shadow/
shadow/data/command/
shadow/data/help/
shadow/data/religion/
shadow/data/skill/
#AREADATA
Name New Ofcol~
Builders None~
VNUMs 600 699
Credits { 5 35} Hatchet New Ofcol~
Security 9
Soundfile ~
Continent 0
End



#MOBILESNEW
#MOB
Vnum 600
Name oldstyle cityguard guard~
Short the Ofcol cityguard~
Long An Ofcol cityguard is standing here, making sure there is no trouble.
~
Description This guard is surely a trained and skilled fighter.  He is fully armed and
armored, and he uses his equipment with a practiced precision.  Luckily for 
you, this guard will only use his deadly skills for the good of the citizens of
Ofcol.
~
Race human~
Act_flags ACT
Aff N
Align 1000
Group 0
Level 19
Hitroll 0
Hit_dice 3d9+333
Mana_dice 9d9+100
Dam_dice 2d7+5
Dam_type none
Armor -4 -4 -4 7
Clevel0
Cability 0
Off CDEIKLU
Imm 0
Res 0
Vuln 0
Start_pos stand
Default_pos stand
Sex male
Wealth 50
Form AHMV
Parts ABCDEFGHIJK
Size medium
Material unknown
Aggression 0
EndMob

#MOB
Vnum 601
Name oldstyle marshall diana~
Short Marshall Diana~
Long Diana, the Marshall of Ofcol, stands here proudly.
~
Description Diana is a beautiful, powerfully built woman.  She wears platinum armor for
three reasons.  The first is to show she is strong enough to withstand the
weight.  The second is to show her rank of office.  The third is that platinum
is the hardest metal she can find.  She is willing to defend Ofcol to her 
death.
~
Race human~
Act_flags ABQ
Aff DHN
Align 1000
Group 0
Level 33
Hitroll 0
Hit_dice 10d10+1100
Mana_dice 33d9+100
Dam_dice 4d6+10
Dam_type none
Armor -11 -11 -11 3
Clevel0
Cability 0
Off EIKU
Imm 0
Res 0
Vuln 0
Start_pos stand
Default_pos stand
Sex female
Wealth 250
Form AHMV
Parts ABCDEFGHIJK
Size medium
Material unknown
Aggression 0
EndMob

#MOB
Vnum 602
Name oldstyle derrick captain guard cityguard~
Short Captain Derrick~
Long Derrick, Captain of the Guard, is here disciplining his guards.
~
Description Derrick is a very big man.  He has acquired this station, not by brains or
charm, but by brute strength.  He had fought in three orc wars and is a
descendent of a surviving cityguard of old Thalos.  He believes that everything
has to be hard won to be kept, and that laxity is for the weak.
~
Race human~
Act_flags AGQ
Aff DHN
Align 1000
Group 0
Level 27
Hitroll 0
Hit_dice 5d10+650
Mana_dice 27d9+100
Dam_dice 2d10+7
Dam_type none
Armor -8 -8 -8 4
Clevel0
Cability 0
Off EIKU
Imm 0
Res 0
Vuln 0
Start_pos stand
Default_pos stand
Sex male
Wealth 250
Form AHMV
Parts ABCDEFGHIJK
Size medium
Material unknown
Aggression 0
EndMob

#MOB
Vnum 603
Name oldstyle jacklyn captain guard cityguard~
Short Captain Jacklyn~
Long Jacklyn, Captain of the Citadel Guard, is here raising morale.
~
Description Jacklyn is pale and wiry, but then, so are most other witches.  The fact that
Jacklyn is a mage and a warrior makes her the perfect captain of the citadel
guards.  Jacklyn is very beautiful, but whether it is due to her pale softness
or her magic, no one has ever found out.  She isn't very strong physically, but
she need not be.
~
Race human~
Act_flags ABR
Aff DN
Align 1000
Group 0
Level 27
Hitroll 0
Hit_dice 5d10+600
Mana_dice 27d9+100
Dam_dice 2d10+6
Dam_type none
Armor -7 -7 -7 2
Clevel0
Cability 0
Off FU
Imm 0
Res 0
Vuln 0
Start_pos stand
Default_pos stand
Sex female
Wealth 250
Form AHMV
Parts ABCDEFGHIJK
Size medium
Material unknown
Aggression 0
EndMob

#MOB
Vnum 604
Name oldstyle jim blacksmith~
Short Jim the Blacksmith~
Long Jim the Blacksmith is here, selling his latest works of metal.
~
Description Jim is big and brawny, just like what you'd expect of a blacksmith.  He is
smiling a very big smile, as he looks at your coins.  You wonder if he likes
the metals or the value of the coins.
~
Race human~
Act_flags AB
Aff N
Align 1000
Group 0
Level 30
Hitroll 0
Hit_dice 6d12+853
Mana_dice 15d9+100
Dam_dice 4d6+8
Dam_type none
Armor -9 -9 -9 6
Clevel0
Cability 0
Off EFNU
Imm 0
Res 0
Vuln 0
Start_pos stand
Default_pos stand
Sex male
Wealth 3750
Form AHMV
Parts ABCDEFGHIJK
Size medium
Material unknown
Aggression 0
EndMob

#MOB
Vnum 605
Name oldstyle sam~
Short Sam~
Long Sam is here, selling his leather works.
~
Description Sam is a middle-aged workman.  He looks tired, but never too tired to get that
last sale from you.  He grins at you slightly.
~
Race human~
Act_flags AB
Aff N
Align 1000
Group 0
Level 30
Hitroll 0
Hit_dice 6d12+853
Mana_dice 15d9+100
Dam_dice 4d6+8
Dam_type none
Armor -9 -9 -9 6
Clevel0
Cability 0
Off EFNU
Imm 0
Res 0
Vuln 0
Start_pos stand
Default_pos stand
Sex male
Wealth 750
Form AHMV
Parts ABCDEFGHIJK
Size medium
Material unknown
Aggression 0
EndMob

#MOB
Vnum 606
Name oldstyle madam tracy~
Short Madam Tracy~
Long Madam Tracy is here, selling and buying little treasures.
~
Description Madam Tracy is a bit old, but not to the point of senility.  Besides, she knows
the hard ways of this world and is ready for it.  She spends her time at the
shop, trading little things (for a wee bit of profit).
~
Race human~
Act_flags AB
Aff N
Align 1000
Group 0
Level 20
Hitroll 0
Hit_dice 3d9+333
Mana_dice 10d9+100
Dam_dice 2d8+5
Dam_type none
Armor -4 -4 -4 7
Clevel0
Cability 0
Off EFNU
Imm 0
Res 0
Vuln 0
Start_pos stand
Default_pos stand
Sex female
Wealth 1250
Form AHMV
Parts ABCDEFGHIJK
Size medium
Material unknown
Aggression 0
EndMob

#MOB
Vnum 607
Name oldstyle marty~
Short Marty~
Long Marty the meat store owner is here, selling you his choice meats.
~
Description Marty is a big man.  He used to hunt the animals he sells, but now he lets his
son, Jim, raise and slaughter the animals for him.  Marty still knows how to
kill, though.
~
Race human~
Act_flags AB
Aff N
Align 1000
Group 0
Level 30
Hitroll 0
Hit_dice 6d12+853
Mana_dice 15d9+100
Dam_dice 4d6+8
Dam_type none
Armor -9 -9 -9 6
Clevel0
Cability 0
Off EFNU
Imm 0
Res 0
Vuln 0
Start_pos stand
Default_pos stand
Sex male
Wealth 250
Form AHMV
Parts ABCDEFGHIJK
Size medium
Material unknown
Aggression 0
EndMob

#MOB
Vnum 608
Name oldstyle elizabeth farmer~
Short Farmer Elizabeth~
Long Farmer Elizabeth is here, selling the latest crop.
~
Description Elizabeth is a very happy woman.  She can't believe the nice weather here in
Ofcol, and the great vegetables this land produces is unbelievable to her too.
Farmer Elizabeth smiles at you nicely, but you bet she is doing that just to
get a good price off of you!
~
Race human~
Act_flags AB
Aff N
Align 1000
Group 0
Level 20
Hitroll 0
Hit_dice 3d9+333
Mana_dice 10d9+100
Dam_dice 2d8+5
Dam_type none
Armor -4 -4 -4 7
Clevel0
Cability 0
Off EFNU
Imm 0
Res 0
Vuln 0
Start_pos stand
Default_pos stand
Sex female
Wealth 250
Form AHMV
Parts ABCDEFGHIJK
Size medium
Material unknown
Aggression 0
EndMob

#MOB
Vnum 609
Name oldstyle granny jenkins~
Short Granny Jenkins~
Long Granny Jenkins is here, running the still.
~
Description Granny Jenkins is a feeble woman, but she knows her brew.  She might be very
old, but she is still in charge of the still.  She cackles lightly at herself
every time she tastes her whiskey, which is quite often!
Granny Jenkins cackles again.
~
Race human~
Act_flags AB
Aff N
Align 500
Group 0
Level 6
Hitroll 0
Hit_dice 2d7+71
Mana_dice 3d9+100
Dam_dice 1d7+1
Dam_type none
Armor 4 4 4 9
Clevel0
Cability 0
Off EFNU
Imm 0
Res 0
Vuln 0
Start_pos stand
Default_pos stand
Sex female
Wealth 5
Form AHMV
Parts ABCDEFGHIJK
Size medium
Material unknown
Aggression 0
EndMob

#MOB
Vnum 610
Name oldstyle jack~
Short Jack~
Long Jack is here slaughtering away at the animals.
~
Description Jack is the son of Marty, and you can see the family resemblance (especially in
their shared affinity for slaughtering animals.)  Jack leers at you as you
enter.  "Came by to watch, eh?", he asks.
~
Race human~
Act_flags ABFH
Aff 0
Align 200
Group 0
Level 12
Hitroll 0
Hit_dice 2d10+150
Mana_dice 6d9+100
Dam_dice 1d10+3
Dam_type none
Armor 0 0 0 8
Clevel0
Cability 0
Off EFNU
Imm 0
Res 0
Vuln 0
Start_pos stand
Default_pos stand
Sex male
Wealth 5
Form AHMV
Parts ABCDEFGHIJK
Size medium
Material unknown
Aggression 0
EndMob

#MOB
Vnum 611
Name oldstyle Sarah farmer~
Short Farmer Sara~
Long Farmer Sara is here, milking the cows.
~
Description Farmer Sara is all covered with bits of straw and grime, but underneath all
that, she doesn't look that bad.  She smiles at you demurely, and goes back to
her work.
~
Race human~
Act_flags ABH
Aff 0
Align 800
Group 0
Level 5
Hitroll 0
Hit_dice 2d6+60
Mana_dice 2d9+100
Dam_dice 1d6+1
Dam_type none
Armor 5 5 5 9
Clevel0
Cability 0
Off EFNU
Imm 0
Res 0
Vuln 0
Start_pos stand
Default_pos stand
Sex female
Wealth 5
Form AHMV
Parts ABCDEFGHIJK
Size medium
Material unknown
Aggression 0
EndMob

#MOB
Vnum 612
Name oldstyle chicken hen~
Short a hen~
Long A hen is here, squawking at your intrusion.
~
Description The hen has yellow feathers and small wings.  It looks like a chicken, if
you've ever seen one.
~
Race human~
Act_flags AHI
Aff 0
Align 0
Group 0
Level 1
Hitroll 0
Hit_dice 2d6+10
Mana_dice 0d9+100
Dam_dice 1d4+0
Dam_type none
Armor 9 9 9 10
Clevel0
Cability 0
Off EFNU
Imm 0
Res 0
Vuln 0
Start_pos stand
Default_pos stand
Sex female
Wealth 0
Form AHMV
Parts ABCDEFGHIJK
Size medium
Material unknown
Aggression 0
EndMob

#MOB
Vnum 613
Name oldstyle cow~
Short the cow~
Long A cow is here, munching on grass.
~
Description The cow is here happily grazing.  It moos at you and goes back to grazing.
~
Race human~
Act_flags AI
Aff 0
Align 0
Group 0
Level 5
Hitroll 0
Hit_dice 2d6+60
Mana_dice 2d9+100
Dam_dice 1d6+1
Dam_type none
Armor 5 5 5 9
Clevel0
Cability 0
Off EFNU
Imm 0
Res 0
Vuln 0
Start_pos stand
Default_pos stand
Sex none
Wealth 0
Form AHMV
Parts ABCDEFGHIJK
Size medium
Material unknown
Aggression 0
EndMob

#MOB
Vnum 614
Name oldstyle cow~
Short the cow~
Long A cow is here, waiting to be milked.
~
Description The cow is just standing here.  She moos at you and otherwise ignores you.
~
Race human~
Act_flags ABI
Aff 0
Align 0
Group 0
Level 5
Hitroll 0
Hit_dice 2d6+60
Mana_dice 2d9+100
Dam_dice 1d6+1
Dam_type none
Armor 5 5 5 9
Clevel0
Cability 0
Off EFNU
Imm 0
Res 0
Vuln 0
Start_pos stand
Default_pos stand
Sex female
Wealth 0
Form AHMV
Parts ABCDEFGHIJK
Size medium
Material unknown
Aggression 0
EndMob

#MOB
Vnum 615
Name oldstyle horse young~
Short the young horse~
Long A young horse is here, grazing.
~
Description The horse whinnies at you, then runs around you a few times, then just goes
back to grazing.
~
Race human~
Act_flags AFHI
Aff 0
Align 0
Group 0
Level 6
Hitroll 0
Hit_dice 2d7+71
Mana_dice 3d9+100
Dam_dice 1d7+1
Dam_type none
Armor 4 4 4 9
Clevel0
Cability 0
Off EFNU
Imm 0
Res 0
Vuln 0
Start_pos stand
Default_pos stand
Sex none
Wealth 0
Form AHMV
Parts ABCDEFGHIJK
Size medium
Material unknown
Aggression 0
EndMob

#MOB
Vnum 616
Name oldstyle pig~
Short the pig~
Long A pig is playing here, getting itself and you dirty.
~
Description The pig looks dirty.  It snorts and sniffs at you, then goes back to its slop.
~
Race pig~
Act_flags ABI
Aff 0
Align 0
Group 0
Level 4
Hitroll 0
Hit_dice 2d7+46
Mana_dice 2d9+100
Dam_dice 1d5+1
Dam_type none
Armor 6 6 6 9
Clevel0
Cability 0
Off EFNR
Imm 0
Res 0
Vuln 0
Start_pos stand
Default_pos stand
Sex none
Wealth 0
Form AGV
Parts ACDEFHJK
Size medium
Material unknown
Aggression 0
EndMob

#MOB
Vnum 617
Name oldstyle citizen man~
Short the citizen~
Long A citizen is here, smiling at you.
~
Description The citizen smiles at you.  He is having a great day, and he wishes the same
for you.  He looks at you strangely, though, wondering why you are so armed and
armored.
~
Race human~
Act_flags AH
Aff 0
Align 500
Group 0
Level 5
Hitroll 0
Hit_dice 2d6+60
Mana_dice 2d9+100
Dam_dice 1d6+1
Dam_type none
Armor 5 5 5 9
Clevel0
Cability 0
Off EFNU
Imm 0
Res 0
Vuln 0
Start_pos stand
Default_pos stand
Sex male
Wealth 5
Form AHMV
Parts ABCDEFGHIJK
Size medium
Material unknown
Aggression 0
EndMob

#MOB
Vnum 618
Name oldstyle citizen woman~
Short the citizen~
Long A citizen is here, smiling at you.
~
Description The citizen smiles at you.  She is having a great day, and she wishes the same
for you.  She looks at you strangely, though, wondering why you are so armed
and armored.
~
Race human~
Act_flags AH
Aff 0
Align 500
Group 0
Level 5
Hitroll 0
Hit_dice 2d6+60
Mana_dice 2d9+100
Dam_dice 1d6+1
Dam_type none
Armor 5 5 5 9
Clevel0
Cability 0
Off EFNU
Imm 0
Res 0
Vuln 0
Start_pos stand
Default_pos stand
Sex female
Wealth 5
Form AHMV
Parts ABCDEFGHIJK
Size medium
Material unknown
Aggression 0
EndMob

#MOB
Vnum 619
Name oldstyle child boy~
Short the boy~
Long A boy is here, playing tag and other kids' games.
~
Description The little boy looks up at you and says, 'Hi.  Can I have a piece of candy?'
He then smiles and runs away, remembering his game.
~
Race human~
Act_flags AH
Aff 0
Align 500
Group 0
Level 3
Hitroll 0
Hit_dice 2d6+35
Mana_dice 1d9+100
Dam_dice 1d6+0
Dam_type none
Armor 7 7 7 10
Clevel0
Cability 0
Off EFNU
Imm 0
Res 0
Vuln 0
Start_pos stand
Default_pos stand
Sex male
Wealth 0
Form AHMV
Parts ABCDEFGHIJK
Size medium
Material unknown
Aggression 0
EndMob

#MOB
Vnum 620
Name oldstyle child girl~
Short the girl~
Long A girl is here, playing jump jacks and other kids' games.
~
Description The little girl looks up at you and says, 'Hi.  Can I have a pretty little
coin?'  She then smiles and runs away, remembering her game.
~
Race human~
Act_flags AH
Aff 0
Align 500
Group 0
Level 3
Hitroll 0
Hit_dice 2d6+35
Mana_dice 1d9+100
Dam_dice 1d6+0
Dam_type none
Armor 7 7 7 10
Clevel0
Cability 0
Off EFNU
Imm 0
Res 0
Vuln 0
Start_pos stand
Default_pos stand
Sex female
Wealth 0
Form AHMV
Parts ABCDEFGHIJK
Size medium
Material unknown
Aggression 0
EndMob

#MOB
Vnum 621
Name oldstyle maid woman~
Short the maid~
Long A maid is here, cleaning the house and preparing the next meal.
~
Description The maid startles at your presence.  'You are ruining my floors!  Wait till
Master and Mistress come back.  You will get me in trouble!  Shoo!', she says.
She hits you with her broom.
~
Race human~
Act_flags AH
Aff 0
Align 500
Group 0
Level 5
Hitroll 0
Hit_dice 2d6+60
Mana_dice 2d9+100
Dam_dice 1d6+1
Dam_type none
Armor 5 5 5 9
Clevel0
Cability 0
Off EFNU
Imm 0
Res 0
Vuln 0
Start_pos stand
Default_pos stand
Sex female
Wealth 2
Form AHMV
Parts ABCDEFGHIJK
Size medium
Material unknown
Aggression 0
EndMob

#MOB
Vnum 622
Name oldstyle Nyles~
Short Nyles the Bartender~
Long Nyles the Bartender is here, ready to serve you up a good brew.
~
Description Nyles is a hefty guy, who looks like he's waiting for the next bar fight to
join in.  He keeps an eye on you and his glasses, making sure you don't steal
any.
~
Race human~
Act_flags AB
Aff 0
Align 1000
Group 0
Level 30
Hitroll 0
Hit_dice 6d12+853
Mana_dice 15d9+100
Dam_dice 4d6+8
Dam_type none
Armor -9 -9 -9 6
Clevel0
Cability 0
Off EFNU
Imm 0
Res 0
Vuln 0
Start_pos stand
Default_pos stand
Sex male
Wealth 50
Form AHMV
Parts ABCDEFGHIJK
Size medium
Material unknown
Aggression 0
EndMob

#MOB
Vnum 623
Name oldstyle cityguard guard~
Short the Ofcol cityguard~
Long An Ofcol cityguard is posted here to guard the gate.
~
Description This guard is surely a trained and skilled fighter.  He is fully armed and
armored, and he uses his equipment with a practiced precision.  Luckily for 
you, this guard will only use his deadly skills for the good of the citizens of
Ofcol.
~
Race human~
Act_flags ABT
Aff N
Align 1000
Group 0
Level 19
Hitroll 0
Hit_dice 3d9+333
Mana_dice 9d9+100
Dam_dice 2d7+5
Dam_type none
Armor -4 -4 -4 7
Clevel0
Cability 0
Off CDEIKLU
Imm 0
Res 0
Vuln 0
Start_pos stand
Default_pos stand
Sex male
Wealth 50
Form AHMV
Parts ABCDEFGHIJK
Size medium
Material unknown
Aggression 0
EndMob

#MOB
Vnum 624
Name oldstyle bard~
Short a bard~
Long A bard is here, singing of the glories of Ofcol.
~
Description After years of traveling around the world, this bard has decided to stay in the
peaceful city of Ofcol, and to sing of its unmatched glories.  He smiles at
you, hinting toward a tip from you in ever a subtle way.
~
Race human~
Act_flags AB
Aff N
Align 800
Group 0
Level 13
Hitroll 0
Hit_dice 2d10+170
Mana_dice 6d9+100
Dam_dice 2d5+3
Dam_type none
Armor -1 -1 -1 8
Clevel0
Cability 0
Off EFNU
Imm 0
Res 0
Vuln 0
Start_pos stand
Default_pos stand
Sex male
Wealth 50
Form AHMV
Parts ABCDEFGHIJK
Size medium
Material unknown
Aggression 0
EndMob

#MOB
Vnum 625
Name oldstyle servant~
Short a servant~
Long A servant is here, carrying the duties of the Keeper of the Golden Citadel.
~
Description The servant smiles good-naturedly at you, then goes on his duties.
~
Race human~
Act_flags AG
Aff N
Align 1000
Group 0
Level 6
Hitroll 0
Hit_dice 2d7+71
Mana_dice 3d9+100
Dam_dice 1d7+1
Dam_type none
Armor 4 4 4 9
Clevel0
Cability 0
Off EFNU
Imm 0
Res 0
Vuln 0
Start_pos stand
Default_pos stand
Sex male
Wealth 5
Form AHMV
Parts ABCDEFGHIJK
Size medium
Material unknown
Aggression 0
EndMob

#MOB
Vnum 626
Name oldstyle squire~
Short a squire~
Long A squire is here, scurrying from duty to duty.
~
Description This young man smiles at you, but is too busy to chat.
~
Race human~
Act_flags AG
Aff N
Align 1000
Group 0
Level 7
Hitroll 0
Hit_dice 2d6+85
Mana_dice 3d9+100
Dam_dice 1d8+1
Dam_type none
Armor 4 4 4 9
Clevel0
Cability 0
Off EFNU
Imm 0
Res 0
Vuln 0
Start_pos stand
Default_pos stand
Sex male
Wealth 5
Form AHMV
Parts ABCDEFGHIJK
Size medium
Material unknown
Aggression 0
EndMob

#MOB
Vnum 627
Name oldstyle page~
Short a page~
Long A page is here, sending a message to his knight.
~
Description The page smiles for you, asking if he can do you a favor too.
~
Race human~
Act_flags AG
Aff N
Align 1000
Group 0
Level 5
Hitroll 0
Hit_dice 2d6+60
Mana_dice 2d9+100
Dam_dice 1d6+1
Dam_type none
Armor 5 5 5 9
Clevel0
Cability 0
Off EFNU
Imm 0
Res 0
Vuln 0
Start_pos stand
Default_pos stand
Sex male
Wealth 5
Form AHMV
Parts ABCDEFGHIJK
Size medium
Material unknown
Aggression 0
EndMob

#MOB
Vnum 628
Name oldstyle priestess~
Short the Priestess of Ofcol~
Long The Priestess of Ofcol is here, blessing you 
with her beatific smile.
~
Description The Priestess of Ofcol is an old woman, perfectly at peace with herself and 
with the world.  She devotes all her time to help teach you the ways of her
god, Bahamut.  The dragon symbol around her neck looks almost alive.
~
Race human~
Act_flags AB
Aff BHN
Align 1000
Group 0
Level 30
Hitroll 0
Hit_dice 6d12+853
Mana_dice 15d9+100
Dam_dice 4d6+8
Dam_type none
Armor -9 -9 -9 6
Clevel0
Cability 0
Off EFNU
Imm 0
Res 0
Vuln 0
Start_pos stand
Default_pos stand
Sex female
Wealth 50
Form AHMV
Parts ABCDEFGHIJK
Size medium
Material unknown
Aggression 0
EndMob

#MOB
Vnum 629
Name oldstyle chaplain Jerrold~
Short Chaplain Jerrold~
Long Jerrold, the chaplain of this Citadel, is here 
directing the activities of the people around here.
~
Description He smiles at you, with the enthusiasm of a little kid.  "What're you doing just
STANDING here, young man?  Go help that other squire there!", he yells.  He
turns to you and with a consipatory tone, whispers, "Kids!"
~
Race human~
Act_flags AGT
Aff BHN
Align 1000
Group 0
Level 20
Hitroll 0
Hit_dice 4d10+360
Mana_dice 10d9+100
Dam_dice 2d8+5
Dam_type none
Armor -4 -4 -4 7
Clevel0
Cability 0
Off CDEIKLU
Imm 0
Res 0
Vuln 0
Start_pos stand
Default_pos stand
Sex male
Wealth 50
Form AHMV
Parts ABCDEFGHIJK
Size medium
Material unknown
Aggression 0
EndMob

#MOB
Vnum 630
Name oldstyle dragonlord lord dragon~
Short a Dragonlord~
Long A knight wearing the scales of a dragon stands here.
~
Description This person looks almost like a dragon itself.  His golden scales gleam with
power.  He smiles at you with a vicious grin.  You're happy that he doesn't
look upset at your presence. 
~
Race human~
Act_flags AB
Aff BHN
Align 1000
Group 0
Level 29
Hitroll 0
Hit_dice 6d12+778
Mana_dice 14d9+100
Dam_dice 2d12+8
Dam_type none
Armor -9 -9 -9 6
Clevel0
Cability 0
Off EFNU
Imm 0
Res 0
Vuln 0
Start_pos stand
Default_pos stand
Sex male
Wealth 50
Form AHMV
Parts ABCDEFGHIJK
Size medium
Material unknown
Aggression 0
EndMob

#MOB
Vnum 631
Name oldstyle dragon gold~
Short The Ancient Gold Dragon~
Long An old dragon shimmering with the colors of this 
cavern peers at you sleepily.
~
Description This dragon's head is taller than you.  He is annoyed at your disturbance, but
realizing that you're no danger to him, he ignores you.  He waves to one of
his attendants to escort you away.
~
Race dragon~
Act_flags ABC
Aff BHJNT
Align 1000
Group 0
Level 42
Hitroll 0
Hit_dice 25d10+2250
Mana_dice 21d9+100
Dam_dice 3d12+14
Dam_type none
Armor -14 -14 -14 4
Clevel0
Cability 0
Off EFNR
Imm 0
Res BEH
Vuln FI
Start_pos stand
Default_pos stand
Sex male
Wealth 5000
Form AHZ
Parts ACDEFGHIJKPQUVX
Size medium
Material unknown
Aggression 0
EndMob

#MOB
Vnum 632
Name oldstyle attendant~
Short an attendant of the dragon~
Long A person robed in gold is attending to the Keeper of the Citadel.
~
Description This elder servant to the Gold Dragon is very loyal to him, willing to risk
his life for his liege.
~
Race human~
Act_flags ABR
Aff BN
Align 1000
Group 0
Level 21
Hitroll 0
Hit_dice 3d9+333
Mana_dice 21d9+100
Dam_dice 2d7+4
Dam_type none
Armor -4 -4 -4 3
Clevel0
Cability 0
Off FU
Imm 0
Res 0
Vuln 0
Start_pos stand
Default_pos stand
Sex male
Wealth 250
Form AHMV
Parts ABCDEFGHIJK
Size medium
Material unknown
Aggression 0
EndMob

#MOB
Vnum 633
Name oldstyle dragonknight knight dragon~
Short a Dragonknight~
Long A person dressed in the scales of a gold dragon 
stands here, guarding the Golden Citadel.
~
Description This person looks like a dragon itself.  His golden scales gleam with power.
He smiles at you, showing very sharp teeth.
~
Race human~
Act_flags AG
Aff BN
Align 1000
Group 0
Level 21
Hitroll 0
Hit_dice 4d10+360
Mana_dice 10d9+100
Dam_dice 4d4+5
Dam_type none
Armor -5 -5 -5 7
Clevel0
Cability 0
Off EFNU
Imm 0
Res 0
Vuln 0
Start_pos stand
Default_pos stand
Sex male
Wealth 250
Form AHMV
Parts ABCDEFGHIJK
Size medium
Material unknown
Aggression 0
EndMob

#MOB
Vnum 634
Name oldstyle cityguard guard~
Short the Ofcol cityguard~
Long An Ofcol cityguard is posted here to guard the gate.
~
Description This guard is surely a trained and skilled fighter.  He is fully armed and
armored, and he uses his equipment with a practiced precision.  Luckily for 
you, this guard will only use his deadly skills for the good of the citizens of
Ofcol.
~
Race human~
Act_flags ABT
Aff N
Align 1000
Group 0
Level 19
Hitroll 0
Hit_dice 3d9+333
Mana_dice 9d9+100
Dam_dice 2d7+5
Dam_type none
Armor -4 -4 -4 7
Clevel0
Cability 0
Off CDEIKLU
Imm 0
Res 0
Vuln 0
Start_pos stand
Default_pos stand
Sex male
Wealth 50
Form AHMV
Parts ABCDEFGHIJK
Size medium
Material unknown
Aggression 0
EndMob

#END



#OBJECTSNEW
#OBJ
Vnum 600
Name axe hand~
Short a hand axe~
Desc A hand axe is on the floor here.~
Material oldstyle~
Item_type weapon
Extra 0
Extra2 0
Wear AN
Values axe 1 8 chop 0
Level 4
Weight 100
Cost 420
Plevel 0
Exp 0
Xp_tolevel 0
Condition P
ExtraDesc
handaxe hand axe~
You see a finely made axe.  Iron, with a nice wooden shaft, this axe can
withstand years of use.
~
EndObj

#OBJ
Vnum 601
Name meat cleaver~
Short a meat cleaver~
Desc A sharp meat cleaver is just lying on the floor here!~
Material oldstyle~
Item_type weapon
Extra 0
Extra2 0
Wear AN
Values dagger 2 5 chop 0
Level 8
Weight 50
Cost 530
Plevel 0
Exp 0
Xp_tolevel 0
Condition P
ExtraDesc
meat cleaver~
This meat cleaver is made of good steel.
~
AffectObj
19 1
EndObj

#OBJ
Vnum 602
Name side meat beef~
Short a side of beef~
Desc A side of beef is here on the floor.~
Material oldstyle~
Item_type food
Extra 0
Extra2 0
Wear A
Values DE DE 0 0 0
Level 0
Weight 100
Cost 50
Plevel 0
Exp 0
Xp_tolevel 0
Condition P
EndObj

#OBJ
Vnum 603
Name side meat pork~
Short a side of pork~
Desc A side of pork is here on the floor.~
Material oldstyle~
Item_type food
Extra 0
Extra2 0
Wear A
Values ABCE ABCE 0 0 0
Level 0
Weight 100
Cost 42
Plevel 0
Exp 0
Xp_tolevel 0
Condition P
EndObj

#OBJ
Vnum 604
Name side meat horse~
Short a side of horse~
Desc A side of horse is here on the floor.~
Material oldstyle~
Item_type food
Extra 0
Extra2 0
Wear A
Values BCDE BCDE 0 0 0
Level 0
Weight 120
Cost 21
Plevel 0
Exp 0
Xp_tolevel 0
Condition P
EndObj

#OBJ
Vnum 605
Name meat chicken~
Short a defeathered chicken~
Desc A defeathered chicken is here on the floor.~
Material oldstyle~
Item_type food
Extra 0
Extra2 0
Wear A
Values E E 0 0 0
Level 0
Weight 50
Cost 10
Plevel 0
Exp 0
Xp_tolevel 0
Condition P
EndObj

#OBJ
Vnum 606
Name emerald ring~
Short an emerald ring~
Desc An emerald ring is on the floor, gathering dust.~
Material oldstyle~
Item_type jewelry
Extra G
Extra2 0
Wear AB
Values 0 0 0 0 0
Level 0
Weight 10
Cost 1000
Plevel 0
Exp 0
Xp_tolevel 0
Condition P
EndObj

#OBJ
Vnum 607
Name glass trinket~
Short a glass trinket~
Desc A glass trinket is on the floor, gathering dust.~
Material oldstyle~
Item_type gem
Extra 0
Extra2 0
Wear AO
Values 0 0 0 0 0
Level 0
Weight 10
Cost 150
Plevel 0
Exp 0
Xp_tolevel 0
Condition P
AffectObj
20 -1
EndObj

#OBJ
Vnum 608
Name golden necklace~
Short a golden necklace~
Desc A golden necklace is on the floor, gathering dust.~
Material oldstyle~
Item_type jewelry
Extra 0
Extra2 0
Wear AC
Values 0 0 0 0 0
Level 0
Weight 20
Cost 500
Plevel 0
Exp 0
Xp_tolevel 0
Condition P
AffectObj
4 -1
EndObj

#OBJ
Vnum 609
Name cabbage~
Short a head of cabbage~
Desc Some fresh cabbage is here, get it while it lasts!~
Material oldstyle~
Item_type food
Extra 0
Extra2 0
Wear A
Values CD CD 0 0 0
Level 0
Weight 20
Cost 2
Plevel 0
Exp 0
Xp_tolevel 0
Condition P
EndObj

#OBJ
Vnum 610
Name lettuce~
Short a head of lettuce~
Desc Some fresh lettuce is here, get it while it lasts!~
Material oldstyle~
Item_type food
Extra 0
Extra2 0
Wear A
Values CD CD 0 0 0
Level 0
Weight 20
Cost 2
Plevel 0
Exp 0
Xp_tolevel 0
Condition P
EndObj

#OBJ
Vnum 611
Name milk bottle~
Short a bottle of milk~
Desc A glass bottle of milk is on a shelf here, fresh from the cow.~
Material oldstyle~
Item_type drink
Extra 0
Extra2 0
Wear A
Values 20 20 'milk' 0 0
Level 0
Weight 50
Cost 3
Plevel 0
Exp 0
Xp_tolevel 0
Condition P
EndObj

#OBJ
Vnum 612
Name apple~
Short an apple~
Desc An apple is on the ground.~
Material oldstyle~
Item_type food
Extra 0
Extra2 0
Wear A
Values D D 0 0 0
Level 0
Weight 10
Cost 1
Plevel 0
Exp 0
Xp_tolevel 0
Condition P
EndObj

#OBJ
Vnum 613
Name corn~
Short an ear of corn~
Desc An ear of corn is on the ground.~
Material oldstyle~
Item_type food
Extra 0
Extra2 0
Wear A
Values D D 0 0 0
Level 0
Weight 10
Cost 3
Plevel 0
Exp 0
Xp_tolevel 0
Condition P
EndObj

#OBJ
Vnum 614
Name hay pile~
Short a pile of hay~
Desc There is a big pile of hay here.~
Material oldstyle~
Item_type trash
Extra 0
Extra2 0
Wear A
Values 0 0 0 0 0
Level 0
Weight 200
Cost 0
Plevel 0
Exp 0
Xp_tolevel 0
Condition P
EndObj

#OBJ
Vnum 615
Name pitchfork fork~
Short a pitchfork~
Desc A pitchfork is on the floor.~
Material oldstyle~
Item_type weapon
Extra 0
Extra2 0
Wear AN
Values exotic 3 3 stab 0
Level 7
Weight 100
Cost 122
Plevel 0
Exp 0
Xp_tolevel 0
Condition P
EndObj

#OBJ
Vnum 616
Name vest~
Short a leather vest~
Desc A leather vest is on the floor.~
Material oldstyle~
Item_type armor
Extra 0
Extra2 0
Wear AD
Values A B B 0 0
Level 0
Weight 100
Cost 270
Plevel 0
Exp 0
Xp_tolevel 0
Condition P
EndObj

#OBJ
Vnum 617
Name sleeves~
Short some leather sleeves~
Desc Some leather sleeves are on the floor.~
Material oldstyle~
Item_type armor
Extra 0
Extra2 0
Wear AI
Values A B B 0 0
Level 0
Weight 50
Cost 136
Plevel 0
Exp 0
Xp_tolevel 0
Condition P
EndObj

#OBJ
Vnum 618
Name leggings~
Short some leather leggings~
Desc Some leather leggings are on the floor.~
Material oldstyle~
Item_type armor
Extra 0
Extra2 0
Wear AF
Values A B B 0 0
Level 0
Weight 50
Cost 136
Plevel 0
Exp 0
Xp_tolevel 0
Condition P
EndObj

#OBJ
Vnum 619
Name boots~
Short some leather boots~
Desc Some leather boots are on the floor.~
Material oldstyle~
Item_type armor
Extra 0
Extra2 0
Wear AG
Values A B B 0 0
Level 0
Weight 50
Cost 136
Plevel 0
Exp 0
Xp_tolevel 0
Condition P
EndObj

#OBJ
Vnum 620
Name signet ring~
Short an Ofcol signet ring~
Desc A shiny ring of gold is in the dirt.~
Material oldstyle~
Item_type jewelry
Extra G
Extra2 0
Wear AB
Values 0 0 0 0 0
Level 10
Weight 10
Cost 730
Plevel 0
Exp 0
Xp_tolevel 0
Condition P
AffectObj
17 -2
AffectObj
13 5
AffectObj
20 -1
EndObj

#OBJ
Vnum 621
Name plate brass~
Short brass plate~
Desc A pile of brass plates is against the wall here.~
Material oldstyle~
Item_type armor
Extra G
Extra2 0
Wear AD
Values BC AC BC A 0
Level 16
Weight 100
Cost 2400
Plevel 0
Exp 0
Xp_tolevel 0
Condition P
AffectObj
13 10
AffectObj
20 -1
EndObj

#OBJ
Vnum 622
Name helm brass~
Short a brass helm~
Desc A brass helm is against the wall here.~
Material oldstyle~
Item_type armor
Extra G
Extra2 0
Wear AE
Values BC AC BC A 0
Level 16
Weight 100
Cost 1280
Plevel 0
Exp 0
Xp_tolevel 0
Condition P
AffectObj
13 5
AffectObj
20 -1
EndObj

#OBJ
Vnum 623
Name leggings brass~
Short brass leggings~
Desc A pile of brass plates is against the wall here.~
Material oldstyle~
Item_type armor
Extra G
Extra2 0
Wear AF
Values BC AC BC A 0
Level 16
Weight 100
Cost 1280
Plevel 0
Exp 0
Xp_tolevel 0
Condition P
AffectObj
13 5
AffectObj
20 -1
EndObj

#OBJ
Vnum 624
Name boots brass~
Short brass boots~
Desc Some brass boots are against the wall here.~
Material oldstyle~
Item_type armor
Extra G
Extra2 0
Wear AG
Values BC AC BC A 0
Level 16
Weight 100
Cost 1280
Plevel 0
Exp 0
Xp_tolevel 0
Condition P
AffectObj
13 5
AffectObj
20 -1
EndObj

#OBJ
Vnum 625
Name gauntlets brass~
Short brass gauntlets~
Desc Some brass gauntlets are against the wall here.~
Material oldstyle~
Item_type armor
Extra G
Extra2 0
Wear AH
Values BC AC BC A 0
Level 16
Weight 100
Cost 1280
Plevel 0
Exp 0
Xp_tolevel 0
Condition P
AffectObj
13 5
AffectObj
20 -1
EndObj

#OBJ
Vnum 626
Name sleeves brass~
Short brass sleeves~
Desc A pile of brass plates is against the wall here.~
Material oldstyle~
Item_type armor
Extra G
Extra2 0
Wear AI
Values BC AC BC A 0
Level 16
Weight 100
Cost 1280
Plevel 0
Exp 0
Xp_tolevel 0
Condition P
AffectObj
13 5
AffectObj
20 -1
EndObj

#OBJ
Vnum 627
Name shield brass~
Short a brass shield~
Desc A big plate of brass is against the wall here.~
Material oldstyle~
Item_type armor
Extra G
Extra2 0
Wear AJ
Values BC AC BC B 0
Level 16
Weight 100
Cost 1850
Plevel 0
Exp 0
Xp_tolevel 0
Condition P
AffectObj
13 5
AffectObj
20 -1
EndObj

#OBJ
Vnum 628
Name girth brass~
Short a brass girth~
Desc A brass girth is against the wall here.~
Material oldstyle~
Item_type armor
Extra G
Extra2 0
Wear AL
Values BC AC BC A 0
Level 16
Weight 100
Cost 1280
Plevel 0
Exp 0
Xp_tolevel 0
Condition P
AffectObj
13 5
AffectObj
20 -1
EndObj

#OBJ
Vnum 629
Name bracer brass~
Short a brass bracer~
Desc A brass bracer is against the wall here.~
Material oldstyle~
Item_type armor
Extra G
Extra2 0
Wear AM
Values C AC BC A 0
Level 12
Weight 100
Cost 1040
Plevel 0
Exp 0
Xp_tolevel 0
Condition P
AffectObj
13 5
AffectObj
20 -1
EndObj

#OBJ
Vnum 630
Name claymore sword~
Short a claymore~
Desc A VERY big sword is against the wall here.~
Material oldstyle~
Item_type weapon
Extra G
Extra2 0
Wear AN
Values sword 4 4 cleave F
Level 19
Weight 160
Cost 3100
Plevel 0
Exp 0
Xp_tolevel 0
Condition P
AffectObj
19 5
AffectObj
18 -2
EndObj

#OBJ
Vnum 631
Name plate silver~
Short silver plate~
Desc A pile of silver plating and chain is on the floor.~
Material oldstyle~
Item_type armor
Extra GK
Extra2 0
Wear AD
Values D D D B 0
Level 25
Weight 200
Cost 5000
Plevel 0
Exp 0
Xp_tolevel 0
Condition P
AffectObj
1 1
AffectObj
12 10
EndObj

#OBJ
Vnum 632
Name helm silver~
Short a silver helm~
Desc A shiny helm is on the floor.~
Material oldstyle~
Item_type armor
Extra GK
Extra2 0
Wear AE
Values D D D B 0
Level 25
Weight 200
Cost 2900
Plevel 0
Exp 0
Xp_tolevel 0
Condition P
AffectObj
2 1
AffectObj
12 5
EndObj

#OBJ
Vnum 633
Name leggings silver~
Short silver leggings~
Desc Some shiny leggings are on the floor.~
Material oldstyle~
Item_type armor
Extra GK
Extra2 0
Wear AF
Values D D D B 0
Level 25
Weight 200
Cost 2900
Plevel 0
Exp 0
Xp_tolevel 0
Condition P
AffectObj
3 1
AffectObj
12 5
EndObj

#OBJ
Vnum 634
Name boots silver~
Short silver boots~
Desc Some shiny boots are on the floor.~
Material oldstyle~
Item_type armor
Extra GK
Extra2 0
Wear AG
Values D D D B 0
Level 25
Weight 200
Cost 2900
Plevel 0
Exp 0
Xp_tolevel 0
Condition P
AffectObj
4 1
AffectObj
12 5
EndObj

#OBJ
Vnum 635
Name gauntlets silver~
Short silver gauntlets~
Desc Some shiny gauntlets are on the floor.~
Material oldstyle~
Item_type armor
Extra GK
Extra2 0
Wear AH
Values D D D B 0
Level 25
Weight 200
Cost 2900
Plevel 0
Exp 0
Xp_tolevel 0
Condition P
AffectObj
5 1
AffectObj
12 5
EndObj

#OBJ
Vnum 636
Name sleeves silver~
Short silver sleeves~
Desc Some shiny sleeves are on the floor.~
Material oldstyle~
Item_type armor
Extra GK
Extra2 0
Wear AI
Values D D D B 0
Level 25
Weight 200
Cost 2400
Plevel 0
Exp 0
Xp_tolevel 0
Condition P
AffectObj
18 1
AffectObj
12 5
EndObj

#OBJ
Vnum 637
Name shield silver~
Short the silver shield~
Desc A shiny shield is on the floor.~
Material oldstyle~
Item_type armor
Extra GK
Extra2 0
Wear AJ
Values D D D AB 0
Level 25
Weight 200
Cost 4200
Plevel 0
Exp 0
Xp_tolevel 0
Condition P
AffectObj
17 -3
AffectObj
12 5
EndObj

#OBJ
Vnum 638
Name girth silver~
Short the silver girth~
Desc A shiny girth is on the floor.~
Material oldstyle~
Item_type armor
Extra GK
Extra2 0
Wear AL
Values D D D B 0
Level 25
Weight 200
Cost 2400
Plevel 0
Exp 0
Xp_tolevel 0
Condition P
AffectObj
19 1
AffectObj
12 5
EndObj

#OBJ
Vnum 639
Name plate platinum~
Short platinum plate~
Desc A pile of silvery metal is on the floor.~
Material oldstyle~
Item_type armor
Extra GK
Extra2 0
Wear AD
Values AD AD AD AB 0
Level 30
Weight 500
Cost 9200
Plevel 0
Exp 0
Xp_tolevel 0
Condition P
AffectObj
5 2
AffectObj
13 15
EndObj

#OBJ
Vnum 640
Name helmet platinum~
Short the platinum helmet~
Desc A silvery helmet is on the floor.~
Material oldstyle~
Item_type armor
Extra GK
Extra2 0
Wear AE
Values AD AD AD AB 0
Level 30
Weight 300
Cost 6300
Plevel 0
Exp 0
Xp_tolevel 0
Condition P
AffectObj
4 2
AffectObj
12 10
EndObj

#OBJ
Vnum 641
Name leggings platinum~
Short platinum leggings~
Desc Some silvery leggings are on the floor.~
Material oldstyle~
Item_type armor
Extra GK
Extra2 0
Wear AF
Values AD AD AD AB 0
Level 30
Weight 400
Cost 6300
Plevel 0
Exp 0
Xp_tolevel 0
Condition P
AffectObj
2 2
AffectObj
13 10
EndObj

#OBJ
Vnum 642
Name boots platinum~
Short platinum boots~
Desc Some silvery boots are on the floor.~
Material oldstyle~
Item_type armor
Extra GK
Extra2 0
Wear AG
Values AD AD AD AB 0
Level 32
Weight 400
Cost 4100
Plevel 0
Exp 0
Xp_tolevel 0
Condition P
AffectObj
14 25
AffectObj
13 10
EndObj

#OBJ
Vnum 643
Name gauntlets platinum~
Short platinum gauntlets~
Desc A pair of silvery gauntlets are on the floor.~
Material oldstyle~
Item_type armor
Extra GK
Extra2 0
Wear AH
Values AD AD AD AB 0
Level 31
Weight 400
Cost 4300
Plevel 0
Exp 0
Xp_tolevel 0
Condition P
AffectObj
18 2
AffectObj
13 10
EndObj

#OBJ
Vnum 644
Name sleeves platinum~
Short platinum sleeves~
Desc A pair of silvery sleeves are on the floor.~
Material oldstyle~
Item_type armor
Extra GK
Extra2 0
Wear AI
Values AD AD AD AB 0
Level 30
Weight 400
Cost 6300
Plevel 0
Exp 0
Xp_tolevel 0
Condition P
AffectObj
1 2
AffectObj
13 10
EndObj

#OBJ
Vnum 645
Name shield spiked platinum~
Short the platinum spiked shield~
Desc A jagged, silvery shield is on the floor.~
Material oldstyle~
Item_type armor
Extra GK
Extra2 0
Wear AJ
Values AD AD AD AC 0
Level 31
Weight 400
Cost 6000
Plevel 0
Exp 0
Xp_tolevel 0
Condition P
AffectObj
19 2
AffectObj
13 10
EndObj

#OBJ
Vnum 646
Name girth platinum~
Short the platinum girth~
Desc A silvery girth is on the floor.~
Material oldstyle~
Item_type armor
Extra GK
Extra2 0
Wear AL
Values AD AD AD AB 0
Level 31
Weight 400
Cost 4000
Plevel 0
Exp 0
Xp_tolevel 0
Condition P
AffectObj
20 -2
AffectObj
13 10
EndObj

#OBJ
Vnum 647
Name avenger holy sword~
Short holy Avenger~
Desc A glowing silvery sword is hovering here, ready to possess an owner.~
Material oldstyle~
Item_type weapon
Extra GK
Extra2 0
Wear AN
Values sword 4 6 slice 0
Level 32
Weight 250
Cost 5700
Plevel 0
Exp 0
Xp_tolevel 0
Condition P
AffectObj
19 6
AffectObj
18 1
EndObj

#OBJ
Vnum 648
Name whiskey shot~
Short a shot of whiskey~
Desc A shot of whiskey is on the table.~
Material oldstyle~
Item_type drink
Extra 0
Extra2 0
Wear A
Values 2 2 'whisky' 0 0
Level 0
Weight 10
Cost 12
Plevel 0
Exp 0
Xp_tolevel 0
Condition P
EndObj

#OBJ
Vnum 649
Name ale quart~
Short a quart of ale~
Desc A quart of ale is on the table.~
Material oldstyle~
Item_type drink
Extra 0
Extra2 0
Wear A
Values 32 32 'ale' 0 0
Level 0
Weight 20
Cost 10
Plevel 0
Exp 0
Xp_tolevel 0
Condition P
EndObj

#OBJ
Vnum 650
Name port brew quart~
Short a quart of port brew~
Desc A quart of port brew is on the table.~
Material oldstyle~
Item_type drink
Extra 0
Extra2 0
Wear A
Values 32 32 'dark ale' 0 0
Level 0
Weight 20
Cost 18
Plevel 0
Exp 0
Xp_tolevel 0
Condition P
EndObj

#OBJ
Vnum 651
Name key citadel~
Short the citadel key~
Desc A key is on the floor.~
Material oldstyle~
Item_type key
Extra 0
Extra2 0
Wear A
Values 0 0 0 0 0
Level 0
Weight 10
Cost 0
Plevel 0
Exp 0
Xp_tolevel 0
Condition P
EndObj

#OBJ
Vnum 652
Name symbol holy~
Short the Holy Symbol of Bahamut~
Desc A very shiny symbol is on the floor.~
Material oldstyle~
Item_type jewelry
Extra GIKL
Extra2 0
Wear AC
Values 0 0 0 0 0
Level 17
Weight 50
Cost 3700
Plevel 0
Exp 0
Xp_tolevel 0
Condition P
AffectObj
4 2
AffectObj
12 10
AffectObj
17 -3
EndObj

#OBJ
Vnum 653
Name ranseur polearm~
Short a ranseur~
Desc A heavy polearm is against the wall here, ready to inflict damage.~
Material oldstyle~
Item_type weapon
Extra GK
Extra2 0
Wear AN
Values polearm 4 6 thrust F
Level 24
Weight 200
Cost 1460
Plevel 0
Exp 0
Xp_tolevel 0
Condition P
AffectObj
19 -1
AffectObj
18 3
EndObj

#OBJ
Vnum 654
Name torso dragonscale golden~
Short a golden dragonscale torso~
Desc A golden dragonscale torso is on the floor!~
Material oldstyle~
Item_type armor
Extra GK
Extra2 0
Wear AD
Values ABC ABC ABC AB 0
Level 24
Weight 250
Cost 6200
Plevel 0
Exp 0
Xp_tolevel 0
Condition P
AffectObj
18 2
AffectObj
17 -5
EndObj

#OBJ
Vnum 655
Name dragonhelm golden~
Short a golden dragonhelm~
Desc A golden dragonhelm is on the floor!~
Material oldstyle~
Item_type armor
Extra GK
Extra2 0
Wear AE
Values ABC ABC ABC AB 0
Level 21
Weight 100
Cost 2800
Plevel 0
Exp 0
Xp_tolevel 0
Condition P
AffectObj
18 1
AffectObj
17 -3
EndObj

#OBJ
Vnum 656
Name leggings golden~
Short golden dragonscale leggings~
Desc Some golden dragonscale leggings are on the floor!~
Material oldstyle~
Item_type armor
Extra GK
Extra2 0
Wear AF
Values ABC ABC ABC AB 0
Level 21
Weight 100
Cost 2800
Plevel 0
Exp 0
Xp_tolevel 0
Condition P
AffectObj
18 1
AffectObj
17 -3
EndObj

#OBJ
Vnum 657
Name boots golden~
Short golden dragonscale boots~
Desc Some golden dragonscale boots are on the floor!~
Material oldstyle~
Item_type armor
Extra GK
Extra2 0
Wear AG
Values ABC ABC ABC AB 0
Level 21
Weight 100
Cost 2800
Plevel 0
Exp 0
Xp_tolevel 0
Condition P
AffectObj
18 1
AffectObj
17 -3
EndObj

#OBJ
Vnum 658
Name gauntlets golden~
Short golden dragonscale gauntlets~
Desc Some golden dragonscale gauntlets are on the floor!~
Material oldstyle~
Item_type armor
Extra GK
Extra2 0
Wear AH
Values ABC ABC ABC AB 0
Level 21
Weight 100
Cost 2800
Plevel 0
Exp 0
Xp_tolevel 0
Condition P
AffectObj
18 1
AffectObj
17 -3
EndObj

#OBJ
Vnum 659
Name sleeves golden~
Short golden dragonscale sleeves~
Desc Some golden dragonscale sleeves are on the floor!~
Material oldstyle~
Item_type armor
Extra GK
Extra2 0
Wear AI
Values ABC ABC ABC AB 0
Level 21
Weight 100
Cost 2800
Plevel 0
Exp 0
Xp_tolevel 0
Condition P
AffectObj
18 1
AffectObj
17 -3
EndObj

#OBJ
Vnum 660
Name shield golden~
Short a golden dragonscale shield~
Desc A golden dragonscale shield is on the floor!~
Material oldstyle~
Item_type armor
Extra GK
Extra2 0
Wear AJ
Values ABC ABC ABC C 0
Level 21
Weight 100
Cost 3700
Plevel 0
Exp 0
Xp_tolevel 0
Condition P
AffectObj
18 1
AffectObj
17 -3
EndObj

#OBJ
Vnum 661
Name girth golden~
Short a golden dragonscale girth~
Desc A golden dragonscale girth is on the floor!~
Material oldstyle~
Item_type armor
Extra GK
Extra2 0
Wear AL
Values ABC ABC ABC AB 0
Level 21
Weight 100
Cost 2800
Plevel 0
Exp 0
Xp_tolevel 0
Condition P
AffectObj
18 1
AffectObj
17 -3
EndObj

#OBJ
Vnum 662
Name claw golden~
Short the golden claw~
Desc A small golden claw is on the floor~
Material oldstyle~
Item_type weapon
Extra GK
Extra2 0
Wear AN
Values exotic 2 10 claw 0
Level 21
Weight 100
Cost 2600
Plevel 0
Exp 0
Xp_tolevel 0
Condition P
AffectObj
19 2
EndObj

#OBJ
Vnum 663
Name orb dragonorb~
Short the Gold Dragon Orb~
Desc A very large pearl-like sphere is in the center of this room.~
Material oldstyle~
Item_type staff
Extra GKL
Extra2 0
Wear AO
Values 14 4 4 'heal' 0
Level 17
Weight 300
Cost 9000
Plevel 0
Exp 0
Xp_tolevel 0
Condition P
AffectObj
4 2
AffectObj
3 1
EndObj

#OBJ
Vnum 664
Name robe golden~
Short a golden robe~
Desc A golden robe is on the floor.~
Material oldstyle~
Item_type armor
Extra GK
Extra2 0
Wear AK
Values BC BC AC B 0
Level 17
Weight 100
Cost 3800
Plevel 0
Exp 0
Xp_tolevel 0
Condition P
AffectObj
3 2
EndObj

#OBJ
Vnum 665
Name house key~
Short a house key~
Desc A house key is on the floor.~
Material oldstyle~
Item_type key
Extra 0
Extra2 0
Wear A
Values 0 0 0 0 0
Level 0
Weight 10
Cost 0
Plevel 0
Exp 0
Xp_tolevel 0
Condition P
EndObj

#OBJ
Vnum 666
Name broom~
Short a broom~
Desc A broom is against the wall here.~
Material oldstyle~
Item_type weapon
Extra 0
Extra2 0
Wear AN
Values exotic 2 3 beating 0
Level 1
Weight 80
Cost 760
Plevel 0
Exp 0
Xp_tolevel 0
Condition P
AffectObj
19 -3
AffectObj
18 3
EndObj

#OBJ
Vnum 667
Name chest~
Short a chest~
Desc A chest is on the floor here.~
Material oldstyle~
Item_type container
Extra 0
Extra2 0
Wear A
Values 0 0 -1 0 0
Level 0
Weight 100
Cost 100
Plevel 0
Exp 0
Xp_tolevel 0
Condition P
EndObj

#OBJ
Vnum 668
Name claw golden~
Short the Golden Claw~
Desc A huge golden claw is on the floor~
Material oldstyle~
Item_type weapon
Extra GK
Extra2 0
Wear AN
Values exotic 6 5 claw 0
Level 39
Weight 200
Cost 7200
Plevel 0
Exp 0
Xp_tolevel 0
Condition P
AffectObj
19 4
EndObj

#OBJ
Vnum 669
Name claw golden~
Short the golden claw~
Desc A large golden claw is on the floor~
Material oldstyle~
Item_type weapon
Extra GK
Extra2 0
Wear AN
Values exotic 3 8 claw 0
Level 28
Weight 150
Cost 4100
Plevel 0
Exp 0
Xp_tolevel 0
Condition P
AffectObj
19 3
EndObj

#END



#ROOMSNEW
#ROOM
Vnum 600
Name Granny's Still Room~
Desc You are in Granny Jenkins' still room.  The smell of whiskey is heady, and
the bottles of it on the floor make your mouth water and your mind swirl.  You
also see a very large still.  So THIS is why there are so many grain fields!
The exit is to the east.
~
Room_flags 8
Sector_type 0
X 0 0 0 0 0 0 0 0 0 0 0
Exit
1
You see the storage shed.
~
door~
-1
616
AB
EndRoom

#ROOM
Vnum 601
Name The Big Intersection~
Desc You are in the big intersection between Raff Way and Impy Way.  Crowds 
of people walk past you as they go on their daily tasks.  Raff Way continues
east and west, and Impy Way runs north and south.
~
Room_flags 0
Sector_type 1
X 0 0 0 0 0 0 0 0 0 0 0
Exit
0
Impy Way continues north.
~
~
0
625
0
Exit
1
Raff Way continues east.
~
~
0
666
0
Exit
2
Impy Way continues south.
~
~
0
602
0
Exit
3
Raff Way continues west.
~
~
0
5553
0
EndRoom

#ROOM
Vnum 602
Name Impy Way~
Desc You are on Impy Way.  You can see a leather shop east and a blacksmith
west.  To the north you see a big intersection, and Impy Way continues south.
~
Room_flags 0
Sector_type 1
X 0 0 0 0 0 0 0 0 0 0 0
Exit
0
You see the big intersection.
~
~
0
601
0
Exit
1
You see the leather shop.
~
~
0
604
0
Exit
2
Impy Way continues south.
~
~
0
605
0
Exit
3
You see the blacksmith.
~
~
0
603
0
EndRoom

#ROOM
Vnum 603
Name The Blacksmith~
Desc You are in a black and smelly room.  Pieces of metal are strewn all over
the floor, and a wave of heat from a big furnace hits you.  An anvil sits on 
one side of the room, and on the other side is a workbench.  The exit is east.
~
Room_flags 8
Sector_type 0
X 0 0 0 0 0 0 0 0 0 0 0
Exit
1
You see Impy Way.
~
~
0
602
0
EndRoom

#ROOM
Vnum 604
Name The Leather Shop~
Desc You are in a brown and smelly room.  Pieces of leather are strewn all over
the floor.  The smell of burnt hide assaults your nose.  You can tell by the
looks that the tanning is done VERY CLOSE to here!   A table is near the
entrance.  The exit is west.
~
Room_flags 8
Sector_type 0
X 0 0 0 0 0 0 0 0 0 0 0
Exit
3
You see Impy Way.
~
~
0
602
0
EndRoom

#ROOM
Vnum 605
Name Impy Way~
Desc You are on Impy Way.  To the east is a meat store, and to the west is a
pawn shop.  Impy Way continues north and south.  People are rushing around you
to go to these stores.
~
Room_flags 0
Sector_type 1
X 0 0 0 0 0 0 0 0 0 0 0
Exit
0
Impy Way continues North.
~
~
0
602
0
Exit
1
You see the Meat Store.
~
~
0
607
0
Exit
2
Impy Way continues south.
~
~
0
608
0
Exit
3
You see the Pawn Shop.
~
~
0
606
0
EndRoom

#ROOM
Vnum 606
Name The Pawn Shop.~
Desc You are in a little shop filled with a lot of knick knacks and semi-
valuable goods.  There is a display case full of little treasures that you are
sure that you or any other little kid would like to touch!  The exit is east.
~
Room_flags 8
Sector_type 0
X 0 0 0 0 0 0 0 0 0 0 0
Exit
1
You see Impy Way.
~
~
0
605
0
EndRoom

#ROOM
Vnum 607
Name The Meat Store~
Desc You are in a meat store.  Hanging on hooks are meats of many kinds of
animals.  In the background, you can hear the sound of blade against flesh.
It smells like meat here (which is not a good smell).  The exit is west.
~
Room_flags 8
Sector_type 0
X 0 0 0 0 0 0 0 0 0 0 0
Exit
3
You see Impy Way.
~
~
0
605
0
EndRoom

#ROOM
Vnum 608
Name Impy Way~
Desc You are on Impy Way.  To the east is Farmer's Market, and to the west is
Nyles' House of Ale.  Impy Way runs north and ends south of here.  You can hear
the sound of housewives gossiping at the market.
~
Room_flags 0
Sector_type 1
X 0 0 0 0 0 0 0 0 0 0 0
Exit
0
Impy Way continues north.
~
~
0
605
0
Exit
1
You see the Farmer's Market.
~
~
0
610
0
Exit
2
You see the end of Impy Way.
~
~
0
611
0
Exit
3
You see Nyles' House of Ale.
~
~
0
609
0
EndRoom

#ROOM
Vnum 609
Name Nyles' House of Ale~
Desc This is a very busy bar, with everyone holding homemade bottles of
ale.  You see even the more gentile persons here, laughing along with
Nyles, who offers you a quart of ale too.
~
Room_flags 8
Sector_type 0
X 0 0 0 0 0 0 0 0 0 0 0
Exit
1
You see Impy Way.
~
~
0
608
0
EndRoom

#ROOM
Vnum 610
Name Farmer's Market~
Desc You see many carts filled with fruits and vegetables.  Many farmers are
all trying to sell you their produce, each saying their's is better.  The exit
is west.
~
Room_flags 8
Sector_type 0
X 0 0 0 0 0 0 0 0 0 0 0
Exit
3
You see Impy Way.
~
~
0
608
0
EndRoom

#ROOM
Vnum 611
Name The End of Impy Way~
Desc You are at the end of Impy and of the city part of Ofcol.  To the east is
a dirt road leading toward the farm animals.  West from here are fields.  Impy
Way continues north.
~
Room_flags 0
Sector_type 1
X 0 0 0 0 0 0 0 0 0 0 0
Exit
0
Impy Way continues north.
~
~
0
608
0
Exit
1
You see the dirt road.
~
~
0
668
0
Exit
3
You see the fields.
~
~
0
612
0
EndRoom

#ROOM
Vnum 612
Name Fields~
Desc You are in a corn field.  You can't see far, since the corn stalks are
taller than you are.  You remember that the end of Impy Way is east of here, 
and you think you see a building to the north.  The field continues south and 
west.
~
Room_flags 0
Sector_type 2
X 0 0 0 0 0 0 0 0 0 0 0
Exit
0
You think you see a building north of here.
~
~
0
616
0
Exit
1
You remember that the end of Impy Way is east.
~
~
0
611
0
Exit
2
You can make a path to the fields south.
~
~
0
613
0
Exit
3
You can make a path to the fields west.
~
~
0
615
0
EndRoom

#ROOM
Vnum 613
Name Fields~
Desc You are among fruit trees in a field.  You see many apple and orange 
trees.  You can make out the corn fields north and some vegetable patches west.
The sight of the fruit makes your mouth water.
~
Room_flags 0
Sector_type 2
X 0 0 0 0 0 0 0 0 0 0 0
Exit
0
You see the corn fields.
~
~
0
612
0
Exit
3
You see the vegetable fields.
~
~
0
614
0
EndRoom

#ROOM
Vnum 614
Name Fields~
Desc You are among the vegetable fields.  You see many cabbage and lettuce
patches, along with tomato bushes and potato plants.  To the east are some
fruit trees, and north are some wheat fields.
~
Room_flags 0
Sector_type 2
X 0 0 0 0 0 0 0 0 0 0 0
Exit
0
You see the wheat fields.
~
~
0
615
0
Exit
1
You see the fruit trees.
~
~
0
613
0
EndRoom

#ROOM
Vnum 615
Name Fields~
Desc You are among the wheat fields.  The gentle caress of the wheat and the
cool shadow from the tall stalks and scarecrow lulls you to sleep and dream
of a little girl and little dog from a faraway place.  To the east are the corn
stalks, and south of you are the vegetable patches.
~
Room_flags 0
Sector_type 2
X 0 0 0 0 0 0 0 0 0 0 0
Exit
1
You see the corn fields.
~
~
0
612
0
Exit
2
You see the vegetable patches.
~
~
0
614
0
EndRoom

#ROOM
Vnum 616
Name The Shed~
Desc You are in the storage shed.  Bales of wheat, corn and hay are piled
against the wall, and some vegetables are in carts.  You see a small door
to the west.  The main exit is south.
~
Room_flags 8
Sector_type 0
X 0 0 0 0 0 0 0 0 0 0 0
Exit
2
You see the corn fields.
~
~
0
612
0
Exit
3
You see the door.
~
door~
-1
600
AB
EndRoom

#ROOM
Vnum 617
Name Slaughterhouse~
Desc You are in the slaughterhouse, where all the animals are slaughtered so
that they can be sold or their skins be tanned.  The scream of dying animals
makes your stomach churn.  The exit is to the west.
~
Room_flags 8
Sector_type 0
X 0 0 0 0 0 0 0 0 0 0 0
Exit
3
You see the dirt road.
~
~
0
668
0
EndRoom

#ROOM
Vnum 618
Name Dirt Road~
Desc You are on a dirt road.  To the east is a barn, and you see a big chicken
coop south of you.  The dirt road continues north and west.
~
Room_flags 0
Sector_type 2
X 0 0 0 0 0 0 0 0 0 0 0
Exit
0
You see the dirt road.
~
~
0
668
0
Exit
1
You see the barn.
~
~
0
620
0
Exit
2
You see the chicken coop.
~
coop~
-1
619
AB
Exit
3
You see the dirt road.
~
~
0
621
0
EndRoom

#ROOM
Vnum 619
Name Chicken Coop~
Desc You are in the chicken coop.  The smell of chickens and chicken droppings
makes you gasp.  The exit is north.
~
Room_flags 8
Sector_type 0
X 0 0 0 0 0 0 0 0 0 0 0
Exit
0
You can sense the fresh air.
~
~
-1
618
AB
EndRoom

#ROOM
Vnum 620
Name Barn~
Desc You are in a barn.  There are some cows here, munching on mounds of hay.
Milk is milked and bottled here.  You see the exit west.
~
Room_flags 8
Sector_type 0
X 0 0 0 0 0 0 0 0 0 0 0
Exit
3
You see the dirt road.
~
~
0
618
0
EndRoom

#ROOM
Vnum 621
Name Dirt Road~
Desc You are on a dirt road.  To the north and south, you see some grass 
fields.  There is a pigsty west, and the dirt road continues east.
~
Room_flags 0
Sector_type 2
X 0 0 0 0 0 0 0 0 0 0 0
Exit
0
You see some grass fields.
~
~
0
622
0
Exit
1
You see the dirt road.
~
~
0
618
0
Exit
2
You see some grass fields.
~
~
0
623
0
Exit
3
You see the pigsty.
~
~
0
624
0
EndRoom

#ROOM
Vnum 622
Name Grass Field~
Desc You are in a grass field.  Fences block the way north, east, and west.
The dirt road is to the south.
~
Room_flags 0
Sector_type 2
X 0 0 0 0 0 0 0 0 0 0 0
Exit
2
You see the dirt road.
~
~
0
621
0
EndRoom

#ROOM
Vnum 623
Name Grass Field~
Desc You are in a grass field.  Fences block the way south, east, and west.
The dirt road is to the north.
~
Room_flags 0
Sector_type 2
X 0 0 0 0 0 0 0 0 0 0 0
Exit
0
You see the dirt road.
~
~
0
621
0
EndRoom

#ROOM
Vnum 624
Name Pig Sty~
Desc For some reason, you are in a pig sty.  You wonder why you are standing in
muck.  To realize your senses and notice the dirt road is to the east.
~
Room_flags 0
Sector_type 2
X 0 0 0 0 0 0 0 0 0 0 0
Exit
1
You see the dry dirt road.
~
~
0
621
0
EndRoom

#ROOM
Vnum 625
Name Impy Way~
Desc You are on Impy Way.  East and west of you are big houses.  Impy Way
continues north and reaches a big intersection south.  Children are running to
from home to home.
~
Room_flags 0
Sector_type 1
X 0 0 0 0 0 0 0 0 0 0 0
Exit
0
Impy Way continues north.
~
~
0
632
0
Exit
1
You see a big house.
~
door~
665
626
ABC
Exit
2
You see a big intersection.
~
~
0
601
0
Exit
3
You see a big house.
~
door~
665
629
ABC
EndRoom

#ROOM
Vnum 626
Name Big House~
Desc You are in a big house.  Evidently, the owners of this house are richer
than the average citizen, since there is more than one room to this house.  A
door leads to the kitchen east, and a bedroom is upstairs.  The exit is to the
west.
~
Room_flags 8
Sector_type 0
X 0 0 0 0 0 0 0 0 0 0 0
Exit
1
You see the kitchen.
~
~
0
628
0
Exit
3
You see Impy Way.
~
door~
665
625
ABC
Exit
4
You see the bedroom.
~
~
0
627
0
EndRoom

#ROOM
Vnum 627
Name Bedroom~
Desc You are in the bedroom.  There isn't much of interest except for a bed and
a closet.  The stairs lead back down.
~
Room_flags 8
Sector_type 0
X 0 0 0 0 0 0 0 0 0 0 0
Exit
5
You see the main room of the house.
~
~
0
626
0
EndRoom

#ROOM
Vnum 628
Name Kitchen~
Desc You are in a kitchen.  There isn't much of interest here.  The main room
is west of here.
~
Room_flags 8
Sector_type 0
X 0 0 0 0 0 0 0 0 0 0 0
Exit
3
You see the main room of the house.
~
~
0
626
0
EndRoom

#ROOM
Vnum 629
Name Big House~
Desc You are in a big house.  Evidently, the owners of this house are richer
than the average citizen, since there is more than one room to this house.  A
door leads to the kitchen west, and a bedroom is upstairs.  The exit is to the
east.
~
Room_flags 8
Sector_type 0
X 0 0 0 0 0 0 0 0 0 0 0
Exit
1
You see Impy Way.
~
door~
665
625
ABC
Exit
3
You see the kitchen.
~
~
0
631
0
Exit
4
You see the bedroom.
~
~
0
630
0
EndRoom

#ROOM
Vnum 630
Name Bedroom~
Desc You are in the bedroom.  There isn't much of interest except for a bed and
a closet.  The stairs lead back down.
~
Room_flags 8
Sector_type 0
X 0 0 0 0 0 0 0 0 0 0 0
Exit
5
You see the main room of the house.
~
~
0
629
0
EndRoom

#ROOM
Vnum 631
Name Kitchen~
Desc You are in a kitchen.  There isn't much of interest here.  The main room
is east of here.
~
Room_flags 8
Sector_type 0
X 0 0 0 0 0 0 0 0 0 0 0
Exit
1
You see the main room of the house.
~
~
0
629
0
EndRoom

#ROOM
Vnum 632
Name Impy Way~
Desc You are on Impy Way.  Houses are to the east and west of here.  Impy Way
continues north and south.  There are many people walking along the streets.
~
Room_flags 0
Sector_type 1
X 0 0 0 0 0 0 0 0 0 0 0
Exit
0
Impy Way continues north.
~
~
0
637
0
Exit
1
You see a house.
~
door~
-1
633
AB
Exit
2
Impy Way continues south.
~
~
0
625
0
Exit
3
You see a house.
~
door~
-1
635
AB
EndRoom

#ROOM
Vnum 633
Name House~
Desc You are in a house.  The living room and kitchen are all bundled into
this room.  There is a bedroom south of here.  The exit is west.
~
Room_flags 8
Sector_type 0
X 0 0 0 0 0 0 0 0 0 0 0
Exit
2
You see the bedroom.
~
~
0
634
0
Exit
3
You see Impy Way.
~
door~
-1
632
AB
EndRoom

#ROOM
Vnum 634
Name Bedroom~
Desc You are in a bedroom.  There isn't much of interest here except for a bed
and a dresser.  The main room of the house is north of here.
~
Room_flags 8
Sector_type 0
X 0 0 0 0 0 0 0 0 0 0 0
Exit
0
You see the main room of the house.
~
~
0
633
0
EndRoom

#ROOM
Vnum 635
Name House~
Desc You are in a house.  The living room and kitchen are all bundled into
this room.  There is a bedroom south of here.  The exit is east.
~
Room_flags 8
Sector_type 0
X 0 0 0 0 0 0 0 0 0 0 0
Exit
1
You see Impy Way.
~
door~
-1
632
AB
Exit
2
You see the bedroom.
~
~
0
636
0
EndRoom

#ROOM
Vnum 636
Name Bedroom~
Desc You are in a bedroom.  There isn't much of interest here except for a bed
and a dresser.  The main room of the house is north of here.
~
Room_flags 8
Sector_type 0
X 0 0 0 0 0 0 0 0 0 0 0
Exit
0
You see the main room of the house.
~
~
0
635
0
EndRoom

#ROOM
Vnum 637
Name Impy Way~
Desc You are on Impy Way.  Houses are to the east and west of here.  Impy Way
continues south.  To the north is a big intersection.  There are many people
walking along the streets.
~
Room_flags 0
Sector_type 1
X 0 0 0 0 0 0 0 0 0 0 0
Exit
0
You see a big intersection.
~
~
0
642
0
Exit
1
You see a house.
~
door~
-1
638
AB
Exit
2
Impy Way continues south.
~
~
0
632
0
Exit
3
You see a house.
~
door~
-1
640
AB
EndRoom

#ROOM
Vnum 638
Name House~
Desc You are in a house.  The living room and kitchen are all bundled into
this room.  There is a bedroom south of here.  The exit is west.
~
Room_flags 8
Sector_type 0
X 0 0 0 0 0 0 0 0 0 0 0
Exit
2
You see the bedroom.
~
~
0
639
0
Exit
3
You see Impy Way.
~
door~
-1
637
AB
EndRoom

#ROOM
Vnum 639
Name Bedroom~
Desc You are in a bedroom.  There isn't much of interest here except for a bed
and a dresser.  The main room of the house is north of here.
~
Room_flags 8
Sector_type 0
X 0 0 0 0 0 0 0 0 0 0 0
Exit
0
You see the main room of the house.
~
~
0
638
0
EndRoom

#ROOM
Vnum 640
Name House~
Desc You are in a house.  The living room and kitchen are all bundled into
this room.  There is a bedroom south of here.  The exit is east.
~
Room_flags 8
Sector_type 0
X 0 0 0 0 0 0 0 0 0 0 0
Exit
1
You see Impy Way.
~
door~
-1
637
AB
Exit
2
You see the bedroom.
~
~
0
641
0
EndRoom

#ROOM
Vnum 641
Name Bedroom~
Desc You are in a bedroom.  There isn't much of interest here except for a bed
and a dresser.  The main room of the house is north of here.
~
Room_flags 8
Sector_type 0
X 0 0 0 0 0 0 0 0 0 0 0
Exit
0
You see the main room of the house.
~
~
0
640
0
EndRoom

#ROOM
Vnum 642
Name The Big Intersection~
Desc You are on the intersection of Impy Way and Swiftest Way.  To the north of
you is a big house.  Swiftest Way runs east and west, and Impy way continues
south.  There are quite a few people on this intersection.
~
Room_flags 0
Sector_type 1
X 0 0 0 0 0 0 0 0 0 0 0
Exit
0
You see the big house.
~
door~
665
643
ABC
Exit
1
Swiftest Way continues east.
~
~
0
646
0
Exit
2
Impy Way continues south.
~
~
0
637
0
Exit
3
Swiftest Way continues west.
~
~
0
649
0
EndRoom

#ROOM
Vnum 643
Name Big House~
Desc You are in a big house.  Evidently, the owners of this house are richer
than the average citizen, since there is more than one room to this house.  A
door leads to the kitchen north, and a bedroom is upstairs.  The exit is to 
the south.
~
Room_flags 8
Sector_type 0
X 0 0 0 0 0 0 0 0 0 0 0
Exit
0
You see the kitchen.
~
~
0
645
0
Exit
2
You see Impy Way.
~
door~
665
642
ABC
Exit
4
You see the bedroom.
~
~
0
644
0
EndRoom

#ROOM
Vnum 644
Name Bedroom~
Desc You are in the bedroom.  There isn't much of interest except for a bed 
and a closet.  The stairs lead back down.
~
Room_flags 8
Sector_type 0
X 0 0 0 0 0 0 0 0 0 0 0
Exit
5
You see the main room of the house.
~
~
0
643
0
EndRoom

#ROOM
Vnum 645
Name Kitchen~
Desc You are in a kitchen.  There isn't much of interest here.  The main room
is east of here.
~
Room_flags 8
Sector_type 0
X 0 0 0 0 0 0 0 0 0 0 0
Exit
2
You see the main room of the house.
~
~
0
643
0
EndRoom

#ROOM
Vnum 646
Name Swiftest Way~
Desc You are on Swiftest Way, the commoner's residential area.  Small houses
are north and south of you.  Swiftest Way continues east, and west is a big
intersection.
~
Room_flags 0
Sector_type 1
X 0 0 0 0 0 0 0 0 0 0 0
Exit
0
You see a small house.
~
~
0
652
0
Exit
1
Swiftest Way continues east.
~
~
0
647
0
Exit
2
You see a small house.
~
~
0
653
0
Exit
3
You see a big intersection.
~
~
0
642
0
EndRoom

#ROOM
Vnum 647
Name Swiftest Way~
Desc You are on Swiftest Way, the commoner's residential area.  Small houses
are north and south of you.  Swiftest Way continues east and west.
~
Room_flags 0
Sector_type 1
X 0 0 0 0 0 0 0 0 0 0 0
Exit
0
You see a small house.
~
~
0
654
0
Exit
1
You see the end of Swiftest Way.
~
~
0
648
0
Exit
2
You see a small house.
~
~
0
655
0
Exit
3
Swiftest Way continues west.
~
~
0
646
0
EndRoom

#ROOM
Vnum 648
Name End of Swiftest Way~
Desc You are on Swiftest Way, the commoner's residential area.  Small houses
are north, south, and east of you.  Swiftest Way continues west.
~
Room_flags 0
Sector_type 1
X 0 0 0 0 0 0 0 0 0 0 0
Exit
0
You see a small house.
~
~
0
656
0
Exit
1
You see a small house.
~
~
0
657
0
Exit
2
You see a small house.
~
~
0
658
0
Exit
3
Swiftest Way continues west.
~
~
0
647
0
EndRoom

#ROOM
Vnum 649
Name Swiftest Way~
Desc You are on Swiftest Way, the commoner's residential area.  Small houses
are north and south of you.  Swiftest Way continues west, and to the east you
see a big intersection.
~
Room_flags 0
Sector_type 1
X 0 0 0 0 0 0 0 0 0 0 0
Exit
0
You see a small house.
~
~
0
659
0
Exit
1
You see the big intersection.
~
~
0
642
0
Exit
2
You see a small house.
~
~
0
660
0
Exit
3
Swiftest Way continues west.
~
~
0
650
0
EndRoom

#ROOM
Vnum 650
Name Swiftest Way~
Desc You are on Swiftest Way, the commoner's residential area.  Small houses
are north and south of you.  Swiftest Way continues east and west.
~
Room_flags 0
Sector_type 1
X 0 0 0 0 0 0 0 0 0 0 0
Exit
0
You see a small house.
~
~
0
661
0
Exit
1
Swiftest Way continues east.
~
~
0
649
0
Exit
2
You see a small house.
~
~
0
662
0
Exit
3
You see the end of Swiftest Way.
~
~
0
651
0
EndRoom

#ROOM
Vnum 651
Name The end of Swiftest Way~
Desc You are on Swiftest Way, the commoner's residential area.  Small houses
are north, south, and west of you.  Swiftest Way continues east.
~
Room_flags 0
Sector_type 1
X 0 0 0 0 0 0 0 0 0 0 0
Exit
0
You see a small house.
~
~
0
663
0
Exit
1
Swiftest Way continues east.
~
~
0
650
0
Exit
2
You see a small house.
~
~
0
664
0
Exit
3
You see a small house.
~
~
0
665
0
EndRoom

#ROOM
Vnum 652
Name Small House~
Desc You are in a small house, owned by a commoner of Ofcol.  There isn't much
of value here to you, but you'd bet that the owner really cherishes the pile
of stuff here.  The exit is to the south.
~
Room_flags 8
Sector_type 0
X 0 0 0 0 0 0 0 0 0 0 0
Exit
2
You see Swiftest Way.
~
~
0
646
0
EndRoom

#ROOM
Vnum 653
Name Small House~
Desc You are in a small house, owned by a commoner of Ofcol.  There isn't much
of value here to you, but you'd bet that the owner really cherishes the pile
of stuff here.  The exit is to the north.
~
Room_flags 8
Sector_type 0
X 0 0 0 0 0 0 0 0 0 0 0
Exit
0
You see Swiftest Way.
~
~
0
646
0
EndRoom

#ROOM
Vnum 654
Name Small House~
Desc You are in a small house, owned by a commoner of Ofcol.  There isn't much
of value here to you, but you'd bet that the owner really cherishes the pile
of stuff here.  The exit is to the south.
~
Room_flags 8
Sector_type 0
X 0 0 0 0 0 0 0 0 0 0 0
Exit
2
You see Swiftest Way.
~
~
0
647
0
EndRoom

#ROOM
Vnum 655
Name Small House~
Desc You are in a small house, owned by a commoner of Ofcol.  There isn't much
of value here to you, but you'd bet that the owner really cherishes the pile
of stuff here.  The exit is to the north.
~
Room_flags 8
Sector_type 0
X 0 0 0 0 0 0 0 0 0 0 0
Exit
0
You see Swiftest Way.
~
~
0
647
0
EndRoom

#ROOM
Vnum 656
Name Small House~
Desc You are in a small house, owned by a commoner of Ofcol.  There isn't much
of value here to you, but you'd bet that the owner really cherishes the pile
of stuff here.  The exit is to the south.
~
Room_flags 8
Sector_type 0
X 0 0 0 0 0 0 0 0 0 0 0
Exit
2
You see the end of Swiftest Way.
~
~
0
648
0
EndRoom

#ROOM
Vnum 657
Name Small House~
Desc You are in a small house, owned by a commoner of Ofcol.  There isn't much
of value here to you, but you'd bet that the owner really cherishes the pile
of stuff here.  The exit is to the west.
~
Room_flags 8
Sector_type 0
X 0 0 0 0 0 0 0 0 0 0 0
Exit
3
You see the end of Swiftest Way.
~
~
0
648
0
EndRoom

#ROOM
Vnum 658
Name Small House~
Desc You are in a small house, owned by a commoner of Ofcol.  There isn't much
of value here to you, but you'd bet that the owner really cherishes the pile
of stuff here.  The exit is to the north.
~
Room_flags 8
Sector_type 0
X 0 0 0 0 0 0 0 0 0 0 0
Exit
0
You see the end of Swiftest Way.
~
~
0
648
0
EndRoom

#ROOM
Vnum 659
Name Small House~
Desc You are in a small house, owned by a commoner of Ofcol.  There isn't much
of value here to you, but you'd bet that the owner really cherishes the pile
of stuff here.  The exit is to the south.
~
Room_flags 8
Sector_type 0
X 0 0 0 0 0 0 0 0 0 0 0
Exit
2
You see Swiftest Way.
~
~
0
649
0
EndRoom

#ROOM
Vnum 660
Name Small House~
Desc You are in a small house, owned by a commoner of Ofcol.  There isn't much
of value here to you, but you'd bet that the owner really cherishes the pile
of stuff here.  The exit is to the north.
~
Room_flags 8
Sector_type 0
X 0 0 0 0 0 0 0 0 0 0 0
Exit
0
You see Swiftest Way.
~
~
0
649
0
EndRoom

#ROOM
Vnum 661
Name Small House~
Desc You are in a small house, owned by a commoner of Ofcol.  There isn't much
of value here to you, but you'd bet that the owner really cherishes the pile
of stuff here.  The exit is to the south.
~
Room_flags 8
Sector_type 0
X 0 0 0 0 0 0 0 0 0 0 0
Exit
2
You see Swiftest Way.
~
~
0
650
0
EndRoom

#ROOM
Vnum 662
Name Small House~
Desc You are in a small house, owned by a commoner of Ofcol.  There isn't much
of value here to you, but you'd bet that the owner really cherishes the pile
of stuff here.  The exit is to the north.
~
Room_flags 8
Sector_type 0
X 0 0 0 0 0 0 0 0 0 0 0
Exit
0
You see Swiftest Way.
~
~
0
650
0
EndRoom

#ROOM
Vnum 663
Name Small House~
Desc You are in a small house, owned by a commoner of Ofcol.  There isn't much
of value here to you, but you'd bet that the owner really cherishes the pile
of stuff here.  The exit is to the south.
~
Room_flags 8
Sector_type 0
X 0 0 0 0 0 0 0 0 0 0 0
Exit
2
You see the end of Swiftest Way.
~
~
0
651
0
EndRoom

#ROOM
Vnum 664
Name Small House~
Desc You are in a small house, owned by a commoner of Ofcol.  There isn't much
of value here to you, but you'd bet that the owner really cherishes the pile
of stuff here.  The exit is to the north.
~
Room_flags 8
Sector_type 0
X 0 0 0 0 0 0 0 0 0 0 0
Exit
0
You see the end of Swiftest Way.
~
~
0
651
0
EndRoom

#ROOM
Vnum 665
Name Small House~
Desc You are in a small house, owned by a commoner of Ofcol.  There isn't much
of value here to you, but you'd bet that the owner really cherishes the pile
of stuff here.  The exit is to the east.
~
Room_flags 8
Sector_type 0
X 0 0 0 0 0 0 0 0 0 0 0
Exit
1
You see the end of Swiftest Way.
~
~
0
651
0
EndRoom

#ROOM
Vnum 666
Name Raff Way~
Desc You are on Raff Way.  To the west, you can see a big intersection.  To 
the east, you see Raff Way continue toward the Golden Citadel.  There are 
beautiful flowers growing along the road here, making this more of a garden
than a road.
~
Room_flags 0
Sector_type 1
X 0 0 0 0 0 0 0 0 0 0 0
Exit
1
Raff Way continues east.
~
~
0
667
0
Exit
3
You see the big intersection.
~
~
0
601
0
EndRoom

#ROOM
Vnum 667
Name Raff Way~
Desc You are on Raff Way.  Raff Way continues west to the city of Ofcol.  To 
the east, you see Raff Way continue toward the Golden Citadel.  There are 
beautiful flowers growing along the road here, making this more of a garden
than a road.
~
Room_flags 0
Sector_type 1
X 0 0 0 0 0 0 0 0 0 0 0
Exit
1
You see the entrance of the Golden Citadel.
~
~
0
699
0
Exit
3
Raff Way continues west.
~
~
0
666
0
EndRoom

#ROOM
Vnum 668
Name Dirt Road~
Desc You are on a dirt road.  To the east is a large building with a bad smell
emanating from it.  To the west is the end of Impy Way, and this road continues
south.
~
Room_flags 0
Sector_type 2
X 0 0 0 0 0 0 0 0 0 0 0
Exit
1
You see the large building with the bad smell.
~
~
0
617
0
Exit
2
The dirt road continues south.
~
~
0
618
0
Exit
3
You see the end of Impy Way.
~
~
0
611
0
EndRoom

#ROOM
Vnum 669
Name The Temple of Ofcol~
Desc You are in the Temple of Ofcol.  Golden tiles cover the floor, and solid
gold columns reach the twelve foot ceiling of this vast chamber.  Servants in
golden livery wander this place, making even the raggiest messenger boy look
richer than you are.  Exits lead to the anterooms in the cardinal directions.
~
Room_flags 8
Sector_type 0
X 0 0 0 0 0 0 0 0 0 0 0
Exit
0
~
~
0
670
0
Exit
1
~
~
0
672
0
Exit
2
~
~
0
673
0
Exit
3
~
~
0
671
0
EndRoom

#ROOM
Vnum 670
Name The Anteroom to the Temple of Ofcol~
Desc You are in an anteroom to the Temple of Ofcol.  Gold tiles cover the
floor, and servants in golden livery pass you by peaceably.  The temple is to
the south, and to the north is a hallway.  A stairways leads up.
~
Room_flags 8
Sector_type 0
X 0 0 0 0 0 0 0 0 0 0 0
Exit
0
~
~
0
675
0
Exit
2
~
~
0
669
0
Exit
4
~
~
0
686
0
EndRoom

#ROOM
Vnum 671
Name The Anteroom to the Temple of Ofcol~
Desc You are in an anteroom to the Temple of Ofcol.  Gold tiles cover the
floor, and servants in golden livery pass you by peaceably.  The temple is to
the east, and to the west is a hallway.  A stairways leads up.
~
Room_flags 8
Sector_type 0
X 0 0 0 0 0 0 0 0 0 0 0
Exit
1
~
~
0
669
0
Exit
3
~
~
0
679
0
Exit
4
~
~
0
687
0
EndRoom

#ROOM
Vnum 672
Name The Anteroom to the Temple of Ofcol~
Desc You are in an anteroom to the Temple of Ofcol.  Gold tiles cover the
floor, and servants in golden livery pass you by peaceably.  The temple is to
the west, and to the east is a hallway.  A stairways leads up.
~
Room_flags 8
Sector_type 0
X 0 0 0 0 0 0 0 0 0 0 0
Exit
1
~
~
0
680
0
Exit
3
~
~
0
669
0
Exit
4
~
~
0
689
0
EndRoom

#ROOM
Vnum 673
Name The Anteroom to the Temple of Ofcol~
Desc You are in an anteroom to the Temple of Ofcol.  Gold tiles cover the
floor, and servants in golden livery pass you by peaceably.  The temple is to
the north, and to the south is a hallway.  A stairways leads up.
~
Room_flags 8
Sector_type 0
X 0 0 0 0 0 0 0 0 0 0 0
Exit
0
~
~
0
669
0
Exit
2
~
~
0
684
0
Exit
4
~
~
0
690
0
EndRoom

#ROOM
Vnum 674
Name A Hallway of the Golden Citadel~
Desc You are in a hallway of the Golden Citadel.  Gold tiles cover the floors,
and rich golden tapestries drape the walls.  Servants in golden livery pass you
by peaceably.  Exits lead east and south.
~
Room_flags 8
Sector_type 0
X 0 0 0 0 0 0 0 0 0 0 0
Exit
1
~
~
0
675
0
Exit
2
~
~
0
677
0
EndRoom

#ROOM
Vnum 675
Name A Hallway of the Golden Citadel~
Desc You are in a hallway of the Golden Citadel.  Gold tiles cover the floors,
and rich golden tapestries drape the walls.  Servants in golden livery pass you
by peaceably.  Exits lead east, west, and south.
~
Room_flags 8
Sector_type 0
X 0 0 0 0 0 0 0 0 0 0 0
Exit
1
~
~
0
676
0
Exit
2
~
~
0
670
0
Exit
3
~
~
0
674
0
EndRoom

#ROOM
Vnum 676
Name A Hallway of the Golden Citadel~
Desc You are in a hallway of the Golden Citadel.  Gold tiles cover the floors,
and rich golden tapestries drape the walls.  Servants in golden livery pass you
by peaceably.  Exits lead west and south.
~
Room_flags 8
Sector_type 0
X 0 0 0 0 0 0 0 0 0 0 0
Exit
2
~
~
0
678
0
Exit
3
~
~
0
675
0
EndRoom

#ROOM
Vnum 677
Name A Hallway of the Golden Citadel~
Desc You are in a hallway of the Golden Citadel.  Gold tiles cover the floors,
and rich golden tapestries drape the walls.  Servants in golden livery pass you
by peaceably.  Exits lead north and south.
~
Room_flags 8
Sector_type 0
X 0 0 0 0 0 0 0 0 0 0 0
Exit
0
~
~
0
674
0
Exit
2
~
~
0
679
0
EndRoom

#ROOM
Vnum 678
Name A Hallway of the Golden Citadel~
Desc You are in a hallway of the Golden Citadel.  Gold tiles cover the floors,
and rich golden tapestries drape the walls.  Servants in golden livery pass you
by peaceably.  Exits lead north and south.
~
Room_flags 8
Sector_type 0
X 0 0 0 0 0 0 0 0 0 0 0
Exit
0
~
~
0
676
0
Exit
2
~
~
0
680
0
EndRoom

#ROOM
Vnum 679
Name A Hallway of the Golden Citadel~
Desc You are in a hallway of the Golden Citadel.  Gold tiles cover the floors,
and rich golden tapestries drape the walls.  Servants in golden livery pass you
by peaceably.  Exits lead to the cardinal directions, with the east leading
toward the Temple of Ofcol, and west leading toward the City of Ofcol.
~
Room_flags 8
Sector_type 0
X 0 0 0 0 0 0 0 0 0 0 0
Exit
0
~
~
0
677
0
Exit
1
~
~
0
671
0
Exit
2
~
~
0
681
0
Exit
3
~
~
0
698
0
EndRoom

#ROOM
Vnum 680
Name A Hallway of the Golden Citadel~
Desc You are in a hallway of the Golden Citadel.  Gold tiles cover the floors,
and rich golden tapestries drape the walls.  Servants in golden livery pass you
by peaceably.  Exits lead west, north and south.
~
Room_flags 8
Sector_type 0
X 0 0 0 0 0 0 0 0 0 0 0
Exit
0
~
~
0
678
0
Exit
2
~
~
0
682
0
Exit
3
~
~
0
672
0
EndRoom

#ROOM
Vnum 681
Name A Hallway of the Golden Citadel~
Desc You are in a hallway of the Golden Citadel.  Gold tiles cover the floors,
and rich golden tapestries drape the walls.  Servants in golden livery pass you
by peaceably.  Exits lead north and south.
~
Room_flags 8
Sector_type 0
X 0 0 0 0 0 0 0 0 0 0 0
Exit
0
~
~
0
679
0
Exit
2
~
~
0
683
0
EndRoom

#ROOM
Vnum 682
Name A Hallway of the Golden Citadel~
Desc You are in a hallway of the Golden Citadel.  Gold tiles cover the floors,
and rich golden tapestries drape the walls.  Servants in golden livery pass you
by peaceably.  Exits lead north and south.
~
Room_flags 8
Sector_type 0
X 0 0 0 0 0 0 0 0 0 0 0
Exit
0
~
~
0
680
0
Exit
2
~
~
0
685
0
EndRoom

#ROOM
Vnum 683
Name A Hallway of the Golden Citadel~
Desc You are in a hallway of the Golden Citadel.  Gold tiles cover the floors,
and rich golden tapestries drape the walls.  Servants in golden livery pass you
by peaceably.  Exits lead north and east.
~
Room_flags 8
Sector_type 0
X 0 0 0 0 0 0 0 0 0 0 0
Exit
0
~
~
0
681
0
Exit
1
~
~
0
684
0
EndRoom

#ROOM
Vnum 684
Name A Hallway of the Golden Citadel~
Desc You are in a hallway of the Golden Citadel.  Gold tiles cover the floors,
and rich golden tapestries drape the walls.  Servants in golden livery pass you
by peaceably.  Exits lead east, west, and north.
~
Room_flags 8
Sector_type 0
X 0 0 0 0 0 0 0 0 0 0 0
Exit
0
~
~
0
673
0
Exit
1
~
~
0
685
0
Exit
3
~
~
0
683
0
EndRoom

#ROOM
Vnum 685
Name A Hallway of the Golden Citadel~
Desc You are in a hallway of the Golden Citadel.  Gold tiles cover the floors,
and rich golden tapestries drape the walls.  Servants in golden livery pass you
by peaceably.  Exits lead west and north.
~
Room_flags 8
Sector_type 0
X 0 0 0 0 0 0 0 0 0 0 0
Exit
0
~
~
0
682
0
Exit
3
~
~
0
684
0
EndRoom

#ROOM
Vnum 686
Name An Upper Chamber of the Golden Citadel~
Desc You are in one of the upper chambers of the Golden Citadel.  The decora-
tions of this place surpass even those of the first floor.  Gold tiles etched
with platinum cover the floor, walls and the ceiling.  The lights from numerous
torches reflect from these shimmering planes, giving the illusion that you are
standing in a gem.  Stairways lead up and down, and the hall leads south. 
~
Room_flags 8
Sector_type 0
X 0 0 0 0 0 0 0 0 0 0 0
Exit
2
~
~
0
688
0
Exit
4
~
~
0
691
0
Exit
5
~
~
0
670
0
EndRoom

#ROOM
Vnum 687
Name An Upper Chamber of the Golden Citadel~
Desc You are in one of the upper chambers of the Golden Citadel.  The decora-
tions of this place surpass even those of the first floor.  Gold tiles etched
with platinum cover the floor, walls and the ceiling.  The lights from numerous
torches reflect from these shimmering planes, giving the illusion that you are
standing in a gem.  Stairways lead up and down, and the hall leads east. 
~
Room_flags 8
Sector_type 0
X 0 0 0 0 0 0 0 0 0 0 0
Exit
1
~
~
0
688
0
Exit
4
~
~
0
692
0
Exit
5
~
~
0
671
0
EndRoom

#ROOM
Vnum 688
Name The Hall of the DragonLords~
Desc You are in a vast hall, filled with the commanders of the Golden Citadel.
Golden tiles etched with platinum cover the floors, and weapons of all types
are mounted on the walls of this meeting hall.  Surrounding a solid gold table
are four sons of the Keeper of the Golden Citadel.  They smile at you and ask 
you to join them in lunch.  Exits lead to the cardinal directions. 
~
Room_flags 8
Sector_type 0
X 0 0 0 0 0 0 0 0 0 0 0
Exit
0
~
~
0
686
0
Exit
1
~
~
0
689
0
Exit
2
~
~
0
690
0
Exit
3
~
~
0
687
0
EndRoom

#ROOM
Vnum 689
Name An Upper Chamber of the Golden Citadel~
Desc You are in one of the upper chambers of the Golden Citadel.  The decora-
tions of this place surpass even those of the first floor.  Gold tiles etched
with platinum cover the floor, walls and the ceiling.  The lights from numerous
torches reflect from these shimmering planes, giving the illusion that you are
standing in a gem.  Stairways lead up and down, and the hall leads west. 
~
Room_flags 8
Sector_type 0
X 0 0 0 0 0 0 0 0 0 0 0
Exit
3
~
~
0
688
0
Exit
4
~
~
0
694
0
Exit
5
~
~
0
672
0
EndRoom

#ROOM
Vnum 690
Name An Upper Chamber of the Golden Citadel~
Desc You are in one of the upper chambers of the Golden Citadel.  The decora-
tions of this place surpass even those of the first floor.  Gold tiles etched
with platinum cover the floor, walls and the ceiling.  The lights from numerous
torches reflect from these shimmering planes, giving the illusion that you are
standing in a gem.  Stairways lead up and down, and the hall leads north. 
~
Room_flags 8
Sector_type 0
X 0 0 0 0 0 0 0 0 0 0 0
Exit
0
~
~
0
688
0
Exit
4
~
~
0
695
0
Exit
5
~
~
0
673
0
EndRoom

#ROOM
Vnum 691
Name A Top Chamber of the Golden Citadel~
Desc You are in one of the top chambers of the Golden Citadel.  The decorations
of this room looks like a dragon's hoard.  The whole room is carved out of pure
gold, and gems of all types glitter from the walls, ceiling, even the floor.
It is obvious that this room was not meant for you to intrude upon.  A stair-
case leads back down, and a doorway leads south.
~
Room_flags 8
Sector_type 0
X 0 0 0 0 0 0 0 0 0 0 0
Exit
2
~
~
0
693
0
Exit
5
~
~
0
686
0
EndRoom

#ROOM
Vnum 692
Name A Top Chamber of the Golden Citadel~
Desc You are in one of the top chambers of the Golden Citadel.  The decorations
of this room looks like a dragon's hoard.  The whole room is carved out of pure
gold, and gems of all types glitter from the walls, ceiling, even the floor.
It is obvious that this room was not meant for you to intrude upon.  A stair-
case leads back down, and a doorway leads east.
~
Room_flags 8
Sector_type 0
X 0 0 0 0 0 0 0 0 0 0 0
Exit
1
~
~
0
693
0
Exit
5
~
~
0
687
0
EndRoom

#ROOM
Vnum 693
Name The Dragon Chamber~
Desc You are in a vast chamber carved from gold and platinum.  Gems the size of
a man's fist protrude from the walls, ceiling, and the floor, making your step
painful.  A vast open sky-light lets fresh air come in from the top.  In the
center of this chamber, you see a great wealth of coins, and on top of that
pile of coins, you see a golden dragon squinting at you.  Exits lead to the
cardinal directions to the anterooms.
~
Room_flags 8
Sector_type 0
X 0 0 0 0 0 0 0 0 0 0 0
Exit
0
~
~
0
691
0
Exit
1
~
~
0
694
0
Exit
2
~
~
0
695
0
Exit
3
~
~
0
692
0
Exit
4
~
~
0
696
0
EndRoom

#ROOM
Vnum 694
Name A Top Chamber of the Golden Citadel~
Desc You are in one of the top chambers of the Golden Citadel.  The decorations
of this room looks like a dragon's hoard.  The whole room is carved out of pure
gold, and gems of all types glitter from the walls, ceiling, even the floor.
It is obvious that this room was not meant for you to intrude upon.  A stair-
case leads back down, and a doorway leads west.
~
Room_flags 8
Sector_type 0
X 0 0 0 0 0 0 0 0 0 0 0
Exit
3
~
~
0
693
0
Exit
5
~
~
0
689
0
EndRoom

#ROOM
Vnum 695
Name A Top Chamber of the Golden Citadel~
Desc You are in one of the top chambers of the Golden Citadel.  The decorations
of this room looks like a dragon's hoard.  The whole room is carved out of pure
gold, and gems of all types glitter from the walls, ceiling, even the floor.
It is obvious that this room was not meant for you to intrude upon.  A stair-
case leads back down, and a doorway leads north.
~
Room_flags 8
Sector_type 0
X 0 0 0 0 0 0 0 0 0 0 0
Exit
0
~
~
0
693
0
Exit
5
~
~
0
690
0
EndRoom

#ROOM
Vnum 696
Name Above the Dragon Chamber~
Desc You are above the Dragon Chamber.  You curiously note that this shaft that
connects the chamber to the sky is wide enough that even a dragon can fit
through.  This shaft leads up and down.
~
Room_flags 8
Sector_type 0
X 0 0 0 0 0 0 0 0 0 0 0
Exit
4
~
~
0
697
0
Exit
5
~
~
0
693
0
EndRoom

#ROOM
Vnum 697
Name In the Shaft from the Dragon Chamber~
Desc You are in the shaft leading from the Dragon Chamber.  Below you lies the
Dragon Chamber of the Golden Citadel.  Above you, you see the sky, but 
currently, the way out is sealed by a layer of diamond that looks impenetrable.
~
Room_flags 8
Sector_type 0
X 0 0 0 0 0 0 0 0 0 0 0
Exit
5
~
~
0
696
0
EndRoom

#ROOM
Vnum 698
Name Inside the Entrance to the Golden Citadel~
Desc You are inside the entrance to the Golden Citadel.  Rich golden tapestries
line the walls, and golden tiles cover the floors.  The exit to this citadel is
to the west, while the citadel itself is to the east.
~
Room_flags 8
Sector_type 0
X 0 0 0 0 0 0 0 0 0 0 0
Exit
1
~
~
0
679
0
Exit
3
~
gate~
651
699
A
EndRoom

#ROOM
Vnum 699
Name Outside the Entrance to the Golden Citadel~
Desc You are outside the entrance to the Golden Citadel.  A great gate is to
to the east, marking the entranceway into the citadel.  The road also leads
back west to Raff Way.
~
Room_flags 0
Sector_type 2
X 0 0 0 0 0 0 0 0 0 0 0
Exit
1
~
~
651
698
A
Exit
3
~
~
0
667
0
EndRoom

#END



#SPECIALS
M 600 spec_guard
M 601 spec_cast_cleric
M 602 spec_cast_cleric
M 603 spec_cast_mage
M 621 spec_janitor
M 623 spec_guard
M 628 spec_cast_adept
M 629 spec_guard
M 630 spec_breath_any
M 631 spec_breath_any
M 632 spec_cast_mage
M 633 spec_breath_any
M 634 spec_guard
S



#RESETS
D 0 600 1 1
D 0 616 3 1
D 0 618 2 1
D 0 619 0 1
D 0 625 1 2
D 0 625 3 2
D 0 626 3 2
D 0 629 1 2
D 0 632 1 1
D 0 632 3 1
D 0 633 3 1
D 0 635 1 1
D 0 637 1 1
D 0 637 3 1
D 0 638 3 1
D 0 640 1 1
D 0 642 0 2
D 0 643 2 2
M 0 609 1 600 1
O 0 649 0 600
M 0 600 8 601 1
E 0 620 0 1
E 0 621 0 5
E 0 630 0 16
E 0 624 0 8
M 0 601 1 601 1
E 0 620 0 1
E 0 639 0 5
E 0 640 0 6
E 0 641 0 7
E 0 642 0 8
E 0 643 0 9
E 0 644 0 10
E 0 645 0 11
E 0 646 0 13
E 0 647 0 16
M 0 617 3 601 1
M 0 604 1 603 1
G 0 600 0
G 0 601 0
G 0 615 0
G 0 667 0
M 0 600 8 604 1
E 0 620 0 1
E 0 621 0 5
E 0 630 0 16
E 0 623 0 7
M 0 605 1 604 1
G 0 616 0
G 0 617 0
G 0 618 0
G 0 619 0
M 0 606 1 606 1
G 0 606 0
G 0 607 0
G 0 608 0
M 0 607 1 607 1
G 0 602 0
G 0 603 0
G 0 604 0
G 0 605 0
M 0 600 8 608 1
E 0 620 0 1
E 0 621 0 5
E 0 630 0 16
E 0 622 0 6
M 0 622 1 609 1
G 0 648 0
G 0 649 0
G 0 650 0
M 0 624 1 609 1
M 0 608 1 610 1
G 0 609 0
G 0 610 0
G 0 611 0
G 0 612 0
G 0 613 0
M 0 618 3 611 1
M 0 610 1 617 1
E 0 601 0 16
M 0 612 4 619 4
M 0 612 4 619 4
M 0 612 4 619 4
M 0 612 4 619 4
M 0 611 1 620 1
E 0 615 0 16
O 0 614 0 620
O 0 611 0 620
M 0 614 2 620 2
M 0 614 2 620 2
M 0 615 4 622 4
M 0 615 4 622 4
M 0 615 4 622 4
M 0 615 4 622 4
M 0 613 3 623 3
M 0 613 3 623 3
M 0 613 3 623 3
M 0 616 4 624 4
M 0 616 4 624 4
M 0 616 4 624 4
M 0 616 4 624 4
M 0 621 3 627 1
G 0 665 0
E 0 666 0 16
M 0 621 3 629 1
G 0 665 0
E 0 666 0 16
M 0 620 2 635 1
M 0 600 8 637 1
E 0 620 0 1
E 0 621 0 5
E 0 630 0 16
E 0 629 0 14
M 0 618 3 637 1
M 0 600 8 642 1
E 0 620 0 1
E 0 621 0 5
E 0 630 0 16
E 0 626 0 10
M 0 621 3 643 1
G 0 665 0
E 0 666 0 16
M 0 600 8 647 1
E 0 620 0 1
E 0 621 0 5
E 0 630 0 16
E 0 627 0 11
M 0 617 3 648 1
M 0 600 8 650 1
E 0 620 0 1
E 0 621 0 5
E 0 630 0 16
E 0 625 0 9
M 0 617 3 650 1
M 0 620 2 652 1
M 0 619 2 655 1
M 0 619 2 661 1
M 0 618 3 666 1
M 0 600 8 667 1
E 0 620 0 1
E 0 621 0 5
E 0 630 0 16
E 0 628 0 13
M 0 602 1 669 1
E 0 620 0 1
E 0 631 0 5
E 0 653 0 16
E 0 632 0 6
E 0 633 0 7
E 0 634 0 8
E 0 635 0 9
E 0 626 0 10
E 0 627 0 11
E 0 628 0 13
M 0 628 1 669 1
E 0 620 0 1
E 0 664 0 12
E 0 652 0 3
M 0 625 2 673 1
M 0 625 2 674 1
M 0 633 3 676 1
E 0 620 0 1
E 0 654 0 5
E 0 660 0 11
E 0 662 0 16
M 0 627 1 678 1
M 0 633 3 681 1
E 0 620 0 1
E 0 654 0 5
E 0 660 0 11
E 0 662 0 16
M 0 626 2 682 1
M 0 626 2 683 1
M 0 629 1 688 1
E 0 664 0 12
M 0 630 3 688 3
E 0 620 0 1
E 0 654 0 5
E 0 660 0 11
E 0 669 0 16
E 0 656 0 6
E 0 657 0 7
M 0 630 3 688 3
E 0 620 0 1
E 0 654 0 5
E 0 660 0 11
E 0 669 0 16
E 0 657 0 8
E 0 658 0 9
M 0 630 3 688 3
E 0 620 0 1
E 0 654 0 5
E 0 660 0 11
E 0 669 0 16
E 0 659 0 10
E 0 661 0 13
M 0 633 3 690 1
E 0 620 0 1
E 0 654 0 5
E 0 660 0 11
E 0 662 0 16
M 0 631 1 693 1
E 0 620 0 1
E 0 668 0 16
E 0 663 0 17
M 0 632 2 693 2
E 0 620 0 1
E 0 664 0 12
M 0 632 2 693 2
E 0 620 0 1
E 0 664 0 12
M 0 634 3 698 3
E 0 620 0 1
E 0 621 0 5
E 0 630 0 16
E 0 627 0 11
G 0 651 0
M 0 634 3 698 3
E 0 620 0 1
E 0 621 0 5
E 0 630 0 16
E 0 627 0 11
G 0 651 0
M 0 634 3 698 3
E 0 620 0 1
E 0 621 0 5
E 0 630 0 16
E 0 627 0 11
G 0 651 0
M 0 603 1 699 1
E 0 620 0 1
E 0 631 0 5
E 0 653 0 16
E 0 632 0 6
E 0 623 0 7
E 0 624 0 8
E 0 625 0 9
E 0 636 0 10
E 0 637 0 11
E 0 638 0 13
M 0 623 3 699 3
E 0 620 0 1
E 0 621 0 5
E 0 630 0 16
E 0 627 0 11
G 0 651 0
M 0 623 3 699 3
E 0 620 0 1
E 0 621 0 5
E 0 630 0 16
E 0 627 0 11
G 0 651 0
M 0 623 3 699 3
E 0 620 0 1
E 0 621 0 5
E 0 630 0 16
E 0 627 0 11
G 0 651 0
S



#SHOPS
604 5 9 15 0 0 120 80 0 23
605 9 0 0 0 0 120 80 0 23
606 8 12 13 0 0 120 80 0 23
607 0 19 0 0 0 120 10 0 23
608 0 17 19 0 0 120 10 0 23
622 0 17 0 0 0 120 10 0 23
0



#MOBPROGS
#0

#OBJPROGS
#0

#ROOMPROGS
#0

#$