#AREADATA Name Limbo~ Builders None~ VNUMs 1 27 Credits {None } Diku Limbo~ Security 9 Soundfile ~ Continent 0 End #MOBILESNEW #MOB Vnum 2 Name no name~ Short (no short description)~ Long (no long description) ~ Description ~ Race human~ Act_flags A Aff 0 Align 0 Group 0 Level 0 Hitroll 0 Hit_dice 0d0+0 Mana_dice 0d0+0 Dam_dice 0d0+0 Dam_type none Armor 0 0 0 0 Clevel0 Cability 0 Off 0 Imm 0 Res 0 Vuln 0 Start_pos stand Default_pos stand Sex none Wealth 0 Form 0 Parts 0 Size medium Material unknown Aggression 0 Ffor AHMV Fpar ABCDEFGHIJK EndMob #MOB Vnum 26 Name golem greater~ Short a greater golem~ Long A greater golem stands here looking very dangerous. ~ Description It looks strong and durable, but somewhat un-intelligent. ~ Race human~ Act_flags A Aff 0 Align 0 Group 0 Level 1 Hitroll 0 Hit_dice 1d1+1 Mana_dice 1d1+1 Dam_dice 3d10+12 Dam_type none Armor 0 0 0 0 Clevel0 Cability 0 Off 0 Imm 0 Res 0 Vuln 0 Start_pos stand Default_pos stand Sex male Wealth 0 Form AHJMV Parts ABCDEFGHIJK Size medium Material unknown Aggression 0 EndMob #END #OBJECTSNEW #OBJ Vnum 1 Name coin silver gcash~ Short a silver coin~ Desc One miserable silver coin.~ Material silver~ Item_type money Extra X Extra2 0 Wear A Values A 0 0 0 0 Level 0 Weight 10 Cost 0 Plevel 0 Exp 0 Xp_tolevel 0 Condition P EndObj #OBJ Vnum 2 Name coin gold gcash~ Short a gold coin~ Desc One valuable gold coin.~ Material gold~ Item_type money Extra X Extra2 0 Wear A Values 0 A 0 0 0 Level 0 Weight 10 Cost 0 Plevel 0 Exp 0 Xp_tolevel 0 Condition P EndObj #OBJ Vnum 3 Name coins gold gcash~ Short %d gold coins~ Desc A pile of gold coins.~ Material gold~ Item_type money Extra 0 Extra2 0 Wear A Values 0 0 0 0 0 Level 0 Weight 10 Cost 0 Plevel 0 Exp 0 Xp_tolevel 0 Condition P EndObj #OBJ Vnum 4 Name coins silver gcash~ Short %d silver coins~ Desc A pile of silver coins.~ Material silver~ Item_type money Extra 0 Extra2 0 Wear A Values 0 0 0 0 0 Level 0 Weight 10 Cost 0 Plevel 0 Exp 0 Xp_tolevel 0 Condition P EndObj #OBJ Vnum 5 Name coins silver gold gcash~ Short %d silver coins and %d gold coins~ Desc A pile of coins.~ Material gold~ Item_type money Extra 0 Extra2 0 Wear A Values 0 0 0 0 0 Level 0 Weight 10 Cost 0 Plevel 0 Exp 0 Xp_tolevel 0 Condition P EndObj #OBJ Vnum 6 Name btrail~ Short a {Rblood trail leading %s{x~ Desc A {Rblood trail leading %s{x~ Material unknown~ Item_type trash Extra e Extra2 0 Wear 0 Values 0 0 0 0 0 Level 0 Weight 0 Cost 0 Plevel 0 Exp 0 Xp_tolevel 0 Condition P EndObj #OBJ Vnum 7 Name %s~ Short %s~ Desc %s~ Material unknown~ Item_type trash Extra 0 Extra2 0 Wear A Values 0 0 0 0 0 Level 0 Weight 0 Cost 0 Plevel 0 Exp 0 Xp_tolevel 0 Condition P EndObj #OBJ Vnum 8 Name axe darkness~ Short {DAn Axe of {cD{Ca{Drkne{Cs{cs{x~ Desc A dark axe lays here.~ Material unknown~ Item_type weapon Extra 0 Extra2 0 Wear AN Values axe 15 19 chop ABCEGHI Level 152 Weight 0 Cost 0 Plevel 0 Exp 0 Xp_tolevel 0 Condition P AffectObj 18 200 AffectObj 19 200 EndObj #OBJ Vnum 9 Name no name~ Short (no short description)~ Desc (no description)~ Material unknown~ Item_type food Extra 0 Extra2 0 Wear 0 Values AB AB 0 0 0 Level 0 Weight 0 Cost 0 Plevel 0 Exp 0 Xp_tolevel 0 Condition P EndObj #OBJ Vnum 10 Name corpse~ Short the corpse of %s~ Desc The corpse of %s is lying here.~ Material meat~ Item_type npc_corpse Extra 0 Extra2 0 Wear A Values 0 0 0 A 0 Level 0 Weight 1000 Cost 0 Plevel 0 Exp 0 Xp_tolevel 0 Condition D EndObj #OBJ Vnum 11 Name corpse~ Short the corpse of %s~ Desc The corpse of %s is lying here.~ Material meat~ Item_type pc_corpse Extra O Extra2 0 Wear A Values 0 0 0 A 0 Level 0 Weight 1000 Cost 0 Plevel 0 Exp 0 Xp_tolevel 0 Condition D EndObj #OBJ Vnum 12 Name head~ Short the head of %s~ Desc The severed head of %s is lying here.~ Material meat~ Item_type trash Extra 0 Extra2 0 Wear A Values 0 0 0 0 0 Level 0 Weight 50 Cost 0 Plevel 0 Exp 0 Xp_tolevel 0 Condition D EndObj #OBJ Vnum 13 Name heart~ Short the heart of %s~ Desc The torn-out heart of %s is lying here.~ Material meat~ Item_type food Extra 0 Extra2 0 Wear A Values E E 0 0 0 Level 0 Weight 20 Cost 0 Plevel 0 Exp 0 Xp_tolevel 0 Condition D EndObj #OBJ Vnum 14 Name arm~ Short the arm of %s~ Desc The sliced-off arm of %s is lying here.~ Material meat~ Item_type food Extra 0 Extra2 0 Wear A Values CE CE 0 0 0 Level 0 Weight 50 Cost 0 Plevel 0 Exp 0 Xp_tolevel 0 Condition D EndObj #OBJ Vnum 15 Name leg~ Short the leg of %s~ Desc The sliced-off leg of %s is lying here.~ Material meat~ Item_type food Extra 0 Extra2 0 Wear A Values CE CE 0 0 0 Level 0 Weight 50 Cost 0 Plevel 0 Exp 0 Xp_tolevel 0 Condition D EndObj #OBJ Vnum 16 Name guts entrails~ Short the guts of %s~ Desc A steaming pile of %s's entrails is lying here.~ Material meat~ Item_type food Extra 0 Extra2 0 Wear A Values AC AC 0 A 0 Level 0 Weight 20 Cost 0 Plevel 0 Exp 0 Xp_tolevel 0 Condition D EndObj #OBJ Vnum 17 Name brains brain~ Short the brains of %s~ Desc The splattered brains of %s are lying here.~ Material meat~ Item_type food Extra 0 Extra2 0 Wear A Values BD BD 0 0 0 Level 0 Weight 20 Cost 0 Plevel 0 Exp 0 Xp_tolevel 0 Condition D EndObj #OBJ Vnum 20 Name mushroom~ Short a Magic Mushroom~ Desc A delicious magic mushroom is here.~ Material food~ Item_type food Extra 0 Extra2 0 Wear A Values D D 0 0 0 Level 0 Weight 10 Cost 0 Plevel 0 Exp 0 Xp_tolevel 0 Condition P EndObj #OBJ Vnum 21 Name ball light~ Short a bright ball of light~ Desc A bright ball of light shimmers in the air.~ Material energy~ Item_type light Extra A Extra2 0 Wear A Values 0 0 ABCDEFGHIJKLMNOPQRSTUVWXYZabcdef 0 0 Level 0 Weight 0 Cost 0 Plevel 0 Exp 0 Xp_tolevel 0 Condition P EndObj #OBJ Vnum 22 Name spring~ Short a magical spring~ Desc A magical spring flows from the ground here.~ Material water~ Item_type fountain Extra G Extra2 0 Wear 0 Values 100000 100000 'water' 0 0 Level 0 Weight 0 Cost 0 Plevel 0 Exp 0 Xp_tolevel 0 Condition P EndObj #OBJ Vnum 23 Name disc disk floating black~ Short a floating disc~ Desc A floating black disc hangs in the air.~ Material energy~ Item_type container Extra GMPUYZ Extra2 0 Wear AQ Values 0 0 -1 0 0 Level 0 Weight 0 Cost 0 Plevel 0 Exp 0 Xp_tolevel 0 Condition P EndObj #OBJ Vnum 24 Name no name~ Short a quest token~ Desc A quest token just waiting to be converted into quest points.~ Material unknown~ Item_type token Extra 0 Extra2 0 Wear AP Values 0 0 0 0 0 Level 0 Weight 50 Cost 0 Plevel 0 Exp 0 Xp_tolevel 0 Condition P EndObj #OBJ Vnum 25 Name gate portal~ Short a shimmering gate~ Desc A shimmering black gate rises from the ground, leading to parts unknown.~ Material shadow~ Item_type portal Extra GOT Extra2 0 Wear 0 Values 0 0 0 0 0 Level 0 Weight 0 Cost 0 Plevel 0 Exp 0 Xp_tolevel 0 Condition P EndObj #END #ROOMSNEW #ROOM Vnum 1 Name The Void~ Desc You are floating in nothing. ~ Room_flags 12 Sector_type 1 X 0 0 0 0 0 0 0 0 0 0 0 EndRoom #ROOM Vnum 2 Name Limbo~ Desc You are floating in a formless void, detached from all sensation of physical matter, surrounded by swirling glowing light, which fades into the relative darkness around you without any trace of edges or shadow. There is a "No Tipping" notice pinned to the darkness. ~ Room_flags 8 Sector_type 1 X 0 0 0 0 0 0 0 0 0 0 0 Exit 4 ~ ~ -1 3001 0 EndRoom #END #SPECIALS S #RESETS S #SHOPS 0 #MOBPROGS #0 #OBJPROGS #0 #ROOMPROGS #0 #$