#AREADATA Name Dragonkeep Dungeon~ Builders Radeon~ VNUMs 6400 6499 Credits (null)~ Security 5 Soundfile (null)~ Continent 0 End #MOBILESNEW #MOB Vnum 6410 Name blacksmith~ Short The Blacksmith~ Long The Blacksmith is here sharpening his sword ~ Description this Is A Huge Demon ~ Race human~ Act_flags AFT Aff a Align -1000 Group 0 Level 34 Hitroll 1000 Hit_dice 10d100+100 Mana_dice 100d40+300 Dam_dice 1000d300+300 Dam_type none Armor 0 0 0 0 Clevel0 Cability 0 Off 0 Imm 0 Res 0 Vuln 0 Start_pos stand Default_pos stand Sex none Wealth 0 Form X Parts L Size medium Material unknown Aggression 0 Ffor AHMV Fpar ABCDEFGHIJK EndMob #MOB Vnum 6412 Name no name~ Short (no short description)~ Long (no long description) ~ Description ~ Race human~ Act_flags A Aff 0 Align 0 Group 0 Level 0 Hitroll 0 Hit_dice 0d0+0 Mana_dice 0d0+0 Dam_dice 0d0+0 Dam_type none Armor 0 0 0 0 Clevel0 Cability 0 Off 0 Imm 0 Res 0 Vuln 0 Start_pos stand Default_pos stand Sex none Wealth 0 Form 0 Parts 0 Size medium Material unknown Aggression 0 Ffor AHMV Fpar ABCDEFGHIJK EndMob #END #OBJECTSNEW #OBJ Vnum 6411 Name Edge~ Short {RS{ro{Ru{rl {YE{yd{Yg{Ye~ Desc A blade with a blood stained eye on it watches from its rusted soul~ Material metal~ Item_type weapon Extra CFJXa Extra2 0 Wear A Values exotic 0 0 none 0 Level 150 Weight 151 Cost 8805 Plevel 0 Exp 0 Xp_tolevel 0 Condition P ExtraDesc enigma~ ed add enigma ~ AffectObj 13 20000 AffectObj 19 350 AffectObj 25 0 AffectObj 19 14 AffectObj 18 14 AffectObj 16 600 AffectObj 18 200 AffectObj 18 -5536 EndObj #END #ROOMSNEW #ROOM Vnum 6400 Name Hallway Of Darkness~ Desc The Walls are stained with blood,the floor is smothered in vomit However, Tortured screams come from far up north ~ Room_flags 67108864 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 Exit 0 ~ ~ 0 6403 0 Exit 3 ~ ~ 0 6401 0 EndRoom #ROOM Vnum 6401 Name Before The Keep Of The Blacksmith~ Desc The sound of metal compunding with metal is very neer as sparks shoot out from the door north. ~ Room_flags 67108864 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 Exit 0 ~ ~ 0 6407 0 Exit 1 ~ ~ 0 6400 0 Exit 3 ~ ~ 0 6402 0 EndRoom #ROOM Vnum 6402 Name A dead end. ~ Desc Nothing is here,just the sound of metal clashing ~ Room_flags 67108864 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 Exit 1 ~ ~ 0 6401 0 EndRoom #ROOM Vnum 6403 Name Before Guardsman keep ~ Desc A Room with Heads racketed on silver poles,There is an inscription Leave NOW BEFORE YOURE HEAD IS MANTLED! ~ Room_flags 67108864 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 Exit 1 ~ ~ 0 6404 0 Exit 2 ~ ~ 0 6400 0 EndRoom #ROOM Vnum 6404 Name Guardsman Keep~ Desc Leave Now, Before your soul is consumed. ~ Room_flags 67108864 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 Exit 0 ~ ~ 0 6405 0 Exit 3 ~ ~ 0 6403 0 EndRoom #ROOM Vnum 6405 Name One Step before The Butcher's Lair...~ Desc Guts Smother The Walls,Blood seeps through the door north,You Wonder what horrible things happened here once,yet it intrigues the smell of vomit. As The Tortured Screams get louder the Vomit smell gets worse as it seeps into a mind of uncrotrallable Depth. ~ Room_flags 67108864 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 Exit 0 ~ ~ 0 6406 0 Exit 2 ~ ~ 0 6404 0 EndRoom #ROOM Vnum 6406 Name The Butchers Lair~ Desc OH WHAT HORRIDNESS! You see people getting decapitated and gutted for the sake of laughter, the butcher grins at you and raises his axe.......... Better Leave befor its too late..... ~ Room_flags 67108864 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 Exit 2 ~ ~ 0 6405 0 EndRoom #ROOM Vnum 6407 Name The Blacksmith's Lair~ Desc A Demon Stands here. ~ Room_flags 67108864 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 Exit 2 ~ ~ 0 6401 0 EndRoom #END #SPECIALS S #RESETS S #SHOPS 0 #MOBPROGS #0 #OBJPROGS #0 #ROOMPROGS #0 #$