are flames surrounding you.  You can
see no exits at all!  Skeletons are lying all over the floor.
~
Room_flags 12
Sector_type 1
X 0 0 0 0 0 0 0 0 0 0 0
ExtraDesc
skeletons~
The skeletons looks like they had suffered the death of hunger.
One of them looks like he has written something at the wall.
~
ExtraDesc
writing wall~
The writing says 'A pray to the GODS will not be heard, though
the only exit is death..... Mother, I love you'.
~
EndRoom

#ROOM
Vnum 7285
Name The tortureroom.~
Desc You are standing in a middle of a square room. Along the walls skeletons 
are hanging in rusty chains. In the middle of the room there is a big metal 
box, covered with dust. To the south you can just make out a small exit.
~
Room_flags 8
Sector_type 1
X 0 0 0 0 0 0 0 0 0 0 0
ExtraDesc
skeletons~
When you look at the skeletons, you can see that they once had been in great 
pain. They are hanging in their arms, and some of them has been killed
with a sharp instrument.
~
ExtraDesc
big metal box~
The metal box is covered with dust. You notice that is once has been
filled with coal, as you see some of them.
~
Exit
2
To dark to tell.
~
door iron~
-1
7286
A
EndRoom

#ROOM
Vnum 7286
Name The hells yard~
Desc You are standing in a lot of mud. A disgusting smell surrounds
the place, and makes you feel sick. Small flames sometimes shoot
up from the hot mud. To the west there is a small door. To the 
north you can see an iron door.
~
Room_flags 12
Sector_type 5
X 0 0 0 0 0 0 0 0 0 0 0
Exit
0
To dark to tell.
~
door iron~
-1
7285
A
Exit
3
To dark to tell.
~
~
-1
7283
0
EndRoom

#ROOM
Vnum 7301
Name The Entrance to the Realm of silence~
Desc This is an utterly silent place. As you look around you see that there
hasn't been a living thing in a long time. The dust lies here in a thick
layer on the floor and on the furniture. On the wall hangs a bleak and 
worn tapestry. A winding stone staircase leads up into darkness. On the 
wall to the west you can see a huge torch stuck into the solid rock.
A large portcullis blocks your way to the north.
~
Room_flags 12
Sector_type 2
X 0 0 0 0 0 0 0 0 0 0 0
ExtraDesc
portcullis gate~
This seems like an exceptionally heavy gate, made of thick iron.
~
ExtraDesc
torch light~
This VERY old torch looks as if it has burned for ages, yet no traces of 
the searing flame can be seen on it!
~
ExtraDesc
stairs staircase~
This looks as if it has been standing here for at least 12 centuries. It's 
Very worn and cracks in the surface mingle with the cores of mineral that
penetrates the rock from which these steps are chiselled.
~
EndRoom

#ROOM
Vnum 7399
Name On the walls of the Abyss~
Desc You are clutching the steps on the wall so that you don't fall to the ground
down below.
A large sign says : I haven't gotten any further ... Yet. But  I'm pushing
                    to get finished with this sewer. 
                                           Greetings and Good Health :)

                                                     Redferne The Gentle
This stops your journey down, the only exit is up.
~
Room_flags 9
Sector_type 5
X 0 0 0 0 0 0 0 0 0 0 0
Exit
4
~
~
-1
7279
0
EndRoom

#ROOM
Vnum 7400
Name Cave entrance~
Desc You are standing in the cave entrance. It is very dark
down here. There is writing at the wall. There is an exit
to the north. A stairway leads up.
~
Room_flags 9
Sector_type 1
X 0 0 0 0 0 0 0 0 0 0 0
ExtraDesc
writing wall~
The writing says 'BEWARE adventurer!'
~
Exit
0
To the north you can see a small tunnel.
~
~
-1
7401
0
Exit
4
You can see the stairs going up into darkness.
~
~
-1
7102
0
EndRoom

#ROOM
Vnum 7401
Name Cave tunnel~
Desc You are walking in a tunnel. It is very cold. You
can feel the presence of a living thing ... SOMEWHERE.
~
Room_flags 9
Sector_type 1
X 0 0 0 0 0 0 0 0 0 0 0
Exit
0
To the north you can see the tunnel continuing.
~
~
-1
7402
0
Exit
2
To the south tunnel continuing.
~
~
-1
7400
0
EndRoom

#ROOM
Vnum 7402
Name Cave room~
Desc You are standing in a room. It's much cooler now.
The walls are glowing.
~
Room_flags 8
Sector_type 1
X 0 0 0 0 0 0 0 0 0 0 0
Exit
1
To the east you see the tunnel going downwards.
~
~
-1
7403
0
Exit
2
To the south you see a dark cave tunnel.
~
~
-1
7401
0
Exit
3
~
~
-1
7421
0
EndRoom

#ROOM
Vnum 7403
Name Cave T-cross~
Desc You are standing in a mud-like substance. The smell here is
awful, it is rotten. To the west you can see some light.
~
Room_flags 9
Sector_type 2
X 0 0 0 0 0 0 0 0 0 0 0
ExtraDesc
mud~
When you examine the mud, you notice small worms crawling
around.
~
ExtraDesc
worms~
The worms are purple. They do not look edible.
~
Exit
1
To the east the tunnel still goes downwards.
~
~
-1
7404
0
Exit
2
~
~
-1
7408
0
Exit
3
You can see some light to the west.
~
~
-1
7402
0
EndRoom

#ROOM
Vnum 7404
Name Cave turning-point~
Desc The mud are getting deeper. You are wondering, 'Would
it be an idea to leave, before I disappear?'. To the
south you notice a flat round stone are blocking the
way. To the west you can see mud.
~
Room_flags 9
Sector_type 2
X 0 0 0 0 0 0 0 0 0 0 0
ExtraDesc
flat round stone~
The stone looks very uninteresting. BUT as you are
about to turn away, you see a lightstribe coming
through a small hole. Conclusion: The stone is movable.
~
Exit
2
You can see an opening behind the stone.
~
flat round stone~
-1
7405
AB
Exit
3
~
~
-1
7403
0
EndRoom

#ROOM
Vnum 7405
Name The secret room~
Desc There is dust all over the place. It looks like nobody
has been here for ages. In the middle of the room you see
a socket with a crystal globe. The globe glows with a
pulsing light. To the north you see a stone door. To the
south you see a grey block.
~
Room_flags 8
Sector_type 1
X 0 0 0 0 0 0 0 0 0 0 0
ExtraDesc
socket~
The socket looks like the work of a dwarf. It is VERY beautiful.
~
ExtraDesc
crystal globe~
The crystal globe is glowing with a pulsing light. It
looks like there is smoke inside it.
~
Exit
0
You see a round stone door.
~
round stone door~
-1
7404
AB
Exit
2
You see a grey block.
~
grey block~
-1
7406
AB
EndRoom

#ROOM
Vnum 7406
Name The mudhole~
Desc You are standing in a lot of mud. The mud goes to your
chest. You feel the presence of something IN the mud.
The only obvious exit is to the west.
~
Room_flags 9
Sector_type 6
X 0 0 0 0 0 0 0 0 0 0 0
Exit
0
You can see nothing at all.
~
grey block~
-1
7405
AB
Exit
3
~
~
-1
7407
0
EndRoom

#ROOM
Vnum 7407
Name Tunnel~
Desc The mud goes to your knees. Otherwise the tunnel looks
very normal.
~
Room_flags 9
Sector_type 5
X 0 0 0 0 0 0 0 0 0 0 0
Exit
0
~
~
-1
7408
0
Exit
1
You can see a mudhole.
~
~
-1
7406
0
Exit
2
~
~
-1
7409
0
EndRoom

#ROOM
Vnum 7408
Name The long tunnel~
Desc Here There is almost no mud, as you stand at the top
of a small rock. Just beside you there are a sign which
says 'WARNING! The worms are dangerous!'.
~
Room_flags 9
Sector_type 1
X 0 0 0 0 0 0 0 0 0 0 0
Exit
0
You can see a lot of mud..Yarck!
~
~
-1
7403
0
Exit
2
The tunnel goes a little downwards.
~
~
-1
7407
0
EndRoom

#ROOM
Vnum 7409
Name The hot room~
Desc You are very surprised, as this room for a change are
hot instead of cold. To the north it goes downwards into
some mud. There are also an exit to the west.
~
Room_flags 9
Sector_type 1
X 0 0 0 0 0 0 0 0 0 0 0
Exit
0
You see a lot of mud.
~
~
-1
7407
0
Exit
3
You see a entrance to a small room.
~
~
-1
7410
0
EndRoom

#ROOM
Vnum 7410
Name The small room~
Desc As you look around you notice a small statue. There are
exits to the west and to the east.
~
Room_flags 9
Sector_type 1
X 0 0 0 0 0 0 0 0 0 0 0
ExtraDesc
small statue~
This is a statue of a imp, pointing to the west. The imp
looks like a man with horns and a tail.
~
Exit
1
It is pitch dark out there.
~
~
-1
7409
0
Exit
3
You see a VERY long hallway.
~
~
-1
7411
0
EndRoom

#ROOM
Vnum 7411
Name The stalagmite cave~
Desc You are standing in a stalagmite cave. Water is dripping
from the walls. It is very cold in here.
~
Room_flags 9
Sector_type 2
X 0 0 0 0 0 0 0 0 0 0 0
ExtraDesc
stalagmite~
The stalagmites are very tall, and looks very beautiful.
~
Exit
0
~
~
-1
7414
0
Exit
1
You see a long hallway, and some mud.
~
~
-1
7410
0
Exit
2
~
~
-1
7412
0
EndRoom

#ROOM
Vnum 7412
Name The stalagmite tunnel~
Desc You have entered a small tunnel. Here it is quite dry.
Maybe it would be an idea to rest here.
~
Room_flags 9
Sector_type 1
X 0 0 0 0 0 0 0 0 0 0 0
Exit
0
You can see a small cave to the north.
~
~
-1
7411
0
Exit
3
~
~
-1
7413
0
EndRoom

#ROOM
Vnum 7413
Name The spongy room~
Desc You definitely NOT like this area. It is very dank, and most
of the places it is wet.
~
Room_flags 12
Sector_type 3
X 0 0 0 0 0 0 0 0 0 0 0
Exit
1
~
~
-1
7412
0
Exit
3
~
~
-1
7445
0
EndRoom

#ROOM
Vnum 7414
Name The stalagmite T-cross~
Desc You are standing in a cross. To the north you can see
some light. Otherwise it is dark.
~
Room_flags 12
Sector_type 1
X 0 0 0 0 0 0 0 0 0 0 0
Exit
0
You see some light ahead.
~
~
-1
7417
0
Exit
1
~
~
-1
7415
0
Exit
2
~
~
-1
7411
0
EndRoom

#ROOM
Vnum 7415
Name The blind end room~
Desc This room is obviously a blind end. To the north you see
a primitive picture.
~
Room_flags 9
Sector_type 1
X 0 0 0 0 0 0 0 0 0 0 0
ExtraDesc
primitive picture~
You see some persons dancing around a huge sun. The
sun is about 7 feet in diameter, which shows the size
of the picture.
~
Exit
0
You see a primitive picture
~
sun~
-1
7416
AB
Exit
3
~
~
-1
7414
0
EndRoom

#ROOM
Vnum 7416
Name The treasure room~
Desc This room is rich ornamented. The walls has carves showing
persons dancing around a sun which is drawn at the floor. It
looks very old, and it is very dusty. To the south you see a
secret door.
~
Room_flags 9
Sector_type 1
X 0 0 0 0 0 0 0 0 0 0 0
Exit
2
you can see a picture with some persons crawling around a
huge moon.
~
door picture sun moon~
-1
7415
AB
EndRoom

#ROOM
Vnum 7417
Name The square lair~
Desc You are standing in the south-east part of the lair. You can
see a skeleton lying at the wall.
~
Room_flags 8
Sector_type 1
X 0 0 0 0 0 0 0 0 0 0 0
ExtraDesc
skeleton~
It looks like a adventurer who wasn't lucky. You better
watch out-
~
Exit
0
Another part of the lair
~
~
-1
7418
0
Exit
2
~
~
-1
7414
0
Exit
3
Another part of the lair
~
~
-1
7420
0
EndRoom

#ROOM
Vnum 7418
Name The square lair~
Desc You are standing in the north-east part of the lair. You see
a sign at the wall
~
Room_flags 9
Sector_type 1
X 0 0 0 0 0 0 0 0 0 0 0
ExtraDesc
sign wall~
The sign says 'Gods of War I call you, my sword is by my side,
               I seek a light free from all false pride'
                       Reyemle Grug.....
~
Exit
1
You see a wooden door
~
wooden door~
-1
7421
AB
Exit
2
another part of the lair.
~
~
-1
7417
0
Exit
3
another part of the lair.
~
~
-1
7419
0
EndRoom

#ROOM
Vnum 7419
Name The square lair~
Desc You are standing in the north-west part of the lair. Here's
another sign. There are a exit from the lair to the north.
~
Room_flags 9
Sector_type 1
X 0 0 0 0 0 0 0 0 0 0 0
ExtraDesc
sign~
The sign says 'I'm wandering around in a everlasting tale,
               seeking the light to regain my pride
                           Corama...
~
Exit
0
You see a small tunnel leading north.
~
~
-1
7422
0
Exit
1
another part of the lair.
~
~
-1
7418
0
Exit
2
another part of the lair.
~
~
-1
7420
0
EndRoom

#ROOM
Vnum 7420
Name The lair end~
Desc You can see a table in front of you. It's very dusty.
Around the table five skeletons are siting. Exits are
north and east.
~
Room_flags 9
Sector_type 1
X 0 0 0 0 0 0 0 0 0 0 0
ExtraDesc
table~
On the table there is dust, in the center there is a small statue of a
Dragon sleeping.
~
ExtraDesc
skeleton skeletons~
You can see that they have been killed in some sort of way. Not
by sword or club.
~
ExtraDesc
dragon statue~
it looks like a silver dragon. It is nailed onto the table.
The dragon sits on a red dragon that looks dead. But the
eyes of the red dragon is glowing pulsating red. You feel
drained.
~
Exit
0
the northern part of the lair.
~
~
-1
7419
0
Exit
1
the eastern part of the lair.
~
~
-1
7417
0
EndRoom

#ROOM
Vnum 7421
Name East tunnel~
Desc You are standing in dark tunnel, the exits are east
and west. To the west you see a wooden door.
~
Room_flags 12
Sector_type 1
X 0 0 0 0 0 0 0 0 0 0 0
Exit
1
You can see a muddy tunnel.
~
~
-1
7402
0
Exit
3
You can see a wooden door.
~
wooden door~
-1
7418
AB
EndRoom

#ROOM
Vnum 7422
Name North tunnel~
Desc You are standing in a dark tunnel, it leads upwards.
~
Room_flags 9
Sector_type 1
X 0 0 0 0 0 0 0 0 0 0 0
Exit
0
The dark tunnel continues.
~
~
-1
7423
0
Exit
2
You can see the lair.
~
~
-1
7419
0
Exit
3
You can see a cave entrance.
~
~
-1
7436
0
EndRoom

#ROOM
Vnum 7423
Name The L-shaped room.~
Desc You are standing in deep darkness. To the south there is a small exit.
To the east you can see a gaping hole.
~
Room_flags 9
Sector_type 1
X 0 0 0 0 0 0 0 0 0 0 0
Exit
1
~
~
-1
7424
0
Exit
2
~
~
-1
7422
0
EndRoom

#ROOM
Vnum 7424
Name The Circular hall.~
Desc You are standing in round hall. To the north, east and south you
can see a stone head hanging on the walls.
~
Room_flags 9
Sector_type 1
X 0 0 0 0 0 0 0 0 0 0 0
ExtraDesc
head heads~
When you study the faces of the heads you see that it
is faces of dragons. The face to the north is red, the
face to the east is green and the face to the south is
blue.
~
ExtraDesc
green~
This looks like a evil dragon
~
ExtraDesc
red~
This looks like a neutral dragon
~
ExtraDesc
blue~
This looks like a good dragon
~
Exit
1
you see nothing special.
~
green head dragon sculpture face~
-1
7425
AB
Exit
3
you see a room far away.
~
~
-1
7423
0
EndRoom

#ROOM
Vnum 7425
Name Dusty tunnel~
Desc You are standing in dust. This place has not been
touched for a long time. Otherwise it is quite boring
here, looks like a place to rest! To the west you see
the outline of a door. A tunnel leads to the east.
~
Room_flags 12
Sector_type 1
X 0 0 0 0 0 0 0 0 0 0 0
Exit
1
You see a tunnel which leads downwards. It is quite
dark.
~
~
-1
7426
0
Exit
3
You can see the outline of a door. Just like in the
description!
~
door~
-1
7424
AB
EndRoom

#ROOM
Vnum 7426
Name The crossing~
Desc You are standing in a crossing of hallways. You can leave this place
in every direction, except up and down. In the dust you notice strange
footprints.
~
Room_flags 9
Sector_type -1
X 0 0 0 0 0 0 0 0 0 0 0
ExtraDesc
footprints foot~
You have never seen this kind of footprints before!
~
Exit
0
~
~
-1
7431
0
Exit
1
~
~
-1
7430
0
Exit
2
~
~
-1
7427
0
Exit
3
~
~
-1
7425
0
EndRoom

#ROOM
Vnum 7427
Name The L-shaped room~
Desc You are standing in a L-shaped room. You can hear noises from the long
tunnel to the east. You can feel fear! A sign is hanging on the wall.
~
Room_flags 9
Sector_type 2
X 0 0 0 0 0 0 0 0 0 0 0
ExtraDesc
sign~
The sign says 'DANGER!!'.
~
Exit
0
~
~
-1
7426
0
Exit
1
a long dark tunnel.
~
~
-1
7428
0
EndRoom

#ROOM
Vnum 7428
Name Dragons lair~
Desc You can see burned walls, the floorstones are fiery red.  All kinds of bones
are scattered all over the floor.  On the walls you can see some burned
shapes.  You smell burned flesh.  Two creatures are melted into the floor.
You're next.
~
Room_flags 9
Sector_type 2
X 0 0 0 0 0 0 0 0 0 0 0
Exit
0
You can see a long tunnel.
~
~
-1
7429
0
Exit
3
You can see nothing but darkness.
~
~
-1
7427
0
EndRoom

#ROOM
Vnum 7429
Name The burned room~
Desc You are in a room, which once had been quite burned.
There is writing on the wall.
~
Room_flags 9
Sector_type 1
X 0 0 0 0 0 0 0 0 0 0 0
ExtraDesc
writing~
The writing says 'DANGER!!!'
~
Exit
2
You can see a red glow
~
~
-1
7428
0
Exit
3
~
~
-1
7430
0
EndRoom

#ROOM
Vnum 7430
Name The wind tunnel~
Desc You are standing in a tunnel. Above you, you can feel
a breeze.
~
Room_flags 9
Sector_type 1
X 0 0 0 0 0 0 0 0 0 0 0
ExtraDesc
breeze~
The breeze comes from a hole above you. NO way to get up
there.
~
Exit
1
To dark to tell
~
~
-1
7429
0
Exit
3
~
~
-1
7426
0
EndRoom

#ROOM
Vnum 7431
Name The glittering room~
Desc This room are all bright. In the walls you can see some
silver. Exits are: West, east and south.
~
Room_flags 8
Sector_type 1
X 0 0 0 0 0 0 0 0 0 0 0
ExtraDesc
glitter walls silver~
The glittering silver looks like it is INSIDE the walls.
~
Exit
1
~
~
-1
7432
0
Exit
2
~
~
-1
7426
0
Exit
3
~
~
-1
7433
0
EndRoom

#ROOM
Vnum 7432
Name The secret passageroom~
Desc You have entered a tiny room. There WAS an exit down, and an
exit to the west.
~
Room_flags 9
Sector_type 1
X 0 0 0 0 0 0 0 0 0 0 0
ExtraDesc
down~
A sign is blocking the way. It says 'we have closed an entrance to DEATH'
~
Exit
3
You can see a light to the west
~
~
-1
7431
0
EndRoom

#ROOM
Vnum 7433
Name End of long tunnel~
Desc You are at a end of a long tunnel. Right in front of you,
you can see a grey mass. To the east you can see a tremendous
long tunnel, but you know that, you has just been there.
~
Room_flags 9
Sector_type 5
X 0 0 0 0 0 0 0 0 0 0 0
ExtraDesc
grey mass~
The mass is nothing but a mass, but it is quite suspicious!
~
Exit
1
Long tunnel. JUST like in the description!
~
~
-1
7431
0
Exit
3
A grey mass is blocking the way.
~
~
-1
7434
0
EndRoom

#ROOM
Vnum 7434
Name Stair-room~
Desc You are standing in a small room. Drawings of faces in pain
are on the walls. You can feel that darkness is ruling this place.
there are two exits: south and down. You have a feeling the downward exit
isn't finished yet...
~
Room_flags 9
Sector_type 1
X 0 0 0 0 0 0 0 0 0 0 0
Exit
2
nothing but darkness
~
~
-1
7435
0
EndRoom

#ROOM
Vnum 7435
Name Dark tunnel~
Desc You are standing in a dark tunnel. It continues to the north
and to the south. Bones are spread on the floor
~
Room_flags 9
Sector_type 1
X 0 0 0 0 0 0 0 0 0 0 0
ExtraDesc
bones bone~
it looks like bones of a human.
~
Exit
0
~
~
-1
7434
0
Exit
2
~
~
-1
7436
0
EndRoom

#ROOM
Vnum 7436
Name Entrance to lair~
Desc The smell here is awful.  To the south you can see some smoke.
A tunnel leads north, and east.
~
Room_flags 13
Sector_type 2
X 0 0 0 0 0 0 0 0 0 0 0
Exit
0
~
~
-1
7435
0
Exit
1
A small cave is to the east.
~
~
-1
7422
0
Exit
2
the only thing you can see are smoke.
~
~
-1
7437
0
EndRoom

#ROOM
Vnum 7437
Name North-eastern part of Basilisks cave~
Desc It is hard to see here because of the smoke. To the north you
can see barely see a small tunnel. Other exits are to the south
and to the west.
~
Room_flags 9
Sector_type 2
X 0 0 0 0 0 0 0 0 0 0 0
Exit
0
~
~
-1
7436
0
Exit
2
~
~
-1
7438
0
Exit
3
~
~
-1
7439
0
EndRoom

#ROOM
Vnum 7438
Name South-eastern part of basilisks cave~
Desc There are a very small hole in wall, from where the smoke
are coming from. Otherwise it is pitch dark. Exits are north
and west.
~
Room_flags 9
Sector_type 2
X 0 0 0 0 0 0 0 0 0 0 0
ExtraDesc
hole small~
It's a small hole. About 1 feet in diameter.
~
Exit
0
You can see nothing but smoke
~
~
-1
7437
0
Exit
3
You can see nothing but smoke
~
~
-1
7440
0
EndRoom

#ROOM
Vnum 7439
Name North-western part of basilisks cave~
Desc You can see some hay spread on the floor. The smell is awful here,
and it makes you feel sick.  The basilisk sleeps here.
Watch out ... Maybe it is not far away.
~
Room_flags 9
Sector_type 2
X 0 0 0 0 0 0 0 0 0 0 0
ExtraDesc
hay~
The hay is very dirty. The smell of it makes you feel sick.
~
Exit
1
~
~
-1
7437
0
Exit
2
~
~
-1
7440
0
EndRoom

#ROOM
Vnum 7440
Name South-western part of basilisks cave~
Desc You can see nothing but smoke. 
~
Room_flags 9
Sector_type 5
X 0 0 0 0 0 0 0 0 0 0 0
Exit
0
~
~
-1
7439
0
Exit
1
~
~
-1
7438
0
Exit
2
~
~
-1
7441
0
EndRoom

#ROOM
Vnum 7441
Name The small cave~
Desc You are standing in small cave. You can see
some light in the end. Exits are north and south.
~
Room_flags 13
Sector_type 2
X 0 0 0 0 0 0 0 0 0 0 0
Exit
0
You can see only smoke.
~
~
-1
7440
0
Exit
2
You can see a blue glow. And you feel a fresh breeze.
~
~
-1
7442
0
EndRoom

#ROOM
Vnum 7442
Name The northern end of the pool~
Desc You have wet feet, you are standing in water. The water looks calm. You can
see that it's a big lake. Light seeps from the water.
~
Room_flags 8
Sector_type 4
X 0 0 0 0 0 0 0 0 0 0 0
Exit
0
You can see a small cave.
~
~
-1
7441
0
Exit
1
You can see more water.
~
~
-1
7443
0
Exit
2
You can see water.
~
~
-1
7444
0
EndRoom

#ROOM
Vnum 7443
Name The pool~
Desc You are swimming in water. It is getting deep here. It is dark in this end.
~
Room_flags 9
Sector_type 6
X 0 0 0 0 0 0 0 0 0 0 0
Exit
2
You can see some bubbles in the water.
~
~
-1
7445
0
Exit
3
You see calm water.
~
~
-1
7442
0
EndRoom

#ROOM
Vnum 7444
Name The south end of the pool~
Desc You standing in water up to you neck. You can only see water.
~
Room_flags 8
Sector_type 5
X 0 0 0 0 0 0 0 0 0 0 0
Exit
0
You can see calm water.
~
~
-1
7442
0
Exit
1
To dark to tell, but you can feel something nearby.
~
~
-1
7445
0
EndRoom

#ROOM
Vnum 7445
Name The pool~
Desc You are swimming in DARKNESS. You feel something
touching your right leg.
~
Room_flags 9
Sector_type 6
X 0 0 0 0 0 0 0 0 0 0 0
Exit
0
To dark to tell.
~
~
-1
7443
0
Exit
1
You can feel a warm breeze.
~
~
-1
7413
0
Exit
3
~
~
-1
7444
0
EndRoom

#ROOM
Vnum 7001
Name The muddy sewer~
Desc You are standing in mud to your knees. This is not the kind of place
for a picnic. The muddy sewer stretches further into the south.
~
Room_flags 9
Sector_type 5
X 0 0 0 0 0 0 0 0 0 0 0
ExtraDesc
mud~
It's dark as tar and looks like something out of a toilet, on top of THAT
the smell is absolutely OVERWHELMING.
~
Exit
2
You see the muddy sewer continuing into the darkness to the south.
~
~
-1
7002
0
EndRoom

#ROOM
Vnum 7002
Name The muddy sewer junction~
Desc The muddy sewer stretches into the dark to the south. It looks as if 
no person has ever sat his foot here before. It's too muddy for that
anyway. The sewer leads north, south and east from here.
~
Room_flags 9
Sector_type 5
X 0 0 0 0 0 0 0 0 0 0 0
ExtraDesc
mud~
It's dark as tar and looks like something out of a toilet, on top of THAT
the smell is absolutely OVERWHELMING.
~
Exit
0
The muddy sewer stretches into the dark to the north.
~
~
-1
7001
0
Exit
1
East. The muddy sewer leads into a bend that goes south.
~
~
-1
7007
0
Exit
2
South. The muddy sewer ends in a mudhole that way.
~
~
-1
7003
0
EndRoom

#ROOM
Vnum 7003
Name The mudhole~
Desc You stand in mud all the way up to your thighs and it's not too 
comfortable since you are used to a somewhat different environment.
The sewer leads to the north of here. In the middle you can just make
out an enormous drainpipe leading down.
~
Room_flags 13
Sector_type 5
X 0 0 0 0 0 0 0 0 0 0 0
ExtraDesc
mud~
It's dark as tar and looks like something out of a toilet, on top of THAT
the smell is absolutely OVERWHELMING.
~
Exit
0
North. The muddy junction lies in that direction.
~
~
-1
7002
0
Exit
5
The muddy drainpipe leads down through the mud, otherwise it is utterly dark.
~
~
-1
7101
0
EndRoom

#ROOM
Vnum 7004
Name The Dark Pit~
Desc You are standing by the edge of a dark pit that leads down into even
deeper darkness. >BWWAAADDRR< - The smell from down there is unbearable.
The sewer stretches into the darkness to the east.
~
Room_flags 9
Sector_type 0
X 0 0 0 0 0 0 0 0 0 0 0
Exit
1
East. The sewer leads into the sewer junction.
~
~
-1
7009
0
Exit
5
The Dark Pit leads down and down and down ... well you can't see the 
bottom anyway. There are bars that function as a ladder on the side.
~
~
-1
7102
0
EndRoom

#ROOM
Vnum 7005
Name The muddy sewer~
Desc You are standing in the middle of a bend of the sewer pipe. It is very
dark around here and the mud is sticking to your legs, not very pleasant.
The pipe leads east and south from here.
~
Room_flags 9
Sector_type 4
X 0 0 0 0 0 0 0 0 0 0 0
ExtraDesc
mud~
It's dark as tar and looks like something out of a toilet, on top of THAT
the smell is absolutely OVERWHELMING.
~
Exit
1
East. The mud stretches on into the darkness.
~
~
-1
7011
0
Exit
2
South. There is even more mud in that direction than where you are now. 
Incredible.
~
~
-1
7006
0
EndRoom

#ROOM
Vnum 7006
Name The muddy sewer~
Desc You are standing in something that reminds you very much of porridge, this
has the advantage that it's not hot, it's rather cold actually. The pipe 
bends to the north and east.
~
Room_flags 9
Sector_type 5
X 0 0 0 0 0 0 0 0 0 0 0
ExtraDesc
mud~
It's dark as tar and looks like something out of a toilet, on top of THAT
the smell is absolutely OVERWHELMING.
~
Exit
0
The muddy sewer pipe leads into a bend that goes east.
~
~
-1
7005
0
Exit
1
The pipe leads into a bend that goes south. Interesting, there's mud on the
floor there.
~
~
-1
7012
0
EndRoom

#ROOM
Vnum 7007
Name The muddy sewer bend~
Desc This isn't your idea of a place to stay too long. You're in up to your
knees in something that resembles mud, but you're not quite sure. The
bend in which you stand leads west and south.
~
Room_flags 9
Sector_type 5
X 0 0 0 0 0 0 0 0 0 0 0
ExtraDesc
mud~
It's dark as tar and looks like something out of a toilet, on top of THAT
the smell is absolutely OVERWHELMING.
~
Exit
2
The pipe leads into a intersection that goes south and east. The floor here 
is still covered in mud.
~
~
-1
7008
0
Exit
3
The pipe (still filled with mud) leads into a intersection that goes north 
and south. Interesting.
~
~
-1
7002
0
EndRoom

#ROOM
Vnum 7008
Name A muddy intersection~
Desc You have both your feet safely stuck in mud. It isn't the mud that's wrong
it's the smell, the sounds, the total darkness that surrounds you. Everything
here is so depressing. The pipe leads on with a trail of thick mud to the
north, east and south.
~
Room_flags 9
Sector_type 4
X 0 0 0 0 0 0 0 0 0 0 0
ExtraDesc
mud~
It's dark as tar and looks like something out of a toilet, on top of THAT
the smell is absolutely OVERWHELMING.
~
Exit
0
North. The pipe goes into a bend with a load of mud all the way up the walls.
The bend leads west.
~
~
-1
7007
0
Exit
1
East. This way like a place for the annual mud festival, although the stench
wouldn't allow any happiness at all. The pipe leads into a bend that leads 
north.
~
~
-1
7014
0
Exit
2
South. There's less mud in that direction. *smile*. Your light doesn't 
cover enough space for you to see much more than that it leads into some
sort of junction.
~
~
-1
7009
0
EndRoom

#ROOM
Vnum 7009
Name The Sewer Junction~
Desc You stand in the middle of a huge junction of sewer pipes right under
what you'd think was an air shaft. The sewer pipes lead to the north,
south, east and west. It look quite impossible to force your way up.
~
Room_flags 9
Sector_type 3
X 0 0 0 0 0 0 0 0 0 0 0
ExtraDesc
mud~
It's dark as tar and looks like something out of a toilet, on top of THAT
the smell is absolutely OVERWHELMING.
~
Exit
0
North. Mud is the floor basis in that direction. Yummy.
~
~
-1
7008
0
Exit
1
YYEEUUCH! BOOH! THAT looks like a nice place for creepy crawlies.
~
~
-1
7017
0
Exit
2
North. This direction looks quite nice actually. The pipe leads into 
a bend that goes east.
~
~
-1
7010
0
Exit
3
A few yards ahead - away from this junction - there is a pit leading down,
but the smell from there...>PHEWW<.
~
~
-1
7004
0
EndRoom

#ROOM
Vnum 7010
Name A bend in sewer pipe~
Desc You are in a bend in the sewer pipe. A strong smell seeps in from the north.
The sewer goes north and east.
~
Room_flags 9
Sector_type 2
X 0 0 0 0 0 0 0 0 0 0 0
Exit
0
North. You are staring into a huge junction with exits in all directions.
~
~
-1
7009
0
Exit
1
East. The Pipe leads into utter darkness that way.
~
~
-1
7018
0
EndRoom

#ROOM
Vnum 7011
Name The muddy sewer pipe~
Desc You have entered a kind of tube intersection that leads south, west and east.
Your legs are covered in mud up to the knees. REAL yucky! 
~
Room_flags 9
Sector_type 5
X 0 0 0 0 0 0 0 0 0 0 0
ExtraDesc
mud~
It's dark as tar and looks like something out of a toilet, on top of THAT
the smell is absolutely OVERWHELMING.
~
Exit
1
East. There's less mud in that direction, or that's your impression.
~
~
-1
7024
0
Exit
2
That way is lost in darkness, though you sense less mud in that direction,
perhaps even a complete end to this sludge that surrounds you.
~
~
-1
7021
0
Exit
3
West. The mud reaches that way too, all the way up the walls.
~
~
-1
7005
0
EndRoom

#ROOM
Vnum 7012
Name The bend in the Muddy sewer~
Desc This is not your idea of a holiday. You stand in mud up to your knees.
It's absolutely inconceivable how all this mud could have been placed
here. The pipe leads to the west and south.
~
Room_flags 9
Sector_type 5
X 0 0 0 0 0 0 0 0 0 0 0
ExtraDesc
mud~
It's dark as tar and looks like something out of a toilet, on top of THAT
the smell is absolutely OVERWHELMING.
~
Exit
2
South. There's even more mud that way, incredible! Although it looks
like an intersection in the sewer system that leads east and south.
~
~
-1
7013
0
Exit
3
West. All you can see, is that the pipe leads into a bend that goes
north. But there's less mud in that direction, however odd that sounds.
~
~
-1
7006
0
EndRoom

#ROOM
Vnum 7013
Name A MUDDY intersection~
Desc You wouldn't want to know the true feeling of standing in this mud up to 
your hips. >BWAADR<. All that fills your mind right now is the dream of 
a hot bath. This is NOT very clean mud you know, remember you're in the
sewer! The pipes leads north, south and east.
~
Room_flags 9
Sector_type 5
X 0 0 0 0 0 0 0 0 0 0 0
ExtraDesc
mud~
It's dark as tar and looks like something out of a toilet, on top of THAT
the smell is absolutely OVERWHELMING.
~
ExtraDesc
sediment~
It's NOT the kind of matter that would concern you too much, normally, but
as you are in the middle of it, it just might become your main concern.
REAL YUCKY!
~
Exit
0
North. Sludge and sediment fills this corridor of the sewer that leads
into a bend going west.
~
~
-1
7012
0
Exit
1
East. You can see absolutely nothing of interest in that direction (Maybe
that's why it's so damn interesting.??) There's no mud in that direction
either, GREAT!
~
~
-1
7026
0
Exit
2
South. All you can see is more mud! Although the pipe goes into a bend
leading west.
~
~
-1
7014
0
EndRoom

#ROOM
Vnum 7014
Name Muddy sewer~
Desc You stand in a bend of the pipe system of the sewer with mud up to your
thighs. Contemplating a higher level of existence here would be utterly
inappropriate, as the smell would keep any intelligent creature from even
thinking of anything but getting away from this foul end of the WORLD.
The bend goes from north to west.
~
Room_flags 9
Sector_type 5
X 0 0 0 0 0 0 0 0 0 0 0
ExtraDesc
mud~
It's dark as tar and looks like something out of a toilet, on top of THAT
the smell is absolutely OVERWHELMING.
~
Exit
0
North. Filled with mud, that place looks like an impassable intersection
with pipes leading north and east.
~
~
-1
7013
0
Exit
3
West. There's less mud that way, maybe you're on your way out of this foul
place.
~
~
-1
7008
0
EndRoom

#ROOM
Vnum 7015
Name The old well~
Desc You are standing by an old and worn well from before this century. The sewer
leads to the east from here and the well leads down into darkness. Metal
bars implanted in the side of the well lead down as a ladder.
~
Room_flags 9
Sector_type 3
X 0 0 0 0 0 0 0 0 0 0 0
ExtraDesc
bars~
These look like they're pretty slippery, and not very safe, but perhaps safe
enough for you to climb down, WITH both hands on them.
~
Exit
1
East. You see, because of the utter darkness that surround you, absolutely
nothing. Your light isn't of much use for that kind of distance.
~
~
-1
7028
0
Exit
5
Down the well there's even less light than up here, so ... sorry, you can't
see a thing. There are metal bars in the side leading down into the darkness.
~
~
-1
7105
0
EndRoom

#ROOM
Vnum 7016
Name The ordinary bend~
Desc You are in the middle of a bend in the pipe system of the sewer system, 
WHAT a place!!! The pipe leads to the south and the east.
~
Room_flags 9
Sector_type 1
X 0 0 0 0 0 0 0 0 0 0 0
Exit
1
East. What a quiet place you've found there. It's an intersection that have
pipeways going north and east.
~
~
-1
7021
0
Exit
2
South. You see nothing at all in that direction it's too dark anyway.
~
~
-1
7017
0
EndRoom

#ROOM
Vnum 7017
Name The sewer junction~
Desc You are in a junction that leads north, west and south.
~
Room_flags 9
Sector_type 1
X 0 0 0 0 0 0 0 0 0 0 0
Exit
0
North. You see a bend.
~
~
-1
7016
0
Exit
2
South. It looks like a pipe junction just like this one. Only that one
leads east and west.
~
~
-1
7018
0
Exit
3
West. There's a junction with four pipelines in that direction.
~
~
-1
7009
0
EndRoom

#ROOM
Vnum 7018
Name The ordinary junction~
Desc This looks like an ordinary junction, actually it seems very quiet
here. The pipelines lead west, east and north.
~
Room_flags 13
Sector_type 1
X 0 0 0 0 0 0 0 0 0 0 0
Exit
0
To the north you can see a junction like this one, leading north and west.
~
~
-1
7017
0
Exit
1
To the east there's nothing of particular interest, though there's a 
junction with pipelines leading north and east.
~
~
-1
7031
0
Exit
3
There's a bend to the west leading north.
~
~
-1
7010
0
EndRoom

#ROOM
Vnum 7021
Name A quiet pipe junction~
Desc This is the kind of place to rest, though the smell could be a LOT better
than this. The sewer goes east, north and west from here.
~
Room_flags 13
Sector_type 1
X 0 0 0 0 0 0 0 0 0 0 0
Exit
0
In that direction, you can't see anything. It's just too dark.
~
~
-1
7011
0
Exit
1
There's an ordinary junction in the pipe system to the east
~
~
-1
7029
0
Exit
3
West. There's an ordinary bend leading south into the sewer system in
that direction.
~
~
-1
7016
0
EndRoom

#ROOM
Vnum 7022
Name The odd room with smooth walls~
Desc As you enter you hear a loud click from one of the walls ... and you fall
and fall and fall ...
.
.
.
.
 ... And come to an abrupt end. THIS is strange indeed. There's an arched
entryway leading down.
~
Room_flags 9
Sector_type 5
X 0 0 0 0 0 0 0 0 0 0 0
Exit
5
Down. It's utterly dark that way, though you can make out an intersection
of sewer pipes leading west, north and east.
~
entryway~
-1
7112
0
EndRoom

#ROOM
Vnum 7024
Name The sewer~
Desc You are standing in mud up to your ankles. This is an intersection with 
sewer pipes leading east, south and west.
~
Room_flags 13
Sector_type 1
X 0 0 0 0 0 0 0 0 0 0 0
Exit
1
To the east there's a peculiar looking round room.
~
~
-1
7037
0
Exit
2
To the south there's another intersection with pipes going south and east.
~
~
-1
7025
0
Exit
3
To the west there's another intersection like this one, with sewer pipes
leading south and west.
~
~
-1
7011
0
EndRoom

#ROOM
Vnum 7025
Name Another intersection~
Desc You have never seen anything so BORING...This is an intersection with pipes
leading north, south and east.
~
Room_flags 9
Sector_type 1
X 0 0 0 0 0 0 0 0 0 0 0
Exit
0
To the north there's an intersection, where the pipes are leading west and
east. You notice that the floor to the west is covered in mud.
~
~
-1
7024
0
Exit
1
East. You see nothing of interest in that direction, just another 
intersection. This one leads east and south.
~
~
-1
7038
0
Exit
2
Another intersection lies to the south. It leads west and south.
~
~
-1
7026
0
EndRoom

#ROOM
Vnum 7026
Name A junction~
Desc This one seems interesting, a big difference from all the other junctions.
It seems cleaner than the rest of them. Weird. Something that looks like 
an air shaft leads upwards, but it looks far too slippery to climb.
The pipes lead to the south, west and north.
~
Room_flags 13
Sector_type 0
X 0 0 0 0 0 0 0 0 0 0 0
ExtraDesc
mud~
It's dark as tar and looks like something out of a toilet, on top of THAT
the smell is absolutely OVERWHELMING.
~
Exit
0
North. You see an intersection there, leading north and east.
~
~
-1
7025
0
Exit
2
To the south there's ANOTHER junction leading west and east.
~
~
-1
7028
0
Exit
3
To the west you see a load of mud and sediment in the sewer. That should
be an intersection there but you're not quite sure.
~
~
-1
7013
0
EndRoom

#ROOM
Vnum 7028
Name The sewer junction~
Desc You stand in a junction of sewer pipes leading north, east and west.
~
Room_flags 9
Sector_type 1
X 0 0 0 0 0 0 0 0 0 0 0
Exit
0
~
~
-1
7026
0
Exit
1
To the east you can see a bend in the pipe going south.
~
~
-1
7034
0
Exit
3
To the west you can just make out an old well.
~
~
-1
7015
0
EndRoom

#ROOM
Vnum 7029
Name The Triple Junction~
Desc You stand in the middle of a huge junction of concrete sewer pipes. The 
pipes lead into three different directions : east, south and west.
~
Room_flags 9
Sector_type 1
X 0 0 0 0 0 0 0 0 0 0 0
Exit
1
East. You can see a bend in the sewer pipe leading north.
~
~
-1
7035
0
Exit
2
To the south there's a ENORMOUS quadruple sewer junction, all lit up by
an odd light.
~
~
-1
7030
0
Exit
3
To the west you can just make out another junction similar to the one 
you are standing in.
~
~
-1
7021
0
EndRoom

#ROOM
Vnum 7030
Name The Quadruple Junction Under the Dump~
Desc You are standing in something that reminds you of an entry to an ant hive.
There are enormous concrete pipes leading north, south, east and west. 
There's also a metal ladder built into the concrete wall leading up through
a layer of garbage. 
~
Room_flags 13
Sector_type 1
X 0 0 0 0 0 0 0 0 0 0 0
ExtraDesc
ladder~
It looks as if it's made of stainless steel, and it would very well function
as a club of considerable power, but alas ... You can't take at all since
it's firmly set into the concrete wall.
~
Exit
0
To the north you can see a huge triple junction with sewer pipes leading
west and east.
~
~
-1
7029
0
Exit
1
East. You can see a pit in the floor.
~
~
-1
7036
0
Exit
2
To the south there's a huge junction with pipes leading east and west.
~
~
-1
7031
0
Exit
3
To the west there's an odd looking room with totally smooth walls.
~
~
-1
7022
0
Exit
4
Up through the garbage you can just make out what looks like the Dump in
Midgaard.
~
~
-1
3030
0
EndRoom

#ROOM
Vnum 7031
Name A triple junction~
Desc You stand in a junction with pipes leading west, north and east.
~
Room_flags 9
Sector_type 1
X 0 0 0 0 0 0 0 0 0 0 0
Exit
0
To the north there's a ENORMOUS quadruple sewer junction, all lit up by
an odd light.
~
~
-1
7030
0
Exit
1
East. You can just make out a triple junction leading north and east.
~
~
-1
7044
0
Exit
3
West. You can just make out a triple junction leading north and west.
~
~
-1
7018
0
EndRoom

#ROOM
Vnum 7034
Name A bend in the sewer pipe~
Desc You can look in two directions where the pipe leads : south and west.
~
Room_flags 9
Sector_type 2
X 0 0 0 0 0 0 0 0 0 0 0
Exit
2
To the south you can see another bend leading west.
~
~
-1
7035
0
Exit
3
West. You can just make out a triple junction leading north and west.
~
~
-1
7028
0
EndRoom

#ROOM
Vnum 7035
Name The sewer pipe bend~
Desc You can look in two different directions where the pipe goes : west and 
north.
~
Room_flags 9
Sector_type 2
X 0 0 0 0 0 0 0 0 0 0 0
Exit
0
North. You see another bend leading west.
~
~
-1
7034
0
Exit
3
You can see another junction although this one is a triple one with pipes
going south and west.
~
~
-1
7029
0
EndRoom

#ROOM
Vnum 7036
Name The pit~
Desc You stand in a section of a pipe that leads to a dead end. In the floor
there's a pit leading down. There are bars set in the side of the pit wall
functioning as a ladder.
~
Room_flags 9
Sector_type 5
X 0 0 0 0 0 0 0 0 0 0 0
Exit
3
West. You can see a dimly lit quadruple junction with an exit up.
~
~
-1
7030
0
Exit
5
Down the pit it's utterly dark you can't see a thing.
~
~
-1
7122
0
EndRoom

#ROOM
Vnum 7037
Name The round room~
Desc As you enter the room it starts rotating - at first slowly, later faster
and faster - You get totally confused as to where up and down are, but you are
certain that the doorway is in the opposite direction of what it was when
you entered. It now leads east. There was only this one exit.
~
Room_flags 9
Sector_type 1
X 0 0 0 0 0 0 0 0 0 0 0
Exit
1
You can just make out a smaller room with a chair.
~
~
-1
7050
0
EndRoom

#ROOM
Vnum 7038
Name The three way junction~
Desc You are standing in a junction of pipes that lead west, east and south.
~
Room_flags 9
Sector_type 1
X 0 0 0 0 0 0 0 0 0 0 0
Exit
1
East. You can make out a dimly lit Guard Room.
~
~
-1
7045
0
Exit
2
To the south you can see what looks like a store room.
~
~
-1
7039
0
Exit
3
West. You see another junction similar to this one leading north and south.
~
~
-1
7025
0
EndRoom

#ROOM
Vnum 7039
Name The Sewer Store Room~
Desc You stand in a small room lit by a single torch set in the wall. The only 
way out of here is to the north.
~
Room_flags 8
Sector_type 1
X 0 0 0 0 0 0 0 0 0 0 0
Exit
0
To the north you see a pipe junction.
~
~
-1
7038
0
EndRoom

#ROOM
Vnum 7041
Name The Shaft~
Desc You are standing by the edge of a deep, dark shaft leading down. A single
ladder is your tool to work your way down if you so wish. The sewer pipe
leads south from here.
~
Room_flags 9
Sector_type 1
X 0 0 0 0 0 0 0 0 0 0 0
ExtraDesc
ladder~
Firmly set into the wall of the shaft it's impossible to even rock, is your
estimate.
~
Exit
2
To the south you can see the pipe leading further south into darkness.
~
~
-1
7043
0
Exit
5
Down and utter darkness. There's absolutely nothing to be seen in that 
direction.
~
~
-1
7123
0
EndRoom

#ROOM
Vnum 7043
Name The Sewer Entrance~
Desc You stand in the middle of a pipe that leads from north to south. Above you
an air shaft leads up into sunlight. It seems totally impossible to go up
that way.
~
Room_flags 9
Sector_type 1
X 0 0 0 0 0 0 0 0 0 0 0
Exit
0
To the north you can just make out a huge shaft leading down.
~
~
-1
7041
0
Exit
2
To the south you can see a triple junction leading west and east.
~
~
-1
7044
0
EndRoom

#ROOM
Vnum 7044
Name The junction going three ways~
Desc You are in a passageway in the pipes of the sewer system leading north, east
and west.
~
Room_flags 9
Sector_type 1
X 0 0 0 0 0 0 0 0 0 0 0
Exit
0
You see a sewer pipe leading north.
~
~
-1
7043
0
Exit
1
~
~
-1
7049
0
Exit
3
West. You see another junction very similar to this one that leads north
and west.
~
~
-1
7031
0
EndRoom

#ROOM
Vnum 7045
Name The Sewer Room~
Desc You are standing in a large room with chairs set in the walls. You have the
feeling of being watched. To the south there's an entry to a larger room.
The room is lit by five torches, also set in the walls. To the west there
is a doorway leading out to the sewers.
~
Room_flags 8
Sector_type 1
X 0 0 0 0 0 0 0 0 0 0 0
Exit
2
You can see an even larger room than this one, filled with light.
~
~
-1
7046
0
Exit
3
To the west you can see the sewers.
~
~
-1
7038
0
EndRoom

#ROOM
Vnum 7046
Name The Sewer room~
Desc This is a Room with walls that glitters like gold though not quite like it.
This is strange as it looks as if the glitter lights the whole room. It
looks very bright. To the south the floor is covered with yucky water. The
North leads to sort of a Guard Room.
~
Room_flags 8
Sector_type 1
X 0 0 0 0 0 0 0 0 0 0 0
Exit
0
To the north you can see the guard room.
~
~
-1
7045
0
Exit
2
To the south there is nothing but water and an exit leads east from there.
~
~
-1
7047
0
EndRoom

#ROOM
Vnum 7047
Name The Pool in the Sewer~
Desc You stand in water to your waist.  To the north is the entrance to this room.
A single door leads east.
~
Room_flags 8
Sector_type 1
X 0 0 0 0 0 0 0 0 0 0 0
Exit
0
To the north you see the entrance to this room.
~
~
-1
7046
0
Exit
1
You can see an enormous hall through the doorway.
~
~
-1
7053
0
EndRoom

#ROOM
Vnum 7048
Name The Sewers~
Desc You stand in a dead end of the sewer. The only way out is south.
You can see a shaft leading up but it looks too difficult to go up
that way.
~
Room_flags 9
Sector_type 1
X 0 0 0 0 0 0 0 0 0 0 0
Exit
2
~
~
-1
7049
0
EndRoom

#ROOM
Vnum 7049
Name The junction~
Desc You stand in a junction leading north, west and east.
~
Room_flags 9
Sector_type 1
X 0 0 0 0 0 0 0 0 0 0 0
Exit
0
~
~
-1
7048
0
Exit
1
Darkness has closed in on that part of the sewer system, you can't see
a thing in that direction.
~
~
-1
7060
0
Exit
3
West. You see another junction very similar to this one that leads north
and west.
~
~
-1
7044
0
EndRoom

#ROOM
Vnum 7050
Name The small room~
Desc The only thing in this room of interest is a chair, and that's tight to the 
rock floor. A doorway leads south and another leads east into darkness.
~
Room_flags 9
Sector_type 1
X 0 0 0 0 0 0 0 0 0 0 0
ExtraDesc
chair~
This chair is made of marble, but the fact that it is worn and attached to the
floor makes you think twice about taking it along with you.
~
Exit
1
Utter darkness...!
~
~
-1
7055
0
Exit
2
You can see a room with a lot of light in it. You can't make out any details.
~
~
-1
7051
0
EndRoom

#ROOM
Vnum 7051
Name The Sewer pipe~
Desc You are in what reminds you of a foul sewer, as if you liked being here! 
You can see two exits leading either north or south.
~
Room_flags 8
Sector_type 1
X 0 0 0 0 0 0 0 0 0 0 0
Exit
0
~
~
-1
7050
0
Exit
2
To the south you can see a strange light flowing from there.
~
~
-1
7052
0
EndRoom

#ROOM
Vnum 7052
Name The Grand Sewer~
Desc You are in a Grand Sewer Pipe. This stretches toward the south. It's large 
indeed! A doorway leads to the east from here.
~
Room_flags 8
Sector_type 1
X 0 0 0 0 0 0 0 0 0 0 0
Exit
0
To the north you can see a doorway.
~
~
-1
7051
0
Exit
1
You can't see anything in that darkness.
~
~
-1
7056
0
Exit
2
In the south end of the pipe the "floor" is completely covered with water.
~
~
-1
7053
0
EndRoom

#ROOM
Vnum 7053
Name The South end of the Grand Pipe~
Desc You stand in water to your knees. A doorway leads west from here. The Pipe
stretches north.
~
Room_flags 8
Sector_type 1
X 0 0 0 0 0 0 0 0 0 0 0
Exit
0
You see a lot of pictures decorating the walls.
~
~
-1
7052
0
Exit
3
~
~
-1
7047
0
EndRoom

#ROOM
Vnum 7055
Name The Edge of The Water Sewer~
Desc You stand in a room where half of the floor is covered in water. The water
leads east and a doorway leads west.
~
Room_flags 9
Sector_type 3
X 0 0 0 0 0 0 0 0 0 0 0
ExtraDesc
water~
It looks dark and murky, and emanates a foul stench.
~
Exit
1
You can hardly make out much more than that the next place is in a pipe 
with more water.
~
~
-1
7061
0
Exit
3
~
~
-1
7050
0
EndRoom

#ROOM
Vnum 7056
Name The Dark hallway~
Desc You can't see much of this, even with a light. The hallway goes into a
passageway to the south. A doorway leads west.
~
Room_flags 9
Sector_type 1
X 0 0 0 0 0 0 0 0 0 0 0
Exit
2
You can see nothing at all, because it's completely dark in that direction.
~
~
-1
7057
0
Exit
3
You see a lot of light, bright as daylight, but nothing of interest.
~
~
-1
7052
0
EndRoom

#ROOM
Vnum 7057
Name The dark passageway~
Desc You can't see anything but the ground where you put your feet. The 
passageway seems to continue south and north.
~
Room_flags 9
Sector_type 1
X 0 0 0 0 0 0 0 0 0 0 0
Exit
0
You can't see anything in that direction and your light isn't enough to light
that far.
~
~
-1
7056
0
Exit
2
You can't see anything in that direction and your light isn't enough to light
that far.
~
~
-1
7058
0
EndRoom

#ROOM
Vnum 7058
Name The dark passageway~
Desc You can't see anything but the ground where you put your feet. The
passageway seems to continue south and north.
~
Room_flags 9
Sector_type 1
X 0 0 0 0 0 0 0 0 0 0 0
Exit
0
You can't see anything in that direction and your light isn't enough to light
that far.
~
~
-1
7057
0
Exit
2
You can't see anything in that direction and your light isn't enough to light
that far.
~
~
-1
7059
0
EndRoom

#ROOM
Vnum 7059
Name The dark passageway~
Desc You can't see anything but the ground where you put your feet. The
passageway seems to continue south and north.
~
Room_flags 9
Sector_type 1
X 0 0 0 0 0 0 0 0 0 0 0
Exit
0
You can't see anything in that direction and your light isn't enough to light
that far.
~
~
-1
7058
0
Exit
2
You can't see anything in that direction and your light isn't enough to light
that far.
~
~
-1
7060
0
EndRoom

#ROOM
Vnum 7060
Name The dark passageway~
Desc You can't see anything but the ground where you put your feet. The
passageway seems to continue west and north. To the east there's water
covering the floor and that leads through an arched entry to a watery
sewer.
~
Room_flags 9
Sector_type 1
X 0 0 0 0 0 0 0 0 0 0 0
ExtraDesc
water~
It looks dark and murky, and emanates a foul stench.
~
Exit
0
You can't see anything in that direction and your light isn't enough to light
that far.
~
~
-1
7059
0
Exit
1
You can't see anything in that direction and your light isn't enough to light
that far.
~
~
-1
7068
0
Exit
3
You can just make out a triple junction leading north and west.
~
~
-1
7049
0
EndRoom

#ROOM
Vnum 7061
Name The Watery Sewer Bend~
Desc You can't see anything but the water you're in up to your hips. The sewer
seems to bend and lead south and west.
~
Room_flags 9
Sector_type 5
X 0 0 0 0 0 0 0 0 0 0 0
ExtraDesc
water~
It looks dark and murky, and emanates a foul stench.
~
Exit
2
You can't see anything in that direction and your light isn't enough to light
that far.
~
~
-1
7062
0
Exit
3
You can't see anything in that direction and your light isn't enough to light
that far.
~
~
-1
7055
0
EndRoom

#ROOM
Vnum 7062
Name The Watery sewer~
Desc You can't see anything but the water you're in up to your hips. The sewer
seems to lead south and north.
~
Room_flags 9
Sector_type 5
X 0 0 0 0 0 0 0 0 0 0 0
ExtraDesc
water~
It looks dark and murky, and emanates a foul stench.
~
Exit
0
You can't see anything in that direction and your light isn't enough to light
that far.
~
~
-1
7061
0
Exit
2
You can't see anything in that direction and your light isn't enough to light
that far.
~
~
-1
7063
0
EndRoom

#ROOM
Vnum 7063
Name The Watery sewer~
Desc You can't see anything but the water you're in up to your hips. The sewer
seems to lead south and north.
~
Room_flags 9
Sector_type 5
X 0 0 0 0 0 0 0 0 0 0 0
ExtraDesc
water~
It looks dark and murky, and emanates a foul stench.
~
Exit
0
You can't see anything in that direction and your light isn't enough to light
that far.
~
~
-1
7062
0
Exit
2
You can't see anything in that direction and your light isn't enough to light
that far.
~
~
-1
7064
0
EndRoom

#ROOM
Vnum 7064
Name The Watery Sewer Junction~
Desc You can't see anything but the water you're in up to your hips. The sewer
seems to lead into a junction going south, north and east.
~
Room_flags 9
Sector_type 5
X 0 0 0 0 0 0 0 0 0 0 0
ExtraDesc
water~
It looks dark and murky, and emanates a foul stench.
~
Exit
0
You can't see anything in that direction and your light isn't enough to light
that far.
~
~
-1
7063
0
Exit
1
You can't see anything in that direction and your light isn't enough to light
that far.
~
~
-1
7069
0
Exit
2
You can't see anything in that direction and your light isn't enough to light
that far.
~
~
-1
7065
0
EndRoom

#ROOM
Vnum 7065
Name The Watery sewer~
Desc You can't see anything but the water you're in up to your hips. The sewer
seems to lead south and north.
~
Room_flags 9
Sector_type 5
X 0 0 0 0 0 0 0 0 0 0 0
ExtraDesc
water~
It looks dark and murky, and emanates a foul stench.
~
Exit
0
You can't see anything in that direction and your light isn't enough to light
that far.
~
~
-1
7064
0
Exit
2
You can't see anything in that direction and your light isn't enough to light
that far.
~
~
-1
7066
0
EndRoom

#ROOM
Vnum 7066
Name The Watery sewer junction~
Desc You can't see anything but the water you're in up to your hips. The sewer
seems to lead into a junction that goes north, south and east.
~
Room_flags 9
Sector_type 5
X 0 0 0 0 0 0 0 0 0 0 0
ExtraDesc
water~
It looks dark and murky, and emanates a foul stench.
~
Exit
0
You can't see anything in that direction and your light isn't enough to light
that far.
~
~
-1
7065
0
Exit
1
You can't see anything in that direction and your light isn't enough to light
that far.
~
~
-1
7070
0
Exit
2
You can't see anything in that direction and your light isn't enough to light
that far.
~
~
-1
7067
0
EndRoom

#ROOM
Vnum 7067
Name The Watery sewer~
Desc You can't see anything but the water you're in up to your hips. The sewer
seems to lead south and north.
~
Room_flags 9
Sector_type 5
X 0 0 0 0 0 0 0 0 0 0 0
ExtraDesc
water~
It looks dark and murky, and emanates a foul stench.
~
Exit
0
You can't see anything in that direction and your light isn't enough to light
that far.
~
~
-1
7066
0
Exit
2
You can't see anything in that direction and your light isn't enough to light
that far.
~
~
-1
7068
0
EndRoom

#ROOM
Vnum 7068
Name The Watery sewer bend~
Desc You can't see anything but the water you're in up to your hips. The sewer
seems to bend and lead west and north.
~
Room_flags 9
Sector_type 5
X 0 0 0 0 0 0 0 0 0 0 0
ExtraDesc
water~
It looks dark and murky, and emanates a foul stench.
~
Exit
0
You can't see anything in that direction and your light isn't enough to light
that far.
~
~
-1
7067
0
Exit
3
You can't see anything in that direction and your light isn't enough to light
that far.
~
~
-1
7060
0
EndRoom

#ROOM
Vnum 7069
Name A ledge by the dark pool~
Desc You can't see much here but the echo tells you that there's quite a drop
down. You can just make out a huge dark pool out there in the darkness, 
mostly because of the trickling of water. The water from the sewer actually
washes over this ledge and makes it quite slippery. From here it drops, 
like a waterfall, into the pool far down.
~
Room_flags 9
Sector_type 5
X 0 0 0 0 0 0 0 0 0 0 0
ExtraDesc
water~
It looks dark and murky, and emanates a foul stench.
~
Exit
2
You can't see a thing. It's too dark.
~
~
-1
7070
0
Exit
3
You can't see a thing. It's too dark.
~
~
-1
7064
0
EndRoom

#ROOM
Vnum 7070
Name A ledge by the dark pool~
Desc You can't see much here but the echo tells you that there's quite a drop
down. You can just make out a huge dark pool out there in the darkness,
mostly because of the trickling of water. The water from the sewer actually
washes over this ledge and makes it quite slippery. From here it drops,
like a waterfall, into the pool far down. Under you there is a small fissure
in the rock. It seems big enough to contain a few people.
~
Room_flags 9
Sector_type 5
X 0 0 0 0 0 0 0 0 0 0 0
ExtraDesc
water~
It looks dark and murky, and emanates a foul stench.
~
Exit
0
You can't see a thing. It's too dark.
~
~
-1
7069
0
Exit
3
You can't see a thing. It's too dark.
~
~
-1
7066
0
Exit
5
~
~
-1
7099
0
EndRoom

#ROOM
Vnum 7099
Name The fissure under the ledge~
Desc This is a small fissure in the solid rock. Under you lies the deep dark pool.
The water trickles quietly down from the ledge above you. The water smells 
like the water in a sewer.
~
Room_flags 13
Sector_type 5
X 0 0 0 0 0 0 0 0 0 0 0
Exit
4
~
~
-1
7070
0
Exit
5
The water edge.
~
~
-1
7199
0
EndRoom

#ROOM
Vnum 7101
Name Under the mudhole~
Desc You stand in a small room with a great big opening in the ceiling. From this
opening there's mud dripping down in large lumps. >YUCK<. You can smell the 
foul stench of the slimy sediment as you try not to get covered by the 
falling sludge. To the east there is an entryway leading out from here and 
it seems absolutely impossible to force the muddy descent.
~
Room_flags 13
Sector_type 5
X 0 0 0 0 0 0 0 0 0 0 0
ExtraDesc
mud~
You never saw such disgusting matter before, it nearly makes you puke.
~
Exit
1
East. You see nothing of interest.
~
~
-1
7103
0
EndRoom

#ROOM
Vnum 7102
Name Under the Dark Pit~
Desc Nice place you found yourself. You stand in the middle of a room with only
two exits, Up and East. A tall ladder is left here so that you can climb
up through the Pit without the use of a rope.
~
Room_flags 9
Sector_type 1
X 0 0 0 0 0 0 0 0 0 0 0
ExtraDesc
ladder~
This is funny enough a wooden ladder and, after closer inspection, you
discover it is magically held towards the wall! You can't, even with your
greatest effort, rock it at ALL!
~
Exit
1
~
~
-1
7104
0
Exit
4
Up. You can't see a thing up there, it's way too dark.
~
~
-1
7004
0
Exit
5
~
trapdoor~
-1
7400
A
EndRoom

#ROOM
Vnum 7103
Name A muddy bend in the sewer system~
Desc You are standing in what looks like a bend in the pipe system of the
sewer. The 'floor' is covered completely by mud! This includes covering
your legs up to your knees as well. The pipe leads west and south.
~
Room_flags 9
Sector_type 4
X 0 0 0 0 0 0 0 0 0 0 0
ExtraDesc
mud~
You never saw such disgusting matter before, it nearly makes you puke.
~
Exit
2
To the south there's less mud than here! It actually seems to end there!
You have a feeling it would be nice to have your feet free from mud again.
~
~
-1
7104
0
Exit
3
You can see a room in which mud drips from the roof onto the floor in 
great cakes of sludge. There doesn't seem to be any exits from that room
apart from in you direction.
~
~
-1
7101
0
EndRoom

#ROOM
Vnum 7104
Name A junction in the sewer pipes~
Desc You stand in the middle of what looks like a triple junction of pipes
going east, west and north.
~
Room_flags 9
Sector_type 1
X 0 0 0 0 0 0 0 0 0 0 0
Exit
0
You can see a mud area starting in that direction.
~
~
-1
7103
0
Exit
1
East. You can't even make out what it might look like, it's just too dark.
~
~
-1
7112
0
Exit
3
West. There's a room with a ladder leading up.
~
~
-1
7102
0
EndRoom

#ROOM
Vnum 7105
Name Down the old well~
Desc You are dangling on the slippery sides of the old well leading down and up.
The only secure point here is the metal bars that are cemented into the 
sides, the ones that you cling frantically to so that you don't fall. Who
knows how deep this well is?
~
Room_flags 9
Sector_type 5
X 0 0 0 0 0 0 0 0 0 0 0
ExtraDesc
bars~
These look like they're pretty slippery, and not very safe.  You'd better
not go down any further.
~
Exit
4
There's a slight, dim light from above, or maybe it's your imagination.
Anyway it SEEMS darker down here than up there, if that is possible.
~
~
-1
7015
0
EndRoom

#ROOM
Vnum 7106
Name The northwestern corner of the ledge~
Desc You stand, swaying out from the ledge, with only a couple of inches of safe, 
solid ledge under your feet. The ledge continues to the east but not back
south. It seems that the ledge is too narrow to turn on so you'll have to
continue forward.
~
Room_flags 13
Sector_type 5
X 0 0 0 0 0 0 0 0 0 0 0
Exit
1
The ledge continues east.
~
~
-1
7113
0
Exit
2
The ledge continues south.
~
~
-1
7107
0
EndRoom

#ROOM
Vnum 7107
Name The narrow ledge~
Desc You are in the progress of walking all the way around the ledge since there's
no way of turning around on this all too narrow path. There IS another exit
from here but that leads right into mid-air and with high probability of a
free fall session afterwards.
~
Room_flags 13
Sector_type 5
X 0 0 0 0 0 0 0 0 0 0 0
Exit
0
North. The ledge leads into a corner and turns eastward.
~
~
-1
7106
0
Exit
1
You stare into mid-air, and right under there's absolutely nothing but 
darkness. You shiver by the thought of falling an utterly unknown distance.
~
~
-1
7190
0
Exit
2
South. The ledge leads further south into utter darkness.
~
~
-1
7108
0
EndRoom

#ROOM
Vnum 7108
Name The narrow ledge~
Desc You are in the progress of walking all the way around the ledge since there's
no way of turning around on this all too narrow path. There IS another exit
from here but that leads right into mid-air and with high probability of a
free fall session afterwards.
~
Room_flags 13
Sector_type 5
X 0 0 0 0 0 0 0 0 0 0 0
Exit
0
North. The ledge leads further north.
~
~
-1
7107
0
Exit
1
You stare into mid-air, and right under there's absolutely nothing but
darkness. You shiver by the thought of falling that distance.
~
~
-1
7190
0
Exit
2
The ledge continues further south into darkness.
~
~
-1
7109
0
EndRoom

#ROOM
Vnum 7109
Name The narrow ledge~
Desc You are in the progress of walking all the way around the ledge since there's
no way of turning around on this all too narrow path. There IS another exit
from here but that leads right into mid-air and with high probability of a
free fall session afterwards.
~
Room_flags 13
Sector_type 5
X 0 0 0 0 0 0 0 0 0 0 0
Exit
0
North. The ledge leads further north.
~
~
-1
7108
0
Exit
1
You stare into mid-air, and right under there's absolutely nothing but
darkness. You shiver by the thought of falling that distance.
~
~
-1
7190
0
Exit
2
The ledge continues south into darkness.
~
~
-1
7110
0
EndRoom

#ROOM
Vnum 7110
Name The narrow ledge~
Desc You are in the progress of walking all the way around the ledge since there's
no way of turning around on this all too narrow path. There IS another exit
from here but that leads right into mid-air and with high probability of a
free fall session afterwards.
~
Room_flags 13
Sector_type 5
X 0 0 0 0 0 0 0 0 0 0 0
Exit
0
North. The ledge leads further north.
~
~
-1
7109
0
Exit
1
You stare into mid-air, and right under there's absolutely nothing but
darkness. You shiver by the thought of falling that distance.
~
~
-1
7190
0
Exit
2
South. You can just make out the south-western corner of this ledge.
~
~
-1
7111
0
EndRoom

#ROOM
Vnum 7111
Name The southwestern corner of the ledge~
Desc This seems like a ledge that is a little broader than the one just to the 
north of here. The ledge seems to lead around some sort of Abyss of total 
darkness. The ledge seems to have an odd-looking edge here.
~
Room_flags 13
Sector_type 5
X 0 0 0 0 0 0 0 0 0 0 0
ExtraDesc
edge odd-looking~
This is truly a weird piece of craftsmanship in your eyes. The edge seems to
form a step leading down, but WHAT a STEP DOWN. The Abyss opens down there 
leading to seemingly total destruction.
~
ExtraDesc
step~
A small rock sticks out right under it, otherwise the way is DOWN, DOWN, and
SPLAT!!!
~
ExtraDesc
rock~
It looks as if it can be opened in a door-like fashion. Maybe this will lead
the way down.
~
Exit
0
North. The ledge leads further north.
~
~
-1
7110
0
Exit
1
You see a broad ledge leading eastward.
~
~
-1
7115
0
Exit
2
South of here is the exit from the ledge.
~
~
-1
7112
0
Exit
5
The Abyss lies down there. Who knows what might lurk down there?
~
~
-1
7279
0
EndRoom

#ROOM
Vnum 7112
Name An odd intersection~
Desc You stand in a rather odd intersection of pipes. The pipes actually don't
resemble pipes anymore. They look more like a real stone tunnel, or a
passageway hewn directly into the rock. The ways from here lead north, east
and west.
~
Room_flags 9
Sector_type 1
X 0 0 0 0 0 0 0 0 0 0 0
Exit
0
North. You see a ledge to something that looks like an abyss.
~
~
-1
7111
0
Exit
1
~
~
-1
7122
0
Exit
3
~
~
-1
7104
0
EndRoom

#ROOM
Vnum 7113
Name The narrow ledge going east to west~
Desc You are in the process of walking all the way around the ledge since there's
no way of turning around on this all too narrow path. There IS another exit
from here but that leads right into mid-air and with high probability of a
free fall session afterwards.
~
Room_flags 13
Sector_type 5
X 0 0 0 0 0 0 0 0 0 0 0
Exit
1
The ledge leads further east.
~
~
-1
7116
0
Exit
2
You stare into mid-air, and right under there's absolutely nothing but
darkness. You shiver by the thought of falling that distance.
~
~
-1
7190
0
Exit
3
The ledge leads further west.
~
~
-1
7106
0
EndRoom

#ROOM
Vnum 7114
Name Mid-air~
Desc You've just stepped into the most unlucky position in the whole of Merc Mud.
The result of such a foolish act should be punished with death, you know.
With an acceleration of approximately 9.82 metres per second per second, you
are now descending the Abyss. What awaits you at the bottom will continue to
be a mystery. Bye Cruel World.

You've fallen, and you can't get up!!!
~
Room_flags 12
Sector_type 0
X 0 0 0 0 0 0 0 0 0 0 0
EndRoom

#ROOM
Vnum 7115
Name The Broad ledge~
Desc You are standing on a ledge that seems quite a lot larger than the rest 
of the ledges. This one leads to the west and the east, plus it has an exit
going to the south. Though you could jump into mid-air, but it probably 
wouldn't be such a good idea. The way south is in utter darkness.
~
Room_flags 13
Sector_type 4
X 0 0 0 0 0 0 0 0 0 0 0
Exit
0
~
~
-1
7114
0
Exit
1
~
~
-1
7121
0
Exit
2
~
~
-1
7129
0
Exit
3
~
~
-1
7111
0
EndRoom

#ROOM
Vnum 7116
Name The northeastern corner of the ledge~
Desc You stand, swaying out from the ledge, with only a couple of inches of safe,
solid ledge under your feet. The ledge continues to the west and leads south
from here into darkness.
~
Room_flags 13
Sector_type 5
X 0 0 0 0 0 0 0 0 0 0 0
ExtraDesc
ground ledge rock~
The ground here seems a little different from all the other ledges along the
Abyss. There's a kind of soft soil on this ledge, maybe you should look 
carefully at this. It seems to be of some interest.
~
ExtraDesc
soil soft earth~
You can just make out the outline of a trapdoor here in the soil. The earth
is probably there to conceal a secret entrance. This looks as if it leads down
into the seemingly solid rock face of the ledge.
~
Exit
2
~
~
-1
7117
0
Exit
3
The ledge continues west.
~
~
-1
7113
0
Exit
5
~
secret trapdoor entrance~
-1
7280
AB
EndRoom

#ROOM
Vnum 7117
Name The narrow eastern ledge~
Desc You are in the progress of walking all the way around the ledge since there's
no way of turning around on this all too narrow path. There IS another exit
from here but that leads right into mid-air and with high probability of a
free fall session afterwards. And THAT is west of here so watch your step.
~
Room_flags 13
Sector_type 5
X 0 0 0 0 0 0 0 0 0 0 0
Exit
2
The ledge leads further south.
~
~
-1
7118
0
Exit
3
You stare into mid-air, and right under there's absolutely nothing but
darkness. You shiver by the thought of falling that distance.
~
~
-1
7114
0
EndRoom

#ROOM
Vnum 7118
Name The narrow eastern ledge~
Desc You are in the progress of walking all the way around the ledge since there's
no way of turning around on this all too narrow path. There IS another exit
from here but that leads right into mid-air and with high probability of a
free fall session afterwards. And THAT is west of here so watch your step.
~
Room_flags 13
Sector_type 5
X 0 0 0 0 0 0 0 0 0 0 0
Exit
2
The ledge leads further south.
~
~
-1
7119
0
Exit
3
You stare into mid-air, and right under there's absolutely nothing but
darkness. You shiver by the thought of falling that distance.
~
~
-1
7114
0
EndRoom

#ROOM
Vnum 7119
Name The narrow eastern ledge~
Desc You are in the progress of walking all the way around the ledge since there's
no way of turning around on this all too narrow path. There IS another exit
from here but that leads right into mid-air and with high probability of a
free fall session afterwards. And THAT is west of here so watch your step.
~
Room_flags 13
Sector_type 5
X 0 0 0 0 0 0 0 0 0 0 0
Exit
2
The ledge leads further south.
~
~
-1
7120
0
Exit
3
You stare into mid-air, and right under there's absolutely nothing but
darkness. You shiver by the thought of falling that distance.
~
~
-1
7114
0
EndRoom

#ROOM
Vnum 7120
Name The narrow eastern ledge~
Desc You are in the progress of walking all the way around the ledge since there's
no way of turning around on this all too narrow path. There IS another exit
from here but that leads right into mid-air and with high probability of a
free fall session afterwards. And THAT is west of here so watch your step.
You also see a small opening to the east.
~
Room_flags 13
Sector_type 5
X 0 0 0 0 0 0 0 0 0 0 0
Exit
1
East. You stare into darkness.
~
~
-1
7123
0
Exit
2
The ledge leads further south.
~
~
-1
7121
0
Exit
3
You stare into mid-air, and right under there's absolutely nothing but
darkness. You shiver by the thought of falling that distance.
~
~
-1
7114
0
EndRoom

#ROOM
Vnum 7121
Name The southeastern corner of the ledge~
Desc This seems like a ledge that is a little broader than the one just to the
north of here. The ledge seems to lead around some sort of abyss of total
darkness.
~
Room_flags 13
Sector_type 5
X 0 0 0 0 0 0 0 0 0 0 0
Exit
0
North of here you can see a ledge.
~
~
-1
7120
0
Exit
3
The ledge leads further west.
~
~
-1
7115
0
EndRoom

#ROOM
Vnum 7122
Name Under the pit~
Desc You stand in a completely dark cavern leading west. The wall looks weird here.
~
Room_flags 9
Sector_type 0
X 0 0 0 0 0 0 0 0 0 0 0
ExtraDesc
wall~
There is a crack here that looks like it has been made recently.
~
Exit
3
~
~
-1
7112
0
EndRoom

#ROOM
Vnum 7123
Name Under The Shaft~
Desc A ladder leads up from here to the Shaft.
A small opening leads west from here.
~
Room_flags 9
Sector_type 5
X 0 0 0 0 0 0 0 0 0 0 0
Exit
3
You can see a narrow ledge going north and south.
~
~
-1
7120
0
Exit
4
It's too dark up there.
~
~
-1
7041
0
EndRoom

#ROOM
Vnum 7129
Name The sewer line.~
Desc You are in a narrow part of the sewer. Down the sewer continues and to the
north is the ledge.
~
Room_flags 9
Sector_type 3
X 0 0 0 0 0 0 0 0 0 0 0
Exit
0
You can see the southern part of the ledge.
~
~
-1
7115
0
Exit
5
You look deeper down into the drain.
~
~
-1
7221
0
EndRoom

#ROOM
Vnum 7130
Name The sewer pipe.~
Desc You are in an odd sewer pipe You see some odd scratches on the pipe wall, as
from a gigantic rat. You can see some slimy water gently running down into
a sewer drain, and north the drain continues.
~
Room_flags 13
Sector_type 3
X 0 0 0 0 0 0 0 0 0 0 0
EndRoom

#END



#SPECIALS
M 7200 spec_cast_mage
M 7201 spec_cast_mage
M 7202 spec_cast_mage
M 7203 spec_poison
M 7204 spec_poison
M 7006 spec_poison
M 7040 spec_breath_fire
M 7041 spec_cast_undead
M 7042 spec_cast_cleric
M 7043 spec_breath_any
S



#RESETS
D 0 7201 2 1
D 0 7201 3 2
D 0 7202 0 1
D 0 7208 0 1
D 0 7280 4 1
D 0 7404 2 1
D 0 7405 0 1
D 0 7405 2 1
D 0 7406 0 1
D 0 7415 0 1
D 0 7416 2 1
D 0 7418 1 1
D 0 7421 3 1
D 0 7424 1 1
D 0 7425 3 1
D 0 7116 5 1
O 0 7204 0 7200
M 0 7200 1 7201 1
E 0 7200 0 16
E 0 7203 0 3
G 0 7205 0
M 0 7201 1 7203 1
E 0 7201 0 16
M 0 7202 2 7205 1
E 0 7202 0 16
O 0 7206 0 7206
M 0 7202 2 7207 1
E 0 7202 0 16
M 0 7203 10 7213 1
E 0 7211 0 16
M 0 7203 10 7214 1
E 0 7211 0 16
M 0 7203 10 7215 1
E 0 7211 0 16
M 0 7203 10 7217 1
G 0 7208 0
E 0 7211 0 16
M 0 7203 10 7219 1
E 0 7209 0 8
E 0 7211 0 16
M 0 7203 10 7221 1
G 0 7208 0
E 0 7211 0 16
M 0 7203 10 7223 1
E 0 7209 0 8
E 0 7211 0 16
M 0 7203 10 7225 1
E 0 7211 0 16
M 0 7203 10 7233 1
G 0 7208 0
E 0 7211 0 16
M 0 7203 10 7233 1
E 0 7209 0 8
E 0 7211 0 16
M 0 7204 1 7234 1
M 0 7000 8 7280 1
M 0 7000 8 7281 2
M 0 7000 8 7281 2
M 0 7002 7 7285 1
E 0 7190 0 2
M 0 7002 7 7285 1
M 0 7000 8 7286 2
M 0 7013 8 7286 2
M 0 7008 4 7401 4
M 0 7013 3 7403 3
M 0 7044 6 7406 6
M 0 7013 3 7412 3
M 0 7045 1 7419 1
M 0 7007 3 7422 3
M 0 7011 3 7423 3
M 0 7046 1 7424 1
M 0 7040 1 7428 1
E 0 7304 0 5
E 0 7305 0 7
E 0 7306 0 9
E 0 7307 0 6
E 0 7308 0 11
E 0 7309 0 10
E 0 7310 0 8
E 0 7216 0 16
E 0 7303 0 17
M 0 7010 2 7429 2
M 0 7042 2 7435 2
M 0 7043 3 7439 3
O 0 7300 0 7439
M 0 7041 2 7444 2
M 0 7001 12 7004 6
M 0 7001 12 7004 6
M 0 7001 12 7025 3
M 0 7002 7 7031 1
M 0 7003 8 7037 3
M 0 7003 8 7037 3
M 0 7003 8 7039 3
M 0 7003 8 7039 3
M 0 7003 8 7039 3
M 0 7001 12 7041 3
M 0 7002 7 7049 1
M 0 7003 8 7050 2
M 0 7006 6 7101 2
M 0 7004 3 7102 3
M 0 7006 6 7102 2
M 0 7000 8 7103 3
M 0 7000 8 7103 3
M 0 7002 7 7104 3
M 0 7006 6 7104 2
M 0 7005 7 7112 4
M 0 7005 7 7112 4
M 0 7005 7 7122 3
S



#SHOPS
0



#MOBPROGS
#0

#OBJPROGS
#0

#ROOMPROGS
#0

#$