shadow/
shadow/data/command/
shadow/data/help/
shadow/data/religion/
shadow/data/skill/
#AREADATA
Name Catacombs~
Builders None~
VNUMs 2000 2099
Credits {10 20} Raff    Dwarven Catacombs~
Security 9
Soundfile ~
Continent 0
End



#MOBILESNEW
#MOB
Vnum 2001
Name oldstyle bat~
Short a bat~
Long A bat flaps wildly at you!
~
Description Your typical smelly, blind flying mammal.
~
Race bat~
Act_flags ABF
Aff FTZ
Align 0
Group 0
Level 5
Hitroll 0
Hit_dice 2d6+60
Mana_dice 2d9+100
Dam_dice 1d6+1
Dam_type none
Armor 5 5 5 9
Clevel0
Cability 0
Off EFHNR
Imm 0
Res 0
Vuln S
Start_pos stand
Default_pos stand
Sex none
Wealth 0
Form AGV
Parts ACDEFHJKP
Size medium
Material unknown
Aggression 0
EndMob

#MOB
Vnum 2002
Name oldstyle page templar~
Short a templar page~
Long A templar page in training is here looking mildly confused.
~
Description He has lost his family and everything of his former life.
~
Race human~
Act_flags AH
Aff 0
Align 200
Group 0
Level 7
Hitroll 0
Hit_dice 2d6+85
Mana_dice 3d9+100
Dam_dice 1d8+1
Dam_type none
Armor 4 4 4 9
Clevel0
Cability 0
Off EFNU
Imm 0
Res 0
Vuln 0
Start_pos stand
Default_pos stand
Sex male
Wealth 30
Form AHMV
Parts ABCDEFGHIJK
Size medium
Material unknown
Aggression 0
EndMob

#MOB
Vnum 2003
Name oldstyle spelunker explorer~
Short a spelunker~
Long A spelunker knows his way around these tunnels.
~
Description He recently discovered these catacombs and wants to see where they lead.
He just hopes he doesn't get killed in the process.  He carries only
essential exploration gear; if there IS anything down here, he
probably won't last long.
~
Race human~
Act_flags ACH
Aff F
Align 100
Group 0
Level 8
Hitroll 0
Hit_dice 2d7+96
Mana_dice 4d9+100
Dam_dice 1d7+2
Dam_type none
Armor 3 3 3 9
Clevel0
Cability 0
Off EFNU
Imm 0
Res 0
Vuln 0
Start_pos stand
Default_pos stand
Sex male
Wealth 40
Form AHMV
Parts ABCDEFGHIJK
Size medium
Material unknown
Aggression 0
EndMob

#MOB
Vnum 2004
Name oldstyle gravedigger digger robber graverobber~
Short a graverobber~
Long A graverobber uncovers dead bodies.
~
Description Working for an evil necromancer isn't the greatest thing in the world.
They seem like little more than zombie servants themselves.
~
Race human~
Act_flags ACF
Aff 0
Align -500
Group 0
Level 9
Hitroll 0
Hit_dice 2d6+110
Mana_dice 4d9+100
Dam_dice 1d8+2
Dam_type none
Armor 2 2 2 8
Clevel0
Cability 0
Off EFNU
Imm 0
Res 0
Vuln 0
Start_pos stand
Default_pos stand
Sex male
Wealth 5
Form AHMV
Parts ABCDEFGHIJK
Size medium
Material unknown
Aggression 0
EndMob

#MOB
Vnum 2005
Name oldstyle mist swirling~
Short some mist~
Long Some mist swirls about you here ... it seems ALIVE!
~
Description In fact it IS alive in a magical sort of sense.
~
Race human~
Act_flags A
Aff HPU
Align 0
Group 0
Level 10
Hitroll 0
Hit_dice 2d7+121
Mana_dice 5d9+100
Dam_dice 2d4+2
Dam_type none
Armor 1 1 1 8
Clevel0
Cability 0
Off EFNU
Imm 0
Res 0
Vuln 0
Start_pos stand
Default_pos stand
Sex none
Wealth 10
Form AHMV
Parts ABCDEFGHIJK
Size medium
Material unknown
Aggression 0
EndMob

#MOB
Vnum 2006
Name oldstyle ~
Short It~
Long ~
Description ~
Race human~
Act_flags AF
Aff 0
Align 0
Group 0
Level 10
Hitroll 0
Hit_dice 2d7+121
Mana_dice 5d9+100
Dam_dice 2d4+2
Dam_type none
Armor 1 1 1 8
Clevel0
Cability 0
Off EFNU
Imm 0
Res 0
Vuln 0
Start_pos stand
Default_pos stand
Sex none
Wealth 50
Form AHMV
Parts ABCDEFGHIJK
Size medium
Material unknown
Aggression 0
EndMob

#MOB
Vnum 2007
Name oldstyle skeleton skeletal soldier~
Short a skeleton~
Long A skeletal soldier fights in the battle of the underworld.
~
Description Even though he has died in the physical sense of the word, the battle
continues for him in his charmed state.
~
Race human~
Act_flags ACF
Aff 0
Align -290
Group 0
Level 11
Hitroll 0
Hit_dice 2d8+134
Mana_dice 5d9+100
Dam_dice 1d10+2
Dam_type none
Armor 1 1 1 8
Clevel0
Cability 0
Off EFNU
Imm 0
Res 0
Vuln 0
Start_pos stand
Default_pos stand
Sex male
Wealth 55
Form AHMV
Parts ABCDEFGHIJK
Size medium
Material unknown
Aggression 0
EndMob

#MOB
Vnum 2008
Name oldstyle templar~
Short a templar~
Long A templar shouts "AKK! SLAY THE INFIDEL!"
~
Description As you peer closely he peers back at you

A templar peers closely at you.
A templar tells you, "You are an evil force trying to spread your ways!".
A templar tells you, "You must die for your sin!".
~
Race human~
Act_flags ACF
Aff 0
Align 600
Group 0
Level 12
Hitroll 0
Hit_dice 2d10+150
Mana_dice 6d9+100
Dam_dice 1d10+3
Dam_type none
Armor 0 0 0 8
Clevel0
Cability 0
Off EFNU
Imm 0
Res 0
Vuln 0
Start_pos stand
Default_pos stand
Sex male
Wealth 25
Form AHMV
Parts ABCDEFGHIJK
Size medium
Material unknown
Aggression 0
EndMob

#MOB
Vnum 2009
Name oldstyle wraith~
Short a mysterious wraith~
Long A mysterious ghostly wraith forms before your eyes.
~
Description Hard to tell much about the mysterious form even upon further inspection.
~
Race human~
Act_flags ACF
Aff FU
Align 0
Group 0
Level 12
Hitroll 0
Hit_dice 2d10+150
Mana_dice 6d9+100
Dam_dice 1d10+3
Dam_type none
Armor 0 0 0 8
Clevel0
Cability 0
Off EFNU
Imm 0
Res 0
Vuln 0
Start_pos stand
Default_pos stand
Sex male
Wealth 30
Form AHMV
Parts ABCDEFGHIJK
Size medium
Material unknown
Aggression 0
EndMob

#MOB
Vnum 2010
Name oldstyle officer templar~
Short the templar officer~
Long A templar officer keeps an eye on things here.
~
Description A templar officer tells you "Better move along evil one!"
~
Race human~
Act_flags AF
Aff D
Align 700
Group 0
Level 13
Hitroll 0
Hit_dice 2d10+170
Mana_dice 6d9+100
Dam_dice 2d5+3
Dam_type none
Armor -1 -1 -1 8
Clevel0
Cability 0
Off EFNU
Imm 0
Res 0
Vuln 0
Start_pos stand
Default_pos stand
Sex male
Wealth 30
Form AHMV
Parts ABCDEFGHIJK
Size medium
Material unknown
Aggression 0
EndMob

#MOB
Vnum 2011
Name oldstyle zombie mage~
Short zombie~
Long A blank-faced zombie mage joins the battle.
~
Description He seems to lack real interest in what he is doing.
~
Race human~
Act_flags ACFR
Aff 0
Align -100
Group 0
Level 13
Hitroll 0
Hit_dice 2d10+150
Mana_dice 13d9+100
Dam_dice 2d4+2
Dam_type none
Armor 0 0 0 5
Clevel0
Cability 0
Off FU
Imm 0
Res 0
Vuln 0
Start_pos stand
Default_pos stand
Sex male
Wealth 27
Form AHMV
Parts ABCDEFGHIJK
Size medium
Material unknown
Aggression 0
EndMob

#MOB
Vnum 2012
Name oldstyle shadow shadows~
Short the shadow~
Long Eerie shadows fill the room.
~
Description Looks vaguely you-shaped.
~
Race human~
Act_flags A
Aff FPU
Align 0
Group 0
Level 14
Hitroll 0
Hit_dice 2d10+190
Mana_dice 7d9+100
Dam_dice 1d12+3
Dam_type none
Armor -1 -1 -1 8
Clevel0
Cability 0
Off EFNU
Imm 0
Res 0
Vuln 0
Start_pos stand
Default_pos stand
Sex none
Wealth 40
Form AHMV
Parts ABCDEFGHIJK
Size medium
Material unknown
Aggression 0
EndMob

#MOB
Vnum 2013
Name oldstyle bat vampire~
Short The vampire~
Long A bat flaps wildly at you!
~
Description A rather LARGE "bat" ...
~
Race bat~
Act_flags ABF
Aff FTZ
Align -100
Group 0
Level 15
Hitroll 0
Hit_dice 3d9+208
Mana_dice 7d9+100
Dam_dice 2d6+3
Dam_type none
Armor -2 -2 -2 7
Clevel0
Cability 0
Off EFHNR
Imm 0
Res 0
Vuln S
Start_pos stand
Default_pos stand
Sex male
Wealth 50
Form AGV
Parts ACDEFHJKP
Size medium
Material unknown
Aggression 0
EndMob

#MOB
Vnum 2014
Name oldstyle necromancer necro cleric~
Short the evil necromancer~
Long The evil necromancer makes undead soldiers from corpses.
~
Description Though he seems absorbed in his work, you'd bet he'd take the time out
to kill you to get a fresh corpse!
~
Race human~
Act_flags ABF
Aff 0
Align -888
Group 0
Level 15
Hitroll 0
Hit_dice 3d9+208
Mana_dice 7d9+100
Dam_dice 2d6+3
Dam_type none
Armor -2 -2 -2 7
Clevel0
Cability 0
Off EFNU
Imm 0
Res 0
Vuln 0
Start_pos stand
Default_pos stand
Sex male
Wealth 55
Form AHMV
Parts ABCDEFGHIJK
Size medium
Material unknown
Aggression 0
EndMob

#MOB
Vnum 2015
Name oldstyle grand templar leader~
Short the grand templar~
Long The grand templar stands here quietly observing your actions
~
Description A slight, tolerant smile comes briefly across his face.  In the blink
of an eye he seems stern again.
~
Race human~
Act_flags AB
Aff DFH
Align 1000
Group 0
Level 16
Hitroll 0
Hit_dice 3d9+233
Mana_dice 8d9+100
Dam_dice 2d6+4
Dam_type none
Armor -2 -2 -2 7
Clevel0
Cability 0
Off EFNU
Imm 0
Res 0
Vuln 0
Start_pos stand
Default_pos stand
Sex male
Wealth 75
Form AHMV
Parts ABCDEFGHIJK
Size medium
Material unknown
Aggression 0
EndMob

#MOB
Vnum 2016
Name oldstyle prism dragon prismdragon~
Short the prism dragon~
Long The light shines off a beautiful but dangerous dragon lurking here.
~
Description The spray of colored light bouncing off his scales is almost blinding.
~
Race human~
Act_flags ABF
Aff DF
Align -303
Group 0
Level 20
Hitroll 0
Hit_dice 3d9+333
Mana_dice 10d9+100
Dam_dice 2d8+5
Dam_type none
Armor -4 -4 -4 7
Clevel0
Cability 0
Off EFNU
Imm 0
Res 0
Vuln 0
Start_pos stand
Default_pos stand
Sex male
Wealth 1500
Form AHMV
Parts ABCDEFGHIJK
Size medium
Material unknown
Aggression 0
EndMob

#MOB
Vnum 2017
Name oldstyle darken dark beast darkenbeast~
Short The DarkenBeast~
Long You hear and smell the presence of the darkenbeast.
~
Description You see nothing more than the sense of darkness and evil.
~
Race human~
Act_flags ABF
Aff 0
Align -1000
Group 0
Level 24
Hitroll 0
Hit_dice 5d10+500
Mana_dice 12d9+100
Dam_dice 2d10+6
Dam_type none
Armor -6 -6 -6 6
Clevel0
Cability 0
Off EFNU
Imm 0
Res 0
Vuln 0
Start_pos stand
Default_pos stand
Sex none
Wealth 1000
Form AHMV
Parts ABCDEFGHIJK
Size medium
Material unknown
Aggression 0
EndMob

#END



#OBJECTSNEW
#OBJ
Vnum 2001
Name glowing key~
Short a glowing key~
Desc A circular, glowing key radiates a bright aura around it.~
Material oldstyle~
Item_type key
Extra ABG
Extra2 0
Wear A
Values ABCF 0 0 0 0
Level 0
Weight 10
Cost 0
Plevel 0
Exp 0
Xp_tolevel 0
Condition P
EndObj

#OBJ
Vnum 2002
Name granite plate mail platemail~
Short a suit of granite platemail~
Desc A suit of platemail hewn from granite stands by itself in the corner.~
Material oldstyle~
Item_type armor
Extra BJ
Extra2 0
Wear AD
Values D D D B 0
Level 23
Weight 550
Cost 3600
Plevel 0
Exp 0
Xp_tolevel 0
Condition P
AffectObj
2 -1
EndObj

#OBJ
Vnum 2003
Name onyx ring~
Short an onyx ring~
Desc A ring with a very dark onyx stone in it has been left in the dirt.~
Material oldstyle~
Item_type jewelry
Extra J
Extra2 0
Wear AB
Values 0 0 0 0 0
Level 7
Weight 10
Cost 800
Plevel 0
Exp 0
Xp_tolevel 0
Condition P
AffectObj
4 1
AffectObj
17 -1
EndObj

#OBJ
Vnum 2004
Name neutralizer sword~
Short the neutralizer~
Desc A long thin sword with a wide blade makes you wonder.~
Material oldstyle~
Item_type weapon
Extra BJK
Extra2 0
Wear AN
Values sword 3 5 slash 0
Level 16
Weight 90
Cost 1280
Plevel 0
Exp 0
Xp_tolevel 0
Condition P
AffectObj
19 1
AffectObj
18 1
EndObj

#OBJ
Vnum 2005
Name sword excalibur~
Short the sword Excalibur~
Desc A sword gleams by the light of its magical silvery blade.~
Material oldstyle~
Item_type weapon
Extra AGKL
Extra2 0
Wear AN
Values sword 5 4 slash 0
Level 24
Weight 150
Cost 3400
Plevel 0
Exp 0
Xp_tolevel 0
Condition P
AffectObj
1 1
AffectObj
18 3
EndObj

#OBJ
Vnum 2006
Name crown~
Short a kingly crown~
Desc The crown of a long lost King lies forgotten here.~
Material oldstyle~
Item_type key
Extra I
Extra2 0
Wear AE
Values 0 0 0 0 0
Level 24
Weight 100
Cost 1850
Plevel 0
Exp 0
Xp_tolevel 0
Condition P
AffectObj
17 -6
EndObj

#OBJ
Vnum 2007
Name stone~
Short stone~
Desc The stone is surrounded by a bright glow, better look closer.~
Material oldstyle~
Item_type container
Extra A
Extra2 0
Wear 0
Values 0 0 -1 0 0
Level 0
Weight 0
Cost 0
Plevel 0
Exp 0
Xp_tolevel 0
Condition P
EndObj

#OBJ
Vnum 2008
Name holy water flask~
Short a flask of holy water~
Desc A flask of holy water is here.~
Material oldstyle~
Item_type potion
Extra A
Extra2 0
Wear AO
Values 25 'bless' 'sanctuary' '' ''
Level 11
Weight 20
Cost 880
Plevel 0
Exp 0
Xp_tolevel 0
Condition P
EndObj

#OBJ
Vnum 2009
Name chainmail chain mail suit~
Short a suit of chainmail~
Desc A nice suit of chainmail has been left behind.~
Material oldstyle~
Item_type armor
Extra I
Extra2 0
Wear AD
Values AC AC AC 0 0
Level 10
Weight 200
Cost 1450
Plevel 0
Exp 0
Xp_tolevel 0
Condition P
EndObj

#OBJ
Vnum 2010
Name white cape~
Short a white cape~
Desc A blazing cape of white lies in a careful pile.~
Material oldstyle~
Item_type armor
Extra A
Extra2 0
Wear AC
Values AC AC AC 0 0
Level 12
Weight 30
Cost 1000
Plevel 0
Exp 0
Xp_tolevel 0
Condition P
AffectObj
18 1
EndObj

#OBJ
Vnum 2011
Name shield defense~
Short the shield of defense~
Desc A large shield lies protecting the ground.~
Material oldstyle~
Item_type armor
Extra G
Extra2 0
Wear AJ
Values BC BC BC C 0
Level 13
Weight 150
Cost 1920
Plevel 0
Exp 0
Xp_tolevel 0
Condition P
AffectObj
19 -1
AffectObj
18 -2
AffectObj
13 10
AffectObj
12 10
AffectObj
17 -2
EndObj

#OBJ
Vnum 2012
Name scale shield dragonscale~
Short a dragonscale shield~
Desc A shield from from the scales of a large dragon lies here.~
Material oldstyle~
Item_type armor
Extra 0
Extra2 0
Wear AJ
Values ABC ABC ABC C 0
Level 22
Weight 180
Cost 3500
Plevel 0
Exp 0
Xp_tolevel 0
Condition P
AffectObj
20 -2
EndObj

#OBJ
Vnum 2013
Name prism wand~
Short a prism wand~
Desc A wand made of a triangular prism twinkles in the dust.~
Material oldstyle~
Item_type wand
Extra AG
Extra2 0
Wear AO
Values 11 4 4 'colour spray' 0
Level 12
Weight 40
Cost 2200
Plevel 0
Exp 0
Xp_tolevel 0
Condition P
EndObj

#OBJ
Vnum 2014
Name shadow cloak~
Short a shadow cloak~
Desc The shadows in the corner of the room seems strange ...~
Material oldstyle~
Item_type armor
Extra G
Extra2 0
Wear AK
Values ABC ABC ABC B 0
Level 14
Weight 10
Cost 210
Plevel 0
Exp 0
Xp_tolevel 0
Condition P
AffectObj
14 -30
EndObj

#OBJ
Vnum 2015
Name misty potion~
Short a misty potion~
Desc A potion of swirling mist-like substance is here.~
Material oldstyle~
Item_type potion
Extra 0
Extra2 0
Wear AO
Values 10 'pass door' 'faerie fire' '' ''
Level 12
Weight 10
Cost 920
Plevel 0
Exp 0
Xp_tolevel 0
Condition P
EndObj

#OBJ
Vnum 2016
Name templar templars sword wooden~
Short a templar's sword~
Desc A sword made of wood has been left here.~
Material oldstyle~
Item_type weapon
Extra I
Extra2 0
Wear AN
Values sword 2 6 slash 0
Level 10
Weight 60
Cost 830
Plevel 0
Exp 0
Xp_tolevel 0
Condition P
AffectObj
18 1
EndObj

#END



#ROOMSNEW
#ROOM
Vnum 2048
Name Twisty cavern~
Desc The way twist this way and that and its all you can do to keep your head
from spinning.  The air is very cold here and layers of ice on the wall.
The sounds of metal on ice echo through the cavern. A side passage leads
east and the main passage goes north and south.
~
Room_flags 265
Sector_type 2
X 0 0 0 0 0 0 0 0 0 0 0
Exit
0
~
~
-1
2040
0
Exit
1
~
~
-1
2049
0
Exit
2
~
~
-1
2056
0
EndRoom

#ROOM
Vnum 2049
Name Striped tunnel~
Desc The walls of the tunnels have many brilliant colors in them from the
various veins of crystals running in them.  An odd twinkling comes from
the east.
~
Room_flags 265
Sector_type 2
X 0 0 0 0 0 0 0 0 0 0 0
Exit
1
~
~
-1
2050
0
Exit
3
~
~
-1
2048
0
EndRoom

#ROOM
Vnum 2050
Name Prism cave~
Desc The roof of this cave peaks over a hundred feet high making it one of
the biggest in the catacombs.  Crystals of every color cast prismatic
sprays of light everywhere.  The light from your lamp causes almost a
blinding flare of brilliance as more light is added to the multi-colored
twinkling phenomenon that exists here.  This is also the lair of the
fabled and feared Prism Dragon.
~
Room_flags 8
Sector_type 5
X 0 0 0 0 0 0 0 0 0 0 0
Exit
0
~
~
-1
2044
0
Exit
1
~
~
-1
2058
0
Exit
2
~
~
-1
2057
0
Exit
3
~
~
-1
2049
0
EndRoom

#ROOM
Vnum 2051
Name Ruined monument~
Desc A monument to a famous king once stood here. Not much is left to even
signify that is was here at all.  A building of some sort can be entered
through a basement to the east.  The southern gate of the grounds is to
the south.
~
Room_flags 9
Sector_type 4
X 0 0 0 0 0 0 0 0 0 0 0
Exit
0
~
~
-1
2045
0
Exit
1
~
~
-1
2052
0
Exit
2
~
~
-1
2054
0
EndRoom

#ROOM
Vnum 2052
Name Basement~
Desc Its dark and it smells like. ...BATS down here!  All you see is a swirl
of the darkness and lots of scratching bats madly flailing around. A set
of stairs go up into the building and a broken window leads west.
~
Room_flags 9
Sector_type 4
X 0 0 0 0 0 0 0 0 0 0 0
Exit
3
~
~
-1
2051
0
Exit
4
~
~
-1
2046
0
EndRoom

#ROOM
Vnum 2053
Name Fresh graves~
Desc The graves here seem very recent.  You notice many signs of digging and
defilement.  There are piles of fresh bodies here awaiting burial.  A
strange sense of evil magic from the south makes the hairs on the back
of your neck to stand on end!
~
Room_flags 9
Sector_type 4
X 0 0 0 0 0 0 0 0 0 0 0
Exit
0
~
~
-1
2047
0
Exit
2
~
~
-1
2055
0
EndRoom

#ROOM
Vnum 2054
Name Southern gate~
Desc A rusty gate here no longer keeps anyone out or in.  You see a lonely
E/W passage to the south.  A little used trail winds east through a
crack in the wall.
~
Room_flags 9
Sector_type 2
X 0 0 0 0 0 0 0 0 0 0 0
Exit
0
~
~
-1
2051
0
Exit
1
~
~
-1
2066
0
Exit
2
~
~
-1
2059
0
EndRoom

#ROOM
Vnum 2055
Name Scene of ghastly horror~
Desc An army of undead creatures of all types are lined up patiently. Their
leader is an evil demonoid necromancer.  His plans to use his army of
undead to take over the world seem about ready to get underway.
~
Room_flags 9
Sector_type 5
X 0 0 0 0 0 0 0 0 0 0 0
Exit
0
~
~
-1
2053
0
Exit
2
~
~
-1
2062
0
EndRoom

#ROOM
Vnum 2056
Name Twisty passage~
Desc The passage bends north and east here.  To the east your not certain
what lies ahead due to all the twists and turns you've made.  To the
north is seems cold.
~
Room_flags 265
Sector_type 2
X 0 0 0 0 0 0 0 0 0 0 0
Exit
0
~
~
-1
2048
0
Exit
1
~
~
-1
2057
0
EndRoom

#ROOM
Vnum 2057
Name Cross of caverns~
Desc A little-used cavern enters from the south. A passage twists away to
the west.  An odd twinkling comes from the cave to the north.
~
Room_flags 265
Sector_type 2
X 0 0 0 0 0 0 0 0 0 0 0
Exit
0
~
~
-1
2050
0
Exit
2
~
~
-1
2066
0
Exit
3
~
~
-1
2056
0
EndRoom

#ROOM
Vnum 2058
Name Lonely tunnel~
Desc Something indescribable makes you feel lonesome and sad here. Its just
a feeling you get from this tunnel.  The tunnel east and west.
~
Room_flags 265
Sector_type 2
X 0 0 0 0 0 0 0 0 0 0 0
Exit
1
~
~
-1
2059
0
Exit
3
~
~
-1
2050
0
EndRoom

#ROOM
Vnum 2059
Name Lonely tunnel~
Desc Something indescribable makes you feel lonesome and sad here. You see a
gate to a burial ground to the north.  This lonesome tunnel sighs along
west and east.
~
Room_flags 265
Sector_type 2
X 0 0 0 0 0 0 0 0 0 0 0
Exit
0
~
~
-1
2054
0
Exit
1
~
~
-1
2060
0
Exit
3
~
~
-1
2058
0
EndRoom

#ROOM
Vnum 2060
Name Bend in the lonely tunnel~
Desc Something indescribable makes you feel lonesome and sad here. The
tunnel bends west and south.
~
Room_flags 265
Sector_type 2
X 0 0 0 0 0 0 0 0 0 0 0
Exit
2
~
~
-1
2061
0
Exit
3
~
~
-1
2059
0
EndRoom

#ROOM
Vnum 2061
Name Lonely tunnel~
Desc Something indescribable makes you feel lonesome and sad here. The very
walls of the tunnel seems to groan.  to the north the tunnel bends and
east is an intersection.
~
Room_flags 265
Sector_type 2
X 0 0 0 0 0 0 0 0 0 0 0
Exit
0
~
~
-1
2060
0
Exit
1
~
~
-1
2062
0
EndRoom

#ROOM
Vnum 2062
Name Intersection~
Desc To the north you enter the burial grounds.  a trail of blood leads that
direction.  Also you feel an ominous sense of evil magic from there.
The tunnel to the west creaks and sighs as if alive.  To the south you
smell a hint of fresh air.
~
Room_flags 265
Sector_type 2
X 0 0 0 0 0 0 0 0 0 0 0
Exit
0
~
~
-1
2055
0
Exit
2
~
~
-1
2063
0
Exit
3
~
~
-1
2061
0
EndRoom

#ROOM
Vnum 2063
Name Tunnel~
Desc The tunnel heads north and south.  North you see an intersection and
far to the south you sense light and smell a fresh breeze.
~
Room_flags 265
Sector_type 2
X 0 0 0 0 0 0 0 0 0 0 0
Exit
0
~
~
-1
2062
0
Exit
2
~
~
-1
2064
0
EndRoom

#ROOM
Vnum 2064
Name Tunnel~
Desc The tunnel slopes noticeably down to the north and you sense the surface
could be reached to the south.
~
Room_flags 265
Sector_type 2
X 0 0 0 0 0 0 0 0 0 0 0
Exit
0
~
~
-1
2063
0
Exit
2
~
~
-1
2065
0
EndRoom

#ROOM
Vnum 2065
Name Southern entrance to the catacombs~
Desc Through a trapdoor above you streams light.  Through a doorway to
the south streams darkness.  A message has been scrawled upon the wall
here.  The message reads:
     Adventure for the strong yet calculating
     Death for the weak and shallow
     Treasure for the smart and lucky
     Death for the stupid and accursed
An ancient Glyph above the entrance keeps monsters from wandering up
from the catacombs.
~
Room_flags 4
Sector_type 2
X 0 0 0 0 0 0 0 0 0 0 0
Exit
0
~
~
-1
2064
0
Exit
4
~
floorboard board~
-1
6527
AB
EndRoom

#ROOM
Vnum 2066
Name Unknown passage~
Desc Oh dear you seem to have lost your way.  You look back from whence you
came but there's no exit there anymore.  There are exits in other
directions but you have a feeling that you are hopelessly lost.
~
Room_flags 269
Sector_type 2
X 0 0 0 0 0 0 0 0 0 0 0
Exit
1
~
~
-1
2067
0
Exit
2
~
~
-1
2068
0
EndRoom

#ROOM
Vnum 2067
Name Unknown passage~
Desc Oh dear you seem to have lost your way.  You look back from whence you
came but there's no exit there anymore.  There are exits in other
directions but you have a feeling that you are hopelessly lost.
~
Room_flags 269
Sector_type 2
X 0 0 0 0 0 0 0 0 0 0 0
Exit
2
~
~
-1
2069
0
Exit
3
~
~
-1
2066
0
EndRoom

#ROOM
Vnum 2068
Name Unknown passage~
Desc Oh dear you seem to have lost your way.  You look back from whence you
came but there's no exit there anymore.  There are exits in other
directions but you have a feeling that you are hopelessly lost.
~
Room_flags 269
Sector_type 2
X 0 0 0 0 0 0 0 0 0 0 0
Exit
0
~
~
-1
2066
0
Exit
1
~
~
-1
2069
0
EndRoom

#ROOM
Vnum 2069
Name Unknown passage~
Desc Oh dear you seem to have lost your way.  You look back from whence you
came but there's no exit there anymore.  There are exits in other
directions but you have a feeling that you are hopelessly lost.
~
Room_flags 269
Sector_type 2
X 0 0 0 0 0 0 0 0 0 0 0
Exit
0
~
~
-1
2067
0
Exit
3
~
~
-1
2068
0
EndRoom

#ROOM
Vnum 2001
Name North entrance to the catacombs~
Desc You are almost surprised to see a tunnel leading off to the south
into utter darkness.  The floorboards above you haven't been moved
in a long time, yet there is life down here.  A beam of light from
the opening above you falls upon a message scrawled on the wall here.

The message reads:
     Adventure for the strong yet calculating
     Death for the weak and shallow
     Treasure for the smart and lucky
     Death for the stupid and accursed

An ancient Glyph above the entrance keeps monsters from wandering up
from the catacombs.
~
Room_flags 4
Sector_type 1
X 0 0 0 0 0 0 0 0 0 0 0
Exit
2
~
~
-1
2002
0
Exit
4
~
floorboard board~
-1
6524
AB
EndRoom

#ROOM
Vnum 2002
Name North/south tunnel~
Desc This part of the catacombs looked roughly hewn and man-made. There is
a large cross painted on the floor of the tunnel.To the south it seems
maybe a bit lighter for some odd reason.  To the north a ray of light
comes in from a hole in the ceiling.
~
Room_flags 264
Sector_type 0
X 0 0 0 0 0 0 0 0 0 0 0
ExtraDesc
cross paint floor~
The cross is a Templar's cross. It seems to have had a fresh coat of
paint recently.~
Exit
0
~
~
-1
2001
0
Exit
2
~
~
-1
2007
0
EndRoom

#ROOM
Vnum 2003
Name Weapon training area~
Desc This is a place to keep up on there weapon skills.  Much of the
equipment looks old and worn but upon further inspection seems quite
sturdy in fact.
~
Room_flags 264
Sector_type 0
X 0 0 0 0 0 0 0 0 0 0 0
Exit
1
~
~
-1
2004
0
Exit
2
~
~
-1
2008
0
EndRoom

#ROOM
Vnum 2004
Name Prayer training area~
Desc The templar's curious mix of religion and fighting is evident here.
A central painting depicts a cross composed of swords.  The elders
teach the ancient art of prayer to the young pages.
~
Room_flags 264
Sector_type 0
X 0 0 0 0 0 0 0 0 0 0 0
Exit
1
~
~
-1
2005
0
Exit
3
~
~
-1
2003
0
EndRoom

#ROOM
Vnum 2005
Name Junction of hallways~
Desc Training facilities are evident to the west. To the south lies a hallway
which has doors every couple of feet, looks like living quarters of some
sort.  To the east the tunnel leads back into the natural catacombs.
~
Room_flags 264
Sector_type 0
X 0 0 0 0 0 0 0 0 0 0 0
Exit
1
~
~
-1
2006
0
Exit
2
~
~
-1
2010
0
Exit
3
~
~
-1
2004
0
EndRoom

#ROOM
Vnum 2006
Name Hallway~
Desc The hallway takes on a more indoor look to the west.  To the east it
looks awfully dark.
~
Room_flags 268
Sector_type 0
X 0 0 0 0 0 0 0 0 0 0 0
Exit
1
~
~
-1
2007
0
Exit
3
~
~
-1
2005
0
EndRoom

#ROOM
Vnum 2007
Name Intersection~
Desc The tunnel continues to the north and the south, becoming less hewn and
more natural to the south.  A passageway lined with paneling leads west.
~
Room_flags 264
Sector_type 0
X 0 0 0 0 0 0 0 0 0 0 0
Exit
0
~
~
-1
2002
0
Exit
2
~
~
-1
2012
0
Exit
3
~
~
-1
2006
0
EndRoom

#ROOM
Vnum 2008
Name Pages' sleeping quarters~
Desc Several bunk beds are lined up across the room.  It looks rather spartan
and there is little evidence of toys or games.  Most of the desks are
filled with books and papers of little interest.
~
Room_flags 264
Sector_type 0
X 0 0 0 0 0 0 0 0 0 0 0
Exit
0
~
~
-1
2003
0
Exit
1
~
~
-1
2009
0
EndRoom

#ROOM
Vnum 2009
Name Templar Knights sleeping quarters~
Desc This is a huge room which is filled wall to wall with beds. Apparently
all the low level knights all sleep in this one room.  A door on the
south wall is labelled "Elders only!".
~
Room_flags 264
Sector_type 0
X 0 0 0 0 0 0 0 0 0 0 0
Exit
2
~
~
-1
2013
0
Exit
3
~
~
-1
2008
0
EndRoom

#ROOM
Vnum 2010
Name N/S hallway~
Desc The hallway leads north an south.  A door leads to a templar's room to
the east.  The decoration looks rather sparse here.
~
Room_flags 264
Sector_type 0
X 0 0 0 0 0 0 0 0 0 0 0
Exit
0
~
~
-1
2005
0
Exit
1
~
~
-1
2011
0
Exit
2
~
~
0
2014
0
EndRoom

#ROOM
Vnum 2011
Name A Middle-aged templar's room~
Desc This is a room furnished in a room becoming a low level templar scribe.
No real amenities but better than a communal sleeping quarters. As far
as you can tell he would be a rank equivalent to a Sargeant.
~
Room_flags 264
Sector_type 0
X 0 0 0 0 0 0 0 0 0 0 0
Exit
3
~
~
-1
2010
0
EndRoom

#ROOM
Vnum 2012
Name Humid, damp tunnel~
Desc As the tunnel leads south it gets more humid and damp.  Moss covers the
walls and ferns even grow in the cracks here and there.  To the north it
seems much more sterile.
~
Room_flags 265
Sector_type 2
X 0 0 0 0 0 0 0 0 0 0 0
Exit
0
~
~
-1
2007
0
Exit
2
~
~
-1
2019
0
EndRoom

#ROOM
Vnum 2013
Name Administration room~
Desc The elders gather here to discuss training strategies and count their
loot.  You notice papers which look like important secret documents
lying around. An escape passage leads west.
~
Room_flags 264
Sector_type 0
X 0 0 0 0 0 0 0 0 0 0 0
ExtraDesc
papers documents secrets~
It seems that the loot comes from raids on the towns in the surrounding
areas above ground.  From the documents it seems that the pages and
trainees are kidnapped from the villages too!
~
Exit
0
~
~
-1
2009
0
Exit
2
~
~
-1
2016
0
Exit
3
~
~
-1
2069
0
EndRoom

#ROOM
Vnum 2014
Name N/S hallway~
Desc The hallway continues to become more important-looking as you wander
south.  A room to the east looks rather more pleasant that some of the
others.
~
Room_flags 264
Sector_type 0
X 0 0 0 0 0 0 0 0 0 0 0
Exit
0
~
~
-1
2010
0
Exit
1
~
~
-1
2015
0
Exit
2
~
~
-1
2017
0
EndRoom

#ROOM
Vnum 2015
Name Mid-level leader's room~
Desc A rather nice looking room considering the drab conditions down here.
Through all the signs of decoration you can still see evidence of water
leaks.
~
Room_flags 264
Sector_type 0
X 0 0 0 0 0 0 0 0 0 0 0
Exit
3
~
~
-1
2014
0
EndRoom

#ROOM
Vnum 2016
Name Mess hall~
Desc The a huge table with an immaculate white table cloth stretches way off
to the south.  The room is kept immaculately clean by the nights
themselves.  They truly belive that cleanliness is next to godliness.
~
Room_flags 264
Sector_type 0
X 0 0 0 0 0 0 0 0 0 0 0
Exit
0
~
~
-1
2013
0
Exit
2
~
~
-1
2023
0
EndRoom

#ROOM
Vnum 2017
Name N/S hallway~
Desc The hallway continues north and south.  A peculiar kind of glow seems
to come from somewhere further along the hallway to the south. The room
to the east looks like the lap of luxury.
~
Room_flags 264
Sector_type 0
X 0 0 0 0 0 0 0 0 0 0 0
Exit
0
~
~
-1
2014
0
Exit
1
~
~
-1
2018
0
Exit
2
~
~
-1
2024
0
EndRoom

#ROOM
Vnum 2018
Name High officer's room~
Desc First thing you notice in this room is the pleasant aroma of cedar.  All
the paneling in the room is made of fine cedar.  A painting of an
elegant knight hangs on the wall.
~
Room_flags 264
Sector_type 0
X 0 0 0 0 0 0 0 0 0 0 0
ExtraDesc
painting elegant knight~
Something oddly familiar about the knight.  He carries a glowing sword
with a silvery blade.
~
Exit
3
~
~
-1
2017
0
EndRoom

#ROOM
Vnum 2019
Name Mossy intersection~
Desc There is a turn off to the passage here.  The main passage leads north
and south. To the south it seems to get impossibly darker.  To the east
you hear... birds?  A small rivulet of water seeps in from the passage
east.  The air is very humid and damp here.
~
Room_flags 265
Sector_type 2
X 0 0 0 0 0 0 0 0 0 0 0
Exit
0
~
~
-1
2012
0
Exit
1
~
~
-1
2020
0
Exit
2
~
~
-1
2026
0
EndRoom

#ROOM
Vnum 2020
Name The holy grove~
Desc A small grove of birches grow seem to grow from solid rock.  You hear
birds singing but try as you might you cant see any.  A strange glow
emanates from a place somewhere to the southeast in the grove.
~
Room_flags 520
Sector_type 3
X 0 0 0 0 0 0 0 0 0 0 0
Exit
1
~
~
-1
2021
0
Exit
3
~
~
-1
2019
0
EndRoom

#ROOM
Vnum 2021
Name The holy grove~
Desc The trees seem real enough even though they take root in solid rock.
You hear other small animals scampering through the light undergrowth
yet you see nothing. The grove continues south, east and west. An out of
place passage way for some reason heads north.
~
Room_flags 520
Sector_type 3
X 0 0 0 0 0 0 0 0 0 0 0
Exit
0
~
~
-1
2068
0
Exit
1
~
~
-1
2022
0
Exit
2
~
~
-1
2027
0
Exit
3
~
~
-1
2020
0
EndRoom

#ROOM
Vnum 2022
Name The holy grove~
Desc The grove continues west and south.  The glow is roughly to the south
somewhere.
~
Room_flags 520
Sector_type 3
X 0 0 0 0 0 0 0 0 0 0 0
Exit
2
~
~
-1
2028
0
Exit
3
~
~
-1
2021
0
EndRoom

#ROOM
Vnum 2023
Name Mess hall~
Desc "mess" isn't exactly the best word to describe this room.  On the
contrary, it is immaculately clean.  A very long table stretches way off
to the north. A hallway is to the east.
~
Room_flags 264
Sector_type 0
X 0 0 0 0 0 0 0 0 0 0 0
Exit
0
~
~
-1
2016
0
Exit
1
~
~
-1
2024
0
EndRoom

#ROOM
Vnum 2024
Name End of a hallway~
Desc You hear voices coming from a room to the west.  the hallway goes north.
To the east lies a room which seems to glow with power and piety.
~
Room_flags 264
Sector_type 0
X 0 0 0 0 0 0 0 0 0 0 0
Exit
0
~
~
-1
2017
0
Exit
1
~
~
-1
2025
0
Exit
3
~
~
-1
2023
0
EndRoom

#ROOM
Vnum 2025
Name Grand Templar's room~
Desc All the items in this room look ancient yet strangely very powerful and
rich.  There is an aura of great holiness about the room.
~
Room_flags 264
Sector_type 0
X 0 0 0 0 0 0 0 0 0 0 0
Exit
3
~
~
-1
2024
0
EndRoom

#ROOM
Vnum 2026
Name Very dark passage~
Desc This room is so dark that even powerful magic lights seems to barely
illuminate the ground in front of you.  If its possible it seems even
darker to the south.  The passage also leads back north.
~
Room_flags 265
Sector_type 2
X 0 0 0 0 0 0 0 0 0 0 0
Exit
0
~
~
-1
2019
0
Exit
2
~
~
-1
2030
0
EndRoom

#ROOM
Vnum 2027
Name The holy grove~
Desc The grove continues north and east.  To the east a strange humming can
barely be heard.
~
Room_flags 520
Sector_type 3
X 0 0 0 0 0 0 0 0 0 0 0
Exit
0
~
~
-1
2021
0
Exit
1
~
~
-1
2028
0
EndRoom

#ROOM
Vnum 2028
Name The holy grove~
Desc All of a sudden all the mysterious sounds of the grove stop. Or perhaps
its just the strange humming and glowing from a clearing to the south
drowning out everything else. There is a sort of magical forcefield door
to the south.
~
Room_flags 520
Sector_type 3
X 0 0 0 0 0 0 0 0 0 0 0
Exit
0
~
~
-1
2022
0
Exit
2
a glowing forcefield with a small circular hole in it.
~
glow glowing field forcefield door~
2001
2032
ABCF
Exit
3
~
~
-1
2027
0
EndRoom

#ROOM
Vnum 2029
Name Very dark caveway~
Desc This room is so very dark that no one is quite sure whats in it, so
there's nothing really to describe except maybe the powerful sense of
evil coming from the east and the almost overcoming urge to run to the
west.
~
Room_flags 265
Sector_type 2
X 0 0 0 0 0 0 0 0 0 0 0
Exit
1
~
~
-1
2030
0
Exit
3
~
~
-1
2033
0
EndRoom

#ROOM
Vnum 2030
Name Deep within the catacombs~
Desc It stinks like a lair in here.  A rotten smell of humanoid flesh
lingers.  You stumble over what you think are corpses in the utter
darkness. You sense a evil growl from somewhere in the room. maybe
everywhere in the room. . ..
~
Room_flags 9
Sector_type 5
X 0 0 0 0 0 0 0 0 0 0 0
Exit
0
~
~
-1
2026
0
Exit
1
~
~
-1
2031
0
Exit
3
~
~
-1
2029
0
EndRoom

#ROOM
Vnum 2031
Name Very dark cavern~
Desc The cavern is hard to describe due to the extreme magical darkness.
Probing with a light source seems to reveal nothing but more darkness.
~
Room_flags 9
Sector_type 5
X 0 0 0 0 0 0 0 0 0 0 0
Exit
2
~
~
-1
2034
0
Exit
3
~
~
-1
2030
0
EndRoom

#ROOM
Vnum 2032
Name The holy place~
Desc A glowing stone lies in the center of the clearing.  You recognize it as
the stone of the Excalibur.  The strange humming glowing makes it
difficult to see if the Excalibur is there or not. Might want to take a
closer look if possible.
~
Room_flags 520
Sector_type 3
X 0 0 0 0 0 0 0 0 0 0 0
Exit
0
a glowing forcefield with a small circular hole in it.
~
glow glowing field forcefield door~
2001
2028
ABCF
EndRoom

#ROOM
Vnum 2033
Name Misty passageway~
Desc Warm mist swirl about you making you feel threatened as well as
protected at the same time.  The swirling mist makes it tough to tell
directions quite clearly, but you seem to be able to go north or south.
The mist gets denser to the south.
~
Room_flags 265
Sector_type 2
X 0 0 0 0 0 0 0 0 0 0 0
Exit
0
~
~
-1
2029
0
Exit
2
~
~
-1
2042
0
EndRoom

#ROOM
Vnum 2034
Name Intersection of caverns~
Desc Caverns head north, south and east from this peculiar spot. Medium
sized caverns from the east and the north join to form a huge cavern
heading south.  The walls of the cavern are made of a bizarre mixture
of many shiny crystals.
~
Room_flags 9
Sector_type 5
X 0 0 0 0 0 0 0 0 0 0 0
Exit
0
~
~
-1
2031
0
Exit
1
~
~
-1
2035
0
Exit
2
~
~
-1
2044
0
EndRoom

#ROOM
Vnum 2035
Name Entrance to the burial grounds~
Desc You have entered what appears to be a burial ground of sorts. The
templars buried their dead here.  Chills go down your spine as you feel
something watching you.  You hear the random groan of a ghost, the howl
of a wraith, and the dry clanking of bones.
~
Room_flags 9
Sector_type 5
X 0 0 0 0 0 0 0 0 0 0 0
Exit
1
~
~
-1
2036
0
Exit
3
~
~
-1
2034
0
EndRoom

#ROOM
Vnum 2036
Name The burial grounds~
Desc Random tombs to unknown warriors were lain in rows as far as the eye
can see.  To your horror many of the graves are empty and desecrated.
A gap in the rows of tombs leads south and there are more graves to the
east and west.
~
Room_flags 9
Sector_type 5
X 0 0 0 0 0 0 0 0 0 0 0
Exit
1
~
~
-1
2037
0
Exit
2
~
~
-1
2045
0
Exit
3
~
~
-1
2035
0
EndRoom

#ROOM
Vnum 2037
Name The burial grounds~
Desc It seems as if many of the warriors could not stop fighting even in
death.  They fight amongst each other and flail at any living being
that would wander near.
~
Room_flags 9
Sector_type 5
X 0 0 0 0 0 0 0 0 0 0 0
Exit
1
~
~
-1
2038
0
Exit
3
~
~
-1
2036
0
EndRoom

#ROOM
Vnum 2038
Name The burial grounds~
Desc Legions of skeletal warriors wander by and battle the enemy even in
death.  Old battlelines have been forgotten and new ones made. Its a
gruesome scene.
~
Room_flags 9
Sector_type 5
X 0 0 0 0 0 0 0 0 0 0 0
Exit
1
~
~
-1
2039
0
Exit
3
~
~
-1
2037
0
EndRoom

#ROOM
Vnum 2039
Name New graves~
Desc The tombs in this section seem somewhat more recent.  Rotting zombie
warriors groan and wail with blank stares.  You hear sounds of digging
off a bit to the south.
~
Room_flags 9
Sector_type 5
X 0 0 0 0 0 0 0 0 0 0 0
Exit
2
~
~
-1
2047
0
Exit
3
~
~
-1
2038
0
EndRoom

#ROOM
Vnum 2040
Name Misty cavern~
Desc A chilling icy mist swirl about you.  The dampness and warmth has become
bitter cold.  The walls of the cavern are several feet thick with ice
here.  An icy wind blows from the south.
~
Room_flags 265
Sector_type 2
X 0 0 0 0 0 0 0 0 0 0 0
Exit
1
~
~
-1
2041
0
Exit
2
~
~
-1
2048
0
EndRoom

#ROOM
Vnum 2041
Name Misty cavern~
Desc The temperature is a pleasant and mild here.  This is due to a warm wind
blowing in from the east and a chilly breeze blowing in from the west.
The updrafts create bizarre icy-steamy mists which dance along the
walls.
~
Room_flags 265
Sector_type 2
X 0 0 0 0 0 0 0 0 0 0 0
Exit
1
~
~
-1
2042
0
Exit
3
~
~
-1
2040
0
EndRoom

#ROOM
Vnum 2042
Name Mist cavern~
Desc A warm wind blows in from the east.  The air is still stifling hot in
here despite the breeze.  The mist seems thick enough to be alive. . .
~
Room_flags 265
Sector_type 2
X 0 0 0 0 0 0 0 0 0 0 0
Exit
0
~
~
-1
2033
0
Exit
1
~
~
-1
2043
0
Exit
3
~
~
-1
2041
0
EndRoom

#ROOM
Vnum 2043
Name Waterfall of mist~
Desc River of hot mist pour down in a cascade from a hole in the cavern.  It
falls like water down from the heights like a waterfall and creates
beautiful swirls.  It causes a hot wind to flow west.
~
Room_flags 265
Sector_type 2
X 0 0 0 0 0 0 0 0 0 0 0
ExtraDesc
hole height waterfall cascade~
The hole is much too high up for you to reach.
~
Exit
3
~
~
-1
2042
0
EndRoom

#ROOM
Vnum 2044
Name Huge multicolored tunnel~
Desc The tunnel leads north and south.  To the south there is an odd
twinkling phenomenon.
~
Room_flags 265
Sector_type 2
X 0 0 0 0 0 0 0 0 0 0 0
Exit
0
~
~
-1
2034
0
Exit
2
~
~
-1
2050
0
EndRoom

#ROOM
Vnum 2045
Name Desolate ruins~
Desc Several mausoleums used to grace the way here but these have been
defiled. And most have been torn down and burned by looters. Some still
seem to be intact to the south.  To the northwest is a seeming field of
tombs of soldiers, now a battleground for the undead.
~
Room_flags 9
Sector_type 5
X 0 0 0 0 0 0 0 0 0 0 0
Exit
2
~
~
-1
2051
0
EndRoom

#ROOM
Vnum 2046
Name Curators place~
Desc The undertaker, the historian and the curator used to be here. Now they
too have joined the legions of the undead.  From the looks of the place
they seem to have starved to death.  Rickety stairs head down into a
sort of basement.
~
Room_flags 9
Sector_type 4
X 0 0 0 0 0 0 0 0 0 0 0
ExtraDesc
stairs basement~
Surprisingly the stairs look sturdy enough.
~
Exit
1
~
~
-1
2047
0
Exit
5
~
~
-1
2052
0
EndRoom

#ROOM
Vnum 2047
Name Fresh graves~
Desc Graves of recent casualties lie here.  Even the most recent don't seem to
have been left undisturbed.  You hear sounds of digging in progress
further to the south.
~
Room_flags 9
Sector_type 4
X 0 0 0 0 0 0 0 0 0 0 0
Exit
0
~
~
-1
2039
0
Exit
2
~
~
-1
2053
0
Exit
3
~
~
-1
2046
0
EndRoom

#END



#SPECIALS
M 2007 spec_cast_undead
M 2009 spec_cast_undead
M 2011 spec_cast_mage
M 2013 spec_cast_undead
M 2014 spec_cast_undead
M 2016 spec_breath_any
M 2017 spec_poison
S



#RESETS
D 0 2065 4 1
D 0 2001 4 1
D 0 2028 2 2
D 0 2032 0 2
M 0 2006 7 2049 1
M 0 2016 1 2050 1
E 0 2012 0 5
E 0 2013 0 17
M 0 2001 6 2052 3
M 0 2001 6 2052 3
M 0 2001 6 2052 3
M 0 2013 1 2052 1
E 0 2004 0 16
M 0 2001 6 2052 3
M 0 2001 6 2052 3
M 0 2001 6 2052 3
M 0 2004 4 2053 2
M 0 2004 4 2053 2
M 0 2011 4 2053 1
M 0 2004 4 2055 2
M 0 2004 4 2055 2
M 0 2014 1 2055 1
E 0 2011 0 11
M 0 2003 2 2064 1
M 0 2003 2 2002 1
M 0 2008 12 2003 1
E 0 2009 0 5
E 0 2016 0 16
M 0 2008 12 2004 1
E 0 2016 0 16
M 0 2008 12 2005 1
M 0 2008 12 2006 1
E 0 2009 0 5
M 0 2002 8 2008 8
M 0 2002 8 2008 8
M 0 2002 8 2008 8
M 0 2002 8 2008 8
M 0 2002 8 2008 8
M 0 2002 8 2009 8
M 0 2002 8 2009 8
M 0 2008 12 2009 3
E 0 2009 0 5
M 0 2008 12 2009 3
E 0 2016 0 16
M 0 2008 12 2009 3
E 0 2009 0 5
M 0 2002 8 2010 8
M 0 2010 6 2015 1
E 0 2016 0 16
E 0 2009 0 5
M 0 2008 12 2016 3
E 0 2016 0 16
M 0 2008 12 2016 3
E 0 2009 0 5
M 0 2008 12 2016 3
E 0 2009 0 5
M 0 2010 6 2016 2
E 0 2016 0 16
E 0 2009 0 5
M 0 2010 6 2016 2
E 0 2016 0 16
E 0 2009 0 5
M 0 2010 6 2016 2
E 0 2016 0 16
E 0 2009 0 5
M 0 2010 6 2018 1
E 0 2016 0 16
E 0 2009 0 5
M 0 2006 7 2019 1
M 0 2008 12 2023 2
E 0 2016 0 16
M 0 2008 12 2023 2
M 0 2010 6 2023 1
E 0 2009 0 5
E 0 2016 0 16
M 0 2015 1 2025 1
E 0 2010 0 3
E 0 2001 0 0
E 0 2008 0 17
M 0 2012 2 2026 2
E 0 2014 0 12
M 0 2006 7 2028 1
M 0 2017 1 2030 1
E 0 2003 0 2
E 0 2002 0 5
E 0 2006 0 17
O 0 2007 0 2032
P 0 2005 9 2007 1
M 0 2006 7 2033 1
M 0 2005 9 2033 1
E 0 2015 0 17
M 0 2007 4 2035 1
E 0 2009 0 5
M 0 2006 7 2036 1
M 0 2007 4 2036 1
M 0 2011 4 2036 1
M 0 2007 4 2037 1
E 0 2009 0 5
M 0 2011 4 2037 1
M 0 2007 4 2038 1
M 0 2006 7 2039 1
M 0 2009 2 2039 2
M 0 2006 7 2040 1
M 0 2005 9 2040 2
E 0 2015 0 17
M 0 2005 9 2040 2
E 0 2015 0 17
M 0 2005 9 2041 2
E 0 2015 0 17
M 0 2005 9 2041 2
E 0 2015 0 17
M 0 2005 9 2042 1
E 0 2015 0 17
M 0 2005 9 2043 3
E 0 2015 0 17
M 0 2005 9 2043 3
E 0 2015 0 17
M 0 2005 9 2043 3
E 0 2015 0 17
M 0 2009 2 2047 2
M 0 2011 4 2047 4
S



#SHOPS
0



#MOBPROGS
#0

#OBJPROGS
#0

#ROOMPROGS
#0

#$