#AREADATA Name Newbie Stuffs~ Builders None~ VNUMs 200 299 Credits (null)~ Security 9 Soundfile ~ Continent 4 End #MOBILESNEW #MOB Vnum 200 Name no name~ Short (no short description)~ Long (no long description) ~ Description ~ Race human~ Act_flags A Aff 0 Align 0 Group 0 Level 108 Hitroll 102 Hit_dice 227d37+3216 Mana_dice 219d37+3230 Dam_dice 110d106+52 Dam_type none Armor -65 -68 -69 -58 Clevel0 Cability 0 Off 0 Imm 0 Res 0 Vuln 0 Start_pos stand Default_pos stand Sex none Wealth 0 Form 0 Parts 0 Size medium Material unknown Aggression 0 Ffor AHMV Fpar ABCDEFGHIJK EndMob #END #OBJECTSNEW #OBJ Vnum 200 Name glow beginning~ Short {8The {cG{Cl{co{Cw{8 of the {CB{ce{8ginni{cn{Cg{0~ Desc An illuminating sensation glows here.~ Material aether~ Item_type armor Extra ABS Extra2 0 Wear AQ Values 0 0 0 0 0 Level 1 Weight 1 Cost 40 Plevel 0 Exp 0 Xp_tolevel 0 Condition P AffectObj 5 2 AffectObj 4 2 EndObj #OBJ Vnum 201 Name bread roll~ Short a {Ycrusty{0 bread roll~ Desc A {Ycrusty{0 bread roll is here.~ Material bread~ Item_type food Extra 0 Extra2 0 Wear A Values ABCD ABCD 0 0 0 Level 1 Weight 1 Cost 30 Plevel 0 Exp 0 Xp_tolevel 0 Condition P EndObj #OBJ Vnum 202 Name leather satchel~ Short a {8leather{0 satchel~ Desc A slightly worn {8leather{0 satchel is here.~ Material leather~ Item_type container Extra SY Extra2 0 Wear AK Values 1000 0 -1 100 50 Level 1 Weight 15 Cost 90 Plevel 0 Exp 0 Xp_tolevel 0 Condition P AffectObj 18 15 AffectObj 19 15 EndObj #OBJ Vnum 203 Name white shirt~ Short {xA {Ddull {Wwhite{x shirt{x~ Desc A very dull coloured shirt is here.~ Material cotton~ Item_type armor Extra S Extra2 0 Wear AD Values AB AB AB B 0 Level 1 Weight 2 Cost 80 Plevel 0 Exp 0 Xp_tolevel 0 Condition P AffectObj 1 2 AffectObj 4 2 AffectObj 3 2 EndObj #OBJ Vnum 204 Name pants~ Short a pair of {ydirty{0 work {8pants{0~ Desc A pair of work {8pants{0 has been discarded here.~ Material wool~ Item_type armor Extra S Extra2 0 Wear AF Values AC AC AC AC 0 Level 1 Weight 2 Cost 50 Plevel 0 Exp 0 Xp_tolevel 0 Condition P AffectObj 13 5 AffectObj 18 2 EndObj #OBJ Vnum 205 Name sandals~ Short {xA {Mfl{mim{Msy{x pair of {ysandals{x~ Desc A flimsy pair of {ysandals{0 lie here.~ Material leather~ Item_type armor Extra IS Extra2 0 Wear AG Values A A A A 0 Level 1 Weight 1 Cost 90 Plevel 0 Exp 0 Xp_tolevel 0 Condition P AffectObj 14 100 AffectObj 4 -2 EndObj #OBJ Vnum 206 Name water skin~ Short a {ytanned {Cw{ca{Ct{ce{Cr{cs{Ck{ci{Cn{0~ Desc An old {ytanned {Cw{ca{Ct{ce{Cr{cs{Ck{ci{Cn{0 rests here.~ Material skin~ Item_type drink Extra S Extra2 0 Wear AO Values 18 18 'water' 0 0 Level 1 Weight 2 Cost 25 Plevel 0 Exp 0 Xp_tolevel 0 Condition P EndObj #OBJ Vnum 207 Name stone symbol charm opal~ Short {xA pure {Wwhite {wo{Wpa{wl{x the symbol of {RS{ry{Rnon{x~ Desc A charm of {WSynon{0 radiates His goodness.~ Material light~ Item_type light Extra AS Extra2 0 Wear A Values 0 0 ABCDEFGHIJKLMNOPQRSTUVWXYZabcdef 0 0 Level 1 Weight 1 Cost 0 Plevel 0 Exp 0 Xp_tolevel 0 Condition P ExtraDesc stone~ Enfused with the goodness of {WSynon{0, this beautifully radiant {Wopal{0 shines with a bright clear light. ~ ExtraDesc symbol~ Enfused with the goodness of {WSynon{0, this beautifully radiant {Wopal{0 shines with a bright clear light. ~ ExtraDesc charm~ Enfused with the goodness of {WSynon{0, this beautifully radiant {Wopal{0 shines with a bright clear light. ~ ExtraDesc opal~ Brilliant light eminates from this opal enfused with the great powers of good that Synon controls. afk ~ AffectObj 3 2 AffectObj 19 5 AffectObj 18 5 EndObj #OBJ Vnum 208 Name stone symbol charm onyx~ Short an {8onyx{0 black as {8n{ci{8g{Ch{8t{0, the symbol of {8Davion{0~ Desc A charm of {8Davion{0, glowing with His {8darkness{0.~ Material darkness~ Item_type light Extra AS Extra2 0 Wear A Values 0 0 ABCDEFGHIJKLMNOPQRSTUVWXYZabcdef 0 0 Level 1 Weight 1 Cost 0 Plevel 0 Exp 0 Xp_tolevel 0 Condition P ExtraDesc stone~ {8Darkness{0 flows over the shiny {8black onyx{0 surface, a strange dark light seeping from it's middle to reveal the paths of {8Davion{0. ~ ExtraDesc symbol~ {8Darkness{0 flows over the shiny {8black onyx{0 surface, a strange dark light seeping from it's middle to reveal the paths of {8Davion{0. ~ ExtraDesc charm~ {8Darkness{0 flows over the shiny {8black onyx{0 surface, a strange dark light seeping from it's middle to reveal the paths of {8Davion{0. ~ ExtraDesc onyx~ {8Darkness{0 flows over the shiny {8black onyx{0 surface, a strange dark light seeping from it's middle to reveal the paths of {8Davion{0. ~ AffectObj 18 5 AffectObj 19 5 AffectObj 3 2 EndObj #OBJ Vnum 209 Name stone symbol charm jet~ Short {xA {Ddark {rflaming {Djet{x stone.~ Desc A charm of some sort, is burning with an inner {Rfire{x here.~ Material shadowfire~ Item_type light Extra AS Extra2 0 Wear A Values 0 0 ABCDEFGHIJKLMNOPQRSTUVWXYZabcdef 0 0 Level 1 Weight 1 Cost 0 Plevel 0 Exp 0 Xp_tolevel 0 Condition P ExtraDesc jet~ A polished {8jet {0stone, strangely burning brightly with a {rdeep red{0 flame. With the strength and power of {RSh{rad{bow{rFi{Rre{0. ~ ExtraDesc stone~ A polished {8jet {0stone, strangely burning brightly with a {rdeep red{0 flame. With the strength and power of {RSh{rad{bow{rFi{Rre{0. ~ ExtraDesc symbol~ A polished {8jet {0stone, strangely burning brightly with a {rdeep red{0 flame. With the strength and power of {RSh{rad{bow{rFi{Rre{0. ~ ExtraDesc charm~ A polished {8jet {0stone, strangely burning brightly with a {rdeep red{0 flame. With the strength and power of {RSh{rad{bow{rFi{Rre{0. ~ AffectObj 3 2 AffectObj 19 5 AffectObj 18 5 EndObj #OBJ Vnum 210 Name stone symbol charm crystal~ Short {xA {Gc{grud{Ge{gly{x cut {Cc{cry{Cst{cal{x~ Desc A small crystal glows faintly.~ Material crystal~ Item_type light Extra ASX Extra2 0 Wear 0 Values 0 0 ABCDEFGHIJKLMNOPQRSTUVWXYZabcdef 0 0 Level 1 Weight 1 Cost 0 Plevel 0 Exp 0 Xp_tolevel 0 Condition P ExtraDesc stone~ Glowing with a dim light, this crystal gives no more protection than an empty waterskin. ~ ExtraDesc symbol~ Glowing with a dim light, this crystal gives no more protection than an empty waterskin. ~ ExtraDesc charm~ Glowing with a dim light, this crystal gives no more protection than an empty waterskin. ~ ExtraDesc crystal~ Glowing with a dim light, this crystal gives no more protection than an empty waterskin. ~ AffectObj 19 5 AffectObj 18 5 AffectObj 3 2 EndObj #OBJ Vnum 211 Name stone symbol charm~ Short {xA {Wd{wia{Wmon{wd{x, the symbol of {MG{mi{Mg{mi{x~ Desc A charm of Gigi, light trapt in a diamond floats here.~ Material unknown~ Item_type light Extra ASX Extra2 0 Wear A Values 0 0 ABCDEFGHIJKLMNOPQRSTUVWXYZabcdef 0 0 Level 1 Weight 0 Cost 0 Plevel 0 Exp 0 Xp_tolevel 0 Condition P ExtraDesc stone~ to be added ~ ExtraDesc symbol~ to be added ~ ExtraDesc charm~ to be added ~ AffectObj 3 2 AffectObj 19 5 AffectObj 18 5 EndObj #OBJ Vnum 212 Name sword~ Short {xA small {Dsteel{x sword~ Desc A small steel sword lies in the dust.~ Material steel~ Item_type weapon Extra AB Extra2 0 Wear AN Values sword 5 8 slash 0 Level 1 Weight 1 Cost 30 Plevel 0 Exp 0 Xp_tolevel 0 Condition P AffectObj 19 4 AffectObj 18 4 EndObj #OBJ Vnum 213 Name dagger~ Short {xA tiny {Rd{ra{Rgg{re{Rr{x made of {Dsteel{x~ Desc A sharp tiny dagger shines in the light.~ Material iron~ Item_type weapon Extra BI Extra2 0 Wear AN Values dagger 5 8 stab 0 Level 1 Weight 1 Cost 30 Plevel 0 Exp 0 Xp_tolevel 0 Condition P AffectObj 19 4 AffectObj 18 4 EndObj #OBJ Vnum 214 Name spear~ Short {xA {clight {ywooden{x spear~ Desc A lightweight wooden spear rests here.~ Material wood~ Item_type weapon Extra AI Extra2 0 Wear AN Values exotic 5 8 pierce 0 Level 1 Weight 1 Cost 30 Plevel 0 Exp 0 Xp_tolevel 0 Condition P AffectObj 18 4 AffectObj 19 4 EndObj #OBJ Vnum 215 Name mace~ Short {xA {Dc{wr{Du{wd{De{wl{Dy{x formed {Rm{rac{Re{x~ Desc A crudely formed mace is here.~ Material iron~ Item_type weapon Extra 0 Extra2 0 Wear AN Values mace 5 8 thwack 0 Level 1 Weight 2 Cost 30 Plevel 0 Exp 0 Xp_tolevel 0 Condition P AffectObj 18 4 AffectObj 19 4 EndObj #OBJ Vnum 216 Name axe~ Short {xA small {ycopper {Daxe{x~ Desc Light reflects off the sharp blade of the small copper axe here.~ Material copper~ Item_type weapon Extra 0 Extra2 0 Wear AN Values axe 5 8 cleave 0 Level 1 Weight 1 Cost 30 Plevel 0 Exp 0 Xp_tolevel 0 Condition P AffectObj 18 4 AffectObj 19 4 EndObj #OBJ Vnum 217 Name flail~ Short {xA {rrusty {gflail{x~ Desc A rusty iron flail lies here.~ Material iron~ Item_type weapon Extra 0 Extra2 0 Wear AN Values flail 5 8 claw 0 Level 1 Weight 1 Cost 30 Plevel 0 Exp 0 Xp_tolevel 0 Condition P AffectObj 18 4 AffectObj 19 4 EndObj #OBJ Vnum 218 Name whip~ Short {xAn {Dold{x powerful {ywhip{x~ Desc A many-tailed whip is lying here.~ Material leather~ Item_type weapon Extra 0 Extra2 0 Wear AN Values whip 5 8 whip 0 Level 1 Weight 1 Cost 30 Plevel 0 Exp 0 Xp_tolevel 0 Condition P AffectObj 18 4 AffectObj 19 4 EndObj #OBJ Vnum 219 Name polearm~ Short {xA long {ywooden {Wpole{x~ Desc A painted polearm is propped here.~ Material wood~ Item_type weapon Extra 0 Extra2 0 Wear AN Values polearm 5 8 charge 0 Level 1 Weight 2 Cost 30 Plevel 0 Exp 0 Xp_tolevel 0 Condition P AffectObj 18 4 AffectObj 19 4 EndObj #OBJ Vnum 220 Name shield small basic~ Short {xA small {ws{Wi{wm{Wpl{we{x {Csh{cie{Cld{x~ Desc A small, simple, iron shield glimmers in the light~ Material iron~ Item_type armor Extra 0 Extra2 0 Wear AJ Values AC AC AC AB 0 Level 0 Weight 3 Cost 30 Plevel 0 Exp 0 Xp_tolevel 0 Condition P AffectObj 13 10 AffectObj 19 3 EndObj #OBJ Vnum 221 Name loaf bread~ Short {xA {Wloaf{x of {Ybr{yea{Yd{x~ Desc A loaf of bread is here.~ Material unknown~ Item_type food Extra 0 Extra2 0 Wear A Values AC AC 0 0 0 Level 0 Weight 5 Cost 2 Plevel 0 Exp 0 Xp_tolevel 0 Condition P EndObj #OBJ Vnum 222 Name ring golden~ Short {xA {Ygo{yld{Yen{x ring of {Wpromise{x~ Desc A golden ring, lies tossed carelessly on the ground here.~ Material gold~ Item_type armor Extra BI Extra2 0 Wear AB Values B B A A 0 Level 1 Weight 2 Cost 3 Plevel 0 Exp 0 Xp_tolevel 0 Condition P AffectObj 12 10 AffectObj 13 5 EndObj #OBJ Vnum 223 Name bracelt wolf teeth~ Short {xA {Cbr{cace{Clet{x made of a {Dwolf's{x {Wt{wee{Wth{x~ Desc A shiny bracelet made of teeth, lies here on the ground~ Material unknown~ Item_type armor Extra 0 Extra2 0 Wear AM Values AB AB AB A 0 Level 1 Weight 1 Cost 2 Plevel 0 Exp 0 Xp_tolevel 0 Condition P AffectObj 12 5 AffectObj 18 5 EndObj #OBJ Vnum 224 Name gloves wool~ Short {xA pair of {ywool {Dgloves{x~ Desc {xA pair of finely crafted {ywool {Dgloves{x lay on the ground here.~ Material unknown~ Item_type armor Extra 0 Extra2 0 Wear AH Values C C C B 0 Level 1 Weight 3 Cost 2 Plevel 0 Exp 0 Xp_tolevel 0 Condition P AffectObj 13 15 AffectObj 19 3 EndObj #OBJ Vnum 225 Name helmet protective~ Short {xA {Mpr{mo{Mtec{mtive{x {chelmet{x~ Desc A hard looking metal object lies on the ground here.~ Material unknown~ Item_type armor Extra 0 Extra2 0 Wear AE Values AC AC AC AB 0 Level 1 Weight 5 Cost 3 Plevel 0 Exp 0 Xp_tolevel 0 Condition P AffectObj 2 2 AffectObj 20 -5 EndObj #OBJ Vnum 226 Name necklace determination~ Short {x{GN{geck{Gla{gce{x of {Rde{rterm{Rin{ra{Rtion{x~ Desc A necklace of determination lies on the ground here.~ Material unknown~ Item_type armor Extra AB Extra2 0 Wear AC Values C C C A 0 Level 1 Weight 5 Cost 2 Plevel 0 Exp 0 Xp_tolevel 0 Condition P AffectObj 13 10 AffectObj 1 5 AffectObj 4 2 EndObj #END #ROOMSNEW #ROOM Vnum 200 Name ~ Desc ~ Room_flags 4 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 EndRoom #END #SPECIALS S #RESETS S #SHOPS 0 #MOBPROGS #0 #OBJPROGS #0 #ROOMPROGS #0 #$