shadow/
shadow/data/command/
shadow/data/help/
shadow/data/religion/
shadow/data/skill/
#AREADATA
Name Wyvern's Tower~
Builders None~
VNUMs 1600 1799
Credits { 5 30} Tyrst   Wyvern's Tower~
Security 9
Soundfile ~
Continent 0
End



#MOBILESNEW
#MOB
Vnum 1601
Name oldstyle killer frog~
Short a killer frog~
Long A killer frog rises up out of the water.
~
Description The killer frog looks ravenous.
~
Race human~
Act_flags ABFG
Aff 0
Align -300
Group 0
Level 5
Hitroll 0
Hit_dice 2d6+60
Mana_dice 2d9+100
Dam_dice 1d6+1
Dam_type none
Armor 5 5 5 9
Clevel0
Cability 0
Off EFNU
Imm 0
Res 0
Vuln 0
Start_pos stand
Default_pos stand
Sex none
Wealth 1
Form AHMV
Parts ABCDEFGHIJK
Size medium
Material unknown
Aggression 0
EndMob

#MOB
Vnum 1602
Name oldstyle stone gargoyle~
Short the stone gargoyle~
Long A stone gargoyle looms over you.
~
Description As you look, the figure seems to shift and move ...
~
Race human~
Act_flags ABFGH
Aff 0
Align -400
Group 0
Level 9
Hitroll 0
Hit_dice 2d6+110
Mana_dice 4d9+100
Dam_dice 1d8+2
Dam_type none
Armor 2 2 2 8
Clevel0
Cability 0
Off EFNU
Imm 0
Res 0
Vuln 0
Start_pos stand
Default_pos stand
Sex male
Wealth 20
Form AHMV
Parts ABCDEFGHIJK
Size medium
Material unknown
Aggression 0
EndMob

#MOB
Vnum 1603
Name oldstyle angry gargoyle~
Short an angry gargoyle~
Long An angry gargoyle glares at you.
~
Description He looks ready to attack!
~
Race human~
Act_flags ACFG
Aff 0
Align -600
Group 0
Level 10
Hitroll 0
Hit_dice 2d7+121
Mana_dice 5d9+100
Dam_dice 2d4+2
Dam_type none
Armor 1 1 1 8
Clevel0
Cability 0
Off EFNU
Imm 0
Res 0
Vuln 0
Start_pos stand
Default_pos stand
Sex male
Wealth 25
Form AHMV
Parts ABCDEFGHIJK
Size medium
Material unknown
Aggression 0
EndMob

#MOB
Vnum 1604
Name oldstyle elite gargoyle~
Short the elite gargoyle~
Long An elite gargoyle guards this room against intrusion.
~
Description He snarls at you and says LEAVE OR DIE!
~
Race human~
Act_flags ABC
Aff 0
Align -600
Group 0
Level 12
Hitroll 0
Hit_dice 2d10+150
Mana_dice 6d9+100
Dam_dice 1d10+3
Dam_type none
Armor 0 0 0 8
Clevel0
Cability 0
Off EFNU
Imm 0
Res 0
Vuln 0
Start_pos stand
Default_pos stand
Sex male
Wealth 40
Form AHMV
Parts ABCDEFGHIJK
Size medium
Material unknown
Aggression 0
EndMob

#MOB
Vnum 1605
Name oldstyle gargoyle shaman~
Short the gargoyle shaman~
Long The gargoyle shaman is here, preparing to do battle.
~
Description She says 'I can SEE you! I have been waiting ...'.
~
Race human~
Act_flags ABCGQ
Aff DF
Align -900
Group 0
Level 13
Hitroll 0
Hit_dice 2d10+170
Mana_dice 13d9+100
Dam_dice 1d10+3
Dam_type none
Armor -1 -1 -1 7
Clevel0
Cability 0
Off EIKU
Imm 0
Res 0
Vuln 0
Start_pos stand
Default_pos stand
Sex female
Wealth 150
Form AHMV
Parts ABCDEFGHIJK
Size medium
Material unknown
Aggression 0
EndMob

#MOB
Vnum 1606
Name oldstyle carnivorous plant~
Short a carnivorous plant~
Long Amidst the jungle here, a huge Carnivorous plant reaches out to grab you!
~
Description The plant looks something like a Venus fly-trap, only MUCH larger.
~
Race human~
Act_flags ABFG
Aff 0
Align 0
Group 0
Level 9
Hitroll 0
Hit_dice 2d6+110
Mana_dice 4d9+100
Dam_dice 1d8+2
Dam_type none
Armor 2 2 2 8
Clevel0
Cability 0
Off EFNU
Imm 0
Res 0
Vuln 0
Start_pos stand
Default_pos stand
Sex none
Wealth 0
Form AHMV
Parts ABCDEFGHIJK
Size medium
Material unknown
Aggression 0
EndMob

#MOB
Vnum 1607
Name oldstyle gruesome ogre~
Short a gruesome ogre~
Long A huge, gruesome ogre is sprawled here, gnawing some strange meat.
~
Description It thinks that perhaps you would make a better meal.
~
Race human~
Act_flags ABCFG
Aff 0
Align -200
Group 0
Level 10
Hitroll 0
Hit_dice 2d7+121
Mana_dice 5d9+100
Dam_dice 2d4+2
Dam_type none
Armor 1 1 1 8
Clevel0
Cability 0
Off EFNU
Imm 0
Res 0
Vuln 0
Start_pos sit
Default_pos stand
Sex none
Wealth 60
Form AHMV
Parts ABCDEFGHIJK
Size medium
Material unknown
Aggression 0
EndMob

#MOB
Vnum 1608
Name oldstyle shadow~
Short a shadow~
Long A dark shadow moves about the room.
~
Description The Shadow is vaguely humanoid. Two glowing pinpoints look at you.
~
Race human~
Act_flags ACFG
Aff BDF
Align -1000
Group 0
Level 10
Hitroll 0
Hit_dice 2d7+121
Mana_dice 5d9+100
Dam_dice 2d4+2
Dam_type none
Armor 1 1 1 8
Clevel0
Cability 0
Off EFNU
Imm 0
Res 0
Vuln 0
Start_pos stand
Default_pos stand
Sex none
Wealth 45
Form AHMV
Parts ABCDEFGHIJK
Size medium
Material unknown
Aggression 0
EndMob

#MOB
Vnum 1609
Name oldstyle evil wight~
Short an evil wight~
Long An evil wight lurks in the shadows!
~
Description He glares at you savagely and charges!
~
Race human~
Act_flags ABCFG
Aff DF
Align -1000
Group 0
Level 12
Hitroll 0
Hit_dice 2d10+150
Mana_dice 6d9+100
Dam_dice 1d10+3
Dam_type none
Armor 0 0 0 8
Clevel0
Cability 0
Off EFNU
Imm 0
Res 0
Vuln 0
Start_pos stand
Default_pos stand
Sex male
Wealth 110
Form AHMV
Parts ABCDEFGHIJK
Size medium
Material unknown
Aggression 0
EndMob

#MOB
Vnum 1610
Name oldstyle burly minotaur~
Short A burly minotaur~
Long A burly minotaur watches you solemnly.
~
Description This powerful creature wonders whether to kill you or not ...
~
Race human~
Act_flags ACG
Aff D
Align -600
Group 0
Level 14
Hitroll 0
Hit_dice 2d10+190
Mana_dice 7d9+100
Dam_dice 1d12+3
Dam_type none
Armor -1 -1 -1 8
Clevel0
Cability 0
Off EFNU
Imm 0
Res 0
Vuln 0
Start_pos stand
Default_pos stand
Sex male
Wealth 75
Form AHMV
Parts ABCDEFGHIJK
Size medium
Material unknown
Aggression 0
EndMob

#MOB
Vnum 1612
Name oldstyle savage minotaur~
Short the savage minotaur~
Long A bloodthirsty minotaur slowly counts his loot
~
Description He looks up at you and screams 'SO! Coming to steal my hoard!'
~
Race human~
Act_flags ABCFG
Aff D
Align -600
Group 0
Level 15
Hitroll 0
Hit_dice 3d9+208
Mana_dice 7d9+100
Dam_dice 2d6+3
Dam_type none
Armor -2 -2 -2 7
Clevel0
Cability 0
Off EFNU
Imm 0
Res 0
Vuln 0
Start_pos stand
Default_pos stand
Sex male
Wealth 0
Form AHMV
Parts ABCDEFGHIJK
Size medium
Material unknown
Aggression 0
EndMob

#MOB
Vnum 1613
Name oldstyle minotaur captain~
Short the captain~
Long Sitting here in this room is the Minotaur Captain.
~
Description He looks at you, and a sinister grin slowly spreads on his face ...
~
Race human~
Act_flags ABCFG
Aff D
Align -900
Group 0
Level 17
Hitroll 0
Hit_dice 3d9+258
Mana_dice 8d9+100
Dam_dice 3d4+4
Dam_type none
Armor -3 -3 -3 7
Clevel0
Cability 0
Off EFNU
Imm 0
Res 0
Vuln 0
Start_pos stand
Default_pos stand
Sex male
Wealth 0
Form AHMV
Parts ABCDEFGHIJK
Size medium
Material unknown
Aggression 0
EndMob

#MOB
Vnum 1614
Name oldstyle black pudding~
Short the black pudding~
Long A huge black pudding fills the center of the room!!
~
Description It is a huge black blob that oozes about the room. Its heading toward YOU!
~
Race human~
Act_flags ACFG
Aff 0
Align -1000
Group 0
Level 15
Hitroll 0
Hit_dice 3d9+208
Mana_dice 7d9+100
Dam_dice 2d6+3
Dam_type none
Armor -2 -2 -2 7
Clevel0
Cability 0
Off EFNU
Imm 0
Res 0
Vuln 0
Start_pos stand
Default_pos stand
Sex none
Wealth 0
Form AHMV
Parts ABCDEFGHIJK
Size medium
Material unknown
Aggression 0
EndMob

#MOB
Vnum 1615
Name oldstyle lesser golem~
Short a lesser golem~
Long A lesser Golem stands guarding the entrance.
~
Description The golem appears to be made of some kind of clay, enchanted to come to life!
~
Race human~
Act_flags ABG
Aff D
Align 0
Group 0
Level 16
Hitroll 0
Hit_dice 3d9+233
Mana_dice 8d9+100
Dam_dice 2d6+4
Dam_type none
Armor -2 -2 -2 7
Clevel0
Cability 0
Off EFNU
Imm 0
Res 0
Vuln 0
Start_pos stand
Default_pos stand
Sex none
Wealth 0
Form AHMV
Parts ABCDEFGHIJK
Size medium
Material unknown
Aggression 0
EndMob

#MOB
Vnum 1616
Name oldstyle ancient wyvern~
Short the ancient wyvern~
Long An enormous, ancient wyvern stares down at your tiny form...
~
Description It thunders loudly 'I must protect my Master's wealth!'
~
Race human~
Act_flags ACFG
Aff DF
Align -1000
Group 0
Level 18
Hitroll 0
Hit_dice 3d9+283
Mana_dice 9d9+100
Dam_dice 2d7+4
Dam_type none
Armor -3 -3 -3 7
Clevel0
Cability 0
Off EFNU
Imm 0
Res 0
Vuln 0
Start_pos stand
Default_pos rest
Sex male
Wealth 0
Form AHMV
Parts ABCDEFGHIJK
Size medium
Material unknown
Aggression 0
EndMob

#MOB
Vnum 1617
Name oldstyle spectre~
Short the spectre~
Long A spectre has begun to materialize in front of you!
~
Description Terror fills your heart as you view this master of the undead.
~
Race human~
Act_flags ACFG
Aff BDH
Align -1000
Group 0
Level 19
Hitroll 0
Hit_dice 3d9+308
Mana_dice 9d9+100
Dam_dice 2d7+5
Dam_type none
Armor -4 -4 -4 7
Clevel0
Cability 0
Off EFNU
Imm 0
Res 0
Vuln 0
Start_pos stand
Default_pos stand
Sex male
Wealth 0
Form AHMV
Parts ABCDEFGHIJK
Size medium
Material unknown
Aggression 0
EndMob

#MOB
Vnum 1702
Name oldstyle trapper~
Short a trapper~
Long A trapper stands here, bartering his pelts.
~
Description The trapper is clad mostly in the fur of various animals he's caught.
~
Race human~
Act_flags AC
Aff 0
Align 0
Group 0
Level 6
Hitroll 0
Hit_dice 2d7+71
Mana_dice 3d9+100
Dam_dice 1d7+1
Dam_type none
Armor 4 4 4 9
Clevel0
Cability 0
Off EFNU
Imm 0
Res 0
Vuln 0
Start_pos stand
Default_pos stand
Sex male
Wealth 6
Form AHMV
Parts ABCDEFGHIJK
Size medium
Material unknown
Aggression 0
EndMob

#MOB
Vnum 1704
Name oldstyle hunter~
Short a hunter~
Long A hunter rests in here, carrying a fresh kill.
~
Description The hunter is rugged and sturdy from his occupation.
~
Race human~
Act_flags AC
Aff 0
Align 0
Group 0
Level 8
Hitroll 0
Hit_dice 2d7+96
Mana_dice 4d9+100
Dam_dice 1d7+2
Dam_type none
Armor 3 3 3 9
Clevel0
Cability 0
Off EFNU
Imm 0
Res 0
Vuln 0
Start_pos rest
Default_pos stand
Sex male
Wealth 6
Form AHMV
Parts ABCDEFGHIJK
Size medium
Material unknown
Aggression 0
EndMob

#MOB
Vnum 1706
Name oldstyle ranger~
Short a ranger~
Long A grim ranger reclines at a table.
~
Description The years of wanderings have left the ranger hardened and strong.
~
Race human~
Act_flags ACG
Aff D
Align 200
Group 0
Level 12
Hitroll 0
Hit_dice 2d10+150
Mana_dice 6d9+100
Dam_dice 1d10+3
Dam_type none
Armor 0 0 0 8
Clevel0
Cability 0
Off EFNU
Imm 0
Res 0
Vuln 0
Start_pos rest
Default_pos stand
Sex male
Wealth 0
Form AHMV
Parts ABCDEFGHIJK
Size medium
Material unknown
Aggression 0
EndMob

#MOB
Vnum 1707
Name oldstyle ranger leader~
Short a ranger leader~
Long A leader of the Rangers is watching you solemnly.
~
Description This individual has quite a reputation at the local trading posts!
~
Race human~
Act_flags ABC
Aff D
Align 300
Group 0
Level 15
Hitroll 0
Hit_dice 3d9+208
Mana_dice 7d9+100
Dam_dice 2d6+3
Dam_type none
Armor -2 -2 -2 7
Clevel0
Cability 0
Off EFNU
Imm 0
Res 0
Vuln 0
Start_pos stand
Default_pos stand
Sex male
Wealth 0
Form AHMV
Parts ABCDEFGHIJK
Size medium
Material unknown
Aggression 0
EndMob

#MOB
Vnum 1708
Name oldstyle ranger lord~
Short the Lord of the Rangers~
Long The Lord of the Rangers catches your eye.
~
Description ~
Race human~
Act_flags ABC
Aff D
Align 400
Group 0
Level 20
Hitroll 0
Hit_dice 3d9+333
Mana_dice 10d9+100
Dam_dice 2d8+5
Dam_type none
Armor -4 -4 -4 7
Clevel0
Cability 0
Off EFNU
Imm 0
Res 0
Vuln 0
Start_pos stand
Default_pos stand
Sex male
Wealth 0
Form AHMV
Parts ABCDEFGHIJK
Size medium
Material unknown
Aggression 0
EndMob

#MOB
Vnum 1710
Name oldstyle male centaur~
Short a centaur~
Long A male centaur wanders about this area.
~
Description The centaur has the upper torso of a man and lower body of a horse.
~
Race human~
Act_flags AC
Aff 0
Align 200
Group 0
Level 7
Hitroll 0
Hit_dice 2d6+85
Mana_dice 3d9+100
Dam_dice 1d8+1
Dam_type none
Armor 4 4 4 9
Clevel0
Cability 0
Off EFNU
Imm 0
Res 0
Vuln 0
Start_pos stand
Default_pos stand
Sex male
Wealth 6
Form AHMV
Parts ABCDEFGHIJK
Size medium
Material unknown
Aggression 0
EndMob

#MOB
Vnum 1711
Name oldstyle female centaur~
Short a centaur~
Long A female centaur wanders about this area.
~
Description The centaur has the upper torso of a woman and lower body of a horse.
~
Race human~
Act_flags AC
Aff 0
Align 200
Group 0
Level 7
Hitroll 0
Hit_dice 2d6+85
Mana_dice 3d9+100
Dam_dice 1d8+1
Dam_type none
Armor 4 4 4 9
Clevel0
Cability 0
Off EFNU
Imm 0
Res 0
Vuln 0
Start_pos stand
Default_pos stand
Sex female
Wealth 5
Form AHMV
Parts ABCDEFGHIJK
Size medium
Material unknown
Aggression 0
EndMob

#MOB
Vnum 1712
Name oldstyle old centaur~
Short an old centaur~
Long An old centaur is resting in a corner.
~
Description This centaur has lived a full life.
~
Race human~
Act_flags AC
Aff 0
Align 200
Group 0
Level 6
Hitroll 0
Hit_dice 2d7+71
Mana_dice 3d9+100
Dam_dice 1d7+1
Dam_type none
Armor 4 4 4 9
Clevel0
Cability 0
Off EFNU
Imm 0
Res 0
Vuln 0
Start_pos rest
Default_pos rest
Sex male
Wealth 5
Form AHMV
Parts ABCDEFGHIJK
Size medium
Material unknown
Aggression 0
EndMob

#MOB
Vnum 1714
Name oldstyle centaur elder~
Short an elder centaur~
Long One of the centaur elders is here, watching you.
~
Description The elders act as counselors and advisors to the chief.
~
Race human~
Act_flags ABC
Aff B
Align 200
Group 0
Level 9
Hitroll 0
Hit_dice 2d6+110
Mana_dice 4d9+100
Dam_dice 1d8+2
Dam_type none
Armor 2 2 2 8
Clevel0
Cability 0
Off EFNU
Imm 0
Res 0
Vuln 0
Start_pos stand
Default_pos stand
Sex male
Wealth 0
Form AHMV
Parts ABCDEFGHIJK
Size medium
Material unknown
Aggression 0
EndMob

#MOB
Vnum 1715
Name oldstyle centaur guard~
Short a centaur guard~
Long A strong centaur is standing guard here.
~
Description He appears to be blocking entrance to the next room.
~
Race human~
Act_flags AB
Aff B
Align 200
Group 0
Level 10
Hitroll 0
Hit_dice 2d7+121
Mana_dice 5d9+100
Dam_dice 2d4+2
Dam_type none
Armor 1 1 1 8
Clevel0
Cability 0
Off EFNU
Imm 0
Res 0
Vuln 0
Start_pos stand
Default_pos stand
Sex male
Wealth 0
Form AHMV
Parts ABCDEFGHIJK
Size medium
Material unknown
Aggression 0
EndMob

#MOB
Vnum 1716
Name oldstyle centaur chief~
Short the centaur chief~
Long The chief of the centaur villagers reclines here.
~
Description He has been the leader of this tribe for many years, and has acquired much
wisdom.
~
Race human~
Act_flags ABC
Aff B
Align 200
Group 0
Level 12
Hitroll 0
Hit_dice 2d10+150
Mana_dice 6d9+100
Dam_dice 1d10+3
Dam_type none
Armor 0 0 0 8
Clevel0
Cability 0
Off EFNU
Imm 0
Res 0
Vuln 0
Start_pos rest
Default_pos stand
Sex male
Wealth 0
Form AHMV
Parts ABCDEFGHIJK
Size medium
Material unknown
Aggression 0
EndMob

#MOB
Vnum 1720
Name oldstyle displacer beast~
Short a displacer beast~
Long A displacer beast is grazing nearby.
~
Description As you watch this strange creature, its position seems to flicker and shift.
~
Race human~
Act_flags AH
Aff 0
Align 0
Group 0
Level 10
Hitroll 0
Hit_dice 2d7+121
Mana_dice 5d9+100
Dam_dice 2d4+2
Dam_type none
Armor 1 1 1 8
Clevel0
Cability 0
Off EFNU
Imm 0
Res 0
Vuln 0
Start_pos stand
Default_pos stand
Sex none
Wealth 0
Form AHMV
Parts ABCDEFGHIJK
Size medium
Material unknown
Aggression 0
EndMob

#END



#OBJECTSNEW
#OBJ
Vnum 1601
Name rusty cleaver~
Short a rusty cleaver~
Desc A rusty cleaver lies on a counter top.~
Material oldstyle~
Item_type weapon
Extra 0
Extra2 0
Wear AN
Values dagger 1 6 chop 0
Level 1
Weight 20
Cost 230
Plevel 0
Exp 0
Xp_tolevel 0
Condition P
EndObj

#OBJ
Vnum 1602
Name fine mace~
Short the fine mace~
Desc There is a large mace of fine quality here.~
Material oldstyle~
Item_type weapon
Extra G
Extra2 0
Wear AN
Values mace 2 6 pound 0
Level 10
Weight 110
Cost 570
Plevel 0
Exp 0
Xp_tolevel 0
Condition P
AffectObj
18 1
EndObj

#OBJ
Vnum 1603
Name elven dagger~
Short a long elven dagger~
Desc A long elven dagger made of adamantite is here.~
Material oldstyle~
Item_type weapon
Extra AG
Extra2 0
Wear AN
Values dagger 2 5 pierce 0
Level 8
Weight 20
Cost 700
Plevel 0
Exp 0
Xp_tolevel 0
Condition P
AffectObj
18 2
EndObj

#OBJ
Vnum 1604
Name steel broad sword~
Short a steel broad sword~
Desc A fine steel broad sword is lying on the ground.~
Material oldstyle~
Item_type weapon
Extra AG
Extra2 0
Wear AN
Values sword 2 6 slash 0
Level 11
Weight 120
Cost 910
Plevel 0
Exp 0
Xp_tolevel 0
Condition P
AffectObj
18 1
AffectObj
19 1
EndObj

#OBJ
Vnum 1605
Name steel broad sword~
Short a steel broad sword~
Desc A very fine steel broad sword is lying on the ground.~
Material steel~
Item_type weapon
Extra AG
Extra2 0
Wear AN
Values sword 2 7 slash 0
Level 15
Weight 120
Cost 1510
Plevel 0
Exp 0
Xp_tolevel 0
Condition P
AffectObj
18 2
AffectObj
19 2
EndObj

#OBJ
Vnum 1606
Name rod might~
Short the rod of might~
Desc A Rod of Might is lying here.~
Material oldstyle~
Item_type weapon
Extra BG
Extra2 0
Wear AN
Values mace 2 7 blast 0
Level 14
Weight 130
Cost 1550
Plevel 0
Exp 0
Xp_tolevel 0
Condition P
AffectObj
18 2
AffectObj
1 1
EndObj

#OBJ
Vnum 1612
Name black kite shield~
Short a black kite shield~
Desc There is a large black kite shield lying here.~
Material oldstyle~
Item_type armor
Extra AG
Extra2 0
Wear AJ
Values BC BC BC B 0
Level 13
Weight 60
Cost 1530
Plevel 0
Exp 0
Xp_tolevel 0
Condition P
AffectObj
20 1
EndObj

#OBJ
Vnum 1614
Name helm~
Short a commander's helm~
Desc A commander's helm rests on a table here.~
Material oldstyle~
Item_type armor
Extra AG
Extra2 0
Wear AE
Values ABC ABC ABC B 0
Level 20
Weight 40
Cost 2300
Plevel 0
Exp 0
Xp_tolevel 0
Condition P
ExtraDesc
helm~
This elegant helm is plated in mithril and silver.~
AffectObj
4 1
EndObj

#OBJ
Vnum 1615
Name bracer~
Short a mithril bracer~
Desc A magical bracer made from mithril lies on the ground!~
Material oldstyle~
Item_type armor
Extra BG
Extra2 0
Wear AM
Values C BC BC B 0
Level 12
Weight 20
Cost 1540
Plevel 0
Exp 0
Xp_tolevel 0
Condition P
AffectObj
1 1
EndObj

#OBJ
Vnum 1616
Name dark blue cloak~
Short a dark blue cloak~
Desc A valuable cloak of dark blue cloth lies on the floor.~
Material oldstyle~
Item_type clothing
Extra AG
Extra2 0
Wear AC
Values 0 0 0 0 0
Level 0
Weight 20
Cost 100
Plevel 0
Exp 0
Xp_tolevel 0
Condition P
AffectObj
17 6
EndObj

#OBJ
Vnum 1621
Name dark red potion~
Short a dark red potion~
Desc A dark red potion rests on the ground.~
Material oldstyle~
Item_type potion
Extra AG
Extra2 0
Wear AO
Values 9 'cure blindness' 'cure critical' '' ''
Level 5
Weight 10
Cost 320
Plevel 0
Exp 0
Xp_tolevel 0
Condition P
EndObj

#OBJ
Vnum 1651
Name bronze chest~
Short a bronze chest~
Desc There is a sturdy bronze chest in the corner.~
Material oldstyle~
Item_type container
Extra 0
Extra2 0
Wear A
Values 0 0 -1 0 0
Level 0
Weight 100
Cost 100
Plevel 0
Exp 0
Xp_tolevel 0
Condition P
EndObj

#OBJ
Vnum 1652
Name ale barrel~
Short a barrel of ale~
Desc There is a small barrel in one corner.~
Material oldstyle~
Item_type drink
Extra 0
Extra2 0
Wear A
Values 150 2 'ale' 0 0
Level 0
Weight 80
Cost 10
Plevel 0
Exp 0
Xp_tolevel 0
Condition P
EndObj

#OBJ
Vnum 1691
Name key twin towers~
Short the twin towers key~
Desc There is a shiny skeleton key on the ground here.~
Material oldstyle~
Item_type key
Extra 0
Extra2 0
Wear A
Values A 0 0 0 0
Level 0
Weight 10
Cost 0
Plevel 0
Exp 0
Xp_tolevel 0
Condition P
EndObj

#OBJ
Vnum 1692
Name strange key~
Short a strange key~
Desc There is a very strange-looking key on the ground here.~
Material oldstyle~
Item_type key
Extra AG
Extra2 0
Wear AO
Values B 0 0 0 0
Level 12
Weight 10
Cost 750
Plevel 0
Exp 0
Xp_tolevel 0
Condition P
ExtraDesc
strange key~
This key is of an unusual shape ... must go to an unusual lock!~
AffectObj
17 -3
EndObj

#OBJ
Vnum 1701
Name short bow~
Short a short bow~
Desc A short bow has been carelessly left here.~
Material oldstyle~
Item_type weapon
Extra 0
Extra2 0
Wear AN
Values exotic 2 4 pierce 0
Level 5
Weight 50
Cost 730
Plevel 0
Exp 0
Xp_tolevel 0
Condition P
ExtraDesc
short bow~
It looks like the bows used by rustin hunters.
~
EndObj

#OBJ
Vnum 1702
Name long bow~
Short a long bow~
Desc A long bow has been foolishly abandoned here.~
Material oldstyle~
Item_type weapon
Extra AG
Extra2 0
Wear AN
Values exotic 2 6 pound 0
Level 12
Weight 70
Cost 220
Plevel 0
Exp 0
Xp_tolevel 0
Condition P
AffectObj
13 5
EndObj

#OBJ
Vnum 1704
Name ancient sword~
Short an ancient long sword~
Desc An ancient long sword has been left here.~
Material oldstyle~
Item_type weapon
Extra BG
Extra2 0
Wear AN
Values sword 2 8 slash 0
Level 19
Weight 100
Cost 2500
Plevel 0
Exp 0
Xp_tolevel 0
Condition P
AffectObj
18 3
AffectObj
19 3
EndObj

#OBJ
Vnum 1711
Name fur cap~
Short a fur cap~
Desc A fur cap lies here on the ground.~
Material oldstyle~
Item_type armor
Extra 0
Extra2 0
Wear AE
Values B B B 0 0
Level 0
Weight 10
Cost 168
Plevel 0
Exp 0
Xp_tolevel 0
Condition P
EndObj

#OBJ
Vnum 1712
Name travelling boots~
Short a pair of travelling boots~
Desc A sturdy pair of travelling boots lies here.~
Material oldstyle~
Item_type armor
Extra G
Extra2 0
Wear AG
Values AC AC AC 0 0
Level 12
Weight 20
Cost 880
Plevel 0
Exp 0
Xp_tolevel 0
Condition P
AffectObj
14 10
EndObj

#OBJ
Vnum 1713
Name bronze ring~
Short a bronze ring~
Desc A ring of etched bronze gleams dimly on the ground.~
Material oldstyle~
Item_type jewelry
Extra G
Extra2 0
Wear AB
Values 0 0 0 0 0
Level 5
Weight 10
Cost 55
Plevel 0
Exp 0
Xp_tolevel 0
Condition P
AffectObj
12 5
EndObj

#END



#ROOMSNEW
#ROOM
Vnum 1601
Name Rough East-West Path~
Desc You are on a very rough and overgrown path heading east-west over rugged
terrain.  To the east the path passes between low hills.
~
Room_flags 0
Sector_type 4
X 0 0 0 0 0 0 0 0 0 0 0
Exit
1
The road heads into low hills this way.
~
~
0
1602
0
Exit
3
The cross-roads and a trading post lie in this direction.
~
~
0
1702
0
EndRoom

#ROOM
Vnum 1602
Name Rough Path Between the Hills~
Desc Here the path passes between low hills. The going is very rough, but
to the east the ground is smoother. In that direction a pair of tower
looms above the hills.
~
Room_flags 0
Sector_type 4
X 0 0 0 0 0 0 0 0 0 0 0
Exit
1
You see a pair of tall towers in the distance.
~
~
0
1603
0
Exit
3
The road continues.
~
~
0
1601
0
EndRoom

#ROOM
Vnum 1603
Name Path through an Open Area~
Desc You are on a path through an open area. East of here loom two tall towers,
joined by a barbican and surrounded by a murky moat. West the path passes
between low hills.
~
Room_flags 0
Sector_type 2
X 0 0 0 0 0 0 0 0 0 0 0
Exit
1
Two fantastic towers surrounded by a moat rise before you.
~
~
0
1604
0
Exit
3
The road continues.
~
~
0
1602
0
EndRoom

#ROOM
Vnum 1604
Name West Side of Moat~
Desc You stand on the west side of a moat that encircles two towers, each
over 50 feet high. You will need a boat to go east across the moat. A
rugged path heads west, and another one heads north to a cluster of low 
buildings.
~
Room_flags 0
Sector_type 2
X 0 0 0 0 0 0 0 0 0 0 0
Exit
0
A worn path leads to a cluster of low buildings.
~
~
0
1605
0
Exit
1
The Towers loom directly over you, just beyond the moat.
~
~
0
1620
0
Exit
3
An old ill-kept roads leads away to the west.
~
~
0
1603
0
EndRoom

#ROOM
Vnum 1605
Name Path North of Moat~
Desc You walk on a faint path heading south toward the west side of the moat,
and north to three small buildings.
~
Room_flags 0
Sector_type 2
X 0 0 0 0 0 0 0 0 0 0 0
Exit
0
Several low buildings lie this way.
~
~
0
1606
0
Exit
2
The path ends west of the moat.
~
~
0
1604
0
EndRoom

#ROOM
Vnum 1606
Name Cluster of Buildings~
Desc You are in the middle of a cluster of small buildings. There is a building
to the north, east, and west.  A sign over the eastern building says
'House of Pancakes'.
~
Room_flags 0
Sector_type 1
X 0 0 0 0 0 0 0 0 0 0 0
Exit
0
There is an entrance to a building.
~
~
0
1609
0
Exit
1
A sign over the door reads 'House of Pancakes'.
~
~
0
1607
0
Exit
2
A path heads south toward the west side of the towers.
~
~
0
1605
0
Exit
3
There is an entrance to a building here.
~
~
0
1608
0
EndRoom

#ROOM
Vnum 1607
Name House of Pancakes~
Desc The moment you enter this room, the ceiling descends and crushes you
into a pancake.  Don't you hate it when that happens?
~
Room_flags 6
Sector_type 0
X 0 0 0 0 0 0 0 0 0 0 0
EndRoom

#ROOM
Vnum 1608
Name Old Store Room~
Desc You have entered what appears to be an old storeroom. Most of the items
that were in here appear to have been ruined long ago.
~
Room_flags 9
Sector_type 0
X 0 0 0 0 0 0 0 0 0 0 0
Exit
1
~
~
0
1606
0
EndRoom

#ROOM
Vnum 1609
Name Empty Room~
Desc This room appears to be completely empty. The only exit seems to be the
way you came.  There are some scratches around the floor.
~
Room_flags 9
Sector_type 0
X 0 0 0 0 0 0 0 0 0 0 0
Exit
2
~
~
0
1606
0
Exit
5
You see a concealed opening leading down.
~
~
0
1610
0
EndRoom

#ROOM
Vnum 1610
Name Minotaur's Room~
Desc You have entered a secret chamber under the empty room. In this room is
the worn but cared-for gear and trappings of some large humanoid.
~
Room_flags 13
Sector_type 0
X 0 0 0 0 0 0 0 0 0 0 0
Exit
4
~
~
0
1609
0
EndRoom

#ROOM
Vnum 1620
Name Western Moat~
Desc You are in the middle of the moat, on the west side of the tower.  There is a
landing on both sides of the moat.  Deep throated 'ribbids' come from the
water all around you.
~
Room_flags 0
Sector_type 7
X 0 0 0 0 0 0 0 0 0 0 0
Exit
0
~
~
0
1621
0
Exit
1
~
~
0
1623
0
Exit
2
~
~
0
1622
0
Exit
3
~
~
0
1604
0
EndRoom

#ROOM
Vnum 1621
Name Northern Moat~
Desc You are in the middle of the moat, on the north side of the tower.  There is
no place to land here.  Deep throated 'ribbids' come from the water all
around you.
~
Room_flags 0
Sector_type 7
X 0 0 0 0 0 0 0 0 0 0 0
Exit
2
~
~
0
1620
0
EndRoom

#ROOM
Vnum 1622
Name Southern Moat~
Desc You are in the middle of the moat, on the south side of the tower.  There is
no place to land here.  Deep throated 'ribbids' come from the water all
around you.
~
Room_flags 0
Sector_type 7
X 0 0 0 0 0 0 0 0 0 0 0
Exit
0
~
~
0
1620
0
EndRoom

#ROOM
Vnum 1623
Name Tower Foyer~
Desc You are on a foyer on the west side of the structure. The moat is west of 
here. There is also a large door eastward into the structure.  You notice that
the walls are ornately decorated with very life-like stone gargoyles.
~
Room_flags 9
Sector_type 0
X 0 0 0 0 0 0 0 0 0 0 0
Exit
1
~
~
0
1624
0
Exit
3
~
~
0
1620
0
EndRoom

#ROOM
Vnum 1624
Name The Grand Lobby~
Desc You have entered a vast lobby. This lobby appears to have once been very
ornately furnished, but now everything is decayed and moldering.  A highly
ornate balcony surrounds the lobby. To the east, below the balcony, is an
opening. The door leading out is west.  You notice that the balcony is
covered in highly ornate and life-like stone gargoyles.
~
Room_flags 9
Sector_type 0
X 0 0 0 0 0 0 0 0 0 0 0
Exit
1
~
~
0
1625
0
Exit
3
~
~
0
1623
0
EndRoom

#ROOM
Vnum 1625
Name Base of the Western Tower~
Desc You stand in the center of the Western tower's base. Torch brackets occupy
the four corners of this huge room. Above each torch is a lifelike ornate
stone gargoyle.  There are doors north and south, and passages east and west.
~
Room_flags 8
Sector_type 0
X 0 0 0 0 0 0 0 0 0 0 0
Exit
0
~
~
0
1627
0
Exit
1
~
~
0
1626
0
Exit
2
~
~
0
1628
0
Exit
3
~
~
0
1624
0
EndRoom

#ROOM
Vnum 1626
Name The Musty Corridor~
Desc You are walking along a musty east-west corridor joining the two towers.
There are room on each side of the corridor, and openings at each end.
~
Room_flags 9
Sector_type 0
X 0 0 0 0 0 0 0 0 0 0 0
Exit
0
~
~
0
1629
0
Exit
1
~
~
0
1631
0
Exit
2
~
~
0
1630
0
Exit
3
~
~
0
1625
0
EndRoom

#ROOM
Vnum 1627
Name Kitchen~
Desc You have entered what must once have been a kitchen. The rusting remains of
various utensils lie on countertops. There is also an old wash basin and a
pot-belly stove.  There is a door south, and a serving hatch east.
~
Room_flags 9
Sector_type 0
X 0 0 0 0 0 0 0 0 0 0 0
Exit
2
~
~
0
1625
0
EndRoom

#ROOM
Vnum 1628
Name Conservatory~
Desc You are in the tower's private conservatory. However, through years of neglect,
the plants have grown into a hideous jungle.  The only exit is north.
~
Room_flags 9
Sector_type 0
X 0 0 0 0 0 0 0 0 0 0 0
Exit
0
~
~
0
1625
0
EndRoom

#ROOM
Vnum 1629
Name The Dining Hall~
Desc You have entered a fabulous dining hall.  The wrecked remains of a long table
dominate the room. A horrible odor pervades the room, like some foul-smelling
beast has been eating and shitting in here.  There is a serving hatch west and
a door south.
~
Room_flags 9
Sector_type 0
X 0 0 0 0 0 0 0 0 0 0 0
Exit
2
~
~
0
1626
0
EndRoom

#ROOM
Vnum 1630
Name Art Gallery~
Desc You are in the ruined remains of an art gallery. Everything appears to
have been stolen long ago, however.  The only exit is north.
~
Room_flags 9
Sector_type 1
X 0 0 0 0 0 0 0 0 0 0 0
Exit
0
~
~
0
1626
0
EndRoom

#ROOM
Vnum 1631
Name Base of the Eastern Tower~
Desc You stand in the center of the Eastern tower's base. Torch brackets occupy the
four corners of this huge room.  Above each torch is a lifelike ornate stone
gargoyle.  There are are open doors to the north and south, and passages east
and west.  In addition, a spiral staircase leads up to the next level of this
tower.
~
Room_flags 8
Sector_type 1
X 0 0 0 0 0 0 0 0 0 0 0
Exit
0
~
~
0
1632
0
Exit
2
~
~
0
1633
0
Exit
3
~
~
0
1626
0
Exit
4
You see a spiral staircase leading up.
~
~
0
1635
0
EndRoom

#ROOM
Vnum 1632
Name The Common Room~
Desc You are in what must once have been a common room for all residents of the
tower. There is a huge fire pit with a chimney in the center, and the smashed
remains of a great many table and chairs.  The exit is south.
~
Room_flags 8
Sector_type 0
X 0 0 0 0 0 0 0 0 0 0 0
Exit
2
~
~
0
1631
0
Exit
5
You notice a grate in the bottom of the fire pit.  Maybe it's an opening ...
~
~
-1
1634
A
EndRoom

#ROOM
Vnum 1633
Name Servant's Quarters~
Desc You are in what once was the servant's quarters, as evidenced by the shabby
belongings and decor. What little remains is rotting and of little value
anyway.  The only exit is north.
~
Room_flags 9
Sector_type 0
X 0 0 0 0 0 0 0 0 0 0 0
Exit
0
~
~
0
1631
0
EndRoom

#ROOM
Vnum 1634
Name A Large Murky Cellar~
Desc You are in a large, murky cellar. An almost tangible air of horror pervades
the room.  A thin layer of nitre covers the walls and ceiling.  Rotting
furniture looms obliquely about the room.
~
Room_flags 9
Sector_type 1
X 0 0 0 0 0 0 0 0 0 0 0
Exit
4
~
~
-1
1632
A
EndRoom

#ROOM
Vnum 1635
Name On the First Staircase~
Desc You are on a Spiral staircase connecting the first and second levels of
the eastern tower. You can go up or down.
~
Room_flags 9
Sector_type 2
X 0 0 0 0 0 0 0 0 0 0 0
Exit
4
~
~
0
1636
0
Exit
5
~
~
0
1631
0
EndRoom

#ROOM
Vnum 1636
Name Second Level of the Eastern Tower~
Desc You are in the center of the second level of the Eastern tower. This large
room appears quite empty, except for the candle abras firmly fixed to the
walls.  An opening leads westward, and a spiral staircase leads down.
~
Room_flags 9
Sector_type 1
X 0 0 0 0 0 0 0 0 0 0 0
Exit
3
~
~
0
1637
0
Exit
5
~
~
0
1635
0
EndRoom

#ROOM
Vnum 1637
Name The Elegant Hall~
Desc You are in what was once a elegant hall, although everything is moldering now.
The rotted remains of a plush carpet covers the floor, while several moldy
tapestries adorn the each side of the hall.  There are door north and south,
and openings east and west.
~
Room_flags 9
Sector_type 0
X 0 0 0 0 0 0 0 0 0 0 0
Exit
0
~
~
0
1638
0
Exit
1
~
~
0
1636
0
Exit
2
~
~
0
1639
0
Exit
3
~
~
0
1640
0
EndRoom

#ROOM
Vnum 1638
Name The Shaman's Room~
Desc You have entered an elegantly furnished room that looks to be still in use!
Costly paintings and pieces of furniture are tastefully situated.  On the
north wall is an altar to Knar, the ghastly patron of Gargoyles.  The only
exit is south.
~
Room_flags 8
Sector_type 0
X 0 0 0 0 0 0 0 0 0 0 0
Exit
2
~
~
0
1637
0
EndRoom

#ROOM
Vnum 1639
Name The Library~
Desc This room appears to have been a library.  Empty book shelves line each wall.
The only exit is north.
~
Room_flags 9
Sector_type 0
X 0 0 0 0 0 0 0 0 0 0 0
Exit
0
~
~
0
1637
0
EndRoom

#ROOM
Vnum 1640
Name Second Level of the Western Tower~
Desc You are in the center of the western tower's second floor.  A large spiral 
staircase of 29 steps connects this level with the third.  There are doors
to the east and west.  Except for a torch bracket in each corner, the 
room is barren.
~
Room_flags 8
Sector_type 1
X 0 0 0 0 0 0 0 0 0 0 0
Exit
1
~
~
0
1637
0
Exit
3
~
~
0
1641
0
Exit
4
You see the spiral staircase leading up.
~
~
0
1642
0
EndRoom

#ROOM
Vnum 1641
Name On the Balcony~
Desc You are on the balcony overlooking the Grand lobby.  You have a fabulous
view of the entire room.  The only exit is the way you came in.
~
Room_flags 8
Sector_type 2
X 0 0 0 0 0 0 0 0 0 0 0
Exit
1
~
~
0
1640
0
EndRoom

#ROOM
Vnum 1642
Name The Spiral Stairs~
Desc You are on a large spiral staircase of 29 steps, leading between the 
second and third floors.  You can go up or down.
~
Room_flags 8
Sector_type 2
X 0 0 0 0 0 0 0 0 0 0 0
Exit
4
~
~
0
1643
0
Exit
5
~
~
0
1640
0
EndRoom

#ROOM
Vnum 1643
Name Third Level of Western Tower~
Desc You stand in the center of the western tower's third floor.  This large room
glows mysteriously with a strange light all its own.  From a door to the east
comes a strange inky blackness.  A spiral staircase leads down.
~
Room_flags 8
Sector_type 1
X 0 0 0 0 0 0 0 0 0 0 0
Exit
1
~
~
-1
1644
A
Exit
5
~
~
0
1642
0
EndRoom

#ROOM
Vnum 1644
Name It's too dark to see anything!~
Desc ~
Room_flags 9
Sector_type 3
X 0 0 0 0 0 0 0 0 0 0 0
Exit
0
~
~
-1
1645
A
Exit
1
~
~
-1
1647
A
Exit
2
~
~
-1
1646
A
Exit
3
~
~
-1
1643
A
EndRoom

#ROOM
Vnum 1645
Name The Armory~
Desc In this room, which has somehow evaded the ravages of time, are neatly stored
racks of common weapons.  They appear to be quite ordinary; however, a chest
in one corner catches your eye.  The only exit is the way you came in.
~
Room_flags 9
Sector_type 0
X 0 0 0 0 0 0 0 0 0 0 0
Exit
2
~
~
-1
1644
A
EndRoom

#ROOM
Vnum 1646
Name The Officer's Quarters~
Desc You have entered a lavish but functional room decked out in a military style.
Murals on the wall show battle scenes in gargoyles, minotaurs, and huge,
flying snake-like reptiles with poisonous tails fight humans and dwarves.
Various objects in the room give evidence that it is occupied by individuals
of authority.  The only door is north.
~
Room_flags 9
Sector_type 0
X 0 0 0 0 0 0 0 0 0 0 0
Exit
0
~
~
-1
1644
A
EndRoom

#ROOM
Vnum 1647
Name Third Level of Eastern Tower~
Desc You are in the center of the Eastern Tower's third floor.  The room you are in
glows with a mysterious light that has no source.  In the center of the room a
ladder climbs up to a hatchway in the ceiling.  The hatchway is a strange
looking keyhole.  There is also a door to the west.
~
Room_flags 8
Sector_type 1
X 0 0 0 0 0 0 0 0 0 0 0
Exit
3
~
~
-1
1644
A
Exit
4
The hatchway appears securely fastened.  In it is a strange keyhole.
~
~
-1
1648
A
EndRoom

#ROOM
Vnum 1648
Name Turret of the Eastern Tower~
Desc You stand in the turret of the eastern tower.  A huge hole has been
made in the roof by some enormous beast, letting the daylight (or moonlight)
in.  There is a hatchway in the floor, and an opening to the west leading out
onto a catwalk.
~
Room_flags 0
Sector_type 1
X 0 0 0 0 0 0 0 0 0 0 0
Exit
3
There is a small opening this way.
~
~
0
1649
0
Exit
5
~
~
-1
1647
A
EndRoom

#ROOM
Vnum 1649
Name On the Catwalk~
Desc You are outdoors on a catwalk between the turrets of the eastern and 
western towers.  There is a 40 foot drop to the north and south.  You have
a fabulous view of the surrounding countryside, which consists of a bleak
wilderness.  At the east end of the catwalk is a small opening leading
inside the eastern turret.  At the western end, a strange mirror-like portal
leads into the western turret.
~
Room_flags 0
Sector_type 3
X 0 0 0 0 0 0 0 0 0 0 0
Exit
1
~
~
0
1648
0
Exit
3
A mirror-like portal glimmers, allowing entry into the western turret.
~
~
0
1650
0
EndRoom

#ROOM
Vnum 1650
Name Turret of the Western Tower~
Desc You are in the turret of the western tower.  You feel very strange here.
Scattered about this room are a great many coins and valuable articles.
Yet you can't get rid of a feeling of dread!  A mirror-like portal is in the
western wall.
~
Room_flags 9
Sector_type 0
X 0 0 0 0 0 0 0 0 0 0 0
Exit
1
~
~
0
1649
0
Exit
3
A mirror-like portal glimmers in this wall.
~
~
0
1651
0
EndRoom

#ROOM
Vnum 1651
Name On the Other Side~
Desc You are outdoors on a catwalk between the turrets of the Eastern and Western
towers.  There is no opening into the western tower of any kind.  You have a
fabulous view of your surroundings, a murky city partially obscured by strange
smoke that creeps along the ground instead of rising. The city stretches as far
as the eye can see under the conditions.
~
Room_flags 0
Sector_type 3
X 0 0 0 0 0 0 0 0 0 0 0
Exit
1
~
~
0
1650
0
Exit
3
~
~
0
1652
0
EndRoom

#ROOM
Vnum 1652
Name The Chamber~
Desc You are in a small carpeted chamber. The chamber is empty except for a single
chair facing a mirror on the wall.
~
Room_flags 0
Sector_type 0
X 0 0 0 0 0 0 0 0 0 0 0
Exit
1
~
~
0
1651
0
EndRoom

#ROOM
Vnum 1701
Name Main Eastern Road~
Desc You are on the old Eastern Road.  The crossroads to the east joins ANOTHER
northern route to this road, which continues east.  South of the crossroads is
an old building.  The area around here is lightly timbered.
~
Room_flags 4
Sector_type 3
X 0 0 0 0 0 0 0 0 0 0 0
Exit
1
You see a cross roads and an old building.
~
~
0
1702
0
Exit
3
~
~
0
5267
0
EndRoom

#ROOM
Vnum 1702
Name Crossroads to the Wilderness~
Desc You are at a crossroads to the wilderness areas east and north of here,
and the more civilized areas to the west. The main road is west, an
older road continues east, and a simple trail heads north.  To the south,
an old ram-shackle building is being used as a trading post for the
surrounding wilderness. 
~
Room_flags 0
Sector_type 3
X 0 0 0 0 0 0 0 0 0 0 0
Exit
0
You see a trail leading north.
~
~
0
1704
0
Exit
1
The old Eastern road continues this way.
~
~
0
1601
0
Exit
2
An old, ram-shackle building serves as a trading post here.
~
~
0
1703
0
Exit
3
~
~
0
1701
0
EndRoom

#ROOM
Vnum 1703
Name Trading Post~
Desc You are in a trading post just south of the crossroads, where rangers,
trappers and hunters from the surrounding area come to buy, sell, and
barter goods.
~
Room_flags 8
Sector_type 0
X 0 0 0 0 0 0 0 0 0 0 0
Exit
0
The door opens out on the crossroads.
~
~
0
1702
0
EndRoom

#ROOM
Vnum 1704
Name Trail north of crossroads~
Desc You are on a primitive north-south trail. South of here is a major cross-
roads and an old building. To the north the trail continues toward a
deep, dark forest.
~
Room_flags 0
Sector_type 3
X 0 0 0 0 0 0 0 0 0 0 0
Exit
0
The trail continues toward a deep, dark, forest.
~
~
0
1705
0
Exit
2
A major crossroads and a building lie in this direction.
~
~
0
1702
0
EndRoom

#ROOM
Vnum 1705
Name Trail south of forest~
Desc You are on a primitive north-south trail.  Just north of here looms the
entrance to a deep, dark forest. To the south the trail continues.
~
Room_flags 0
Sector_type 3
X 0 0 0 0 0 0 0 0 0 0 0
Exit
0
The trail enters a dark forest of thick oaks this way.
~
~
0
1706
0
Exit
2
The trail continues.
~
~
0
1704
0
EndRoom

#ROOM
Vnum 1706
Name Entrance to the forest~
Desc You are at the entrance to dark forest comprised mostly of huge black oak
and towering firs.  A trail from the south continues north on into the
woods at this point.
~
Room_flags 0
Sector_type 3
X 0 0 0 0 0 0 0 0 0 0 0
Exit
0
You see the trail continuing into the forest.
~
~
0
1707
0
Exit
2
You see the trail head back on south.
~
~
0
1705
0
EndRoom

#ROOM
Vnum 1707
Name Trail in Dark Oak Forest~
Desc The trail here passes through groves of closely knit Black Oak. Some of
these trees are of enormous size.  Rustling and other low noises come
from the forest on either side of the trail.  The trail continues on north
and south.
~
Room_flags 0
Sector_type 4
X 0 0 0 0 0 0 0 0 0 0 0
Exit
0
You see the trail continue into thick, dark forest.
~
~
0
1708
0
Exit
2
The edge of the forest is visible in this direction.
~
~
0
1706
0
EndRoom

#ROOM
Vnum 1708
Name Junction in Dark Forest~
Desc You are in the midst of a deep dark forest of huge oak trees.  There is a
junction of trails here, with paths leading south, west and east.
~
Room_flags 0
Sector_type 4
X 0 0 0 0 0 0 0 0 0 0 0
Exit
1
A path disappears into thick forest.
~
~
0
1720
0
Exit
2
A path disappears into thick forest.
~
~
0
1707
0
Exit
3
You see the path to the Centaur village.
~
~
0
1709
0
EndRoom

#ROOM
Vnum 1709
Name Path to Centaur Village~
Desc You are on an east-west path in the forest.  Here the forest is mostly
towering firs, not quite as dense as the oak groves that can be seen eastward.
Westward, the trail heads toward a small clearing.
~
Room_flags 0
Sector_type 3
X 0 0 0 0 0 0 0 0 0 0 0
Exit
1
A path disappears into thick forest.
~
~
0
1708
0
Exit
3
There is a small clearing in this direction.
~
~
0
1710
0
EndRoom

#ROOM
Vnum 1710
Name The East side of the Centaur Clearing~
Desc You are on the east side of a clearing.  Small primitive huts are scattered
about the edges of this clearing.  Beyond these on all sides are towering
fir trees.  A path leads east out of the clearing. The clearing continues to
the west.
~
Room_flags 0
Sector_type 2
X 0 0 0 0 0 0 0 0 0 0 0
Exit
0
There is a hut here.
~
~
0
1712
0
Exit
1
A path leads away through the forest.
~
~
0
1709
0
Exit
2
There is a hut here.
~
~
0
1713
0
Exit
3
You see the west side of the clearing.
~
~
0
1711
0
EndRoom

#ROOM
Vnum 1711
Name West side of the Centaur Clearing~
Desc You are on the west side of the clearing in the center of the Centaur village.
Huts surround the clearing on all sides, and beyond are towering firs.  The
clearing continues to the east.  To the west is a very large hut.
~
Room_flags 0
Sector_type 2
X 0 0 0 0 0 0 0 0 0 0 0
Exit
0
There is a hut here.
~
~
0
1714
0
Exit
1
You see the east side of the clearing.
~
~
0
1710
0
Exit
2
There is a hut here.
~
~
0
1715
0
Exit
3
There is a hut here.
~
~
0
1716
0
EndRoom

#ROOM
Vnum 1712
Name A Centaur's Hut~
Desc You are inside a smallish hut, the home of a family of Centaurs.  The hut
is sparsely furnished, mostly the trappings of survival.
~
Room_flags 8
Sector_type 0
X 0 0 0 0 0 0 0 0 0 0 0
Exit
2
The opening leads out onto the clearing.
~
~
0
1710
0
EndRoom

#ROOM
Vnum 1713
Name A Centaur's Hut~
Desc You are inside a smallish hut, the home of a family of Centaurs.  The hut
is sparsely furnished, mostly the trappings of survival.
~
Room_flags 8
Sector_type 0
X 0 0 0 0 0 0 0 0 0 0 0
Exit
0
The opening leads out onto the clearing.
~
~
0
1710
0
EndRoom

#ROOM
Vnum 1714
Name A Centaur's Hut~
Desc You are inside a smallish hut, the home of a family of Centaurs.  The hut
is sparsely furnished, mostly the trappings of survival.
~
Room_flags 8
Sector_type 0
X 0 0 0 0 0 0 0 0 0 0 0
Exit
2
The opening leads out onto the clearing.
~
~
0
1711
0
EndRoom

#ROOM
Vnum 1715
Name A Centaur's Hut~
Desc You are inside a smallish hut, the home of a family of Centaurs.  The hut
is sparsely furnished, mostly the trappings of survival.
~
Room_flags 8
Sector_type 0
X 0 0 0 0 0 0 0 0 0 0 0
Exit
0
The opening leads out onto the clearing.
~
~
0
1711
0
EndRoom

#ROOM
Vnum 1716
Name Entrance to a Large Hut~
Desc You are in the entry foyer of a large hut.  A curtain separates this section
of the hut from the next section to the west.  To the east is an opening out
onto the clearing.
~
Room_flags 8
Sector_type 0
X 0 0 0 0 0 0 0 0 0 0 0
Exit
1
The opening leads out onto the clearing.
~
~
0
1711
0
Exit
3
There is a curtain here separating this section from the next.
~
~
0
1717
0
EndRoom

#ROOM
Vnum 1717
Name Back of a Large Hut~
Desc You are in the back of a large hut.  A curtain separates this section from
the front of the hut to the east.  This room is finely decorated, if
somewhat primitive.  The decor suggests someone of authority lives here.
~
Room_flags 8
Sector_type 0
X 0 0 0 0 0 0 0 0 0 0 0
Exit
1
There is a curtain here separating this room from the front of the hut.
~
~
0
1716
0
EndRoom

#ROOM
Vnum 1720
Name Eastern Path in Dark Forest~
Desc You are on an east-west path through extremely old growths of oak.  The path
is fairly faint here.  Undergrowth closes in so closely that little can
be seen in any direction.
~
Room_flags 0
Sector_type 4
X 0 0 0 0 0 0 0 0 0 0 0
Exit
3
The path continues west through thick forest.
~
~
0
1708
0
EndRoom

#END



#SPECIALS
M 1605 spec_cast_cleric
M 1609 spec_cast_undead
M 1614 spec_breath_acid
M 1616 spec_breath_any
M 1617 spec_cast_undead
M 1716 spec_cast_undead
S



#RESETS
O 0 1652 0 1608
M 0 1612 1 1610 1
E 0 1604 0 16
E 0 1612 0 11
M 0 1601 4 1620 2
M 0 1601 4 1620 2
M 0 1601 4 1621 2
M 0 1601 4 1622 2
M 0 1602 6 1623 2
M 0 1602 6 1623 2
M 0 1602 6 1624 2
M 0 1602 6 1624 2
M 0 1602 6 1625 1
O 0 1601 0 1627
M 0 1606 1 1628 1
M 0 1607 1 1629 1
M 0 1603 3 1630 1
M 0 1602 6 1631 1
M 0 1603 3 1632 1
M 0 1609 1 1634 1
E 0 1692 0 17
M 0 1604 4 1636 2
E 0 1604 0 16
M 0 1604 4 1636 2
E 0 1604 0 16
M 0 1603 3 1637 1
M 0 1605 1 1638 1
E 0 1602 0 16
E 0 1621 0 13
M 0 1604 4 1639 2
M 0 1604 4 1639 2
M 0 1614 1 1643 1
R 0 1644 0
M 0 1608 4 1644 4
O 0 1651 0 1645
P 0 1603 1 1651 1
M 0 1610 2 1645 2
M 0 1610 2 1645 2
M 0 1613 1 1646 1
E 0 1605 0 16
E 0 1614 0 6
M 0 1615 2 1647 2
E 0 1606 0 16
M 0 1616 1 1648 1
E 0 1615 0 14
G 0 1621 0
M 0 1617 1 1650 1
E 0 1616 0 3
M 0 1702 2 1703 2
E 0 1711 0 6
M 0 1702 2 1703 2
E 0 1711 0 6
M 0 1704 2 1703 2
M 0 1704 2 1703 2
E 0 1701 0 16
M 0 1706 1 1703 1
E 0 1702 0 16
G 0 1621 0
M 0 1710 3 1704 1
E 0 1701 0 16
M 0 1711 2 1706 1
M 0 1710 3 1708 1
E 0 1701 0 16
M 0 1711 2 1709 1
M 0 1710 3 1710 1
M 0 1712 3 1710 1
M 0 1714 3 1711 1
M 0 1712 3 1712 1
M 0 1712 3 1713 1
M 0 1714 3 1714 1
M 0 1714 3 1715 3
M 0 1715 2 1716 2
E 0 1604 0 16
M 0 1715 2 1716 2
E 0 1604 0 16
M 0 1716 1 1717 1
E 0 1713 0 2
S



#SHOPS
0



#MOBPROGS
#0

#OBJPROGS
#0

#ROOMPROGS
#0

#$