shadow/
shadow/data/command/
shadow/data/help/
shadow/data/religion/
shadow/data/skill/
#AREADATA
Name Newbie Stuffs~
Builders None~
VNUMs 200 299
Credits (null)~
Security 9
Soundfile ~
Continent 4
End



#MOBILESNEW
#MOB
Vnum 200
Name no name~
Short (no short description)~
Long (no long description)
~
Description ~
Race human~
Act_flags A
Aff 0
Align 0
Group 0
Level 108
Hitroll 102
Hit_dice 227d37+3216
Mana_dice 219d37+3230
Dam_dice 110d106+52
Dam_type none
Armor -65 -68 -69 -58
Clevel0
Cability 0
Off 0
Imm 0
Res 0
Vuln 0
Start_pos stand
Default_pos stand
Sex none
Wealth 0
Form 0
Parts 0
Size medium
Material unknown
Aggression 0
Ffor AHMV
Fpar ABCDEFGHIJK
EndMob

#END



#OBJECTSNEW
#OBJ
Vnum 200
Name glow beginning~
Short {8The {cG{Cl{co{Cw{8 of the {CB{ce{8ginni{cn{Cg{0~
Desc An illuminating sensation glows here.~
Material aether~
Item_type armor
Extra ABS
Extra2 0
Wear AQ
Values 0 0 0 0 0
Level 1
Weight 1
Cost 40
Plevel 0
Exp 0
Xp_tolevel 0
Condition P
AffectObj
5 2
AffectObj
4 2
EndObj

#OBJ
Vnum 201
Name bread roll~
Short a {Ycrusty{0 bread roll~
Desc A {Ycrusty{0 bread roll is here.~
Material bread~
Item_type food
Extra 0
Extra2 0
Wear A
Values ABCD ABCD 0 0 0
Level 1
Weight 1
Cost 30
Plevel 0
Exp 0
Xp_tolevel 0
Condition P
EndObj

#OBJ
Vnum 202
Name leather satchel~
Short a {8leather{0 satchel~
Desc A slightly worn {8leather{0 satchel is here.~
Material leather~
Item_type container
Extra SY
Extra2 0
Wear AK
Values 1000 0 -1 100 50
Level 1
Weight 15
Cost 90
Plevel 0
Exp 0
Xp_tolevel 0
Condition P
AffectObj
18 15
AffectObj
19 15
EndObj

#OBJ
Vnum 203
Name white shirt~
Short {xA {Ddull {Wwhite{x shirt{x~
Desc A very dull coloured shirt is here.~
Material cotton~
Item_type armor
Extra S
Extra2 0
Wear AD
Values AB AB AB B 0
Level 1
Weight 2
Cost 80
Plevel 0
Exp 0
Xp_tolevel 0
Condition P
AffectObj
1 2
AffectObj
4 2
AffectObj
3 2
EndObj

#OBJ
Vnum 204
Name pants~
Short a pair of {ydirty{0 work {8pants{0~
Desc A pair of work {8pants{0 has been discarded here.~
Material wool~
Item_type armor
Extra S
Extra2 0
Wear AF
Values AC AC AC AC 0
Level 1
Weight 2
Cost 50
Plevel 0
Exp 0
Xp_tolevel 0
Condition P
AffectObj
13 5
AffectObj
18 2
EndObj

#OBJ
Vnum 205
Name sandals~
Short {xA {Mfl{mim{Msy{x pair of {ysandals{x~
Desc A flimsy pair of {ysandals{0 lie here.~
Material leather~
Item_type armor
Extra IS
Extra2 0
Wear AG
Values A A A A 0
Level 1
Weight 1
Cost 90
Plevel 0
Exp 0
Xp_tolevel 0
Condition P
AffectObj
14 100
AffectObj
4 -2
EndObj

#OBJ
Vnum 206
Name water skin~
Short a {ytanned {Cw{ca{Ct{ce{Cr{cs{Ck{ci{Cn{0~
Desc An old {ytanned {Cw{ca{Ct{ce{Cr{cs{Ck{ci{Cn{0 rests here.~
Material skin~
Item_type drink
Extra S
Extra2 0
Wear AO
Values 18 18 'water' 0 0
Level 1
Weight 2
Cost 25
Plevel 0
Exp 0
Xp_tolevel 0
Condition P
EndObj

#OBJ
Vnum 207
Name stone symbol charm opal~
Short {xA pure {Wwhite {wo{Wpa{wl{x the symbol of {RS{ry{Rnon{x~
Desc A charm of {WSynon{0 radiates His goodness.~
Material light~
Item_type light
Extra AS
Extra2 0
Wear A
Values 0 0 ABCDEFGHIJKLMNOPQRSTUVWXYZabcdef 0 0
Level 1
Weight 1
Cost 0
Plevel 0
Exp 0
Xp_tolevel 0
Condition P
ExtraDesc
stone~
Enfused with the goodness of {WSynon{0, this beautifully radiant {Wopal{0
shines with a bright clear light.  
~
ExtraDesc
symbol~
Enfused with the goodness of {WSynon{0, this beautifully radiant {Wopal{0
shines with a bright clear light.  
~
ExtraDesc
charm~
Enfused with the goodness of {WSynon{0, this beautifully radiant {Wopal{0
shines with a bright clear light.  
~
ExtraDesc
opal~
Brilliant light eminates from this opal enfused with the great powers of
good that Synon controls.  
afk
~
AffectObj
3 2
AffectObj
19 5
AffectObj
18 5
EndObj

#OBJ
Vnum 208
Name stone symbol charm onyx~
Short an {8onyx{0 black as {8n{ci{8g{Ch{8t{0, the symbol of {8Davion{0~
Desc A charm of {8Davion{0, glowing with His {8darkness{0.~
Material darkness~
Item_type light
Extra AS
Extra2 0
Wear A
Values 0 0 ABCDEFGHIJKLMNOPQRSTUVWXYZabcdef 0 0
Level 1
Weight 1
Cost 0
Plevel 0
Exp 0
Xp_tolevel 0
Condition P
ExtraDesc
stone~
{8Darkness{0 flows over the shiny {8black onyx{0 surface, a strange dark
light seeping from it's middle to reveal the paths of {8Davion{0.  
~
ExtraDesc
symbol~
{8Darkness{0 flows over the shiny {8black onyx{0 surface, a strange dark
light seeping from it's middle to reveal the paths of {8Davion{0.  
~
ExtraDesc
charm~
{8Darkness{0 flows over the shiny {8black onyx{0 surface, a strange dark
light seeping from it's middle to reveal the paths of {8Davion{0.  
~
ExtraDesc
onyx~
{8Darkness{0 flows over the shiny {8black onyx{0 surface, a strange dark
light seeping from it's middle to reveal the paths of {8Davion{0.  
~
AffectObj
18 5
AffectObj
19 5
AffectObj
3 2
EndObj

#OBJ
Vnum 209
Name stone symbol charm jet~
Short {xA {Ddark {rflaming {Djet{x stone.~
Desc A charm of some sort, is burning with an inner {Rfire{x here.~
Material shadowfire~
Item_type light
Extra AS
Extra2 0
Wear A
Values 0 0 ABCDEFGHIJKLMNOPQRSTUVWXYZabcdef 0 0
Level 1
Weight 1
Cost 0
Plevel 0
Exp 0
Xp_tolevel 0
Condition P
ExtraDesc
jet~
A polished {8jet {0stone, strangely burning brightly with a {rdeep red{0
flame.  With the strength and power of {RSh{rad{bow{rFi{Rre{0.
~
ExtraDesc
stone~
A polished {8jet {0stone, strangely burning brightly with a {rdeep red{0
flame.  With the strength and power of {RSh{rad{bow{rFi{Rre{0.  
~
ExtraDesc
symbol~
A polished {8jet {0stone, strangely burning brightly with a {rdeep red{0
flame.  With the strength and power of {RSh{rad{bow{rFi{Rre{0.  
~
ExtraDesc
charm~
A polished {8jet {0stone, strangely burning brightly with a {rdeep red{0
flame.  With the strength and power of {RSh{rad{bow{rFi{Rre{0.
~
AffectObj
3 2
AffectObj
19 5
AffectObj
18 5
EndObj

#OBJ
Vnum 210
Name stone symbol charm crystal~
Short {xA {Gc{grud{Ge{gly{x cut {Cc{cry{Cst{cal{x~
Desc A small crystal glows faintly.~
Material crystal~
Item_type light
Extra ASX
Extra2 0
Wear 0
Values 0 0 ABCDEFGHIJKLMNOPQRSTUVWXYZabcdef 0 0
Level 1
Weight 1
Cost 0
Plevel 0
Exp 0
Xp_tolevel 0
Condition P
ExtraDesc
stone~
Glowing with a dim light, this crystal gives no more protection than an
empty waterskin.  
~
ExtraDesc
symbol~
Glowing with a dim light, this crystal gives no more protection than an
empty waterskin.  
~
ExtraDesc
charm~
Glowing with a dim light, this crystal gives no more protection than an
empty waterskin.  
~
ExtraDesc
crystal~
Glowing with a dim light, this crystal gives no more protection than an
empty waterskin.  
~
AffectObj
19 5
AffectObj
18 5
AffectObj
3 2
EndObj

#OBJ
Vnum 211
Name stone symbol charm~
Short {xA {Wd{wia{Wmon{wd{x, the symbol of {MG{mi{Mg{mi{x~
Desc A charm of Gigi, light trapt in a diamond floats here.~
Material unknown~
Item_type light
Extra ASX
Extra2 0
Wear A
Values 0 0 ABCDEFGHIJKLMNOPQRSTUVWXYZabcdef 0 0
Level 1
Weight 0
Cost 0
Plevel 0
Exp 0
Xp_tolevel 0
Condition P
ExtraDesc
stone~
to be added
~
ExtraDesc
symbol~
to be added
~
ExtraDesc
charm~
to be added
~
AffectObj
3 2
AffectObj
19 5
AffectObj
18 5
EndObj

#OBJ
Vnum 212
Name sword~
Short {xA small {Dsteel{x sword~
Desc A small steel sword lies in the dust.~
Material steel~
Item_type weapon
Extra AB
Extra2 0
Wear AN
Values sword 5 8 slash 0
Level 1
Weight 1
Cost 30
Plevel 0
Exp 0
Xp_tolevel 0
Condition P
AffectObj
19 4
AffectObj
18 4
EndObj

#OBJ
Vnum 213
Name dagger~
Short {xA tiny {Rd{ra{Rgg{re{Rr{x made of {Dsteel{x~
Desc A sharp tiny dagger shines in the light.~
Material iron~
Item_type weapon
Extra BI
Extra2 0
Wear AN
Values dagger 5 8 stab 0
Level 1
Weight 1
Cost 30
Plevel 0
Exp 0
Xp_tolevel 0
Condition P
AffectObj
19 4
AffectObj
18 4
EndObj

#OBJ
Vnum 214
Name spear~
Short {xA {clight {ywooden{x spear~
Desc A lightweight wooden spear rests here.~
Material wood~
Item_type weapon
Extra AI
Extra2 0
Wear AN
Values exotic 5 8 pierce 0
Level 1
Weight 1
Cost 30
Plevel 0
Exp 0
Xp_tolevel 0
Condition P
AffectObj
18 4
AffectObj
19 4
EndObj

#OBJ
Vnum 215
Name mace~
Short {xA {Dc{wr{Du{wd{De{wl{Dy{x formed {Rm{rac{Re{x~
Desc A crudely formed mace is here.~
Material iron~
Item_type weapon
Extra 0
Extra2 0
Wear AN
Values mace 5 8 thwack 0
Level 1
Weight 2
Cost 30
Plevel 0
Exp 0
Xp_tolevel 0
Condition P
AffectObj
18 4
AffectObj
19 4
EndObj

#OBJ
Vnum 216
Name axe~
Short {xA small {ycopper {Daxe{x~
Desc Light reflects off the sharp blade of the small copper axe here.~
Material copper~
Item_type weapon
Extra 0
Extra2 0
Wear AN
Values axe 5 8 cleave 0
Level 1
Weight 1
Cost 30
Plevel 0
Exp 0
Xp_tolevel 0
Condition P
AffectObj
18 4
AffectObj
19 4
EndObj

#OBJ
Vnum 217
Name flail~
Short {xA {rrusty {gflail{x~
Desc A rusty iron flail lies here.~
Material iron~
Item_type weapon
Extra 0
Extra2 0
Wear AN
Values flail 5 8 claw 0
Level 1
Weight 1
Cost 30
Plevel 0
Exp 0
Xp_tolevel 0
Condition P
AffectObj
18 4
AffectObj
19 4
EndObj

#OBJ
Vnum 218
Name whip~
Short {xAn {Dold{x powerful {ywhip{x~
Desc A many-tailed whip is lying here.~
Material leather~
Item_type weapon
Extra 0
Extra2 0
Wear AN
Values whip 5 8 whip 0
Level 1
Weight 1
Cost 30
Plevel 0
Exp 0
Xp_tolevel 0
Condition P
AffectObj
18 4
AffectObj
19 4
EndObj

#OBJ
Vnum 219
Name polearm~
Short {xA long {ywooden {Wpole{x~
Desc A painted polearm is propped here.~
Material wood~
Item_type weapon
Extra 0
Extra2 0
Wear AN
Values polearm 5 8 charge 0
Level 1
Weight 2
Cost 30
Plevel 0
Exp 0
Xp_tolevel 0
Condition P
AffectObj
18 4
AffectObj
19 4
EndObj

#OBJ
Vnum 220
Name shield small basic~
Short {xA small {ws{Wi{wm{Wpl{we{x {Csh{cie{Cld{x~
Desc A small, simple, iron shield glimmers in the light~
Material iron~
Item_type armor
Extra 0
Extra2 0
Wear AJ
Values AC AC AC AB 0
Level 0
Weight 3
Cost 30
Plevel 0
Exp 0
Xp_tolevel 0
Condition P
AffectObj
13 10
AffectObj
19 3
EndObj

#OBJ
Vnum 221
Name loaf bread~
Short {xA {Wloaf{x of {Ybr{yea{Yd{x~
Desc A loaf of bread is here.~
Material unknown~
Item_type food
Extra 0
Extra2 0
Wear A
Values AC AC 0 0 0
Level 0
Weight 5
Cost 2
Plevel 0
Exp 0
Xp_tolevel 0
Condition P
EndObj

#OBJ
Vnum 222
Name ring golden~
Short {xA {Ygo{yld{Yen{x ring of {Wpromise{x~
Desc A golden ring, lies tossed carelessly on the ground here.~
Material gold~
Item_type armor
Extra BI
Extra2 0
Wear AB
Values B B A A 0
Level 1
Weight 2
Cost 3
Plevel 0
Exp 0
Xp_tolevel 0
Condition P
AffectObj
12 10
AffectObj
13 5
EndObj

#OBJ
Vnum 223
Name bracelt wolf teeth~
Short {xA {Cbr{cace{Clet{x made of a {Dwolf's{x {Wt{wee{Wth{x~
Desc A shiny bracelet made of teeth, lies here on the ground~
Material unknown~
Item_type armor
Extra 0
Extra2 0
Wear AM
Values AB AB AB A 0
Level 1
Weight 1
Cost 2
Plevel 0
Exp 0
Xp_tolevel 0
Condition P
AffectObj
12 5
AffectObj
18 5
EndObj

#OBJ
Vnum 224
Name gloves wool~
Short {xA pair of {ywool {Dgloves{x~
Desc {xA pair of finely crafted {ywool {Dgloves{x lay on the ground here.~
Material unknown~
Item_type armor
Extra 0
Extra2 0
Wear AH
Values C C C B 0
Level 1
Weight 3
Cost 2
Plevel 0
Exp 0
Xp_tolevel 0
Condition P
AffectObj
13 15
AffectObj
19 3
EndObj

#OBJ
Vnum 225
Name helmet protective~
Short {xA {Mpr{mo{Mtec{mtive{x {chelmet{x~
Desc A hard looking metal object lies on the ground here.~
Material unknown~
Item_type armor
Extra 0
Extra2 0
Wear AE
Values AC AC AC AB 0
Level 1
Weight 5
Cost 3
Plevel 0
Exp 0
Xp_tolevel 0
Condition P
AffectObj
2 2
AffectObj
20 -5
EndObj

#OBJ
Vnum 226
Name necklace determination~
Short {x{GN{geck{Gla{gce{x of {Rde{rterm{Rin{ra{Rtion{x~
Desc A necklace of determination lies on the ground here.~
Material unknown~
Item_type armor
Extra AB
Extra2 0
Wear AC
Values C C C A 0
Level 1
Weight 5
Cost 2
Plevel 0
Exp 0
Xp_tolevel 0
Condition P
AffectObj
13 10
AffectObj
1 5
AffectObj
4 2
EndObj

#END



#ROOMSNEW
#ROOM
Vnum 200
Name ~
Desc ~
Room_flags 4
Sector_type 0
X 0 0 0 0 0 0 0 0 0 0 0
EndRoom

#END



#SPECIALS
S



#RESETS
S



#SHOPS
0



#MOBPROGS
#0

#OBJPROGS
#0

#ROOMPROGS
#0

#$