shadow/
shadow/data/command/
shadow/data/help/
shadow/data/religion/
shadow/data/skill/
#AREADATA
Name Limbo~
Builders None~
VNUMs 1 27
Credits {None } Diku    Limbo~
Security 9
Soundfile ~
Continent 0
End



#MOBILESNEW
#MOB
Vnum 2
Name no name~
Short (no short description)~
Long (no long description)
~
Description ~
Race human~
Act_flags A
Aff 0
Align 0
Group 0
Level 0
Hitroll 0
Hit_dice 0d0+0
Mana_dice 0d0+0
Dam_dice 0d0+0
Dam_type none
Armor 0 0 0 0
Clevel0
Cability 0
Off 0
Imm 0
Res 0
Vuln 0
Start_pos stand
Default_pos stand
Sex none
Wealth 0
Form 0
Parts 0
Size medium
Material unknown
Aggression 0
Ffor AHMV
Fpar ABCDEFGHIJK
EndMob

#MOB
Vnum 26
Name golem greater~
Short a greater golem~
Long A greater golem stands here looking very dangerous.
~
Description It looks strong and durable, but somewhat un-intelligent.
~
Race human~
Act_flags A
Aff 0
Align 0
Group 0
Level 1
Hitroll 0
Hit_dice 1d1+1
Mana_dice 1d1+1
Dam_dice 3d10+12
Dam_type none
Armor 0 0 0 0
Clevel0
Cability 0
Off 0
Imm 0
Res 0
Vuln 0
Start_pos stand
Default_pos stand
Sex male
Wealth 0
Form AHJMV
Parts ABCDEFGHIJK
Size medium
Material unknown
Aggression 0
EndMob

#END



#OBJECTSNEW
#OBJ
Vnum 1
Name coin silver gcash~
Short a silver coin~
Desc One miserable silver coin.~
Material silver~
Item_type money
Extra X
Extra2 0
Wear A
Values A 0 0 0 0
Level 0
Weight 10
Cost 0
Plevel 0
Exp 0
Xp_tolevel 0
Condition P
EndObj

#OBJ
Vnum 2
Name coin gold gcash~
Short a gold coin~
Desc One valuable gold coin.~
Material gold~
Item_type money
Extra X
Extra2 0
Wear A
Values 0 A 0 0 0
Level 0
Weight 10
Cost 0
Plevel 0
Exp 0
Xp_tolevel 0
Condition P
EndObj

#OBJ
Vnum 3
Name coins gold gcash~
Short %d gold coins~
Desc A pile of gold coins.~
Material gold~
Item_type money
Extra 0
Extra2 0
Wear A
Values 0 0 0 0 0
Level 0
Weight 10
Cost 0
Plevel 0
Exp 0
Xp_tolevel 0
Condition P
EndObj

#OBJ
Vnum 4
Name coins silver gcash~
Short %d silver coins~
Desc A pile of silver coins.~
Material silver~
Item_type money
Extra 0
Extra2 0
Wear A
Values 0 0 0 0 0
Level 0
Weight 10
Cost 0
Plevel 0
Exp 0
Xp_tolevel 0
Condition P
EndObj

#OBJ
Vnum 5
Name coins silver gold gcash~
Short %d silver coins and %d gold coins~
Desc A pile of coins.~
Material gold~
Item_type money
Extra 0
Extra2 0
Wear A
Values 0 0 0 0 0
Level 0
Weight 10
Cost 0
Plevel 0
Exp 0
Xp_tolevel 0
Condition P
EndObj

#OBJ
Vnum 6
Name btrail~
Short a {Rblood trail leading %s{x~
Desc A {Rblood trail leading %s{x~
Material unknown~
Item_type trash
Extra e
Extra2 0
Wear 0
Values 0 0 0 0 0
Level 0
Weight 0
Cost 0
Plevel 0
Exp 0
Xp_tolevel 0
Condition P
EndObj

#OBJ
Vnum 7
Name %s~
Short %s~
Desc %s~
Material unknown~
Item_type trash
Extra 0
Extra2 0
Wear A
Values 0 0 0 0 0
Level 0
Weight 0
Cost 0
Plevel 0
Exp 0
Xp_tolevel 0
Condition P
EndObj

#OBJ
Vnum 8
Name axe darkness~
Short {DAn Axe of {cD{Ca{Drkne{Cs{cs{x~
Desc A dark axe lays here.~
Material unknown~
Item_type weapon
Extra 0
Extra2 0
Wear AN
Values axe 15 19 chop ABCEGHI
Level 152
Weight 0
Cost 0
Plevel 0
Exp 0
Xp_tolevel 0
Condition P
AffectObj
18 200
AffectObj
19 200
EndObj

#OBJ
Vnum 9
Name no name~
Short (no short description)~
Desc (no description)~
Material unknown~
Item_type food
Extra 0
Extra2 0
Wear 0
Values AB AB 0 0 0
Level 0
Weight 0
Cost 0
Plevel 0
Exp 0
Xp_tolevel 0
Condition P
EndObj

#OBJ
Vnum 10
Name corpse~
Short the corpse of %s~
Desc The corpse of %s is lying here.~
Material meat~
Item_type npc_corpse
Extra 0
Extra2 0
Wear A
Values 0 0 0 A 0
Level 0
Weight 1000
Cost 0
Plevel 0
Exp 0
Xp_tolevel 0
Condition D
EndObj

#OBJ
Vnum 11
Name corpse~
Short the corpse of %s~
Desc The corpse of %s is lying here.~
Material meat~
Item_type pc_corpse
Extra O
Extra2 0
Wear A
Values 0 0 0 A 0
Level 0
Weight 1000
Cost 0
Plevel 0
Exp 0
Xp_tolevel 0
Condition D
EndObj

#OBJ
Vnum 12
Name head~
Short the head of %s~
Desc The severed head of %s is lying here.~
Material meat~
Item_type trash
Extra 0
Extra2 0
Wear A
Values 0 0 0 0 0
Level 0
Weight 50
Cost 0
Plevel 0
Exp 0
Xp_tolevel 0
Condition D
EndObj

#OBJ
Vnum 13
Name heart~
Short the heart of %s~
Desc The torn-out heart of %s is lying here.~
Material meat~
Item_type food
Extra 0
Extra2 0
Wear A
Values E E 0 0 0
Level 0
Weight 20
Cost 0
Plevel 0
Exp 0
Xp_tolevel 0
Condition D
EndObj

#OBJ
Vnum 14
Name arm~
Short the arm of %s~
Desc The sliced-off arm of %s is lying here.~
Material meat~
Item_type food
Extra 0
Extra2 0
Wear A
Values CE CE 0 0 0
Level 0
Weight 50
Cost 0
Plevel 0
Exp 0
Xp_tolevel 0
Condition D
EndObj

#OBJ
Vnum 15
Name leg~
Short the leg of %s~
Desc The sliced-off leg of %s is lying here.~
Material meat~
Item_type food
Extra 0
Extra2 0
Wear A
Values CE CE 0 0 0
Level 0
Weight 50
Cost 0
Plevel 0
Exp 0
Xp_tolevel 0
Condition D
EndObj

#OBJ
Vnum 16
Name guts entrails~
Short the guts of %s~
Desc A steaming pile of %s's entrails is lying here.~
Material meat~
Item_type food
Extra 0
Extra2 0
Wear A
Values AC AC 0 A 0
Level 0
Weight 20
Cost 0
Plevel 0
Exp 0
Xp_tolevel 0
Condition D
EndObj

#OBJ
Vnum 17
Name brains brain~
Short the brains of %s~
Desc The splattered brains of %s are lying here.~
Material meat~
Item_type food
Extra 0
Extra2 0
Wear A
Values BD BD 0 0 0
Level 0
Weight 20
Cost 0
Plevel 0
Exp 0
Xp_tolevel 0
Condition D
EndObj

#OBJ
Vnum 20
Name mushroom~
Short a Magic Mushroom~
Desc A delicious magic mushroom is here.~
Material food~
Item_type food
Extra 0
Extra2 0
Wear A
Values D D 0 0 0
Level 0
Weight 10
Cost 0
Plevel 0
Exp 0
Xp_tolevel 0
Condition P
EndObj

#OBJ
Vnum 21
Name ball light~
Short a bright ball of light~
Desc A bright ball of light shimmers in the air.~
Material energy~
Item_type light
Extra A
Extra2 0
Wear A
Values 0 0 ABCDEFGHIJKLMNOPQRSTUVWXYZabcdef 0 0
Level 0
Weight 0
Cost 0
Plevel 0
Exp 0
Xp_tolevel 0
Condition P
EndObj

#OBJ
Vnum 22
Name spring~
Short a magical spring~
Desc A magical spring flows from the ground here.~
Material water~
Item_type fountain
Extra G
Extra2 0
Wear 0
Values 100000 100000 'water' 0 0
Level 0
Weight 0
Cost 0
Plevel 0
Exp 0
Xp_tolevel 0
Condition P
EndObj

#OBJ
Vnum 23
Name disc disk floating black~
Short a floating disc~
Desc A floating black disc hangs in the air.~
Material energy~
Item_type container
Extra GMPUYZ
Extra2 0
Wear AQ
Values 0 0 -1 0 0
Level 0
Weight 0
Cost 0
Plevel 0
Exp 0
Xp_tolevel 0
Condition P
EndObj

#OBJ
Vnum 24
Name no name~
Short a quest token~
Desc A quest token just waiting to be converted into quest points.~
Material unknown~
Item_type token
Extra 0
Extra2 0
Wear AP
Values 0 0 0 0 0
Level 0
Weight 50
Cost 0
Plevel 0
Exp 0
Xp_tolevel 0
Condition P
EndObj

#OBJ
Vnum 25
Name gate portal~
Short a shimmering gate~
Desc A shimmering black gate rises from the ground, leading to parts unknown.~
Material shadow~
Item_type portal
Extra GOT
Extra2 0
Wear 0
Values 0 0 0 0 0
Level 0
Weight 0
Cost 0
Plevel 0
Exp 0
Xp_tolevel 0
Condition P
EndObj

#END



#ROOMSNEW
#ROOM
Vnum 1
Name The Void~
Desc You are floating in nothing.
~
Room_flags 12
Sector_type 1
X 0 0 0 0 0 0 0 0 0 0 0
EndRoom

#ROOM
Vnum 2
Name Limbo~
Desc You are floating in a formless void, detached from all sensation of physical
matter, surrounded by swirling glowing light, which fades into the relative
darkness around you without any trace of edges or shadow.
   There is a "No Tipping" notice pinned to the darkness.
~
Room_flags 8
Sector_type 1
X 0 0 0 0 0 0 0 0 0 0 0
Exit
4
~
~
-1
3001
0
EndRoom

#END



#SPECIALS
S



#RESETS
S



#SHOPS
0



#MOBPROGS
#0

#OBJPROGS
#0

#ROOMPROGS
#0

#$