shadow/
shadow/data/command/
shadow/data/help/
shadow/data/religion/
shadow/data/skill/
#AREADATA
Name Dragonkeep Dungeon~
Builders Radeon~
VNUMs 6400 6499
Credits (null)~
Security 5
Soundfile (null)~
Continent 0
End



#MOBILESNEW
#MOB
Vnum 6410
Name blacksmith~
Short The Blacksmith~
Long The Blacksmith is here sharpening his sword
~
Description this Is A Huge Demon
~
Race human~
Act_flags AFT
Aff a
Align -1000
Group 0
Level 34
Hitroll 1000
Hit_dice 10d100+100
Mana_dice 100d40+300
Dam_dice 1000d300+300
Dam_type none
Armor 0 0 0 0
Clevel0
Cability 0
Off 0
Imm 0
Res 0
Vuln 0
Start_pos stand
Default_pos stand
Sex none
Wealth 0
Form X
Parts L
Size medium
Material unknown
Aggression 0
Ffor AHMV
Fpar ABCDEFGHIJK
EndMob

#MOB
Vnum 6412
Name no name~
Short (no short description)~
Long (no long description)
~
Description ~
Race human~
Act_flags A
Aff 0
Align 0
Group 0
Level 0
Hitroll 0
Hit_dice 0d0+0
Mana_dice 0d0+0
Dam_dice 0d0+0
Dam_type none
Armor 0 0 0 0
Clevel0
Cability 0
Off 0
Imm 0
Res 0
Vuln 0
Start_pos stand
Default_pos stand
Sex none
Wealth 0
Form 0
Parts 0
Size medium
Material unknown
Aggression 0
Ffor AHMV
Fpar ABCDEFGHIJK
EndMob

#END



#OBJECTSNEW
#OBJ
Vnum 6411
Name Edge~
Short {RS{ro{Ru{rl {YE{yd{Yg{Ye~
Desc A blade with a blood stained eye on it watches from its rusted soul~
Material metal~
Item_type weapon
Extra CFJXa
Extra2 0
Wear A
Values exotic 0 0 none 0
Level 150
Weight 151
Cost 8805
Plevel 0
Exp 0
Xp_tolevel 0
Condition P
ExtraDesc
enigma~
ed add enigma
~
AffectObj
13 20000
AffectObj
19 350
AffectObj
25 0
AffectObj
19 14
AffectObj
18 14
AffectObj
16 600
AffectObj
18 200
AffectObj
18 -5536
EndObj

#END



#ROOMSNEW
#ROOM
Vnum 6400
Name Hallway Of Darkness~
Desc The Walls are stained with blood,the floor is smothered in vomit However, Tortured screams come from far up north
~
Room_flags 67108864
Sector_type 0
X 0 0 0 0 0 0 0 0 0 0 0
Exit
0
~
~
0
6403
0
Exit
3
~
~
0
6401
0
EndRoom

#ROOM
Vnum 6401
Name Before The Keep Of The Blacksmith~
Desc The sound of metal compunding with metal is very neer as sparks shoot out from the door
north.
~
Room_flags 67108864
Sector_type 0
X 0 0 0 0 0 0 0 0 0 0 0
Exit
0
~
~
0
6407
0
Exit
1
~
~
0
6400
0
Exit
3
~
~
0
6402
0
EndRoom

#ROOM
Vnum 6402
Name A dead end. ~
Desc Nothing is here,just the sound of metal clashing
~
Room_flags 67108864
Sector_type 0
X 0 0 0 0 0 0 0 0 0 0 0
Exit
1
~
~
0
6401
0
EndRoom

#ROOM
Vnum 6403
Name Before Guardsman keep ~
Desc A Room with Heads racketed on silver poles,There is an inscription
Leave NOW BEFORE YOURE HEAD IS MANTLED!
~
Room_flags 67108864
Sector_type 0
X 0 0 0 0 0 0 0 0 0 0 0
Exit
1
~
~
0
6404
0
Exit
2
~
~
0
6400
0
EndRoom

#ROOM
Vnum 6404
Name Guardsman Keep~
Desc Leave Now, Before  your soul is consumed.
~
Room_flags 67108864
Sector_type 0
X 0 0 0 0 0 0 0 0 0 0 0
Exit
0
~
~
0
6405
0
Exit
3
~
~
0
6403
0
EndRoom

#ROOM
Vnum 6405
Name One Step before The Butcher's Lair...~
Desc Guts Smother The Walls,Blood seeps through the door north,You Wonder what horrible things happened here once,yet it intrigues the smell of vomit.
As The Tortured Screams get louder the Vomit smell gets worse as it seeps into a mind of uncrotrallable Depth.
~
Room_flags 67108864
Sector_type 0
X 0 0 0 0 0 0 0 0 0 0 0
Exit
0
~
~
0
6406
0
Exit
2
~
~
0
6404
0
EndRoom

#ROOM
Vnum 6406
Name The Butchers Lair~
Desc OH WHAT HORRIDNESS! You see people getting decapitated and gutted for the sake of laughter, the butcher grins at you and raises his axe..........
Better Leave befor its too late.....
~
Room_flags 67108864
Sector_type 0
X 0 0 0 0 0 0 0 0 0 0 0
Exit
2
~
~
0
6405
0
EndRoom

#ROOM
Vnum 6407
Name The Blacksmith's Lair~
Desc A Demon Stands here.
~
Room_flags 67108864
Sector_type 0
X 0 0 0 0 0 0 0 0 0 0 0
Exit
2
~
~
0
6401
0
EndRoom

#END



#SPECIALS
S



#RESETS
S



#SHOPS
0



#MOBPROGS
#0

#OBJPROGS
#0

#ROOMPROGS
#0

#$