shadow/
shadow/data/command/
shadow/data/help/
shadow/data/religion/
shadow/data/skill/
#AREADATA
Name New Thalos~
Builders None~
VNUMs 9500 9799
Credits {10 35} Conner  New Thalos~
Security 9
Soundfile ~
Continent 0
End



#MOBILESNEW
#MOB
Vnum 9500
Name mage guildmaster~
Short the guildmaster~
Long Your guildmaster stands here.
~
Description An old man peering through ancient tomes rests here.
~
Race human~
Act_flags ABJKRVb
Aff DF
Align 0
Group 0
Level 40
Hitroll 10
Hit_dice 1d1+30000
Mana_dice 1d1+499
Dam_dice 5d8+5
Dam_type pierce
Armor -15 -15 -15 -15
Clevel0
Cability 0
Off FHN
Imm ABCD
Res 0
Vuln 0
Start_pos stand
Default_pos stand
Sex male
Wealth 15000
Form AHMV
Parts ABCDEFGHIJK
Size medium
Material unknown
Aggression 0
EndMob

#MOB
Vnum 9501
Name cleric guildmaster~
Short the guildmaster~
Long Your guildmaster stands here.
~
Description An older man wrapped in purple, long-flowing robes meditates here.
~
Race human~
Act_flags ABJKQVb
Aff DFH
Align 250
Group 0
Level 40
Hitroll 10
Hit_dice 1d1+30000
Mana_dice 1d1+499
Dam_dice 6d7+8
Dam_type bite
Armor -15 -15 -15 -15
Clevel0
Cability 0
Off EFGIK
Imm ABCD
Res 0
Vuln 0
Start_pos stand
Default_pos stand
Sex male
Wealth 15000
Form AHMV
Parts ABCDEFGHIJK
Size medium
Material unknown
Aggression 0
EndMob

#MOB
Vnum 9502
Name warrior guildmaster~
Short the guildmaster~
Long Your guildmaster stands here.
~
Description A smaller man dressed in nothing but a tunic stands here waiting to train you.
~
Race human~
Act_flags ABJKTVb
Aff DF
Align 0
Group 0
Level 40
Hitroll 20
Hit_dice 1d1+30000
Mana_dice 1d1+99
Dam_dice 2d4+30
Dam_type digestion
Armor -15 -15 -15 -15
Clevel0
Cability 0
Off ACEFHIK
Imm ABCD
Res 0
Vuln 0
Start_pos stand
Default_pos stand
Sex male
Wealth 15000
Form AHMV
Parts ABCDEFGHIJK
Size medium
Material unknown
Aggression 0
EndMob

#MOB
Vnum 9503
Name thief guildmaster~
Short the guildmaster~
Long Your guildmaster stands here.
~
Description A small elf dressed in black rests in the corner. As you enter he grabs
a knife an throws it at you. It lands the wall next to your left ear. We
will now begin, is all he says.
~
Race elf~
Act_flags ABJKTVb
Aff DFJ
Align -100
Group 0
Level 40
Hitroll 15
Hit_dice 1d1+30000
Mana_dice 1d1+99
Dam_dice 1d4+10
Dam_type digestion
Armor -15 -15 -15 -15
Clevel0
Cability 0
Off BEFHJKN
Imm ABCD
Res B
Vuln Z
Start_pos stand
Default_pos stand
Sex male
Wealth 35000
Form AHMV
Parts ABCDEFGHIJK
Size medium
Material unknown
Aggression 0
EndMob

#MOB
Vnum 9504
Name oldstyle receptionist~
Short the receptionist~
Long A dark skinned, veiled woman greets you from behind the desk.
~
Description This arabian beauty is obviously the daughter of some high ranking
official. As you attempt to sneak a peek under her veil you notice
a small moon-shaped birthmark on her left cheek.
~
Race human~
Act_flags AB
Aff 0
Align 800
Group 0
Level 20
Hitroll 0
Hit_dice 3d9+333
Mana_dice 10d9+100
Dam_dice 2d8+5
Dam_type none
Armor -4 -4 -4 7
Clevel0
Cability 0
Off EFNU
Imm 0
Res 0
Vuln 0
Start_pos sit
Default_pos sit
Sex female
Wealth 505
Form AHMV
Parts ABCDEF
Size tiny
Material unknown
Aggression 0
Fpar GHIJK
EndMob

#MOB
Vnum 9505
Name oldstyle bartender~
Short the withered mage/bartender~
Long An old withered mage/bartender leans against the bar.
~
Description He looks distracted as he pours five drinks at once without error.
~
Race human~
Act_flags ABRVXYZ
Aff D
Align 800
Group 0
Level 23
Hitroll 0
Hit_dice 5d10+450
Mana_dice 11d9+100
Dam_dice 3d6+6
Dam_type none
Armor -6 -6 -6 6
Clevel0
Cability 0
Off EFNU
Imm 0
Res 0
Vuln 0
Start_pos stand
Default_pos stand
Sex male
Wealth 505
Form AHMV
Parts ABCDEF
Size tiny
Material unknown
Aggression 0
Fpar GHIJK
EndMob

#MOB
Vnum 9506
Name oldstyle john brother singer lead~
Short Brother John~
Long Brother John, lead singer for the Lokettes, stands on stage.
~
Description You see the lead singer of the Lokettes lip synching to an old Zeppelin tune.
~
Race human~
Act_flags ABG
Aff D
Align 0
Group 0
Level 18
Hitroll 0
Hit_dice 3d9+283
Mana_dice 9d9+100
Dam_dice 2d7+4
Dam_type none
Armor -3 -3 -3 7
Clevel0
Cability 0
Off EFNU
Imm 0
Res 0
Vuln 0
Start_pos stand
Default_pos stand
Sex male
Wealth 250
Form AHMV
Parts ABCDEF
Size tiny
Material unknown
Aggression 0
Fpar GHIJK
EndMob

#MOB
Vnum 9507
Name oldstyle panhandler~
Short a panhandler~
Long A panhandler rests here.
~
Description A small skinny man rests here hoping to find a warm heart.
~
Race human~
Act_flags ACGH
Aff 0
Align -20
Group 0
Level 2
Hitroll 0
Hit_dice 2d7+21
Mana_dice 1d9+100
Dam_dice 1d5+0
Dam_type none
Armor 8 8 8 10
Clevel0
Cability 0
Off EFNU
Imm 0
Res 0
Vuln 0
Start_pos rest
Default_pos rest
Sex male
Wealth 1
Form AHMV
Parts ABCDEF
Size tiny
Material unknown
Aggression 0
Fpar GHIJK
EndMob

#MOB
Vnum 9508
Name oldstyle panhandler~
Short a panhandler~
Long A panhandler rests here.
~
Description A small skinny man rests here staring at your clothes.
~
Race human~
Act_flags ACGH
Aff 0
Align -20
Group 0
Level 3
Hitroll 0
Hit_dice 2d6+35
Mana_dice 1d9+100
Dam_dice 1d6+0
Dam_type none
Armor 7 7 7 10
Clevel0
Cability 0
Off EFNU
Imm 0
Res 0
Vuln 0
Start_pos rest
Default_pos rest
Sex male
Wealth 2
Form AHMV
Parts ABCDEF
Size tiny
Material unknown
Aggression 0
Fpar GHIJK
EndMob

#MOB
Vnum 9509
Name oldstyle beggar~
Short a beggar~
Long A grubby beggar sits here in the filth.
~
Description This poor soul seems down on his luck, perhaps you might spare a dime?
~
Race human~
Act_flags ACGHS
Aff 0
Align -20
Group 0
Level 1
Hitroll 0
Hit_dice 2d6+10
Mana_dice 0d9+100
Dam_dice 1d4+0
Dam_type none
Armor 9 9 9 10
Clevel0
Cability 0
Off EFNU
Imm 0
Res 0
Vuln 0
Start_pos stand
Default_pos stand
Sex male
Wealth 1
Form AHMV
Parts ABCDEF
Size tiny
Material unknown
Aggression 0
Fpar GHIJK
EndMob

#MOB
Vnum 9510
Name oldstyle baker~
Short the baker~
Long The baker stands here playing solitaire.
~
Description You see a large man in a white apron covered in flour from head to toe.
~
Race human~
Act_flags ABVXYZ
Aff D
Align 800
Group 0
Level 23
Hitroll 0
Hit_dice 5d10+450
Mana_dice 11d9+100
Dam_dice 3d6+6
Dam_type none
Armor -6 -6 -6 6
Clevel0
Cability 0
Off EFNU
Imm 0
Res 0
Vuln 0
Start_pos stand
Default_pos stand
Sex male
Wealth 505
Form AHMV
Parts ABCDEF
Size tiny
Material unknown
Aggression 0
Fpar GHIJK
EndMob

#MOB
Vnum 9511
Name oldstyle shopkeeper~
Short the shopkeeper~
Long The shopkeeper stands here.
~
Description You see a half-elf sitting on a stool behind his counter.
~
Race human~
Act_flags ABVXYZ
Aff D
Align 800
Group 0
Level 23
Hitroll 0
Hit_dice 5d10+450
Mana_dice 11d9+100
Dam_dice 3d6+6
Dam_type none
Armor -6 -6 -6 6
Clevel0
Cability 0
Off EFNU
Imm 0
Res 0
Vuln 0
Start_pos stand
Default_pos stand
Sex male
Wealth 505
Form AHMV
Parts ABCDEF
Size tiny
Material unknown
Aggression 0
Fpar GHIJK
EndMob

#MOB
Vnum 9512
Name oldstyle Nabil shopkeeper~
Short Nabil~
Long Nabil, purveyor of exotic pets, is waiting to serve you.
~
Description A large, well-fed shopkeeper, Nabil is adept at finding animals from all 
parts of the world. He welcomes you warmly and offers to show you a pair
of priceless parrots.
~
Race human~
Act_flags AB
Aff D
Align 800
Group 0
Level 23
Hitroll 0
Hit_dice 5d10+450
Mana_dice 11d9+100
Dam_dice 3d6+6
Dam_type none
Armor -6 -6 -6 6
Clevel0
Cability 0
Off EFNU
Imm ABCD
Res 0
Vuln 0
Start_pos stand
Default_pos stand
Sex male
Wealth 505
Form AHMV
Parts ABCDEF
Size medium
Material unknown
Aggression 0
Fpar GHIJK
EndMob

#MOB
Vnum 9513
Name oldstyle ahkeem tailor~
Short Ahkeem the tailor~
Long Ahkeem the tailor welcomes you to his store.
~
Description This middle-aged man looks over you with disdain and quickly suggests a new
wardrobe.
~
Race human~
Act_flags ABVXYZ
Aff D
Align 800
Group 0
Level 23
Hitroll 0
Hit_dice 5d10+450
Mana_dice 11d9+100
Dam_dice 3d6+6
Dam_type none
Armor -6 -6 -6 6
Clevel0
Cability 0
Off EFNU
Imm 0
Res 0
Vuln 0
Start_pos stand
Default_pos stand
Sex male
Wealth 505
Form AHMV
Parts ABCDEF
Size tiny
Material unknown
Aggression 0
Fpar GHIJK
EndMob

#MOB
Vnum 9514
Name oldstyle vera~
Short Vera the veggie lady~
Long Vera the veggie lady beams as you look over her stand.
~
Description A tall slender elf stands before you smiling broadly.
~
Race human~
Act_flags ABVXYZ
Aff D
Align 800
Group 0
Level 23
Hitroll 0
Hit_dice 5d10+450
Mana_dice 11d9+100
Dam_dice 3d6+6
Dam_type none
Armor -6 -6 -6 6
Clevel0
Cability 0
Off EFNU
Imm 0
Res 0
Vuln 0
Start_pos stand
Default_pos stand
Sex female
Wealth 505
Form AHMV
Parts ABCDEF
Size tiny
Material unknown
Aggression 0
Fpar GHIJK
EndMob

#MOB
Vnum 9515
Name oldstyle butch~
Short Butch the meatcutter~
Long Butch the meatcutter stands here in his bloodied apron.
~
Description This stocky dwarf has a mad glint in his eye as he twirls his cleaver
carelessly into the air.
~
Race human~
Act_flags ABTVXYZ
Aff D
Align 800
Group 0
Level 23
Hitroll 0
Hit_dice 5d10+450
Mana_dice 11d9+100
Dam_dice 3d6+6
Dam_type none
Armor -6 -6 -6 6
Clevel0
Cability 0
Off EFNU
Imm 0
Res 0
Vuln 0
Start_pos stand
Default_pos stand
Sex male
Wealth 505
Form AHMV
Parts ABCDEF
Size tiny
Material unknown
Aggression 0
Fpar GHIJK
EndMob

#MOB
Vnum 9516
Name oldstyle abdul armorer~
Short Abdul the armorer~
Long Abdul stands here, waiting to help you.
~
Description Abdul returns your gaze with a steady eye. You quickly glance away under
his cold stare and place your order.
~
Race human~
Act_flags ABTVXYZ
Aff D
Align 800
Group 0
Level 23
Hitroll 0
Hit_dice 5d10+450
Mana_dice 11d9+100
Dam_dice 3d6+6
Dam_type none
Armor -6 -6 -6 6
Clevel0
Cability 0
Off EFNU
Imm 0
Res 0
Vuln 0
Start_pos stand
Default_pos stand
Sex male
Wealth 505
Form AHMV
Parts ABCDEF
Size tiny
Material unknown
Aggression 0
Fpar GHIJK
EndMob

#MOB
Vnum 9517
Name oldstyle igor weaponsmith~
Short Igor the weaponsmith~
Long Igor stands here doing... something.
~
Description You see a small dwarf with a large hump on his left shoulder.
~
Race human~
Act_flags ABTVXYZ
Aff D
Align 800
Group 0
Level 23
Hitroll 0
Hit_dice 5d10+450
Mana_dice 11d9+100
Dam_dice 3d6+6
Dam_type none
Armor -6 -6 -6 6
Clevel0
Cability 0
Off EFNU
Imm 0
Res 0
Vuln 0
Start_pos stand
Default_pos stand
Sex male
Wealth 505
Form AHMV
Parts ABCDEF
Size tiny
Material unknown
Aggression 0
Fpar GHIJK
EndMob

#MOB
Vnum 9518
Name oldstyle cassandra~
Short Cassandra~
Long Cassandra stands proudly over her selection.
~
Description You see a happy weather-worn face whose lines suggest many years on the
open sea. It is only through years of fishing that she is able to withstand
the smell that permeates the air.
~
Race human~
Act_flags AB
Aff D
Align 800
Group 0
Level 23
Hitroll 0
Hit_dice 5d10+450
Mana_dice 11d9+100
Dam_dice 3d6+6
Dam_type none
Armor -6 -6 -6 6
Clevel0
Cability 0
Off EFNU
Imm 0
Res 0
Vuln 0
Start_pos stand
Default_pos stand
Sex female
Wealth 505
Form AHMV
Parts ABCDEF
Size tiny
Material unknown
Aggression 0
Fpar GHIJK
EndMob

#MOB
Vnum 9519
Name oldstyle foreman man~
Short the foreman~
Long The foreman stands here screaming at the workers.
~
Description A worried working dwarf stands here constantly making notes in his
book and looking at his watch.
~
Race human~
Act_flags ABGT
Aff 0
Align 0
Group 0
Level 15
Hitroll 0
Hit_dice 3d9+208
Mana_dice 7d9+100
Dam_dice 2d6+3
Dam_type none
Armor -2 -2 -2 7
Clevel0
Cability 0
Off EFNU
Imm 0
Res 0
Vuln 0
Start_pos stand
Default_pos stand
Sex male
Wealth 125
Form AHMV
Parts ABCDEF
Size tiny
Material unknown
Aggression 0
Fpar GHIJK
EndMob

#MOB
Vnum 9520
Name oldstyle construction worker~
Short a construction worker~
Long A construction worker steadily works here.
~
Description A large sweaty looking man doesn't even return your glance.
~
Race human~
Act_flags ABGT
Aff 0
Align 10
Group 0
Level 10
Hitroll 0
Hit_dice 2d7+121
Mana_dice 5d9+100
Dam_dice 2d4+2
Dam_type none
Armor 1 1 1 8
Clevel0
Cability 0
Off EFNU
Imm 0
Res 0
Vuln 0
Start_pos stand
Default_pos stand
Sex male
Wealth 45
Form AHMV
Parts ABCDEF
Size tiny
Material unknown
Aggression 0
Fpar GHIJK
EndMob

#MOB
Vnum 9521
Name oldstyle statue~
Short the statue of Nati~
Long The statue of Nati stands here.
~
Description ~
Race human~
Act_flags ABQTX
Aff 0
Align 1000
Group 0
Level 35
Hitroll 0
Hit_dice 10d10+1300
Mana_dice 35d9+100
Dam_dice 6d4+11
Dam_type none
Armor -11 -11 -11 3
Clevel0
Cability 0
Off EIKU
Imm 0
Res 0
Vuln 0
Start_pos stand
Default_pos stand
Sex female
Wealth 1150
Form AHMV
Parts ABCDEF
Size huge
Material unknown
Aggression 0
Fpar GHIJK
EndMob

#MOB
Vnum 9522
Name oldstyle statue~
Short the statue of Alander~
Long The statue of Alander stands here.
~
Description Alander has been caught in the pose of casting a bolt of flame
down to some hapless victim.  He is dressed in the robes of a mage,
yet bears a sword carved into the glittering stone of his statue.
~
Race human~
Act_flags ABQTX
Aff 0
Align 1000
Group 0
Level 31
Hitroll 0
Hit_dice 6d12+928
Mana_dice 31d9+100
Dam_dice 2d12+9
Dam_type none
Armor -10 -10 -10 4
Clevel0
Cability 0
Off EIKU
Imm 0
Res 0
Vuln 0
Start_pos stand
Default_pos stand
Sex male
Wealth 1150
Form AHMV
Parts ABCDEF
Size huge
Material unknown
Aggression 0
Fpar GHIJK
EndMob

#MOB
Vnum 9523
Name oldstyle statue~
Short the statue of Zump~
Long The statue of Zump stands here.
~
Description A statue of a stocky, angry looking dwarf with a cigarette in his mouth.
~
Race human~
Act_flags ABQTX
Aff 0
Align 1000
Group 0
Level 31
Hitroll 0
Hit_dice 6d12+928
Mana_dice 31d9+100
Dam_dice 2d12+9
Dam_type none
Armor -10 -10 -10 4
Clevel0
Cability 0
Off EIKU
Imm 0
Res 0
Vuln 0
Start_pos stand
Default_pos stand
Sex male
Wealth 1150
Form AHMV
Parts ABCDEF
Size tiny
Material unknown
Aggression 0
Fpar GHIJK
EndMob

#MOB
Vnum 9524
Name oldstyle statue~
Short the statue of Nightshade~
Long The statue of Nightshade stands here.
~
Description A tall, swirling dark stone formed this statue.  As you peer at him
longer, it seems to chuckle.
~
Race human~
Act_flags ABQTX
Aff 0
Align 1000
Group 0
Level 31
Hitroll 0
Hit_dice 6d12+928
Mana_dice 31d9+100
Dam_dice 2d12+9
Dam_type none
Armor -10 -10 -10 4
Clevel0
Cability 0
Off EIKU
Imm 0
Res 0
Vuln 0
Start_pos stand
Default_pos stand
Sex male
Wealth 1190
Form AHMV
Parts ABCDEF
Size tiny
Material unknown
Aggression 0
Fpar GHIJK
EndMob

#MOB
Vnum 9525
Name oldstyle statue~
Short the statue of Satin~
Long The statue of Satin stands here.
~
Description The statue of Satin, a small elven woman in mage robes, smiles serenely
and her eyes twinkle with gentle humour.  You take a step back in fear.
~
Race human~
Act_flags ABQTX
Aff 0
Align 1000
Group 0
Level 31
Hitroll 0
Hit_dice 6d12+928
Mana_dice 31d9+100
Dam_dice 2d12+9
Dam_type none
Armor -10 -10 -10 4
Clevel0
Cability 0
Off EIKU
Imm 0
Res 0
Vuln 0
Start_pos stand
Default_pos stand
Sex female
Wealth 1150
Form AHMV
Parts ABCDEF
Size tiny
Material unknown
Aggression 0
Fpar GHIJK
EndMob

#MOB
Vnum 9526
Name oldstyle statue~
Short the statue of Shandra~
Long The statue of Shandra stands here.
~
Description This statue poses the Lady of the Mountains in a simple robe, with
her long tresses sensibly pulled back from her smooth, smiling face.
~
Race human~
Act_flags ABQTX
Aff 0
Align 1000
Group 0
Level 31
Hitroll 0
Hit_dice 6d12+928
Mana_dice 31d9+100
Dam_dice 2d12+9
Dam_type none
Armor -10 -10 -10 4
Clevel0
Cability 0
Off EIKU
Imm 0
Res 0
Vuln 0
Start_pos stand
Default_pos stand
Sex female
Wealth 1150
Form AHMV
Parts ABCDEF
Size tiny
Material unknown
Aggression 0
Fpar GHIJK
EndMob

#MOB
Vnum 9527
Name oldstyle statue~
Short the statue of Furey~
Long There a statue of Furey standing here.
~
Description A statue of Furey.
~
Race human~
Act_flags ABQRTX
Aff 0
Align 1000
Group 0
Level 34
Hitroll 0
Hit_dice 10d10+1200
Mana_dice 34d9+100
Dam_dice 6d4+10
Dam_type none
Armor -11 -11 -11 3
Clevel0
Cability 0
Off EIKU
Imm 0
Res 0
Vuln 0
Start_pos stand
Default_pos stand
Sex male
Wealth 3250
Form AHMV
Parts ABCDEF
Size tiny
Material unknown
Aggression 0
Fpar GHIJK
EndMob

#MOB
Vnum 9528
Name oldstyle statue~
Short the statue of Landru~
Long The statue of Landru stands here.
~
Description Landru is carved from shimmering polished hematite, and a smile seems
to flicker over his face.  A pair of dice are enclosed in one hand.
~
Race human~
Act_flags ABQRTUWX
Aff 0
Align 1000
Group 0
Level 35
Hitroll 0
Hit_dice 10d10+1300
Mana_dice 35d9+100
Dam_dice 6d4+11
Dam_type none
Armor -11 -11 -11 3
Clevel0
Cability 0
Off EIKU
Imm 0
Res 0
Vuln 0
Start_pos stand
Default_pos stand
Sex male
Wealth 3250
Form AHMV
Parts ABCDEF
Size tiny
Material unknown
Aggression 0
Fpar GHIJK
EndMob

#MOB
Vnum 9529
Name oldstyle aziz~
Short Aziz~
Long Aziz the Human Canon stands here.
~
Description You see nothing special...
~
Race human~
Act_flags ACGHQR
Aff D
Align 0
Group 0
Level 11
Hitroll 0
Hit_dice 2d7+121
Mana_dice 11d9+100
Dam_dice 1d7+2
Dam_type none
Armor 1 1 1 6
Clevel0
Cability 0
Off FU
Imm 0
Res 0
Vuln 0
Start_pos stand
Default_pos stand
Sex male
Wealth 65
Form AHMV
Parts ABCDEF
Size tiny
Material unknown
Aggression 0
Fpar GHIJK
EndMob

#MOB
Vnum 9530
Name oldstyle mustafah~
Short Mustafah~
Long Mustafah the Human Robber stands here.
~
Description You see nothing special...
~
Race human~
Act_flags ACGHS
Aff DF
Align 0
Group 0
Level 7
Hitroll 0
Hit_dice 2d7+71
Mana_dice 3d9+100
Dam_dice 1d7+1
Dam_type none
Armor 4 4 4 8
Clevel0
Cability 0
Off BEFJNU
Imm 0
Res 0
Vuln 0
Start_pos stand
Default_pos stand
Sex male
Wealth 11
Form AHMV
Parts ABCDEF
Size tiny
Material unknown
Aggression 0
Fpar GHIJK
EndMob

#MOB
Vnum 9531
Name oldstyle fatima~
Short Fatima~
Long Fatima the Elven Invoker stands here.
~
Description You see nothing special...
~
Race human~
Act_flags ACGHRU
Aff D
Align 0
Group 0
Level 9
Hitroll 0
Hit_dice 2d7+96
Mana_dice 9d9+100
Dam_dice 1d7+1
Dam_type none
Armor 3 3 3 7
Clevel0
Cability 0
Off FU
Imm 0
Res 0
Vuln 0
Start_pos stand
Default_pos stand
Sex male
Wealth 30
Form AHMV
Parts ABCDEF
Size tiny
Material unknown
Aggression 0
Fpar GHIJK
EndMob

#MOB
Vnum 9532
Name oldstyle kareem~
Short Kareem~
Long Kareem the Dwarven Mercenary stands here.
~
Description You see nothing special...
~
Race human~
Act_flags ACGHT
Aff D
Align 0
Group 0
Level 12
Hitroll 0
Hit_dice 2d10+170
Mana_dice 6d9+100
Dam_dice 1d10+3
Dam_type none
Armor 0 0 0 8
Clevel0
Cability 0
Off CDEIKLU
Imm 0
Res 0
Vuln 0
Start_pos stand
Default_pos stand
Sex male
Wealth 60
Form AHMV
Parts ABCDEF
Size tiny
Material unknown
Aggression 0
Fpar GHIJK
EndMob

#MOB
Vnum 9533
Name oldstyle nomad merchant~
Short A nomad merchant~
Long A nomad merchant looks you over.
~
Description This robust fellow returns your gaze with a smile, but something inside
tells you not to trust him very far.
~
Race human~
Act_flags ACFHT
Aff 0
Align -100
Group 0
Level 10
Hitroll 0
Hit_dice 2d7+121
Mana_dice 5d9+100
Dam_dice 2d4+2
Dam_type none
Armor 1 1 1 8
Clevel0
Cability 0
Off EFNU
Imm 0
Res 0
Vuln 0
Start_pos stand
Default_pos stand
Sex male
Wealth 45
Form AHMV
Parts ABCDEF
Size tiny
Material unknown
Aggression 0
Fpar GHIJK
EndMob

#MOB
Vnum 9534
Name oldstyle bodyguard~
Short A bodyguard~
Long A bodyguard sizes you up.
~
Description The large half-orc quickly glances you over and returns to his duties.
~
Race human~
Act_flags AGT
Aff 0
Align 0
Group 0
Level 12
Hitroll 0
Hit_dice 2d10+150
Mana_dice 6d9+100
Dam_dice 1d10+3
Dam_type none
Armor 0 0 0 8
Clevel0
Cability 0
Off EFNU
Imm 0
Res 0
Vuln 0
Start_pos stand
Default_pos stand
Sex male
Wealth 60
Form AHMV
Parts ABCDEF
Size tiny
Material unknown
Aggression 0
Fpar GHIJK
EndMob

#MOB
Vnum 9535
Name oldstyle kid thief~
Short the skinny kid~
Long A skinny kid wanders around.
~
Description This small child sees you looking at him and quickly looks away.
~
Race human~
Act_flags ACHS
Aff DF
Align 100
Group 0
Level 7
Hitroll 0
Hit_dice 2d7+71
Mana_dice 3d9+100
Dam_dice 1d7+1
Dam_type none
Armor 4 4 4 8
Clevel0
Cability 0
Off BEFJNU
Imm 0
Res 0
Vuln 0
Start_pos stand
Default_pos stand
Sex male
Wealth 11
Form AHMV
Parts ABCDEF
Size tiny
Material unknown
Aggression 0
Fpar GHIJK
EndMob

#MOB
Vnum 9536
Name oldstyle dockworker~
Short the dockworker~
Long A strong dockworker walks by moving crates.
~
Description Although seemingly dull witted, this hulking mass carries the huge
crates from the boats like so many lilies.
~
Race human~
Act_flags AGT
Aff 0
Align 0
Group 0
Level 12
Hitroll 0
Hit_dice 2d10+150
Mana_dice 6d9+100
Dam_dice 1d10+3
Dam_type none
Armor 0 0 0 8
Clevel0
Cability 0
Off EFNU
Imm 0
Res 0
Vuln 0
Start_pos stand
Default_pos stand
Sex male
Wealth 60
Form AHMV
Parts ABCDEF
Size tiny
Material unknown
Aggression 0
Fpar GHIJK
EndMob

#MOB
Vnum 9537
Name oldstyle man tax collector~
Short the tax collector~
Long A small man walks around scribbling in a notebook.
~
Description The city's tax collector walks from store to store collecting the
Sultan's fee for living in his grand city.
~
Race human~
Act_flags AGH
Aff 0
Align 0
Group 0
Level 5
Hitroll 0
Hit_dice 2d6+60
Mana_dice 2d9+100
Dam_dice 1d6+1
Dam_type none
Armor 5 5 5 9
Clevel0
Cability 0
Off EFNU
Imm 0
Res 0
Vuln 0
Start_pos stand
Default_pos stand
Sex male
Wealth 3
Form AHMV
Parts ABCDEF
Size tiny
Material unknown
Aggression 0
Fpar GHIJK
EndMob

#MOB
Vnum 9538
Name oldstyle gord~
Short Gord~
Long Gord the Rogue stands here.
~
Description You see nothing special.
~
Race human~
Act_flags ACGSTU
Aff DF
Align -200
Group 0
Level 25
Hitroll 0
Hit_dice 5d10+500
Mana_dice 12d9+100
Dam_dice 2d10+6
Dam_type none
Armor -6 -6 -6 5
Clevel0
Cability 0
Off BEFJNU
Imm 0
Res 0
Vuln 0
Start_pos stand
Default_pos stand
Sex male
Wealth 615
Form AHMV
Parts ABCDEF
Size tiny
Material unknown
Aggression 0
Fpar GHIJK
EndMob

#MOB
Vnum 9539
Name oldstyle caramon~
Short Caramon~
Long Caramon the Knight stands here.
~
Description You see nothing special.
~
Race human~
Act_flags AGTU
Aff 0
Align -200
Group 0
Level 25
Hitroll 0
Hit_dice 5d10+600
Mana_dice 12d9+100
Dam_dice 2d10+7
Dam_type none
Armor -7 -7 -7 6
Clevel0
Cability 0
Off CDEIKLU
Imm 0
Res 0
Vuln 0
Start_pos stand
Default_pos stand
Sex male
Wealth 615
Form AHMV
Parts ABCDEF
Size tiny
Material unknown
Aggression 0
Fpar GHIJK
EndMob

#MOB
Vnum 9540
Name oldstyle raistlin~
Short Raistlin~
Long Raistlin, the Arch-Magician stands here.
~
Description You see nothing special.
~
Race human~
Act_flags ACGHR
Aff D
Align 200
Group 0
Level 25
Hitroll 0
Hit_dice 5d10+500
Mana_dice 25d9+100
Dam_dice 4d4+6
Dam_type none
Armor -6 -6 -6 2
Clevel0
Cability 0
Off FU
Imm 0
Res 0
Vuln 0
Start_pos stand
Default_pos stand
Sex male
Wealth 615
Form AHMV
Parts ABCDEF
Size tiny
Material unknown
Aggression 0
Fpar GHIJK
EndMob

#MOB
Vnum 9541
Name oldstyle curley greenleaf~
Short Curley GreenLeaf~
Long Curley GreenLeaf stands here.
~
Description You see nothing special.
~
Race human~
Act_flags AGQT
Aff D
Align 0
Group 0
Level 25
Hitroll 0
Hit_dice 5d10+550
Mana_dice 25d9+100
Dam_dice 3d6+7
Dam_type none
Armor -7 -7 -7 5
Clevel0
Cability 0
Off EIKU
Imm 0
Res 0
Vuln 0
Start_pos stand
Default_pos stand
Sex male
Wealth 615
Form AHMV
Parts ABCDEF
Size tiny
Material unknown
Aggression 0
Fpar GHIJK
EndMob

#MOB
Vnum 9542
Name oldstyle man wandering prophet~
Short the wandering prophet~
Long A small grey-haired man walks around spouting gospel.
~
Description This sad case may have been an evangelist in another lifetime. He is known
to stand on corners and accost passers-by with his doomsday preaching.
~
Race human~
Act_flags AHQ
Aff 0
Align 0
Group 0
Level 7
Hitroll 0
Hit_dice 2d6+85
Mana_dice 7d9+100
Dam_dice 1d6+1
Dam_type none
Armor 4 4 4 8
Clevel0
Cability 0
Off EIKU
Imm 0
Res 0
Vuln 0
Start_pos stand
Default_pos stand
Sex male
Wealth 11
Form AHMV
Parts ABCDEF
Size tiny
Material unknown
Aggression 0
Fpar GHIJK
EndMob

#MOB
Vnum 9543
Name oldstyle alley cat feline~
Short the alley cat~
Long A small harmless feline searches for food.
~
Description You see a small starved cat.
~
Race human~
Act_flags ACHU
Aff 0
Align -10
Group 0
Level 2
Hitroll 0
Hit_dice 2d7+21
Mana_dice 1d9+100
Dam_dice 1d5+0
Dam_type none
Armor 8 8 8 10
Clevel0
Cability 0
Off EFNU
Imm 0
Res 0
Vuln 0
Start_pos stand
Default_pos stand
Sex male
Wealth 1
Form AHMV
Parts ABCDEF
Size tiny
Material unknown
Aggression 0
Fpar GHIJK
EndMob

#MOB
Vnum 9544
Name oldstyle vulture~
Short the vulture~
Long A vulture circles above you.
~
Description As you look up at this bird, you see the only thing it wants is a corpse.
~
Race human~
Act_flags AGH
Aff 0
Align -200
Group 0
Level 2
Hitroll 0
Hit_dice 2d7+21
Mana_dice 1d9+100
Dam_dice 1d5+0
Dam_type none
Armor 8 8 8 10
Clevel0
Cability 0
Off EFNU
Imm 0
Res 0
Vuln 0
Start_pos stand
Default_pos stand
Sex male
Wealth 0
Form AHMV
Parts ABCDEF
Size tiny
Material unknown
Aggression 0
Fpar GHIJK
EndMob

#MOB
Vnum 9545
Name oldstyle old man~
Short the old man~
Long An old man sits here playing chess.
~
Description He seems intent on winning.
~
Race human~
Act_flags AH
Aff 0
Align 200
Group 0
Level 4
Hitroll 0
Hit_dice 2d7+46
Mana_dice 2d9+100
Dam_dice 1d5+1
Dam_type none
Armor 6 6 6 9
Clevel0
Cability 0
Off EFNU
Imm 0
Res 0
Vuln 0
Start_pos stand
Default_pos stand
Sex male
Wealth 3
Form AHMV
Parts ABCDEF
Size tiny
Material unknown
Aggression 0
Fpar GHIJK
EndMob

#MOB
Vnum 9546
Name oldstyle conan librarian~
Short Conan the Librarian~
Long Conan the Librarian sits behind a desk.
~
Description The huge hulking mass rises as someone asks him a question.
~
Race human~
Act_flags ABETU
Aff 0
Align 300
Group 0
Level 20
Hitroll 0
Hit_dice 3d9+333
Mana_dice 10d9+100
Dam_dice 2d8+5
Dam_type none
Armor -4 -4 -4 7
Clevel0
Cability 0
Off EFNU
Imm 0
Res 0
Vuln 0
Start_pos sit
Default_pos sit
Sex male
Wealth 345
Form AHMV
Parts ABCDEF
Size tiny
Material unknown
Aggression 0
Fpar GHIJK
EndMob

#MOB
Vnum 9547
Name oldstyle dirt devil~
Short the dirt devil~
Long The wind kicks up some dust.
~
Description What you see before you is really a baby air elemental.
~
Race human~
Act_flags ACFU
Aff 0
Align -1000
Group 0
Level 1
Hitroll 0
Hit_dice 2d6+10
Mana_dice 0d9+100
Dam_dice 1d4+0
Dam_type none
Armor 9 9 9 10
Clevel0
Cability 0
Off EFNU
Imm 0
Res 0
Vuln 0
Start_pos stand
Default_pos stand
Sex male
Wealth 1
Form AHMV
Parts ABCDEF
Size tiny
Material unknown
Aggression 0
Fpar GHIJK
EndMob

#MOB
Vnum 9548
Name oldstyle lamia~
Short the lamia~
Long A lamia stands here.
~
Description A half snake half woman creature rears back to attack you.
~
Race human~
Act_flags ACFRT
Aff 0
Align -500
Group 0
Level 8
Hitroll 0
Hit_dice 2d6+85
Mana_dice 8d9+100
Dam_dice 1d6+1
Dam_type none
Armor 4 4 4 7
Clevel0
Cability 0
Off FU
Imm 0
Res 0
Vuln 0
Start_pos stand
Default_pos stand
Sex female
Wealth 18
Form AHMV
Parts ABCDEF
Size tiny
Material unknown
Aggression 0
Fpar GHIJK
EndMob

#MOB
Vnum 9549
Name oldstyle dervish~
Short the raggety dervish~
Long A raggety dervish stands here.
~
Description This man looks like he could use a lot of rest.
~
Race human~
Act_flags AEFR
Aff U
Align -750
Group 0
Level 9
Hitroll 0
Hit_dice 2d6+110
Mana_dice 4d9+100
Dam_dice 1d8+2
Dam_type none
Armor 2 2 2 8
Clevel0
Cability 0
Off EFNU
Imm 0
Res 0
Vuln 0
Start_pos stand
Default_pos stand
Sex male
Wealth 30
Form AHMV
Parts ABCDEF
Size tiny
Material unknown
Aggression 0
Fpar GHIJK
EndMob

#MOB
Vnum 9550
Name oldstyle sultan~
Short The Sultan~
Long The Sultan rests here on his throne.
~
Description You see a large wealthy man in red robes smiling at you.
~
Race human~
Act_flags ABTW
Aff D
Align 200
Group 0
Level 35
Hitroll 0
Hit_dice 10d10+1300
Mana_dice 17d9+100
Dam_dice 4d7+11
Dam_type none
Armor -11 -11 -11 5
Clevel0
Cability 0
Off EFNU
Imm 0
Res 0
Vuln 0
Start_pos rest
Default_pos rest
Sex male
Wealth 2200
Form AHMV
Parts ABCDEF
Size tiny
Material unknown
Aggression 0
Fpar GHIJK
EndMob

#MOB
Vnum 9551
Name oldstyle harem girl~
Short a harem girl~
Long A lovely, veiled harem girl stands here.
~
Description You see a dark skinned beauty, wearing almost transparent silks and 
light blue viel. Her loyalty to the sultan is unwavering.
~
Race human~
Act_flags AB
Aff 0
Align 0
Group 0
Level 3
Hitroll 0
Hit_dice 2d6+35
Mana_dice 1d9+100
Dam_dice 1d6+0
Dam_type none
Armor 7 7 7 10
Clevel0
Cability 0
Off EFNU
Imm 0
Res 0
Vuln 0
Start_pos stand
Default_pos stand
Sex female
Wealth 2
Form AHMV
Parts ABCDEF
Size tiny
Material unknown
Aggression 0
Fpar GHIJK
EndMob

#MOB
Vnum 9552
Name oldstyle jailer~
Short the jailer~
Long The Jailer sleeps here, snoring loudly.
~
Description You see a pathetic soul lying here. Some ex-nobleman that has fallen
out of grace with the Sultan.
~
Race human~
Act_flags ABCHT
Aff D
Align -100
Group 0
Level 18
Hitroll 0
Hit_dice 3d9+283
Mana_dice 9d9+100
Dam_dice 2d7+4
Dam_type none
Armor -3 -3 -3 7
Clevel0
Cability 0
Off EFNU
Imm 0
Res 0
Vuln 0
Start_pos sleep
Default_pos sleep
Sex male
Wealth 250
Form AHMV
Parts ABCDEF
Size tiny
Material unknown
Aggression 0
Fpar GHIJK
EndMob

#MOB
Vnum 9553
Name oldstyle eunuch~
Short a eunuch~
Long A eunuch stands here watching over the girls.
~
Description You see a large man whose only duty is to protect the harem. He has been
castrated for the ladies' safety.
~
Race human~
Act_flags ABFT
Aff D
Align 0
Group 0
Level 15
Hitroll 0
Hit_dice 3d9+208
Mana_dice 7d9+100
Dam_dice 2d6+3
Dam_type none
Armor -2 -2 -2 7
Clevel0
Cability 0
Off EFNU
Imm 0
Res 0
Vuln 0
Start_pos stand
Default_pos stand
Sex none
Wealth 125
Form AHMV
Parts ABCDEF
Size tiny
Material unknown
Aggression 0
Fpar GHIJK
EndMob

#MOB
Vnum 9554
Name oldstyle sultans favorite girl nichole~
Short Nichole, the sultan's favorite~
Long Nichole, the sultan's favorite girl rests on a mound of pillows.
~
Description You see the most beautiful arabian girl that has ever met your eyes. Too
bad she's about to kill you.
~
Race human~
Act_flags AET
Aff D
Align 100
Group 0
Level 20
Hitroll 0
Hit_dice 3d9+333
Mana_dice 10d9+100
Dam_dice 2d8+5
Dam_type none
Armor -4 -4 -4 7
Clevel0
Cability 0
Off EFNU
Imm 0
Res 0
Vuln 0
Start_pos rest
Default_pos rest
Sex female
Wealth 345
Form AHMV
Parts ABCDEF
Size tiny
Material unknown
Aggression 0
Fpar GHIJK
EndMob

#MOB
Vnum 9555
Name oldstyle allah~
Short Allah~
Long Allah is here.
~
Description You see the all-knowing Allah.
~
Race human~
Act_flags ABQRTUWX
Aff DHU
Align 1000
Group 0
Level 32
Hitroll 0
Hit_dice 10d10+1000
Mana_dice 32d9+100
Dam_dice 4d6+9
Dam_type none
Armor -10 -10 -10 4
Clevel0
Cability 0
Off EIKU
Imm 0
Res 0
Vuln 0
Start_pos rest
Default_pos rest
Sex none
Wealth 1400
Form AHMV
Parts ABCDEF
Size tiny
Material unknown
Aggression 0
Fpar GHIJK
EndMob

#MOB
Vnum 9556
Name oldstyle mage guildguard~
Short the guildguard~
Long The Guard for the Guild of Mages stand here.
~
Description This man looks like a mage/warrior, i wouldn't mess with him.
~
Race human~
Act_flags ABRT
Aff D
Align 0
Group 0
Level 21
Hitroll 0
Hit_dice 4d10+360
Mana_dice 10d9+100
Dam_dice 4d4+5
Dam_type none
Armor -5 -5 -5 7
Clevel0
Cability 0
Off EFNU
Imm 0
Res 0
Vuln 0
Start_pos stand
Default_pos stand
Sex male
Wealth 395
Form AHMV
Parts ABCDEF
Size tiny
Material unknown
Aggression 0
Fpar GHIJK
EndMob

#MOB
Vnum 9557
Name oldstyle cleric guildguard~
Short the guildguard~
Long The Guard for the Guild of Clerics stands here.
~
Description This man looks like a cleric/warrior, I wouldn't mess with him.
~
Race human~
Act_flags ABQT
Aff D
Align 0
Group 0
Level 21
Hitroll 0
Hit_dice 4d10+360
Mana_dice 10d9+100
Dam_dice 4d4+5
Dam_type none
Armor -5 -5 -5 7
Clevel0
Cability 0
Off EFNU
Imm 0
Res 0
Vuln 0
Start_pos stand
Default_pos stand
Sex male
Wealth 395
Form AHMV
Parts ABCDEF
Size tiny
Material unknown
Aggression 0
Fpar GHIJK
EndMob

#MOB
Vnum 9558
Name oldstyle warrior guildguard~
Short the guildguard~
Long The Guard for the Guild of Warriors stands here.
~
Description The man looks like Conan's cousin, I wouldn't mess with him.
~
Race human~
Act_flags ABTU
Aff D
Align 0
Group 0
Level 21
Hitroll 0
Hit_dice 4d10+360
Mana_dice 10d9+100
Dam_dice 4d4+5
Dam_type none
Armor -5 -5 -5 7
Clevel0
Cability 0
Off EFNU
Imm 0
Res 0
Vuln 0
Start_pos stand
Default_pos stand
Sex male
Wealth 395
Form AHMV
Parts ABCDEF
Size tiny
Material unknown
Aggression 0
Fpar GHIJK
EndMob

#MOB
Vnum 9559
Name oldstyle thief guildguard~
Short the guildguard~
Long The Guard for the Guild of theives stands here.
~
Description You see a thief dressed all in black, he quickly stands as you enter
and steps to bar your way. You notice his hands resting on two sheafs.
~
Race human~
Act_flags ABST
Aff D
Align 0
Group 0
Level 21
Hitroll 0
Hit_dice 4d10+360
Mana_dice 10d9+100
Dam_dice 4d4+5
Dam_type none
Armor -5 -5 -5 7
Clevel0
Cability 0
Off EFNU
Imm 0
Res 0
Vuln 0
Start_pos stand
Default_pos stand
Sex male
Wealth 395
Form AHMV
Parts ABCDEF
Size tiny
Material unknown
Aggression 0
Fpar GHIJK
EndMob

#MOB
Vnum 9560
Name oldstyle servant boy~
Short a servant boy~
Long A servant boy is here running errands.
~
Description You see a small boy running around the halls of the palace.
~
Race human~
Act_flags AG
Aff 0
Align 0
Group 0
Level 2
Hitroll 0
Hit_dice 2d7+21
Mana_dice 1d9+100
Dam_dice 1d5+0
Dam_type none
Armor 8 8 8 10
Clevel0
Cability 0
Off EFNU
Imm 0
Res 0
Vuln 0
Start_pos stand
Default_pos stand
Sex male
Wealth 1
Form AHMV
Parts ABCDEF
Size tiny
Material unknown
Aggression 0
Fpar GHIJK
EndMob

#MOB
Vnum 9561
Name oldstyle sultans guard~
Short the sultan's guard~
Long A guard stands here, protecting the innocent.
~
Description You see a trained fighter, ready to help those in need.
~
Race human~
Act_flags AGHT
Aff 0
Align 1000
Group 0
Level 10
Hitroll 0
Hit_dice 2d8+134
Mana_dice 5d9+100
Dam_dice 2d4+2
Dam_type none
Armor 1 1 1 8
Clevel0
Cability 0
Off CDEIKLU
Imm 0
Res 0
Vuln 0
Start_pos stand
Default_pos stand
Sex male
Wealth 45
Form AHMV
Parts ABCDEF
Size tiny
Material unknown
Aggression 0
Fpar GHIJK
EndMob

#MOB
Vnum 9562
Name oldstyle sultans guard~
Short the sultans guard~
Long A guard stands here, watching the gate.
~
Description You see a trained fighter, ready to defend the city.
~
Race human~
Act_flags ABGT
Aff 0
Align 1000
Group 0
Level 10
Hitroll 0
Hit_dice 2d8+134
Mana_dice 5d9+100
Dam_dice 2d4+2
Dam_type none
Armor 1 1 1 8
Clevel0
Cability 0
Off CDEIKLU
Imm 0
Res 0
Vuln 0
Start_pos stand
Default_pos stand
Sex male
Wealth 45
Form AHMV
Parts ABCDEF
Size tiny
Material unknown
Aggression 0
Fpar GHIJK
EndMob

#MOB
Vnum 9563
Name oldstyle sultans guard chief~
Short The chief guard~
Long The chief of the sultan's guard stands here.
~
Description You see a large man skilled in hunting and killing.
~
Race human~
Act_flags ABGTU
Aff D
Align 1000
Group 0
Level 20
Hitroll 0
Hit_dice 3d9+333
Mana_dice 10d9+100
Dam_dice 2d8+5
Dam_type none
Armor -4 -4 -4 7
Clevel0
Cability 0
Off EFNU
Imm 0
Res 0
Vuln 0
Start_pos stand
Default_pos stand
Sex male
Wealth 345
Form AHMV
Parts ABCDEF
Size tiny
Material unknown
Aggression 0
Fpar GHIJK
EndMob

#MOB
Vnum 9564
Name oldstyle mercenary~
Short the mercenary~
Long A mercenary stands here waiting for a job.
~
Description You see an assassin down on his luck looking to be freelanced out.
~
Race human~
Act_flags ABTU
Aff 0
Align 0
Group 0
Level 5
Hitroll 0
Hit_dice 2d7+71
Mana_dice 2d9+100
Dam_dice 1d6+1
Dam_type none
Armor 5 5 5 9
Clevel0
Cability 0
Off CDEIKLU
Imm 0
Res 0
Vuln 0
Start_pos stand
Default_pos stand
Sex male
Wealth 3
Form AHMV
Parts ABCDEF
Size tiny
Material unknown
Aggression 0
Fpar GHIJK
EndMob

#MOB
Vnum 9565
Name oldstyle shipwright captain~
Short the shipwright~
Long An old captain rests here carving on a stick.
~
Description You see the shipwright of New Thalos, waiting to make someone a boat. He
beams a smile at you through his beard as you walk in.
~
Race human~
Act_flags ABVXYZ
Aff 0
Align 0
Group 0
Level 30
Hitroll 0
Hit_dice 6d12+853
Mana_dice 15d9+100
Dam_dice 4d6+8
Dam_type none
Armor -9 -9 -9 6
Clevel0
Cability 0
Off EFNU
Imm 0
Res 0
Vuln 0
Start_pos stand
Default_pos stand
Sex male
Wealth 1150
Form AHMV
Parts ABCDEF
Size tiny
Material unknown
Aggression 0
Fpar GHIJK
EndMob

#MOB
Vnum 9566
Name oldstyle blacksmith~
Short the blacksmith~
Long The blacksmith stands here pumping air into his fire.
~
Description You see a large human, dripping in sweat, standing before you. He takes a
break from his swealtering work to bid you welcome.
~
Race human~
Act_flags ABVXYZ
Aff 0
Align 0
Group 0
Level 30
Hitroll 0
Hit_dice 6d12+853
Mana_dice 15d9+100
Dam_dice 4d6+8
Dam_type none
Armor -9 -9 -9 6
Clevel0
Cability 0
Off EFNU
Imm 0
Res 0
Vuln 0
Start_pos stand
Default_pos stand
Sex male
Wealth 1150
Form AHMV
Parts ABCDEF
Size tiny
Material unknown
Aggression 0
Fpar GHIJK
EndMob

#MOB
Vnum 9567
Name oldstyle horse~
Short a horse~
Long A horse stands here.
~
Description You see one of the fine arabian beasts known about the land.
~
Race human~
Act_flags ACGHU
Aff 0
Align 0
Group 0
Level 4
Hitroll 0
Hit_dice 2d7+46
Mana_dice 2d9+100
Dam_dice 1d5+1
Dam_type none
Armor 6 6 6 9
Clevel0
Cability 0
Off EFNU
Imm 0
Res 0
Vuln 0
Start_pos stand
Default_pos stand
Sex male
Wealth 3
Form AHMV
Parts ABCDEF
Size tiny
Material unknown
Aggression 0
Fpar GHIJK
EndMob

#MOB
Vnum 9568
Name oldstyle tourist~
Short a tourist~
Long A tourist stands here looking lost.
~
Description You see a small round japanese man, with a camera around his neck and
a nose guard. He's looking at a small road map that he seems to be holding
upside down.
~
Race human~
Act_flags ACGH
Aff 0
Align 0
Group 0
Level 4
Hitroll 0
Hit_dice 2d7+46
Mana_dice 2d9+100
Dam_dice 1d5+1
Dam_type none
Armor 6 6 6 9
Clevel0
Cability 0
Off EFNU
Imm 0
Res 0
Vuln 0
Start_pos stand
Default_pos stand
Sex male
Wealth 3
Form AHMV
Parts ABCDEF
Size tiny
Material unknown
Aggression 0
Fpar GHIJK
EndMob

#MOB
Vnum 9569
Name oldstyle shelbye~
Short Shelbye~
Long Shelbye stands here.
~
Description You see nothing special.
~
Race human~
Act_flags A
Aff 0
Align -1000
Group 0
Level 30
Hitroll 0
Hit_dice 6d12+853
Mana_dice 15d9+100
Dam_dice 4d6+8
Dam_type none
Armor -9 -9 -9 6
Clevel0
Cability 0
Off EFNU
Imm 0
Res 0
Vuln 0
Start_pos stand
Default_pos stand
Sex male
Wealth 1150
Form AHMV
Parts ABCDEF
Size tiny
Material unknown
Aggression 0
Fpar GHIJK
EndMob

#MOB
Vnum 9570
Name oldstyle cryohydra~
Short the cryohydra~
Long The cryohydra stands here.
~
Description A grey-brown reptillian creature with amber eyes stands before you.
~
Race human~
Act_flags AFGTW
Aff 0
Align 0
Group 0
Level 8
Hitroll 0
Hit_dice 2d7+96
Mana_dice 4d9+100
Dam_dice 1d7+2
Dam_type none
Armor 3 3 3 9
Clevel0
Cability 0
Off EFNU
Imm 0
Res 0
Vuln 0
Start_pos stand
Default_pos stand
Sex none
Wealth 18
Form AHMV
Parts ABCDEF
Size tiny
Material unknown
Aggression 0
Fpar GHIJK
EndMob

#MOB
Vnum 9571
Name oldstyle giant minotaur lizard~
Short the minotaur lizard~
Long The minotaur lizard stands here.
~
Description A huge lizard like reptile with horns like a minotaur.
~
Race giant~
Act_flags AFGT
Aff 0
Align 0
Group 0
Level 8
Hitroll 0
Hit_dice 2d7+96
Mana_dice 4d9+100
Dam_dice 1d7+2
Dam_type none
Armor 3 3 3 9
Clevel0
Cability 0
Off EFNR
Imm 0
Res HI
Vuln JP
Start_pos stand
Default_pos stand
Sex none
Wealth 18
Form AHMV
Parts ABCDEFGHIJK
Size tiny
Material unknown
Aggression 0
EndMob

#MOB
Vnum 9572
Name oldstyle dog death~
Short the death dog~
Long The death dog stands here.
~
Description A large two-headed hound barks at you viciously.
~
Race dog~
Act_flags AFGU
Aff 0
Align 0
Group 0
Level 8
Hitroll 0
Hit_dice 2d7+96
Mana_dice 4d9+100
Dam_dice 1d7+2
Dam_type none
Armor 3 3 3 9
Clevel0
Cability 0
Off EFHNR
Imm 0
Res 0
Vuln 0
Start_pos stand
Default_pos stand
Sex none
Wealth 18
Form AGV
Parts ACDEFHJKUV
Size tiny
Material unknown
Aggression 0
EndMob

#MOB
Vnum 9573
Name oldstyle lion spotted~
Short the spotted lion~
Long The spotted lion stands here.
~
Description A large fierce dapple skinned lion glares at you.
~
Race human~
Act_flags AFGU
Aff 0
Align 0
Group 0
Level 8
Hitroll 0
Hit_dice 2d7+96
Mana_dice 4d9+100
Dam_dice 1d7+2
Dam_type none
Armor 3 3 3 9
Clevel0
Cability 0
Off EFNU
Imm 0
Res 0
Vuln 0
Start_pos stand
Default_pos stand
Sex none
Wealth 18
Form AHMV
Parts ABCDEF
Size tiny
Material unknown
Aggression 0
Fpar GHIJK
EndMob

#MOB
Vnum 9574
Name oldstyle behir~
Short the behir~
Long A behir slithers on the ground.
~
Description You see a large snake like reptile with more than a dozen legs.
~
Race human~
Act_flags ABFT
Aff D
Align -300
Group 0
Level 12
Hitroll 0
Hit_dice 2d10+150
Mana_dice 6d9+100
Dam_dice 1d10+3
Dam_type none
Armor 0 0 0 8
Clevel0
Cability 0
Off EFNU
Imm 0
Res 0
Vuln 0
Start_pos stand
Default_pos stand
Sex male
Wealth 60
Form AHMV
Parts ABCDEF
Size tiny
Material unknown
Aggression 0
Fpar GHIJK
EndMob

#MOB
Vnum 9575
Name oldstyle chimera~
Short the chimera~
Long A creature with three heads: lion, goat, and dragon stands here.
~
Description The chimera is still a mystery, better left unexplored. This creature has
the hindquarters of a goat, the forepaws of a lion and the body of a red
dragon.
~
Race human~
Act_flags ABFT
Aff D
Align -500
Group 0
Level 9
Hitroll 0
Hit_dice 2d6+110
Mana_dice 4d9+100
Dam_dice 1d8+2
Dam_type none
Armor 2 2 2 8
Clevel0
Cability 0
Off EFNU
Imm 0
Res 0
Vuln 0
Start_pos stand
Default_pos stand
Sex male
Wealth 30
Form AHMV
Parts ABCDEF
Size tiny
Material unknown
Aggression 0
Fpar GHIJK
EndMob

#MOB
Vnum 9576
Name oldstyle couatl~
Short the couatl~
Long A couatl hovers here.
~
Description A beautiful creature with the body of a serpent and feathered wings the
color of the rainbow.
~
Race human~
Act_flags ABEQU
Aff B
Align 300
Group 0
Level 15
Hitroll 0
Hit_dice 3d9+208
Mana_dice 7d9+100
Dam_dice 2d6+3
Dam_type none
Armor -2 -2 -2 7
Clevel0
Cability 0
Off EFNU
Imm 0
Res 0
Vuln 0
Start_pos stand
Default_pos stand
Sex male
Wealth 125
Form AHMV
Parts ABCDEF
Size tiny
Material unknown
Aggression 0
Fpar GHIJK
EndMob

#MOB
Vnum 9577
Name oldstyle giant hornet~
Short the giant hornet~
Long The giant hornet hovers here.
~
Description The giant hornet hits you very hard!
You wish you wounds would stop BLEEDING so much!
~
Race giant~
Act_flags AFGU
Aff 0
Align 0
Group 0
Level 5
Hitroll 0
Hit_dice 2d6+60
Mana_dice 2d9+100
Dam_dice 1d6+1
Dam_type none
Armor 5 5 5 9
Clevel0
Cability 0
Off EFNR
Imm 0
Res HI
Vuln JP
Start_pos stand
Default_pos stand
Sex male
Wealth 3
Form AHMV
Parts ABCDEFGHIJK
Size tiny
Material unknown
Aggression 0
EndMob

#MOB
Vnum 9578
Name oldstyle pegasus~
Short the pegasus~
Long The pegasus stands here, flexing its wings.
~
Description A magnificant winged steed, this horse looks much like the arabian
thoroughbred you've seen in the stables.
~
Race human~
Act_flags ABHU
Aff 0
Align 1000
Group 0
Level 10
Hitroll 0
Hit_dice 2d7+121
Mana_dice 5d9+100
Dam_dice 2d4+2
Dam_type none
Armor 1 1 1 8
Clevel0
Cability 0
Off EFNU
Imm 0
Res 0
Vuln 0
Start_pos stand
Default_pos stand
Sex male
Wealth 45
Form AHMV
Parts ABCDEF
Size tiny
Material unknown
Aggression 0
Fpar GHIJK
EndMob

#MOB
Vnum 9579
Name oldstyle elvira~
Short Elvira~
Long Elvira stands here mixing a love potion.
~
Description You see a very healthy female dressed in black, with long flowing
hair to match her outfit.
~
Race human~
Act_flags ABRVXYZ
Aff 0
Align 0
Group 0
Level 30
Hitroll 0
Hit_dice 6d12+853
Mana_dice 15d9+100
Dam_dice 4d6+8
Dam_type none
Armor -9 -9 -9 6
Clevel0
Cability 0
Off EFNU
Imm 0
Res 0
Vuln 0
Start_pos stand
Default_pos stand
Sex female
Wealth 1190
Form AHMV
Parts ABCDEF
Size tiny
Material unknown
Aggression 0
Fpar GHIJK
EndMob

#MOB
Vnum 9580
Name oldstyle braheem~
Short Braheem~
Long Braheem stands here talking to the walls.
~
Description You see a powerful but slighty insane mage.
~
Race human~
Act_flags ABRVXYZ
Aff 0
Align 0
Group 0
Level 30
Hitroll 0
Hit_dice 6d12+853
Mana_dice 15d9+100
Dam_dice 4d6+8
Dam_type none
Armor -9 -9 -9 6
Clevel0
Cability 0
Off EFNU
Imm 0
Res 0
Vuln 0
Start_pos stand
Default_pos stand
Sex male
Wealth 1190
Form AHMV
Parts ABCDEF
Size tiny
Material unknown
Aggression 0
Fpar GHIJK
EndMob

#MOB
Vnum 9581
Name oldstyle high priest~
Short the high priest~
Long The high priest rests here meditating, well he WAS meditating.
~
Description He does NOT look real happy that you have disturbed him.
~
Race human~
Act_flags ABEQ
Aff DH
Align 1000
Group 0
Level 30
Hitroll 0
Hit_dice 6d12+853
Mana_dice 15d9+100
Dam_dice 4d6+8
Dam_type none
Armor -9 -9 -9 6
Clevel0
Cability 0
Off EFNU
Imm 0
Res 0
Vuln 0
Start_pos stand
Default_pos stand
Sex male
Wealth 1190
Form AHMV
Parts ABCDEF
Size tiny
Material unknown
Aggression 0
Fpar GHIJK
EndMob

#MOB
Vnum 9582
Name oldstyle royal guard elite~
Short The Royal Guard~
Long An Elite Royal Guard stands here smiling happily.
~
Description You see one of the Royal Guards from Midgaard who seems to have gone
through some training.
~
Race human~
Act_flags AGHTU
Aff D
Align 1000
Group 0
Level 31
Hitroll 0
Hit_dice 10d10+1000
Mana_dice 15d9+100
Dam_dice 4d6+9
Dam_type none
Armor -10 -10 -10 5
Clevel0
Cability 0
Off CDEIKLU
Imm 0
Res 0
Vuln 0
Start_pos stand
Default_pos stand
Sex male
Wealth 1250
Form AHMV
Parts ABCDEF
Size tiny
Material unknown
Aggression 0
Fpar GHIJK
EndMob

#MOB
Vnum 9583
Name oldstyle patch bartender~
Short Patch the bartender~
Long A large half-orc with a patch over one eye pours beer behind the counter
~
Description You see a really big guy here who seems to have lost an eye in one manner
or another.
~
Race human~
Act_flags ABHVXYZ
Aff D
Align -500
Group 0
Level 20
Hitroll 0
Hit_dice 3d9+333
Mana_dice 10d9+100
Dam_dice 2d8+5
Dam_type none
Armor -4 -4 -4 7
Clevel0
Cability 0
Off EFNU
Imm 0
Res 0
Vuln 0
Start_pos stand
Default_pos stand
Sex male
Wealth 345
Form AHMV
Parts ABCDEF
Size tiny
Material unknown
Aggression 0
Fpar GHIJK
EndMob

#MOB
Vnum 9584
Name oldstyle stitch~
Short Stitch, the leather dude.~
Long Stitch, the leather dude reclines in his chair.
~
Description You see a small hobbit with his feet kicked up on his desk waiting for
some sucker, um, customer to walk in his store.
~
Race human~
Act_flags ABHVXYZ
Aff D
Align -500
Group 0
Level 20
Hitroll 0
Hit_dice 3d9+333
Mana_dice 10d9+100
Dam_dice 2d8+5
Dam_type none
Armor -4 -4 -4 7
Clevel0
Cability 0
Off EFNU
Imm 0
Res 0
Vuln 0
Start_pos stand
Default_pos stand
Sex male
Wealth 345
Form AHMV
Parts ABCDEF
Size tiny
Material unknown
Aggression 0
Fpar GHIJK
EndMob

#MOB
Vnum 9585
Name oldstyle gardener small elf~
Short the gardener~
Long A small elf stands here tending the garden.
~
Description A young elf stands here in dirt covered overalls. He seems to be weeding
his garden.
~
Race human~
Act_flags ABU
Aff 0
Align 0
Group 0
Level 20
Hitroll 0
Hit_dice 3d9+333
Mana_dice 10d9+100
Dam_dice 2d8+5
Dam_type none
Armor -4 -4 -4 7
Clevel0
Cability 0
Off EFNU
Imm 0
Res 0
Vuln 0
Start_pos stand
Default_pos stand
Sex male
Wealth 345
Form AHMV
Parts ABCDEF
Size tiny
Material unknown
Aggression 0
Fpar GHIJK
EndMob

#MOB
Vnum 9586
Name oldstyle nightmare demon horse~
Short the nightmare~
Long A large horse, black as night, stands here.
~
Description You see the largest horse you have ever seen before. Standing 10' at the
shoulder he breathes flame from his nostrils and leaps to protect
his love.
~
Race human~
Act_flags ABGTU
Aff BDU
Align 1000
Group 0
Level 12
Hitroll 0
Hit_dice 2d10+150
Mana_dice 6d9+100
Dam_dice 1d10+3
Dam_type none
Armor 0 0 0 8
Clevel0
Cability 0
Off EFNU
Imm 0
Res 0
Vuln 0
Start_pos stand
Default_pos stand
Sex female
Wealth 60
Form AHMV
Parts ABCDEF
Size tiny
Material unknown
Aggression 0
Fpar GHIJK
EndMob

#MOB
Vnum 9587
Name oldstyle wolverine~
Short the wolverine~
Long A large wolf like creature leaps out from the darkness.
~
Description You see a half wolf- half human beast wearing a glove with long thin
blades on it.
~
Race human~
Act_flags ABETUW
Aff D
Align 0
Group 0
Level 12
Hitroll 0
Hit_dice 2d10+150
Mana_dice 6d9+100
Dam_dice 1d10+3
Dam_type none
Armor 0 0 0 8
Clevel0
Cability 0
Off EFNU
Imm 0
Res 0
Vuln 0
Start_pos stand
Default_pos stand
Sex female
Wealth 60
Form AHMV
Parts ABCDEF
Size tiny
Material unknown
Aggression 0
Fpar GHIJK
EndMob

#MOB
Vnum 9588
Name oldstyle mimic painting~
Short the mimic~
Long You see an incredibly life-like painting of the Sultan's mother.
~
Description Boy is she ugly.
~
Race human~
Act_flags ABR
Aff 0
Align 0
Group 0
Level 10
Hitroll 0
Hit_dice 2d7+121
Mana_dice 5d9+100
Dam_dice 2d4+2
Dam_type none
Armor 1 1 1 8
Clevel0
Cability 0
Off EFNU
Imm 0
Res 0
Vuln 0
Start_pos stand
Default_pos stand
Sex male
Wealth 45
Form AHMV
Parts ABCDEF
Size tiny
Material unknown
Aggression 0
Fpar GHIJK
EndMob

#MOB
Vnum 9589
Name oldstyle mayor~
Short the mayor~
Long The Mayor of New Thalos stands here.
~
Description You see a chubby hobbit dressed in his best suit.
~
Race human~
Act_flags AG
Aff 0
Align 1000
Group 0
Level 20
Hitroll 0
Hit_dice 3d9+333
Mana_dice 10d9+100
Dam_dice 2d8+5
Dam_type none
Armor -4 -4 -4 7
Clevel0
Cability 0
Off EFNU
Imm 0
Res 0
Vuln 0
Start_pos stand
Default_pos stand
Sex male
Wealth 345
Form AHMV
Parts ABCDEF
Size tiny
Material unknown
Aggression 0
Fpar GHIJK
EndMob

#MOB
Vnum 9590
Name oldstyle chef~
Short the chef~
Long The chef stands here making dinner.
~
Description You see a very large human who seems to taste everything he makes.
~
Race human~
Act_flags AB
Aff 0
Align 400
Group 0
Level 20
Hitroll 0
Hit_dice 3d9+333
Mana_dice 10d9+100
Dam_dice 2d8+5
Dam_type none
Armor -4 -4 -4 7
Clevel0
Cability 0
Off EFNU
Imm 0
Res 0
Vuln 0
Start_pos stand
Default_pos stand
Sex male
Wealth 345
Form AHMV
Parts ABCDEF
Size tiny
Material unknown
Aggression 0
Fpar GHIJK
EndMob

#MOB
Vnum 9591
Name oldstyle ixitxachitl~
Short the Ixitxachitl~
Long A very large ray with a wicked looking tail swims here.
~
Description You see a large ray with sharp fangs and a barbed tail.
~
Race human~
Act_flags ABEQT
Aff D
Align -500
Group 0
Level 30
Hitroll 0
Hit_dice 6d12+853
Mana_dice 15d9+100
Dam_dice 4d6+8
Dam_type none
Armor -9 -9 -9 6
Clevel0
Cability 0
Off EFNU
Imm 0
Res 0
Vuln 0
Start_pos stand
Default_pos stand
Sex none
Wealth 1190
Form AHMV
Parts ABCDEF
Size tiny
Material unknown
Aggression 0
Fpar GHIJK
EndMob

#MOB
Vnum 9592
Name oldstyle guard bodyguard~
Short the bodyguard~
Long A bodyguard stands here.
~
Description A big, strong, helpful, trustworthy guard.
~
Race human~
Act_flags AT
Aff 0
Align 1000
Group 0
Level 10
Hitroll 0
Hit_dice 2d8+134
Mana_dice 5d9+100
Dam_dice 2d4+2
Dam_type none
Armor 1 1 1 8
Clevel0
Cability 0
Off CDEIKLU
Imm 0
Res 0
Vuln 0
Start_pos stand
Default_pos stand
Sex male
Wealth 45
Form AHMV
Parts ABCDEF
Size tiny
Material unknown
Aggression 0
Fpar GHIJK
EndMob

#MOB
Vnum 9593
Name tiger pet~
Short the tiger~
Long A great, loyal tiger is here.
~
Description The large, striped tiger looks like a savage fighter.
~
Race cat~
Act_flags ABIU
Aff FZ
Align 0
Group 0
Level 20
Hitroll 3
Hit_dice 4d9+325
Mana_dice 1d1+99
Dam_dice 4d4+5
Dam_type claw
Armor -4 -4 -4 6
Clevel0
Cability 0
Off CFHMN
Imm 0
Res C
Vuln 0
Start_pos stand
Default_pos stand
Sex either
Wealth 0
Form AGV
Parts ACDEFHJKQUV
Size medium
Material unknown
Aggression 0
EndMob

#MOB
Vnum 9594
Name lion pet~
Short the lion~
Long A large, faithful lion is here.
~
Description The great lion looks very fierce.
~
Race cat~
Act_flags ABIU
Aff FZ
Align 0
Group 0
Level 15
Hitroll 2
Hit_dice 4d9+205
Mana_dice 1d1+99
Dam_dice 2d9+3
Dam_type chomp
Armor -2 -2 -2 7
Clevel0
Cability 0
Off CFH
Imm 0
Res C
Vuln 0
Start_pos stand
Default_pos stand
Sex either
Wealth 0
Form AGV
Parts ACDEFHJKQUV
Size medium
Material unknown
Aggression 0
EndMob

#MOB
Vnum 9595
Name eagle bird pet~
Short the eagle~
Long A loyal eagle circles overhead.
~
Description The eagle looks like a strong fierce fighter.
~
Race song bird~
Act_flags ABIU
Aff FTZ
Align 0
Group 0
Level 12
Hitroll 3
Hit_dice 6d10+130
Mana_dice 1d1+99
Dam_dice 2d5+3
Dam_type claw
Armor 0 0 0 8
Clevel0
Cability 0
Off FHN
Imm 0
Res C
Vuln 0
Start_pos stand
Default_pos stand
Sex either
Wealth 0
Form AGW
Parts ACDEFHKP
Size small
Material unknown
Aggression 0
EndMob

#END



#OBJECTSNEW
#OBJ
Vnum 9500
Name palace key~
Short the palace key of New Thalos~
Desc A large key bearing the crest of New Thalos lies here.~
Material oldstyle~
Item_type key
Extra 0
Extra2 0
Wear A
Values A 0 0 0 0
Level 0
Weight 30
Cost 0
Plevel 0
Exp 0
Xp_tolevel 0
Condition P
EndObj

#OBJ
Vnum 9501
Name city key~
Short the Key to the City of New Thalos~
Desc The heavy city key lies here in the dust~
Material oldstyle~
Item_type key
Extra 0
Extra2 0
Wear ACO
Values A 0 0 0 0
Level 0
Weight 30
Cost 0
Plevel 0
Exp 0
Xp_tolevel 0
Condition P
EndObj

#OBJ
Vnum 9503
Name morning star morningstar~
Short a morningstar~
Desc A small spiked metal ball connected to a rod by links of chain lies here.~
Material oldstyle~
Item_type weapon
Extra 0
Extra2 0
Wear AN
Values flail 2 6 blast 0
Level 10
Weight 50
Cost 620
Plevel 0
Exp 0
Xp_tolevel 0
Condition P
EndObj

#OBJ
Vnum 9504
Name awl pike awl-pike~
Short an awl-pike~
Desc An awl pike lies here.~
Material oldstyle~
Item_type weapon
Extra 0
Extra2 0
Wear AN
Values exotic 1 10 pierce 0
Level 6
Weight 30
Cost 108
Plevel 0
Exp 0
Xp_tolevel 0
Condition P
EndObj

#OBJ
Vnum 9505
Name bardiche~
Short a bardiche~
Desc A bardiche lies here.~
Material oldstyle~
Item_type weapon
Extra 0
Extra2 0
Wear AN
Values polearm 2 6 cleave F
Level 8
Weight 40
Cost 270
Plevel 0
Exp 0
Xp_tolevel 0
Condition P
EndObj

#OBJ
Vnum 9506
Name bec corbin~
Short a bec de corbine~
Desc A bec de corbine lies here.~
Material oldstyle~
Item_type weapon
Extra 0
Extra2 0
Wear AN
Values polearm 1 8 pierce F
Level 2
Weight 30
Cost 148
Plevel 0
Exp 0
Xp_tolevel 0
Condition P
EndObj

#OBJ
Vnum 9507
Name bill guisarme~
Short a bill-guisarme~
Desc A bill-guisarme lies here.~
Material oldstyle~
Item_type weapon
Extra 0
Extra2 0
Wear AN
Values polearm 1 8 slash F
Level 2
Weight 30
Cost 148
Plevel 0
Exp 0
Xp_tolevel 0
Condition P
EndObj

#OBJ
Vnum 9508
Name fauchard~
Short a fauchard~
Desc A fauchard lies here.~
Material oldstyle~
Item_type weapon
Extra 0
Extra2 0
Wear AN
Values polearm 1 8 slash F
Level 2
Weight 30
Cost 148
Plevel 0
Exp 0
Xp_tolevel 0
Condition P
EndObj

#OBJ
Vnum 9509
Name glaive~
Short a glaive~
Desc A glaive lies here.~
Material oldstyle~
Item_type weapon
Extra 0
Extra2 0
Wear AN
Values polearm 1 10 chop F
Level 4
Weight 30
Cost 192
Plevel 0
Exp 0
Xp_tolevel 0
Condition P
EndObj

#OBJ
Vnum 9510
Name guisarme~
Short a guisarme~
Desc A guisarme lies here.~
Material oldstyle~
Item_type weapon
Extra 0
Extra2 0
Wear AN
Values polearm 2 4 slash F
Level 3
Weight 40
Cost 169
Plevel 0
Exp 0
Xp_tolevel 0
Condition P
EndObj

#OBJ
Vnum 9511
Name sickle~
Short a sickle~
Desc A sickle lies here.~
Material oldstyle~
Item_type weapon
Extra 0
Extra2 0
Wear AN
Values sword 1 4 slash 0
Level 0
Weight 10
Cost 210
Plevel 0
Exp 0
Xp_tolevel 0
Condition P
EndObj

#OBJ
Vnum 9512
Name bastard two sword~
Short a two-handed bastard sword~
Desc A two handed bastard sword lies here.~
Material oldstyle~
Item_type weapon
Extra 0
Extra2 0
Wear AN
Values sword 3 5 cleave F
Level 13
Weight 160
Cost 1190
Plevel 0
Exp 0
Xp_tolevel 0
Condition P
EndObj

#OBJ
Vnum 9513
Name scimitar~
Short a scimitar~
Desc A scimitar lies here.~
Material oldstyle~
Item_type weapon
Extra 0
Extra2 0
Wear AN
Values sword 1 9 slash 0
Level 5
Weight 100
Cost 490
Plevel 0
Exp 0
Xp_tolevel 0
Condition P
EndObj

#OBJ
Vnum 9514
Name rapier~
Short a rapier~
Desc A rapier lies here.~
Material oldstyle~
Item_type weapon
Extra 0
Extra2 0
Wear AN
Values sword 3 4 slash 0
Level 11
Weight 100
Cost 850
Plevel 0
Exp 0
Xp_tolevel 0
Condition P
EndObj

#OBJ
Vnum 9515
Name banded mail suit~
Short a suit of banded mail~
Desc A suit of banded mail lies here.~
Material oldstyle~
Item_type armor
Extra 0
Extra2 0
Wear AD
Values ABC ABC ABC 0 0
Level 20
Weight 250
Cost 2900
Plevel 0
Exp 0
Xp_tolevel 0
Condition P
EndObj

#OBJ
Vnum 9516
Name brigandine suit~
Short a suit of brigandine~
Desc A suit of brigandine lies here.~
Material oldstyle~
Item_type armor
Extra 0
Extra2 0
Wear AD
Values ABC ABC ABC 0 0
Level 20
Weight 200
Cost 2900
Plevel 0
Exp 0
Xp_tolevel 0
Condition P
EndObj

#OBJ
Vnum 9517
Name field plate suit~
Short a suit of field plate~
Desc A suit of field plate lies here.~
Material oldstyle~
Item_type armor
Extra FGIKL
Extra2 0
Wear AD
Values D D D 0 0
Level 25
Weight 280
Cost 3900
Plevel 0
Exp 0
Xp_tolevel 0
Condition P
EndObj

#OBJ
Vnum 9518
Name ringmail ring mail suit~
Short a suit of ringmail~
Desc A suit of ringmail lies here.~
Material oldstyle~
Item_type armor
Extra 0
Extra2 0
Wear AD
Values AB AB AB 0 0
Level 0
Weight 360
Cost 176
Plevel 0
Exp 0
Xp_tolevel 0
Condition P
AffectObj
12 -20
EndObj

#OBJ
Vnum 9519
Name splintmail splint mail suit~
Short a suit of splintmail~
Desc A suit of splintmail armor lies here.~
Material oldstyle~
Item_type armor
Extra 0
Extra2 0
Wear AD
Values AC AC AC 0 0
Level 8
Weight 450
Cost 1280
Plevel 0
Exp 0
Xp_tolevel 0
Condition P
AffectObj
12 -10
EndObj

#OBJ
Vnum 9520
Name wooden shield~
Short a wooden shield~
Desc A wooden shield lies here~
Material oldstyle~
Item_type armor
Extra 0
Extra2 0
Wear AJ
Values B B B 0 0
Level 0
Weight 10
Cost 250
Plevel 0
Exp 0
Xp_tolevel 0
Condition P
EndObj

#OBJ
Vnum 9521
Name splinted shield~
Short a splinted shield~
Desc A splinted shield lies here.~
Material oldstyle~
Item_type armor
Extra 0
Extra2 0
Wear AJ
Values C C C 0 0
Level 5
Weight 80
Cost 710
Plevel 0
Exp 0
Xp_tolevel 0
Condition P
EndObj

#OBJ
Vnum 9522
Name buckler shield~
Short a buckler~
Desc A buckler lies here.~
Material oldstyle~
Item_type armor
Extra 0
Extra2 0
Wear AJ
Values A A A 0 0
Level 0
Weight 60
Cost 108
Plevel 0
Exp 0
Xp_tolevel 0
Condition P
EndObj

#OBJ
Vnum 9523
Name jacket leather~
Short a leather jacket~
Desc A leather jacket lies here.~
Material oldstyle~
Item_type armor
Extra 0
Extra2 0
Wear AD
Values A A A 0 0
Level 0
Weight 60
Cost 144
Plevel 0
Exp 0
Xp_tolevel 0
Condition P
EndObj

#OBJ
Vnum 9524
Name sleeves leather~
Short a pair of leather sleeves~
Desc A pair of leather sleeves lies here.~
Material oldstyle~
Item_type armor
Extra 0
Extra2 0
Wear AI
Values A A A 0 0
Level 0
Weight 20
Cost 72
Plevel 0
Exp 0
Xp_tolevel 0
Condition P
EndObj

#OBJ
Vnum 9525
Name cap leather~
Short a leather cap~
Desc A leather cap lies here~
Material oldstyle~
Item_type armor
Extra 0
Extra2 0
Wear AE
Values A A A 0 0
Level 0
Weight 20
Cost 72
Plevel 0
Exp 0
Xp_tolevel 0
Condition P
EndObj

#OBJ
Vnum 9526
Name leather pants~
Short a pair of leather pants~
Desc A pair of leather pants lies here.~
Material oldstyle~
Item_type armor
Extra 0
Extra2 0
Wear AF
Values A A A 0 0
Level 0
Weight 20
Cost 72
Plevel 0
Exp 0
Xp_tolevel 0
Condition P
EndObj

#OBJ
Vnum 9527
Name leather gloves~
Short a pair of leather gloves~
Desc A pair of leather gloves lies here.~
Material oldstyle~
Item_type armor
Extra 0
Extra2 0
Wear AH
Values A A A 0 0
Level 0
Weight 20
Cost 72
Plevel 0
Exp 0
Xp_tolevel 0
Condition P
EndObj

#OBJ
Vnum 9528
Name padded leather boots~
Short a pair of padded leather boots~
Desc A pair of padded leather boots lies here.~
Material oldstyle~
Item_type armor
Extra 0
Extra2 0
Wear AG
Values A A A 0 0
Level 0
Weight 20
Cost 72
Plevel 0
Exp 0
Xp_tolevel 0
Condition P
EndObj

#OBJ
Vnum 9529
Name studded leather jacket~
Short a studded leather jacket~
Desc A studded leather jacket lies here.~
Material oldstyle~
Item_type armor
Extra 0
Extra2 0
Wear AD
Values B B B 0 0
Level 0
Weight 100
Cost 340
Plevel 0
Exp 0
Xp_tolevel 0
Condition P
EndObj

#OBJ
Vnum 9530
Name studded leather sleeves~
Short a pair of studded leather sleeves~
Desc A pair of studded leather sleeves lies here.~
Material oldstyle~
Item_type armor
Extra 0
Extra2 0
Wear AI
Values B B B 0 0
Level 0
Weight 30
Cost 168
Plevel 0
Exp 0
Xp_tolevel 0
Condition P
EndObj

#OBJ
Vnum 9531
Name studded leather pants~
Short a pair of studded leather pants~
Desc A pair of studded leather pants lies here.~
Material oldstyle~
Item_type armor
Extra 0
Extra2 0
Wear AF
Values B B B 0 0
Level 0
Weight 30
Cost 168
Plevel 0
Exp 0
Xp_tolevel 0
Condition P
EndObj

#OBJ
Vnum 9532
Name studded leather gloves~
Short a pair of studded leather gloves~
Desc A pair of studded leather gloves lies here.~
Material oldstyle~
Item_type armor
Extra 0
Extra2 0
Wear AH
Values B B B 0 0
Level 0
Weight 30
Cost 168
Plevel 0
Exp 0
Xp_tolevel 0
Condition P
EndObj

#OBJ
Vnum 9533
Name leather shield~
Short a leather shield~
Desc A leather shield lies here.~
Material oldstyle~
Item_type armor
Extra 0
Extra2 0
Wear AJ
Values B B B 0 0
Level 0
Weight 30
Cost 250
Plevel 0
Exp 0
Xp_tolevel 0
Condition P
EndObj

#OBJ
Vnum 9534
Name sack~
Short a sack~
Desc A sack lies here~
Material oldstyle~
Item_type container
Extra 0
Extra2 0
Wear AO
Values 0 0 -1 0 0
Level 0
Weight 10
Cost 12
Plevel 0
Exp 0
Xp_tolevel 0
Condition P
EndObj

#OBJ
Vnum 9535
Name oil lamp oillamp~
Short an oil lamp~
Desc An oil lamp lies here~
Material oldstyle~
Item_type light
Extra 0
Extra2 0
Wear A
Values 0 0 CFG 0 0
Level 0
Weight 10
Cost 50
Plevel 0
Exp 0
Xp_tolevel 0
Condition P
EndObj

#OBJ
Vnum 9536
Name backpack back pack~
Short a backpack~
Desc A backpack lies here~
Material oldstyle~
Item_type container
Extra 0
Extra2 0
Wear AK
Values 0 0 -1 0 0
Level 0
Weight 40
Cost 50
Plevel 0
Exp 0
Xp_tolevel 0
Condition P
EndObj

#OBJ
Vnum 9537
Name basket~
Short a basket~
Desc A basket lies here.~
Material oldstyle~
Item_type container
Extra 0
Extra2 0
Wear A
Values 0 0 -1 0 0
Level 0
Weight 40
Cost 8
Plevel 0
Exp 0
Xp_tolevel 0
Condition P
EndObj

#OBJ
Vnum 9538
Name belt pouch~
Short a belt pouch~
Desc A belt pouch lies here~
Material oldstyle~
Item_type container
Extra 0
Extra2 0
Wear AL
Values 0 0 -1 0 0
Level 0
Weight 10
Cost 27
Plevel 0
Exp 0
Xp_tolevel 0
Condition P
EndObj

#OBJ
Vnum 9539
Name candle~
Short a candle~
Desc A candle lies here~
Material oldstyle~
Item_type light
Extra 0
Extra2 0
Wear AO
Values 0 0 BEF 0 0
Level 0
Weight 10
Cost 4
Plevel 0
Exp 0
Xp_tolevel 0
Condition P
EndObj

#OBJ
Vnum 9540
Name cheese~
Short a hunk of cheese~
Desc A hunk of cheese lies here.~
Material oldstyle~
Item_type food
Extra 0
Extra2 0
Wear A
Values AC AC 0 0 0
Level 0
Weight 10
Cost 4
Plevel 0
Exp 0
Xp_tolevel 0
Condition P
EndObj

#OBJ
Vnum 9541
Name bread~
Short a bread~
Desc A bread lies here.~
Material oldstyle~
Item_type food
Extra 0
Extra2 0
Wear A
Values AC AB 0 0 0
Level 0
Weight 10
Cost 6
Plevel 0
Exp 0
Xp_tolevel 0
Condition P
EndObj

#OBJ
Vnum 9542
Name dry rations~
Short some dry rations~
Desc Some dry rations lie here.~
Material oldstyle~
Item_type food
Extra 0
Extra2 0
Wear A
Values ABCD CE 0 0 0
Level 0
Weight 20
Cost 24
Plevel 0
Exp 0
Xp_tolevel 0
Condition P
EndObj

#OBJ
Vnum 9543
Name iron rations~
Short some iron rations~
Desc A tin of iron rations lies here.~
Material oldstyle~
Item_type food
Extra 0
Extra2 0
Wear A
Values BE BCDE 0 0 0
Level 0
Weight 10
Cost 50
Plevel 0
Exp 0
Xp_tolevel 0
Condition P
EndObj

#OBJ
Vnum 9545
Name nuts~
Short some nuts~
Desc Some nuts lies scattered on the ground.~
Material oldstyle~
Item_type food
Extra 0
Extra2 0
Wear A
Values A A 0 0 0
Level 0
Weight 10
Cost 3
Plevel 0
Exp 0
Xp_tolevel 0
Condition P
EndObj

#OBJ
Vnum 9546
Name belt~
Short a belt~
Desc A nicely made belt lies here.~
Material oldstyle~
Item_type clothing
Extra 0
Extra2 0
Wear AM
Values 0 0 0 0 0
Level 0
Weight 20
Cost 8
Plevel 0
Exp 0
Xp_tolevel 0
Condition P
EndObj

#OBJ
Vnum 9547
Name hiking boots~
Short a pair of hiking boots~
Desc A nicely made pair of boots lies here.~
Material oldstyle~
Item_type clothing
Extra 0
Extra2 0
Wear AG
Values 0 0 0 0 0
Level 0
Weight 30
Cost 12
Plevel 0
Exp 0
Xp_tolevel 0
Condition P
EndObj

#OBJ
Vnum 9548
Name fur cloak~
Short a fur cloak~
Desc A nicely made fur cloak lies here.~
Material oldstyle~
Item_type clothing
Extra 0
Extra2 0
Wear AK
Values 0 0 0 0 0
Level 0
Weight 20
Cost 200
Plevel 0
Exp 0
Xp_tolevel 0
Condition P
EndObj

#OBJ
Vnum 9549
Name girdle~
Short a girdle~
Desc A nicely made girdle lies here.~
Material oldstyle~
Item_type clothing
Extra 0
Extra2 0
Wear AL
Values 0 0 0 0 0
Level 0
Weight 10
Cost 12
Plevel 0
Exp 0
Xp_tolevel 0
Condition P
EndObj

#OBJ
Vnum 9550
Name hose~
Short a pair of hose~
Desc A nicely made pair of hose lie here.~
Material oldstyle~
Item_type clothing
Extra 0
Extra2 0
Wear AF
Values 0 0 0 0 0
Level 0
Weight 10
Cost 8
Plevel 0
Exp 0
Xp_tolevel 0
Condition P
EndObj

#OBJ
Vnum 9551
Name common robe~
Short a common robe~
Desc A nicely made robe of common cloth lies here.~
Material oldstyle~
Item_type clothing
Extra 0
Extra2 0
Wear AD
Values 0 0 0 0 0
Level 0
Weight 20
Cost 36
Plevel 0
Exp 0
Xp_tolevel 0
Condition P
EndObj

#OBJ
Vnum 9552
Name embroidered robe~
Short an embroidered robe~
Desc A nicely made robe of embroidered cloth lies here.~
Material oldstyle~
Item_type clothing
Extra 0
Extra2 0
Wear ADK
Values 0 0 0 0 0
Level 0
Weight 20
Cost 200
Plevel 0
Exp 0
Xp_tolevel 0
Condition P
EndObj

#OBJ
Vnum 9553
Name sandles~
Short a pair of sandles~
Desc A nicely made pair of sandles lies here.~
Material oldstyle~
Item_type clothing
Extra 0
Extra2 0
Wear AG
Values 0 0 0 0 0
Level 0
Weight 10
Cost 20
Plevel 0
Exp 0
Xp_tolevel 0
Condition P
EndObj

#OBJ
Vnum 9554
Name sash~
Short a sash~
Desc A nicely made sash lies here.~
Material oldstyle~
Item_type clothing
Extra 0
Extra2 0
Wear AL
Values 0 0 0 0 0
Level 0
Weight 10
Cost 8
Plevel 0
Exp 0
Xp_tolevel 0
Condition P
EndObj

#OBJ
Vnum 9555
Name silk jacket~
Short a silk jacket~
Desc A nicely made silk jacket lies here.~
Material oldstyle~
Item_type clothing
Extra 0
Extra2 0
Wear AK
Values 0 0 0 0 0
Level 0
Weight 10
Cost 320
Plevel 0
Exp 0
Xp_tolevel 0
Condition P
EndObj

#OBJ
Vnum 9556
Name egg~
Short an egg~
Desc An egg lies here.~
Material oldstyle~
Item_type food
Extra 0
Extra2 0
Wear A
Values B B 0 0 0
Level 0
Weight 10
Cost 4
Plevel 0
Exp 0
Xp_tolevel 0
Condition P
EndObj

#OBJ
Vnum 9557
Name carrot~
Short a carrot~
Desc A carrot lies here.~
Material oldstyle~
Item_type food
Extra 0
Extra2 0
Wear A
Values AB AB 0 0 0
Level 0
Weight 10
Cost 6
Plevel 0
Exp 0
Xp_tolevel 0
Condition P
EndObj

#OBJ
Vnum 9558
Name tomato~
Short a tomato~
Desc A tomato lies here.~
Material oldstyle~
Item_type food
Extra 0
Extra2 0
Wear A
Values B B 0 0 0
Level 0
Weight 10
Cost 12
Plevel 0
Exp 0
Xp_tolevel 0
Condition P
EndObj

#OBJ
Vnum 9559
Name fig~
Short a fig~
Desc A fig lies here.~
Material oldstyle~
Item_type food
Extra 0
Extra2 0
Wear A
Values B A 0 0 0
Level 0
Weight 10
Cost 3
Plevel 0
Exp 0
Xp_tolevel 0
Condition P
EndObj

#OBJ
Vnum 9560
Name dates~
Short some dates~
Desc A bunch of dates lies here.~
Material oldstyle~
Item_type food
Extra 0
Extra2 0
Wear A
Values B B 0 0 0
Level 0
Weight 10
Cost 6
Plevel 0
Exp 0
Xp_tolevel 0
Condition P
EndObj

#OBJ
Vnum 9561
Name leg lamb~
Short a leg of lamb~
Desc A leg of land lies here.~
Material oldstyle~
Item_type food
Extra 0
Extra2 0
Wear A
Values BD CD 0 0 0
Level 0
Weight 20
Cost 10
Plevel 0
Exp 0
Xp_tolevel 0
Condition P
EndObj

#OBJ
Vnum 9562
Name side beef~
Short a side of beef~
Desc A side of beef lies here.~
Material oldstyle~
Item_type food
Extra 0
Extra2 0
Wear A
Values ABCD ABCD 0 0 0
Level 0
Weight 50
Cost 20
Plevel 0
Exp 0
Xp_tolevel 0
Condition P
EndObj

#OBJ
Vnum 9563
Name whole chicken~
Short a whole chicken~
Desc A whole skinned chicken lies here.~
Material oldstyle~
Item_type food
Extra 0
Extra2 0
Wear A
Values CD CD 0 0 0
Level 0
Weight 30
Cost 12
Plevel 0
Exp 0
Xp_tolevel 0
Condition P
EndObj

#OBJ
Vnum 9564
Name herring salted~
Short a salted herring~
Desc A salted herring lies here.~
Material oldstyle~
Item_type food
Extra 0
Extra2 0
Wear A
Values D D 0 0 0
Level 0
Weight 10
Cost 8
Plevel 0
Exp 0
Xp_tolevel 0
Condition P
EndObj

#OBJ
Vnum 9565
Name mussel~
Short a mussel~
Desc A mussel lies here.~
Material oldstyle~
Item_type food
Extra 0
Extra2 0
Wear A
Values C C 0 0 0
Level 0
Weight 10
Cost 4
Plevel 0
Exp 0
Xp_tolevel 0
Condition P
EndObj

#OBJ
Vnum 9567
Name liquor glass blue oasis~
Short a glass of blue oasis~
Desc A glass of blue alcohol rests here.~
Material oldstyle~
Item_type drink
Extra 0
Extra2 0
Wear A
Values 2 2 'whisky' 0 0
Level 0
Weight 10
Cost 10
Plevel 0
Exp 0
Xp_tolevel 0
Condition P
EndObj

#OBJ
Vnum 9568
Name wine glass~
Short a glass of wine~
Desc A glass rests here.~
Material oldstyle~
Item_type drink
Extra 0
Extra2 0
Wear A
Values 6 6 'red wine' 0 0
Level 0
Weight 10
Cost 13
Plevel 0
Exp 0
Xp_tolevel 0
Condition P
EndObj

#OBJ
Vnum 9569
Name bottle grog~
Short a bottle of grog~
Desc A bottle lies here.~
Material oldstyle~
Item_type drink
Extra 0
Extra2 0
Wear A
Values 16 16 'ale' 0 0
Level 0
Weight 10
Cost 8
Plevel 0
Exp 0
Xp_tolevel 0
Condition P
EndObj

#OBJ
Vnum 9570
Name glowing vial blue~
Short a glowing blue vial~
Desc A glowing blue vial lies here.~
Material oldstyle~
Item_type potion
Extra AG
Extra2 0
Wear AO
Values 12 'sleep' '' '' ''
Level 1
Weight 10
Cost 270
Plevel 0
Exp 0
Xp_tolevel 0
Condition P
EndObj

#OBJ
Vnum 9571
Name potion green~
Short a deep-green potion~
Desc A deep-green potion lies here.~
Material oldstyle~
Item_type potion
Extra G
Extra2 0
Wear AO
Values 10 'stone skin' 'blindness' '' ''
Level 12
Weight 10
Cost 950
Plevel 0
Exp 0
Xp_tolevel 0
Condition P
EndObj

#OBJ
Vnum 9572
Name potion crystal clear~
Short a crystal clear potion~
Desc A crystal clear potion lies here.~
Material oldstyle~
Item_type potion
Extra G
Extra2 0
Wear AO
Values 10 'detect invis' '' '' ''
Level 0
Weight 10
Cost 200
Plevel 0
Exp 0
Xp_tolevel 0
Condition P
EndObj

#OBJ
Vnum 9573
Name white potion~
Short an off white potion~
Desc An off white potion lies here.~
Material oldstyle~
Item_type potion
Extra G
Extra2 0
Wear AO
Values 21 'haste' '' '' ''
Level 11
Weight 10
Cost 820
Plevel 0
Exp 0
Xp_tolevel 0
Condition P
EndObj

#OBJ
Vnum 9574
Name potion dark blue~
Short a dark blue potion~
Desc A dark blue potion lies here.~
Material oldstyle~
Item_type potion
Extra G
Extra2 0
Wear AO
Values 10 'detect evil' 'refresh' '' ''
Level 0
Weight 10
Cost 200
Plevel 0
Exp 0
Xp_tolevel 0
Condition P
EndObj

#OBJ
Vnum 9575
Name beer bottle scorpion flaming~
Short a flaming scorpion~
Desc A bottle of strong beer lies here.~
Material oldstyle~
Item_type drink
Extra 0
Extra2 0
Wear A
Values 16 16 'beer' 0 0
Level 0
Weight 10
Cost 6
Plevel 0
Exp 0
Xp_tolevel 0
Condition P
EndObj

#OBJ
Vnum 9576
Name barrel beer~
Short a barrel of beer~
Desc A barrel of beer lies here.~
Material oldstyle~
Item_type drink
Extra 0
Extra2 0
Wear A
Values 150 150 'beer' 0 0
Level 0
Weight 80
Cost 120
Plevel 0
Exp 0
Xp_tolevel 0
Condition P
EndObj

#OBJ
Vnum 9577
Name whisky shot~
Short a shot~
Desc A shot of strong liquor lies here.~
Material oldstyle~
Item_type drink
Extra 0
Extra2 0
Wear A
Values 2 2 'whisky' 0 0
Level 0
Weight 10
Cost 12
Plevel 0
Exp 0
Xp_tolevel 0
Condition P
EndObj

#OBJ
Vnum 9578
Name scroll recall~
Short a scroll of recall~
Desc A scroll of recall lies here.~
Material oldstyle~
Item_type scroll
Extra G
Extra2 0
Wear AO
Values 12 'word of recall' '' '' ''
Level 17
Weight 40
Cost 2700
Plevel 0
Exp 0
Xp_tolevel 0
Condition P
EndObj

#OBJ
Vnum 9579
Name wand call lightning~
Short a grey-silver wand~
Desc A grey-silver wand lies here.~
Material oldstyle~
Item_type wand
Extra AG
Extra2 0
Wear AO
Values 15 3 3 'call lightning' 0
Level 13
Weight 10
Cost 2800
Plevel 0
Exp 0
Xp_tolevel 0
Condition P
ExtraDesc
wand~
You see a small engraved storm cloud at the base of this wand.
~
EndObj

#OBJ
Vnum 9580
Name wand detect invis~
Short a wand of glinting yellow~
Desc A wand of glinting yellow lies here.~
Material oldstyle~
Item_type wand
Extra G
Extra2 0
Wear AO
Values 1 15 15 'detect invis' 0
Level 5
Weight 10
Cost 580
Plevel 0
Exp 0
Xp_tolevel 0
Condition P
ExtraDesc
wand~
You see a shape slowly fading into exsistance at the base of this wand.
~
EndObj

#OBJ
Vnum 9581
Name wand armor~
Short a wand of oak~
Desc A wand of oak lies here.~
Material oldstyle~
Item_type wand
Extra G
Extra2 0
Wear AO
Values 5 10 10 'armor' 0
Level 3
Weight 10
Cost 410
Plevel 0
Exp 0
Xp_tolevel 0
Condition P
EndObj

#OBJ
Vnum 9582
Name wand faerie fire~
Short a pink wand~
Desc A pink wand lies here~
Material oldstyle~
Item_type wand
Extra G
Extra2 0
Wear AO
Values 3 3 3 'faerie fire' 0
Level 2
Weight 10
Cost 250
Plevel 0
Exp 0
Xp_tolevel 0
Condition P
EndObj

#OBJ
Vnum 9583
Name sewing shears~
Short a pair of sewing shears~
Desc A pair of sewing shears lies here.~
Material oldstyle~
Item_type weapon
Extra 0
Extra2 0
Wear AN
Values dagger 2 4 chop 0
Level 5
Weight 20
Cost 360
Plevel 0
Exp 0
Xp_tolevel 0
Condition P
EndObj

#OBJ
Vnum 9584
Name meat cleaver~
Short a meat cleaver~
Desc A meat cleaver lies here~
Material oldstyle~
Item_type weapon
Extra KL
Extra2 0
Wear AN
Values dagger 1 5 cleave 0
Level 0
Weight 50
Cost 190
Plevel 0
Exp 0
Xp_tolevel 0
Condition P
EndObj

#OBJ
Vnum 9585
Name fountain pen~
Short a fountain pen~
Desc A fountain pen lies here.~
Material oldstyle~
Item_type weapon
Extra B
Extra2 0
Wear AN
Values dagger 3 4 stab 0
Level 11
Weight 10
Cost 640
Plevel 0
Exp 0
Xp_tolevel 0
Condition P
ExtraDesc
fountain pen~
Well, then pen IS mightier than the sword...
~
EndObj

#OBJ
Vnum 9586
Name sledge hammer~
Short a sledge hammer~
Desc A sledge hammer lies here.~
Material oldstyle~
Item_type weapon
Extra 0
Extra2 0
Wear AN
Values mace 2 7 smash F
Level 10
Weight 240
Cost 660
Plevel 0
Exp 0
Xp_tolevel 0
Condition P
EndObj

#OBJ
Vnum 9587
Name horse shoe~
Short a horse shoe~
Desc A horse shoe lies here.~
Material oldstyle~
Item_type armor
Extra BG
Extra2 0
Wear ACO
Values A A A 0 0
Level 5
Weight 20
Cost 300
Plevel 0
Exp 0
Xp_tolevel 0
Condition P
AffectObj
18 1
EndObj

#OBJ
Vnum 9588
Name saddle~
Short a saddle~
Desc A saddle lies here.~
Material oldstyle~
Item_type furniture
Extra 0
Extra2 0
Wear A
Values 0 0 0 0 0
Level 0
Weight 40
Cost 600
Plevel 0
Exp 0
Xp_tolevel 0
Condition P
EndObj

#OBJ
Vnum 9589
Name crop riding~
Short a riding crop~
Desc A riding crop lies here.~
Material oldstyle~
Item_type weapon
Extra 0
Extra2 0
Wear AN
Values whip 1 4 whip 0
Level 0
Weight 10
Cost 105
Plevel 0
Exp 0
Xp_tolevel 0
Condition P
EndObj

#OBJ
Vnum 9590
Name chessboard~
Short a chessboard~
Desc A heavy marble chessboard lies here.~
Material oldstyle~
Item_type weapon
Extra 0
Extra2 0
Wear AN
Values exotic 1 5 thwack 0
Level 0
Weight 100
Cost 380
Plevel 0
Exp 0
Xp_tolevel 0
Condition P
EndObj

#OBJ
Vnum 9591
Name sesame seed~
Short a sesame seed~
Desc A sesame seed lies here.~
Material oldstyle~
Item_type key
Extra 0
Extra2 0
Wear AO
Values 0 0 0 0 0
Level 0
Weight 30
Cost 1
Plevel 0
Exp 0
Xp_tolevel 0
Condition P
EndObj

#OBJ
Vnum 9592
Name something~
Short something~
Desc Something lies here.~
Material oldstyle~
Item_type weapon
Extra 0
Extra2 0
Wear N
Values exotic 2 5 drain 0
Level 7
Weight 0
Cost 920
Plevel 0
Exp 0
Xp_tolevel 0
Condition P
EndObj

#OBJ
Vnum 9593
Name key~
Short the jail key~
Desc The key to the jail lies here.~
Material oldstyle~
Item_type key
Extra 0
Extra2 0
Wear AO
Values 0 0 0 0 0
Level 0
Weight 30
Cost 0
Plevel 0
Exp 0
Xp_tolevel 0
Condition P
EndObj

#OBJ
Vnum 9594
Name key~
Short the dungeon key~
Desc The dungeon key lies here.~
Material oldstyle~
Item_type key
Extra 0
Extra2 0
Wear AO
Values 0 0 0 0 0
Level 0
Weight 30
Cost 0
Plevel 0
Exp 0
Xp_tolevel 0
Condition P
EndObj

#OBJ
Vnum 9595
Name shirt tie dye~
Short a tie-dye shirt~
Desc A multi-colored shirt lies here.~
Material oldstyle~
Item_type armor
Extra G
Extra2 0
Wear AD
Values ABC ABC ABC 0 0
Level 20
Weight 10
Cost 2900
Plevel 0
Exp 0
Xp_tolevel 0
Condition P
EndObj

#OBJ
Vnum 9596
Name bugle boy jeans~
Short a pair of Bugle Boy jeans~
Desc A pair of jeans lie here.~
Material oldstyle~
Item_type armor
Extra G
Extra2 0
Wear AF
Values AC AC AC 0 0
Level 10
Weight 10
Cost 730
Plevel 0
Exp 0
Xp_tolevel 0
Condition P
EndObj

#OBJ
Vnum 9597
Name sneakers reeboks reebok pumps~
Short a pair of Reebok Pumps~
Desc A pair of nifty sneakers lie here.~
Material oldstyle~
Item_type armor
Extra G
Extra2 0
Wear AG
Values A A A 0 0
Level 7
Weight 10
Cost 770
Plevel 0
Exp 0
Xp_tolevel 0
Condition P
AffectObj
2 1
AffectObj
14 10
EndObj

#OBJ
Vnum 9598
Name daemon claw~
Short the Daemon Claw~
Desc A glove with blades mounted on it lies here~
Material oldstyle~
Item_type weapon
Extra B
Extra2 0
Wear AN
Values exotic 2 8 claw 0
Level 14
Weight 200
Cost 1520
Plevel 0
Exp 0
Xp_tolevel 0
Condition P
AffectObj
18 -2
EndObj

#OBJ
Vnum 9599
Name wolverine claw~
Short the wolverine claw~
Desc A claw from some animal lies here.~
Material oldstyle~
Item_type weapon
Extra B
Extra2 0
Wear AN
Values exotic 3 5 claw 0
Level 15
Weight 200
Cost 1680
Plevel 0
Exp 0
Xp_tolevel 0
Condition P
EndObj

#OBJ
Vnum 9600
Name halberd~
Short the halberd~
Desc A mighty halberd lies against the wall.~
Material oldstyle~
Item_type weapon
Extra GI
Extra2 0
Wear AN
Values polearm 3 7 chop F
Level 22
Weight 160
Cost 1240
Plevel 0
Exp 0
Xp_tolevel 0
Condition P
AffectObj
18 2
AffectObj
19 2
EndObj

#OBJ
Vnum 9601
Name fountain water~
Short a fountain~
Desc A large fountain is here gurgling out an endless stream of water.~
Material oldstyle~
Item_type fountain
Extra G
Extra2 0
Wear 0
Values 100000 100000 'water' 0 0
Level 0
Weight 0
Cost 0
Plevel 0
Exp 0
Xp_tolevel 0
Condition P
EndObj

#OBJ
Vnum 9602
Name pearl~
Short a beautiful white pearl~
Desc A well-formed pearl sits upon the ground, looking for an oyster.~
Material oldstyle~
Item_type warp_stone
Extra T
Extra2 0
Wear AO
Values 0 0 0 0 0
Level 0
Weight 10
Cost 1000
Plevel 0
Exp 0
Xp_tolevel 0
Condition P
ExtraDesc
pearl~
It's a nicely-formed pearl, should be worth a fair amount at the jewellers.
You look around to see if there are any others nearby.
~
EndObj

#END



#ROOMSNEW
#ROOM
Vnum 9500
Name The Entrance to the Dancing Daemon Inn~
Desc You find yourself in an entrance foyer to the Dancing Daemon Inn. Chrome
plated stairs spiral up to the reception area. To the south you hear the
sounds of merriment and drinking and from the west you hear the bustling
activity of New Thalos.
~
Room_flags 8
Sector_type 0
X 0 0 0 0 0 0 0 0 0 0 0
Exit
2
You see people dancing and drinking.
~
~
-1
9502
0
Exit
3
You see people walking by on Sultan's Walk.
~
~
-1
9520
0
Exit
4
The spiral stairs lead up to the reception area.
~
~
-1
9501
0
EndRoom

#ROOM
Vnum 9501
Name The Reception Area~
Desc You are now standing in the reception of New Thalos. A huge mahogany
desk is here along with two sofas and a coffee table covered in magazines.
The plush carpeting under your feet is a nice change from the rugged paths
you are used to travelling. A chrome stairway spirals downstairs to the
tavern of the Dancing Daemon Inn, and your future adventures in New Thalos.
~
Room_flags 124
Sector_type 0
X 0 0 0 0 0 0 0 0 0 0 0
ExtraDesc
4.picture~
You see a picture of Loki... at least you think it's Loki.
He seems to be hiding from the camera.
~
ExtraDesc
3.picture~
You see a picture of Hammor on the front porch of the Danjerhaus,
drinking a guinness stout and petting Big Guy the Cat.
~
ExtraDesc
2.picture~
You see a picture of Shark standing behind his desk screaming at a newbie.
Through a window in the back you see a large aquarium. The newbie seems to
be cowering in fear.
~
ExtraDesc
1.1picture~
You see a picture of Felix here, standing before the arena.
He seems to be doing a body count.
~
Exit
5
The stairs lead down to the Daemon.
~
~
-1
9500
0
EndRoom

#ROOM
Vnum 9502
Name The Dancing Daemon Inn~
Desc A huge circling wet-bar takes up most of the east end of the Daemon. An
old mage reclines against the mirror behind the bar absentmindedly pouring
several drinks at once with his refined telekinesis. The Lokettes, a local
band, are playing their usual gig on the stage. The large booths along the
wall are filled with people drinking and having a grand time. You feel like
partying here.
The only obvious exit is to the north.
~
Room_flags 8
Sector_type 0
X 0 0 0 0 0 0 0 0 0 0 0
ExtraDesc
bar~
The bar looks slightly out of place and you can only assume the powerful
magic of the bartender allows it to revolve.
~
Exit
0
You see the entrance to the Daemon.
~
~
-1
9500
0
EndRoom

#ROOM
Vnum 9503
Name The Medina~
Desc You stand on the Medina, on the larger open areas in New Thalos. People
walk to and fro carrying on their day to day business. The Common Square
of the people opens up to the south and the Medina continues north.
~
Room_flags 0
Sector_type 1
X 0 0 0 0 0 0 0 0 0 0 0
Exit
0
You see medina.
~
~
-1
9504
0
Exit
2
You see the Common square.
~
~
-1
9510
0
EndRoom

#ROOM
Vnum 9504
Name The Medina~
Desc You are walking along a wide open expanse of road connecting the market
square to the common square. Panhandlers, beggars, and other such riff-
raff wander about hoping to catch those few who with open hearts.
The medina continues to the south and the market spreads out to the north.
~
Room_flags 0
Sector_type 1
X 0 0 0 0 0 0 0 0 0 0 0
Exit
0
You see the market.
~
~
-1
9505
0
Exit
2
You see the medina.
~
~
-1
9503
0
EndRoom

#ROOM
Vnum 9505
Name The Southern Market Square~
Desc The large square of markets fills your vision. Strange sights and sounds,
those known only to the New Thalos market, barrage your senses. The only
hope of making any sense of what's going on here is to wander around. The
Market continues north, west, and east, with the Medina trailing off south.
~
Room_flags 0
Sector_type 1
X 0 0 0 0 0 0 0 0 0 0 0
Exit
0
~
~
-1
9506
0
Exit
1
~
~
-1
9507
0
Exit
2
~
~
-1
9504
0
Exit
3
~
~
-1
9508
0
EndRoom

#ROOM
Vnum 9506
Name The Center of Market Square~
Desc You are standing on the Center of Market Square, the famous square of
New Thalos. A large, peculiar looking statue is standing in the middle
of the square. The square extends in every direction.
~
Room_flags 0
Sector_type 0
X 0 0 0 0 0 0 0 0 0 0 0
ExtraDesc
statue~
Before you is a statue of the Mighty Beholder!
A great beast with multiple eyes and wicked... wicked... um.... eyes...
The Mighty Beholder is in Excellent condition.
~
Exit
0
~
~
-1
9515
0
Exit
1
~
~
-1
9517
0
Exit
2
~
~
-1
9505
0
Exit
3
~
~
-1
9509
0
EndRoom

#ROOM
Vnum 9507
Name The Southeastern Market Square~
Desc In this corner of the market some of the largest warriors in the land
tower over you. It's easy to understand why they hangout here once you
notice the weapon shop and the armory close by. Perhaps you might stop
in and take a look at the wares these shops have to offer.
~
Room_flags 0
Sector_type 1
X 0 0 0 0 0 0 0 0 0 0 0
Exit
0
~
~
-1
9517
0
Exit
1
~
~
-1
9629
0
Exit
2
~
~
-1
9636
0
Exit
3
~
~
-1
9505
0
EndRoom

#ROOM
Vnum 9508
Name The Southwestern Market Square~
Desc This area of the market seems relatively quiet, save the high-pitched
banter of the shopkeeps attempting to lure you into their stores.  South
you see the bread stand and west is the entrance to the general store.
The market's sprawl continues east and north of here.
~
Room_flags 0
Sector_type 1
X 0 0 0 0 0 0 0 0 0 0 0
Exit
0
~
~
-1
9509
0
Exit
1
~
~
-1
9505
0
Exit
2
You see the grocer's.
~
~
-1
9635
0
Exit
3
You see the general store.
~
~
-1
9628
0
EndRoom

#ROOM
Vnum 9509
Name The Western Market Square~
Desc This area of the square seems a bit more subdued than the rest. You
notice that most of the outland adventurers mill around the southern
end of the market, while the townfolk seem to keep their business in
the northern end.  West Main Street begins here and heads for the
gate. The market's expanse fills the other directions.
~
Room_flags 0
Sector_type 1
X 0 0 0 0 0 0 0 0 0 0 0
Exit
0
~
~
-1
9514
0
Exit
1
~
~
-1
9506
0
Exit
2
~
~
-1
9508
0
Exit
3
~
~
-1
9526
0
EndRoom

#ROOM
Vnum 9510
Name The Common Square~
Desc People pass by talking to each other, or rest their weary bones on this
grassy field. You can hear faint sounds of the river to the south of you
as it passes through the city. Ishtar drive heads east and west from here
and the medina is to the north. South lies the Ishtar River bridge and the
southern gate.
~
Room_flags 0
Sector_type 1
X 0 0 0 0 0 0 0 0 0 0 0
Exit
0
You see the medina.
~
~
-1
9503
0
Exit
1
~
~
-1
9537
0
Exit
2
You see the bridge over the river.
~
~
-1
9512
0
Exit
3
~
~
-1
9536
0
EndRoom

#ROOM
Vnum 9511
Name Outside the Southern Gate of New Thalos~
Desc You see before you the expanse of the Sands of Sorrow.  The shifting sands 
stretch on endlessly to the south, hiding treasure and adventure.
~
Room_flags 0
Sector_type 1
X 0 0 0 0 0 0 0 0 0 0 0
Exit
0
~
gate~
9501
9513
AB
EndRoom

#ROOM
Vnum 9512
Name The Southern Bridge~
Desc Walking over the bridge you see the rushing waters of the Ishtar River.
To the south you see the Southern Gate of New Thalos and the Common
Square stretches out to the north.
~
Room_flags 0
Sector_type 1
X 0 0 0 0 0 0 0 0 0 0 0
Exit
0
~
~
-1
9510
0
Exit
2
~
~
-1
9513
0
Exit
5
~
~
-1
9585
0
EndRoom

#ROOM
Vnum 9513
Name Inside the South Gate of New Thalos~
Desc Two large stone towers rise up to greet you with the massive iron gate
swinging on ornately crafted hinges and emblazoned with the crest of
New Thalos. The makers of the city spared no expense in rebuilding the
defenses or their home. The Ishtar River bridge lies to the north and
wilderness to the south.
~
Room_flags 0
Sector_type 1
X 0 0 0 0 0 0 0 0 0 0 0
Exit
0
~
~
-1
9512
0
Exit
2
~
gate~
9501
9511
AB
EndRoom

#ROOM
Vnum 9514
Name The Northwestern Market Square~
Desc This corner of the market contains some of the most civilized folk in
New Thalos. To the north lies the humble store of the merchant Ahkeem, his
weavings known to be the best in the city. West of here is the entrance
to Nabil's Exotic Animals.
~
Room_flags 0
Sector_type 1
X 0 0 0 0 0 0 0 0 0 0 0
Exit
0
~
~
-1
9614
0
Exit
1
~
~
-1
9515
0
Exit
2
~
~
-1
9509
0
Exit
3
~
~
-1
9621
0
EndRoom

#ROOM
Vnum 9515
Name The Northern Market Square~
Desc You stand in one of the most heavily used parts of town. To the north lies
the Palace of New Thalos and the Casbah; east west and south of here the
busy market thrives with life.
~
Room_flags 0
Sector_type 1
X 0 0 0 0 0 0 0 0 0 0 0
Exit
0
~
~
-1
9518
0
Exit
1
~
~
-1
9516
0
Exit
2
~
~
-1
9506
0
Exit
3
~
~
-1
9514
0
EndRoom

#ROOM
Vnum 9516
Name The Northeastern Market Square~
Desc Pandemonium. Chaos. Madness. A few other choice words come to mind as you
gaze into this corner of the market. The vegetable stand seems quiet enough
so you have to assume the noise comes from the Butchery. You have to
think for a while before you muster the will to enter this shop.
The market continues to the south and west.
~
Room_flags 0
Sector_type 1
X 0 0 0 0 0 0 0 0 0 0 0
Exit
0
~
~
-1
9615
0
Exit
1
~
~
0
9706
0
Exit
2
~
~
-1
9517
0
Exit
3
~
~
-1
9515
0
EndRoom

#ROOM
Vnum 9517
Name The Eastern Market Square~
Desc You stand in the market of New Thalos, the gem of the desert. The
market is the hub of the city; all trade and commerce of any significance is
carried on here. The market spreads out in all directions save east; here
Main Street heads for the eastern gate.
~
Room_flags 0
Sector_type 1
X 0 0 0 0 0 0 0 0 0 0 0
Exit
0
~
~
-1
9516
0
Exit
1
~
~
-1
9527
0
Exit
2
~
~
-1
9507
0
Exit
3
~
~
-1
9506
0
EndRoom

#ROOM
Vnum 9518
Name Sultan's Walk~
Desc This cobblestone road aides your journey through town. Traveling north will
take you by the palace and the Dancing Daemon Inn, and south will put you on
the market square.
~
Room_flags 0
Sector_type 0
X 0 0 0 0 0 0 0 0 0 0 0
Exit
0
~
~
-1
9519
0
Exit
2
~
~
-1
9515
0
EndRoom

#ROOM
Vnum 9519
Name Sultan's Walk~
Desc This part of the road travels between one of the sturdy walls of the
Palace and the Dancing Daemon. To the east you peer through a small
window into the Daemon, seeing many people dancing and drinking. After
you tend to your other chores you plan on visiting the Daemon.
The walk continues north and south from here.
~
Room_flags 0
Sector_type 1
X 0 0 0 0 0 0 0 0 0 0 0
Exit
0
~
~
-1
9520
0
Exit
2
~
~
-1
9518
0
EndRoom

#ROOM
Vnum 9520
Name Sultan's Walk~
Desc The road here between the palace and the Dancing Daemon Inn seems well
worn by the travel of horses, carts, and leather boots. From the west you
hear the faint sound of trumpets announcing the arrival of some duke or
duchess to the palace. Safe haven awaits you to the east in the halls
of the Daemon, and Sultan's Walk continues north and south.
~
Room_flags 0
Sector_type 1
X 0 0 0 0 0 0 0 0 0 0 0
Exit
0
~
~
-1
9521
0
Exit
1
~
~
-1
9500
0
Exit
2
~
~
-1
9519
0
Exit
3
~
~
-1
9658
0
EndRoom

#ROOM
Vnum 9521
Name Sultan's Walk~
Desc The main road north from the square continues here, surrounded by the walls
of the palace and the Daemon. To the north you see the heavily guarded gate
and can make out faint sounds of trade to the south.
~
Room_flags 0
Sector_type 1
X 0 0 0 0 0 0 0 0 0 0 0
Exit
0
~
~
-1
9522
0
Exit
2
~
~
-1
9520
0
EndRoom

#ROOM
Vnum 9522
Name Inside the Northern Gate of New Thalos~
Desc Two large stone towers rise up to greet you with a massive iron gate
swinging between on ornately crafted hinges and emblazend with the crest of
New Thalos. The makers of this city spared no costs in rebuilding the
defenses of their home. Sultan's Walk runs to the south and the Casbah
stretches out east and west. To the north lay wilderness of the desert.
~
Room_flags 0
Sector_type 0
X 0 0 0 0 0 0 0 0 0 0 0
Exit
0
~
gate~
9501
9667
AB
Exit
1
~
~
-1
9549
0
Exit
2
~
~
-1
9521
0
Exit
3
~
~
-1
9548
0
EndRoom

#ROOM
Vnum 9523
Name Inside the West Gate of New Thalos~
Desc Two large stone towers embedded in the wall loom over you. The massive
iron gate, emblazoned with the crest of New Thalos, swings easily on
four ornately crafted hinges. It is obvious the makers of this city
spared no expense to protect their home.  Main street heads towards
the market eastward and the eastern road passes through the Sands of
Sorrow to your west. To the south lies the entrance of the warrior's guild.
~
Room_flags 0
Sector_type 1
X 0 0 0 0 0 0 0 0 0 0 0
Exit
1
~
~
-1
9524
0
Exit
2
~
~
-1
9626
0
Exit
3
~
gate~
9501
9669
AB
EndRoom

#ROOM
Vnum 9524
Name West Main Street~
Desc This is the main road traveling though the city. To the south you hear
the hammering of the repair shop and to the north is the grassy field
known as the temple square. Main street continues east and west.
~
Room_flags 0
Sector_type 1
X 0 0 0 0 0 0 0 0 0 0 0
Exit
0
~
~
-1
9620
0
Exit
1
~
~
-1
9525
0
Exit
2
~
~
-1
9627
0
Exit
3
~
~
-1
9523
0
EndRoom

#ROOM
Vnum 9525
Name West Main Street~
Desc A foreman stands stand here watching over two construction workers
fixing a pothole. The road here branches off north and south into
two alleys behind the stores of the market. The main street continues
east and west from here.
~
Room_flags 0
Sector_type 1
X 0 0 0 0 0 0 0 0 0 0 0
Exit
0
~
~
-1
9571
0
Exit
1
~
~
-1
9526
0
Exit
2
~
~
-1
9572
0
Exit
3
~
~
-1
9524
0
EndRoom

#ROOM
Vnum 9526
Name West Main Street~
Desc You are strolling on the street between Nabil's Exotic Animals and the general
store. To the west you hear a roadcrew at work and to the East, the sounds of
commerce taking place.  The air is filled with the smell of gold and riches.
On the wall of the store is a poster.
~
Room_flags 0
Sector_type 1
X 0 0 0 0 0 0 0 0 0 0 0
ExtraDesc
poster~
A wealthy man in red robes is smiling at you.  The caption reads:

THE SULTAN REMINDS YOU TO PAY YOUR TAXES!

~
Exit
1
~
~
-1
9509
0
Exit
3
~
~
-1
9525
0
EndRoom

#ROOM
Vnum 9527
Name East Main Street~
Desc Here on East Main, you smell the odor of freshly slaughtered meat and
hear the pounding of new metal from the armory.  The Square is to
the west and a junction is to the East.
~
Room_flags 0
Sector_type 1
X 0 0 0 0 0 0 0 0 0 0 0
Exit
1
~
~
-1
9528
0
Exit
3
~
~
-1
9517
0
EndRoom

#ROOM
Vnum 9528
Name East Main Street~
Desc You are on East Main Street.  To the North is the beginning of
Guildsman's Row.  To the South is a dark alley.  The road also
continues to the East. There is a small sign on a wire hanging
across the junction.
~
Room_flags 0
Sector_type 1
X 0 0 0 0 0 0 0 0 0 0 0
ExtraDesc
sign~
NO LOITERING!

(by order of the Sultan of New Thalos)
~
Exit
0
~
~
-1
9564
0
Exit
1
~
~
-1
9529
0
Exit
2
~
~
-1
9565
0
Exit
3
~
~
-1
9527
0
EndRoom

#ROOM
Vnum 9529
Name East Main Street~
Desc As you walk by the mercenary guild a cold chill causes you to shiver
uncontrollably. You see some shady looking characters lurking about the
entrance to this house of 'helpful' people. Perhaps curiosity gets the
best of you, but you wonder what could be going on inside. To the north
you see the open doors of the apothecary shop where one may buy many
magical livations.
Main Street continues east and west from here.
~
Room_flags 0
Sector_type 1
X 0 0 0 0 0 0 0 0 0 0 0
Exit
0
~
~
-1
9623
0
Exit
1
~
~
-1
9530
0
Exit
2
~
~
-1
9630
0
Exit
3
~
~
-1
9528
0
EndRoom

#ROOM
Vnum 9530
Name East Main Street~
Desc The Main street through eastern New Thalos begins here and heads westward
towards the marketplace. One of the main gates can be seen to the east, and
Braheem's Magic Shop awaits your business to the north.
~
Room_flags 0
Sector_type 1
X 0 0 0 0 0 0 0 0 0 0 0
Exit
0
~
~
-1
9624
0
Exit
1
~
~
-1
9531
0
Exit
3
~
~
-1
9529
0
EndRoom

#ROOM
Vnum 9531
Name Inside the Eastern Gate of New Thalos~
Desc Two large stone towers imbedded in the wall loom over you. The massive
iron gate, emblazened with the crest of New Thalos, swings easily on
four ornately crafted hinges. It is obvious the makers of this city spared no
expense in protecting their home.  Main street heads towards the market
westward and the wilderness beckons from the east. To the north lies the
entrance to the mages' guild.
~
Room_flags 0
Sector_type 1
X 0 0 0 0 0 0 0 0 0 0 0
Exit
0
~
~
-1
9625
0
Exit
1
~
gate~
9501
9668
AB
Exit
3
~
~
-1
9530
0
EndRoom

#ROOM
Vnum 9532
Name Cassandra's Catch of the Day~
Desc Nothing in your life has prepared you for the odor which fills your lungs.
Not wanting to offend the beautiful shopkeeper you hold your tongue and
quietly look over her selection.
~
Room_flags 56
Sector_type 0
X 0 0 0 0 0 0 0 0 0 0 0
Exit
2
~
~
-1
9541
0
EndRoom

#ROOM
Vnum 9533
Name West Ishtar Drive~
Desc This is the warehouse district of New Thalos. Strong men walk back and
forth from the docks to the warehouse carrying large crates loading
and unloading the boats as they sail down the river. To the north is
one of the entrances of the warehouse and West Ishtar leads east.
~
Room_flags 0
Sector_type 1
X 0 0 0 0 0 0 0 0 0 0 0
Exit
0
~
~
-1
9640
0
Exit
1
~
~
-1
9534
0
EndRoom

#ROOM
Vnum 9534
Name West Ishtar Drive~
Desc A few men walk by almost pushing you out of the way as they go about
their business of loading and unloading the boats. An entrance to the
huge warehouses of New Thalos is to the north and the Ishtar River
quietly flows by to the south. Ishtar Drive continues east and west.
~
Room_flags 0
Sector_type 1
X 0 0 0 0 0 0 0 0 0 0 0
Exit
0
~
~
-1
9641
0
Exit
1
~
~
-1
9535
0
Exit
3
~
~
-1
9533
0
EndRoom

#ROOM
Vnum 9535
Name West Ishtar Drive~
Desc The cobblestone road is moist here, the trail of water heading down to
the boat ramp. Catching your balance as you start to slide on the slick
pavement you grab on to the handrail someone has conveniently placed here.
To the north is the Shipwright and Ishtar Drive continues east and west.
~
Room_flags 0
Sector_type 1
X 0 0 0 0 0 0 0 0 0 0 0
Exit
0
~
~
-1
9642
0
Exit
1
~
~
-1
9536
0
Exit
2
~
~
-1
9543
0
Exit
3
~
~
-1
9534
0
EndRoom

#ROOM
Vnum 9536
Name West Ishtar Drive~
Desc A cool breeze blows up off the river chilling the sweat otherwise present
on you skin. Orders and sometimes curses can be heard from the west
in the direction of the warehouses. The common square opens up to the east
and Ishtar Drive continues west.
~
Room_flags 0
Sector_type 1
X 0 0 0 0 0 0 0 0 0 0 0
Exit
1
~
~
-1
9510
0
Exit
3
~
~
-1
9535
0
EndRoom

#ROOM
Vnum 9537
Name East Ishtar Drive~
Desc Loud hammering and the sound of red hot iron cooling in water reaches
your ears as you stand in front of the blacksmith. A small boy runs up
to you with big eyes and as you return his gaze runs off down the road.
The common square can be seen to the west and Ishtar Drive continues
to the east.
~
Room_flags 0
Sector_type 1
X 0 0 0 0 0 0 0 0 0 0 0
Exit
0
~
~
-1
9644
0
Exit
1
~
~
-1
9539
0
Exit
3
~
~
-1
9510
0
EndRoom

#ROOM
Vnum 9538
Name East Ishtar Drive~
Desc The wide road bordering the south of town continues to the east and
west here, bordered only by the hay-loft to the north and the Ishtar
River to the south.
~
Room_flags 0
Sector_type 1
X 0 0 0 0 0 0 0 0 0 0 0
Exit
1
~
~
-1
9540
0
Exit
3
~
~
-1
9539
0
EndRoom

#ROOM
Vnum 9539
Name East Ishtar Drive~
Desc Small clumps of hay strewn about the ground alerts you to the fact that
you have reached the stables. Arabian stallions as well as many other
fine breeds of horses can be purchased for a price. Ishtar road continues
east and west.
~
Room_flags 0
Sector_type 1
X 0 0 0 0 0 0 0 0 0 0 0
Exit
0
~
~
-1
9645
0
Exit
1
~
~
-1
9538
0
Exit
3
~
~
-1
9537
0
EndRoom

#ROOM
Vnum 9540
Name East Ishtar Drive~
Desc Even in broad daylight, you can hardly see into the back alley that begins
here and heads north. Sounds of loud drunken folk and the occasional
screaming cat emenate from the direction. Luckily you have the choice of
going east or west down the drive as well.
~
Room_flags 0
Sector_type 1
X 0 0 0 0 0 0 0 0 0 0 0
Exit
0
You see murky darkness.
~
~
-1
9568
0
Exit
1
~
~
-1
9541
0
Exit
3
~
~
-1
9538
0
EndRoom

#ROOM
Vnum 9541
Name East Ishtar Drive~
Desc Your highly acute sense of smell reports you have reached the entrance
to the fish market. Although renowned for it fresh catches and
wide selection of aquarian delicacies you wonder how much longer you
can endure the smell! The Ishtar River flows alongside to the south
with the drive running alongside it east to west.
~
Room_flags 0
Sector_type 0
X 0 0 0 0 0 0 0 0 0 0 0
Exit
0
~
~
-1
9532
0
Exit
1
~
~
-1
9542
0
Exit
3
~
~
-1
9540
0
EndRoom

#ROOM
Vnum 9542
Name East Ishtar Drive~
Desc The sound of squawking gulls and the smell of rotting fish gives you a hint
of your location. The Ishtar River flows south of you, but looks crystal
clear, so it cannot be the source of this putrid smell. Looking north you
notice a small sign hanging over the dump.
~
Room_flags 0
Sector_type 1
X 0 0 0 0 0 0 0 0 0 0 0
ExtraDesc
sign~
==========================================================================
                       THE DUMP OF NEW THALOS


                              -----

  Enter at your own risk.
       -the management

=========================================================================
~
Exit
0
~
~
-1
9647
0
Exit
3
~
~
-1
9541
0
EndRoom

#ROOM
Vnum 9543
Name Boat Ramp~
Desc This sloped slab of stone allows easy passage to and from the Ishtar.
Boats are moored to the docks here awaiting their masters to return from
the warehouses and the pubs. The waters of the Ishtar lap at your feet
to the south and Ishtar Drive is to the north.
~
Room_flags 0
Sector_type 1
X 0 0 0 0 0 0 0 0 0 0 0
Exit
0
~
~
-1
9535
0
Exit
2
~
~
-1
9586
0
EndRoom

#ROOM
Vnum 9544
Name West Casbah~
Desc The air takes on a somber note as you stand before the entrance to the
jailhouse of New Thalos. Hopefully you won't ever see this structure from
the inside. The northwest tower stands here with a spiral staircase
leading up. The avenue ends here, only exiting to the east.
~
Room_flags 0
Sector_type 1
X 0 0 0 0 0 0 0 0 0 0 0
Exit
1
~
~
-1
9545
0
Exit
2
~
~
-1
9653
0
Exit
4
~
~
-1
9659
0
EndRoom

#ROOM
Vnum 9545
Name West Casbah~
Desc You have almost reached the end of the avenue in this direction, the
number of guards in this part of town is nearly doubled. To the north
the familiar city wall protects you from the wilderness. Looking south
marble stairs rise towards the entrance of city hall surrounded by
massive white pillars. The avenue continues west and south from here.
~
Room_flags 0
Sector_type 1
X 0 0 0 0 0 0 0 0 0 0 0
Exit
1
~
~
-1
9546
0
Exit
2
~
~
-1
9654
0
Exit
3
~
~
-1
9544
0
EndRoom

#ROOM
Vnum 9546
Name The Casbah~
Desc The wall of the palace curves south from here, a darkened alley runs along
it in that direction. West of here you see the steps of the city hall
and notice the increase in the number of guards. To the east the avenue
continues.
~
Room_flags 0
Sector_type 1
X 0 0 0 0 0 0 0 0 0 0 0
Exit
1
~
~
-1
9547
0
Exit
2
~
~
-1
9558
0
Exit
3
~
~
-1
9545
0
EndRoom

#ROOM
Vnum 9547
Name The Casbah~
Desc As you travel down the road towards towards the city hall you look up
at the guards walking along the wall keeping watch. South of you stands
the great walls of the palace and the avenue goes east and west.
~
Room_flags 0
Sector_type 1
X 0 0 0 0 0 0 0 0 0 0 0
Exit
1
~
~
-1
9548
0
Exit
3
~
~
-1
9546
0
EndRoom

#ROOM
Vnum 9548
Name The Casbah~
Desc The cobblestone pavement runs along the north wall here. South of you
stand the great walls of the palace and the avenue goes east and west.
~
Room_flags 0
Sector_type 1
X 0 0 0 0 0 0 0 0 0 0 0
Exit
1
~
~
-1
9522
0
Exit
3
~
~
-1
9547
0
EndRoom

#ROOM
Vnum 9549
Name The Casbah~
Desc The activity here is only slightly less than chaotic. Young boys run to
and fro with stern intent, and older gentleman swagger down the street
towards the library. To the west you can see the tall towers of the
northern gate, and the avenue continues east.
~
Room_flags 0
Sector_type 1
X 0 0 0 0 0 0 0 0 0 0 0
Exit
1
~
~
-1
9550
0
Exit
3
~
~
-1
9522
0
EndRoom

#ROOM
Vnum 9550
Name The Casbah~
Desc Walking along the cobblestone path you feel secure with the walls of the
city towering over you. You hear the scraping sounds of metal on stone
and look up to see a large, strong guard looking out to the north. To the
east lies the intersection on Guildsman's Row and the northern gate is
a short walk to the west.
~
Room_flags 0
Sector_type 1
X 0 0 0 0 0 0 0 0 0 0 0
Exit
1
~
~
-1
9551
0
Exit
3
~
~
-1
9549
0
EndRoom

#ROOM
Vnum 9551
Name The Casbah~
Desc The din of the guilds assaults your senses as you reach this intersection;
the sound of hammering, the smell of tanned leather, and the smoke rising
from the smithy all rush up to greet you. The avenue continues east and
west form here and the row leads south.
~
Room_flags 0
Sector_type 1
X 0 0 0 0 0 0 0 0 0 0 0
Exit
1
~
~
-1
9552
0
Exit
2
~
~
-1
9560
0
Exit
3
~
~
-1
9550
0
EndRoom

#ROOM
Vnum 9552
Name The Casbah~
Desc You walk between the solid stone wall of the city and that of the Mason's
guild. Young children and their nannys walk around enjoying the safety
of the city. The avenue runs east and west from here.
~
Room_flags 0
Sector_type 1
X 0 0 0 0 0 0 0 0 0 0 0
Exit
1
~
~
-1
9553
0
Exit
3
~
~
-1
9551
0
EndRoom

#ROOM
Vnum 9553
Name The Casbah~
Desc You have almost reached the end of the avenue in this direction. Walking
towards the north-east corner of the city you notice the population density
here is much less then the rest of the town. A few old men hobbling on
canes and young men intent on studies are the only travelers of the path
to the library on a regular basis. The avenue continues east and west from
here
~
Room_flags 0
Sector_type 1
X 0 0 0 0 0 0 0 0 0 0 0
Exit
1
~
~
-1
9554
0
Exit
3
~
~
-1
9552
0
EndRoom

#ROOM
Vnum 9554
Name The Casbah~
Desc The avenue ends here, turning south to become Kali Row. Traveling in that
direction will take you to the library and the grand dance hall of the city.
The Northeast Tower of the wall is accessible here up a spiral staircase.
~
Room_flags 0
Sector_type 1
X 0 0 0 0 0 0 0 0 0 0 0
Exit
2
~
~
-1
9555
0
Exit
3
~
~
-1
9553
0
Exit
4
~
~
-1
9662
0
EndRoom

#ROOM
Vnum 9555
Name Kali Row~
Desc This is a small, newly added section of the town. The city's library
can be entered through the door to the west and The Casbah
begins it's journey a little ways north of here. The row and the
entrance to the dance hall is to the south.
~
Room_flags 0
Sector_type 1
X 0 0 0 0 0 0 0 0 0 0 0
Exit
0
~
~
-1
9554
0
Exit
2
~
~
-1
9556
0
Exit
3
~
~
-1
9651
0
EndRoom

#ROOM
Vnum 9556
Name Kali Row~
Desc The short row ends abruptly here at the entrance to the dance hall of
New Thalos. The entrance to the hall is to the west and the row continues
northward.
~
Room_flags 0
Sector_type 1
X 0 0 0 0 0 0 0 0 0 0 0
Exit
0
~
~
-1
9555
0
Exit
3
~
~
-1
9652
0
EndRoom

#ROOM
Vnum 9557
Name Underground~
Desc The small passage continues north and south.
~
Room_flags 9
Sector_type 1
X 0 0 0 0 0 0 0 0 0 0 0
Exit
0
~
~
-1
9578
0
Exit
2
~
~
-1
9580
0
EndRoom

#ROOM
Vnum 9558
Name Alley~
Desc This is a dark alley running between the palace and city hall. Not a lot
here, unless you're partial to spiders and rats.
~
Room_flags 0
Sector_type 1
X 0 0 0 0 0 0 0 0 0 0 0
Exit
0
~
~
-1
9546
0
Exit
2
~
~
-1
9559
0
EndRoom

#ROOM
Vnum 9559
Name Alley~
Desc The alley ends here.
~
Room_flags 1
Sector_type 1
X 0 0 0 0 0 0 0 0 0 0 0
Exit
0
~
~
-1
9558
0
Exit
5
You see a manhole covering an opening in the road.
~
manhole hole man~
-1
9575
AB
EndRoom

#ROOM
Vnum 9560
Name Guildsman's Row~
Desc This row is a hive of activity second only to the actual market
square itself. Along this row stands all the guilds of the working
class citizens of New Thalos;  here all the items sold in the square
are made. Along this particular stretch of the row lie the Bowyer/
Fletcher to the west and the Mason's to the east. The row leads
off to the south and East Casbah is to the north.
~
Room_flags 0
Sector_type 1
X 0 0 0 0 0 0 0 0 0 0 0
Exit
0
~
~
-1
9551
0
Exit
1
~
~
-1
9656
0
Exit
2
~
~
-1
9561
0
Exit
3
~
~
-1
9655
0
EndRoom

#ROOM
Vnum 9561
Name Guildsman's Row~
Desc The guilds continue here, to the west is the Weaver's guild, and to the
east stands the Craftsman's Guild. The row of guilds continues north
and south from here.
~
Room_flags 0
Sector_type 1
X 0 0 0 0 0 0 0 0 0 0 0
Exit
0
~
~
-1
9560
0
Exit
1
~
~
-1
9607
0
Exit
2
~
~
-1
9562
0
Exit
3
~
~
-1
9606
0
EndRoom

#ROOM
Vnum 9562
Name Guildsman's Row~
Desc Only one guild offers its door to this stretch of the row; the Tanner's
Guild, to the west. To the east is a beautifully sculpted marble door
allowing entrance to the Museum of the Greater Gods. The row of
Guilds leads north and south.
~
Room_flags 0
Sector_type 1
X 0 0 0 0 0 0 0 0 0 0 0
Exit
0
~
~
-1
9561
0
Exit
1
~
~
-1
9611
0
Exit
2
~
~
-1
9563
0
Exit
3
~
~
-1
9664
0
EndRoom

#ROOM
Vnum 9563
Name Guildsman's Row~
Desc After the guilds were built the people of the city used some of the extra
space to erect a shrine to their patron saints. The result of this labor
became the Museum of the greater gods. You may enter the sacred hall to
the east.
~
Room_flags 0
Sector_type 1
X 0 0 0 0 0 0 0 0 0 0 0
Exit
0
~
~
-1
9562
0
Exit
1
~
~
-1
9616
0
Exit
2
~
~
-1
9564
0
EndRoom

#ROOM
Vnum 9564
Name Guildsman's Row~
Desc This small cramped road is worn with travel as apprentices to the guilds
run merchandise from the guildhouses to the shops on market square. The
guildhouses lie to the north and Main street is to the south.
~
Room_flags 0
Sector_type 1
X 0 0 0 0 0 0 0 0 0 0 0
Exit
0
~
~
-1
9563
0
Exit
2
~
~
-1
9528
0
EndRoom

#ROOM
Vnum 9565
Name Alley~
Desc Even with your light you cannot seem to penetrate the magical cloak of
darkness covering this alley.
~
Room_flags 1
Sector_type 1
X 0 0 0 0 0 0 0 0 0 0 0
Exit
0
~
~
-1
9528
0
Exit
2
~
~
-1
9566
0
EndRoom

#ROOM
Vnum 9566
Name Alley~
Desc Even with your light you cannot seem to penetrate the magical cloak of
darkness covering this alley.
~
Room_flags 1
Sector_type 1
X 0 0 0 0 0 0 0 0 0 0 0
Exit
0
~
~
-1
9565
0
Exit
1
~
~
-1
9567
0
Exit
3
~
~
-1
9637
0
EndRoom

#ROOM
Vnum 9567
Name Alley~
Desc Even with your light you cannot seem to penetrate the magical cloak of
darkness covering this alley.
~
Room_flags 1
Sector_type 1
X 0 0 0 0 0 0 0 0 0 0 0
Exit
1
~
~
-1
9638
0
Exit
2
~
~
-1
9568
0
Exit
3
~
~
-1
9566
0
EndRoom

#ROOM
Vnum 9568
Name Alley~
Desc Even with your light you cannot seem to penetrate the magical cloak of
darkness covering this alley.
~
Room_flags 1
Sector_type 1
X 0 0 0 0 0 0 0 0 0 0 0
Exit
0
~
~
-1
9567
0
Exit
2
~
~
-1
9540
0
EndRoom

#ROOM
Vnum 9569
Name Alley~
Desc This is a tiny corner in the alley.  The temple walls are North and West.
You notice a fair amount of footprints to the east.
~
Room_flags 1
Sector_type 1
X 0 0 0 0 0 0 0 0 0 0 0
ExtraDesc
footprint~
Kind of looks like a yeti has been here....  Hmmmm.
~
Exit
1
~
~
-1
9570
0
Exit
2
~
~
-1
9571
0
EndRoom

#ROOM
Vnum 9570
Name Alley~
Desc This is a dead end to the tiny alley.  There is an unusual amount of wear
appearent on the ground.
~
Room_flags 1
Sector_type 1
X 0 0 0 0 0 0 0 0 0 0 0
Exit
3
~
~
-1
9569
0
Exit
5
You see a small iron circle imbedded in the ground.
~
manhole man hole~
-1
9578
AB
EndRoom

#ROOM
Vnum 9571
Name Alley~
Desc You are in a tiny ally between the temple and Nabil's Exotic Animals. You hear
some shouting and general roadwork to the south.  The ground is rough and
in need of repair.  In the road is a small pothole.
~
Room_flags 1
Sector_type 1
X 0 0 0 0 0 0 0 0 0 0 0
ExtraDesc
pothole~
Why are you looking in a pothole??????
You poor or something?
~
Exit
0
~
~
-1
9569
0
Exit
2
~
~
-1
9525
0
EndRoom

#ROOM
Vnum 9572
Name Alley~
Desc You are on a small alley between the repair shop and the general store.
Nothing much here but small rodents and dust.
~
Room_flags 1
Sector_type 1
X 0 0 0 0 0 0 0 0 0 0 0
Exit
0
~
~
-1
9525
0
Exit
2
~
~
-1
9573
0
EndRoom

#ROOM
Vnum 9573
Name Alley~
Desc This is a small corner in the alley behind the warehouses and the guild
of warrior's. You notice  some small scrapings to the west.
~
Room_flags 1
Sector_type 1
X 0 0 0 0 0 0 0 0 0 0 0
Exit
0
~
~
-1
9572
0
Exit
1
~
~
-1
9574
0
EndRoom

#ROOM
Vnum 9574
Name Alley~
Desc The alley ends here as do the footprints you had noticed earlier.
~
Room_flags 1
Sector_type 1
X 0 0 0 0 0 0 0 0 0 0 0
Exit
3
~
~
-1
9573
0
Exit
5
You see a small round iron plate set in the ground.
~
manhole man hole~
-1
9581
AB
EndRoom

#ROOM
Vnum 9575
Name Underground~
Desc You are in a small underground passage beneath the city. You see a small
glint of light from above and the passage continues south.
~
Room_flags 9
Sector_type 1
X 0 0 0 0 0 0 0 0 0 0 0
Exit
2
~
~
-1
9576
0
Exit
4
~
man hole manhole~
-1
9559
AB
EndRoom

#ROOM
Vnum 9576
Name Underground~
Desc The passage continues north and south.
~
Room_flags 9
Sector_type 1
X 0 0 0 0 0 0 0 0 0 0 0
Exit
0
~
~
-1
9575
0
Exit
2
~
~
-1
9577
0
EndRoom

#ROOM
Vnum 9577
Name Underground~
Desc The tunnel branches here going north, east, and west.
~
Room_flags 9
Sector_type 1
X 0 0 0 0 0 0 0 0 0 0 0
Exit
0
~
~
-1
9576
0
Exit
1
~
~
-1
9578
0
Exit
3
~
~
-1
9579
0
EndRoom

#ROOM
Vnum 9578
Name Underground~
Desc The alley turns again here and heads south and west. You notice a small
glint of light from above.
~
Room_flags 9
Sector_type 1
X 0 0 0 0 0 0 0 0 0 0 0
Exit
2
~
~
-1
9557
0
Exit
3
~
~
-1
9577
0
Exit
4
~
manhole man hole~
-1
9570
AB
EndRoom

#ROOM
Vnum 9579
Name Underground~
Desc The passage ends here and you hear some low chanting from the west.
You also notice the clearing of dust on the ground but can't seem to
find any door in that direction.
~
Room_flags 9
Sector_type 1
X 0 0 0 0 0 0 0 0 0 0 0
Exit
1
~
~
-1
9577
0
EndRoom

#ROOM
Vnum 9580
Name Underground~
Desc The small passage continues north and south from here.
~
Room_flags 9
Sector_type 1
X 0 0 0 0 0 0 0 0 0 0 0
Exit
0
~
~
-1
9557
0
Exit
2
~
~
-1
9581
0
EndRoom

#ROOM
Vnum 9581
Name Underground~
Desc The small passage heads north and east from here. You here the sounds
of the city above you.
~
Room_flags 9
Sector_type 1
X 0 0 0 0 0 0 0 0 0 0 0
Exit
0
~
~
-1
9580
0
Exit
1
~
~
-1
9582
0
Exit
4
~
manhole man hole~
-1
9574
AB
EndRoom

#ROOM
Vnum 9582
Name Underground~
Desc The tunnel continues you west and east. Hopefully you have a good sense
of direction.
~
Room_flags 9
Sector_type 1
X 0 0 0 0 0 0 0 0 0 0 0
Exit
1
~
~
-1
9592
0
Exit
3
~
~
-1
9581
0
EndRoom

#ROOM
Vnum 9583
Name Ishtar River~
Desc High above you on the top of the city wall guards look down to see if you
wish to exit the city via water. To do so they must open the iron grating
in front of you from above. The horrid smell of the dump wafts down from
the shore.
~
Room_flags 0
Sector_type 7
X 0 0 0 0 0 0 0 0 0 0 0
Exit
1
~
~
-1
9724
0
Exit
3
~
~
-1
9584
0
EndRoom

#ROOM
Vnum 9584
Name Ishtar River~
Desc The gentle flow of the river carries you eastward;  looking up you see
couples strolling along the road. To the west you see the southern
bridge and to the east you see the iron grating protecting the city from
unwanted guests.
~
Room_flags 0
Sector_type 7
X 0 0 0 0 0 0 0 0 0 0 0
Exit
1
~
~
-1
9583
0
Exit
3
~
~
-1
9585
0
EndRoom

#ROOM
Vnum 9585
Name Ishtar River~
Desc You hear your voice echo as you float under the bridge above. The city
construction crews have just recently finished the small ladder giving
common-folk easy access to the river.  From here, the river flows east and
west.
~
Room_flags 0
Sector_type 7
X 0 0 0 0 0 0 0 0 0 0 0
Exit
1
~
~
-1
9584
0
Exit
3
~
~
-1
9586
0
Exit
4
~
~
-1
9512
0
EndRoom

#ROOM
Vnum 9586
Name Ishtar River~
Desc This part of the river seems alive with activity. Boats moored to the
docks near the ramp north of here make navigation a bit more trying.
As the river flows eastward you can see the southern bridge in that
direction.
~
Room_flags 0
Sector_type 7
X 0 0 0 0 0 0 0 0 0 0 0
Exit
0
~
~
-1
9543
0
Exit
1
~
~
-1
9585
0
Exit
3
~
~
-1
9587
0
EndRoom

#ROOM
Vnum 9587
Name Ishtar River~
Desc The river flows through a huge iron grating from the wilderness through
the city. Strong guards above await word to open the portal
should any citizen require exit or entry.
~
Room_flags 0
Sector_type 7
X 0 0 0 0 0 0 0 0 0 0 0
Exit
1
~
~
-1
9586
0
Exit
3
~
~
-1
9723
0
EndRoom

#ROOM
Vnum 9588
Name Dark Passage~
Desc You seem to have stumbled into a small hand made passage. The wall to
the west  doesn't look quite right but searching it reveals no secret
doors. The only exit it seems is east.
~
Room_flags 9
Sector_type 1
X 0 0 0 0 0 0 0 0 0 0 0
Exit
1
~
~
-1
9589
0
EndRoom

#ROOM
Vnum 9589
Name Dark Passage~
Desc The small passage continues east and west from here. Again you notice
something peculiar about the wall, this time to the north, but you
fail to find any secret doors. Voices can be faintly heard from the north.
~
Room_flags 9
Sector_type 1
X 0 0 0 0 0 0 0 0 0 0 0
Exit
1
~
~
-1
9590
0
Exit
3
~
~
-1
9588
0
EndRoom

#ROOM
Vnum 9590
Name Dark Passage~
Desc The small passage continues west and east from here.
~
Room_flags 9
Sector_type 1
X 0 0 0 0 0 0 0 0 0 0 0
ExtraDesc
boulder~
A huge boulder stands here. In its center someone has carved out a
perfect round hole.
~
Exit
1
~
~
-1
9591
0
Exit
3
~
~
-1
9589
0
EndRoom

#ROOM
Vnum 9591
Name Dark Passage~
Desc The small passage ends here for no apparent reason. Looking around you
find a small ladder half buried in the dirt. setting it up you find a
trap door in the ceiling. The passage continues west from here.
~
Room_flags 9
Sector_type 1
X 0 0 0 0 0 0 0 0 0 0 0
ExtraDesc
fire~
Moving closer you see this fire is actually FROZEN in place. The
flames still radiate heat, but are not actually burning. Looking
around you notice a small hole about the size of a piece of charcoal
at the base of the flames.
~
Exit
3
~
~
-1
9590
0
Exit
4
~
secret~
-1
9670
A
EndRoom

#ROOM
Vnum 9592
Name Underground~
Desc The small passage continues west and east.
~
Room_flags 9
Sector_type 1
X 0 0 0 0 0 0 0 0 0 0 0
ExtraDesc
cloud~
Peering into the misty cloud the form a huge conch shell seems to fade
in and out. Perhaps this is somehow the entrance to the next challenge
~
Exit
1
~
~
-1
9593
0
Exit
3
~
~
-1
9582
0
EndRoom

#ROOM
Vnum 9593
Name Underground~
Desc The small passage continues west and east.
~
Room_flags 9
Sector_type 1
X 0 0 0 0 0 0 0 0 0 0 0
Exit
1
~
~
-1
9600
0
Exit
3
~
~
-1
9592
0
EndRoom

#ROOM
Vnum 9594
Name Common Room of the Clan MacCleod~
Desc You have entered a large hall with passages leading off in all directions.
A large table dominates the center of this hall with many chairs were
the clan gathers for feasting, merriment, and meetings. On the walls
hang large tapestries paying homage to their leader Conner MacCleod.
~
Room_flags 40
Sector_type 0
X 0 0 0 0 0 0 0 0 0 0 0
Exit
0
~
iron gate~
-1
9599
A
Exit
1
~
door east~
-1
9596
A
Exit
2
~
drawbridge draw bridge door~
7901
6100
ABCF
Exit
3
~
door west~
-1
9597
A
Exit
4
~
door up~
-1
9595
A
Exit
5
~
door down~
-1
9598
A
EndRoom

#ROOM
Vnum 9595
Name Zippoii's Room~
Desc Climbing up the staircase you enter the hovel of a curious mage. A small
uncomfortable looking bed rests in the corner, surrounded by ancient
tomes. On the worn desk next to the window candles burn low, casting
strange shadows on the walls. The only noticeable decor is the mounted
head of the Demi-Lich.
~
Room_flags 120
Sector_type 0
X 0 0 0 0 0 0 0 0 0 0 0
Exit
5
~
door~
-1
9594
A
EndRoom

#ROOM
Vnum 9596
Name Ice's Room~
Desc Brrrrrr, it's COLD in here. Must be 30 below. It would seem the cleric
Ice lives up to his name. Healing herbs and other such things line
the walls in racks, holy symbols and pictures cover the walls, and
the smiley face button stuck on his bedpost tells you he'll probably
help you out all he can. As you turn to leave the room the mounted head
of Kalas stares past you into emptiness.
~
Room_flags 120
Sector_type 0
X 0 0 0 0 0 0 0 0 0 0 0
Exit
3
~
door~
-1
9594
A
EndRoom

#ROOM
Vnum 9597
Name Naazgul's Room~
Desc Three Rings for the Elven-kings under the sky,
  Seven for the Dwarf-lords in their halls of stone,
Nine for Mortal Men doomed to die,
  One for the Dark Lord on his Dark Throne
In the Land of Mordor where Shadows lie.
  One ring to rule them all, One ring to find them,
  One ring to bring them all and in the darkness bind them
In the Land of Mordor where the Shadows lie.

If I have to explain, you wouldn't understand.
~
Room_flags 120
Sector_type 0
X 0 0 0 0 0 0 0 0 0 0 0
Exit
0
~
~
-1
9710
0
Exit
1
~
door~
-1
9594
A
EndRoom

#ROOM
Vnum 9598
Name Tank's Room~
Desc Now here's a room that is easy to understand. A bed, a dresser, and a
rack for weapons and armor are all that occupy it. Some posters adorn
the walls, to add color, proclaiming things such as Live fast, Die Young,
and a homemade one in the corner with a picture of Ice and under it the
inscription, "I LOVE the resurrection spell". The only thing out of
place in this happy-go-lucky room is mounted head of Crimson Death.
~
Room_flags 120
Sector_type 0
X 0 0 0 0 0 0 0 0 0 0 0
Exit
4
~
door~
-1
9594
A
EndRoom

#ROOM
Vnum 9599
Name Inside the Castle of Clan MacCleod~
Desc You have entered the grand hall of the castle. A huge throne dominates a
raised area in the northern part of then room. In front of this stands a
drafting table.
~
Room_flags 120
Sector_type 0
X 0 0 0 0 0 0 0 0 0 0 0
Exit
2
~
iron gate~
-1
9594
A
EndRoom

#ROOM
Vnum 9600
Name Underground~
Desc The small passage continues west and east.
~
Room_flags 9
Sector_type 0
X 0 0 0 0 0 0 0 0 0 0 0
Exit
1
~
~
-1
9601
0
Exit
3
~
~
-1
9593
0
EndRoom

#ROOM
Vnum 9601
Name Underground~
Desc The small passage continues west and east.
~
Room_flags 9
Sector_type 0
X 0 0 0 0 0 0 0 0 0 0 0
Exit
1
~
~
-1
9602
0
Exit
3
~
~
-1
9600
0
EndRoom

#ROOM
Vnum 9602
Name Underground~
Desc The small passage continues west and east.
~
Room_flags 9
Sector_type 0
X 0 0 0 0 0 0 0 0 0 0 0
Exit
1
~
~
-1
9588
0
Exit
3
~
~
-1
9601
0
EndRoom

#ROOM
Vnum 9603
Name Cleric's Sanctum~
Desc You walk down the staircase into the silent inner sanctum. Here sits
your guildmaster ready to assist you when the time is right. The room
is completely silent. The only obvious exit is back up the staircase
into the the Nectar.
~
Room_flags 124
Sector_type 0
X 0 0 0 0 0 0 0 0 0 0 0
Exit
1
You notice the floor at the base of the eastern wall has some faint
scratches in it.
~
secret door~
-1
9579
AB
Exit
4
~
~
-1
9619
0
EndRoom

#ROOM
Vnum 9604
Name Chamber of the High Priest~
Desc You have entered the chamber of the most holy man in New Thalos. The
High Priest advises the Sultan on all matters in the world of the sacred.
From what you have heard however, this holy man has a bit of a temper,
and he doesn't look very happy that you've disturbed his prayers.
The only obvious exit is south.
~
Room_flags 8
Sector_type 0
X 0 0 0 0 0 0 0 0 0 0 0
Exit
2
~
~
-1
9608
0
EndRoom

#ROOM
Vnum 9605
Name By the Altar~
Desc You are by the temple altar in the northern end of Temple of New
Thalos. A huge altar made of highly polished black onyx is standing
in front of you. Behind this altar sits a twelve foot tall statue of
Loki, the highest god in all the lands.
~
Room_flags 76
Sector_type 0
X 0 0 0 0 0 0 0 0 0 0 0
ExtraDesc
statue~
Looking up the huge statue you see Loki calmly gazing out across his
lands.  He seems pleased.
~
Exit
2
~
~
-1
9609
0
EndRoom

#ROOM
Vnum 9606
Name The Weaver's Guild~
Desc Rows and rows of uncut cloth lie about waiting to be hemmed up into
tailored clothes. Cotton is brought in from the countryside and
spun up into cloth and dyed different colors. A young boy walks
in, grabs a pile of clothing and leaves.
~
Room_flags 8
Sector_type 0
X 0 0 0 0 0 0 0 0 0 0 0
Exit
1
~
~
-1
9561
0
EndRoom

#ROOM
Vnum 9607
Name The Craftsman's Guild~
Desc You have entered a busy workshop filled with people running amok
with various tools and materials.  The air is tense with the rush to
complete various projects and creations.
~
Room_flags 8
Sector_type 0
X 0 0 0 0 0 0 0 0 0 0 0
Exit
3
~
~
-1
9561
0
EndRoom

#ROOM
Vnum 9608
Name Inside the Temple~
Desc The temple continues here, but not on such a grand scale. The place
still looks immaculate. To the north you see the chamber of the High
Priest and a sign on the door in BIG letters thats says DO NOT DISTURB.
To the south is the entrance to the Cleric's Guild.
~
Room_flags 8
Sector_type 0
X 0 0 0 0 0 0 0 0 0 0 0
Exit
0
~
~
-1
9604
0
Exit
1
~
~
-1
9609
0
Exit
2
~
~
-1
9612
0
EndRoom

#ROOM
Vnum 9609
Name Inside the Temple~
Desc Huge marble pillars rise on either side of you and grab hold of the ceiling.
Between each of these, fine softstone frescoes have been carved depicting
scenes from the religous history of New Thalos. Rows of pews face forward
giving their full attention to the pulpit rising high  above the ground. The
deep red carpeting underfoot shows not a speck of wear or dirt. It's obvious
that New Thalonians take religion seriously.
~
Room_flags 120
Sector_type 0
X 0 0 0 0 0 0 0 0 0 0 0
Exit
0
~
~
-1
9605
0
Exit
1
~
~
-1
9610
0
Exit
2
~
~
-1
9613
0
Exit
3
~
~
-1
9608
0
EndRoom

#ROOM
Vnum 9610
Name Donation Room~
Desc This room is new to the temple.  It was created during the hard times
that have struck the city in recent decades.  Luckily for them the sultan
had been hoarding some of the basic necessities for just such an occasion.
These days the donation room depends on the generosity of wealthy
adventureres, and a curse on any that walk in to get all.
~
Room_flags 8
Sector_type 0
X 0 0 0 0 0 0 0 0 0 0 0
Exit
3
~
~
-1
9609
0
EndRoom

#ROOM
Vnum 9611
Name The Museum of the Greater Gods~
Desc Four large stone statues reside in the museum. They were constructed by
the people of New Thalos to pay homage to the saints they believe to
have saved all their lives.
~
Room_flags 8
Sector_type 0
X 0 0 0 0 0 0 0 0 0 0 0
Exit
2
~
~
-1
9616
0
Exit
3
~
~
-1
9562
0
EndRoom

#ROOM
Vnum 9612
Name Entrance to the Guild of Clerics~
Desc This hall pales in comparison to that of the main hall, but is beautiful
in its own right. Shaven heads and brown robes can be seen milling about
quitely talking to each other. North is back inside the temple proper,
and south is the entrance to the cleric's bar.
~
Room_flags 8
Sector_type 0
X 0 0 0 0 0 0 0 0 0 0 0
Exit
0
~
~
-1
9608
0
Exit
2
~
~
-1
9619
0
EndRoom

#ROOM
Vnum 9613
Name The Temple Gates~
Desc You stand before the entrance way to the Temple of New Thalos. Two large
wrought iron gates lie open before you. Although they might not ever be
used, the priests in the temple are ready to defend themselves, should
their city ever come under siege again.
~
Room_flags 0
Sector_type 1
X 0 0 0 0 0 0 0 0 0 0 0
Exit
0
~
~
-1
9609
0
Exit
2
~
~
-1
9620
0
Exit
5
~
~
-1
9620
0
EndRoom

#ROOM
Vnum 9614
Name Ahkeem's Stuff~
Desc You step into a shop swirling with smoke.  Ahkeem seems to have a liking for
things not of this world...very strange stuff indeed.  There is a large sign on
the wall.
~
Room_flags 120
Sector_type 0
X 0 0 0 0 0 0 0 0 0 0 0
ExtraDesc
note sign~
LIST : gives you a list of items for sale.
VALUE : tells you how much an item is worth to Ahkeem
SELL : sells an item to Akheem for a generous sum
BUY : Akheem's FAVORITE command lets you have an item for his low low price.

                                       ~
Exit
2
~
~
-1
9514
0
EndRoom

#ROOM
Vnum 9615
Name Vera's Veggies~
Desc This is a busy place.  Customers shuffle around, bartering for lower prices
on the wide selection of vegetables.  You can still hear your mother telling
you 'Eat your Veggies'.  That's probably why you're mudding right now and
not hanging out with mom.  But wait...Vera looks just like your mother!
There is a large poster, behind the counter, taped to the wall.
~
Room_flags 120
Sector_type 0
X 0 0 0 0 0 0 0 0 0 0 0
ExtraDesc
note poster~
LIST : gives you a list of items for sale.
VALUE : tells you how much an item is worth to Vera
SELL : sells an item to Vera for a generous sum
BUY : Vera's FAVORITE command lets you have an item for her low low price.

                                        NEWBEE INTRUCTOR COMITEE
~
Exit
2
~
~
-1
9516
0
EndRoom

#ROOM
Vnum 9616
Name The Museum of the Greater Gods~
Desc This room is identical to the one north of it, but contains four differnt
statues.
~
Room_flags 8
Sector_type 0
X 0 0 0 0 0 0 0 0 0 0 0
Exit
0
~
~
-1
9611
0
Exit
3
~
~
-1
9563
0
EndRoom

#ROOM
Vnum 9617
Name Base of the Tower~
Desc You walk into a cold room whose only feature is an old wooden staircase
spirling up along the wall to a higher level. Up these stairs, you are
told, lies the old mage who may be able to help you advance in your
studies.
~
Room_flags 8
Sector_type 0
X 0 0 0 0 0 0 0 0 0 0 0
Exit
1
~
~
-1
9618
0
Exit
2
You see some small scratches on the floor near the base of the wall.
~
secret door~
-1
9624
AB
Exit
4
~
~
-1
9648
0
EndRoom

#ROOM
Vnum 9618
Name The Mage's Courtyard~
Desc You enter a small tiled courtyard with a small fountain in the middle.
Around the sides are four wrought iron benches with cushions where the
mages of the land sit and exchange ideas. To the west stands a two-story
tower where the leader of the mage's guild performs his experiments.
~
Room_flags 0
Sector_type 0
X 0 0 0 0 0 0 0 0 0 0 0
Exit
2
~
~
-1
9625
0
Exit
3
~
~
-1
9617
0
EndRoom

#ROOM
Vnum 9619
Name Nectar of the Gods~
Desc You are startled by the lavishness of this place. From what you know of
clerics they are supposed to be humble people, giving all their
material goods to their cause. Perhaps because only clerics are
allowed to enter this bar they have condoned making it as comfortable
as possible. In the corner stands a staircase leading down to the
meditaion chambers.
~
Room_flags 8
Sector_type 0
X 0 0 0 0 0 0 0 0 0 0 0
Exit
0
~
~
-1
9612
0
Exit
5
~
~
-1
9603
0
EndRoom

#ROOM
Vnum 9620
Name The Temple Square~
Desc You are standing on the meeting grounds of those with holy intentions.
Monks, bards, paladins and clerics mill around either preaching or
listening to their fellows preach. Huge marble steps lead up to the
gates of the temple and Main Street lies to the south.
~
Room_flags 32
Sector_type 1
X 0 0 0 0 0 0 0 0 0 0 0
Exit
0
~
~
-1
9613
0
Exit
2
~
~
-1
9524
0
Exit
4
~
~
-1
9613
0
EndRoom

#ROOM
Vnum 9621
Name Nabil's Exotic Animals~
Desc You stand in a large building decorated with black marble and red satin.
A lavishly flourished sign details several exotics creatures and Nabil's
smiling face.  Cages crowd the room, some large, some small, and filled with
animals from the four corners of the world.  Various feeding and grooming
supplies fill the back half of the room, along with an assortment of 
leashes for everything from giant rats to minotaur lizards.
~
Room_flags 4216
Sector_type 0
X 0 0 0 0 0 0 0 0 0 0 0
Exit
1
~
~
-1
9514
0
EndRoom

#ROOM
Vnum 9622
Name Nabil's Back Storage Room~
Desc This is where all the pets are kept, waiting to be sold in the pet store.
~
Room_flags 76
Sector_type 0
X 0 0 0 0 0 0 0 0 0 0 0
EndRoom

#ROOM
Vnum 9623
Name The Witch's Brew~
Desc The first thing you notice as you walk into this spacious shop is the
hundreds of candles that line the shelves. The swirling mist that surrounds
your feet makes it seem that you have stepped into a gateway to another
plane. A tall brunette stands behind her cluttered table unaware of
your entrance.  An ornately lettered sign floats above your head.
~
Room_flags 120
Sector_type 0
X 0 0 0 0 0 0 0 0 0 0 0
ExtraDesc
note sign~
LIST : gives you a list of items for sale.
VALUE : tells you how much an item is worth to Elvira
SELL : sells an item to Elvira for a generous sum
BUY : Elvira's FAVORITE command lets you have an item for her low low price.


~
Exit
2
~
~
-1
9529
0
EndRoom

#ROOM
Vnum 9624
Name Braheem's Magic Shop~
Desc You enter a shop crowded with bookshelves and clutterd with scrolls. The
owner seems to be hard at work on his latest magical creation. You see a
small sign on the wall.
~
Room_flags 120
Sector_type 0
X 0 0 0 0 0 0 0 0 0 0 0
ExtraDesc
sign~
Welcome to Braheem's.
LIST -Shows you all of my wonderful creations.
VAL  -Shows what an item might be worth to me.
SELL -Allows you to rid yourself of excessive magic items.
BUY  -Allows you to rid youself of excessive cash.
~
Exit
2
~
~
-1
9530
0
EndRoom

#ROOM
Vnum 9625
Name Entrance to the Mage's Tower~
Desc The entrance hall is a small poorly lit room. It would seem its only
purpose is to house the powerful sorcerer standing here guarding
the entrance.
~
Room_flags 8
Sector_type 0
X 0 0 0 0 0 0 0 0 0 0 0
Exit
0
~
~
-1
9618
0
Exit
2
~
~
-1
9531
0
EndRoom

#ROOM
Vnum 9626
Name Entrance to the Guild of Warriors'~
Desc This small hall is merely a check point to keep the unwanted out.
~
Room_flags 8
Sector_type 0
X 0 0 0 0 0 0 0 0 0 0 0
Exit
0
~
~
-1
9523
0
Exit
2
~
~
-1
9633
0
EndRoom

#ROOM
Vnum 9627
Name The Repair Shop~
Desc One of the most popular shops in New Thalos, this shop is always a hive
of activity. It is almost inhuman the way one man can fix all the area's
armor singlehandedly. If you have an item in need of repair simply give
it to the man behind the counter.
~
Room_flags 8
Sector_type 0
X 0 0 0 0 0 0 0 0 0 0 0
Exit
0
~
~
-1
9524
0
EndRoom

#ROOM
Vnum 9628
Name The General Store~
Desc The new found wealth of this beautiful city is apearant in the exotic items
for sale here.  You wonder what would happen if you typed....LIST...
~
Room_flags 88
Sector_type 0
X 0 0 0 0 0 0 0 0 0 0 0
Exit
1
~
~
-1
9508
0
EndRoom

#ROOM
Vnum 9629
Name Abdul's Armor~
Desc The sound of hammering metal grows louder as you enter the armory.  Young
boys run to and fro carrying buckets of water and coal.  A few dwarves work
on sections of armor in the back of the shop, their hammers working too fast
to follow.  The walls are adorned with all of Abdul's prize creations.  Here
you can purchase suits of armor meant to keep monsters from hacking you into
little pieces.
A note on the wall beckons newbies.
~
Room_flags 120
Sector_type 0
X 0 0 0 0 0 0 0 0 0 0 0
ExtraDesc
note~
LIST : gives you a list of items for sale.
VALUE : tells you how much an item is worth to Abdul
SELL : sells an item to Abdul for a generous sum
BUY : Abdul's FAVORITE command lets you have an item for his low low price.


~
Exit
3
~
~
-1
9507
0
EndRoom

#ROOM
Vnum 9630
Name The Mercenary's Guild~
Desc This guild is frowned upon by most of the population of New Thalos, but
the laws of supply and demand are irresistable. People come here when
they feel unable or are unwilling to fight their own battles. For a
small fee you may hire henchman.
~
Room_flags 0
Sector_type 0
X 0 0 0 0 0 0 0 0 0 0 0
Exit
0
~
~
-1
9529
0
Exit
1
You notice some small scratches in the floor next to the eastern wall.
~
secret door~
-1
9632
AB
EndRoom

#ROOM
Vnum 9631
Name The Mercenary's Guild~
Desc This is the storage room for the mercenaries to be hired.
~
Room_flags 4
Sector_type 0
X 0 0 0 0 0 0 0 0 0 0 0
EndRoom

#ROOM
Vnum 9632
Name Entrance to the Thieves' Guild~
Desc This small, dark room has a single torch mounted in the wall for light.
There is a small wooden bench and a book lying on it. The assassin
guarding the entrance from 'outsiders' stands as you walk in.
~
Room_flags 9
Sector_type 0
X 0 0 0 0 0 0 0 0 0 0 0
Exit
2
~
~
-1
9639
0
Exit
3
~
secret door~
-1
9630
A
EndRoom

#ROOM
Vnum 9633
Name The Whet Stone~
Desc Very large men with very large swords drink beer from very large mugs. Every-
thing in this room is BIG. The large round tables are scuffed and nicked from
the numerous bar brawls that have sprung up. It might be a good idea to hold
your tounge for a while as you soak up the atmosphere. There is an exit to
the east where the master swordsman awaits pupils to train with.
~
Room_flags 8
Sector_type 0
X 0 0 0 0 0 0 0 0 0 0 0
Exit
0
~
~
-1
9626
0
Exit
1
~
~
-1
9634
0
EndRoom

#ROOM
Vnum 9634
Name Tournament and Practice Yard~
Desc This is a wide expanse of grass filled with dummies, punching bags and
swordpupils. To the north you see a man dressed in black robes, unlike
his iron clad comrades, who you assume to be your master.
~
Room_flags 124
Sector_type 0
X 0 0 0 0 0 0 0 0 0 0 0
Exit
1
You see the grass near the base of the wall here is slightly torn.
~
secret door~
-1
9573
AB
Exit
3
~
~
-1
9633
0
EndRoom

#ROOM
Vnum 9635
Name The Bread Stand~
Desc A small stand has been set up here, showing the shopkeep's humble
selection. You notice he has added a few things to his list.
~
Room_flags 120
Sector_type 0
X 0 0 0 0 0 0 0 0 0 0 0
Exit
0
~
~
-1
9508
0
EndRoom

#ROOM
Vnum 9636
Name Igor's Implements of Destruction~
Desc You can't help but shiver as you look at the selection of vicious weapons.
Huge swords and wicked looking axes hang on pegs around the room.  A dwarf
sits at a bench in the back hammering away on his latest creation.  It is
here you can buy rare and exotic items not found in other parts of the world.
A note catches your eye.
~
Room_flags 104
Sector_type 0
X 0 0 0 0 0 0 0 0 0 0 0
ExtraDesc
note~
LIST : gives you a list of items for sale.
VALUE : tells you how much an item is worth to Igor
SELL : sells an item to Igor for a generous sum
BUY : Igor's FAVORITE command lets you have an item for his low low price.

                                        NEWBEE INTRUCTOR COMITEE
~
Exit
0
~
~
-1
9507
0
Exit
5
~
secret sesame~
9591
9750
ABCF
EndRoom

#ROOM
Vnum 9637
Name Ye Old Leather Shoppe~
Desc You are standing on a thick oriental rug surrounded on all sides by racks
of numerous leather goods. A few women sit on leather cushions sewing in
some detail work on custom ordered jackets.  There is a note on the counter.
~
Room_flags 120
Sector_type 0
X 0 0 0 0 0 0 0 0 0 0 0
ExtraDesc
note~
LIST : gives you a list of items for sale.
VALUE : tells you how much an item is worth
SELL : sells an item for a generous sum
BUY :  buy an item for an outrageous price.


~
Exit
1
~
~
-1
9566
0
EndRoom

#ROOM
Vnum 9638
Name Smuggler's Inn~
Desc You are inside a filthy inn, that seemingly hasn't  been cleaned in decades.
Poker tables line the walls and everyone stares at you as you walk in.
You don't feel very welcome. The bar has numerous knife holes in it
and the bartender leans over waiting for your order.  A large sign, pinned
to the wall by a knife, awaits your inspection.
~
Room_flags 8
Sector_type 0
X 0 0 0 0 0 0 0 0 0 0 0
ExtraDesc
sign~
LIST : gives you a list of items for sale.
BUY :  buy something drinkable.


~
Exit
3
~
~
-1
9567
0
EndRoom

#ROOM
Vnum 9639
Name The Filthy Unicorn~
Desc A draft chills your bones as you enter, though you see no open window or
door. Hooded figures lurk around in the shadows and speak in low voices.
A flash of steel lets you know that weapons are in great abundance
in this crowd. As you quickly check your beltpouch you notice
a small staircase leading down.
~
Room_flags 8
Sector_type 0
X 0 0 0 0 0 0 0 0 0 0 0
Exit
0
~
~
-1
9632
0
Exit
5
~
~
-1
9646
0
EndRoom

#ROOM
Vnum 9640
Name Warehouse~
Desc You are standing in a large room used to store merchandise made in the
city before it is shipped off. All the items here are made in New Thalos
and shipped to other parts of the land.
~
Room_flags 8
Sector_type 0
X 0 0 0 0 0 0 0 0 0 0 0
Exit
1
~
~
-1
9641
0
Exit
2
~
~
-1
9533
0
EndRoom

#ROOM
Vnum 9641
Name Warehouse~
Desc Men walk to and fro counting crates and writing down their findings. This
area of the warehouse is used for storing the raw materials brought in
from areas outside the city. These goods are then delivered to the various
guilds. The export area of the warehouses is to the south.
~
Room_flags 8
Sector_type 0
X 0 0 0 0 0 0 0 0 0 0 0
Exit
2
~
~
-1
9534
0
Exit
3
~
~
-1
9640
0
EndRoom

#ROOM
Vnum 9642
Name Shipwright~
Desc The wood under you feet creaks from years of being soaked in saltwater. An
old man with a curly, grey beard stand behind a small counter waiting to
take your order. Behind him are mounted various model sailboats and large
fish.  There is a large poster stapled to the counter.
~
Room_flags 120
Sector_type 0
X 0 0 0 0 0 0 0 0 0 0 0
ExtraDesc
note poster~
LIST : gives you a list of items for sale.
VALUE : tells you how much an item is worth to the shipwright
SELL : sells an item to the shipwright for a generous sum
BUY : The shipwright's FAVORITE command lets you have an item for his low low pr
ice.


~
Exit
1
~
~
-1
9643
0
Exit
2
~
~
-1
9535
0
EndRoom

#ROOM
Vnum 9643
Name Drafting Room~
Desc The walls are covered with paper sketchings of hull designs. This room is
used by the shipwright to build his creations on paper before making
a single cut in wood.
~
Room_flags 8
Sector_type 0
X 0 0 0 0 0 0 0 0 0 0 0
Exit
3
~
~
-1
9642
0
EndRoom

#ROOM
Vnum 9644
Name The Forge~
Desc Very much like the weaponsmith this man deals in the molding of metal. It
seems that most of his creations deal with horses. On the walls you see
several horseshoes made of iron. The room is hot, hotter than the desert
just south of here, and one wonders how the smithy can stand it.  Some
letters have been burned into the wooden wall.
~
Room_flags 124
Sector_type 0
X 0 0 0 0 0 0 0 0 0 0 0
ExtraDesc
letters wall~
LIST : gives you a list of items for sale.
VALUE : tells you how much the blacksmith will give you for his merchandise
SELL : sells an item to the blacksmith
BUY : buy an item from the blacksmith for a fair price


~
Exit
2
~
~
-1
9537
0
EndRoom

#ROOM
Vnum 9645
Name The Royal Stables~
Desc Nothing you wouldn't expect is here. Several stalls hold the Sultan's
choice Arabian Stallions, and each has its own trough for drinking.
A small boy wanders in sometimes with a shovel to remove the offensive
by-product of such beasts.
~
Room_flags 8
Sector_type 1
X 0 0 0 0 0 0 0 0 0 0 0
Exit
1
~
~
-1
9649
0
Exit
2
~
~
-1
9539
0
EndRoom

#ROOM
Vnum 9646
Name The Secret Yard~
Desc This is a hidden yard known to only a few people in New Thalos. Here you
may train in the arts of stealing, picking locks, and becoming almost
invisible. A small staircase leads back up to the unicorn.
~
Room_flags 8
Sector_type 0
X 0 0 0 0 0 0 0 0 0 0 0
Exit
2
You see some small scratches in the wall to the south.
~
secret door~
-1
9589
AB
Exit
4
~
~
-1
9639
0
EndRoom

#ROOM
Vnum 9647
Name The Dump~
Desc This is the place where the people of the city dump their trash. Due to
the constant winds blowing down the moutains the smell is usually blown
outside the walls and over the desert.
~
Room_flags 0
Sector_type 0
X 0 0 0 0 0 0 0 0 0 0 0
Exit
2
~
~
-1
9542
0
EndRoom

#ROOM
Vnum 9648
Name The Mage's Laboratory~
Desc You stand in the top of an old stone tower. Along the walls hundreds of
potions, scroll, and wands lie in disarray. The man you see before you
sits hunched over a small wooden table with two beakers of bubbling
liquid in front of him. He looks up as you enter and smiles broadly.
~
Room_flags 8
Sector_type 0
X 0 0 0 0 0 0 0 0 0 0 0
Exit
5
~
~
-1
9617
0
EndRoom

#ROOM
Vnum 9649
Name The Hay Loft~
Desc Not as big as the ones you see on farms in the country, this hay loft
serves as a storage area for the horses in the stables. The young boy
you saw with the shovel seems to have taken up residence on the second
story.
~
Room_flags 8
Sector_type 0
X 0 0 0 0 0 0 0 0 0 0 0
Exit
3
~
~
-1
9645
0
EndRoom

#ROOM
Vnum 9650
Name The Grand Entrance~
Desc Nowhere have you seen such an obscene display of wealth than in this
corridor. The shag carpeting under your feet makes it seem as if you are
walking on a cloud. Platinum candelabras hang delicately from the ceiling
casting light on the ancient tapestries adorning the walls. The crick
in your neck tells you it's time to stop staring. To the west the
numerous halls of the palace begin and the gate lies to the east.
~
Room_flags 8
Sector_type 0
X 0 0 0 0 0 0 0 0 0 0 0
Exit
0
~
~
-1
9660
0
Exit
1
~
gate~
9500
9658
AF
Exit
2
~
~
-1
9657
0
Exit
3
~
~
-1
9705
0
EndRoom

#ROOM
Vnum 9651
Name The Library~
Desc This building holds the vast collection of books and documents that
have been brought here by the committee appointed to recover the
lost knowledge of Thalos.  Rows of shelves, filled with book in every
condition, lines the walls.  The air has the aroma of old parchment and
glue.
~
Room_flags 8
Sector_type 0
X 0 0 0 0 0 0 0 0 0 0 0
Exit
1
~
~
-1
9555
0
EndRoom

#ROOM
Vnum 9652
Name The Dance Hall~
Desc You seem to have missed a huge party.  The janitors are here cleaning up
the confetti and cigarette butts.  Hundreds of empty beer mugs on the
tables surrounding the dance floor suggest that the citizens love their
drink.  There is still a banner on the wall.
~
Room_flags 8
Sector_type 0
X 0 0 0 0 0 0 0 0 0 0 0
ExtraDesc
banner~
========================================================================

		H A P P Y   B I R T H D A Y   T O   U S

========================================================================
~
Exit
1
~
~
-1
9556
0
EndRoom

#ROOM
Vnum 9653
Name Jail~
Desc You are in jail. For some reason the god's feel you've screwed up
pretty bad and should be put away safely for a while.
~
Room_flags 120
Sector_type 0
X 0 0 0 0 0 0 0 0 0 0 0
Exit
0
~
secret gate~
9593
9544
AF
EndRoom

#ROOM
Vnum 9654
Name City Hall~
Desc You stand inside the administrative head of the city. Here the decisions
regarding city policy are made. Although the Sultan's word is law, he
usually spends his time on affairs outside the city wall.
~
Room_flags 8
Sector_type 0
X 0 0 0 0 0 0 0 0 0 0 0
Exit
0
~
~
-1
9545
0
EndRoom

#ROOM
Vnum 9655
Name The Boyer/Fletcher's~
Desc The walls in this room are covered with pegs that hold various types of
bows.  There are few people working here, lending to the fact that
the skills are rare to come by in the general populous.  A few boys are
busy in the corner preparing feathers for the fine shafts used in making
arrows.  Some Elven craftsmen are carefuly inspecting each bow as it is
finished.
~
Room_flags 8
Sector_type 0
X 0 0 0 0 0 0 0 0 0 0 0
Exit
1
~
~
-1
9560
0
EndRoom

#ROOM
Vnum 9656
Name The Mason's~
Desc There is no doubt that the Dwarves here know what they're doing.  They
have been invaluable in the building of this beautiful city.  Here they
are hard at work doing what they do best.  The hammers fly in a blur as
these talented craftsmen work the stone into ornate bricks, pillars, trim,
and many other forms.
~
Room_flags 8
Sector_type 0
X 0 0 0 0 0 0 0 0 0 0 0
Exit
3
~
~
-1
9560
0
EndRoom

#ROOM
Vnum 9657
Name Guard House~
Desc You stand inside the southern of the two main guard houses. The stone
interior has a spartan look to it, only the bare neccesities. A few
weapons are mounted on the walls in case they might be needed.
~
Room_flags 8
Sector_type 0
X 0 0 0 0 0 0 0 0 0 0 0
Exit
0
~
~
-1
9650
0
EndRoom

#ROOM
Vnum 9658
Name The Palace Gate~
Desc You stand before a magnificantly crafted gate wrought in solid gold. You
gape in awe at the splendor of the spiraling towers beyond the portal. The
ruler of all the eastern lands resides in this fine palace, and he is not
a poor man. The grand entrance lies byond the gate, and Sultan's walk is
to the east.
~
Room_flags 0
Sector_type 1
X 0 0 0 0 0 0 0 0 0 0 0
Exit
1
~
~
-1
9520
0
Exit
3
~
gate~
9500
9650
AF
EndRoom

#ROOM
Vnum 9659
Name North-West Tower~
Desc You stand on one of the four towers guarding the city. The view from here
is great! To the west you see the tall mountains that make up the divide
between here an Midgaard. The Ishtar river slowly flows from that direction.
South you can see the entire city of New Thalos and the Sands of Sorrow 
to the south.
~
Room_flags 8
Sector_type 0
X 0 0 0 0 0 0 0 0 0 0 0
Exit
5
~
~
-1
9544
0
EndRoom

#ROOM
Vnum 9660
Name Guard House~
Desc You stand inside the northern of the two main guard houses. Strong
guards are seated here, playing cards. The stone interior is clean
but bare walled save the weapons and armor mounted in the walls.
The only exit is south.
~
Room_flags 8
Sector_type 0
X 0 0 0 0 0 0 0 0 0 0 0
Exit
2
~
~
-1
9650
0
EndRoom

#ROOM
Vnum 9661
Name Kitchen~
Desc Your footsteps echo off the stone tiles of the kitchen. On the south wall
you see the large fireplace and a huge copper pot bubbling merrily. The
chef is busy chopping up greens and other vegetables at the wooden table
for tonight's meal. Servants scurry about grabbing utensils and preparing
fresh hares. A small door leads out into the hall northward and the door
to the dining hall is west.
~
Room_flags 8
Sector_type 0
X 0 0 0 0 0 0 0 0 0 0 0
Exit
0
~
door~
-1
9663
AB
Exit
3
~
~
-1
9671
0
EndRoom

#ROOM
Vnum 9662
Name North-East Tower~
Desc You stand on one of the four towers guarding the city. To the north you
see the wide plains and then the forest. South of here you see the city
and the great eastern desert beyond.
~
Room_flags 8
Sector_type 0
X 0 0 0 0 0 0 0 0 0 0 0
Exit
5
~
~
-1
9554
0
EndRoom

#ROOM
Vnum 9663
Name Hall~
Desc You are at the eastern end of the southern hallway. A small servants'
entrance give access to the kitchen and the hall continues west.
~
Room_flags 8
Sector_type 0
X 0 0 0 0 0 0 0 0 0 0 0
Exit
2
~
door small~
-1
9661
AB
Exit
3
~
~
-1
9672
0
EndRoom

#ROOM
Vnum 9664
Name The Tanner's Guild~
Desc You first notice the pungent smell of freshly tanned leather goods as
you enter this strange place.  The next thing that grabs your attention
is the many colors that these people have transformed the beautiful
skins into.  The people are stretching the leather and cutting it into
the shapes they need.  You notice a small message on a wall.
~
Room_flags 8
Sector_type 0
X 0 0 0 0 0 0 0 0 0 0 0
ExtraDesc
message~
I hate being a Tanner
~
Exit
1
~
~
-1
9562
0
EndRoom

#ROOM
Vnum 9665
Name Hall~
Desc You have come to the eastern end of the northern hallway. The only exit
is west except for the simple wooden door to the north. There is a
golden plaque above the door.
~
Room_flags 8
Sector_type 0
X 0 0 0 0 0 0 0 0 0 0 0
ExtraDesc
plaque~
The Holy Shrine of Allah


                           (remember Allah is a god, I wouldn't attack him)
~
Exit
0
~
door~
-1
9666
A
Exit
3
~
~
-1
9674
0
EndRoom

#ROOM
Vnum 9666
Name Shrine of Allah~
Desc As you step into this room you seem to leave the material plane. The
walls here are decorated with beautiful, multi-colored tiles. There
is a strange stillness about the air. You sense the presence of an
almighty being.
~
Room_flags 8
Sector_type 0
X 0 0 0 0 0 0 0 0 0 0 0
Exit
2
~
door~
-1
9665
A
EndRoom

#ROOM
Vnum 9667
Name Outside the Northern Gate of New Thalos~
Desc You stand outside the gate of New Thalos. The city lies to the south, and
wilderness to the north.  The Sands of Sorrow continues to the east
and west.
~
Room_flags 0
Sector_type 1
X 0 0 0 0 0 0 0 0 0 0 0
Exit
0
~
~
-1
9781
0
Exit
2
~
~
-1
9522
0
EndRoom

#ROOM
Vnum 9668
Name Outside the Eastern Gate of New Thalos~
Desc You stand outside the protective walls of the city. The massive iron gate
sits to the west and the unknown awaits you eastward.
~
Room_flags 0
Sector_type 1
X 0 0 0 0 0 0 0 0 0 0 0
Exit
1
~
~
-1
9790
0
Exit
2
~
~
-1
9670
0
Exit
3
~
~
-1
9531
0
EndRoom

#ROOM
Vnum 9669
Name Outside the West Gate of New Thalos~
Desc You stand outside the city walls, the iron gate to the east. The city lies
in that direction and the road to Midgaard lies west.
~
Room_flags 0
Sector_type 1
X 0 0 0 0 0 0 0 0 0 0 0
Exit
1
~
gate~
9501
9523
A
Exit
3
~
~
-1
3532
0
EndRoom

#ROOM
Vnum 9670
Name Outside the wall~
Desc You are in a small clearing outside the east wall of the city. The
ground seems well trodden but you can see no apparent exit save that
north.
~
Room_flags 0
Sector_type 2
X 0 0 0 0 0 0 0 0 0 0 0
Exit
0
~
~
-1
9668
0
EndRoom

#ROOM
Vnum 9671
Name Grand Dining Hall~
Desc A long oaken table, coverd with silverware, plates, and a tablecloth
with gold trim, dominates the room. Although no diners occupy the room
as of yet, servants sprint about setting the table and placing condiments.
The kitchen entrance is to the east, and two huge double doors open into
the hallway north.
~
Room_flags 8
Sector_type 0
X 0 0 0 0 0 0 0 0 0 0 0
Exit
0
~
~
-1
9672
0
Exit
1
~
~
-1
9661
0
EndRoom

#ROOM
Vnum 9672
Name Hall~
Desc You stand at a T-crossing in the long hallways. There are two
large double doors to the south.
~
Room_flags 8
Sector_type 0
X 0 0 0 0 0 0 0 0 0 0 0
Exit
0
~
~
-1
9673
0
Exit
1
~
~
-1
9663
0
Exit
2
~
double doors~
-1
9671
A
Exit
3
~
~
-1
9677
0
EndRoom

#ROOM
Vnum 9673
Name Hall~
Desc You stand at an intersection of the hallways. Wooden corridors lead off in
all directions except west; the garden of the palace can be entered there.
~
Room_flags 8
Sector_type 0
X 0 0 0 0 0 0 0 0 0 0 0
Exit
0
~
~
-1
9674
0
Exit
1
~
~
-1
9705
0
Exit
2
~
~
-1
9672
0
Exit
3
~
~
-1
9678
0
EndRoom

#ROOM
Vnum 9674
Name Hall~
Desc You have come to a T-crossing on the hallways. The wooden corridors
continue east, west and south. There is a large iron door to the north.
~
Room_flags 8
Sector_type 0
X 0 0 0 0 0 0 0 0 0 0 0
Exit
0
~
iron heavy~
-1
9675
A
Exit
1
~
~
-1
9665
0
Exit
2
~
~
-1
9673
0
Exit
3
~
~
-1
9679
0
EndRoom

#ROOM
Vnum 9675
Name Entrance to the Dungeon~
Desc You enter a cold damp room with bare, roughly hewn stone walls. This
room seems very out of place compared to the splender of the rest of the
palace. A large steel grating leads down into darkness, and an iron door
returns you to the hallway.
~
Room_flags 8
Sector_type 0
X 0 0 0 0 0 0 0 0 0 0 0
Exit
2
~
iron~
-1
9674
A
Exit
5
~
steel~
-1
9691
AB
EndRoom

#ROOM
Vnum 9676
Name Guest Room~
Desc This is a simple room used for visiting noblemen. A small dresser stands
on the east wall with a mirror hung right above it. A queen sized bed made
up in satin sheets stands in the middle of the room against the south
wall under a window. The only obvious exit is north back out into the
hallway.
~
Room_flags 8
Sector_type 0
X 0 0 0 0 0 0 0 0 0 0 0
ExtraDesc
window~
Looking out this window you can see the grounds of the palace that
seperate the walls of the palace from the building itself.
~
ExtraDesc
mirror~
You see a the fighting image of some armor clad humanoid wielding a weapon.
~
Exit
0
~
~
-1
9677
0
EndRoom

#ROOM
Vnum 9677
Name Hall~
Desc The long hall continues here with a wooden door in the south wall. On the
north wall hangs the picture of some forgotten nobleman who once ruled
the land.
~
Room_flags 8
Sector_type 0
X 0 0 0 0 0 0 0 0 0 0 0
Exit
1
~
~
-1
9672
0
Exit
2
~
door~
-1
9676
A
Exit
3
~
~
-1
9682
0
EndRoom

#ROOM
Vnum 9678
Name Garden~
Desc You have entered the Sultan's private gardens. A light sweat breaks out
on your skin from the humidity here. All around you are thousands of
exotic plants and flowers. The sweet smell of jasmine and honeysuckle
reminds you of happier days at home. Off to the north, through the palm
trees, you see a delicate white gazebo. To your right stands a gold sign.
A path leads out into the hallway and west towards the gazebo.
~
Room_flags 0
Sector_type 2
X 0 0 0 0 0 0 0 0 0 0 0
ExtraDesc
sign~
=========================================================================
=========================================================================
||                                                                     ||
||                                                                     ||
||                                                                     ||
||                                                                     ||
||        Welcome to my humble garden. I have created this             ||
||        tiny bit of paradise for the pleasure of my people.          ||
||        Take only pictures... Leave only footprints...               ||
||                                                                     ||
||                                                                     ||
||                                                                     ||
||                                 The Sultan                          ||
||                                                                     ||
||                                                                     ||
||                                                                     ||
=========================================================================
=========================================================================
~
Exit
1
~
~
-1
9673
0
Exit
3
~
~
-1
9683
0
EndRoom

#ROOM
Vnum 9679
Name Hall~
Desc The long stretch of hallway continues east and west from here. The small
red carpet covering the centerline is always underfoot and an occasional
bench or potted plant lines the wall. There is a door here to the north
with a plaque mounted over it.
~
Room_flags 8
Sector_type 0
X 0 0 0 0 0 0 0 0 0 0 0
ExtraDesc
plaque~
ART EXHIBIT
                                of
                            NEW THALOS


                               -management is not responsible for lost items.
~
Exit
0
~
door~
-1
9680
A
Exit
1
~
~
-1
9674
0
Exit
3
~
~
-1
9684
0
EndRoom

#ROOM
Vnum 9680
Name Art Exhibit~
Desc You are standing in the Sultan's tribute to the finer virtues. Large
paintings hang from the walls displaying nature scenes, nudes, and
glorious victories in battle. Strange scupltures rest on pedestals
at each corner of the room and mirrors are placed in strategic
locations so the viewer may see an entire sculpture at a glance. Your
eyes, however, are pulled towards a painting that dominates the far wall.
~
Room_flags 8
Sector_type 0
X 0 0 0 0 0 0 0 0 0 0 0
Exit
2
~
door~
-1
9679
A
EndRoom

#ROOM
Vnum 9681
Name Guest Room~
Desc This is another room made up for visiting nobles. There is a dresser up
against the eastern wall with a mirror above it and a queen sized bed,
made up in satin sheets, against the south wall.
~
Room_flags 8
Sector_type 0
X 0 0 0 0 0 0 0 0 0 0 0
Exit
0
~
~
-1
9682
0
EndRoom

#ROOM
Vnum 9682
Name Hall~
Desc You have reached the western end of the southern hallway. The only exit
is east except for the doors in the southern and western walls.
~
Room_flags 8
Sector_type 0
X 0 0 0 0 0 0 0 0 0 0 0
Exit
1
~
~
-1
9677
0
Exit
2
~
door south~
-1
9681
A
Exit
3
~
door west~
9601
9687
AF
EndRoom

#ROOM
Vnum 9683
Name Garden Gazebo~
Desc Walking through the gardens you come across a small white wooden structure.
The sounds of birds, the smell of flowers, ahhh paradise. You believe
you have never been in a more peaceful setting.
~
Room_flags 8
Sector_type 0
X 0 0 0 0 0 0 0 0 0 0 0
Exit
1
~
~
-1
9678
0
EndRoom

#ROOM
Vnum 9684
Name Hall~
Desc This is the western end of the northern hallway. Two doors are set in the
walls here, one to the north, another to the west.
~
Room_flags 8
Sector_type 0
X 0 0 0 0 0 0 0 0 0 0 0
Exit
0
~
door north~
-1
9685
A
Exit
1
~
~
-1
9679
0
Exit
3
~
door west~
-1
9689
A
EndRoom

#ROOM
Vnum 9685
Name Guard Room~
Desc You stand in a barren chamber lined with nothing but cots and footlockers.
The guards come here when off duty to sleep, for they may only leave the
palace grounds with special permission. The only exit is to the south.
~
Room_flags 8
Sector_type 0
X 0 0 0 0 0 0 0 0 0 0 0
Exit
2
~
door~
-1
9684
A
EndRoom

#ROOM
Vnum 9686
Name Guard Room~
Desc This is living quarters for the guards of the palace. Barren compared to
the rest of the palace, you see only cots and footlockers here. On the
walls you see pictures of well known knights who have given a proud name
to the Sultan's Guard.
~
Room_flags 8
Sector_type 0
X 0 0 0 0 0 0 0 0 0 0 0
Exit
0
~
~
-1
9687
0
EndRoom

#ROOM
Vnum 9687
Name Harem~
Desc This is the room where the Sultan keeps the beautiful women of his palace.
There are ten girls here lying about the room dressed in silks you can
almost see through. In the western end of the room stands a large mound
of pillows and a beautiful young maiden sits perched atop. It is
unfortunate for you that only the Sultan is allowed in here.
~
Room_flags 8
Sector_type 0
X 0 0 0 0 0 0 0 0 0 0 0
Exit
0
~
secret door~
-1
9688
A
Exit
1
~
~
-1
9682
0
Exit
2
~
~
-1
9686
0
EndRoom

#ROOM
Vnum 9688
Name Small room~
Desc This is secret chamber allowing the Sultan direct access to his harem
at any time he chooses.
~
Room_flags 8
Sector_type 0
X 0 0 0 0 0 0 0 0 0 0 0
Exit
0
~
~
-1
9689
0
Exit
2
~
~
-1
9687
0
EndRoom

#ROOM
Vnum 9689
Name Throne Room~
Desc You stand in the throne room of the mighty Sultan of New Thalos. Guards
stand at attention near his side ready to make the ultimate sacrifice for
their beloved leader. The gold inlaid throne studded with jewels stands
upon a mable dias. The Sultan is not a man to be trifled with.
~
Room_flags 8
Sector_type 0
X 0 0 0 0 0 0 0 0 0 0 0
Exit
0
~
secret throne~
9600
9690
AF
Exit
1
~
door~
-1
9684
A
Exit
2
~
secret door


~
-1
9688
A
EndRoom

#ROOM
Vnum 9690
Name Treasure Room~
Desc You have somhow managed to gain access to the treaure vault of the Sultan.
The alarm sounding in the background tells you that you must have
tripped off some kind of alarm system. It might be adviseable to grab
as much stuff as you possibly can and run for the door.
~
Room_flags 8
Sector_type 0
X 0 0 0 0 0 0 0 0 0 0 0
Exit
1
~
~
-1
9685
0
Exit
2
~
~
-1
9689
0
EndRoom

#ROOM
Vnum 9691
Name Jailer's Room~
Desc Climbing down the old wooden ladder you enter a small cave-like
room. There is a small bench with some old magazines and a low
burning candle sitting off to one side. A door is set into the
stone on the east wall, and the steel grating opens up above.
~
Room_flags 9
Sector_type 0
X 0 0 0 0 0 0 0 0 0 0 0
Exit
1
~
door~
-1
9692
AB
Exit
4
~
steel~
-1
9675
AB
EndRoom

#ROOM
Vnum 9692
Name Tunnel in the Dungeon~
Desc You stand in a roughly hewn stone tunnel with cells to the north and
south. The tunnel continues east.
~
Room_flags 9
Sector_type 0
X 0 0 0 0 0 0 0 0 0 0 0
Exit
0
~
cell north~
9593
9697
ABCF
Exit
1
~
~
-1
9693
0
Exit
2
~
cell south~
9593
9701
ABCF
Exit
3
~
door~
-1
9691
AB
EndRoom

#ROOM
Vnum 9693
Name Tunnel in the Dungeon~
Desc You stand in a roughly hewn stone tunnel with cells to the north and
south. The tunnel continues east and west.
~
Room_flags 9
Sector_type 0
X 0 0 0 0 0 0 0 0 0 0 0
Exit
0
~
cell north~
9593
9698
ABCF
Exit
1
~
~
-1
9694
0
Exit
2
~
cell south~
9593
9702
ABCF
Exit
3
~
~
-1
9692
0
EndRoom

#ROOM
Vnum 9694
Name Tunnel in the Dungeon~
Desc You stand in a roughly hewn stone tunnel with cells to the north and
south. The tunnel continues east and west.
~
Room_flags 9
Sector_type 0
X 0 0 0 0 0 0 0 0 0 0 0
Exit
0
~
cell north~
9593
9699
ABCF
Exit
1
~
~
-1
9695
0
Exit
2
~
cell south~
9593
9703
ABCF
Exit
3
~
~
-1
9693
0
EndRoom

#ROOM
Vnum 9695
Name Tunnel in the Dungeon~
Desc You stand in a roughly hewn stone tunnel with cells to the north and
south. The tunnel continues west and you notice a small crack in the
stone to the east.
~
Room_flags 9
Sector_type 0
X 0 0 0 0 0 0 0 0 0 0 0
Exit
0
~
cell north~
9593
9700
ABCF
Exit
1
~
crack~
9500
9696
AB
Exit
2
~
cell south~
9593
9704
ABCF
Exit
3
~
~
-1
9694
0
EndRoom

#ROOM
Vnum 9696
Name Secret Cell~
Desc This room seems more like a lair than a cell. Small bits of hay lie
strewn about the floor covering bones of unkown origin. Spatterd blood
and tufts of grey hair lie matted in one corner. As you turn to leave
you notice a pair of small red eyes peering at you from the darkness.
~
Room_flags 9
Sector_type 0
X 0 0 0 0 0 0 0 0 0 0 0
Exit
3
~
crack~
9500
9695
ABF
EndRoom

#ROOM
Vnum 9697
Name Cell~
Desc You are in a cold, cramped chamber with only one exit.
~
Room_flags 9
Sector_type 0
X 0 0 0 0 0 0 0 0 0 0 0
Exit
2
~
cell~
9593
9692
ABCF
EndRoom

#ROOM
Vnum 9698
Name Cell~
Desc You are in a cold, cramped chamber with only one exit.
~
Room_flags 9
Sector_type 0
X 0 0 0 0 0 0 0 0 0 0 0
Exit
2
~
cell~
9593
9693
ABCF
EndRoom

#ROOM
Vnum 9699
Name Cell~
Desc You are in a cold, cramped chamber with only one exit.
~
Room_flags 9
Sector_type 0
X 0 0 0 0 0 0 0 0 0 0 0
Exit
2
~
cell~
9593
9694
ABCF
EndRoom

#ROOM
Vnum 9700
Name Cell~
Desc You are in a cold, cramped chamber with only one exit.
~
Room_flags 9
Sector_type 0
X 0 0 0 0 0 0 0 0 0 0 0
Exit
2
~
cell~
9593
9695
ABCF
EndRoom

#ROOM
Vnum 9701
Name Cell~
Desc You are in a cold, cramped chamber with only one exit.
~
Room_flags 9
Sector_type 0
X 0 0 0 0 0 0 0 0 0 0 0
Exit
0
~
cell~
9593
9692
ABCF
EndRoom

#ROOM
Vnum 9702
Name Cell~
Desc You are in a cold, cramped chamber with only one exit.
~
Room_flags 9
Sector_type 0
X 0 0 0 0 0 0 0 0 0 0 0
Exit
0
~
cell~
9593
9693
ABCF
EndRoom

#ROOM
Vnum 9703
Name Cell~
Desc You are in a cold, cramped chamber with only one exit.
~
Room_flags 9
Sector_type 0
X 0 0 0 0 0 0 0 0 0 0 0
Exit
0
~
cell


cell~
9593
9694
ABCF
EndRoom

#ROOM
Vnum 9704
Name Cell~
Desc You are in a cold, cramped chamber with only one exit.
~
Room_flags 9
Sector_type 0
X 0 0 0 0 0 0 0 0 0 0 0
Exit
0
~
cell


cell~
9593
9695
ABCF
EndRoom

#ROOM
Vnum 9705
Name Hall~
Desc You stand in a large cedar wood hall leading east and west. On the floor
lies a thin and narrow purple rug. The hall leads west inside the palace
and east to the Grand Entrance.
~
Room_flags 8
Sector_type 0
X 0 0 0 0 0 0 0 0 0 0 0
Exit
1
~
~
-1
9650
0
Exit
3
~
~
-1
9673
0
EndRoom

#ROOM
Vnum 9706
Name The Butchery~
Desc This shop has the aroma of freshly slaughterd beasts.  You feel right at
home.  You see a fairly simple set up.  The corpses..  Er...  Selections
hang on hooks, still bleeding into catch pans that drain into a single
underground vat.  You wonder where that leads....  Taped to the counter,
almost obscured by blood, there is a barely readable sign.  
~
Room_flags 4
Sector_type 0
X 0 0 0 0 0 0 0 0 0 0 0
Exit
3
~
~
0
9516
0
EndRoom

#ROOM
Vnum 9710
Name Saska's Library~
Desc Fine, golden dust swirls and then settles as you enter Saska's
library. Leatherbound volumes of Shakespeare rest next to paperbacks by
Tom Robbins, and Toni Morrison's _Sula_ is open on the striking table: an
antique birdbath of polished blond wood, with glass set over the waterwell
to give the appearance of a perfectly still pool.  Trinkets, lightly
lifted from the mantles of the wealthy whose chimneys she cleaned, line
the windowsills and create space between the different sections of books.
A crystal oil lamp seems to float on the table; a piece of paper on the
wall, written in Saska's own lingering script, reads: "For what is your friend
that you would seek him with hours to kill?  Seek him always with hours to
live.  --Kahlil Gibran."
    A cat purrs somewhere, though you cannot see the source, and you feel
yourself tugged into the softened space. Have a seat in one of the enormous
papasan chairs, and choose a title that strikes you.
~
Room_flags 12
Sector_type 0
X 0 0 0 0 0 0 0 0 0 0 0
Exit
2
~
~
-1
9597
0
EndRoom

#ROOM
Vnum 9719
Name Headwaters of the River of Lost Souls~
Desc The waters of the swamp pool in this low area and begin to flow southward.
~
Room_flags 0
Sector_type 7
X 0 0 0 0 0 0 0 0 0 0 0
Exit
2
~
~
-1
9734
0
EndRoom

#ROOM
Vnum 9720
Name Ishtar River~
Desc The river calms a bit after being thrashed in the interior of
the mountain. Although still deep within the rocks you can see
faint traces of green to the east.
~
Room_flags 0
Sector_type 7
X 0 0 0 0 0 0 0 0 0 0 0
Exit
1
~
~
-1
9721
0
Exit
3
~
~
-1
9739
0
EndRoom

#ROOM
Vnum 9721
Name Ishtar River~
Desc The river flows east and west through the hills. To the north you can
see a large volcano.
~
Room_flags 0
Sector_type 7
X 0 0 0 0 0 0 0 0 0 0 0
Exit
1
~
~
-1
9722
0
Exit
3
~
~
-1
9720
0
EndRoom

#ROOM
Vnum 9722
Name Ishtar River~
Desc The river begins its decent out of the mountains now and continues
its flow to the east.
~
Room_flags 0
Sector_type 7
X 0 0 0 0 0 0 0 0 0 0 0
Exit
1
~
~
-1
9744
0
Exit
3
~
~
-1
9721
0
EndRoom

#ROOM
Vnum 9723
Name Ishtar River~
Desc The river flows under the wall of the city to the east and stretches
off towards high snow capped mountains far far to the west.
~
Room_flags 0
Sector_type 7
X 0 0 0 0 0 0 0 0 0 0 0
Exit
1
~
~
-1
9587
0
Exit
3
~
~
-1
9749
0
EndRoom

#ROOM
Vnum 9724
Name Ishtar River~
Desc The river flows out from the city down a long winding gully towards
the Sea of Dragons. To the south of you lies the great eastern desert
and north a wide open expanse of grass. You can just barely make out
a road that seems to be traveling alongside the river but the banks are
too steep for you to see very far.
~
Room_flags 0
Sector_type 7
X 0 0 0 0 0 0 0 0 0 0 0
Exit
1
~
~
-1
9725
0
Exit
3
~
~
-1
9583
0
EndRoom

#ROOM
Vnum 9725
Name Ishtar River~
Desc The river continues its descent down the lowlands flowing
ever so gently south. It's hard to believe this is the same river that
came cascading down the mountainside.
~
Room_flags 0
Sector_type 7
X 0 0 0 0 0 0 0 0 0 0 0
Exit
1
~
~
-1
9726
0
Exit
3
~
~
-1
9724
0
EndRoom

#ROOM
Vnum 9726
Name Ishtar River~
Desc Small animals and herd animals can be heard in the distance, though
you don't actually see any near the river. Perhaps the steep slopes
pervent them from using the river.
~
Room_flags 0
Sector_type 7
X 0 0 0 0 0 0 0 0 0 0 0
Exit
1
~
~
-1
9784
0
Exit
3
~
~
-1
9725
0
EndRoom

#ROOM
Vnum 9734
Name The River of Lost Souls~
Desc The river flows south through a valley in the mountains. You can see a
small village to the west.
~
Room_flags 0
Sector_type 7
X 0 0 0 0 0 0 0 0 0 0 0
Exit
0
~
~
-1
9719
0
Exit
2
~
~
-1
9735
0
EndRoom

#ROOM
Vnum 9735
Name The River of Lost Souls~
Desc The river flows south in the southern end of this wide valley. The walls
of the valley close in to the south.
~
Room_flags 0
Sector_type 7
X 0 0 0 0 0 0 0 0 0 0 0
Exit
0
~
~
-1
9734
0
Exit
2
~
~
-1
9736
0
EndRoom

#ROOM
Vnum 9736
Name The River of Lost Souls~
Desc The river begins to speed up as it cascades down this mountain
crevase. High above you a small rope bridge sways in the wind.
~
Room_flags 0
Sector_type 7
X 0 0 0 0 0 0 0 0 0 0 0
Exit
2
~
~
-1
9737
0
EndRoom

#ROOM
Vnum 9737
Name The River of Lost Souls~
Desc The river rapidly flows down this crack in the side of the mountain
to the south. Hopefully you will hear any aproaching rapids.
~
Room_flags 0
Sector_type 7
X 0 0 0 0 0 0 0 0 0 0 0
Exit
0
~
~
-1
9736
0
Exit
2
~
~
-1
9738
0
EndRoom

#ROOM
Vnum 9738
Name The River of Lost Souls~
Desc The river seems to calm a bit as the crevase widens lessens its
stranglehold on the waters. The river continues to the north
through a crack and flows to the south.
~
Room_flags 0
Sector_type 7
X 0 0 0 0 0 0 0 0 0 0 0
Exit
0
~
~
-1
9737
0
Exit
2
~
~
-1
9739
0
EndRoom

#ROOM
Vnum 9739
Name A Split in the River~
Desc The waters of the river crash down upon a rock and split into
two bodies of water. The river you are on continues its southern
course and the new river heads off to the east. To the west you notice
a flat area in the sheer rock where it would be possible to shore your
craft. The River of lost souls also continues to the north.
~
Room_flags 0
Sector_type 7
X 0 0 0 0 0 0 0 0 0 0 0
Exit
0
~
~
-1
9738
0
Exit
1
~
~
-1
9720
0
Exit
2
~
~
-1
9740
0
EndRoom

#ROOM
Vnum 9740
Name The River of Lost Souls~
Desc The river continues north and south from here through a water
eroded valley.
~
Room_flags 0
Sector_type 7
X 0 0 0 0 0 0 0 0 0 0 0
Exit
0
~
~
-1
9739
0
Exit
2
~
~
-1
9741
0
EndRoom

#ROOM
Vnum 9741
Name The River of Lost Souls~
Desc The river continues north and south from here through a water
eroded valley.
~
Room_flags 0
Sector_type 7
X 0 0 0 0 0 0 0 0 0 0 0
Exit
0
~
~
-1
9740
0
Exit
2
~
~
-1
9742
0
EndRoom

#ROOM
Vnum 9742
Name The River of Lost Souls~
Desc The river continues north and south from here through a water
eroded valley.
~
Room_flags 0
Sector_type 7
X 0 0 0 0 0 0 0 0 0 0 0
Exit
0
~
~
-1
9741
0
Exit
2
~
~
-1
9743
0
EndRoom

#ROOM
Vnum 9743
Name The River of Lost Souls~
Desc The river makes a sharp bend here and heads east towards a large
mountain and north through a valley.
~
Room_flags 0
Sector_type 7
X 0 0 0 0 0 0 0 0 0 0 0
Exit
0
~
~
-1
9742
0
EndRoom

#ROOM
Vnum 9744
Name Ishtar River~
Desc The river widens here, no longer bounded by rock, and flows east
towards a plain.
~
Room_flags 0
Sector_type 7
X 0 0 0 0 0 0 0 0 0 0 0
Exit
1
~
~
-1
9745
0
Exit
3
~
~
-1
9722
0
EndRoom

#ROOM
Vnum 9745
Name Ishtar River~
Desc The river continues here east to west.  There is a landing area to the
north where you can gain access to the shore.
~
Room_flags 0
Sector_type 7
X 0 0 0 0 0 0 0 0 0 0 0
Exit
1
~
~
-1
9746
0
Exit
3
~
~
-1
9744
0
EndRoom

#ROOM
Vnum 9746
Name Ishtar River~
Desc The river meanders through the foothills of the eastern mountains.
The air is dryer on this side of the continental divide and it seems
a bit warmer.
~
Room_flags 0
Sector_type 7
X 0 0 0 0 0 0 0 0 0 0 0
Exit
1
~
~
-1
9747
0
Exit
3
~
~
-1
9745
0
EndRoom

#ROOM
Vnum 9747
Name Ishtar River~
Desc The river continues its journey eastward flowing through the
plains. To the west you see the peaks of large snow capped
mountains and to the east you see the outline of a large city.
~
Room_flags 0
Sector_type 7
X 0 0 0 0 0 0 0 0 0 0 0
Exit
1
~
~
-1
9748
0
Exit
3
~
~
-1
9746
0
EndRoom

#ROOM
Vnum 9748
Name Ishtar River~
Desc The river flows east and west from here.
~
Room_flags 0
Sector_type 7
X 0 0 0 0 0 0 0 0 0 0 0
Exit
1
~
~
-1
9749
0
Exit
3
~
~
-1
9747
0
EndRoom

#ROOM
Vnum 9749
Name Ishtar River~
Desc The river slows as it widens and meanders through the lowlands. A
small dock give access to the north shore.
~
Room_flags 0
Sector_type 7
X 0 0 0 0 0 0 0 0 0 0 0
Exit
1
~
~
-1
9723
0
Exit
3
~
~
-1
9748
0
EndRoom

#ROOM
Vnum 9750
Name Igor's Secret Chamber~
Desc ~
Room_flags 8
Sector_type 0
X 0 0 0 0 0 0 0 0 0 0 0
Exit
4
~
secret sesame~
9591
9636
ABCF
EndRoom

#ROOM
Vnum 9772
Name On the Dark River~
Desc The river flows to the east under the walls of Midgaard and west
snaking through a dark forest.
~
Room_flags 0
Sector_type 7
X 0 0 0 0 0 0 0 0 0 0 0
Exit
1
~
~
-1
3200
0
Exit
3
~
~
-1
9773
0
EndRoom

#ROOM
Vnum 9773
Name On the Dark River~
Desc The river continues east and west meandering through the woods.
~
Room_flags 1
Sector_type 7
X 0 0 0 0 0 0 0 0 0 0 0
Exit
1
~
~
-1
9772
0
Exit
3
~
~
-1
9774
0
EndRoom

#ROOM
Vnum 9774
Name On the Dark River~
Desc The river continues east and west meandering through the woods. You
hear the sounds of chopping wood far off in the distance.
~
Room_flags 1
Sector_type 7
X 0 0 0 0 0 0 0 0 0 0 0
Exit
0
~
~
-1
6123
0
Exit
1
~
~
-1
9773
0
Exit
3
~
~
-1
9775
0
EndRoom

#ROOM
Vnum 9775
Name On the Dark River~
Desc The river continues east meandering through the woods.
~
Room_flags 1
Sector_type 7
X 0 0 0 0 0 0 0 0 0 0 0
Exit
1
~
~
-1
9774
0
EndRoom

#ROOM
Vnum 9778
Name Freefall~
Desc As your fingers slowly slip from the handguides you feel a sudden
euphoria as you freefall the 200 + feet to your death.
~
Room_flags 6
Sector_type 5
X 0 0 0 0 0 0 0 0 0 0 0
EndRoom

#ROOM
Vnum 9781
Name On the Plains~
Desc You stand on an open expanse of grass extending in all directions. To
the south of you stand the might northern gates of New Thalos. East
and west of you the grassy fields continue and north, in the distance,
you see a line of trees.
~
Room_flags 0
Sector_type 2
X 0 0 0 0 0 0 0 0 0 0 0
Exit
0
~
~
-1
9782
0
Exit
1
~
~
-1
9781
0
Exit
2
~
~
-1
9667
0
Exit
3
~
~
-1
9781
0
EndRoom

#ROOM
Vnum 9782
Name On the Plains~
Desc You stand on an open field of grass. The forest to the north is
closer but still a good distance away. To the south a small dirt
path has been trodden into the ground heading towards New Thalos.
~
Room_flags 0
Sector_type 2
X 0 0 0 0 0 0 0 0 0 0 0
Exit
0
~
~
-1
9783
0
Exit
1
~
~
-1
9782
0
Exit
2
~
~
-1
9781
0
Exit
3
~
~
-1
9782
0
EndRoom

#ROOM
Vnum 9783
Name Edge of the forest~
Desc You stand at the edge of a huge forest. The line of trees
continues as far as the eye can see to the east and west. A large
expanse of grass spreads out to the south.
~
Room_flags 0
Sector_type 2
X 0 0 0 0 0 0 0 0 0 0 0
Exit
1
~
~
-1
9783
0
Exit
2
~
~
-1
9782
0
Exit
3
~
~
-1
9783
0
EndRoom

#ROOM
Vnum 9784
Name Ishtar River~
Desc The river broadens even more here and the waters become murky. The
smell of saltwater has reached you from the east. The Dragon Sea
cannot be far away. To the east you can see the faint outline
of a city and to the north you see a large expanse of grass.
~
Room_flags 0
Sector_type 7
X 0 0 0 0 0 0 0 0 0 0 0
Exit
1
~
~
-1
9785
0
Exit
3
~
~
-1
9726
0
EndRoom

#ROOM
Vnum 9785
Name The river delta~
Desc This is where the river empties out into the Dragon Sea. The backrush
of water has kicked up a lot of sand and the blue sea is stained where
the river empties. Looking east, all you can see is water....all the way
to the horizon. North of here is a small dock you think you should be
able to reach with out too much trouble. The river stretches off to
the west back towards New Thalos.
~
Room_flags 0
Sector_type 7
X 0 0 0 0 0 0 0 0 0 0 0
Exit
1
~
~
-1
9786
0
Exit
3
~
~
-1
9784
0
EndRoom

#ROOM
Vnum 9786
Name The Dragon Sea~
Desc You are on the clear blue seas of the Dragon Sea.
 Water extends in all directions as far as the eye
 can see. Off in the distance you think you might
 see a small dock to the north.
~
Room_flags 0
Sector_type 7
X 0 0 0 0 0 0 0 0 0 0 0
Exit
0
~
~
-1
9787
0
Exit
3
~
~
-1
9785
0
EndRoom

#ROOM
Vnum 9787
Name The Dragon Sea~
Desc The Dragon Sea comes up along the shore here, the deep blue waters
rolling in and crashing against the beach. To the north you see a
small dock jutting out into the surf.
~
Room_flags 0
Sector_type 7
X 0 0 0 0 0 0 0 0 0 0 0
Exit
0
~
~
-1
9795
0
Exit
1
~
~
-1
9796
0
Exit
2
~
~
-1
9786
0
EndRoom

#ROOM
Vnum 9788
Name The Dragon Sea~
Desc You are on the clear blue seas of the Dragon Sea.
 Water extends in all directions as far as the eye
 can see. Off in the distance you think you might
 see a small dock to the south.
~
Room_flags 0
Sector_type 7
X 0 0 0 0 0 0 0 0 0 0 0
Exit
1
~
~
-1
9797
0
Exit
2
~
~
-1
9795
0
EndRoom

#ROOM
Vnum 9789
Name The Dragon Sea~
Desc You are on the clear blue seas of the Dragon Sea.
 Water extends in all directions as far as the eye
 can see. Off in the distance you think you might
 see a small dock to the west.
~
Room_flags 0
Sector_type 7
X 0 0 0 0 0 0 0 0 0 0 0
Exit
2
~
~
-1
9796
0
Exit
3
~
~
-1
9795
0
Exit
5
~
~
-1
9798
0
EndRoom

#ROOM
Vnum 9790
Name On a road~
Desc The people of New Thalos take great pride in the services their
city may provide. One of these services is the construction crews
that go to great lengths to keep all the roads in order. Although
the taxes in New Thalos are higher than other cities in the realm
most of the money is used for the good of the people.
~
Room_flags 0
Sector_type 1
X 0 0 0 0 0 0 0 0 0 0 0
Exit
1
~
~
-1
9791
0
Exit
3
~
~
-1
9668
0
EndRoom

#ROOM
Vnum 9791
Name On a road~
Desc You walk along a well used road with beautiful scenery. To the north
tall pine trees form a wall that goes on for miles. Between the road
and the trees lies a great expanse of grassy plains. South of here,
beyond the river, lie the Sands of Sorrow. The road continues
east and west.
~
Room_flags 0
Sector_type 1
X 0 0 0 0 0 0 0 0 0 0 0
Exit
1
~
~
-1
9792
0
Exit
3
~
~
-1
9790
0
EndRoom

#ROOM
Vnum 9792
Name On a road~
Desc The Dragon Sea can be seen to the east now spreading out to unkown
lands. The road continues east and west. To the south you hear the
sounds of boats traveling the Ishtar delivering goods.
~
Room_flags 0
Sector_type 1
X 0 0 0 0 0 0 0 0 0 0 0
Exit
1
~
~
-1
9793
0
Exit
3
~
~
-1
9791
0
EndRoom

#ROOM
Vnum 9793
Name On a road~
Desc This is the main land route through the land. Merchants can bring their goods
to the coastline and have them ferried onto ships for export. Travel
by foot west will take you through New Thalos up and over the Eastern
Mountains and down into Midgaard.
~
Room_flags 0
Sector_type 1
X 0 0 0 0 0 0 0 0 0 0 0
Exit
1
~
~
-1
9794
0
Exit
3
~
~
-1
9792
0
EndRoom

#ROOM
Vnum 9794
Name Near the shore~
Desc The road ends here turning into a small dirt path leading down the
beach and onto a dock. To the north and south you see the coastline
stretching out before you. West of here the lowlands roll up into
huge snow capped mountains.
~
Room_flags 0
Sector_type 1
X 0 0 0 0 0 0 0 0 0 0 0
Exit
1
~
~
-1
9795
0
Exit
3
~
~
-1
9793
0
EndRoom

#ROOM
Vnum 9795
Name On a dock~
Desc You stand on a simple wooden dock that acts as an extension of the road
to the west. The dock seems to have been here for quite a long time
but is still sturdy. A small ladder has been built on the eastern end
to allow easy access to and from ships.
~
Room_flags 0
Sector_type 0
X 0 0 0 0 0 0 0 0 0 0 0
Exit
0
~
~
-1
9788
0
Exit
1
~
~
-1
9789
0
Exit
2
~
~
-1
9787
0
Exit
3
~
~
-1
9794
0
EndRoom

#ROOM
Vnum 9796
Name The Dragon Sea~
Desc You are on the clear blue seas of the Dragon Sea.
 Water extends in all directions as far as the eye
 can see. Off in the distance you think you might
 see a small dock to the west.
~
Room_flags 0
Sector_type 7
X 0 0 0 0 0 0 0 0 0 0 0
Exit
0
~
~
-1
9789
0
Exit
3
~
~
-1
9787
0
EndRoom

#ROOM
Vnum 9797
Name The Dragon Sea~
Desc The ocean spreads out in all directions rolling gently. In the distance
you can see an island on the horizon. To the west you see the mainland.
~
Room_flags 0
Sector_type 7
X 0 0 0 0 0 0 0 0 0 0 0
Exit
2
~
~
-1
9789
0
Exit
3
~
~
-1
9788
0
EndRoom

#ROOM
Vnum 9798
Name Under the dock~
Desc You are swimming underneath the dock. You can see the four wooden
pylons that support the structure. The murky water clouds your vision
as you gaze westward, but you think you can make out an iron grating in
that direction.
~
Room_flags 1
Sector_type 7
X 0 0 0 0 0 0 0 0 0 0 0
Exit
3
~
grate~
1
9799
A
Exit
4
~
~
-1
9789
0
EndRoom

#ROOM
Vnum 9799
Name Lair of the Ixitxachitl~
Desc Blood swirls around in the water as the Ixitxachitl devours the
last of its meal. Swirling around quickly as you intrude upon
its meal the large sting ray attacks!
~
Room_flags 1
Sector_type 7
X 0 0 0 0 0 0 0 0 0 0 0
Exit
1
~
grate~
-1
9798
A
EndRoom

#END



#SPECIALS
M 9521 spec_cast_cleric
M 9522 spec_cast_cleric
M 9523 spec_cast_cleric
M 9524 spec_cast_cleric
M 9525 spec_cast_cleric
M 9526 spec_cast_cleric
M 9527 spec_cast_cleric
M 9528 spec_cast_cleric
M 9529 spec_cast_mage
M 9530 spec_thief
M 9531 spec_cast_mage
M 9535 spec_thief
M 9538 spec_thief
M 9540 spec_cast_mage
M 9541 spec_cast_cleric
M 9542 spec_cast_cleric
M 9544 spec_fido
M 9548 spec_cast_mage
M 9555 spec_cast_cleric
M 9561 spec_guard
M 9562 spec_guard
M 9566 spec_blacksmith
M 9570 spec_breath_frost
M 9574 spec_breath_lightning
M 9575 spec_breath_fire
M 9577 spec_poison
M 9582 spec_guard
M 9592 spec_guard
S



#RESETS
D 0 9511 0 1
D 0 9513 2 1
D 0 9522 0 1
D 0 9523 3 1
D 0 9531 1 1
D 0 9559 5 1
D 0 9570 5 1
D 0 9574 5 1
D 0 9575 4 1
D 0 9578 4 1
D 0 9581 4 1
D 0 9594 2 2
D 0 9603 1 1
D 0 9617 2 1
D 0 9630 1 1
D 0 9634 1 1
D 0 9636 5 2
D 0 9646 2 1
D 0 9661 0 1
D 0 9663 2 1
D 0 9675 5 1
D 0 9691 1 1
D 0 9691 4 1
D 0 9692 0 2
D 0 9692 2 2
D 0 9692 3 1
D 0 9693 0 2
D 0 9693 2 2
D 0 9694 0 2
D 0 9694 2 2
D 0 9695 0 2
D 0 9695 1 1
D 0 9695 2 2
D 0 9696 3 1
D 0 9697 2 2
D 0 9698 2 2
D 0 9699 2 2
D 0 9700 2 2
D 0 9701 0 2
D 0 9702 0 2
D 0 9703 0 2
D 0 9704 0 2
D 0 9750 4 2
M 0 9504 1 9501 1
M 0 9505 1 9502 1
G 0 9569 0
G 0 9568 0
G 0 9567 0
M 0 9506 1 9502 1
O 0 3200 0 9502
M 0 9507 1 9503 1
M 0 9508 1 9504 1
M 0 9539 1 9505 1
E 0 9515 0 5
E 0 9600 0 16
M 0 9537 2 9506 2
G 0 9500 0
M 0 9540 1 9506 1
O 0 9601 0 9506
M 0 9582 16 9507 2
M 0 9582 16 9508 2
M 0 9592 14 9509 2
M 0 9592 14 9509 2
M 0 9533 20 9509 11
M 0 9542 22 9510 3
M 0 9509 20 9510 20
M 0 9547 1 9511 1
M 0 9549 1 9511 1
M 0 9548 1 9511 1
M 0 9561 32 9512 2
E 0 9513 0 16
E 0 9519 0 5
E 0 9521 0 11
M 0 9562 20 9513 5
E 0 9513 0 16
E 0 9519 0 5
E 0 9521 0 11
M 0 9562 20 9513 5
E 0 9513 0 16
E 0 9519 0 5
E 0 9521 0 11
M 0 9582 16 9514 2
M 0 9541 1 9515 1
M 0 9538 1 9515 1
M 0 9582 16 9516 2
M 0 9592 14 9517 4
M 0 9592 14 9517 4
M 0 9533 20 9517 1
M 0 9561 32 9518 2
E 0 9519 0 5
E 0 9521 0 11
M 0 9561 32 9519 2
E 0 9513 0 16
E 0 9519 0 5
E 0 9521 0 11
M 0 9561 32 9520 2
E 0 9513 0 16
E 0 9519 0 5
E 0 9521 0 11
M 0 9562 20 9522 5
E 0 9513 0 16
E 0 9519 0 5
E 0 9521 0 11
M 0 9562 20 9522 5
E 0 9513 0 16
E 0 9519 0 5
E 0 9521 0 11
M 0 9562 20 9523 5
E 0 9513 0 16
E 0 9519 0 5
E 0 9521 0 11
M 0 9562 20 9523 5
E 0 9513 0 16
E 0 9519 0 5
E 0 9521 0 11
M 0 9542 22 9524 4
M 0 9520 2 9525 2
E 0 9586 0 16
M 0 9520 2 9525 2
E 0 9586 0 16
M 0 9519 1 9525 1
E 0 9585 0 16
M 0 9568 15 9527 8
M 0 9568 15 9528 8
M 0 9544 20 9529 2
M 0 9544 20 9530 2
M 0 9562 20 9531 5
E 0 9519 0 5
E 0 9521 0 11
M 0 9562 20 9531 5
E 0 9519 0 5
E 0 9521 0 11
M 0 9518 1 9532 1
G 0 9564 0
G 0 9565 0
M 0 9536 18 9533 6
M 0 9536 18 9533 6
M 0 9536 18 9533 6
M 0 9536 18 9534 6
M 0 9536 18 9534 6
M 0 9536 18 9535 3
M 0 9536 18 9543 3
M 0 9582 16 9544 2
M 0 9561 32 9544 2
M 0 9582 16 9545 2
M 0 9561 32 9545 2
M 0 9561 32 9546 2
M 0 9561 32 9547 2
M 0 9582 16 9550 2
M 0 9582 16 9552 2
M 0 9544 20 9553 2
M 0 9545 2 9555 2
E 0 9590 0 16
M 0 9545 2 9555 2
E 0 9590 0 16
M 0 9544 20 9563 1
M 0 9543 13 9565 1
M 0 9530 1 9566 1
M 0 9532 1 9566 1
M 0 9531 1 9566 1
M 0 9529 1 9566 1
M 0 9543 13 9567 1
M 0 9535 3 9568 3
M 0 9535 3 9568 3
M 0 9535 3 9568 3
M 0 9543 13 9569 3
M 0 9543 13 9573 3
M 0 9569 1 9599 1
M 0 9501 1 9603 1
M 0 9581 1 9604 1
M 0 9544 20 9607 2
M 0 9542 22 9608 2
M 0 9542 22 9609 2
M 0 9592 14 9611 1
M 0 9524 1 9611 1
M 0 9528 1 9611 1
M 0 9521 1 9611 1
M 0 9526 1 9611 1
M 0 9533 20 9612 2
M 0 9557 1 9612 1
M 0 9542 22 9613 6
M 0 9592 14 9613 2
M 0 9542 22 9613 6
M 0 9543 13 9614 3
M 0 9542 22 9614 3
M 0 9513 1 9614 1
E 0 9583 0 16
G 0 9555 0
G 0 9554 0
G 0 9553 0
G 0 9552 0
G 0 9551 0
G 0 9550 0
G 0 9549 0
G 0 9548 0
G 0 9547 0
G 0 9546 0
M 0 9592 14 9615 2
M 0 9514 1 9615 1
G 0 9560 0
G 0 9559 0
G 0 9558 0
G 0 9557 0
G 0 9556 0
M 0 9523 1 9616 1
M 0 9522 1 9616 1
M 0 9527 1 9616 1
M 0 9525 1 9616 1
M 0 9512 1 9621 1
M 0 9593 1 9622 1
M 0 9594 1 9622 1
M 0 9595 1 9622 1
M 0 9544 20 9623 2
M 0 9579 1 9623 1
G 0 9574 0
G 0 9573 0
G 0 9572 0
G 0 9571 0
G 0 9570 0
M 0 9544 20 9624 2
M 0 9592 14 9624 2
M 0 9580 1 9624 1
G 0 9582 0
G 0 9581 0
G 0 9579 0
G 0 9578 0
M 0 9556 1 9625 1
M 0 9533 20 9626 2
M 0 9558 1 9626 1
M 0 9511 1 9628 1
G 0 9538 0
G 0 9539 0
G 0 9537 0
G 0 9536 0
G 0 9535 0
G 0 9534 0
M 0 9516 1 9629 1
G 0 9521 0
G 0 9520 0
G 0 9519 0
G 0 9518 0
G 0 9517 0
G 0 9516 0
G 0 9515 0
M 0 9564 1 9631 1
M 0 9544 20 9632 2
M 0 9559 1 9632 1
M 0 9502 1 9634 1
M 0 9510 1 9635 1
G 0 9545 0
G 0 9543 0
G 0 9542 0
G 0 9541 0
G 0 9540 0
M 0 9533 20 9636 2
M 0 9517 1 9636 1
E 0 9591 0 17
G 0 9514 0
G 0 9513 0
G 0 9512 0
G 0 9511 0
G 0 9510 0
G 0 9509 0
G 0 9508 0
G 0 9507 0
G 0 9506 0
G 0 9505 0
G 0 9504 0
G 0 9503 0
M 0 9584 1 9637 1
G 0 9533 0
G 0 9532 0
G 0 9531 0
G 0 9530 0
G 0 9529 0
G 0 9528 0
G 0 9527 0
G 0 9526 0
G 0 9525 0
G 0 9524 0
G 0 9523 0
G 0 9522 0
M 0 9583 1 9638 1
G 0 9577 0
G 0 9576 0
G 0 9575 0
O 0 3200 0 9638
M 0 9565 1 9642 1
G 0 3061 0
G 0 3060 0
M 0 9566 1 9644 1
G 0 9589 0
G 0 9588 0
G 0 9587 0
M 0 9567 6 9645 6
M 0 9567 6 9645 6
M 0 9567 6 9645 6
M 0 9567 6 9645 6
M 0 9567 6 9645 6
M 0 9567 6 9645 6
M 0 9503 1 9646 1
M 0 9500 1 9648 1
M 0 9544 20 9649 2
M 0 9589 1 9654 1
G 0 9501 0
M 0 9544 20 9655 1
M 0 9560 2 9661 2
M 0 9560 2 9661 2
M 0 9590 1 9661 1
M 0 9555 1 9666 1
M 0 9544 20 9667 1
M 0 9544 20 9668 1
M 0 9592 14 9668 1
M 0 9543 13 9669 2
M 0 9561 32 9672 1
M 0 9533 20 9672 2
M 0 9585 1 9678 1
M 0 9588 1 9680 1
M 0 9561 32 9681 5
M 0 9561 32 9682 5
M 0 9586 1 9683 1
M 0 9578 1 9683 1
M 0 9553 4 9687 4
M 0 9553 4 9687 4
M 0 9553 4 9687 4
M 0 9553 4 9687 4
M 0 9554 1 9687 1
M 0 9551 8 9687 8
M 0 9551 8 9687 8
M 0 9551 8 9687 8
M 0 9551 8 9687 8
M 0 9551 8 9687 8
M 0 9551 8 9687 8
M 0 9551 8 9687 8
M 0 9551 8 9687 8
M 0 9561 32 9688 5
M 0 9550 1 9689 1
M 0 9552 1 9691 1
G 0 9593 0
M 0 9587 1 9696 1
E 0 9599 0 16
M 0 9575 1 9697 1
M 0 9574 1 9698 1
M 0 9572 5 9699 5
M 0 9572 5 9699 5
M 0 9572 5 9699 5
M 0 9572 5 9699 5
M 0 9572 5 9699 5
M 0 9570 1 9700 1
M 0 9577 1 9701 1
M 0 9576 1 9702 1
M 0 9573 1 9703 1
M 0 9571 1 9704 1
M 0 9544 20 9706 2
M 0 9515 1 9706 1
G 0 9584 0
G 0 9563 0
G 0 9562 0
G 0 9561 0
O 0 9598 0 9750
M 0 9591 1 9799 1
G 0 9602 0
S



#SHOPS
9505 0 0 0 0 0 110 90 0 23
9510 0 0 0 0 0 110 90 0 23
9511 1 8 12 13 15 200 100 0 23
9513 8 11 9 16 21 200 40 0 23
9514 0 0 0 0 0 150 40 0 23
9515 0 0 0 0 0 100 50 0 23
9516 9 11 0 0 0 150 10 0 23
9517 5 6 7 0 0 130 10 0 23
9518 0 0 0 0 0 150 40 0 23
9565 22 0 0 0 0 131 86 0 23
9566 0 0 0 0 0 250 50 0 23
9579 10 0 0 0 0 187 25 0 23
9580 2 3 4 0 0 170 30 0 23
9583 0 0 0 0 0 110 90 0 23
9584 9 11 0 0 0 105 15 0 23
0



#MOBPROGS
#0

#OBJPROGS
#0

#ROOMPROGS
#0

#$