#AREADATA Name Catacombs~ Builders None~ VNUMs 2000 2099 Credits {10 20} Raff Dwarven Catacombs~ Security 9 Soundfile ~ Continent 0 End #MOBILESNEW #MOB Vnum 2001 Name oldstyle bat~ Short a bat~ Long A bat flaps wildly at you! ~ Description Your typical smelly, blind flying mammal. ~ Race bat~ Act_flags ABF Aff FTZ Align 0 Group 0 Level 5 Hitroll 0 Hit_dice 2d6+60 Mana_dice 2d9+100 Dam_dice 1d6+1 Dam_type none Armor 5 5 5 9 Clevel0 Cability 0 Off EFHNR Imm 0 Res 0 Vuln S Start_pos stand Default_pos stand Sex none Wealth 0 Form AGV Parts ACDEFHJKP Size medium Material unknown Aggression 0 EndMob #MOB Vnum 2002 Name oldstyle page templar~ Short a templar page~ Long A templar page in training is here looking mildly confused. ~ Description He has lost his family and everything of his former life. ~ Race human~ Act_flags AH Aff 0 Align 200 Group 0 Level 7 Hitroll 0 Hit_dice 2d6+85 Mana_dice 3d9+100 Dam_dice 1d8+1 Dam_type none Armor 4 4 4 9 Clevel0 Cability 0 Off EFNU Imm 0 Res 0 Vuln 0 Start_pos stand Default_pos stand Sex male Wealth 30 Form AHMV Parts ABCDEFGHIJK Size medium Material unknown Aggression 0 EndMob #MOB Vnum 2003 Name oldstyle spelunker explorer~ Short a spelunker~ Long A spelunker knows his way around these tunnels. ~ Description He recently discovered these catacombs and wants to see where they lead. He just hopes he doesn't get killed in the process. He carries only essential exploration gear; if there IS anything down here, he probably won't last long. ~ Race human~ Act_flags ACH Aff F Align 100 Group 0 Level 8 Hitroll 0 Hit_dice 2d7+96 Mana_dice 4d9+100 Dam_dice 1d7+2 Dam_type none Armor 3 3 3 9 Clevel0 Cability 0 Off EFNU Imm 0 Res 0 Vuln 0 Start_pos stand Default_pos stand Sex male Wealth 40 Form AHMV Parts ABCDEFGHIJK Size medium Material unknown Aggression 0 EndMob #MOB Vnum 2004 Name oldstyle gravedigger digger robber graverobber~ Short a graverobber~ Long A graverobber uncovers dead bodies. ~ Description Working for an evil necromancer isn't the greatest thing in the world. They seem like little more than zombie servants themselves. ~ Race human~ Act_flags ACF Aff 0 Align -500 Group 0 Level 9 Hitroll 0 Hit_dice 2d6+110 Mana_dice 4d9+100 Dam_dice 1d8+2 Dam_type none Armor 2 2 2 8 Clevel0 Cability 0 Off EFNU Imm 0 Res 0 Vuln 0 Start_pos stand Default_pos stand Sex male Wealth 5 Form AHMV Parts ABCDEFGHIJK Size medium Material unknown Aggression 0 EndMob #MOB Vnum 2005 Name oldstyle mist swirling~ Short some mist~ Long Some mist swirls about you here ... it seems ALIVE! ~ Description In fact it IS alive in a magical sort of sense. ~ Race human~ Act_flags A Aff HPU Align 0 Group 0 Level 10 Hitroll 0 Hit_dice 2d7+121 Mana_dice 5d9+100 Dam_dice 2d4+2 Dam_type none Armor 1 1 1 8 Clevel0 Cability 0 Off EFNU Imm 0 Res 0 Vuln 0 Start_pos stand Default_pos stand Sex none Wealth 10 Form AHMV Parts ABCDEFGHIJK Size medium Material unknown Aggression 0 EndMob #MOB Vnum 2006 Name oldstyle ~ Short It~ Long ~ Description ~ Race human~ Act_flags AF Aff 0 Align 0 Group 0 Level 10 Hitroll 0 Hit_dice 2d7+121 Mana_dice 5d9+100 Dam_dice 2d4+2 Dam_type none Armor 1 1 1 8 Clevel0 Cability 0 Off EFNU Imm 0 Res 0 Vuln 0 Start_pos stand Default_pos stand Sex none Wealth 50 Form AHMV Parts ABCDEFGHIJK Size medium Material unknown Aggression 0 EndMob #MOB Vnum 2007 Name oldstyle skeleton skeletal soldier~ Short a skeleton~ Long A skeletal soldier fights in the battle of the underworld. ~ Description Even though he has died in the physical sense of the word, the battle continues for him in his charmed state. ~ Race human~ Act_flags ACF Aff 0 Align -290 Group 0 Level 11 Hitroll 0 Hit_dice 2d8+134 Mana_dice 5d9+100 Dam_dice 1d10+2 Dam_type none Armor 1 1 1 8 Clevel0 Cability 0 Off EFNU Imm 0 Res 0 Vuln 0 Start_pos stand Default_pos stand Sex male Wealth 55 Form AHMV Parts ABCDEFGHIJK Size medium Material unknown Aggression 0 EndMob #MOB Vnum 2008 Name oldstyle templar~ Short a templar~ Long A templar shouts "AKK! SLAY THE INFIDEL!" ~ Description As you peer closely he peers back at you A templar peers closely at you. A templar tells you, "You are an evil force trying to spread your ways!". A templar tells you, "You must die for your sin!". ~ Race human~ Act_flags ACF Aff 0 Align 600 Group 0 Level 12 Hitroll 0 Hit_dice 2d10+150 Mana_dice 6d9+100 Dam_dice 1d10+3 Dam_type none Armor 0 0 0 8 Clevel0 Cability 0 Off EFNU Imm 0 Res 0 Vuln 0 Start_pos stand Default_pos stand Sex male Wealth 25 Form AHMV Parts ABCDEFGHIJK Size medium Material unknown Aggression 0 EndMob #MOB Vnum 2009 Name oldstyle wraith~ Short a mysterious wraith~ Long A mysterious ghostly wraith forms before your eyes. ~ Description Hard to tell much about the mysterious form even upon further inspection. ~ Race human~ Act_flags ACF Aff FU Align 0 Group 0 Level 12 Hitroll 0 Hit_dice 2d10+150 Mana_dice 6d9+100 Dam_dice 1d10+3 Dam_type none Armor 0 0 0 8 Clevel0 Cability 0 Off EFNU Imm 0 Res 0 Vuln 0 Start_pos stand Default_pos stand Sex male Wealth 30 Form AHMV Parts ABCDEFGHIJK Size medium Material unknown Aggression 0 EndMob #MOB Vnum 2010 Name oldstyle officer templar~ Short the templar officer~ Long A templar officer keeps an eye on things here. ~ Description A templar officer tells you "Better move along evil one!" ~ Race human~ Act_flags AF Aff D Align 700 Group 0 Level 13 Hitroll 0 Hit_dice 2d10+170 Mana_dice 6d9+100 Dam_dice 2d5+3 Dam_type none Armor -1 -1 -1 8 Clevel0 Cability 0 Off EFNU Imm 0 Res 0 Vuln 0 Start_pos stand Default_pos stand Sex male Wealth 30 Form AHMV Parts ABCDEFGHIJK Size medium Material unknown Aggression 0 EndMob #MOB Vnum 2011 Name oldstyle zombie mage~ Short zombie~ Long A blank-faced zombie mage joins the battle. ~ Description He seems to lack real interest in what he is doing. ~ Race human~ Act_flags ACFR Aff 0 Align -100 Group 0 Level 13 Hitroll 0 Hit_dice 2d10+150 Mana_dice 13d9+100 Dam_dice 2d4+2 Dam_type none Armor 0 0 0 5 Clevel0 Cability 0 Off FU Imm 0 Res 0 Vuln 0 Start_pos stand Default_pos stand Sex male Wealth 27 Form AHMV Parts ABCDEFGHIJK Size medium Material unknown Aggression 0 EndMob #MOB Vnum 2012 Name oldstyle shadow shadows~ Short the shadow~ Long Eerie shadows fill the room. ~ Description Looks vaguely you-shaped. ~ Race human~ Act_flags A Aff FPU Align 0 Group 0 Level 14 Hitroll 0 Hit_dice 2d10+190 Mana_dice 7d9+100 Dam_dice 1d12+3 Dam_type none Armor -1 -1 -1 8 Clevel0 Cability 0 Off EFNU Imm 0 Res 0 Vuln 0 Start_pos stand Default_pos stand Sex none Wealth 40 Form AHMV Parts ABCDEFGHIJK Size medium Material unknown Aggression 0 EndMob #MOB Vnum 2013 Name oldstyle bat vampire~ Short The vampire~ Long A bat flaps wildly at you! ~ Description A rather LARGE "bat" ... ~ Race bat~ Act_flags ABF Aff FTZ Align -100 Group 0 Level 15 Hitroll 0 Hit_dice 3d9+208 Mana_dice 7d9+100 Dam_dice 2d6+3 Dam_type none Armor -2 -2 -2 7 Clevel0 Cability 0 Off EFHNR Imm 0 Res 0 Vuln S Start_pos stand Default_pos stand Sex male Wealth 50 Form AGV Parts ACDEFHJKP Size medium Material unknown Aggression 0 EndMob #MOB Vnum 2014 Name oldstyle necromancer necro cleric~ Short the evil necromancer~ Long The evil necromancer makes undead soldiers from corpses. ~ Description Though he seems absorbed in his work, you'd bet he'd take the time out to kill you to get a fresh corpse! ~ Race human~ Act_flags ABF Aff 0 Align -888 Group 0 Level 15 Hitroll 0 Hit_dice 3d9+208 Mana_dice 7d9+100 Dam_dice 2d6+3 Dam_type none Armor -2 -2 -2 7 Clevel0 Cability 0 Off EFNU Imm 0 Res 0 Vuln 0 Start_pos stand Default_pos stand Sex male Wealth 55 Form AHMV Parts ABCDEFGHIJK Size medium Material unknown Aggression 0 EndMob #MOB Vnum 2015 Name oldstyle grand templar leader~ Short the grand templar~ Long The grand templar stands here quietly observing your actions ~ Description A slight, tolerant smile comes briefly across his face. In the blink of an eye he seems stern again. ~ Race human~ Act_flags AB Aff DFH Align 1000 Group 0 Level 16 Hitroll 0 Hit_dice 3d9+233 Mana_dice 8d9+100 Dam_dice 2d6+4 Dam_type none Armor -2 -2 -2 7 Clevel0 Cability 0 Off EFNU Imm 0 Res 0 Vuln 0 Start_pos stand Default_pos stand Sex male Wealth 75 Form AHMV Parts ABCDEFGHIJK Size medium Material unknown Aggression 0 EndMob #MOB Vnum 2016 Name oldstyle prism dragon prismdragon~ Short the prism dragon~ Long The light shines off a beautiful but dangerous dragon lurking here. ~ Description The spray of colored light bouncing off his scales is almost blinding. ~ Race human~ Act_flags ABF Aff DF Align -303 Group 0 Level 20 Hitroll 0 Hit_dice 3d9+333 Mana_dice 10d9+100 Dam_dice 2d8+5 Dam_type none Armor -4 -4 -4 7 Clevel0 Cability 0 Off EFNU Imm 0 Res 0 Vuln 0 Start_pos stand Default_pos stand Sex male Wealth 1500 Form AHMV Parts ABCDEFGHIJK Size medium Material unknown Aggression 0 EndMob #MOB Vnum 2017 Name oldstyle darken dark beast darkenbeast~ Short The DarkenBeast~ Long You hear and smell the presence of the darkenbeast. ~ Description You see nothing more than the sense of darkness and evil. ~ Race human~ Act_flags ABF Aff 0 Align -1000 Group 0 Level 24 Hitroll 0 Hit_dice 5d10+500 Mana_dice 12d9+100 Dam_dice 2d10+6 Dam_type none Armor -6 -6 -6 6 Clevel0 Cability 0 Off EFNU Imm 0 Res 0 Vuln 0 Start_pos stand Default_pos stand Sex none Wealth 1000 Form AHMV Parts ABCDEFGHIJK Size medium Material unknown Aggression 0 EndMob #END #OBJECTSNEW #OBJ Vnum 2001 Name glowing key~ Short a glowing key~ Desc A circular, glowing key radiates a bright aura around it.~ Material oldstyle~ Item_type key Extra ABG Extra2 0 Wear A Values ABCF 0 0 0 0 Level 0 Weight 10 Cost 0 Plevel 0 Exp 0 Xp_tolevel 0 Condition P EndObj #OBJ Vnum 2002 Name granite plate mail platemail~ Short a suit of granite platemail~ Desc A suit of platemail hewn from granite stands by itself in the corner.~ Material oldstyle~ Item_type armor Extra BJ Extra2 0 Wear AD Values D D D B 0 Level 23 Weight 550 Cost 3600 Plevel 0 Exp 0 Xp_tolevel 0 Condition P AffectObj 2 -1 EndObj #OBJ Vnum 2003 Name onyx ring~ Short an onyx ring~ Desc A ring with a very dark onyx stone in it has been left in the dirt.~ Material oldstyle~ Item_type jewelry Extra J Extra2 0 Wear AB Values 0 0 0 0 0 Level 7 Weight 10 Cost 800 Plevel 0 Exp 0 Xp_tolevel 0 Condition P AffectObj 4 1 AffectObj 17 -1 EndObj #OBJ Vnum 2004 Name neutralizer sword~ Short the neutralizer~ Desc A long thin sword with a wide blade makes you wonder.~ Material oldstyle~ Item_type weapon Extra BJK Extra2 0 Wear AN Values sword 3 5 slash 0 Level 16 Weight 90 Cost 1280 Plevel 0 Exp 0 Xp_tolevel 0 Condition P AffectObj 19 1 AffectObj 18 1 EndObj #OBJ Vnum 2005 Name sword excalibur~ Short the sword Excalibur~ Desc A sword gleams by the light of its magical silvery blade.~ Material oldstyle~ Item_type weapon Extra AGKL Extra2 0 Wear AN Values sword 5 4 slash 0 Level 24 Weight 150 Cost 3400 Plevel 0 Exp 0 Xp_tolevel 0 Condition P AffectObj 1 1 AffectObj 18 3 EndObj #OBJ Vnum 2006 Name crown~ Short a kingly crown~ Desc The crown of a long lost King lies forgotten here.~ Material oldstyle~ Item_type key Extra I Extra2 0 Wear AE Values 0 0 0 0 0 Level 24 Weight 100 Cost 1850 Plevel 0 Exp 0 Xp_tolevel 0 Condition P AffectObj 17 -6 EndObj #OBJ Vnum 2007 Name stone~ Short stone~ Desc The stone is surrounded by a bright glow, better look closer.~ Material oldstyle~ Item_type container Extra A Extra2 0 Wear 0 Values 0 0 -1 0 0 Level 0 Weight 0 Cost 0 Plevel 0 Exp 0 Xp_tolevel 0 Condition P EndObj #OBJ Vnum 2008 Name holy water flask~ Short a flask of holy water~ Desc A flask of holy water is here.~ Material oldstyle~ Item_type potion Extra A Extra2 0 Wear AO Values 25 'bless' 'sanctuary' '' '' Level 11 Weight 20 Cost 880 Plevel 0 Exp 0 Xp_tolevel 0 Condition P EndObj #OBJ Vnum 2009 Name chainmail chain mail suit~ Short a suit of chainmail~ Desc A nice suit of chainmail has been left behind.~ Material oldstyle~ Item_type armor Extra I Extra2 0 Wear AD Values AC AC AC 0 0 Level 10 Weight 200 Cost 1450 Plevel 0 Exp 0 Xp_tolevel 0 Condition P EndObj #OBJ Vnum 2010 Name white cape~ Short a white cape~ Desc A blazing cape of white lies in a careful pile.~ Material oldstyle~ Item_type armor Extra A Extra2 0 Wear AC Values AC AC AC 0 0 Level 12 Weight 30 Cost 1000 Plevel 0 Exp 0 Xp_tolevel 0 Condition P AffectObj 18 1 EndObj #OBJ Vnum 2011 Name shield defense~ Short the shield of defense~ Desc A large shield lies protecting the ground.~ Material oldstyle~ Item_type armor Extra G Extra2 0 Wear AJ Values BC BC BC C 0 Level 13 Weight 150 Cost 1920 Plevel 0 Exp 0 Xp_tolevel 0 Condition P AffectObj 19 -1 AffectObj 18 -2 AffectObj 13 10 AffectObj 12 10 AffectObj 17 -2 EndObj #OBJ Vnum 2012 Name scale shield dragonscale~ Short a dragonscale shield~ Desc A shield from from the scales of a large dragon lies here.~ Material oldstyle~ Item_type armor Extra 0 Extra2 0 Wear AJ Values ABC ABC ABC C 0 Level 22 Weight 180 Cost 3500 Plevel 0 Exp 0 Xp_tolevel 0 Condition P AffectObj 20 -2 EndObj #OBJ Vnum 2013 Name prism wand~ Short a prism wand~ Desc A wand made of a triangular prism twinkles in the dust.~ Material oldstyle~ Item_type wand Extra AG Extra2 0 Wear AO Values 11 4 4 'colour spray' 0 Level 12 Weight 40 Cost 2200 Plevel 0 Exp 0 Xp_tolevel 0 Condition P EndObj #OBJ Vnum 2014 Name shadow cloak~ Short a shadow cloak~ Desc The shadows in the corner of the room seems strange ...~ Material oldstyle~ Item_type armor Extra G Extra2 0 Wear AK Values ABC ABC ABC B 0 Level 14 Weight 10 Cost 210 Plevel 0 Exp 0 Xp_tolevel 0 Condition P AffectObj 14 -30 EndObj #OBJ Vnum 2015 Name misty potion~ Short a misty potion~ Desc A potion of swirling mist-like substance is here.~ Material oldstyle~ Item_type potion Extra 0 Extra2 0 Wear AO Values 10 'pass door' 'faerie fire' '' '' Level 12 Weight 10 Cost 920 Plevel 0 Exp 0 Xp_tolevel 0 Condition P EndObj #OBJ Vnum 2016 Name templar templars sword wooden~ Short a templar's sword~ Desc A sword made of wood has been left here.~ Material oldstyle~ Item_type weapon Extra I Extra2 0 Wear AN Values sword 2 6 slash 0 Level 10 Weight 60 Cost 830 Plevel 0 Exp 0 Xp_tolevel 0 Condition P AffectObj 18 1 EndObj #END #ROOMSNEW #ROOM Vnum 2048 Name Twisty cavern~ Desc The way twist this way and that and its all you can do to keep your head from spinning. The air is very cold here and layers of ice on the wall. The sounds of metal on ice echo through the cavern. A side passage leads east and the main passage goes north and south. ~ Room_flags 265 Sector_type 2 X 0 0 0 0 0 0 0 0 0 0 0 Exit 0 ~ ~ -1 2040 0 Exit 1 ~ ~ -1 2049 0 Exit 2 ~ ~ -1 2056 0 EndRoom #ROOM Vnum 2049 Name Striped tunnel~ Desc The walls of the tunnels have many brilliant colors in them from the various veins of crystals running in them. An odd twinkling comes from the east. ~ Room_flags 265 Sector_type 2 X 0 0 0 0 0 0 0 0 0 0 0 Exit 1 ~ ~ -1 2050 0 Exit 3 ~ ~ -1 2048 0 EndRoom #ROOM Vnum 2050 Name Prism cave~ Desc The roof of this cave peaks over a hundred feet high making it one of the biggest in the catacombs. Crystals of every color cast prismatic sprays of light everywhere. The light from your lamp causes almost a blinding flare of brilliance as more light is added to the multi-colored twinkling phenomenon that exists here. This is also the lair of the fabled and feared Prism Dragon. ~ Room_flags 8 Sector_type 5 X 0 0 0 0 0 0 0 0 0 0 0 Exit 0 ~ ~ -1 2044 0 Exit 1 ~ ~ -1 2058 0 Exit 2 ~ ~ -1 2057 0 Exit 3 ~ ~ -1 2049 0 EndRoom #ROOM Vnum 2051 Name Ruined monument~ Desc A monument to a famous king once stood here. Not much is left to even signify that is was here at all. A building of some sort can be entered through a basement to the east. The southern gate of the grounds is to the south. ~ Room_flags 9 Sector_type 4 X 0 0 0 0 0 0 0 0 0 0 0 Exit 0 ~ ~ -1 2045 0 Exit 1 ~ ~ -1 2052 0 Exit 2 ~ ~ -1 2054 0 EndRoom #ROOM Vnum 2052 Name Basement~ Desc Its dark and it smells like. ...BATS down here! All you see is a swirl of the darkness and lots of scratching bats madly flailing around. A set of stairs go up into the building and a broken window leads west. ~ Room_flags 9 Sector_type 4 X 0 0 0 0 0 0 0 0 0 0 0 Exit 3 ~ ~ -1 2051 0 Exit 4 ~ ~ -1 2046 0 EndRoom #ROOM Vnum 2053 Name Fresh graves~ Desc The graves here seem very recent. You notice many signs of digging and defilement. There are piles of fresh bodies here awaiting burial. A strange sense of evil magic from the south makes the hairs on the back of your neck to stand on end! ~ Room_flags 9 Sector_type 4 X 0 0 0 0 0 0 0 0 0 0 0 Exit 0 ~ ~ -1 2047 0 Exit 2 ~ ~ -1 2055 0 EndRoom #ROOM Vnum 2054 Name Southern gate~ Desc A rusty gate here no longer keeps anyone out or in. You see a lonely E/W passage to the south. A little used trail winds east through a crack in the wall. ~ Room_flags 9 Sector_type 2 X 0 0 0 0 0 0 0 0 0 0 0 Exit 0 ~ ~ -1 2051 0 Exit 1 ~ ~ -1 2066 0 Exit 2 ~ ~ -1 2059 0 EndRoom #ROOM Vnum 2055 Name Scene of ghastly horror~ Desc An army of undead creatures of all types are lined up patiently. Their leader is an evil demonoid necromancer. His plans to use his army of undead to take over the world seem about ready to get underway. ~ Room_flags 9 Sector_type 5 X 0 0 0 0 0 0 0 0 0 0 0 Exit 0 ~ ~ -1 2053 0 Exit 2 ~ ~ -1 2062 0 EndRoom #ROOM Vnum 2056 Name Twisty passage~ Desc The passage bends north and east here. To the east your not certain what lies ahead due to all the twists and turns you've made. To the north is seems cold. ~ Room_flags 265 Sector_type 2 X 0 0 0 0 0 0 0 0 0 0 0 Exit 0 ~ ~ -1 2048 0 Exit 1 ~ ~ -1 2057 0 EndRoom #ROOM Vnum 2057 Name Cross of caverns~ Desc A little-used cavern enters from the south. A passage twists away to the west. An odd twinkling comes from the cave to the north. ~ Room_flags 265 Sector_type 2 X 0 0 0 0 0 0 0 0 0 0 0 Exit 0 ~ ~ -1 2050 0 Exit 2 ~ ~ -1 2066 0 Exit 3 ~ ~ -1 2056 0 EndRoom #ROOM Vnum 2058 Name Lonely tunnel~ Desc Something indescribable makes you feel lonesome and sad here. Its just a feeling you get from this tunnel. The tunnel east and west. ~ Room_flags 265 Sector_type 2 X 0 0 0 0 0 0 0 0 0 0 0 Exit 1 ~ ~ -1 2059 0 Exit 3 ~ ~ -1 2050 0 EndRoom #ROOM Vnum 2059 Name Lonely tunnel~ Desc Something indescribable makes you feel lonesome and sad here. You see a gate to a burial ground to the north. This lonesome tunnel sighs along west and east. ~ Room_flags 265 Sector_type 2 X 0 0 0 0 0 0 0 0 0 0 0 Exit 0 ~ ~ -1 2054 0 Exit 1 ~ ~ -1 2060 0 Exit 3 ~ ~ -1 2058 0 EndRoom #ROOM Vnum 2060 Name Bend in the lonely tunnel~ Desc Something indescribable makes you feel lonesome and sad here. The tunnel bends west and south. ~ Room_flags 265 Sector_type 2 X 0 0 0 0 0 0 0 0 0 0 0 Exit 2 ~ ~ -1 2061 0 Exit 3 ~ ~ -1 2059 0 EndRoom #ROOM Vnum 2061 Name Lonely tunnel~ Desc Something indescribable makes you feel lonesome and sad here. The very walls of the tunnel seems to groan. to the north the tunnel bends and east is an intersection. ~ Room_flags 265 Sector_type 2 X 0 0 0 0 0 0 0 0 0 0 0 Exit 0 ~ ~ -1 2060 0 Exit 1 ~ ~ -1 2062 0 EndRoom #ROOM Vnum 2062 Name Intersection~ Desc To the north you enter the burial grounds. a trail of blood leads that direction. Also you feel an ominous sense of evil magic from there. The tunnel to the west creaks and sighs as if alive. To the south you smell a hint of fresh air. ~ Room_flags 265 Sector_type 2 X 0 0 0 0 0 0 0 0 0 0 0 Exit 0 ~ ~ -1 2055 0 Exit 2 ~ ~ -1 2063 0 Exit 3 ~ ~ -1 2061 0 EndRoom #ROOM Vnum 2063 Name Tunnel~ Desc The tunnel heads north and south. North you see an intersection and far to the south you sense light and smell a fresh breeze. ~ Room_flags 265 Sector_type 2 X 0 0 0 0 0 0 0 0 0 0 0 Exit 0 ~ ~ -1 2062 0 Exit 2 ~ ~ -1 2064 0 EndRoom #ROOM Vnum 2064 Name Tunnel~ Desc The tunnel slopes noticeably down to the north and you sense the surface could be reached to the south. ~ Room_flags 265 Sector_type 2 X 0 0 0 0 0 0 0 0 0 0 0 Exit 0 ~ ~ -1 2063 0 Exit 2 ~ ~ -1 2065 0 EndRoom #ROOM Vnum 2065 Name Southern entrance to the catacombs~ Desc Through a trapdoor above you streams light. Through a doorway to the south streams darkness. A message has been scrawled upon the wall here. The message reads: Adventure for the strong yet calculating Death for the weak and shallow Treasure for the smart and lucky Death for the stupid and accursed An ancient Glyph above the entrance keeps monsters from wandering up from the catacombs. ~ Room_flags 4 Sector_type 2 X 0 0 0 0 0 0 0 0 0 0 0 Exit 0 ~ ~ -1 2064 0 Exit 4 ~ floorboard board~ -1 6527 AB EndRoom #ROOM Vnum 2066 Name Unknown passage~ Desc Oh dear you seem to have lost your way. You look back from whence you came but there's no exit there anymore. There are exits in other directions but you have a feeling that you are hopelessly lost. ~ Room_flags 269 Sector_type 2 X 0 0 0 0 0 0 0 0 0 0 0 Exit 1 ~ ~ -1 2067 0 Exit 2 ~ ~ -1 2068 0 EndRoom #ROOM Vnum 2067 Name Unknown passage~ Desc Oh dear you seem to have lost your way. You look back from whence you came but there's no exit there anymore. There are exits in other directions but you have a feeling that you are hopelessly lost. ~ Room_flags 269 Sector_type 2 X 0 0 0 0 0 0 0 0 0 0 0 Exit 2 ~ ~ -1 2069 0 Exit 3 ~ ~ -1 2066 0 EndRoom #ROOM Vnum 2068 Name Unknown passage~ Desc Oh dear you seem to have lost your way. You look back from whence you came but there's no exit there anymore. There are exits in other directions but you have a feeling that you are hopelessly lost. ~ Room_flags 269 Sector_type 2 X 0 0 0 0 0 0 0 0 0 0 0 Exit 0 ~ ~ -1 2066 0 Exit 1 ~ ~ -1 2069 0 EndRoom #ROOM Vnum 2069 Name Unknown passage~ Desc Oh dear you seem to have lost your way. You look back from whence you came but there's no exit there anymore. There are exits in other directions but you have a feeling that you are hopelessly lost. ~ Room_flags 269 Sector_type 2 X 0 0 0 0 0 0 0 0 0 0 0 Exit 0 ~ ~ -1 2067 0 Exit 3 ~ ~ -1 2068 0 EndRoom #ROOM Vnum 2001 Name North entrance to the catacombs~ Desc You are almost surprised to see a tunnel leading off to the south into utter darkness. The floorboards above you haven't been moved in a long time, yet there is life down here. A beam of light from the opening above you falls upon a message scrawled on the wall here. The message reads: Adventure for the strong yet calculating Death for the weak and shallow Treasure for the smart and lucky Death for the stupid and accursed An ancient Glyph above the entrance keeps monsters from wandering up from the catacombs. ~ Room_flags 4 Sector_type 1 X 0 0 0 0 0 0 0 0 0 0 0 Exit 2 ~ ~ -1 2002 0 Exit 4 ~ floorboard board~ -1 6524 AB EndRoom #ROOM Vnum 2002 Name North/south tunnel~ Desc This part of the catacombs looked roughly hewn and man-made. There is a large cross painted on the floor of the tunnel.To the south it seems maybe a bit lighter for some odd reason. To the north a ray of light comes in from a hole in the ceiling. ~ Room_flags 264 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 ExtraDesc cross paint floor~ The cross is a Templar's cross. It seems to have had a fresh coat of paint recently.~ Exit 0 ~ ~ -1 2001 0 Exit 2 ~ ~ -1 2007 0 EndRoom #ROOM Vnum 2003 Name Weapon training area~ Desc This is a place to keep up on there weapon skills. Much of the equipment looks old and worn but upon further inspection seems quite sturdy in fact. ~ Room_flags 264 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 Exit 1 ~ ~ -1 2004 0 Exit 2 ~ ~ -1 2008 0 EndRoom #ROOM Vnum 2004 Name Prayer training area~ Desc The templar's curious mix of religion and fighting is evident here. A central painting depicts a cross composed of swords. The elders teach the ancient art of prayer to the young pages. ~ Room_flags 264 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 Exit 1 ~ ~ -1 2005 0 Exit 3 ~ ~ -1 2003 0 EndRoom #ROOM Vnum 2005 Name Junction of hallways~ Desc Training facilities are evident to the west. To the south lies a hallway which has doors every couple of feet, looks like living quarters of some sort. To the east the tunnel leads back into the natural catacombs. ~ Room_flags 264 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 Exit 1 ~ ~ -1 2006 0 Exit 2 ~ ~ -1 2010 0 Exit 3 ~ ~ -1 2004 0 EndRoom #ROOM Vnum 2006 Name Hallway~ Desc The hallway takes on a more indoor look to the west. To the east it looks awfully dark. ~ Room_flags 268 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 Exit 1 ~ ~ -1 2007 0 Exit 3 ~ ~ -1 2005 0 EndRoom #ROOM Vnum 2007 Name Intersection~ Desc The tunnel continues to the north and the south, becoming less hewn and more natural to the south. A passageway lined with paneling leads west. ~ Room_flags 264 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 Exit 0 ~ ~ -1 2002 0 Exit 2 ~ ~ -1 2012 0 Exit 3 ~ ~ -1 2006 0 EndRoom #ROOM Vnum 2008 Name Pages' sleeping quarters~ Desc Several bunk beds are lined up across the room. It looks rather spartan and there is little evidence of toys or games. Most of the desks are filled with books and papers of little interest. ~ Room_flags 264 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 Exit 0 ~ ~ -1 2003 0 Exit 1 ~ ~ -1 2009 0 EndRoom #ROOM Vnum 2009 Name Templar Knights sleeping quarters~ Desc This is a huge room which is filled wall to wall with beds. Apparently all the low level knights all sleep in this one room. A door on the south wall is labelled "Elders only!". ~ Room_flags 264 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 Exit 2 ~ ~ -1 2013 0 Exit 3 ~ ~ -1 2008 0 EndRoom #ROOM Vnum 2010 Name N/S hallway~ Desc The hallway leads north an south. A door leads to a templar's room to the east. The decoration looks rather sparse here. ~ Room_flags 264 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 Exit 0 ~ ~ -1 2005 0 Exit 1 ~ ~ -1 2011 0 Exit 2 ~ ~ 0 2014 0 EndRoom #ROOM Vnum 2011 Name A Middle-aged templar's room~ Desc This is a room furnished in a room becoming a low level templar scribe. No real amenities but better than a communal sleeping quarters. As far as you can tell he would be a rank equivalent to a Sargeant. ~ Room_flags 264 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 Exit 3 ~ ~ -1 2010 0 EndRoom #ROOM Vnum 2012 Name Humid, damp tunnel~ Desc As the tunnel leads south it gets more humid and damp. Moss covers the walls and ferns even grow in the cracks here and there. To the north it seems much more sterile. ~ Room_flags 265 Sector_type 2 X 0 0 0 0 0 0 0 0 0 0 0 Exit 0 ~ ~ -1 2007 0 Exit 2 ~ ~ -1 2019 0 EndRoom #ROOM Vnum 2013 Name Administration room~ Desc The elders gather here to discuss training strategies and count their loot. You notice papers which look like important secret documents lying around. An escape passage leads west. ~ Room_flags 264 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 ExtraDesc papers documents secrets~ It seems that the loot comes from raids on the towns in the surrounding areas above ground. From the documents it seems that the pages and trainees are kidnapped from the villages too! ~ Exit 0 ~ ~ -1 2009 0 Exit 2 ~ ~ -1 2016 0 Exit 3 ~ ~ -1 2069 0 EndRoom #ROOM Vnum 2014 Name N/S hallway~ Desc The hallway continues to become more important-looking as you wander south. A room to the east looks rather more pleasant that some of the others. ~ Room_flags 264 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 Exit 0 ~ ~ -1 2010 0 Exit 1 ~ ~ -1 2015 0 Exit 2 ~ ~ -1 2017 0 EndRoom #ROOM Vnum 2015 Name Mid-level leader's room~ Desc A rather nice looking room considering the drab conditions down here. Through all the signs of decoration you can still see evidence of water leaks. ~ Room_flags 264 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 Exit 3 ~ ~ -1 2014 0 EndRoom #ROOM Vnum 2016 Name Mess hall~ Desc The a huge table with an immaculate white table cloth stretches way off to the south. The room is kept immaculately clean by the nights themselves. They truly belive that cleanliness is next to godliness. ~ Room_flags 264 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 Exit 0 ~ ~ -1 2013 0 Exit 2 ~ ~ -1 2023 0 EndRoom #ROOM Vnum 2017 Name N/S hallway~ Desc The hallway continues north and south. A peculiar kind of glow seems to come from somewhere further along the hallway to the south. The room to the east looks like the lap of luxury. ~ Room_flags 264 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 Exit 0 ~ ~ -1 2014 0 Exit 1 ~ ~ -1 2018 0 Exit 2 ~ ~ -1 2024 0 EndRoom #ROOM Vnum 2018 Name High officer's room~ Desc First thing you notice in this room is the pleasant aroma of cedar. All the paneling in the room is made of fine cedar. A painting of an elegant knight hangs on the wall. ~ Room_flags 264 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 ExtraDesc painting elegant knight~ Something oddly familiar about the knight. He carries a glowing sword with a silvery blade. ~ Exit 3 ~ ~ -1 2017 0 EndRoom #ROOM Vnum 2019 Name Mossy intersection~ Desc There is a turn off to the passage here. The main passage leads north and south. To the south it seems to get impossibly darker. To the east you hear... birds? A small rivulet of water seeps in from the passage east. The air is very humid and damp here. ~ Room_flags 265 Sector_type 2 X 0 0 0 0 0 0 0 0 0 0 0 Exit 0 ~ ~ -1 2012 0 Exit 1 ~ ~ -1 2020 0 Exit 2 ~ ~ -1 2026 0 EndRoom #ROOM Vnum 2020 Name The holy grove~ Desc A small grove of birches grow seem to grow from solid rock. You hear birds singing but try as you might you cant see any. A strange glow emanates from a place somewhere to the southeast in the grove. ~ Room_flags 520 Sector_type 3 X 0 0 0 0 0 0 0 0 0 0 0 Exit 1 ~ ~ -1 2021 0 Exit 3 ~ ~ -1 2019 0 EndRoom #ROOM Vnum 2021 Name The holy grove~ Desc The trees seem real enough even though they take root in solid rock. You hear other small animals scampering through the light undergrowth yet you see nothing. The grove continues south, east and west. An out of place passage way for some reason heads north. ~ Room_flags 520 Sector_type 3 X 0 0 0 0 0 0 0 0 0 0 0 Exit 0 ~ ~ -1 2068 0 Exit 1 ~ ~ -1 2022 0 Exit 2 ~ ~ -1 2027 0 Exit 3 ~ ~ -1 2020 0 EndRoom #ROOM Vnum 2022 Name The holy grove~ Desc The grove continues west and south. The glow is roughly to the south somewhere. ~ Room_flags 520 Sector_type 3 X 0 0 0 0 0 0 0 0 0 0 0 Exit 2 ~ ~ -1 2028 0 Exit 3 ~ ~ -1 2021 0 EndRoom #ROOM Vnum 2023 Name Mess hall~ Desc "mess" isn't exactly the best word to describe this room. On the contrary, it is immaculately clean. A very long table stretches way off to the north. A hallway is to the east. ~ Room_flags 264 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 Exit 0 ~ ~ -1 2016 0 Exit 1 ~ ~ -1 2024 0 EndRoom #ROOM Vnum 2024 Name End of a hallway~ Desc You hear voices coming from a room to the west. the hallway goes north. To the east lies a room which seems to glow with power and piety. ~ Room_flags 264 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 Exit 0 ~ ~ -1 2017 0 Exit 1 ~ ~ -1 2025 0 Exit 3 ~ ~ -1 2023 0 EndRoom #ROOM Vnum 2025 Name Grand Templar's room~ Desc All the items in this room look ancient yet strangely very powerful and rich. There is an aura of great holiness about the room. ~ Room_flags 264 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 Exit 3 ~ ~ -1 2024 0 EndRoom #ROOM Vnum 2026 Name Very dark passage~ Desc This room is so dark that even powerful magic lights seems to barely illuminate the ground in front of you. If its possible it seems even darker to the south. The passage also leads back north. ~ Room_flags 265 Sector_type 2 X 0 0 0 0 0 0 0 0 0 0 0 Exit 0 ~ ~ -1 2019 0 Exit 2 ~ ~ -1 2030 0 EndRoom #ROOM Vnum 2027 Name The holy grove~ Desc The grove continues north and east. To the east a strange humming can barely be heard. ~ Room_flags 520 Sector_type 3 X 0 0 0 0 0 0 0 0 0 0 0 Exit 0 ~ ~ -1 2021 0 Exit 1 ~ ~ -1 2028 0 EndRoom #ROOM Vnum 2028 Name The holy grove~ Desc All of a sudden all the mysterious sounds of the grove stop. Or perhaps its just the strange humming and glowing from a clearing to the south drowning out everything else. There is a sort of magical forcefield door to the south. ~ Room_flags 520 Sector_type 3 X 0 0 0 0 0 0 0 0 0 0 0 Exit 0 ~ ~ -1 2022 0 Exit 2 a glowing forcefield with a small circular hole in it. ~ glow glowing field forcefield door~ 2001 2032 ABCF Exit 3 ~ ~ -1 2027 0 EndRoom #ROOM Vnum 2029 Name Very dark caveway~ Desc This room is so very dark that no one is quite sure whats in it, so there's nothing really to describe except maybe the powerful sense of evil coming from the east and the almost overcoming urge to run to the west. ~ Room_flags 265 Sector_type 2 X 0 0 0 0 0 0 0 0 0 0 0 Exit 1 ~ ~ -1 2030 0 Exit 3 ~ ~ -1 2033 0 EndRoom #ROOM Vnum 2030 Name Deep within the catacombs~ Desc It stinks like a lair in here. A rotten smell of humanoid flesh lingers. You stumble over what you think are corpses in the utter darkness. You sense a evil growl from somewhere in the room. maybe everywhere in the room. . .. ~ Room_flags 9 Sector_type 5 X 0 0 0 0 0 0 0 0 0 0 0 Exit 0 ~ ~ -1 2026 0 Exit 1 ~ ~ -1 2031 0 Exit 3 ~ ~ -1 2029 0 EndRoom #ROOM Vnum 2031 Name Very dark cavern~ Desc The cavern is hard to describe due to the extreme magical darkness. Probing with a light source seems to reveal nothing but more darkness. ~ Room_flags 9 Sector_type 5 X 0 0 0 0 0 0 0 0 0 0 0 Exit 2 ~ ~ -1 2034 0 Exit 3 ~ ~ -1 2030 0 EndRoom #ROOM Vnum 2032 Name The holy place~ Desc A glowing stone lies in the center of the clearing. You recognize it as the stone of the Excalibur. The strange humming glowing makes it difficult to see if the Excalibur is there or not. Might want to take a closer look if possible. ~ Room_flags 520 Sector_type 3 X 0 0 0 0 0 0 0 0 0 0 0 Exit 0 a glowing forcefield with a small circular hole in it. ~ glow glowing field forcefield door~ 2001 2028 ABCF EndRoom #ROOM Vnum 2033 Name Misty passageway~ Desc Warm mist swirl about you making you feel threatened as well as protected at the same time. The swirling mist makes it tough to tell directions quite clearly, but you seem to be able to go north or south. The mist gets denser to the south. ~ Room_flags 265 Sector_type 2 X 0 0 0 0 0 0 0 0 0 0 0 Exit 0 ~ ~ -1 2029 0 Exit 2 ~ ~ -1 2042 0 EndRoom #ROOM Vnum 2034 Name Intersection of caverns~ Desc Caverns head north, south and east from this peculiar spot. Medium sized caverns from the east and the north join to form a huge cavern heading south. The walls of the cavern are made of a bizarre mixture of many shiny crystals. ~ Room_flags 9 Sector_type 5 X 0 0 0 0 0 0 0 0 0 0 0 Exit 0 ~ ~ -1 2031 0 Exit 1 ~ ~ -1 2035 0 Exit 2 ~ ~ -1 2044 0 EndRoom #ROOM Vnum 2035 Name Entrance to the burial grounds~ Desc You have entered what appears to be a burial ground of sorts. The templars buried their dead here. Chills go down your spine as you feel something watching you. You hear the random groan of a ghost, the howl of a wraith, and the dry clanking of bones. ~ Room_flags 9 Sector_type 5 X 0 0 0 0 0 0 0 0 0 0 0 Exit 1 ~ ~ -1 2036 0 Exit 3 ~ ~ -1 2034 0 EndRoom #ROOM Vnum 2036 Name The burial grounds~ Desc Random tombs to unknown warriors were lain in rows as far as the eye can see. To your horror many of the graves are empty and desecrated. A gap in the rows of tombs leads south and there are more graves to the east and west. ~ Room_flags 9 Sector_type 5 X 0 0 0 0 0 0 0 0 0 0 0 Exit 1 ~ ~ -1 2037 0 Exit 2 ~ ~ -1 2045 0 Exit 3 ~ ~ -1 2035 0 EndRoom #ROOM Vnum 2037 Name The burial grounds~ Desc It seems as if many of the warriors could not stop fighting even in death. They fight amongst each other and flail at any living being that would wander near. ~ Room_flags 9 Sector_type 5 X 0 0 0 0 0 0 0 0 0 0 0 Exit 1 ~ ~ -1 2038 0 Exit 3 ~ ~ -1 2036 0 EndRoom #ROOM Vnum 2038 Name The burial grounds~ Desc Legions of skeletal warriors wander by and battle the enemy even in death. Old battlelines have been forgotten and new ones made. Its a gruesome scene. ~ Room_flags 9 Sector_type 5 X 0 0 0 0 0 0 0 0 0 0 0 Exit 1 ~ ~ -1 2039 0 Exit 3 ~ ~ -1 2037 0 EndRoom #ROOM Vnum 2039 Name New graves~ Desc The tombs in this section seem somewhat more recent. Rotting zombie warriors groan and wail with blank stares. You hear sounds of digging off a bit to the south. ~ Room_flags 9 Sector_type 5 X 0 0 0 0 0 0 0 0 0 0 0 Exit 2 ~ ~ -1 2047 0 Exit 3 ~ ~ -1 2038 0 EndRoom #ROOM Vnum 2040 Name Misty cavern~ Desc A chilling icy mist swirl about you. The dampness and warmth has become bitter cold. The walls of the cavern are several feet thick with ice here. An icy wind blows from the south. ~ Room_flags 265 Sector_type 2 X 0 0 0 0 0 0 0 0 0 0 0 Exit 1 ~ ~ -1 2041 0 Exit 2 ~ ~ -1 2048 0 EndRoom #ROOM Vnum 2041 Name Misty cavern~ Desc The temperature is a pleasant and mild here. This is due to a warm wind blowing in from the east and a chilly breeze blowing in from the west. The updrafts create bizarre icy-steamy mists which dance along the walls. ~ Room_flags 265 Sector_type 2 X 0 0 0 0 0 0 0 0 0 0 0 Exit 1 ~ ~ -1 2042 0 Exit 3 ~ ~ -1 2040 0 EndRoom #ROOM Vnum 2042 Name Mist cavern~ Desc A warm wind blows in from the east. The air is still stifling hot in here despite the breeze. The mist seems thick enough to be alive. . . ~ Room_flags 265 Sector_type 2 X 0 0 0 0 0 0 0 0 0 0 0 Exit 0 ~ ~ -1 2033 0 Exit 1 ~ ~ -1 2043 0 Exit 3 ~ ~ -1 2041 0 EndRoom #ROOM Vnum 2043 Name Waterfall of mist~ Desc River of hot mist pour down in a cascade from a hole in the cavern. It falls like water down from the heights like a waterfall and creates beautiful swirls. It causes a hot wind to flow west. ~ Room_flags 265 Sector_type 2 X 0 0 0 0 0 0 0 0 0 0 0 ExtraDesc hole height waterfall cascade~ The hole is much too high up for you to reach. ~ Exit 3 ~ ~ -1 2042 0 EndRoom #ROOM Vnum 2044 Name Huge multicolored tunnel~ Desc The tunnel leads north and south. To the south there is an odd twinkling phenomenon. ~ Room_flags 265 Sector_type 2 X 0 0 0 0 0 0 0 0 0 0 0 Exit 0 ~ ~ -1 2034 0 Exit 2 ~ ~ -1 2050 0 EndRoom #ROOM Vnum 2045 Name Desolate ruins~ Desc Several mausoleums used to grace the way here but these have been defiled. And most have been torn down and burned by looters. Some still seem to be intact to the south. To the northwest is a seeming field of tombs of soldiers, now a battleground for the undead. ~ Room_flags 9 Sector_type 5 X 0 0 0 0 0 0 0 0 0 0 0 Exit 2 ~ ~ -1 2051 0 EndRoom #ROOM Vnum 2046 Name Curators place~ Desc The undertaker, the historian and the curator used to be here. Now they too have joined the legions of the undead. From the looks of the place they seem to have starved to death. Rickety stairs head down into a sort of basement. ~ Room_flags 9 Sector_type 4 X 0 0 0 0 0 0 0 0 0 0 0 ExtraDesc stairs basement~ Surprisingly the stairs look sturdy enough. ~ Exit 1 ~ ~ -1 2047 0 Exit 5 ~ ~ -1 2052 0 EndRoom #ROOM Vnum 2047 Name Fresh graves~ Desc Graves of recent casualties lie here. Even the most recent don't seem to have been left undisturbed. You hear sounds of digging in progress further to the south. ~ Room_flags 9 Sector_type 4 X 0 0 0 0 0 0 0 0 0 0 0 Exit 0 ~ ~ -1 2039 0 Exit 2 ~ ~ -1 2053 0 Exit 3 ~ ~ -1 2046 0 EndRoom #END #SPECIALS M 2007 spec_cast_undead M 2009 spec_cast_undead M 2011 spec_cast_mage M 2013 spec_cast_undead M 2014 spec_cast_undead M 2016 spec_breath_any M 2017 spec_poison S #RESETS D 0 2065 4 1 D 0 2001 4 1 D 0 2028 2 2 D 0 2032 0 2 M 0 2006 7 2049 1 M 0 2016 1 2050 1 E 0 2012 0 5 E 0 2013 0 17 M 0 2001 6 2052 3 M 0 2001 6 2052 3 M 0 2001 6 2052 3 M 0 2013 1 2052 1 E 0 2004 0 16 M 0 2001 6 2052 3 M 0 2001 6 2052 3 M 0 2001 6 2052 3 M 0 2004 4 2053 2 M 0 2004 4 2053 2 M 0 2011 4 2053 1 M 0 2004 4 2055 2 M 0 2004 4 2055 2 M 0 2014 1 2055 1 E 0 2011 0 11 M 0 2003 2 2064 1 M 0 2003 2 2002 1 M 0 2008 12 2003 1 E 0 2009 0 5 E 0 2016 0 16 M 0 2008 12 2004 1 E 0 2016 0 16 M 0 2008 12 2005 1 M 0 2008 12 2006 1 E 0 2009 0 5 M 0 2002 8 2008 8 M 0 2002 8 2008 8 M 0 2002 8 2008 8 M 0 2002 8 2008 8 M 0 2002 8 2008 8 M 0 2002 8 2009 8 M 0 2002 8 2009 8 M 0 2008 12 2009 3 E 0 2009 0 5 M 0 2008 12 2009 3 E 0 2016 0 16 M 0 2008 12 2009 3 E 0 2009 0 5 M 0 2002 8 2010 8 M 0 2010 6 2015 1 E 0 2016 0 16 E 0 2009 0 5 M 0 2008 12 2016 3 E 0 2016 0 16 M 0 2008 12 2016 3 E 0 2009 0 5 M 0 2008 12 2016 3 E 0 2009 0 5 M 0 2010 6 2016 2 E 0 2016 0 16 E 0 2009 0 5 M 0 2010 6 2016 2 E 0 2016 0 16 E 0 2009 0 5 M 0 2010 6 2016 2 E 0 2016 0 16 E 0 2009 0 5 M 0 2010 6 2018 1 E 0 2016 0 16 E 0 2009 0 5 M 0 2006 7 2019 1 M 0 2008 12 2023 2 E 0 2016 0 16 M 0 2008 12 2023 2 M 0 2010 6 2023 1 E 0 2009 0 5 E 0 2016 0 16 M 0 2015 1 2025 1 E 0 2010 0 3 E 0 2001 0 0 E 0 2008 0 17 M 0 2012 2 2026 2 E 0 2014 0 12 M 0 2006 7 2028 1 M 0 2017 1 2030 1 E 0 2003 0 2 E 0 2002 0 5 E 0 2006 0 17 O 0 2007 0 2032 P 0 2005 9 2007 1 M 0 2006 7 2033 1 M 0 2005 9 2033 1 E 0 2015 0 17 M 0 2007 4 2035 1 E 0 2009 0 5 M 0 2006 7 2036 1 M 0 2007 4 2036 1 M 0 2011 4 2036 1 M 0 2007 4 2037 1 E 0 2009 0 5 M 0 2011 4 2037 1 M 0 2007 4 2038 1 M 0 2006 7 2039 1 M 0 2009 2 2039 2 M 0 2006 7 2040 1 M 0 2005 9 2040 2 E 0 2015 0 17 M 0 2005 9 2040 2 E 0 2015 0 17 M 0 2005 9 2041 2 E 0 2015 0 17 M 0 2005 9 2041 2 E 0 2015 0 17 M 0 2005 9 2042 1 E 0 2015 0 17 M 0 2005 9 2043 3 E 0 2015 0 17 M 0 2005 9 2043 3 E 0 2015 0 17 M 0 2005 9 2043 3 E 0 2015 0 17 M 0 2009 2 2047 2 M 0 2011 4 2047 4 S #SHOPS 0 #MOBPROGS #0 #OBJPROGS #0 #ROOMPROGS #0 #$