shadow/
shadow/data/command/
shadow/data/help/
shadow/data/religion/
shadow/data/skill/
#AREADATA
Name Shadowcastle ~
Builders Cederic~
VNUMs 2500 2599
Credits Cederic Shadow Castle 70 - 100~
Security 5
Soundfile ~
Continent 0
End



#MOBILESNEW
#MOB
Vnum 2500
Name Spider~
Short A large Spider~
Long A large spider is here, squirting venom out of its large fangs.
~
Description This large sized spider is black with green and red striped.  Its fangs
are dripping green acidic liquid which is melting the floor here.  The
spider stands about 1 foot fall and has razor sharp pinchers and fangs.  
~
Race unique~
Act_flags ABCG
Aff 0
Align -1000
Group 0
Level 40
Hitroll 50
Hit_dice 20d20+20
Mana_dice 5d5+5
Dam_dice 20d20+20
Dam_type bite
Armor 0 0 0 0
Clevel0
Cability 10
Off BEFHM
Imm HLQ
Res 0
Vuln 0
Start_pos stand
Default_pos stand
Sex male
Wealth 1000
Form O
Parts 0
Size large
Material unknown
Aggression 0
EndMob

#END



#OBJECTSNEW
#OBJ
Vnum 2500
Name Pool of blood~
Short a large pool of blood.~
Desc A large pool of {rdark red {Rblood{x is over-flowing here.~
Material unknown~
Item_type portal
Extra 0
Extra2 0
Wear 0
Values ABCDEFGHIJKLMNOPQRSTUVWXYZabcde 0 0 DEGHIL 0
Level 0
Weight 0
Cost 0
Plevel 0
Exp 0
Xp_tolevel 0
Condition P
EndObj

#OBJ
Vnum 2502
Name Small crack~
Short small crack~
Desc A small crack of light is here leading you out of this hidout.~
Material Light~
Item_type portal
Extra A
Extra2 0
Wear 0
Values ABCDEFGHIJKLMNOPQRSTUVWXYZabcde 0 0 BDEGHIL 0
Level 0
Weight 100
Cost 0
Plevel 0
Exp 0
Xp_tolevel 0
Condition P
EndObj

#OBJ
Vnum 2509
Name {gThe food that you ate last weekend {rthats been digested and sharpened {cto a dull weapon that looks a little rank, {mbut could do some damage {bif used properly~
Short {gThe food that you ate last weekend {rthats been digested and sharpened {cto a dull weapon that looks a little rank, {mbut could do some damage {bif used properly~
Desc {gThe food that you ate last weekend {rthats been digested and sharpened {cto a dull weapon that looks a little rank, {mbut could do some damage {bif used properly~
Material unknown~
Item_type weapon
Extra 0
Extra2 0
Wear AN
Values sword 10 10 wrath H
Level 1
Weight 0
Cost 0
Plevel 0
Exp 0
Xp_tolevel 0
Condition P
EndObj

#OBJ
Vnum 2550
Name Queen Bed~
Short risque's Queen Bed~
Desc A pink bed covered in heart shaped pillows is here.~
Material Feather~
Item_type portal
Extra A
Extra2 0
Wear 0
Values ABCDEFGHIJKLMNOPQRSTUVWXYZabcde 0 0 ABCFJL 0
Level 0
Weight 100
Cost 0
Plevel 0
Exp 0
Xp_tolevel 0
Condition P
EndObj

#OBJ
Vnum 2553
Name A Ravens feather~
Short a ravens feather~
Desc {WA {yg{Yo{yl{Yd{ye{Yn {Wfeather from Kera's bird is here.~
Material Feather~
Item_type fountain
Extra A
Extra2 0
Wear 0
Values 2147483647 2147483647 'coffee' 0 0
Level 150
Weight -1
Cost 0
Plevel 0
Exp 0
Xp_tolevel 0
Condition P
EndObj

#OBJ
Vnum 2582
Name Pool of water~
Short a pool of pure water~
Desc A large pool of light blue water is sparkling here.~
Material Culligan~
Item_type portal
Extra 0
Extra2 0
Wear 0
Values ABCDEFGHIJKLMNOPQRSTUVWXYZabcde 0 0 ABCGHIL 0
Level 0
Weight 0
Cost 0
Plevel 0
Exp 0
Xp_tolevel 0
Condition P
EndObj

#OBJ
Vnum 2599
Name Laundry Shoot~
Short old laundry shoot.~
Desc A rusty large laundry shoot is here.~
Material Metal, Rust~
Item_type portal
Extra B
Extra2 0
Wear 0
Values ABCDEFGHIJKLMNOPQRSTUVWXYZabcde 0 0 ABDGHIL 0
Level 0
Weight 1000
Cost 0
Plevel 0
Exp 0
Xp_tolevel 0
Condition P
EndObj

#END



#ROOMSNEW
#ROOM
Vnum 2500
Name {wEntrance {xto the {wS{xh{wa{xd{wo{xw{wd{xw{we{xl{wl{xe{wr{x'{ws{x Castle~
Desc The legendary Shadowdweller family lives in this castle just north of
here.  There is a large plank gate creating a bridge for safe transportation
to the castle from this side of the mote.  You see bones in the mote just
below the gate, and dark red eyes are moving around in the water slowly. 
You better enter now, before you lose your balance and fall into the misty
water.  
~
Room_flags 0
Sector_type 3
X 0 0 0 0 0 0 0 0 0 0 0
ExtraDesc
sign~
#1 Strongest: Darksoul
#2 Strongest: Malice
#3 Strongest: Risque
#4 Strongest: Malevolence
~
Exit
0
~
~
0
2501
0
Exit
2
~
~
0
2524
0
EndRoom

#ROOM
Vnum 2501
Name Short hallway ~
Desc This hallway is very short compaired to the gate size, and it leads down
and up from here.  There is a glass chandelier right above you holding
half-burnt candles giving off a dim glow.  You can hear the sounds of
screaming coming from below you, and a disturbing silence from above.  
~
Room_flags 0
Sector_type 0
X 0 0 0 0 0 0 0 0 0 0 0
Exit
2
~
~
0
2500
0
Exit
4
~
~
0
2503
0
Exit
5
~
~
0
2502
0
EndRoom

#ROOM
Vnum 2502
Name Winding stairs~
Desc There is no visable end of this staircase from here.  Along the walls are
lit torches making sure you dont get lost.  Above you leads back to the
hallway, and to the east the staircase goes on and on.  It is hard to breath
down here, the air is so thick and musky.  
~
Room_flags 0
Sector_type 0
X 0 0 0 0 0 0 0 0 0 0 0
Exit
1
~
~
0
2504
0
Exit
4
~
~
0
2501
0
EndRoom

#ROOM
Vnum 2503
Name Abyss~
Desc This room is very different from the other rooms, for it is simply a dead
end, complete with a large pool of blood.  Seriously there is a real pool,
but filled to the edges in dark red blood.  You could go for a quick swim...
It might lead you some where...  
~
Room_flags 0
Sector_type 0
X 0 0 0 0 0 0 0 0 0 0 0
Exit
5
~
~
0
2501
0
EndRoom

#ROOM
Vnum 2504
Name Winding stairs~
Desc There is no visable end of this staircase from here.  Along the walls are
lit torches making sure you dont get lost.  West leads you up the staircase
to get to the hallway.  To the north the hallway continues to get darker and
darker as you go lower into the basement.  
~
Room_flags 0
Sector_type 0
X 0 0 0 0 0 0 0 0 0 0 0
Exit
0
~
~
0
2505
0
Exit
3
~
~
0
2502
0
EndRoom

#ROOM
Vnum 2505
Name Winding stairs~
Desc There is no visable end of this staircase from here.  Along the walls are
lit torches making sure you dont get lost.  You see the end of the staircase
just below you, but there are no more torches to guide you below.  South
leads back up the staircase and below is the basement.  
~
Room_flags 0
Sector_type 0
X 0 0 0 0 0 0 0 0 0 0 0
Exit
2
~
~
0
2504
0
Exit
5
~
~
0
2506
0
EndRoom

#ROOM
Vnum 2506
Name Shadowy basement~
Desc This room is very different from the others.  The mist is so thick you
cant even see your own feet, giving you a eerie feeling.  To the west is a
long hallway that leads to the leader of the mantion, Darksoul.  Its so dark
down here even if the mist was gone you still wouldnt be able to see your
feet.  Right above you is a staircase that leads back to the hallway.  
~
Room_flags 0
Sector_type 0
X 0 0 0 0 0 0 0 0 0 0 0
Exit
1
~
~
0
2507
A
Exit
3
~
~
0
2508
0
Exit
4
~
~
0
2505
0
EndRoom

#ROOM
Vnum 2507
Name Secret closet~
Desc This closet was once Darksouls bedroom, and you can see blood all over
the floor.  He must have started killing at a very young age, for he would
not have been able to fit in here past age ten.  There is a small candle lit
on the floor here, and its freshly lit.  
~
Room_flags 0
Sector_type 0
X 0 0 0 0 0 0 0 0 0 0 0
Exit
3
~
~
0
2506
A
EndRoom

#ROOM
Vnum 2508
Name Pathway to Darksoul~
Desc This creepy pathway shows no signs of light anywhere.  It leads west to
the legendary Darksoul, and if you go east it will lead you back to the
staircase entrance.  This room is covered with spider webs and you see small
little insects all over the floor.  
~
Room_flags 0
Sector_type 0
X 0 0 0 0 0 0 0 0 0 0 0
Exit
1
~
~
0
2506
0
Exit
3
~
~
0
2509
0
EndRoom

#ROOM
Vnum 2509
Name Pathway to Darksoul~
Desc This creepy pathway shows no signs of light anywhere.  It leads west to
the legendary Darksoul, and if you go east it will lead you back to the
staircase entrance.  This room is covered with spider webs and you see small
little insects all over the floor.  
~
Room_flags 0
Sector_type 0
X 0 0 0 0 0 0 0 0 0 0 0
Exit
1
~
~
0
2508
0
Exit
3
~
~
0
2510
0
EndRoom

#ROOM
Vnum 2510
Name Pathway to Darksoul~
Desc This creepy pathway shows no signs of light anywhere.  It leads west to
the legendary Darksoul, and if you go east it will lead you back to the
staircase entrance.  This room is covered with spider webs and you see small
little insects all over the floor.  
~
Room_flags 0
Sector_type 0
X 0 0 0 0 0 0 0 0 0 0 0
Exit
1
~
~
0
2509
0
Exit
3
~
~
0
2511
0
Exit
5
~
~
0
2512
0
EndRoom

#ROOM
Vnum 2511
Name {rDarksoul's {xChamber~
Desc The one and only, king of the castle, Darksoul is stand right infront of
you.  This was a bad mistake, once you cross darksouls path, you never see
daylight.  This room is very odd, there is light all over the room.  Once
the light gets to Darksoul, it turns to pitch black misty air, making it
allmost impossable to even see Darksoul.  His throne is right behind him,
and skulls are all over the floor.  East leads you back to the hallway.  
~
Room_flags 0
Sector_type 0
X 0 0 0 0 0 0 0 0 0 0 0
Exit
1
~
~
0
2510
0
EndRoom

#ROOM
Vnum 2512
Name {bMalice's {xpit of death~
Desc You cant even see the walls in this room or even the floor or ceiling. 
Everything is covered with corpses from previous warriors who were unlucky
enough to fall in this pit.  Malice stands here finishing the meat off the
newest but yet old looking corpse.  There is no way out of this pit of
death.  
~
Room_flags 532500
Sector_type 0
X 0 0 0 0 0 0 0 0 0 0 0
EndRoom

#ROOM
Vnum 2513
Name The Entrance to Shadowdweller's Castle~
Desc Looking out this large window ,the entrance to the castle can be seen.
 
{wThe legendary Shadowdweller family lives in this castle just north of here. There is a large plank gate creating a bridge for safe transportation to the castle from this side of the mote. You see bones in the mote just below the gate, and dark red eyes are moving around in the water slowly. You better enter now, before you lose your balance and fall into the misty water.{x
~
Room_flags 67108864
Sector_type 0
X 0 0 0 0 0 0 0 0 0 0 0
Exit
1
~
~
0
2520
0
EndRoom

#ROOM
Vnum 2514
Name Bloody long hallway~
Desc This hallway gives you a good feeling deep down, unlike the basement. 
It's wierd the blood on the floor doesn't even phase you.  The celling has a
twirling pattern in it making you sick just looking up.  To the west the
hallway gets smaller and smaller, and the west will lead you back to the
Living room.  
~
Room_flags 67108864
Sector_type 0
X 0 0 0 0 0 0 0 0 0 0 0
Exit
1
~
~
0
2517
0
Exit
3
~
~
0
2520
0
EndRoom

#ROOM
Vnum 2515
Name A giant kitchen~
Desc This is the place where soups and dinners are made, many things which are
slaughtered and taken to the freezer for later use.  There are many pots and
pans lying around on the counters which are used for cooking.  Over in a
corner are spices, and herbs to keep the food smelling fresh and also used
for cooking purposes.  To the west you see a door leading to the backyard.  
~
Room_flags 67108864
Sector_type 0
X 0 0 0 0 0 0 0 0 0 0 0
Exit
2
~
~
0
2520
0
Exit
3
~
~
0
2516
AB
EndRoom

#ROOM
Vnum 2516
Name Backyard~
Desc This is the backyard of the Shadowdweller Castle.  There is a large
sheltie barking here trying to get you to play with it.  You look out far
into the yard and see lots of graves, due to the fact the Shadowdweller
family is huge.  If you go through the door it will lead you back into the
giant kitchen.  
~
Room_flags 67108864
Sector_type 0
X 0 0 0 0 0 0 0 0 0 0 0
Exit
1
~
~
0
2515
AB
EndRoom

#ROOM
Vnum 2517
Name Bloody long hallway~
Desc This hallway gives you a good feeling deep down, unlike the basement. 
It's wierd the blood on the floor doesn't even phase you.  The celling has a
twirling pattern in it making you sick just looking up.  To the west the
hallway gets smaller and smaller, and the west will lead you back to the
Living room.  
~
Room_flags 67108864
Sector_type 0
X 0 0 0 0 0 0 0 0 0 0 0
Exit
1
~
~
0
2518
0
Exit
3
~
~
0
2514
0
EndRoom

#ROOM
Vnum 2518
Name Bloody long hallway~
Desc This hallway gives you a good feeling deep down, unlike the basement. 
It's wierd the blood on the floor doesn't even phase you.  The celling has a
twirling pattern in it making you sick just looking up.  To the west the
hallway gets smaller and smaller, and the west will lead you back to the
Living room.  
~
Room_flags 67108864
Sector_type 0
X 0 0 0 0 0 0 0 0 0 0 0
Exit
1
~
~
0
2519
0
Exit
3
~
~
0
2517
0
EndRoom

#ROOM
Vnum 2519
Name Very small hallway~
Desc Its too small to continue any further, but there are new openings leading
to the north and to the south.  You smell the sent of freshly clean clothes
coming from below you, and here the sound of movement to the north.  The
floor is very sticky here, flooded with bubbles flowing in from below.  
~
Room_flags 67108864
Sector_type 0
X 0 0 0 0 0 0 0 0 0 0 0
Exit
0
~
~
0
2523
0
Exit
2
~
~
0
2522
0
Exit
3
~
~
0
2518
0
Exit
5
~
~
0
2521
0
EndRoom

#ROOM
Vnum 2520
Name Living room~
Desc This is the only room that seems small, I mean even their bathroom is
larger then this closet size living room.  This part of the mantion is
giving off a good hearted feeling, unlike Darksouls basement.  To the north
is thegiant sized kitchen, and to the east is yet another hallway.  As you
look west you see a large window that overlooks the whole castle.  
~
Room_flags 67108864
Sector_type 0
X 0 0 0 0 0 0 0 0 0 0 0
Exit
0
~
~
0
2515
0
Exit
1
~
~
0
2514
0
Exit
3
~
~
0
2513
0
EndRoom

#ROOM
Vnum 2521
Name Laundry room~
Desc Very dirty looking, but yet clean clothes are all over the floor here. 
The clothes are not even folded, and are all the color black.  You see an
old fastion laundry shoot here, leading you somewhere into the basement. 
North leads back to the small hallway.  
~
Room_flags 67108864
Sector_type 0
X 0 0 0 0 0 0 0 0 0 0 0
Exit
4
~
~
0
2519
0
EndRoom

#ROOM
Vnum 2522
Name {mRisque's pink bedroom{x~
Desc Looking all over the place you smell the sent of perfume, and see a queen
size bed in the middle of the room.  Risque is not in this room, but she has
to be somewhere in this area.  Below the bed you can hear sounds of someone
snoring...  Wonder who it could be.  Going north would lead you back into
the small hallway.  
~
Room_flags 67108864
Sector_type 0
X 0 0 0 0 0 0 0 0 0 0 0
Exit
0
~
~
0
2519
0
EndRoom

#ROOM
Vnum 2523
Name {rM{wa{rl{we{rv{wo{rl{we{rn{wc{re{w'{rs{x weight room~
Desc This is the weight room of the famous Malevolence, Darksouls first son. 
You see a benchpress bar in the corner with over seven hundred pounds of
weight on it.  Malevolence is in the corner curling two hundred pounds with
one arm.  The floor is made of cement, and the walls are brick, giving this
room an uneasy feeling.  South leads back to the small hallway.  
~
Room_flags 67108864
Sector_type 0
X 0 0 0 0 0 0 0 0 0 0 0
Exit
2
~
~
0
2519
0
EndRoom

#ROOM
Vnum 2524
Name Old pathway~
Desc This old pathway has many spider webs all over the place, and shows no
signs of light.  There is a trail of spider webs leading northward to an old
castle.  The ground is full of grass, with some small dirt patches here and
there.  South will lead you into the Maratoka forest.  
~
Room_flags 0
Sector_type 3
X 0 0 0 0 0 0 0 0 0 0 0
Exit
0
~
~
0
2500
0
Exit
2
~
~
0
2525
0
EndRoom

#ROOM
Vnum 2525
Name Old pathway~
Desc This old pathway has many spider webs all over the place, and shows no
signs of light.  There is a trail of spider webs leading northward to an old
castle.  The ground is full of grass, with some small dirt patches here and
there.  South will lead you into the Maratoka forest.  
~
Room_flags 0
Sector_type 0
X 0 0 0 0 0 0 0 0 0 0 0
Exit
0
~
~
0
2524
0
Exit
2
~
~
0
2526
0
EndRoom

#ROOM
Vnum 2526
Name Old pathway~
Desc This old pathway has many spider webs all over the place, and shows no
signs of light.  There is a trail of spider webs leading northward to an old
castle.  The ground is full of grass, with some small dirt patches here and
there.  South will lead you into the Maratoka forest.  
~
Room_flags 0
Sector_type 0
X 0 0 0 0 0 0 0 0 0 0 0
Exit
0
~
~
0
2525
0
Exit
2
~
~
0
2527
0
EndRoom

#ROOM
Vnum 2527
Name Old pathway~
Desc This old pathway has many spider webs all over the place, and shows no
signs of light.  There is a trail of spider webs leading northward to an old
castle.  The ground is full of grass, with some small dirt patches here and
there.  South will lead you into the Maratoka forest.  
~
Room_flags 0
Sector_type 0
X 0 0 0 0 0 0 0 0 0 0 0
Exit
0
~
~
0
2526
0
Exit
2
~
~
0
2528
0
EndRoom

#ROOM
Vnum 2528
Name End of the Maratoka Forest~
Desc You can hear birds chirping all over the place in this overgrown forest.
~
Room_flags 0
Sector_type 0
X 0 0 0 0 0 0 0 0 0 0 0
Exit
0
~
~
0
2527
0
EndRoom

#ROOM
Vnum 2580
Name {RK{wera's {RR{waven {RC{wage~
Desc _----_
                            ,__./#   {Yo{w `,
                      .__.--%##%%     ,' \,
                     /%%########%%    .====\
                 __.;%##/// ______  ,/
            ,__-"     ,,,,/(@{RKERA{w@)/
          __====..,'''''''      ,/
    ..__--      ,,,,,, ,,,,  ,./
   /    ,,,,.'''`````'///////
  /"""""              \/ \/
                     (( ((
                      \\ \\
                       \\ \\
                      --``-``===;
                          \,  \,
~
Room_flags 1081860
Sector_type 0
X 0 0 0 0 0 0 0 0 0 0 0
EndRoom

#ROOM
Vnum 2599
Name Risque's hidout~
Desc Risque is here smiling happily at you as she is relaxing thinking about
how life usto be.  She is giving off a feeling of good, and shows no signs
of evil in her heart.  This craw space beneath her bed is very large, it's
even larger then the hallway.  The carpet in here is made of a pink fluffy
material, and its very cool here.  There is a small sliver of light in the
corner that leads you back into Risque's real room.  
~
Room_flags 4
Sector_type 0
X 0 0 0 0 0 0 0 0 0 0 0
EndRoom

#END



#SPECIALS
S



#RESETS
D 0 2515 3 1
D 0 2516 1 1
O 0 77 0 2500
S



#SHOPS
0



#MOBPROGS
#0

#OBJPROGS
#0

#ROOMPROGS
#0

#$