#AREADATA Name New Ofcol~ Builders None~ VNUMs 600 699 Credits { 5 35} Hatchet New Ofcol~ Security 9 Soundfile ~ Continent 0 End #MOBILESNEW #MOB Vnum 600 Name oldstyle cityguard guard~ Short the Ofcol cityguard~ Long An Ofcol cityguard is standing here, making sure there is no trouble. ~ Description This guard is surely a trained and skilled fighter. He is fully armed and armored, and he uses his equipment with a practiced precision. Luckily for you, this guard will only use his deadly skills for the good of the citizens of Ofcol. ~ Race human~ Act_flags ACT Aff N Align 1000 Group 0 Level 19 Hitroll 0 Hit_dice 3d9+333 Mana_dice 9d9+100 Dam_dice 2d7+5 Dam_type none Armor -4 -4 -4 7 Clevel0 Cability 0 Off CDEIKLU Imm 0 Res 0 Vuln 0 Start_pos stand Default_pos stand Sex male Wealth 50 Form AHMV Parts ABCDEFGHIJK Size medium Material unknown Aggression 0 EndMob #MOB Vnum 601 Name oldstyle marshall diana~ Short Marshall Diana~ Long Diana, the Marshall of Ofcol, stands here proudly. ~ Description Diana is a beautiful, powerfully built woman. She wears platinum armor for three reasons. The first is to show she is strong enough to withstand the weight. The second is to show her rank of office. The third is that platinum is the hardest metal she can find. She is willing to defend Ofcol to her death. ~ Race human~ Act_flags ABQ Aff DHN Align 1000 Group 0 Level 33 Hitroll 0 Hit_dice 10d10+1100 Mana_dice 33d9+100 Dam_dice 4d6+10 Dam_type none Armor -11 -11 -11 3 Clevel0 Cability 0 Off EIKU Imm 0 Res 0 Vuln 0 Start_pos stand Default_pos stand Sex female Wealth 250 Form AHMV Parts ABCDEFGHIJK Size medium Material unknown Aggression 0 EndMob #MOB Vnum 602 Name oldstyle derrick captain guard cityguard~ Short Captain Derrick~ Long Derrick, Captain of the Guard, is here disciplining his guards. ~ Description Derrick is a very big man. He has acquired this station, not by brains or charm, but by brute strength. He had fought in three orc wars and is a descendent of a surviving cityguard of old Thalos. He believes that everything has to be hard won to be kept, and that laxity is for the weak. ~ Race human~ Act_flags AGQ Aff DHN Align 1000 Group 0 Level 27 Hitroll 0 Hit_dice 5d10+650 Mana_dice 27d9+100 Dam_dice 2d10+7 Dam_type none Armor -8 -8 -8 4 Clevel0 Cability 0 Off EIKU Imm 0 Res 0 Vuln 0 Start_pos stand Default_pos stand Sex male Wealth 250 Form AHMV Parts ABCDEFGHIJK Size medium Material unknown Aggression 0 EndMob #MOB Vnum 603 Name oldstyle jacklyn captain guard cityguard~ Short Captain Jacklyn~ Long Jacklyn, Captain of the Citadel Guard, is here raising morale. ~ Description Jacklyn is pale and wiry, but then, so are most other witches. The fact that Jacklyn is a mage and a warrior makes her the perfect captain of the citadel guards. Jacklyn is very beautiful, but whether it is due to her pale softness or her magic, no one has ever found out. She isn't very strong physically, but she need not be. ~ Race human~ Act_flags ABR Aff DN Align 1000 Group 0 Level 27 Hitroll 0 Hit_dice 5d10+600 Mana_dice 27d9+100 Dam_dice 2d10+6 Dam_type none Armor -7 -7 -7 2 Clevel0 Cability 0 Off FU Imm 0 Res 0 Vuln 0 Start_pos stand Default_pos stand Sex female Wealth 250 Form AHMV Parts ABCDEFGHIJK Size medium Material unknown Aggression 0 EndMob #MOB Vnum 604 Name oldstyle jim blacksmith~ Short Jim the Blacksmith~ Long Jim the Blacksmith is here, selling his latest works of metal. ~ Description Jim is big and brawny, just like what you'd expect of a blacksmith. He is smiling a very big smile, as he looks at your coins. You wonder if he likes the metals or the value of the coins. ~ Race human~ Act_flags AB Aff N Align 1000 Group 0 Level 30 Hitroll 0 Hit_dice 6d12+853 Mana_dice 15d9+100 Dam_dice 4d6+8 Dam_type none Armor -9 -9 -9 6 Clevel0 Cability 0 Off EFNU Imm 0 Res 0 Vuln 0 Start_pos stand Default_pos stand Sex male Wealth 3750 Form AHMV Parts ABCDEFGHIJK Size medium Material unknown Aggression 0 EndMob #MOB Vnum 605 Name oldstyle sam~ Short Sam~ Long Sam is here, selling his leather works. ~ Description Sam is a middle-aged workman. He looks tired, but never too tired to get that last sale from you. He grins at you slightly. ~ Race human~ Act_flags AB Aff N Align 1000 Group 0 Level 30 Hitroll 0 Hit_dice 6d12+853 Mana_dice 15d9+100 Dam_dice 4d6+8 Dam_type none Armor -9 -9 -9 6 Clevel0 Cability 0 Off EFNU Imm 0 Res 0 Vuln 0 Start_pos stand Default_pos stand Sex male Wealth 750 Form AHMV Parts ABCDEFGHIJK Size medium Material unknown Aggression 0 EndMob #MOB Vnum 606 Name oldstyle madam tracy~ Short Madam Tracy~ Long Madam Tracy is here, selling and buying little treasures. ~ Description Madam Tracy is a bit old, but not to the point of senility. Besides, she knows the hard ways of this world and is ready for it. She spends her time at the shop, trading little things (for a wee bit of profit). ~ Race human~ Act_flags AB Aff N Align 1000 Group 0 Level 20 Hitroll 0 Hit_dice 3d9+333 Mana_dice 10d9+100 Dam_dice 2d8+5 Dam_type none Armor -4 -4 -4 7 Clevel0 Cability 0 Off EFNU Imm 0 Res 0 Vuln 0 Start_pos stand Default_pos stand Sex female Wealth 1250 Form AHMV Parts ABCDEFGHIJK Size medium Material unknown Aggression 0 EndMob #MOB Vnum 607 Name oldstyle marty~ Short Marty~ Long Marty the meat store owner is here, selling you his choice meats. ~ Description Marty is a big man. He used to hunt the animals he sells, but now he lets his son, Jim, raise and slaughter the animals for him. Marty still knows how to kill, though. ~ Race human~ Act_flags AB Aff N Align 1000 Group 0 Level 30 Hitroll 0 Hit_dice 6d12+853 Mana_dice 15d9+100 Dam_dice 4d6+8 Dam_type none Armor -9 -9 -9 6 Clevel0 Cability 0 Off EFNU Imm 0 Res 0 Vuln 0 Start_pos stand Default_pos stand Sex male Wealth 250 Form AHMV Parts ABCDEFGHIJK Size medium Material unknown Aggression 0 EndMob #MOB Vnum 608 Name oldstyle elizabeth farmer~ Short Farmer Elizabeth~ Long Farmer Elizabeth is here, selling the latest crop. ~ Description Elizabeth is a very happy woman. She can't believe the nice weather here in Ofcol, and the great vegetables this land produces is unbelievable to her too. Farmer Elizabeth smiles at you nicely, but you bet she is doing that just to get a good price off of you! ~ Race human~ Act_flags AB Aff N Align 1000 Group 0 Level 20 Hitroll 0 Hit_dice 3d9+333 Mana_dice 10d9+100 Dam_dice 2d8+5 Dam_type none Armor -4 -4 -4 7 Clevel0 Cability 0 Off EFNU Imm 0 Res 0 Vuln 0 Start_pos stand Default_pos stand Sex female Wealth 250 Form AHMV Parts ABCDEFGHIJK Size medium Material unknown Aggression 0 EndMob #MOB Vnum 609 Name oldstyle granny jenkins~ Short Granny Jenkins~ Long Granny Jenkins is here, running the still. ~ Description Granny Jenkins is a feeble woman, but she knows her brew. She might be very old, but she is still in charge of the still. She cackles lightly at herself every time she tastes her whiskey, which is quite often! Granny Jenkins cackles again. ~ Race human~ Act_flags AB Aff N Align 500 Group 0 Level 6 Hitroll 0 Hit_dice 2d7+71 Mana_dice 3d9+100 Dam_dice 1d7+1 Dam_type none Armor 4 4 4 9 Clevel0 Cability 0 Off EFNU Imm 0 Res 0 Vuln 0 Start_pos stand Default_pos stand Sex female Wealth 5 Form AHMV Parts ABCDEFGHIJK Size medium Material unknown Aggression 0 EndMob #MOB Vnum 610 Name oldstyle jack~ Short Jack~ Long Jack is here slaughtering away at the animals. ~ Description Jack is the son of Marty, and you can see the family resemblance (especially in their shared affinity for slaughtering animals.) Jack leers at you as you enter. "Came by to watch, eh?", he asks. ~ Race human~ Act_flags ABFH Aff 0 Align 200 Group 0 Level 12 Hitroll 0 Hit_dice 2d10+150 Mana_dice 6d9+100 Dam_dice 1d10+3 Dam_type none Armor 0 0 0 8 Clevel0 Cability 0 Off EFNU Imm 0 Res 0 Vuln 0 Start_pos stand Default_pos stand Sex male Wealth 5 Form AHMV Parts ABCDEFGHIJK Size medium Material unknown Aggression 0 EndMob #MOB Vnum 611 Name oldstyle Sarah farmer~ Short Farmer Sara~ Long Farmer Sara is here, milking the cows. ~ Description Farmer Sara is all covered with bits of straw and grime, but underneath all that, she doesn't look that bad. She smiles at you demurely, and goes back to her work. ~ Race human~ Act_flags ABH Aff 0 Align 800 Group 0 Level 5 Hitroll 0 Hit_dice 2d6+60 Mana_dice 2d9+100 Dam_dice 1d6+1 Dam_type none Armor 5 5 5 9 Clevel0 Cability 0 Off EFNU Imm 0 Res 0 Vuln 0 Start_pos stand Default_pos stand Sex female Wealth 5 Form AHMV Parts ABCDEFGHIJK Size medium Material unknown Aggression 0 EndMob #MOB Vnum 612 Name oldstyle chicken hen~ Short a hen~ Long A hen is here, squawking at your intrusion. ~ Description The hen has yellow feathers and small wings. It looks like a chicken, if you've ever seen one. ~ Race human~ Act_flags AHI Aff 0 Align 0 Group 0 Level 1 Hitroll 0 Hit_dice 2d6+10 Mana_dice 0d9+100 Dam_dice 1d4+0 Dam_type none Armor 9 9 9 10 Clevel0 Cability 0 Off EFNU Imm 0 Res 0 Vuln 0 Start_pos stand Default_pos stand Sex female Wealth 0 Form AHMV Parts ABCDEFGHIJK Size medium Material unknown Aggression 0 EndMob #MOB Vnum 613 Name oldstyle cow~ Short the cow~ Long A cow is here, munching on grass. ~ Description The cow is here happily grazing. It moos at you and goes back to grazing. ~ Race human~ Act_flags AI Aff 0 Align 0 Group 0 Level 5 Hitroll 0 Hit_dice 2d6+60 Mana_dice 2d9+100 Dam_dice 1d6+1 Dam_type none Armor 5 5 5 9 Clevel0 Cability 0 Off EFNU Imm 0 Res 0 Vuln 0 Start_pos stand Default_pos stand Sex none Wealth 0 Form AHMV Parts ABCDEFGHIJK Size medium Material unknown Aggression 0 EndMob #MOB Vnum 614 Name oldstyle cow~ Short the cow~ Long A cow is here, waiting to be milked. ~ Description The cow is just standing here. She moos at you and otherwise ignores you. ~ Race human~ Act_flags ABI Aff 0 Align 0 Group 0 Level 5 Hitroll 0 Hit_dice 2d6+60 Mana_dice 2d9+100 Dam_dice 1d6+1 Dam_type none Armor 5 5 5 9 Clevel0 Cability 0 Off EFNU Imm 0 Res 0 Vuln 0 Start_pos stand Default_pos stand Sex female Wealth 0 Form AHMV Parts ABCDEFGHIJK Size medium Material unknown Aggression 0 EndMob #MOB Vnum 615 Name oldstyle horse young~ Short the young horse~ Long A young horse is here, grazing. ~ Description The horse whinnies at you, then runs around you a few times, then just goes back to grazing. ~ Race human~ Act_flags AFHI Aff 0 Align 0 Group 0 Level 6 Hitroll 0 Hit_dice 2d7+71 Mana_dice 3d9+100 Dam_dice 1d7+1 Dam_type none Armor 4 4 4 9 Clevel0 Cability 0 Off EFNU Imm 0 Res 0 Vuln 0 Start_pos stand Default_pos stand Sex none Wealth 0 Form AHMV Parts ABCDEFGHIJK Size medium Material unknown Aggression 0 EndMob #MOB Vnum 616 Name oldstyle pig~ Short the pig~ Long A pig is playing here, getting itself and you dirty. ~ Description The pig looks dirty. It snorts and sniffs at you, then goes back to its slop. ~ Race pig~ Act_flags ABI Aff 0 Align 0 Group 0 Level 4 Hitroll 0 Hit_dice 2d7+46 Mana_dice 2d9+100 Dam_dice 1d5+1 Dam_type none Armor 6 6 6 9 Clevel0 Cability 0 Off EFNR Imm 0 Res 0 Vuln 0 Start_pos stand Default_pos stand Sex none Wealth 0 Form AGV Parts ACDEFHJK Size medium Material unknown Aggression 0 EndMob #MOB Vnum 617 Name oldstyle citizen man~ Short the citizen~ Long A citizen is here, smiling at you. ~ Description The citizen smiles at you. He is having a great day, and he wishes the same for you. He looks at you strangely, though, wondering why you are so armed and armored. ~ Race human~ Act_flags AH Aff 0 Align 500 Group 0 Level 5 Hitroll 0 Hit_dice 2d6+60 Mana_dice 2d9+100 Dam_dice 1d6+1 Dam_type none Armor 5 5 5 9 Clevel0 Cability 0 Off EFNU Imm 0 Res 0 Vuln 0 Start_pos stand Default_pos stand Sex male Wealth 5 Form AHMV Parts ABCDEFGHIJK Size medium Material unknown Aggression 0 EndMob #MOB Vnum 618 Name oldstyle citizen woman~ Short the citizen~ Long A citizen is here, smiling at you. ~ Description The citizen smiles at you. She is having a great day, and she wishes the same for you. She looks at you strangely, though, wondering why you are so armed and armored. ~ Race human~ Act_flags AH Aff 0 Align 500 Group 0 Level 5 Hitroll 0 Hit_dice 2d6+60 Mana_dice 2d9+100 Dam_dice 1d6+1 Dam_type none Armor 5 5 5 9 Clevel0 Cability 0 Off EFNU Imm 0 Res 0 Vuln 0 Start_pos stand Default_pos stand Sex female Wealth 5 Form AHMV Parts ABCDEFGHIJK Size medium Material unknown Aggression 0 EndMob #MOB Vnum 619 Name oldstyle child boy~ Short the boy~ Long A boy is here, playing tag and other kids' games. ~ Description The little boy looks up at you and says, 'Hi. Can I have a piece of candy?' He then smiles and runs away, remembering his game. ~ Race human~ Act_flags AH Aff 0 Align 500 Group 0 Level 3 Hitroll 0 Hit_dice 2d6+35 Mana_dice 1d9+100 Dam_dice 1d6+0 Dam_type none Armor 7 7 7 10 Clevel0 Cability 0 Off EFNU Imm 0 Res 0 Vuln 0 Start_pos stand Default_pos stand Sex male Wealth 0 Form AHMV Parts ABCDEFGHIJK Size medium Material unknown Aggression 0 EndMob #MOB Vnum 620 Name oldstyle child girl~ Short the girl~ Long A girl is here, playing jump jacks and other kids' games. ~ Description The little girl looks up at you and says, 'Hi. Can I have a pretty little coin?' She then smiles and runs away, remembering her game. ~ Race human~ Act_flags AH Aff 0 Align 500 Group 0 Level 3 Hitroll 0 Hit_dice 2d6+35 Mana_dice 1d9+100 Dam_dice 1d6+0 Dam_type none Armor 7 7 7 10 Clevel0 Cability 0 Off EFNU Imm 0 Res 0 Vuln 0 Start_pos stand Default_pos stand Sex female Wealth 0 Form AHMV Parts ABCDEFGHIJK Size medium Material unknown Aggression 0 EndMob #MOB Vnum 621 Name oldstyle maid woman~ Short the maid~ Long A maid is here, cleaning the house and preparing the next meal. ~ Description The maid startles at your presence. 'You are ruining my floors! Wait till Master and Mistress come back. You will get me in trouble! Shoo!', she says. She hits you with her broom. ~ Race human~ Act_flags AH Aff 0 Align 500 Group 0 Level 5 Hitroll 0 Hit_dice 2d6+60 Mana_dice 2d9+100 Dam_dice 1d6+1 Dam_type none Armor 5 5 5 9 Clevel0 Cability 0 Off EFNU Imm 0 Res 0 Vuln 0 Start_pos stand Default_pos stand Sex female Wealth 2 Form AHMV Parts ABCDEFGHIJK Size medium Material unknown Aggression 0 EndMob #MOB Vnum 622 Name oldstyle Nyles~ Short Nyles the Bartender~ Long Nyles the Bartender is here, ready to serve you up a good brew. ~ Description Nyles is a hefty guy, who looks like he's waiting for the next bar fight to join in. He keeps an eye on you and his glasses, making sure you don't steal any. ~ Race human~ Act_flags AB Aff 0 Align 1000 Group 0 Level 30 Hitroll 0 Hit_dice 6d12+853 Mana_dice 15d9+100 Dam_dice 4d6+8 Dam_type none Armor -9 -9 -9 6 Clevel0 Cability 0 Off EFNU Imm 0 Res 0 Vuln 0 Start_pos stand Default_pos stand Sex male Wealth 50 Form AHMV Parts ABCDEFGHIJK Size medium Material unknown Aggression 0 EndMob #MOB Vnum 623 Name oldstyle cityguard guard~ Short the Ofcol cityguard~ Long An Ofcol cityguard is posted here to guard the gate. ~ Description This guard is surely a trained and skilled fighter. He is fully armed and armored, and he uses his equipment with a practiced precision. Luckily for you, this guard will only use his deadly skills for the good of the citizens of Ofcol. ~ Race human~ Act_flags ABT Aff N Align 1000 Group 0 Level 19 Hitroll 0 Hit_dice 3d9+333 Mana_dice 9d9+100 Dam_dice 2d7+5 Dam_type none Armor -4 -4 -4 7 Clevel0 Cability 0 Off CDEIKLU Imm 0 Res 0 Vuln 0 Start_pos stand Default_pos stand Sex male Wealth 50 Form AHMV Parts ABCDEFGHIJK Size medium Material unknown Aggression 0 EndMob #MOB Vnum 624 Name oldstyle bard~ Short a bard~ Long A bard is here, singing of the glories of Ofcol. ~ Description After years of traveling around the world, this bard has decided to stay in the peaceful city of Ofcol, and to sing of its unmatched glories. He smiles at you, hinting toward a tip from you in ever a subtle way. ~ Race human~ Act_flags AB Aff N Align 800 Group 0 Level 13 Hitroll 0 Hit_dice 2d10+170 Mana_dice 6d9+100 Dam_dice 2d5+3 Dam_type none Armor -1 -1 -1 8 Clevel0 Cability 0 Off EFNU Imm 0 Res 0 Vuln 0 Start_pos stand Default_pos stand Sex male Wealth 50 Form AHMV Parts ABCDEFGHIJK Size medium Material unknown Aggression 0 EndMob #MOB Vnum 625 Name oldstyle servant~ Short a servant~ Long A servant is here, carrying the duties of the Keeper of the Golden Citadel. ~ Description The servant smiles good-naturedly at you, then goes on his duties. ~ Race human~ Act_flags AG Aff N Align 1000 Group 0 Level 6 Hitroll 0 Hit_dice 2d7+71 Mana_dice 3d9+100 Dam_dice 1d7+1 Dam_type none Armor 4 4 4 9 Clevel0 Cability 0 Off EFNU Imm 0 Res 0 Vuln 0 Start_pos stand Default_pos stand Sex male Wealth 5 Form AHMV Parts ABCDEFGHIJK Size medium Material unknown Aggression 0 EndMob #MOB Vnum 626 Name oldstyle squire~ Short a squire~ Long A squire is here, scurrying from duty to duty. ~ Description This young man smiles at you, but is too busy to chat. ~ Race human~ Act_flags AG Aff N Align 1000 Group 0 Level 7 Hitroll 0 Hit_dice 2d6+85 Mana_dice 3d9+100 Dam_dice 1d8+1 Dam_type none Armor 4 4 4 9 Clevel0 Cability 0 Off EFNU Imm 0 Res 0 Vuln 0 Start_pos stand Default_pos stand Sex male Wealth 5 Form AHMV Parts ABCDEFGHIJK Size medium Material unknown Aggression 0 EndMob #MOB Vnum 627 Name oldstyle page~ Short a page~ Long A page is here, sending a message to his knight. ~ Description The page smiles for you, asking if he can do you a favor too. ~ Race human~ Act_flags AG Aff N Align 1000 Group 0 Level 5 Hitroll 0 Hit_dice 2d6+60 Mana_dice 2d9+100 Dam_dice 1d6+1 Dam_type none Armor 5 5 5 9 Clevel0 Cability 0 Off EFNU Imm 0 Res 0 Vuln 0 Start_pos stand Default_pos stand Sex male Wealth 5 Form AHMV Parts ABCDEFGHIJK Size medium Material unknown Aggression 0 EndMob #MOB Vnum 628 Name oldstyle priestess~ Short the Priestess of Ofcol~ Long The Priestess of Ofcol is here, blessing you with her beatific smile. ~ Description The Priestess of Ofcol is an old woman, perfectly at peace with herself and with the world. She devotes all her time to help teach you the ways of her god, Bahamut. The dragon symbol around her neck looks almost alive. ~ Race human~ Act_flags AB Aff BHN Align 1000 Group 0 Level 30 Hitroll 0 Hit_dice 6d12+853 Mana_dice 15d9+100 Dam_dice 4d6+8 Dam_type none Armor -9 -9 -9 6 Clevel0 Cability 0 Off EFNU Imm 0 Res 0 Vuln 0 Start_pos stand Default_pos stand Sex female Wealth 50 Form AHMV Parts ABCDEFGHIJK Size medium Material unknown Aggression 0 EndMob #MOB Vnum 629 Name oldstyle chaplain Jerrold~ Short Chaplain Jerrold~ Long Jerrold, the chaplain of this Citadel, is here directing the activities of the people around here. ~ Description He smiles at you, with the enthusiasm of a little kid. "What're you doing just STANDING here, young man? Go help that other squire there!", he yells. He turns to you and with a consipatory tone, whispers, "Kids!" ~ Race human~ Act_flags AGT Aff BHN Align 1000 Group 0 Level 20 Hitroll 0 Hit_dice 4d10+360 Mana_dice 10d9+100 Dam_dice 2d8+5 Dam_type none Armor -4 -4 -4 7 Clevel0 Cability 0 Off CDEIKLU Imm 0 Res 0 Vuln 0 Start_pos stand Default_pos stand Sex male Wealth 50 Form AHMV Parts ABCDEFGHIJK Size medium Material unknown Aggression 0 EndMob #MOB Vnum 630 Name oldstyle dragonlord lord dragon~ Short a Dragonlord~ Long A knight wearing the scales of a dragon stands here. ~ Description This person looks almost like a dragon itself. His golden scales gleam with power. He smiles at you with a vicious grin. You're happy that he doesn't look upset at your presence. ~ Race human~ Act_flags AB Aff BHN Align 1000 Group 0 Level 29 Hitroll 0 Hit_dice 6d12+778 Mana_dice 14d9+100 Dam_dice 2d12+8 Dam_type none Armor -9 -9 -9 6 Clevel0 Cability 0 Off EFNU Imm 0 Res 0 Vuln 0 Start_pos stand Default_pos stand Sex male Wealth 50 Form AHMV Parts ABCDEFGHIJK Size medium Material unknown Aggression 0 EndMob #MOB Vnum 631 Name oldstyle dragon gold~ Short The Ancient Gold Dragon~ Long An old dragon shimmering with the colors of this cavern peers at you sleepily. ~ Description This dragon's head is taller than you. He is annoyed at your disturbance, but realizing that you're no danger to him, he ignores you. He waves to one of his attendants to escort you away. ~ Race dragon~ Act_flags ABC Aff BHJNT Align 1000 Group 0 Level 42 Hitroll 0 Hit_dice 25d10+2250 Mana_dice 21d9+100 Dam_dice 3d12+14 Dam_type none Armor -14 -14 -14 4 Clevel0 Cability 0 Off EFNR Imm 0 Res BEH Vuln FI Start_pos stand Default_pos stand Sex male Wealth 5000 Form AHZ Parts ACDEFGHIJKPQUVX Size medium Material unknown Aggression 0 EndMob #MOB Vnum 632 Name oldstyle attendant~ Short an attendant of the dragon~ Long A person robed in gold is attending to the Keeper of the Citadel. ~ Description This elder servant to the Gold Dragon is very loyal to him, willing to risk his life for his liege. ~ Race human~ Act_flags ABR Aff BN Align 1000 Group 0 Level 21 Hitroll 0 Hit_dice 3d9+333 Mana_dice 21d9+100 Dam_dice 2d7+4 Dam_type none Armor -4 -4 -4 3 Clevel0 Cability 0 Off FU Imm 0 Res 0 Vuln 0 Start_pos stand Default_pos stand Sex male Wealth 250 Form AHMV Parts ABCDEFGHIJK Size medium Material unknown Aggression 0 EndMob #MOB Vnum 633 Name oldstyle dragonknight knight dragon~ Short a Dragonknight~ Long A person dressed in the scales of a gold dragon stands here, guarding the Golden Citadel. ~ Description This person looks like a dragon itself. His golden scales gleam with power. He smiles at you, showing very sharp teeth. ~ Race human~ Act_flags AG Aff BN Align 1000 Group 0 Level 21 Hitroll 0 Hit_dice 4d10+360 Mana_dice 10d9+100 Dam_dice 4d4+5 Dam_type none Armor -5 -5 -5 7 Clevel0 Cability 0 Off EFNU Imm 0 Res 0 Vuln 0 Start_pos stand Default_pos stand Sex male Wealth 250 Form AHMV Parts ABCDEFGHIJK Size medium Material unknown Aggression 0 EndMob #MOB Vnum 634 Name oldstyle cityguard guard~ Short the Ofcol cityguard~ Long An Ofcol cityguard is posted here to guard the gate. ~ Description This guard is surely a trained and skilled fighter. He is fully armed and armored, and he uses his equipment with a practiced precision. Luckily for you, this guard will only use his deadly skills for the good of the citizens of Ofcol. ~ Race human~ Act_flags ABT Aff N Align 1000 Group 0 Level 19 Hitroll 0 Hit_dice 3d9+333 Mana_dice 9d9+100 Dam_dice 2d7+5 Dam_type none Armor -4 -4 -4 7 Clevel0 Cability 0 Off CDEIKLU Imm 0 Res 0 Vuln 0 Start_pos stand Default_pos stand Sex male Wealth 50 Form AHMV Parts ABCDEFGHIJK Size medium Material unknown Aggression 0 EndMob #END #OBJECTSNEW #OBJ Vnum 600 Name axe hand~ Short a hand axe~ Desc A hand axe is on the floor here.~ Material oldstyle~ Item_type weapon Extra 0 Extra2 0 Wear AN Values axe 1 8 chop 0 Level 4 Weight 100 Cost 420 Plevel 0 Exp 0 Xp_tolevel 0 Condition P ExtraDesc handaxe hand axe~ You see a finely made axe. Iron, with a nice wooden shaft, this axe can withstand years of use. ~ EndObj #OBJ Vnum 601 Name meat cleaver~ Short a meat cleaver~ Desc A sharp meat cleaver is just lying on the floor here!~ Material oldstyle~ Item_type weapon Extra 0 Extra2 0 Wear AN Values dagger 2 5 chop 0 Level 8 Weight 50 Cost 530 Plevel 0 Exp 0 Xp_tolevel 0 Condition P ExtraDesc meat cleaver~ This meat cleaver is made of good steel. ~ AffectObj 19 1 EndObj #OBJ Vnum 602 Name side meat beef~ Short a side of beef~ Desc A side of beef is here on the floor.~ Material oldstyle~ Item_type food Extra 0 Extra2 0 Wear A Values DE DE 0 0 0 Level 0 Weight 100 Cost 50 Plevel 0 Exp 0 Xp_tolevel 0 Condition P EndObj #OBJ Vnum 603 Name side meat pork~ Short a side of pork~ Desc A side of pork is here on the floor.~ Material oldstyle~ Item_type food Extra 0 Extra2 0 Wear A Values ABCE ABCE 0 0 0 Level 0 Weight 100 Cost 42 Plevel 0 Exp 0 Xp_tolevel 0 Condition P EndObj #OBJ Vnum 604 Name side meat horse~ Short a side of horse~ Desc A side of horse is here on the floor.~ Material oldstyle~ Item_type food Extra 0 Extra2 0 Wear A Values BCDE BCDE 0 0 0 Level 0 Weight 120 Cost 21 Plevel 0 Exp 0 Xp_tolevel 0 Condition P EndObj #OBJ Vnum 605 Name meat chicken~ Short a defeathered chicken~ Desc A defeathered chicken is here on the floor.~ Material oldstyle~ Item_type food Extra 0 Extra2 0 Wear A Values E E 0 0 0 Level 0 Weight 50 Cost 10 Plevel 0 Exp 0 Xp_tolevel 0 Condition P EndObj #OBJ Vnum 606 Name emerald ring~ Short an emerald ring~ Desc An emerald ring is on the floor, gathering dust.~ Material oldstyle~ Item_type jewelry Extra G Extra2 0 Wear AB Values 0 0 0 0 0 Level 0 Weight 10 Cost 1000 Plevel 0 Exp 0 Xp_tolevel 0 Condition P EndObj #OBJ Vnum 607 Name glass trinket~ Short a glass trinket~ Desc A glass trinket is on the floor, gathering dust.~ Material oldstyle~ Item_type gem Extra 0 Extra2 0 Wear AO Values 0 0 0 0 0 Level 0 Weight 10 Cost 150 Plevel 0 Exp 0 Xp_tolevel 0 Condition P AffectObj 20 -1 EndObj #OBJ Vnum 608 Name golden necklace~ Short a golden necklace~ Desc A golden necklace is on the floor, gathering dust.~ Material oldstyle~ Item_type jewelry Extra 0 Extra2 0 Wear AC Values 0 0 0 0 0 Level 0 Weight 20 Cost 500 Plevel 0 Exp 0 Xp_tolevel 0 Condition P AffectObj 4 -1 EndObj #OBJ Vnum 609 Name cabbage~ Short a head of cabbage~ Desc Some fresh cabbage is here, get it while it lasts!~ Material oldstyle~ Item_type food Extra 0 Extra2 0 Wear A Values CD CD 0 0 0 Level 0 Weight 20 Cost 2 Plevel 0 Exp 0 Xp_tolevel 0 Condition P EndObj #OBJ Vnum 610 Name lettuce~ Short a head of lettuce~ Desc Some fresh lettuce is here, get it while it lasts!~ Material oldstyle~ Item_type food Extra 0 Extra2 0 Wear A Values CD CD 0 0 0 Level 0 Weight 20 Cost 2 Plevel 0 Exp 0 Xp_tolevel 0 Condition P EndObj #OBJ Vnum 611 Name milk bottle~ Short a bottle of milk~ Desc A glass bottle of milk is on a shelf here, fresh from the cow.~ Material oldstyle~ Item_type drink Extra 0 Extra2 0 Wear A Values 20 20 'milk' 0 0 Level 0 Weight 50 Cost 3 Plevel 0 Exp 0 Xp_tolevel 0 Condition P EndObj #OBJ Vnum 612 Name apple~ Short an apple~ Desc An apple is on the ground.~ Material oldstyle~ Item_type food Extra 0 Extra2 0 Wear A Values D D 0 0 0 Level 0 Weight 10 Cost 1 Plevel 0 Exp 0 Xp_tolevel 0 Condition P EndObj #OBJ Vnum 613 Name corn~ Short an ear of corn~ Desc An ear of corn is on the ground.~ Material oldstyle~ Item_type food Extra 0 Extra2 0 Wear A Values D D 0 0 0 Level 0 Weight 10 Cost 3 Plevel 0 Exp 0 Xp_tolevel 0 Condition P EndObj #OBJ Vnum 614 Name hay pile~ Short a pile of hay~ Desc There is a big pile of hay here.~ Material oldstyle~ Item_type trash Extra 0 Extra2 0 Wear A Values 0 0 0 0 0 Level 0 Weight 200 Cost 0 Plevel 0 Exp 0 Xp_tolevel 0 Condition P EndObj #OBJ Vnum 615 Name pitchfork fork~ Short a pitchfork~ Desc A pitchfork is on the floor.~ Material oldstyle~ Item_type weapon Extra 0 Extra2 0 Wear AN Values exotic 3 3 stab 0 Level 7 Weight 100 Cost 122 Plevel 0 Exp 0 Xp_tolevel 0 Condition P EndObj #OBJ Vnum 616 Name vest~ Short a leather vest~ Desc A leather vest is on the floor.~ Material oldstyle~ Item_type armor Extra 0 Extra2 0 Wear AD Values A B B 0 0 Level 0 Weight 100 Cost 270 Plevel 0 Exp 0 Xp_tolevel 0 Condition P EndObj #OBJ Vnum 617 Name sleeves~ Short some leather sleeves~ Desc Some leather sleeves are on the floor.~ Material oldstyle~ Item_type armor Extra 0 Extra2 0 Wear AI Values A B B 0 0 Level 0 Weight 50 Cost 136 Plevel 0 Exp 0 Xp_tolevel 0 Condition P EndObj #OBJ Vnum 618 Name leggings~ Short some leather leggings~ Desc Some leather leggings are on the floor.~ Material oldstyle~ Item_type armor Extra 0 Extra2 0 Wear AF Values A B B 0 0 Level 0 Weight 50 Cost 136 Plevel 0 Exp 0 Xp_tolevel 0 Condition P EndObj #OBJ Vnum 619 Name boots~ Short some leather boots~ Desc Some leather boots are on the floor.~ Material oldstyle~ Item_type armor Extra 0 Extra2 0 Wear AG Values A B B 0 0 Level 0 Weight 50 Cost 136 Plevel 0 Exp 0 Xp_tolevel 0 Condition P EndObj #OBJ Vnum 620 Name signet ring~ Short an Ofcol signet ring~ Desc A shiny ring of gold is in the dirt.~ Material oldstyle~ Item_type jewelry Extra G Extra2 0 Wear AB Values 0 0 0 0 0 Level 10 Weight 10 Cost 730 Plevel 0 Exp 0 Xp_tolevel 0 Condition P AffectObj 17 -2 AffectObj 13 5 AffectObj 20 -1 EndObj #OBJ Vnum 621 Name plate brass~ Short brass plate~ Desc A pile of brass plates is against the wall here.~ Material oldstyle~ Item_type armor Extra G Extra2 0 Wear AD Values BC AC BC A 0 Level 16 Weight 100 Cost 2400 Plevel 0 Exp 0 Xp_tolevel 0 Condition P AffectObj 13 10 AffectObj 20 -1 EndObj #OBJ Vnum 622 Name helm brass~ Short a brass helm~ Desc A brass helm is against the wall here.~ Material oldstyle~ Item_type armor Extra G Extra2 0 Wear AE Values BC AC BC A 0 Level 16 Weight 100 Cost 1280 Plevel 0 Exp 0 Xp_tolevel 0 Condition P AffectObj 13 5 AffectObj 20 -1 EndObj #OBJ Vnum 623 Name leggings brass~ Short brass leggings~ Desc A pile of brass plates is against the wall here.~ Material oldstyle~ Item_type armor Extra G Extra2 0 Wear AF Values BC AC BC A 0 Level 16 Weight 100 Cost 1280 Plevel 0 Exp 0 Xp_tolevel 0 Condition P AffectObj 13 5 AffectObj 20 -1 EndObj #OBJ Vnum 624 Name boots brass~ Short brass boots~ Desc Some brass boots are against the wall here.~ Material oldstyle~ Item_type armor Extra G Extra2 0 Wear AG Values BC AC BC A 0 Level 16 Weight 100 Cost 1280 Plevel 0 Exp 0 Xp_tolevel 0 Condition P AffectObj 13 5 AffectObj 20 -1 EndObj #OBJ Vnum 625 Name gauntlets brass~ Short brass gauntlets~ Desc Some brass gauntlets are against the wall here.~ Material oldstyle~ Item_type armor Extra G Extra2 0 Wear AH Values BC AC BC A 0 Level 16 Weight 100 Cost 1280 Plevel 0 Exp 0 Xp_tolevel 0 Condition P AffectObj 13 5 AffectObj 20 -1 EndObj #OBJ Vnum 626 Name sleeves brass~ Short brass sleeves~ Desc A pile of brass plates is against the wall here.~ Material oldstyle~ Item_type armor Extra G Extra2 0 Wear AI Values BC AC BC A 0 Level 16 Weight 100 Cost 1280 Plevel 0 Exp 0 Xp_tolevel 0 Condition P AffectObj 13 5 AffectObj 20 -1 EndObj #OBJ Vnum 627 Name shield brass~ Short a brass shield~ Desc A big plate of brass is against the wall here.~ Material oldstyle~ Item_type armor Extra G Extra2 0 Wear AJ Values BC AC BC B 0 Level 16 Weight 100 Cost 1850 Plevel 0 Exp 0 Xp_tolevel 0 Condition P AffectObj 13 5 AffectObj 20 -1 EndObj #OBJ Vnum 628 Name girth brass~ Short a brass girth~ Desc A brass girth is against the wall here.~ Material oldstyle~ Item_type armor Extra G Extra2 0 Wear AL Values BC AC BC A 0 Level 16 Weight 100 Cost 1280 Plevel 0 Exp 0 Xp_tolevel 0 Condition P AffectObj 13 5 AffectObj 20 -1 EndObj #OBJ Vnum 629 Name bracer brass~ Short a brass bracer~ Desc A brass bracer is against the wall here.~ Material oldstyle~ Item_type armor Extra G Extra2 0 Wear AM Values C AC BC A 0 Level 12 Weight 100 Cost 1040 Plevel 0 Exp 0 Xp_tolevel 0 Condition P AffectObj 13 5 AffectObj 20 -1 EndObj #OBJ Vnum 630 Name claymore sword~ Short a claymore~ Desc A VERY big sword is against the wall here.~ Material oldstyle~ Item_type weapon Extra G Extra2 0 Wear AN Values sword 4 4 cleave F Level 19 Weight 160 Cost 3100 Plevel 0 Exp 0 Xp_tolevel 0 Condition P AffectObj 19 5 AffectObj 18 -2 EndObj #OBJ Vnum 631 Name plate silver~ Short silver plate~ Desc A pile of silver plating and chain is on the floor.~ Material oldstyle~ Item_type armor Extra GK Extra2 0 Wear AD Values D D D B 0 Level 25 Weight 200 Cost 5000 Plevel 0 Exp 0 Xp_tolevel 0 Condition P AffectObj 1 1 AffectObj 12 10 EndObj #OBJ Vnum 632 Name helm silver~ Short a silver helm~ Desc A shiny helm is on the floor.~ Material oldstyle~ Item_type armor Extra GK Extra2 0 Wear AE Values D D D B 0 Level 25 Weight 200 Cost 2900 Plevel 0 Exp 0 Xp_tolevel 0 Condition P AffectObj 2 1 AffectObj 12 5 EndObj #OBJ Vnum 633 Name leggings silver~ Short silver leggings~ Desc Some shiny leggings are on the floor.~ Material oldstyle~ Item_type armor Extra GK Extra2 0 Wear AF Values D D D B 0 Level 25 Weight 200 Cost 2900 Plevel 0 Exp 0 Xp_tolevel 0 Condition P AffectObj 3 1 AffectObj 12 5 EndObj #OBJ Vnum 634 Name boots silver~ Short silver boots~ Desc Some shiny boots are on the floor.~ Material oldstyle~ Item_type armor Extra GK Extra2 0 Wear AG Values D D D B 0 Level 25 Weight 200 Cost 2900 Plevel 0 Exp 0 Xp_tolevel 0 Condition P AffectObj 4 1 AffectObj 12 5 EndObj #OBJ Vnum 635 Name gauntlets silver~ Short silver gauntlets~ Desc Some shiny gauntlets are on the floor.~ Material oldstyle~ Item_type armor Extra GK Extra2 0 Wear AH Values D D D B 0 Level 25 Weight 200 Cost 2900 Plevel 0 Exp 0 Xp_tolevel 0 Condition P AffectObj 5 1 AffectObj 12 5 EndObj #OBJ Vnum 636 Name sleeves silver~ Short silver sleeves~ Desc Some shiny sleeves are on the floor.~ Material oldstyle~ Item_type armor Extra GK Extra2 0 Wear AI Values D D D B 0 Level 25 Weight 200 Cost 2400 Plevel 0 Exp 0 Xp_tolevel 0 Condition P AffectObj 18 1 AffectObj 12 5 EndObj #OBJ Vnum 637 Name shield silver~ Short the silver shield~ Desc A shiny shield is on the floor.~ Material oldstyle~ Item_type armor Extra GK Extra2 0 Wear AJ Values D D D AB 0 Level 25 Weight 200 Cost 4200 Plevel 0 Exp 0 Xp_tolevel 0 Condition P AffectObj 17 -3 AffectObj 12 5 EndObj #OBJ Vnum 638 Name girth silver~ Short the silver girth~ Desc A shiny girth is on the floor.~ Material oldstyle~ Item_type armor Extra GK Extra2 0 Wear AL Values D D D B 0 Level 25 Weight 200 Cost 2400 Plevel 0 Exp 0 Xp_tolevel 0 Condition P AffectObj 19 1 AffectObj 12 5 EndObj #OBJ Vnum 639 Name plate platinum~ Short platinum plate~ Desc A pile of silvery metal is on the floor.~ Material oldstyle~ Item_type armor Extra GK Extra2 0 Wear AD Values AD AD AD AB 0 Level 30 Weight 500 Cost 9200 Plevel 0 Exp 0 Xp_tolevel 0 Condition P AffectObj 5 2 AffectObj 13 15 EndObj #OBJ Vnum 640 Name helmet platinum~ Short the platinum helmet~ Desc A silvery helmet is on the floor.~ Material oldstyle~ Item_type armor Extra GK Extra2 0 Wear AE Values AD AD AD AB 0 Level 30 Weight 300 Cost 6300 Plevel 0 Exp 0 Xp_tolevel 0 Condition P AffectObj 4 2 AffectObj 12 10 EndObj #OBJ Vnum 641 Name leggings platinum~ Short platinum leggings~ Desc Some silvery leggings are on the floor.~ Material oldstyle~ Item_type armor Extra GK Extra2 0 Wear AF Values AD AD AD AB 0 Level 30 Weight 400 Cost 6300 Plevel 0 Exp 0 Xp_tolevel 0 Condition P AffectObj 2 2 AffectObj 13 10 EndObj #OBJ Vnum 642 Name boots platinum~ Short platinum boots~ Desc Some silvery boots are on the floor.~ Material oldstyle~ Item_type armor Extra GK Extra2 0 Wear AG Values AD AD AD AB 0 Level 32 Weight 400 Cost 4100 Plevel 0 Exp 0 Xp_tolevel 0 Condition P AffectObj 14 25 AffectObj 13 10 EndObj #OBJ Vnum 643 Name gauntlets platinum~ Short platinum gauntlets~ Desc A pair of silvery gauntlets are on the floor.~ Material oldstyle~ Item_type armor Extra GK Extra2 0 Wear AH Values AD AD AD AB 0 Level 31 Weight 400 Cost 4300 Plevel 0 Exp 0 Xp_tolevel 0 Condition P AffectObj 18 2 AffectObj 13 10 EndObj #OBJ Vnum 644 Name sleeves platinum~ Short platinum sleeves~ Desc A pair of silvery sleeves are on the floor.~ Material oldstyle~ Item_type armor Extra GK Extra2 0 Wear AI Values AD AD AD AB 0 Level 30 Weight 400 Cost 6300 Plevel 0 Exp 0 Xp_tolevel 0 Condition P AffectObj 1 2 AffectObj 13 10 EndObj #OBJ Vnum 645 Name shield spiked platinum~ Short the platinum spiked shield~ Desc A jagged, silvery shield is on the floor.~ Material oldstyle~ Item_type armor Extra GK Extra2 0 Wear AJ Values AD AD AD AC 0 Level 31 Weight 400 Cost 6000 Plevel 0 Exp 0 Xp_tolevel 0 Condition P AffectObj 19 2 AffectObj 13 10 EndObj #OBJ Vnum 646 Name girth platinum~ Short the platinum girth~ Desc A silvery girth is on the floor.~ Material oldstyle~ Item_type armor Extra GK Extra2 0 Wear AL Values AD AD AD AB 0 Level 31 Weight 400 Cost 4000 Plevel 0 Exp 0 Xp_tolevel 0 Condition P AffectObj 20 -2 AffectObj 13 10 EndObj #OBJ Vnum 647 Name avenger holy sword~ Short holy Avenger~ Desc A glowing silvery sword is hovering here, ready to possess an owner.~ Material oldstyle~ Item_type weapon Extra GK Extra2 0 Wear AN Values sword 4 6 slice 0 Level 32 Weight 250 Cost 5700 Plevel 0 Exp 0 Xp_tolevel 0 Condition P AffectObj 19 6 AffectObj 18 1 EndObj #OBJ Vnum 648 Name whiskey shot~ Short a shot of whiskey~ Desc A shot of whiskey is on the table.~ Material oldstyle~ Item_type drink Extra 0 Extra2 0 Wear A Values 2 2 'whisky' 0 0 Level 0 Weight 10 Cost 12 Plevel 0 Exp 0 Xp_tolevel 0 Condition P EndObj #OBJ Vnum 649 Name ale quart~ Short a quart of ale~ Desc A quart of ale is on the table.~ Material oldstyle~ Item_type drink Extra 0 Extra2 0 Wear A Values 32 32 'ale' 0 0 Level 0 Weight 20 Cost 10 Plevel 0 Exp 0 Xp_tolevel 0 Condition P EndObj #OBJ Vnum 650 Name port brew quart~ Short a quart of port brew~ Desc A quart of port brew is on the table.~ Material oldstyle~ Item_type drink Extra 0 Extra2 0 Wear A Values 32 32 'dark ale' 0 0 Level 0 Weight 20 Cost 18 Plevel 0 Exp 0 Xp_tolevel 0 Condition P EndObj #OBJ Vnum 651 Name key citadel~ Short the citadel key~ Desc A key is on the floor.~ Material oldstyle~ Item_type key Extra 0 Extra2 0 Wear A Values 0 0 0 0 0 Level 0 Weight 10 Cost 0 Plevel 0 Exp 0 Xp_tolevel 0 Condition P EndObj #OBJ Vnum 652 Name symbol holy~ Short the Holy Symbol of Bahamut~ Desc A very shiny symbol is on the floor.~ Material oldstyle~ Item_type jewelry Extra GIKL Extra2 0 Wear AC Values 0 0 0 0 0 Level 17 Weight 50 Cost 3700 Plevel 0 Exp 0 Xp_tolevel 0 Condition P AffectObj 4 2 AffectObj 12 10 AffectObj 17 -3 EndObj #OBJ Vnum 653 Name ranseur polearm~ Short a ranseur~ Desc A heavy polearm is against the wall here, ready to inflict damage.~ Material oldstyle~ Item_type weapon Extra GK Extra2 0 Wear AN Values polearm 4 6 thrust F Level 24 Weight 200 Cost 1460 Plevel 0 Exp 0 Xp_tolevel 0 Condition P AffectObj 19 -1 AffectObj 18 3 EndObj #OBJ Vnum 654 Name torso dragonscale golden~ Short a golden dragonscale torso~ Desc A golden dragonscale torso is on the floor!~ Material oldstyle~ Item_type armor Extra GK Extra2 0 Wear AD Values ABC ABC ABC AB 0 Level 24 Weight 250 Cost 6200 Plevel 0 Exp 0 Xp_tolevel 0 Condition P AffectObj 18 2 AffectObj 17 -5 EndObj #OBJ Vnum 655 Name dragonhelm golden~ Short a golden dragonhelm~ Desc A golden dragonhelm is on the floor!~ Material oldstyle~ Item_type armor Extra GK Extra2 0 Wear AE Values ABC ABC ABC AB 0 Level 21 Weight 100 Cost 2800 Plevel 0 Exp 0 Xp_tolevel 0 Condition P AffectObj 18 1 AffectObj 17 -3 EndObj #OBJ Vnum 656 Name leggings golden~ Short golden dragonscale leggings~ Desc Some golden dragonscale leggings are on the floor!~ Material oldstyle~ Item_type armor Extra GK Extra2 0 Wear AF Values ABC ABC ABC AB 0 Level 21 Weight 100 Cost 2800 Plevel 0 Exp 0 Xp_tolevel 0 Condition P AffectObj 18 1 AffectObj 17 -3 EndObj #OBJ Vnum 657 Name boots golden~ Short golden dragonscale boots~ Desc Some golden dragonscale boots are on the floor!~ Material oldstyle~ Item_type armor Extra GK Extra2 0 Wear AG Values ABC ABC ABC AB 0 Level 21 Weight 100 Cost 2800 Plevel 0 Exp 0 Xp_tolevel 0 Condition P AffectObj 18 1 AffectObj 17 -3 EndObj #OBJ Vnum 658 Name gauntlets golden~ Short golden dragonscale gauntlets~ Desc Some golden dragonscale gauntlets are on the floor!~ Material oldstyle~ Item_type armor Extra GK Extra2 0 Wear AH Values ABC ABC ABC AB 0 Level 21 Weight 100 Cost 2800 Plevel 0 Exp 0 Xp_tolevel 0 Condition P AffectObj 18 1 AffectObj 17 -3 EndObj #OBJ Vnum 659 Name sleeves golden~ Short golden dragonscale sleeves~ Desc Some golden dragonscale sleeves are on the floor!~ Material oldstyle~ Item_type armor Extra GK Extra2 0 Wear AI Values ABC ABC ABC AB 0 Level 21 Weight 100 Cost 2800 Plevel 0 Exp 0 Xp_tolevel 0 Condition P AffectObj 18 1 AffectObj 17 -3 EndObj #OBJ Vnum 660 Name shield golden~ Short a golden dragonscale shield~ Desc A golden dragonscale shield is on the floor!~ Material oldstyle~ Item_type armor Extra GK Extra2 0 Wear AJ Values ABC ABC ABC C 0 Level 21 Weight 100 Cost 3700 Plevel 0 Exp 0 Xp_tolevel 0 Condition P AffectObj 18 1 AffectObj 17 -3 EndObj #OBJ Vnum 661 Name girth golden~ Short a golden dragonscale girth~ Desc A golden dragonscale girth is on the floor!~ Material oldstyle~ Item_type armor Extra GK Extra2 0 Wear AL Values ABC ABC ABC AB 0 Level 21 Weight 100 Cost 2800 Plevel 0 Exp 0 Xp_tolevel 0 Condition P AffectObj 18 1 AffectObj 17 -3 EndObj #OBJ Vnum 662 Name claw golden~ Short the golden claw~ Desc A small golden claw is on the floor~ Material oldstyle~ Item_type weapon Extra GK Extra2 0 Wear AN Values exotic 2 10 claw 0 Level 21 Weight 100 Cost 2600 Plevel 0 Exp 0 Xp_tolevel 0 Condition P AffectObj 19 2 EndObj #OBJ Vnum 663 Name orb dragonorb~ Short the Gold Dragon Orb~ Desc A very large pearl-like sphere is in the center of this room.~ Material oldstyle~ Item_type staff Extra GKL Extra2 0 Wear AO Values 14 4 4 'heal' 0 Level 17 Weight 300 Cost 9000 Plevel 0 Exp 0 Xp_tolevel 0 Condition P AffectObj 4 2 AffectObj 3 1 EndObj #OBJ Vnum 664 Name robe golden~ Short a golden robe~ Desc A golden robe is on the floor.~ Material oldstyle~ Item_type armor Extra GK Extra2 0 Wear AK Values BC BC AC B 0 Level 17 Weight 100 Cost 3800 Plevel 0 Exp 0 Xp_tolevel 0 Condition P AffectObj 3 2 EndObj #OBJ Vnum 665 Name house key~ Short a house key~ Desc A house key is on the floor.~ Material oldstyle~ Item_type key Extra 0 Extra2 0 Wear A Values 0 0 0 0 0 Level 0 Weight 10 Cost 0 Plevel 0 Exp 0 Xp_tolevel 0 Condition P EndObj #OBJ Vnum 666 Name broom~ Short a broom~ Desc A broom is against the wall here.~ Material oldstyle~ Item_type weapon Extra 0 Extra2 0 Wear AN Values exotic 2 3 beating 0 Level 1 Weight 80 Cost 760 Plevel 0 Exp 0 Xp_tolevel 0 Condition P AffectObj 19 -3 AffectObj 18 3 EndObj #OBJ Vnum 667 Name chest~ Short a chest~ Desc A chest is on the floor here.~ Material oldstyle~ Item_type container Extra 0 Extra2 0 Wear A Values 0 0 -1 0 0 Level 0 Weight 100 Cost 100 Plevel 0 Exp 0 Xp_tolevel 0 Condition P EndObj #OBJ Vnum 668 Name claw golden~ Short the Golden Claw~ Desc A huge golden claw is on the floor~ Material oldstyle~ Item_type weapon Extra GK Extra2 0 Wear AN Values exotic 6 5 claw 0 Level 39 Weight 200 Cost 7200 Plevel 0 Exp 0 Xp_tolevel 0 Condition P AffectObj 19 4 EndObj #OBJ Vnum 669 Name claw golden~ Short the golden claw~ Desc A large golden claw is on the floor~ Material oldstyle~ Item_type weapon Extra GK Extra2 0 Wear AN Values exotic 3 8 claw 0 Level 28 Weight 150 Cost 4100 Plevel 0 Exp 0 Xp_tolevel 0 Condition P AffectObj 19 3 EndObj #END #ROOMSNEW #ROOM Vnum 600 Name Granny's Still Room~ Desc You are in Granny Jenkins' still room. The smell of whiskey is heady, and the bottles of it on the floor make your mouth water and your mind swirl. You also see a very large still. So THIS is why there are so many grain fields! The exit is to the east. ~ Room_flags 8 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 Exit 1 You see the storage shed. ~ door~ -1 616 AB EndRoom #ROOM Vnum 601 Name The Big Intersection~ Desc You are in the big intersection between Raff Way and Impy Way. Crowds of people walk past you as they go on their daily tasks. Raff Way continues east and west, and Impy Way runs north and south. ~ Room_flags 0 Sector_type 1 X 0 0 0 0 0 0 0 0 0 0 0 Exit 0 Impy Way continues north. ~ ~ 0 625 0 Exit 1 Raff Way continues east. ~ ~ 0 666 0 Exit 2 Impy Way continues south. ~ ~ 0 602 0 Exit 3 Raff Way continues west. ~ ~ 0 5553 0 EndRoom #ROOM Vnum 602 Name Impy Way~ Desc You are on Impy Way. You can see a leather shop east and a blacksmith west. To the north you see a big intersection, and Impy Way continues south. ~ Room_flags 0 Sector_type 1 X 0 0 0 0 0 0 0 0 0 0 0 Exit 0 You see the big intersection. ~ ~ 0 601 0 Exit 1 You see the leather shop. ~ ~ 0 604 0 Exit 2 Impy Way continues south. ~ ~ 0 605 0 Exit 3 You see the blacksmith. ~ ~ 0 603 0 EndRoom #ROOM Vnum 603 Name The Blacksmith~ Desc You are in a black and smelly room. Pieces of metal are strewn all over the floor, and a wave of heat from a big furnace hits you. An anvil sits on one side of the room, and on the other side is a workbench. The exit is east. ~ Room_flags 8 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 Exit 1 You see Impy Way. ~ ~ 0 602 0 EndRoom #ROOM Vnum 604 Name The Leather Shop~ Desc You are in a brown and smelly room. Pieces of leather are strewn all over the floor. The smell of burnt hide assaults your nose. You can tell by the looks that the tanning is done VERY CLOSE to here! A table is near the entrance. The exit is west. ~ Room_flags 8 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 Exit 3 You see Impy Way. ~ ~ 0 602 0 EndRoom #ROOM Vnum 605 Name Impy Way~ Desc You are on Impy Way. To the east is a meat store, and to the west is a pawn shop. Impy Way continues north and south. People are rushing around you to go to these stores. ~ Room_flags 0 Sector_type 1 X 0 0 0 0 0 0 0 0 0 0 0 Exit 0 Impy Way continues North. ~ ~ 0 602 0 Exit 1 You see the Meat Store. ~ ~ 0 607 0 Exit 2 Impy Way continues south. ~ ~ 0 608 0 Exit 3 You see the Pawn Shop. ~ ~ 0 606 0 EndRoom #ROOM Vnum 606 Name The Pawn Shop.~ Desc You are in a little shop filled with a lot of knick knacks and semi- valuable goods. There is a display case full of little treasures that you are sure that you or any other little kid would like to touch! The exit is east. ~ Room_flags 8 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 Exit 1 You see Impy Way. ~ ~ 0 605 0 EndRoom #ROOM Vnum 607 Name The Meat Store~ Desc You are in a meat store. Hanging on hooks are meats of many kinds of animals. In the background, you can hear the sound of blade against flesh. It smells like meat here (which is not a good smell). The exit is west. ~ Room_flags 8 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 Exit 3 You see Impy Way. ~ ~ 0 605 0 EndRoom #ROOM Vnum 608 Name Impy Way~ Desc You are on Impy Way. To the east is Farmer's Market, and to the west is Nyles' House of Ale. Impy Way runs north and ends south of here. You can hear the sound of housewives gossiping at the market. ~ Room_flags 0 Sector_type 1 X 0 0 0 0 0 0 0 0 0 0 0 Exit 0 Impy Way continues north. ~ ~ 0 605 0 Exit 1 You see the Farmer's Market. ~ ~ 0 610 0 Exit 2 You see the end of Impy Way. ~ ~ 0 611 0 Exit 3 You see Nyles' House of Ale. ~ ~ 0 609 0 EndRoom #ROOM Vnum 609 Name Nyles' House of Ale~ Desc This is a very busy bar, with everyone holding homemade bottles of ale. You see even the more gentile persons here, laughing along with Nyles, who offers you a quart of ale too. ~ Room_flags 8 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 Exit 1 You see Impy Way. ~ ~ 0 608 0 EndRoom #ROOM Vnum 610 Name Farmer's Market~ Desc You see many carts filled with fruits and vegetables. Many farmers are all trying to sell you their produce, each saying their's is better. The exit is west. ~ Room_flags 8 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 Exit 3 You see Impy Way. ~ ~ 0 608 0 EndRoom #ROOM Vnum 611 Name The End of Impy Way~ Desc You are at the end of Impy and of the city part of Ofcol. To the east is a dirt road leading toward the farm animals. West from here are fields. Impy Way continues north. ~ Room_flags 0 Sector_type 1 X 0 0 0 0 0 0 0 0 0 0 0 Exit 0 Impy Way continues north. ~ ~ 0 608 0 Exit 1 You see the dirt road. ~ ~ 0 668 0 Exit 3 You see the fields. ~ ~ 0 612 0 EndRoom #ROOM Vnum 612 Name Fields~ Desc You are in a corn field. You can't see far, since the corn stalks are taller than you are. You remember that the end of Impy Way is east of here, and you think you see a building to the north. The field continues south and west. ~ Room_flags 0 Sector_type 2 X 0 0 0 0 0 0 0 0 0 0 0 Exit 0 You think you see a building north of here. ~ ~ 0 616 0 Exit 1 You remember that the end of Impy Way is east. ~ ~ 0 611 0 Exit 2 You can make a path to the fields south. ~ ~ 0 613 0 Exit 3 You can make a path to the fields west. ~ ~ 0 615 0 EndRoom #ROOM Vnum 613 Name Fields~ Desc You are among fruit trees in a field. You see many apple and orange trees. You can make out the corn fields north and some vegetable patches west. The sight of the fruit makes your mouth water. ~ Room_flags 0 Sector_type 2 X 0 0 0 0 0 0 0 0 0 0 0 Exit 0 You see the corn fields. ~ ~ 0 612 0 Exit 3 You see the vegetable fields. ~ ~ 0 614 0 EndRoom #ROOM Vnum 614 Name Fields~ Desc You are among the vegetable fields. You see many cabbage and lettuce patches, along with tomato bushes and potato plants. To the east are some fruit trees, and north are some wheat fields. ~ Room_flags 0 Sector_type 2 X 0 0 0 0 0 0 0 0 0 0 0 Exit 0 You see the wheat fields. ~ ~ 0 615 0 Exit 1 You see the fruit trees. ~ ~ 0 613 0 EndRoom #ROOM Vnum 615 Name Fields~ Desc You are among the wheat fields. The gentle caress of the wheat and the cool shadow from the tall stalks and scarecrow lulls you to sleep and dream of a little girl and little dog from a faraway place. To the east are the corn stalks, and south of you are the vegetable patches. ~ Room_flags 0 Sector_type 2 X 0 0 0 0 0 0 0 0 0 0 0 Exit 1 You see the corn fields. ~ ~ 0 612 0 Exit 2 You see the vegetable patches. ~ ~ 0 614 0 EndRoom #ROOM Vnum 616 Name The Shed~ Desc You are in the storage shed. Bales of wheat, corn and hay are piled against the wall, and some vegetables are in carts. You see a small door to the west. The main exit is south. ~ Room_flags 8 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 Exit 2 You see the corn fields. ~ ~ 0 612 0 Exit 3 You see the door. ~ door~ -1 600 AB EndRoom #ROOM Vnum 617 Name Slaughterhouse~ Desc You are in the slaughterhouse, where all the animals are slaughtered so that they can be sold or their skins be tanned. The scream of dying animals makes your stomach churn. The exit is to the west. ~ Room_flags 8 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 Exit 3 You see the dirt road. ~ ~ 0 668 0 EndRoom #ROOM Vnum 618 Name Dirt Road~ Desc You are on a dirt road. To the east is a barn, and you see a big chicken coop south of you. The dirt road continues north and west. ~ Room_flags 0 Sector_type 2 X 0 0 0 0 0 0 0 0 0 0 0 Exit 0 You see the dirt road. ~ ~ 0 668 0 Exit 1 You see the barn. ~ ~ 0 620 0 Exit 2 You see the chicken coop. ~ coop~ -1 619 AB Exit 3 You see the dirt road. ~ ~ 0 621 0 EndRoom #ROOM Vnum 619 Name Chicken Coop~ Desc You are in the chicken coop. The smell of chickens and chicken droppings makes you gasp. The exit is north. ~ Room_flags 8 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 Exit 0 You can sense the fresh air. ~ ~ -1 618 AB EndRoom #ROOM Vnum 620 Name Barn~ Desc You are in a barn. There are some cows here, munching on mounds of hay. Milk is milked and bottled here. You see the exit west. ~ Room_flags 8 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 Exit 3 You see the dirt road. ~ ~ 0 618 0 EndRoom #ROOM Vnum 621 Name Dirt Road~ Desc You are on a dirt road. To the north and south, you see some grass fields. There is a pigsty west, and the dirt road continues east. ~ Room_flags 0 Sector_type 2 X 0 0 0 0 0 0 0 0 0 0 0 Exit 0 You see some grass fields. ~ ~ 0 622 0 Exit 1 You see the dirt road. ~ ~ 0 618 0 Exit 2 You see some grass fields. ~ ~ 0 623 0 Exit 3 You see the pigsty. ~ ~ 0 624 0 EndRoom #ROOM Vnum 622 Name Grass Field~ Desc You are in a grass field. Fences block the way north, east, and west. The dirt road is to the south. ~ Room_flags 0 Sector_type 2 X 0 0 0 0 0 0 0 0 0 0 0 Exit 2 You see the dirt road. ~ ~ 0 621 0 EndRoom #ROOM Vnum 623 Name Grass Field~ Desc You are in a grass field. Fences block the way south, east, and west. The dirt road is to the north. ~ Room_flags 0 Sector_type 2 X 0 0 0 0 0 0 0 0 0 0 0 Exit 0 You see the dirt road. ~ ~ 0 621 0 EndRoom #ROOM Vnum 624 Name Pig Sty~ Desc For some reason, you are in a pig sty. You wonder why you are standing in muck. To realize your senses and notice the dirt road is to the east. ~ Room_flags 0 Sector_type 2 X 0 0 0 0 0 0 0 0 0 0 0 Exit 1 You see the dry dirt road. ~ ~ 0 621 0 EndRoom #ROOM Vnum 625 Name Impy Way~ Desc You are on Impy Way. East and west of you are big houses. Impy Way continues north and reaches a big intersection south. Children are running to from home to home. ~ Room_flags 0 Sector_type 1 X 0 0 0 0 0 0 0 0 0 0 0 Exit 0 Impy Way continues north. ~ ~ 0 632 0 Exit 1 You see a big house. ~ door~ 665 626 ABC Exit 2 You see a big intersection. ~ ~ 0 601 0 Exit 3 You see a big house. ~ door~ 665 629 ABC EndRoom #ROOM Vnum 626 Name Big House~ Desc You are in a big house. Evidently, the owners of this house are richer than the average citizen, since there is more than one room to this house. A door leads to the kitchen east, and a bedroom is upstairs. The exit is to the west. ~ Room_flags 8 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 Exit 1 You see the kitchen. ~ ~ 0 628 0 Exit 3 You see Impy Way. ~ door~ 665 625 ABC Exit 4 You see the bedroom. ~ ~ 0 627 0 EndRoom #ROOM Vnum 627 Name Bedroom~ Desc You are in the bedroom. There isn't much of interest except for a bed and a closet. The stairs lead back down. ~ Room_flags 8 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 Exit 5 You see the main room of the house. ~ ~ 0 626 0 EndRoom #ROOM Vnum 628 Name Kitchen~ Desc You are in a kitchen. There isn't much of interest here. The main room is west of here. ~ Room_flags 8 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 Exit 3 You see the main room of the house. ~ ~ 0 626 0 EndRoom #ROOM Vnum 629 Name Big House~ Desc You are in a big house. Evidently, the owners of this house are richer than the average citizen, since there is more than one room to this house. A door leads to the kitchen west, and a bedroom is upstairs. The exit is to the east. ~ Room_flags 8 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 Exit 1 You see Impy Way. ~ door~ 665 625 ABC Exit 3 You see the kitchen. ~ ~ 0 631 0 Exit 4 You see the bedroom. ~ ~ 0 630 0 EndRoom #ROOM Vnum 630 Name Bedroom~ Desc You are in the bedroom. There isn't much of interest except for a bed and a closet. The stairs lead back down. ~ Room_flags 8 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 Exit 5 You see the main room of the house. ~ ~ 0 629 0 EndRoom #ROOM Vnum 631 Name Kitchen~ Desc You are in a kitchen. There isn't much of interest here. The main room is east of here. ~ Room_flags 8 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 Exit 1 You see the main room of the house. ~ ~ 0 629 0 EndRoom #ROOM Vnum 632 Name Impy Way~ Desc You are on Impy Way. Houses are to the east and west of here. Impy Way continues north and south. There are many people walking along the streets. ~ Room_flags 0 Sector_type 1 X 0 0 0 0 0 0 0 0 0 0 0 Exit 0 Impy Way continues north. ~ ~ 0 637 0 Exit 1 You see a house. ~ door~ -1 633 AB Exit 2 Impy Way continues south. ~ ~ 0 625 0 Exit 3 You see a house. ~ door~ -1 635 AB EndRoom #ROOM Vnum 633 Name House~ Desc You are in a house. The living room and kitchen are all bundled into this room. There is a bedroom south of here. The exit is west. ~ Room_flags 8 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 Exit 2 You see the bedroom. ~ ~ 0 634 0 Exit 3 You see Impy Way. ~ door~ -1 632 AB EndRoom #ROOM Vnum 634 Name Bedroom~ Desc You are in a bedroom. There isn't much of interest here except for a bed and a dresser. The main room of the house is north of here. ~ Room_flags 8 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 Exit 0 You see the main room of the house. ~ ~ 0 633 0 EndRoom #ROOM Vnum 635 Name House~ Desc You are in a house. The living room and kitchen are all bundled into this room. There is a bedroom south of here. The exit is east. ~ Room_flags 8 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 Exit 1 You see Impy Way. ~ door~ -1 632 AB Exit 2 You see the bedroom. ~ ~ 0 636 0 EndRoom #ROOM Vnum 636 Name Bedroom~ Desc You are in a bedroom. There isn't much of interest here except for a bed and a dresser. The main room of the house is north of here. ~ Room_flags 8 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 Exit 0 You see the main room of the house. ~ ~ 0 635 0 EndRoom #ROOM Vnum 637 Name Impy Way~ Desc You are on Impy Way. Houses are to the east and west of here. Impy Way continues south. To the north is a big intersection. There are many people walking along the streets. ~ Room_flags 0 Sector_type 1 X 0 0 0 0 0 0 0 0 0 0 0 Exit 0 You see a big intersection. ~ ~ 0 642 0 Exit 1 You see a house. ~ door~ -1 638 AB Exit 2 Impy Way continues south. ~ ~ 0 632 0 Exit 3 You see a house. ~ door~ -1 640 AB EndRoom #ROOM Vnum 638 Name House~ Desc You are in a house. The living room and kitchen are all bundled into this room. There is a bedroom south of here. The exit is west. ~ Room_flags 8 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 Exit 2 You see the bedroom. ~ ~ 0 639 0 Exit 3 You see Impy Way. ~ door~ -1 637 AB EndRoom #ROOM Vnum 639 Name Bedroom~ Desc You are in a bedroom. There isn't much of interest here except for a bed and a dresser. The main room of the house is north of here. ~ Room_flags 8 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 Exit 0 You see the main room of the house. ~ ~ 0 638 0 EndRoom #ROOM Vnum 640 Name House~ Desc You are in a house. The living room and kitchen are all bundled into this room. There is a bedroom south of here. The exit is east. ~ Room_flags 8 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 Exit 1 You see Impy Way. ~ door~ -1 637 AB Exit 2 You see the bedroom. ~ ~ 0 641 0 EndRoom #ROOM Vnum 641 Name Bedroom~ Desc You are in a bedroom. There isn't much of interest here except for a bed and a dresser. The main room of the house is north of here. ~ Room_flags 8 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 Exit 0 You see the main room of the house. ~ ~ 0 640 0 EndRoom #ROOM Vnum 642 Name The Big Intersection~ Desc You are on the intersection of Impy Way and Swiftest Way. To the north of you is a big house. Swiftest Way runs east and west, and Impy way continues south. There are quite a few people on this intersection. ~ Room_flags 0 Sector_type 1 X 0 0 0 0 0 0 0 0 0 0 0 Exit 0 You see the big house. ~ door~ 665 643 ABC Exit 1 Swiftest Way continues east. ~ ~ 0 646 0 Exit 2 Impy Way continues south. ~ ~ 0 637 0 Exit 3 Swiftest Way continues west. ~ ~ 0 649 0 EndRoom #ROOM Vnum 643 Name Big House~ Desc You are in a big house. Evidently, the owners of this house are richer than the average citizen, since there is more than one room to this house. A door leads to the kitchen north, and a bedroom is upstairs. The exit is to the south. ~ Room_flags 8 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 Exit 0 You see the kitchen. ~ ~ 0 645 0 Exit 2 You see Impy Way. ~ door~ 665 642 ABC Exit 4 You see the bedroom. ~ ~ 0 644 0 EndRoom #ROOM Vnum 644 Name Bedroom~ Desc You are in the bedroom. There isn't much of interest except for a bed and a closet. The stairs lead back down. ~ Room_flags 8 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 Exit 5 You see the main room of the house. ~ ~ 0 643 0 EndRoom #ROOM Vnum 645 Name Kitchen~ Desc You are in a kitchen. There isn't much of interest here. The main room is east of here. ~ Room_flags 8 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 Exit 2 You see the main room of the house. ~ ~ 0 643 0 EndRoom #ROOM Vnum 646 Name Swiftest Way~ Desc You are on Swiftest Way, the commoner's residential area. Small houses are north and south of you. Swiftest Way continues east, and west is a big intersection. ~ Room_flags 0 Sector_type 1 X 0 0 0 0 0 0 0 0 0 0 0 Exit 0 You see a small house. ~ ~ 0 652 0 Exit 1 Swiftest Way continues east. ~ ~ 0 647 0 Exit 2 You see a small house. ~ ~ 0 653 0 Exit 3 You see a big intersection. ~ ~ 0 642 0 EndRoom #ROOM Vnum 647 Name Swiftest Way~ Desc You are on Swiftest Way, the commoner's residential area. Small houses are north and south of you. Swiftest Way continues east and west. ~ Room_flags 0 Sector_type 1 X 0 0 0 0 0 0 0 0 0 0 0 Exit 0 You see a small house. ~ ~ 0 654 0 Exit 1 You see the end of Swiftest Way. ~ ~ 0 648 0 Exit 2 You see a small house. ~ ~ 0 655 0 Exit 3 Swiftest Way continues west. ~ ~ 0 646 0 EndRoom #ROOM Vnum 648 Name End of Swiftest Way~ Desc You are on Swiftest Way, the commoner's residential area. Small houses are north, south, and east of you. Swiftest Way continues west. ~ Room_flags 0 Sector_type 1 X 0 0 0 0 0 0 0 0 0 0 0 Exit 0 You see a small house. ~ ~ 0 656 0 Exit 1 You see a small house. ~ ~ 0 657 0 Exit 2 You see a small house. ~ ~ 0 658 0 Exit 3 Swiftest Way continues west. ~ ~ 0 647 0 EndRoom #ROOM Vnum 649 Name Swiftest Way~ Desc You are on Swiftest Way, the commoner's residential area. Small houses are north and south of you. Swiftest Way continues west, and to the east you see a big intersection. ~ Room_flags 0 Sector_type 1 X 0 0 0 0 0 0 0 0 0 0 0 Exit 0 You see a small house. ~ ~ 0 659 0 Exit 1 You see the big intersection. ~ ~ 0 642 0 Exit 2 You see a small house. ~ ~ 0 660 0 Exit 3 Swiftest Way continues west. ~ ~ 0 650 0 EndRoom #ROOM Vnum 650 Name Swiftest Way~ Desc You are on Swiftest Way, the commoner's residential area. Small houses are north and south of you. Swiftest Way continues east and west. ~ Room_flags 0 Sector_type 1 X 0 0 0 0 0 0 0 0 0 0 0 Exit 0 You see a small house. ~ ~ 0 661 0 Exit 1 Swiftest Way continues east. ~ ~ 0 649 0 Exit 2 You see a small house. ~ ~ 0 662 0 Exit 3 You see the end of Swiftest Way. ~ ~ 0 651 0 EndRoom #ROOM Vnum 651 Name The end of Swiftest Way~ Desc You are on Swiftest Way, the commoner's residential area. Small houses are north, south, and west of you. Swiftest Way continues east. ~ Room_flags 0 Sector_type 1 X 0 0 0 0 0 0 0 0 0 0 0 Exit 0 You see a small house. ~ ~ 0 663 0 Exit 1 Swiftest Way continues east. ~ ~ 0 650 0 Exit 2 You see a small house. ~ ~ 0 664 0 Exit 3 You see a small house. ~ ~ 0 665 0 EndRoom #ROOM Vnum 652 Name Small House~ Desc You are in a small house, owned by a commoner of Ofcol. There isn't much of value here to you, but you'd bet that the owner really cherishes the pile of stuff here. The exit is to the south. ~ Room_flags 8 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 Exit 2 You see Swiftest Way. ~ ~ 0 646 0 EndRoom #ROOM Vnum 653 Name Small House~ Desc You are in a small house, owned by a commoner of Ofcol. There isn't much of value here to you, but you'd bet that the owner really cherishes the pile of stuff here. The exit is to the north. ~ Room_flags 8 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 Exit 0 You see Swiftest Way. ~ ~ 0 646 0 EndRoom #ROOM Vnum 654 Name Small House~ Desc You are in a small house, owned by a commoner of Ofcol. There isn't much of value here to you, but you'd bet that the owner really cherishes the pile of stuff here. The exit is to the south. ~ Room_flags 8 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 Exit 2 You see Swiftest Way. ~ ~ 0 647 0 EndRoom #ROOM Vnum 655 Name Small House~ Desc You are in a small house, owned by a commoner of Ofcol. There isn't much of value here to you, but you'd bet that the owner really cherishes the pile of stuff here. The exit is to the north. ~ Room_flags 8 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 Exit 0 You see Swiftest Way. ~ ~ 0 647 0 EndRoom #ROOM Vnum 656 Name Small House~ Desc You are in a small house, owned by a commoner of Ofcol. There isn't much of value here to you, but you'd bet that the owner really cherishes the pile of stuff here. The exit is to the south. ~ Room_flags 8 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 Exit 2 You see the end of Swiftest Way. ~ ~ 0 648 0 EndRoom #ROOM Vnum 657 Name Small House~ Desc You are in a small house, owned by a commoner of Ofcol. There isn't much of value here to you, but you'd bet that the owner really cherishes the pile of stuff here. The exit is to the west. ~ Room_flags 8 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 Exit 3 You see the end of Swiftest Way. ~ ~ 0 648 0 EndRoom #ROOM Vnum 658 Name Small House~ Desc You are in a small house, owned by a commoner of Ofcol. There isn't much of value here to you, but you'd bet that the owner really cherishes the pile of stuff here. The exit is to the north. ~ Room_flags 8 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 Exit 0 You see the end of Swiftest Way. ~ ~ 0 648 0 EndRoom #ROOM Vnum 659 Name Small House~ Desc You are in a small house, owned by a commoner of Ofcol. There isn't much of value here to you, but you'd bet that the owner really cherishes the pile of stuff here. The exit is to the south. ~ Room_flags 8 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 Exit 2 You see Swiftest Way. ~ ~ 0 649 0 EndRoom #ROOM Vnum 660 Name Small House~ Desc You are in a small house, owned by a commoner of Ofcol. There isn't much of value here to you, but you'd bet that the owner really cherishes the pile of stuff here. The exit is to the north. ~ Room_flags 8 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 Exit 0 You see Swiftest Way. ~ ~ 0 649 0 EndRoom #ROOM Vnum 661 Name Small House~ Desc You are in a small house, owned by a commoner of Ofcol. There isn't much of value here to you, but you'd bet that the owner really cherishes the pile of stuff here. The exit is to the south. ~ Room_flags 8 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 Exit 2 You see Swiftest Way. ~ ~ 0 650 0 EndRoom #ROOM Vnum 662 Name Small House~ Desc You are in a small house, owned by a commoner of Ofcol. There isn't much of value here to you, but you'd bet that the owner really cherishes the pile of stuff here. The exit is to the north. ~ Room_flags 8 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 Exit 0 You see Swiftest Way. ~ ~ 0 650 0 EndRoom #ROOM Vnum 663 Name Small House~ Desc You are in a small house, owned by a commoner of Ofcol. There isn't much of value here to you, but you'd bet that the owner really cherishes the pile of stuff here. The exit is to the south. ~ Room_flags 8 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 Exit 2 You see the end of Swiftest Way. ~ ~ 0 651 0 EndRoom #ROOM Vnum 664 Name Small House~ Desc You are in a small house, owned by a commoner of Ofcol. There isn't much of value here to you, but you'd bet that the owner really cherishes the pile of stuff here. The exit is to the north. ~ Room_flags 8 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 Exit 0 You see the end of Swiftest Way. ~ ~ 0 651 0 EndRoom #ROOM Vnum 665 Name Small House~ Desc You are in a small house, owned by a commoner of Ofcol. There isn't much of value here to you, but you'd bet that the owner really cherishes the pile of stuff here. The exit is to the east. ~ Room_flags 8 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 Exit 1 You see the end of Swiftest Way. ~ ~ 0 651 0 EndRoom #ROOM Vnum 666 Name Raff Way~ Desc You are on Raff Way. To the west, you can see a big intersection. To the east, you see Raff Way continue toward the Golden Citadel. There are beautiful flowers growing along the road here, making this more of a garden than a road. ~ Room_flags 0 Sector_type 1 X 0 0 0 0 0 0 0 0 0 0 0 Exit 1 Raff Way continues east. ~ ~ 0 667 0 Exit 3 You see the big intersection. ~ ~ 0 601 0 EndRoom #ROOM Vnum 667 Name Raff Way~ Desc You are on Raff Way. Raff Way continues west to the city of Ofcol. To the east, you see Raff Way continue toward the Golden Citadel. There are beautiful flowers growing along the road here, making this more of a garden than a road. ~ Room_flags 0 Sector_type 1 X 0 0 0 0 0 0 0 0 0 0 0 Exit 1 You see the entrance of the Golden Citadel. ~ ~ 0 699 0 Exit 3 Raff Way continues west. ~ ~ 0 666 0 EndRoom #ROOM Vnum 668 Name Dirt Road~ Desc You are on a dirt road. To the east is a large building with a bad smell emanating from it. To the west is the end of Impy Way, and this road continues south. ~ Room_flags 0 Sector_type 2 X 0 0 0 0 0 0 0 0 0 0 0 Exit 1 You see the large building with the bad smell. ~ ~ 0 617 0 Exit 2 The dirt road continues south. ~ ~ 0 618 0 Exit 3 You see the end of Impy Way. ~ ~ 0 611 0 EndRoom #ROOM Vnum 669 Name The Temple of Ofcol~ Desc You are in the Temple of Ofcol. Golden tiles cover the floor, and solid gold columns reach the twelve foot ceiling of this vast chamber. Servants in golden livery wander this place, making even the raggiest messenger boy look richer than you are. Exits lead to the anterooms in the cardinal directions. ~ Room_flags 8 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 Exit 0 ~ ~ 0 670 0 Exit 1 ~ ~ 0 672 0 Exit 2 ~ ~ 0 673 0 Exit 3 ~ ~ 0 671 0 EndRoom #ROOM Vnum 670 Name The Anteroom to the Temple of Ofcol~ Desc You are in an anteroom to the Temple of Ofcol. Gold tiles cover the floor, and servants in golden livery pass you by peaceably. The temple is to the south, and to the north is a hallway. A stairways leads up. ~ Room_flags 8 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 Exit 0 ~ ~ 0 675 0 Exit 2 ~ ~ 0 669 0 Exit 4 ~ ~ 0 686 0 EndRoom #ROOM Vnum 671 Name The Anteroom to the Temple of Ofcol~ Desc You are in an anteroom to the Temple of Ofcol. Gold tiles cover the floor, and servants in golden livery pass you by peaceably. The temple is to the east, and to the west is a hallway. A stairways leads up. ~ Room_flags 8 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 Exit 1 ~ ~ 0 669 0 Exit 3 ~ ~ 0 679 0 Exit 4 ~ ~ 0 687 0 EndRoom #ROOM Vnum 672 Name The Anteroom to the Temple of Ofcol~ Desc You are in an anteroom to the Temple of Ofcol. Gold tiles cover the floor, and servants in golden livery pass you by peaceably. The temple is to the west, and to the east is a hallway. A stairways leads up. ~ Room_flags 8 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 Exit 1 ~ ~ 0 680 0 Exit 3 ~ ~ 0 669 0 Exit 4 ~ ~ 0 689 0 EndRoom #ROOM Vnum 673 Name The Anteroom to the Temple of Ofcol~ Desc You are in an anteroom to the Temple of Ofcol. Gold tiles cover the floor, and servants in golden livery pass you by peaceably. The temple is to the north, and to the south is a hallway. A stairways leads up. ~ Room_flags 8 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 Exit 0 ~ ~ 0 669 0 Exit 2 ~ ~ 0 684 0 Exit 4 ~ ~ 0 690 0 EndRoom #ROOM Vnum 674 Name A Hallway of the Golden Citadel~ Desc You are in a hallway of the Golden Citadel. Gold tiles cover the floors, and rich golden tapestries drape the walls. Servants in golden livery pass you by peaceably. Exits lead east and south. ~ Room_flags 8 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 Exit 1 ~ ~ 0 675 0 Exit 2 ~ ~ 0 677 0 EndRoom #ROOM Vnum 675 Name A Hallway of the Golden Citadel~ Desc You are in a hallway of the Golden Citadel. Gold tiles cover the floors, and rich golden tapestries drape the walls. Servants in golden livery pass you by peaceably. Exits lead east, west, and south. ~ Room_flags 8 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 Exit 1 ~ ~ 0 676 0 Exit 2 ~ ~ 0 670 0 Exit 3 ~ ~ 0 674 0 EndRoom #ROOM Vnum 676 Name A Hallway of the Golden Citadel~ Desc You are in a hallway of the Golden Citadel. Gold tiles cover the floors, and rich golden tapestries drape the walls. Servants in golden livery pass you by peaceably. Exits lead west and south. ~ Room_flags 8 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 Exit 2 ~ ~ 0 678 0 Exit 3 ~ ~ 0 675 0 EndRoom #ROOM Vnum 677 Name A Hallway of the Golden Citadel~ Desc You are in a hallway of the Golden Citadel. Gold tiles cover the floors, and rich golden tapestries drape the walls. Servants in golden livery pass you by peaceably. Exits lead north and south. ~ Room_flags 8 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 Exit 0 ~ ~ 0 674 0 Exit 2 ~ ~ 0 679 0 EndRoom #ROOM Vnum 678 Name A Hallway of the Golden Citadel~ Desc You are in a hallway of the Golden Citadel. Gold tiles cover the floors, and rich golden tapestries drape the walls. Servants in golden livery pass you by peaceably. Exits lead north and south. ~ Room_flags 8 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 Exit 0 ~ ~ 0 676 0 Exit 2 ~ ~ 0 680 0 EndRoom #ROOM Vnum 679 Name A Hallway of the Golden Citadel~ Desc You are in a hallway of the Golden Citadel. Gold tiles cover the floors, and rich golden tapestries drape the walls. Servants in golden livery pass you by peaceably. Exits lead to the cardinal directions, with the east leading toward the Temple of Ofcol, and west leading toward the City of Ofcol. ~ Room_flags 8 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 Exit 0 ~ ~ 0 677 0 Exit 1 ~ ~ 0 671 0 Exit 2 ~ ~ 0 681 0 Exit 3 ~ ~ 0 698 0 EndRoom #ROOM Vnum 680 Name A Hallway of the Golden Citadel~ Desc You are in a hallway of the Golden Citadel. Gold tiles cover the floors, and rich golden tapestries drape the walls. Servants in golden livery pass you by peaceably. Exits lead west, north and south. ~ Room_flags 8 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 Exit 0 ~ ~ 0 678 0 Exit 2 ~ ~ 0 682 0 Exit 3 ~ ~ 0 672 0 EndRoom #ROOM Vnum 681 Name A Hallway of the Golden Citadel~ Desc You are in a hallway of the Golden Citadel. Gold tiles cover the floors, and rich golden tapestries drape the walls. Servants in golden livery pass you by peaceably. Exits lead north and south. ~ Room_flags 8 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 Exit 0 ~ ~ 0 679 0 Exit 2 ~ ~ 0 683 0 EndRoom #ROOM Vnum 682 Name A Hallway of the Golden Citadel~ Desc You are in a hallway of the Golden Citadel. Gold tiles cover the floors, and rich golden tapestries drape the walls. Servants in golden livery pass you by peaceably. Exits lead north and south. ~ Room_flags 8 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 Exit 0 ~ ~ 0 680 0 Exit 2 ~ ~ 0 685 0 EndRoom #ROOM Vnum 683 Name A Hallway of the Golden Citadel~ Desc You are in a hallway of the Golden Citadel. Gold tiles cover the floors, and rich golden tapestries drape the walls. Servants in golden livery pass you by peaceably. Exits lead north and east. ~ Room_flags 8 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 Exit 0 ~ ~ 0 681 0 Exit 1 ~ ~ 0 684 0 EndRoom #ROOM Vnum 684 Name A Hallway of the Golden Citadel~ Desc You are in a hallway of the Golden Citadel. Gold tiles cover the floors, and rich golden tapestries drape the walls. Servants in golden livery pass you by peaceably. Exits lead east, west, and north. ~ Room_flags 8 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 Exit 0 ~ ~ 0 673 0 Exit 1 ~ ~ 0 685 0 Exit 3 ~ ~ 0 683 0 EndRoom #ROOM Vnum 685 Name A Hallway of the Golden Citadel~ Desc You are in a hallway of the Golden Citadel. Gold tiles cover the floors, and rich golden tapestries drape the walls. Servants in golden livery pass you by peaceably. Exits lead west and north. ~ Room_flags 8 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 Exit 0 ~ ~ 0 682 0 Exit 3 ~ ~ 0 684 0 EndRoom #ROOM Vnum 686 Name An Upper Chamber of the Golden Citadel~ Desc You are in one of the upper chambers of the Golden Citadel. The decora- tions of this place surpass even those of the first floor. Gold tiles etched with platinum cover the floor, walls and the ceiling. The lights from numerous torches reflect from these shimmering planes, giving the illusion that you are standing in a gem. Stairways lead up and down, and the hall leads south. ~ Room_flags 8 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 Exit 2 ~ ~ 0 688 0 Exit 4 ~ ~ 0 691 0 Exit 5 ~ ~ 0 670 0 EndRoom #ROOM Vnum 687 Name An Upper Chamber of the Golden Citadel~ Desc You are in one of the upper chambers of the Golden Citadel. The decora- tions of this place surpass even those of the first floor. Gold tiles etched with platinum cover the floor, walls and the ceiling. The lights from numerous torches reflect from these shimmering planes, giving the illusion that you are standing in a gem. Stairways lead up and down, and the hall leads east. ~ Room_flags 8 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 Exit 1 ~ ~ 0 688 0 Exit 4 ~ ~ 0 692 0 Exit 5 ~ ~ 0 671 0 EndRoom #ROOM Vnum 688 Name The Hall of the DragonLords~ Desc You are in a vast hall, filled with the commanders of the Golden Citadel. Golden tiles etched with platinum cover the floors, and weapons of all types are mounted on the walls of this meeting hall. Surrounding a solid gold table are four sons of the Keeper of the Golden Citadel. They smile at you and ask you to join them in lunch. Exits lead to the cardinal directions. ~ Room_flags 8 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 Exit 0 ~ ~ 0 686 0 Exit 1 ~ ~ 0 689 0 Exit 2 ~ ~ 0 690 0 Exit 3 ~ ~ 0 687 0 EndRoom #ROOM Vnum 689 Name An Upper Chamber of the Golden Citadel~ Desc You are in one of the upper chambers of the Golden Citadel. The decora- tions of this place surpass even those of the first floor. Gold tiles etched with platinum cover the floor, walls and the ceiling. The lights from numerous torches reflect from these shimmering planes, giving the illusion that you are standing in a gem. Stairways lead up and down, and the hall leads west. ~ Room_flags 8 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 Exit 3 ~ ~ 0 688 0 Exit 4 ~ ~ 0 694 0 Exit 5 ~ ~ 0 672 0 EndRoom #ROOM Vnum 690 Name An Upper Chamber of the Golden Citadel~ Desc You are in one of the upper chambers of the Golden Citadel. The decora- tions of this place surpass even those of the first floor. Gold tiles etched with platinum cover the floor, walls and the ceiling. The lights from numerous torches reflect from these shimmering planes, giving the illusion that you are standing in a gem. Stairways lead up and down, and the hall leads north. ~ Room_flags 8 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 Exit 0 ~ ~ 0 688 0 Exit 4 ~ ~ 0 695 0 Exit 5 ~ ~ 0 673 0 EndRoom #ROOM Vnum 691 Name A Top Chamber of the Golden Citadel~ Desc You are in one of the top chambers of the Golden Citadel. The decorations of this room looks like a dragon's hoard. The whole room is carved out of pure gold, and gems of all types glitter from the walls, ceiling, even the floor. It is obvious that this room was not meant for you to intrude upon. A stair- case leads back down, and a doorway leads south. ~ Room_flags 8 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 Exit 2 ~ ~ 0 693 0 Exit 5 ~ ~ 0 686 0 EndRoom #ROOM Vnum 692 Name A Top Chamber of the Golden Citadel~ Desc You are in one of the top chambers of the Golden Citadel. The decorations of this room looks like a dragon's hoard. The whole room is carved out of pure gold, and gems of all types glitter from the walls, ceiling, even the floor. It is obvious that this room was not meant for you to intrude upon. A stair- case leads back down, and a doorway leads east. ~ Room_flags 8 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 Exit 1 ~ ~ 0 693 0 Exit 5 ~ ~ 0 687 0 EndRoom #ROOM Vnum 693 Name The Dragon Chamber~ Desc You are in a vast chamber carved from gold and platinum. Gems the size of a man's fist protrude from the walls, ceiling, and the floor, making your step painful. A vast open sky-light lets fresh air come in from the top. In the center of this chamber, you see a great wealth of coins, and on top of that pile of coins, you see a golden dragon squinting at you. Exits lead to the cardinal directions to the anterooms. ~ Room_flags 8 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 Exit 0 ~ ~ 0 691 0 Exit 1 ~ ~ 0 694 0 Exit 2 ~ ~ 0 695 0 Exit 3 ~ ~ 0 692 0 Exit 4 ~ ~ 0 696 0 EndRoom #ROOM Vnum 694 Name A Top Chamber of the Golden Citadel~ Desc You are in one of the top chambers of the Golden Citadel. The decorations of this room looks like a dragon's hoard. The whole room is carved out of pure gold, and gems of all types glitter from the walls, ceiling, even the floor. It is obvious that this room was not meant for you to intrude upon. A stair- case leads back down, and a doorway leads west. ~ Room_flags 8 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 Exit 3 ~ ~ 0 693 0 Exit 5 ~ ~ 0 689 0 EndRoom #ROOM Vnum 695 Name A Top Chamber of the Golden Citadel~ Desc You are in one of the top chambers of the Golden Citadel. The decorations of this room looks like a dragon's hoard. The whole room is carved out of pure gold, and gems of all types glitter from the walls, ceiling, even the floor. It is obvious that this room was not meant for you to intrude upon. A stair- case leads back down, and a doorway leads north. ~ Room_flags 8 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 Exit 0 ~ ~ 0 693 0 Exit 5 ~ ~ 0 690 0 EndRoom #ROOM Vnum 696 Name Above the Dragon Chamber~ Desc You are above the Dragon Chamber. You curiously note that this shaft that connects the chamber to the sky is wide enough that even a dragon can fit through. This shaft leads up and down. ~ Room_flags 8 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 Exit 4 ~ ~ 0 697 0 Exit 5 ~ ~ 0 693 0 EndRoom #ROOM Vnum 697 Name In the Shaft from the Dragon Chamber~ Desc You are in the shaft leading from the Dragon Chamber. Below you lies the Dragon Chamber of the Golden Citadel. Above you, you see the sky, but currently, the way out is sealed by a layer of diamond that looks impenetrable. ~ Room_flags 8 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 Exit 5 ~ ~ 0 696 0 EndRoom #ROOM Vnum 698 Name Inside the Entrance to the Golden Citadel~ Desc You are inside the entrance to the Golden Citadel. Rich golden tapestries line the walls, and golden tiles cover the floors. The exit to this citadel is to the west, while the citadel itself is to the east. ~ Room_flags 8 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 Exit 1 ~ ~ 0 679 0 Exit 3 ~ gate~ 651 699 A EndRoom #ROOM Vnum 699 Name Outside the Entrance to the Golden Citadel~ Desc You are outside the entrance to the Golden Citadel. A great gate is to to the east, marking the entranceway into the citadel. The road also leads back west to Raff Way. ~ Room_flags 0 Sector_type 2 X 0 0 0 0 0 0 0 0 0 0 0 Exit 1 ~ ~ 651 698 A Exit 3 ~ ~ 0 667 0 EndRoom #END #SPECIALS M 600 spec_guard M 601 spec_cast_cleric M 602 spec_cast_cleric M 603 spec_cast_mage M 621 spec_janitor M 623 spec_guard M 628 spec_cast_adept M 629 spec_guard M 630 spec_breath_any M 631 spec_breath_any M 632 spec_cast_mage M 633 spec_breath_any M 634 spec_guard S #RESETS D 0 600 1 1 D 0 616 3 1 D 0 618 2 1 D 0 619 0 1 D 0 625 1 2 D 0 625 3 2 D 0 626 3 2 D 0 629 1 2 D 0 632 1 1 D 0 632 3 1 D 0 633 3 1 D 0 635 1 1 D 0 637 1 1 D 0 637 3 1 D 0 638 3 1 D 0 640 1 1 D 0 642 0 2 D 0 643 2 2 M 0 609 1 600 1 O 0 649 0 600 M 0 600 8 601 1 E 0 620 0 1 E 0 621 0 5 E 0 630 0 16 E 0 624 0 8 M 0 601 1 601 1 E 0 620 0 1 E 0 639 0 5 E 0 640 0 6 E 0 641 0 7 E 0 642 0 8 E 0 643 0 9 E 0 644 0 10 E 0 645 0 11 E 0 646 0 13 E 0 647 0 16 M 0 617 3 601 1 M 0 604 1 603 1 G 0 600 0 G 0 601 0 G 0 615 0 G 0 667 0 M 0 600 8 604 1 E 0 620 0 1 E 0 621 0 5 E 0 630 0 16 E 0 623 0 7 M 0 605 1 604 1 G 0 616 0 G 0 617 0 G 0 618 0 G 0 619 0 M 0 606 1 606 1 G 0 606 0 G 0 607 0 G 0 608 0 M 0 607 1 607 1 G 0 602 0 G 0 603 0 G 0 604 0 G 0 605 0 M 0 600 8 608 1 E 0 620 0 1 E 0 621 0 5 E 0 630 0 16 E 0 622 0 6 M 0 622 1 609 1 G 0 648 0 G 0 649 0 G 0 650 0 M 0 624 1 609 1 M 0 608 1 610 1 G 0 609 0 G 0 610 0 G 0 611 0 G 0 612 0 G 0 613 0 M 0 618 3 611 1 M 0 610 1 617 1 E 0 601 0 16 M 0 612 4 619 4 M 0 612 4 619 4 M 0 612 4 619 4 M 0 612 4 619 4 M 0 611 1 620 1 E 0 615 0 16 O 0 614 0 620 O 0 611 0 620 M 0 614 2 620 2 M 0 614 2 620 2 M 0 615 4 622 4 M 0 615 4 622 4 M 0 615 4 622 4 M 0 615 4 622 4 M 0 613 3 623 3 M 0 613 3 623 3 M 0 613 3 623 3 M 0 616 4 624 4 M 0 616 4 624 4 M 0 616 4 624 4 M 0 616 4 624 4 M 0 621 3 627 1 G 0 665 0 E 0 666 0 16 M 0 621 3 629 1 G 0 665 0 E 0 666 0 16 M 0 620 2 635 1 M 0 600 8 637 1 E 0 620 0 1 E 0 621 0 5 E 0 630 0 16 E 0 629 0 14 M 0 618 3 637 1 M 0 600 8 642 1 E 0 620 0 1 E 0 621 0 5 E 0 630 0 16 E 0 626 0 10 M 0 621 3 643 1 G 0 665 0 E 0 666 0 16 M 0 600 8 647 1 E 0 620 0 1 E 0 621 0 5 E 0 630 0 16 E 0 627 0 11 M 0 617 3 648 1 M 0 600 8 650 1 E 0 620 0 1 E 0 621 0 5 E 0 630 0 16 E 0 625 0 9 M 0 617 3 650 1 M 0 620 2 652 1 M 0 619 2 655 1 M 0 619 2 661 1 M 0 618 3 666 1 M 0 600 8 667 1 E 0 620 0 1 E 0 621 0 5 E 0 630 0 16 E 0 628 0 13 M 0 602 1 669 1 E 0 620 0 1 E 0 631 0 5 E 0 653 0 16 E 0 632 0 6 E 0 633 0 7 E 0 634 0 8 E 0 635 0 9 E 0 626 0 10 E 0 627 0 11 E 0 628 0 13 M 0 628 1 669 1 E 0 620 0 1 E 0 664 0 12 E 0 652 0 3 M 0 625 2 673 1 M 0 625 2 674 1 M 0 633 3 676 1 E 0 620 0 1 E 0 654 0 5 E 0 660 0 11 E 0 662 0 16 M 0 627 1 678 1 M 0 633 3 681 1 E 0 620 0 1 E 0 654 0 5 E 0 660 0 11 E 0 662 0 16 M 0 626 2 682 1 M 0 626 2 683 1 M 0 629 1 688 1 E 0 664 0 12 M 0 630 3 688 3 E 0 620 0 1 E 0 654 0 5 E 0 660 0 11 E 0 669 0 16 E 0 656 0 6 E 0 657 0 7 M 0 630 3 688 3 E 0 620 0 1 E 0 654 0 5 E 0 660 0 11 E 0 669 0 16 E 0 657 0 8 E 0 658 0 9 M 0 630 3 688 3 E 0 620 0 1 E 0 654 0 5 E 0 660 0 11 E 0 669 0 16 E 0 659 0 10 E 0 661 0 13 M 0 633 3 690 1 E 0 620 0 1 E 0 654 0 5 E 0 660 0 11 E 0 662 0 16 M 0 631 1 693 1 E 0 620 0 1 E 0 668 0 16 E 0 663 0 17 M 0 632 2 693 2 E 0 620 0 1 E 0 664 0 12 M 0 632 2 693 2 E 0 620 0 1 E 0 664 0 12 M 0 634 3 698 3 E 0 620 0 1 E 0 621 0 5 E 0 630 0 16 E 0 627 0 11 G 0 651 0 M 0 634 3 698 3 E 0 620 0 1 E 0 621 0 5 E 0 630 0 16 E 0 627 0 11 G 0 651 0 M 0 634 3 698 3 E 0 620 0 1 E 0 621 0 5 E 0 630 0 16 E 0 627 0 11 G 0 651 0 M 0 603 1 699 1 E 0 620 0 1 E 0 631 0 5 E 0 653 0 16 E 0 632 0 6 E 0 623 0 7 E 0 624 0 8 E 0 625 0 9 E 0 636 0 10 E 0 637 0 11 E 0 638 0 13 M 0 623 3 699 3 E 0 620 0 1 E 0 621 0 5 E 0 630 0 16 E 0 627 0 11 G 0 651 0 M 0 623 3 699 3 E 0 620 0 1 E 0 621 0 5 E 0 630 0 16 E 0 627 0 11 G 0 651 0 M 0 623 3 699 3 E 0 620 0 1 E 0 621 0 5 E 0 630 0 16 E 0 627 0 11 G 0 651 0 S #SHOPS 604 5 9 15 0 0 120 80 0 23 605 9 0 0 0 0 120 80 0 23 606 8 12 13 0 0 120 80 0 23 607 0 19 0 0 0 120 10 0 23 608 0 17 19 0 0 120 10 0 23 622 0 17 0 0 0 120 10 0 23 0 #MOBPROGS #0 #OBJPROGS #0 #ROOMPROGS #0 #$