shadow/
shadow/data/command/
shadow/data/help/
shadow/data/religion/
shadow/data/skill/
#AREADATA
Name Thalos~
Builders None~
VNUMs 5200 5299
Credits {10 25} Drkside Thalos~
Security 9
Soundfile ~
Continent 0
End



#MOBILESNEW
#MOB
Vnum 5200
Name oldstyle beholder~
Short The mighty beholder~
Long You meet a beholder's deadly gaze!
~
Description It has a large central eye that projects an anti-magic ray and ten
eyestalks atop the round body which can do anything from charm you
to disintegrate you.  Beholders are not known for their personality.
~
Race human~
Act_flags ABFHR
Aff D
Align -870
Group 0
Level 25
Hitroll 0
Hit_dice 5d10+500
Mana_dice 25d9+100
Dam_dice 4d4+6
Dam_type none
Armor -6 -6 -6 2
Clevel0
Cability 0
Off FU
Imm 0
Res 0
Vuln 0
Start_pos stand
Default_pos stand
Sex none
Wealth 1128
Form AHMV
Parts ABCDEFGHIJK
Size medium
Material unknown
Aggression 0
EndMob

#MOB
Vnum 5201
Name oldstyle lamia beast~
Short The lamia~
Long A strange lamia stands here waiting for her next meal.
~
Description This is a creature with the upper torso of a beautiful woman, but the lower
body of a four-legged beast.  She licks her lips as she looks at you greedily.
~
Race human~
Act_flags ACFG
Aff 0
Align -999
Group 0
Level 9
Hitroll 0
Hit_dice 2d6+110
Mana_dice 4d9+100
Dam_dice 1d8+2
Dam_type none
Armor 2 2 2 8
Clevel0
Cability 0
Off EFNU
Imm 0
Res 0
Vuln 0
Start_pos stand
Default_pos stand
Sex female
Wealth 50
Form AHMV
Parts ABCDEFGHIJK
Size medium
Material unknown
Aggression 0
EndMob

#MOB
Vnum 5202
Name oldstyle mimic chest~
Short The mimic~
Long A strong chest lies in one corner of the room.
~
Description A strong, wooden chest bound with iron straps and a heavy pad-lock on the
front.
~
Race human~
Act_flags ABCFGH
Aff P
Align 10
Group 0
Level 11
Hitroll 0
Hit_dice 2d8+134
Mana_dice 5d9+100
Dam_dice 1d10+2
Dam_type none
Armor 1 1 1 8
Clevel0
Cability 0
Off EFNU
Imm 0
Res 0
Vuln 0
Start_pos stand
Default_pos stand
Sex none
Wealth 0
Form AHMV
Parts ABCDEFGHIJK
Size medium
Material unknown
Aggression 0
EndMob

#MOB
Vnum 5203
Name oldstyle mimic boulder~
Short The mimic~
Long Two skeletons lie crushed under a large boulder.
~
Description ~
Race human~
Act_flags ABCFGH
Aff P
Align -10
Group 0
Level 11
Hitroll 0
Hit_dice 2d8+134
Mana_dice 5d9+100
Dam_dice 1d10+2
Dam_type none
Armor 1 1 1 8
Clevel0
Cability 0
Off EFNU
Imm 0
Res 0
Vuln 0
Start_pos stand
Default_pos stand
Sex none
Wealth 0
Form AHMV
Parts ABCDEFGHIJK
Size medium
Material unknown
Aggression 0
EndMob

#MOB
Vnum 5204
Name oldstyle mimic floor~
Short The mimic~
Long The stone floor of this house has been ripped apart.
~
Description ~
Race human~
Act_flags ABCFGH
Aff P
Align -140
Group 0
Level 11
Hitroll 0
Hit_dice 2d8+134
Mana_dice 5d9+100
Dam_dice 1d10+2
Dam_type none
Armor 1 1 1 8
Clevel0
Cability 0
Off EFNU
Imm 0
Res 0
Vuln 0
Start_pos stand
Default_pos stand
Sex none
Wealth 0
Form AHMV
Parts ABCDEFGHIJK
Size medium
Material unknown
Aggression 0
EndMob

#MOB
Vnum 5205
Name oldstyle mimic pottery~
Short The mimic~
Long Some broken shards of pottery lie strewn about the floor.
~
Description ~
Race human~
Act_flags ABCFGH
Aff P
Align 200
Group 0
Level 11
Hitroll 0
Hit_dice 2d8+134
Mana_dice 5d9+100
Dam_dice 1d10+2
Dam_type none
Armor 1 1 1 8
Clevel0
Cability 0
Off EFNU
Imm 0
Res 0
Vuln 0
Start_pos stand
Default_pos stand
Sex none
Wealth 0
Form AHMV
Parts ABCDEFGHIJK
Size medium
Material unknown
Aggression 0
EndMob

#MOB
Vnum 5206
Name oldstyle mimic planks~
Short The mimic~
Long A few wooden planks lie stacked on a low shelf.
~
Description ~
Race human~
Act_flags ABCFGH
Aff P
Align 0
Group 0
Level 11
Hitroll 0
Hit_dice 2d8+134
Mana_dice 5d9+100
Dam_dice 1d10+2
Dam_type none
Armor 1 1 1 8
Clevel0
Cability 0
Off EFNU
Imm 0
Res 0
Vuln 0
Start_pos stand
Default_pos stand
Sex none
Wealth 0
Form AHMV
Parts ABCDEFGHIJK
Size medium
Material unknown
Aggression 0
EndMob

#MOB
Vnum 5207
Name oldstyle lizard horned~
Short The horned lizard~
Long A small horned lizard flicks his tongue and slithers away.
~
Description A cute little lizard, that is, if you like reptiles!
~
Race lizard~
Act_flags AH
Aff 0
Align 0
Group 0
Level 3
Hitroll 0
Hit_dice 2d6+35
Mana_dice 1d9+100
Dam_dice 1d6+0
Dam_type none
Armor 7 7 7 10
Clevel0
Cability 0
Off EFNR
Imm 0
Res L
Vuln I
Start_pos stand
Default_pos stand
Sex none
Wealth 0
Form AGXc
Parts ACDEFHKQV
Size medium
Material unknown
Aggression 0
EndMob

#MOB
Vnum 5208
Name oldstyle golem stone~
Short The stone golem~
Long In the corner you see a large, stone golem faithfully standing watch.
~
Description It is a big chunk of rock that has been magically formed into a giant
stone creature. He stands here still guarding the city.
~
Race human~
Act_flags AB
Aff N
Align 600
Group 0
Level 25
Hitroll 0
Hit_dice 5d10+550
Mana_dice 12d9+100
Dam_dice 2d10+7
Dam_type none
Armor -7 -7 -7 6
Clevel0
Cability 0
Off EFNU
Imm 0
Res 0
Vuln 0
Start_pos stand
Default_pos stand
Sex none
Wealth 212
Form AHMV
Parts ABCDEFGHIJK
Size medium
Material unknown
Aggression 0
EndMob

#END



#OBJECTSNEW
#OBJ
Vnum 5200
Name mithril vest~
Short a mithril vest~
Desc A vest made of mithril plates lies heaped on the floor.~
Material oldstyle~
Item_type armor
Extra GK
Extra2 0
Wear AD
Values D D D B 0
Level 26
Weight 300
Cost 7600
Plevel 0
Exp 0
Xp_tolevel 0
Condition P
AffectObj
19 1
AffectObj
1 2
EndObj

#OBJ
Vnum 5201
Name helm mithril~
Short a mithril helm~
Desc Here lies a large mithril helm.~
Material oldstyle~
Item_type armor
Extra GK
Extra2 0
Wear AE
Values D D D B 0
Level 27
Weight 100
Cost 3400
Plevel 0
Exp 0
Xp_tolevel 0
Condition P
AffectObj
18 2
EndObj

#OBJ
Vnum 5202
Name gauntlets mithril~
Short a pair of mithril gauntlets~
Desc A pair of mithril gauntlets rests on the ground.~
Material oldstyle~
Item_type armor
Extra GK
Extra2 0
Wear AH
Values D D D B 0
Level 25
Weight 100
Cost 2700
Plevel 0
Exp 0
Xp_tolevel 0
Condition P
AffectObj
18 1
AffectObj
19 1
EndObj

#OBJ
Vnum 5203
Name sleeves mithril~
Short some mithril sleeves~
Desc A set of mithril sleeves lies on the ground.~
Material oldstyle~
Item_type armor
Extra GK
Extra2 0
Wear AI
Values D D D B 0
Level 25
Weight 100
Cost 2700
Plevel 0
Exp 0
Xp_tolevel 0
Condition P
AffectObj
18 1
AffectObj
19 1
EndObj

#OBJ
Vnum 5204
Name boots mithril~
Short a pair of mithril boots~
Desc A pair of mithril boots stands has been left here.~
Material oldstyle~
Item_type armor
Extra GK
Extra2 0
Wear AG
Values D D D B 0
Level 25
Weight 60
Cost 3100
Plevel 0
Exp 0
Xp_tolevel 0
Condition P
AffectObj
18 1
AffectObj
2 1
EndObj

#OBJ
Vnum 5205
Name leggings mithril~
Short a set of mithril leggings~
Desc A set of mithril leggings lie here unattended.~
Material oldstyle~
Item_type armor
Extra GK
Extra2 0
Wear AF
Values D D D B 0
Level 25
Weight 100
Cost 3100
Plevel 0
Exp 0
Xp_tolevel 0
Condition P
AffectObj
18 1
AffectObj
2 1
EndObj

#OBJ
Vnum 5206
Name girth mithril~
Short a mithril girth~
Desc A large iron girth lies at your feet.~
Material oldstyle~
Item_type armor
Extra GK
Extra2 0
Wear AL
Values D D D B 0
Level 26
Weight 60
Cost 5200
Plevel 0
Exp 0
Xp_tolevel 0
Condition P
AffectObj
5 2
EndObj

#OBJ
Vnum 5207
Name breast plate iron~
Short a battered iron breast plate~
Desc A battered iron breast plate lies here.~
Material oldstyle~
Item_type armor
Extra 0
Extra2 0
Wear AD
Values AC AC AC 0 0
Level 4
Weight 450
Cost 9100
Plevel 0
Exp 0
Xp_tolevel 0
Condition P
AffectObj
18 -6
EndObj

#OBJ
Vnum 5208
Name shield iron~
Short a sturdy iron shield~
Desc A small, but sturdy, iron shield has been left here.~
Material oldstyle~
Item_type armor
Extra GJ
Extra2 0
Wear AJ
Values ABC ABC ABC AB 0
Level 24
Weight 50
Cost 4400
Plevel 0
Exp 0
Xp_tolevel 0
Condition P
AffectObj
20 -2
AffectObj
20 -2
EndObj

#OBJ
Vnum 5210
Name potion black~
Short a black potion~
Desc A jet black potion sits upright waiting to be taken.~
Material oldstyle~
Item_type potion
Extra FG
Extra2 0
Wear A
Values 16 'blindness' 'sanctuary' 'giant strength' ''
Level 11
Weight 50
Cost 880
Plevel 0
Exp 0
Xp_tolevel 0
Condition P
EndObj

#OBJ
Vnum 5211
Name potion orange~
Short an orange potion~
Desc A small orange potion lies here.~
Material oldstyle~
Item_type potion
Extra FG
Extra2 0
Wear A
Values 20 'detect hidden' '' '' ''
Level 4
Weight 100
Cost 400
Plevel 0
Exp 0
Xp_tolevel 0
Condition P
EndObj

#OBJ
Vnum 5214
Name ball quartz~
Short a smooth quartz ball~
Desc A smooth quartz ball lies here gleaming.~
Material oldstyle~
Item_type light
Extra G
Extra2 0
Wear AO
Values 0 0 DG 0 0
Level 0
Weight 300
Cost 50
Plevel 0
Exp 0
Xp_tolevel 0
Condition P
EndObj

#OBJ
Vnum 5215
Name scroll tattered~
Short a tattered scroll~
Desc A worn and tattered scroll has been left here.~
Material oldstyle~
Item_type scroll
Extra G
Extra2 0
Wear A
Values 24 'enchant weapon' '' '' ''
Level 8
Weight 150
Cost 1280
Plevel 0
Exp 0
Xp_tolevel 0
Condition P
EndObj

#OBJ
Vnum 5216
Name scroll bound~
Short a bound scroll~
Desc A bound scroll of detection lies at your feet.~
Material oldstyle~
Item_type scroll
Extra G
Extra2 0
Wear A
Values 15 'detect evil' 'detect invis' 'detect magic' ''
Level 0
Weight 150
Cost 500
Plevel 0
Exp 0
Xp_tolevel 0
Condition P
EndObj

#OBJ
Vnum 5217
Name flute silver~
Short a silver flute~
Desc A brilliant silver flute glimmers from beneath a rock.~
Material oldstyle~
Item_type staff
Extra AG
Extra2 0
Wear AO
Values 17 1 1 'charm person' 0
Level 9
Weight 10
Cost 3300
Plevel 0
Exp 0
Xp_tolevel 0
Condition P
AffectObj
2 -2
EndObj

#OBJ
Vnum 5218
Name talisman demon~
Short a demon-faced talisman~
Desc A demon-faced talisman glares at you angrily.~
Material oldstyle~
Item_type jewelry
Extra AG
Extra2 0
Wear AC
Values 0 0 0 0 0
Level 0
Weight 110
Cost 0
Plevel 0
Exp 0
Xp_tolevel 0
Condition P
AffectObj
1 -10
AffectObj
2 -8
EndObj

#OBJ
Vnum 5219
Name venison chunk~
Short a chunk of venison~
Desc A large chunk of venison sits here ready to be eaten.~
Material oldstyle~
Item_type food
Extra 0
Extra2 0
Wear A
Values DE DE 0 0 0
Level 0
Weight 200
Cost 0
Plevel 0
Exp 0
Xp_tolevel 0
Condition P
EndObj

#OBJ
Vnum 5220
Name fountain water~
Short a large cracked fountain~
Desc Some stagnant water lies in the bottom of the fountain.~
Material oldstyle~
Item_type fountain
Extra 0
Extra2 0
Wear 0
Values 10 10 'water' 1 0
Level 0
Weight 0
Cost 0
Plevel 0
Exp 0
Xp_tolevel 0
Condition P
EndObj

#OBJ
Vnum 5221
Name two-handed two sword~
Short a two-handed sword~
Desc A nice two-handed sword hangs on a hook in the wall.~
Material oldstyle~
Item_type weapon
Extra GK
Extra2 0
Wear AN
Values sword 2 12 chop F
Level 26
Weight 240
Cost 3300
Plevel 0
Exp 0
Xp_tolevel 0
Condition P
AffectObj
18 2
AffectObj
19 3
EndObj

#OBJ
Vnum 5222
Name robe black silk~
Short a black silk robe~
Desc A black silk robe lies heaped in one corner.~
Material oldstyle~
Item_type armor
Extra 0
Extra2 0
Wear AK
Values A A A AC 0
Level 5
Weight 60
Cost 410
Plevel 0
Exp 0
Xp_tolevel 0
Condition P
AffectObj
12 10
EndObj

#OBJ
Vnum 5223
Name cloak green~
Short a dark green cloak~
Desc A beautiful dark green cloak has been dropped by someone.~
Material oldstyle~
Item_type armor
Extra GJ
Extra2 0
Wear AC
Values ABC ABC ABC B 0
Level 20
Weight 120
Cost 1600
Plevel 0
Exp 0
Xp_tolevel 0
Condition P
AffectObj
13 5
EndObj

#OBJ
Vnum 5224
Name seal ebony~
Short an engraved ebony seal~
Desc A small, engraved ebony seal is here.~
Material oldstyle~
Item_type key
Extra 0
Extra2 0
Wear A
Values BCDE 0 0 0 0
Level 0
Weight 20
Cost 0
Plevel 0
Exp 0
Xp_tolevel 0
Condition P
EndObj

#OBJ
Vnum 5225
Name desk curved~
Short the desk~
Desc A dirty, crumbling curved desk is here.~
Material oldstyle~
Item_type container
Extra 0
Extra2 0
Wear 0
Values 0 0 -1 0 0
Level 0
Weight 0
Cost 0
Plevel 0
Exp 0
Xp_tolevel 0
Condition P
EndObj

#OBJ
Vnum 5226
Name seal ivory~
Short an engraved ivory seal~
Desc A small, engraved ivory seal lies here.~
Material oldstyle~
Item_type key
Extra 0
Extra2 0
Wear A
Values ABCDE 0 0 0 0
Level 0
Weight 20
Cost 0
Plevel 0
Exp 0
Xp_tolevel 0
Condition P
EndObj

#OBJ
Vnum 5227
Name cabinet glass~
Short the glass cabinet~
Desc A broken glass cabinet is here.~
Material oldstyle~
Item_type container
Extra 0
Extra2 0
Wear 0
Values 0 0 -1 0 0
Level 0
Weight 0
Cost 0
Plevel 0
Exp 0
Xp_tolevel 0
Condition P
EndObj

#OBJ
Vnum 5228
Name arm rotted~
Short a rotten arm~
Desc A rotted arm floats lazily by your feet.~
Material oldstyle~
Item_type food
Extra 0
Extra2 0
Wear A
Values BEF BEF 0 A 0
Level 0
Weight 200
Cost 0
Plevel 0
Exp 0
Xp_tolevel 0
Condition P
EndObj

#OBJ
Vnum 5230
Name stone pale blue~
Short a pale blue stone~
Desc A pale blue stone sits here.~
Material oldstyle~
Item_type gem
Extra G
Extra2 0
Wear AQ
Values 0 0 0 0 0
Level 5
Weight 10
Cost 550
Plevel 0
Exp 0
Xp_tolevel 0
Condition P
AffectObj
1 1
EndObj

#OBJ
Vnum 5231
Name stone scarlet blue~
Short a scarlet and blue stone~
Desc A pretty scarlet and blue stone has been dropped here.~
Material oldstyle~
Item_type gem
Extra G
Extra2 0
Wear AQ
Values 0 0 0 0 0
Level 5
Weight 10
Cost 550
Plevel 0
Exp 0
Xp_tolevel 0
Condition P
AffectObj
3 1
EndObj

#OBJ
Vnum 5232
Name stone blue incandescent~
Short an incandescent blue stone~
Desc A small incandescent blue stone lies here.~
Material oldstyle~
Item_type gem
Extra G
Extra2 0
Wear AQ
Values 0 0 0 0 0
Level 5
Weight 10
Cost 550
Plevel 0
Exp 0
Xp_tolevel 0
Condition P
AffectObj
4 1
EndObj

#OBJ
Vnum 5233
Name stone red deep~
Short a deep red stone~
Desc Someone has left a deep red stone here.~
Material oldstyle~
Item_type gem
Extra G
Extra2 0
Wear AQ
Values 0 0 0 0 0
Level 5
Weight 10
Cost 550
Plevel 0
Exp 0
Xp_tolevel 0
Condition P
AffectObj
2 1
EndObj

#OBJ
Vnum 5234
Name stone pink~
Short a pink stone~
Desc A tiny pink stone lies at your feet.~
Material oldstyle~
Item_type gem
Extra G
Extra2 0
Wear AQ
Values 0 0 0 0 0
Level 5
Weight 10
Cost 550
Plevel 0
Exp 0
Xp_tolevel 0
Condition P
AffectObj
5 1
EndObj

#OBJ
Vnum 5235
Name stone pearly white~
Short a pearly white stone~
Desc This pearly white stone would probably sell for a good price.~
Material oldstyle~
Item_type gem
Extra G
Extra2 0
Wear AQ
Values 0 0 0 0 0
Level 5
Weight 10
Cost 11
Plevel 0
Exp 0
Xp_tolevel 0
Condition P
AffectObj
13 1
EndObj

#OBJ
Vnum 5237
Name stone lavender green~
Short a lavender and green stone~
Desc A stunning lavender and green stone rests on the ground.~
Material oldstyle~
Item_type gem
Extra G
Extra2 0
Wear AQ
Values 0 0 0 0 0
Level 0
Weight 10
Cost 150
Plevel 0
Exp 0
Xp_tolevel 0
Condition P
AffectObj
20 -1
EndObj

#OBJ
Vnum 5239
Name stone grey dull~
Short a dull grey stone~
Desc You can barely make out a dull grey stone on the ground.~
Material oldstyle~
Item_type gem
Extra 0
Extra2 0
Wear A
Values 0 0 0 0 0
Level 0
Weight 10
Cost 10
Plevel 0
Exp 0
Xp_tolevel 0
Condition P
EndObj

#OBJ
Vnum 5241
Name stone pink green~
Short a pink and green stone~
Desc A bright pink and green stone has been left here.~
Material oldstyle~
Item_type gem
Extra G
Extra2 0
Wear AQ
Values 0 0 0 0 0
Level 0
Weight 10
Cost 500
Plevel 0
Exp 0
Xp_tolevel 0
Condition P
AffectObj
18 -5
EndObj

#OBJ
Vnum 5243
Name stone clear~
Short a clear stone~
Desc A odd clear stone lies at your feet.~
Material oldstyle~
Item_type gem
Extra G
Extra2 0
Wear AQ
Values 0 0 0 0 0
Level 0
Weight 10
Cost 100
Plevel 0
Exp 0
Xp_tolevel 0
Condition P
AffectObj
17 3
EndObj

#OBJ
Vnum 5250
Name mandolin~
Short a mandolin~
Desc A mandolin lies against the wall.~
Material oldstyle~
Item_type staff
Extra G
Extra2 0
Wear AO
Values 13 3 3 'cure critical' 0
Level 9
Weight 100
Cost 2500
Plevel 0
Exp 0
Xp_tolevel 0
Condition P
EndObj

#OBJ
Vnum 5251
Name harp golden~
Short a golden harp~
Desc A battered golden harp has been tipped over.~
Material oldstyle~
Item_type instrument
Extra G
Extra2 0
Wear AO
Values 0 0 0 0 0
Level 7
Weight 500
Cost 2700
Plevel 0
Exp 0
Xp_tolevel 0
Condition P
AffectObj
2 -2
EndObj

#OBJ
Vnum 5252
Name long dagger slim~
Short a long slim dagger~
Desc A long slim dagger has been left here.~
Material oldstyle~
Item_type weapon
Extra G
Extra2 0
Wear AN
Values dagger 2 5 pierce 0
Level 8
Weight 10
Cost 590
Plevel 0
Exp 0
Xp_tolevel 0
Condition P
AffectObj
18 1
AffectObj
19 1
EndObj

#END



#ROOMSNEW
#ROOM
Vnum 5200
Name The Grand Gate of Thalos~
Desc You stand in the archway of a gigantic stone archway. The two
steel gates have been forced open and have rusted in place. A hollow
gust of wind blows by you into the deserted, and seemingly destroyed,
city.
~
Room_flags 4
Sector_type 1
X 0 0 0 0 0 0 0 0 0 0 0
Exit
1
You see a trail out of this blasted place.
~
~
0
5256
0
Exit
3
You see devastation everywhere. Houses lie in ruin and skeletons litter
the streets. You see strange beasts stalking the shadows.
~
~
0
5201
0
EndRoom

#ROOM
Vnum 5201
Name Main Street~
Desc This was once a magnificent street, but now is in total ruin. The
streets are barren and windswept and the silence is unending.  A dark alley
leads north and south.  Howls and screams echo through the deserted city.
~
Room_flags 0
Sector_type 1
X 0 0 0 0 0 0 0 0 0 0 0
Exit
0
It's a dark alley.
~
~
0
5239
0
Exit
1
The entrance to the city lies this way.
~
~
0
5200
0
Exit
2
It's a dark alley.
~
~
0
5255
0
Exit
3
Main Street lies this way.
~
~
0
5202
0
EndRoom

#ROOM
Vnum 5202
Name Main Street~
Desc This was once a magnificent street, but now is in total ruin. The
streets are barren and windswept and the silence is unending. On one
side is a collapsed house while on the other is the entrance to a large
ruined mansion. Eerie sounds echo within the mansion. Near the center of
town you see a large domed building, relatively intact.
~
Room_flags 0
Sector_type 1
X 0 0 0 0 0 0 0 0 0 0 0
Exit
0
The remnants of a store lie this way.
~
~
0
5236
0
Exit
1
~
~
0
5201
0
Exit
2
It looks like what used to be the main building in the city.
~
~
0
5232
0
Exit
3
A withered garden path lies this way.
~
~
0
5203
0
EndRoom

#ROOM
Vnum 5203
Name A Garden Path~
Desc A circular path surrounds a magnificent domed temple in the center of
the city. Flowers have withered away and the once lush trees are bare.
Vines and ivy snake up the sides of the temple and entangle themselves
around your feet. A sudden volley of howls pierces the air.
~
Room_flags 0
Sector_type 1
X 0 0 0 0 0 0 0 0 0 0 0
Exit
0
The garden path continues around the building.
~
~
0
5204
0
Exit
1
This is the main street leading to the city's entrance
~
~
0
5202
0
Exit
2
The garden path continues around the building.
~
~
0
5206
0
Exit
3
Inside the temple, small patches of light shoot through each doorway as
well as a few holes in the ceiling.
~
~
0
5250
0
EndRoom

#ROOM
Vnum 5204
Name A Garden Path~
Desc A circular path surrounds a magnificent domed temple in the center of
the city. Flowers have withered away and the once lush trees are bare.
Vines and ivy snake up the sides of the temple and entangle themselves
around your feet. A sudden volley of howls pierces the air.
~
Room_flags 0
Sector_type 1
X 0 0 0 0 0 0 0 0 0 0 0
Exit
0
A side street leads off to the northern half of the city.
~
~
0
5211
0
Exit
2
The garden path continues around the building.
~
~
0
5203
0
Exit
3
The garden path continues around the building.
~
~
0
5205
0
EndRoom

#ROOM
Vnum 5205
Name A Garden Path~
Desc A circular path surrounds a magnificent domed temple in the center of
the city. Flowers have withered away and the once lush trees are bare.
Vines and ivy snake up the sides of the temple and entangle themselves
around your feet. A sudden volley of howls pierces the air.
~
Room_flags 0
Sector_type 1
X 0 0 0 0 0 0 0 0 0 0 0
Exit
1
The garden path continues around the building.
~
~
0
5204
0
Exit
2
Inside the temple, small patches of light shoot through each doorway as
well as a few holes in the ceiling.
~
~
0
5250
0
EndRoom

#ROOM
Vnum 5206
Name A Garden Path~
Desc A circular path surrounds a magnificent domed temple in the center of
the city. Flowers have withered away and the once lush trees are bare.
Vines and ivy snake up the sides of the temple and entangle themselves
around your feet. A sudden volley of howls pierces the air.
~
Room_flags 0
Sector_type 1
X 0 0 0 0 0 0 0 0 0 0 0
Exit
0
The garden path continues around the building.
~
~
0
5203
0
Exit
2
A small side street leads to the southern half of the city.
~
~
0
5212
0
EndRoom

#ROOM
Vnum 5207
Name The market place~
Desc You stand in the middle of a large square lined on each side with
baskets, carts, and stands of all shapes and sizes. Abandoned, these
little shops still contain some of their goods once sold to a demanding
public.
~
Room_flags 0
Sector_type 1
X 0 0 0 0 0 0 0 0 0 0 0
Exit
0
A small table has been toppled over, spilling fine jewelery and gems
onto the ground.
~
~
0
5225
0
Exit
2
Rotted remains of fruits and vegetables lie strewn about.
~
~
0
5220
0
Exit
3
The market place continues.
~
~
0
5208
0
EndRoom

#ROOM
Vnum 5208
Name The market place~
Desc You stand at the end of the market square. Stands and carts line
each side, filled with remnants of fine foods and exquisite goods.
~
Room_flags 0
Sector_type 1
X 0 0 0 0 0 0 0 0 0 0 0
Exit
0
Tattered carpets and ruined bales of silk sit idly by a run down stand.
~
~
0
5222
0
Exit
1
The center of the market lies this way.
~
~
0
5207
0
Exit
2
From the massive stench, this must have been a meat and poultry stand.
It lies totally bare.
~
~
0
5217
0
EndRoom

#ROOM
Vnum 5209
Name A Side Street~
Desc This small side street leads east and west into back alleys while
to the south you see the temple. The incessant howling tears at your mind.
~
Room_flags 0
Sector_type 1
X 0 0 0 0 0 0 0 0 0 0 0
Exit
1
~
~
0
5243
0
Exit
2
~
~
0
5210
0
Exit
3
~
~
0
5228
0
EndRoom

#ROOM
Vnum 5210
Name A Side Street~
Desc You are in the common section of the city. Ruined buildings made of
clay and stone is all the view has to offer. Most of these homes are
nothing but piles of rubble, but some look almost safe enough to venture
into. The street continues north and south and buildings line the street.
~
Room_flags 0
Sector_type 1
X 0 0 0 0 0 0 0 0 0 0 0
Exit
0
~
~
0
5209
0
Exit
1
A small doorway leads into a partially collapsed house.
~
~
-1
5244
A
Exit
2
~
~
0
5211
0
Exit
3
A small clay dwelling sits here.
~
~
0
5226
0
EndRoom

#ROOM
Vnum 5211
Name A Side Street~
Desc This small side street leads away from the garden path to the south.
Around you stand large piles or rubble where the houses of commoners
used to be. A lone howl makes you worry greatly about your safety here.
~
Room_flags 0
Sector_type 1
X 0 0 0 0 0 0 0 0 0 0 0
Exit
0
~
~
0
5210
0
Exit
1
An unusually tall dwelling stands looming over you.
~
~
0
5237
0
Exit
2
A garden path circles around the temple.
~
~
0
5204
0
Exit
3
Here lies a small stone house with a thatched roof.
~
~
0
5227
0
EndRoom

#ROOM
Vnum 5212
Name A side street~
Desc This small side street leads south away from the temple into the
business section of town. The destruction that leveled this city was not
biased; these important looking buildings have been almost totally
destroyed. There is a hole in the wall of a very large structure to the
east.
~
Room_flags 0
Sector_type 1
X 0 0 0 0 0 0 0 0 0 0 0
Exit
0
A small garden path encircles the temple.
~
~
0
5206
0
Exit
1
This possibly could be the city hall.
~
~
0
5232
0
Exit
2
~
~
0
5213
0
Exit
3
Inside the building you see long pieces of metal, an oven, and some
anvils.
~
~
0
5221
0
EndRoom

#ROOM
Vnum 5213
Name A side street~
Desc This small side street is lined with the remains of once great
buildings. To the north is a dark, foreboding structure while to the
east lies the entrance to a small tavern. The street continues north
and south.
~
Room_flags 0
Sector_type 1
X 0 0 0 0 0 0 0 0 0 0 0
Exit
0
~
~
0
5212
0
Exit
1
From the looks of it, this was once a two story abode. The entire second
floor has collapsed leaving a very little part of the bar still free
from debris.
~
~
0
5230
0
Exit
2
~
~
0
5214
0
Exit
3
This seems to be the only guild house in the entire city. Its dark nature
makes you wonder about its origins.
~
~
0
5219
0
EndRoom

#ROOM
Vnum 5214
Name A side street~
Desc You are at the end of a long street leading to the center of the city.
A long dark alley runs east and west.
~
Room_flags 0
Sector_type 1
X 0 0 0 0 0 0 0 0 0 0 0
Exit
0
~
~
0
5213
0
Exit
1
~
~
0
5251
0
Exit
2
~
~
0
5229
0
Exit
3
~
~
0
5218
0
EndRoom

#ROOM
Vnum 5215
Name Under a ruined watchtower~
Desc You stand at the base of a tall watchtower built to protect the city
from invaders. From the looks of things, it did not do a good job.
~
Room_flags 0
Sector_type 1
X 0 0 0 0 0 0 0 0 0 0 0
Exit
0
~
~
0
5216
0
Exit
1
~
~
0
5218
0
Exit
4
~
~
0
5247
0
EndRoom

#ROOM
Vnum 5216
Name A back alley~
Desc This alley leads to the rear of what used to be a meat stand. You wince
at the stench. South is one of the city watchtowers.
~
Room_flags 0
Sector_type 1
X 0 0 0 0 0 0 0 0 0 0 0
Exit
0
You see the back-side of the market place meat stand.
~
~
0
5217
0
Exit
2
A tall watchtower stands a silent vigil over the city.
~
~
0
5215
0
EndRoom

#ROOM
Vnum 5217
Name The meat stand~
Desc A large stand has been set up here with metal hooks and wooden racks
in the background. Hanging on the hooks are very small scraps of meat
and other game. This stand is relatively empty, and a sudden burst of
howling and screaming makes you realize why this is so.
~
Room_flags 0
Sector_type 1
X 0 0 0 0 0 0 0 0 0 0 0
Exit
0
The market place lies this way.
~
~
0
5208
0
Exit
1
This is a cart full of rotted vegetables and fruits.
~
~
0
5220
0
Exit
2
~
~
0
5216
0
EndRoom

#ROOM
Vnum 5218
Name A back alley~
Desc A narrow alley leads east to a wider street and west to one of
the city watchtowers.
~
Room_flags 0
Sector_type 1
X 0 0 0 0 0 0 0 0 0 0 0
Exit
1
A small side street greets you.
~
~
0
5214
0
Exit
3
A tall watchtower stands a silent vigil over the city.
~
~
0
5215
0
EndRoom

#ROOM
Vnum 5219
Name The guild house~
Desc You are standing in what once was this city's ONLY guild house.
Tables and chairs have been smashed and broken weapons lie strewn about
the floor as if some massive battle had taken place here. Draped along
the back wall is a tattered, jet-black banner with the symbol of the
Darkside set upon it.
~
Room_flags 8
Sector_type 1
X 0 0 0 0 0 0 0 0 0 0 0
Exit
1
A small side street runs past the building.
~
~
0
5213
0
EndRoom

#ROOM
Vnum 5220
Name The produce stand~
Desc A large cart sits here carrying rotted fruit and vegetables. Flys
swarm all about what seems to be the last remaining bits of food left
in the city.
~
Room_flags 0
Sector_type 1
X 0 0 0 0 0 0 0 0 0 0 0
Exit
0
The market place is deserted.
~
~
0
5207
0
Exit
3
A strong stench emanates from the meat stand next to you.
~
~
0
5217
0
EndRoom

#ROOM
Vnum 5221
Name The smithy~
Desc In here you find tools and anvils used to make various weapons
and items. The walls have been stripped clean and only a few incomplete
pieces of armor and weaponry are left.
~
Room_flags 8
Sector_type 1
X 0 0 0 0 0 0 0 0 0 0 0
Exit
1
A small side street runs past the building.
~
~
0
5212
0
EndRoom

#ROOM
Vnum 5222
Name The tapestry stand~
Desc Tattered and torn tapestries and rugs lie heaped in piles. Fancy
robes and various articles of clothing are now just rags. You stare at
the strange piles for a long time until a piercing howl makes you
think these might be beds.
~
Room_flags 0
Sector_type 1
X 0 0 0 0 0 0 0 0 0 0 0
Exit
0
~
~
0
5223
0
Exit
1
A fine jewelry stand lies in ruin next to you.
~
~
0
5225
0
Exit
2
The market place is deserted.
~
~
0
5208
0
EndRoom

#ROOM
Vnum 5223
Name A back alley~
Desc A narrow alley leads north to one of the city watchtowers while
to the south there lies a market stand full of torn clothes and rugs.
~
Room_flags 0
Sector_type 1
X 0 0 0 0 0 0 0 0 0 0 0
Exit
0
A tall watchtower stands a silent vigil over the city.
~
~
0
5224
0
Exit
2
~
~
0
5222
0
EndRoom

#ROOM
Vnum 5224
Name Under the watchtower~
Desc You stand under one of the city watchtowers built to protect
the city from invaders. Obviously, it failed.
~
Room_flags 0
Sector_type 1
X 0 0 0 0 0 0 0 0 0 0 0
Exit
1
~
~
0
5228
0
Exit
2
~
~
0
5223
0
Exit
4
Above you looms a tall watchtower.
~
~
0
5246
0
EndRoom

#ROOM
Vnum 5225
Name The jewelery stand~
Desc A table has been tipped over, spilling fine jewelery and gems
across the market place. Most of these trinkets are battered and
tarnished and few would have any value anymore.
~
Room_flags 0
Sector_type 1
X 0 0 0 0 0 0 0 0 0 0 0
Exit
2
The market place is deserted.
~
~
0
5207
0
Exit
3
Next to you is a stand full of ruined clothes and rugs.
~
~
0
5222
0
EndRoom

#ROOM
Vnum 5226
Name A ruined clay dwelling~
Desc This was once a very plain house with nothing more than a few chairs
and a bed. A cold fireplace suggests that the city has been abandoned
for quite a while. Almost nothing remains of this humble abode.
~
Room_flags 8
Sector_type 1
X 0 0 0 0 0 0 0 0 0 0 0
Exit
1
Outside is a small side street.
~
~
0
5210
0
EndRoom

#ROOM
Vnum 5227
Name A collapsed stone dwelling~
Desc This small house has completely collapsed upon itself leaving piles
of debris here and there. A few rafters still stand with thatched straw
hanging down and a hot wind gusts through the hollow dwelling.
~
Room_flags 0
Sector_type 1
X 0 0 0 0 0 0 0 0 0 0 0
Exit
1
A small side street runs past the house.
~
~
0
5211
0
EndRoom

#ROOM
Vnum 5228
Name A back alley~
Desc A narrow alley leads east to one of the city watchtowers and west to
a small side street.
~
Room_flags 0
Sector_type 1
X 0 0 0 0 0 0 0 0 0 0 0
Exit
1
~
~
0
5209
0
Exit
3
~
~
0
5224
0
EndRoom

#ROOM
Vnum 5229
Name An abandoned shop~
Desc From the outside this place looks like an ordinary pile of rubble,
but inside these cramped quarters you discover what used to be a shop
filled with armor, weapons, and various other goods. A small sign flutters
in the wind.
~
Room_flags 8
Sector_type 1
X 0 0 0 0 0 0 0 0 0 0 0
Exit
0
A small side street runs past the shop.
~
~
0
5214
0
EndRoom

#ROOM
Vnum 5230
Name The Tavern of the Sun~
Desc A glorious place in it's prime, this tavern now lies in ruin; tables
and chairs are broken scattered, bottles and glasses shattered, and
a small performance stage crushed. Musical instruments and personal
belongings lie under the rubble, but the people they once belonged to are
not with them. Looking up you see that the entire second floor and roof
has fallen in, leaving a gaping hole above.
~
Room_flags 0
Sector_type 1
X 0 0 0 0 0 0 0 0 0 0 0
Exit
3
A small side street runs past the tavern.
~
~
0
5213
0
EndRoom

#ROOM
Vnum 5231
Name South wing of the city hall~
Desc You stand in a large room attached to this end of the hallway which
leads back north to the reception area.  Pedestals and columns have fallen
and most of the valuable items have been taken, leaving worthless debris.
A few chairs have survived, as well as a large curved desk. To the east
is a vine-covered archway leading out into a private courtyard.
~
Room_flags 8
Sector_type 1
X 0 0 0 0 0 0 0 0 0 0 0
Exit
0
The long hallway leads back to the main reception area of the city hall.
~
~
0
5232
0
Exit
1
~
~
0
5234
0
EndRoom

#ROOM
Vnum 5232
Name The city hall~
Desc This is the main reception area of Thalos' city hall. The walls have
been charred and scored massively and debris is spread from wall to wall.
A large gaping hole in the west wall allows you to see out to one of
the city's side streets. Obviously no one will be seeing you through today.
Hallways lead south and east.
~
Room_flags 8
Sector_type 1
X 0 0 0 0 0 0 0 0 0 0 0
Exit
0
Main street runs past the city hall.
~
~
0
5202
0
Exit
1
A hallway leads to the east wing of the city hall.
~
~
0
5233
0
Exit
2
A hallway leads to the south wing of the city hall.
~
~
0
5231
0
Exit
3
~
~
0
5212
0
EndRoom

#ROOM
Vnum 5233
Name East wing of the city hall~
Desc Here lies the remnants of a fancy office, possibly the mayor's. A few
withered plants and broken pieces of furniture make this place anything
but fancy, though. The only thing remaining intact here is a large
glass cabinet. A long hallway leads west back to the reception area and
an ivy-covered archway leads south into a private courtyard.
~
Room_flags 8
Sector_type 1
X 0 0 0 0 0 0 0 0 0 0 0
Exit
2
~
~
0
5234
0
Exit
3
~
~
0
5232
0
EndRoom

#ROOM
Vnum 5234
Name The private gardens and courtyard of Thalos~
Desc What a shame that this mass destruction also touched this once
beautiful place. The temple's garden path has nothing on this garden.
Flowers and trees have been smashed into the ground and lawn benches
thrown through walls. A large marble fountain in the center of the
courtyard still stands, though, defying any attempts to destroy its
beauty. Above stands the remnants of one of the watchtowers. Archways
north and west lead back into the city hall.
~
Room_flags 0
Sector_type 1
X 0 0 0 0 0 0 0 0 0 0 0
Exit
0
~
~
0
5233
0
Exit
3
~
~
0
5231
0
EndRoom

#ROOM
Vnum 5235
Name A small guard house~
Desc This was once the barracks for Thalos' cityguards. Now just an empty
shell, this small shack still stands guarding the entrance both to the
city and to the city hall.
~
Room_flags 0
Sector_type 1
X 0 0 0 0 0 0 0 0 0 0 0
Exit
1
The alley runs by this building.
~
~
0
5255
0
EndRoom

#ROOM
Vnum 5236
Name A collapsed home~
Desc All that's left of this house is a few scattered piles of rubble
and a very large blast crater. Obviously someone or something important
was once housed here. A shrieking howl chills your blood.
~
Room_flags 0
Sector_type 1
X 0 0 0 0 0 0 0 0 0 0 0
Exit
2
Main street runs past this ruined home.
~
~
0
5202
0
EndRoom

#ROOM
Vnum 5237
Name A tall dwelling~
Desc This seems to be the tallest structure remaining in the city. At
one time this could have been an inn of some sort, but now it's just
a mess. The back wall as been completely knocked down revealing an
entrance into another building through yet another collapsed wall.
Between the two buildings are a few blast craters and boulders. An old
set of wooden steps leads up to a creaking second floor.
~
Room_flags 8
Sector_type 1
X 0 0 0 0 0 0 0 0 0 0 0
Exit
1
~
~
0
5238
0
Exit
3
A small side street winds past the dwelling.
~
~
0
5211
0
Exit
4
The stairs and even the entire second floor itself looks very unsafe
for travel. Gusts of wind make them creak and shudder.
~
~
0
5245
0
EndRoom

#ROOM
Vnum 5238
Name A small shack~
Desc This cramped dwelling could not have housed more than one person. Now
with the back wall missing, it could hold many more. Looking around you
find broken shelves and workbenches with various vials and pouches spilling
contents all across the floor. This was possibly the magic shop of the
city. The doorway to the east is blocked, making the only exit back west.
~
Room_flags 8
Sector_type 1
X 0 0 0 0 0 0 0 0 0 0 0
Exit
3
~
~
0
5237
0
EndRoom

#ROOM
Vnum 5239
Name A back alley~
Desc A narrow back alley goes south to main street and north towards
a watchtower. A mass of howls catches you off guard.
~
Room_flags 0
Sector_type 1
X 0 0 0 0 0 0 0 0 0 0 0
Exit
0
~
~
0
5240
0
Exit
2
Main street runs past here.
~
~
0
5201
0
EndRoom

#ROOM
Vnum 5240
Name A back alley~
Desc A narrow back alley leads north to one of the city watchtowers
and south towards main street. To the west is a doorway to a small
house blocked by debris.
~
Room_flags 0
Sector_type 1
X 0 0 0 0 0 0 0 0 0 0 0
Exit
0
A tall watchtower stands a silent vigil over the city.
~
~
0
5241
0
Exit
2
~
~
0
5239
0
EndRoom

#ROOM
Vnum 5241
Name Under a watchtower~
Desc You stand under a tall watchtower. Narrow back alleys lead west and
south and a very weak looking ladder leads up into the tower.
~
Room_flags 0
Sector_type 1
X 0 0 0 0 0 0 0 0 0 0 0
Exit
2
~
~
0
5240
0
Exit
3
~
~
0
5243
0
Exit
4
Winds howl high above your head in the tower above.
~
~
0
5248
0
EndRoom

#ROOM
Vnum 5242
Name A bath house~
Desc This was once the bath house for the commoners of the city. Hot
steamy water still wells up from a hole in the floor. Obviously there
is a hot spring located under the city (making the decision to put
a city here seem much more reasonable). Closer inspection of the water
yields a dead body floating around in it, skin melted away from months
of floating in there. The west wall has collapsed revealing another
collapsed house.
~
Room_flags 8
Sector_type 1
X 0 0 0 0 0 0 0 0 0 0 0
Exit
0
~
~
0
5243
0
Exit
3
The wall has collapsed on the adjoining house, creating a new opening
in it.
~
~
0
5244
0
EndRoom

#ROOM
Vnum 5243
Name A back alley~
Desc A narrow back alley leads west to a small side street and east to one
of the city watchtowers. Great amounts of steam issue forth from the
building to the south.
~
Room_flags 0
Sector_type 1
X 0 0 0 0 0 0 0 0 0 0 0
Exit
1
A watchtower stands a silent vigil over the city.
~
~
0
5241
0
Exit
2
~
~
0
5242
0
Exit
3
A side street runs by here.
~
~
0
5209
0
EndRoom

#ROOM
Vnum 5244
Name An upright house~
Desc This home is practically the only one around that is still standing.
Except for the massive hole in the east wall, everything else looks
intact, including the windows. Great amounts of steam issue forth from
the hole in the east wall.
~
Room_flags 8
Sector_type 1
X 0 0 0 0 0 0 0 0 0 0 0
Exit
1
~
~
0
5242
0
Exit
3
A small side street runs past the house.
~
~
0
5210
0
EndRoom

#ROOM
Vnum 5245
Name On the second floor~
Desc The minute you step off onto this floor you realize it was a mistake.
The old rotted floorboards suddenly give way and you fall down, impaling
yourself on jagged boards below.

You've fallen, and you can't get up!!!
~
Room_flags 4
Sector_type 1
X 0 0 0 0 0 0 0 0 0 0 0
EndRoom

#ROOM
Vnum 5246
Name The north-west watchtower~
Desc You stand atop one of the city watchtowers. The view is magnificent
from here and you can see all the way to the western mountains. No wonder
this place stood for so long.
~
Room_flags 0
Sector_type 1
X 0 0 0 0 0 0 0 0 0 0 0
Exit
5
The city lies below.
~
~
0
5224
0
EndRoom

#ROOM
Vnum 5247
Name The south-west watchtower~
Desc You stand atop one of the city watchtowers. The view is magnificent
from here and you can see all the way to the western mountains. To the
south the desert stretches to the horizon. No wonder this place stood
for so long.
~
Room_flags 0
Sector_type 1
X 0 0 0 0 0 0 0 0 0 0 0
Exit
5
The city lies below.
~
~
0
5215
0
EndRoom

#ROOM
Vnum 5248
Name The north-east watchtower~
Desc You stand atop one of the city watchtowers. The view is magnificent
from here and you can see a great floating pyramid to the north-east.
Desert sand stretches to the horizon. No wonder this place stood for so
long.
~
Room_flags 0
Sector_type 1
X 0 0 0 0 0 0 0 0 0 0 0
Exit
5
The city lies below.
~
~
0
5241
0
EndRoom

#ROOM
Vnum 5250
Name The Temple of Thalos~
Desc You stand within one of the most holy places in the realm. This
stunning domed temple once housed the city's worshipers en masse.
Unfortunately, it succumbed to the destruction brought on this city.
Long benches lie toppled and the altar desecrated. Large chunks of stone
have fallen from the walls and roof, sending sunlight streaming in on
you. A few books lie about, conveying to you a holy message in a
strange tongue.
     Wind gusts through the four archways and howls and screams can be
heard from all parts of the city.
~
Room_flags 136
Sector_type 1
X 0 0 0 0 0 0 0 0 0 0 0
Exit
0
A side street leads to the northern half of the city.
~
~
0
5205
0
Exit
1
Main street leads out to the main gate of the city.
~
~
0
5203
0
EndRoom

#ROOM
Vnum 5251
Name A back alley~
Desc A narrow alley leads east to a wider street and west to one of
the city watchtowers.
~
Room_flags 0
Sector_type 1
X 0 0 0 0 0 0 0 0 0 0 0
Exit
1
A tall watchtower stands a silent vigil over the city.
~
~
0
5252
0
Exit
3
A small side street greets you.
~
~
0
5214
0
EndRoom

#ROOM
Vnum 5252
Name Under a ruined watchtower~
Desc You stand at the base of a tall watchtower built to protect the city
from invaders. From the looks of things, it did not do a good job.
~
Room_flags 0
Sector_type 1
X 0 0 0 0 0 0 0 0 0 0 0
Exit
0
~
~
0
5253
0
Exit
3
~
~
0
5251
0
Exit
4
~
~
0
5254
0
EndRoom

#ROOM
Vnum 5253
Name A back alley~
Desc A narrow alley leads south to one of the city watchtowers.
~
Room_flags 0
Sector_type 1
X 0 0 0 0 0 0 0 0 0 0 0
Exit
0
The alley continues to the north.
~
~
0
5255
0
Exit
2
A tall watchtower stands a silent vigil over the city.
~
~
0
5252
0
EndRoom

#ROOM
Vnum 5254
Name The south-east watchtower~
Desc You stand atop one of the city watchtowers. The view is magnificent
from here and you can see all the way to the western mountains. To the
south the desert stretches to the horizon. No wonder this place stood
for so long.  There is a small plaque on the stones.
~
Room_flags 0
Sector_type 1
X 0 0 0 0 0 0 0 0 0 0 0
ExtraDesc
sign plaque~
This extension to Thalos, along with the dwarf forest, is made by Hatchet for
any Merc Mud.
copyright 1992
~
Exit
5
The city lies below.
~
~
0
5252
0
EndRoom

#ROOM
Vnum 5255
Name A back alley~
Desc A narrow alley leads north to the main street, and south toward a tall
watchtower.  A ruined building is to the west.
~
Room_flags 0
Sector_type 1
X 0 0 0 0 0 0 0 0 0 0 0
Exit
0
You see main street.
~
~
0
5201
0
Exit
2
~
~
0
5253
0
Exit
3
It looks in bad shape inside, but structurally intact.
~
~
0
5235
0
EndRoom

#ROOM
Vnum 5256
Name A trail at the end of the dwarf forest~
Desc The trail ends here, with short, dry stumps of trees all around you.
To the west, you can see the ruins of a huge city.  Something about it gives
you an uneasy feeling.  To the east is your way back to home and safety.
~
Room_flags 0
Sector_type 2
X 0 0 0 0 0 0 0 0 0 0 0
Exit
1
You see the trail.
~
~
0
5257
0
Exit
3
You see Thalos!
~
~
0
5200
0
EndRoom

#ROOM
Vnum 5257
Name A trail at the end of the dwarf forest~
Desc A side trail here leads from the dwarf forest.  It is definitely drier
and hotter here.  The trail continues to the west, and to the east, you see
the T-intersection.
~
Room_flags 0
Sector_type 2
X 0 0 0 0 0 0 0 0 0 0 0
Exit
1
You see the intersection.
~
~
0
5258
0
Exit
3
You see the trail continue on.
~
~
0
5256
0
EndRoom

#ROOM
Vnum 5258
Name The dwarf forest~
Desc You see more stunted trees here.  A side trail leads west from here.
To the east, you THINK you see a trail, but you can never be sure.
~
Room_flags 0
Sector_type 3
X 0 0 0 0 0 0 0 0 0 0 0
Exit
0
You see the trail lead back north.
~
~
0
5259
0
Exit
1
You can't see into the gloom of this forest.
~
~
0
5262
0
Exit
3
You see the trail branch off.
~
~
0
5257
0
EndRoom

#ROOM
Vnum 5259
Name The dwarf forest~
Desc You see more stunted trees here.  It looks almost as if this place was
cursed by a god to be short and dry.  The trail leads north and south.
~
Room_flags 0
Sector_type 3
X 0 0 0 0 0 0 0 0 0 0 0
Exit
0
You see the trail continue north.
~
~
0
5260
0
Exit
2
You see the trail continue south.
~
~
0
5258
0
EndRoom

#ROOM
Vnum 5260
Name The dwarf forest~
Desc You see more stunted trees here.  It looks almost as if this place was
cursed by a god to be short and dry.  The trail leads north and south.
~
Room_flags 0
Sector_type 3
X 0 0 0 0 0 0 0 0 0 0 0
Exit
0
You see the trail continue north.
~
~
0
5261
0
Exit
2
You see the trail continue south.
~
~
0
5259
0
EndRoom

#ROOM
Vnum 5261
Name The dwarf forest~
Desc You see many stunted trees here.  You don't see any leaves on these barren
trees.  No grass grows on the ground.
~
Room_flags 0
Sector_type 3
X 0 0 0 0 0 0 0 0 0 0 0
Exit
0
You see the trail continue north.
~
~
0
3502
0
Exit
2
You see the trail continue south.
~
~
0
5260
0
EndRoom

#ROOM
Vnum 5262
Name The dwarf forest~
Desc You see more stunted trees here.  It looks almost as if this place was
cursed by a god to be short and dry.  The trail leads east and west.  It looks
dark toward the east.
~
Room_flags 0
Sector_type 3
X 0 0 0 0 0 0 0 0 0 0 0
Exit
1
You see a darker part of the forest.
~
~
0
5263
0
Exit
3
You see the lighter forest and the T-intersection west.
~
~
0
5258
0
EndRoom

#ROOM
Vnum 5263
Name The darker dwarf forest~
Desc You see a more dense foliage in these stunted trees.  The gloom caused
by them is enhanced by a draft coming from all around.  The trail turns south
from the west.
~
Room_flags 1
Sector_type 3
X 0 0 0 0 0 0 0 0 0 0 0
Exit
2
You see nothing in the gloom south of you.
~
~
0
5264
0
Exit
3
You see the dwarf forest.
~
~
0
5262
0
EndRoom

#ROOM
Vnum 5264
Name The darker dwarf forest~
Desc You see a more dense foliage in these stunted trees.  The gloom caused
by them is enhanced by a draft coming from all around.  The trail turns east
from the north.
~
Room_flags 1
Sector_type 3
X 0 0 0 0 0 0 0 0 0 0 0
Exit
0
You see nothing in the gloom north of you.
~
~
0
5263
0
Exit
1
You see nothing in the gloom east of you.
~
~
0
5265
0
EndRoom

#ROOM
Vnum 5265
Name The darker dwarf forest~
Desc You see a more dense foliage in these stunted trees.  The gloom caused
by them is enhanced by a draft coming from all around.  The trail leads
east and west.
~
Room_flags 1
Sector_type 3
X 0 0 0 0 0 0 0 0 0 0 0
Exit
1
You see nothing in the gloom east of you.
~
~
0
5266
0
Exit
3
You see nothing in the gloom west of you.
~
~
0
5264
0
EndRoom

#ROOM
Vnum 5266
Name The darker dwarf forest~
Desc You see a more dense foliage in these stunted trees.  The gloom caused
by them is enhanced by a draft coming from all around.  The trail leads
down into a valley and west.
~
Room_flags 1
Sector_type 3
X 0 0 0 0 0 0 0 0 0 0 0
Exit
3
You see nothing in the gloom west of you.
~
~
0
5265
0
Exit
5
You see the trail lead down into gloom.
~
~
0
5267
0
EndRoom

#ROOM
Vnum 5267
Name A valley in the dark dwarf forest~
Desc You are in a valley in the dark dwarf forest.  Short black grass grows
around you.  Trails lead in all directions.
~
Room_flags 1
Sector_type 3
X 0 0 0 0 0 0 0 0 0 0 0
Exit
0
~
~
0
5271
0
Exit
1
~
~
0
1701
0
Exit
2
You see a large mountain on the far side of a canyon.
~
~
0
9201
0
Exit
3
You see a dark fox hole.
~
hole fox~
-1
5268
AB
Exit
4
~
~
0
5266
0
EndRoom

#ROOM
Vnum 5268
Name A small ugly cave~
Desc You see a small cave.  Skeletons of many types of creatures litter the area.
Obviously, no fox lives here!  The oppression makes you want to leave and
vomit.
~
Room_flags 1
Sector_type 3
X 0 0 0 0 0 0 0 0 0 0 0
ExtraDesc
skeleton skeletons~
Something is strange about these skeletons.  Upon further investigation, these
skeletons appear illusionary.
~
Exit
1
You see the exit from here!
~
fox hole~
-1
5267
AB
Exit
2
You see more of the cave.
~
~
0
5269
0
EndRoom

#ROOM
Vnum 5269
Name A small ugly cave~
Desc You are in a small ugly cave.  More skeletons lie around.  It is obvious
that the owner doesn't want you here.  The exit north is still visible.
Some writings are on this wall.
~
Room_flags 1
Sector_type 3
X 0 0 0 0 0 0 0 0 0 0 0
ExtraDesc
writings writing words~
This cave along with the valley and dwarf forest is made by Hatchet for any
Merc Mud.
copyright 1992
~
ExtraDesc
skeleton skeletons~
Something is strange about these skeletons.  Upon further investigation, these
skeletons appear illusionary.
~
Exit
0
You see more of the cave.
~
~
0
5268
0
Exit
5
You see a path leading down into the dark gloom.
~
~
0
5270
0
EndRoom

#ROOM
Vnum 5270
Name Down the path into a dead end~
Desc You are down the path.  There is no obvious exit in this place, exit the
one back up north.  All around you, you see skeletons.
~
Room_flags 1
Sector_type 3
X 0 0 0 0 0 0 0 0 0 0 0
ExtraDesc
skeleton skeletons~
Something is strange about these skeletons.  Upon further investigation, these
skeletons appear illusionary.  In fact, through the skeletons, you see a
secret door!!
~
Exit
4
You see your only way back up.
~
~
0
5269
0
Exit
5
You see nothing on the floor except skeletons.
~
secret~
-1
5100
AB
EndRoom

#ROOM
Vnum 5271
Name The Valley in the dark dwarf forest~
Desc You are in a valley in the forest.  To the north is a trail out of this
dark valley.  South is more of this valley.
~
Room_flags 1
Sector_type 3
X 0 0 0 0 0 0 0 0 0 0 0
Exit
0
You see a trail away from this gloomy valley.
~
~
0
5272
0
Exit
2
You see more of this gloomy valley.
~
~
0
5267
0
EndRoom

#ROOM
Vnum 5272
Name A dim trail in the dwarf forest~
Desc You are in a dim trail in the dwarf forest.  Not much light passes through
here.  To the south is a gloomy valley, while to the north the light grows
brighter.
~
Room_flags 1
Sector_type 3
X 0 0 0 0 0 0 0 0 0 0 0
Exit
0
You can actually see the trail north of you!
~
~
0
5273
0
Exit
2
You can barely see the gloomy valley south of you.
~
~
0
5271
0
EndRoom

#ROOM
Vnum 5273
Name A dim trail in the dwarf forest~
Desc You are in a dim trail in the dwarf forest.  Not much light passes through
here.  The trail runs north and south, and the light seems to come from the
north.  To the east, you see a small path into darkness.
~
Room_flags 0
Sector_type 3
X 0 0 0 0 0 0 0 0 0 0 0
Exit
0
You see the dim trail lead north.
~
~
0
5274
0
Exit
1
You see the small path.
~
~
0
5280
0
Exit
2
You see the dim trail lead south.
~
~
0
5272
0
EndRoom

#ROOM
Vnum 5274
Name A dim trail in the dwarf forest~
Desc You are in a dim trail in the dwarf forest.  Not much light passes through
here.  The trail runs north and south, and the light seems to come from the
north.
~
Room_flags 0
Sector_type 3
X 0 0 0 0 0 0 0 0 0 0 0
Exit
0
You see the dim trail lead north.
~
~
0
5275
0
Exit
2
You see the dim trail lead south.
~
~
0
5273
0
EndRoom

#ROOM
Vnum 5275
Name A bend in the dim trail in the dwarf forest~
Desc You are in a dim trail in the dwarf forest.  Not much light passes through
here.  The trail runs south and west.  The trail west looks much friendlier
than the one leading south.
~
Room_flags 0
Sector_type 3
X 0 0 0 0 0 0 0 0 0 0 0
Exit
2
You see the dim trail lead south.
~
~
0
5274
0
Exit
3
You see the trail lead west.
~
~
0
5276
0
EndRoom

#ROOM
Vnum 5276
Name A trail in the dwarf forest~
Desc You are in a trail in the dwarf forest.  The trees are stunted and it
looks dry around here.  The trail leads east and west.  It looks dimmer to
the east.
~
Room_flags 0
Sector_type 3
X 0 0 0 0 0 0 0 0 0 0 0
Exit
1
The trail continues east to the dimmer parts of the forest.
~
~
0
5275
0
Exit
3
The trail continues west.
~
~
0
5277
0
EndRoom

#ROOM
Vnum 5277
Name A trail in the dwarf forest~
Desc You are in a trail in the dwarf forest.  The trees are stunted and it
looks dry around here.  The trail leads east and west.
~
Room_flags 0
Sector_type 3
X 0 0 0 0 0 0 0 0 0 0 0
Exit
1
The trail continues east.
~
~
0
5276
0
Exit
3
The trail continues west.
~
~
0
5278
0
EndRoom

#ROOM
Vnum 5278
Name A trail in the dwarf forest~
Desc You are in a trail in the dwarf forest.  The trees are stunted and it
looks dry around here.  The trail leads east and west.
~
Room_flags 0
Sector_type 3
X 0 0 0 0 0 0 0 0 0 0 0
Exit
1
The trail continues east.
~
~
0
5277
0
Exit
3
The trail continues west.
~
~
0
5279
0
EndRoom

#ROOM
Vnum 5279
Name The bend in the trail in the dwarf forest~
Desc You are in a bend in the trail in the forest.  The trees are stunted, but
not so dry around here.  The trail leads east, and to the south, you see a
waterfall.
~
Room_flags 0
Sector_type 3
X 0 0 0 0 0 0 0 0 0 0 0
Exit
1
The trail continues east.
~
~
-1
5278
0
Exit
2
You see a beautiful waterfall.
~
~
-1
5281
0
EndRoom

#ROOM
Vnum 5280
Name A dark bend in the forest~
Desc You are in a dark bend in the forest.  To the west, you see the trail
leading back to the dwarven forest, and to the south, you see a dark and
dismal path.
~
Room_flags 0
Sector_type 3
X 0 0 0 0 0 0 0 0 0 0 0
Exit
2
You see the dark path.
~
~
0
2300
0
Exit
3
You see the trail back to the Dwarven Forest.
~
~
0
5273
0
EndRoom

#ROOM
Vnum 5281
Name By the beautiful waterfall~
Desc You see a VERY beautiful waterfall here.  It looks almost as if diamonds are
falling down the mountain.  (You reach out and grab and no, it IS only water.)
It looks so nice here, you feel like taking a nap.
The trail leads north and south.
~
Room_flags 0
Sector_type 4
X 0 0 0 0 0 0 0 0 0 0 0
Exit
0
You see the trail leading north.
~
~
0
5279
0
EndRoom

#END



#SPECIALS
M 5200 spec_cast_mage
S



#RESETS
D 0 5267 3 1
D 0 5268 1 1
D 0 5270 5 1
M 0 5201 12 5204 1
E 0 5251 0 17
E 0 5252 0 16
M 0 5201 12 5205 1
E 0 5230 0 17
E 0 5252 0 16
M 0 5201 12 5216 1
E 0 5233 0 17
E 0 5252 0 16
O 0 5219 0 5217
M 0 5207 4 5217 2
M 0 5201 12 5218 1
E 0 5250 0 17
E 0 5252 0 16
M 0 5201 12 5219 1
E 0 5231 0 17
E 0 5252 0 16
M 0 5204 1 5219 1
G 0 5218 0
G 0 5211 0
M 0 5201 12 5220 1
E 0 5252 0 16
M 0 5201 12 5224 1
E 0 5243 0 17
E 0 5252 0 16
M 0 5201 12 5226 1
E 0 5235 0 17
E 0 5252 0 16
M 0 5203 1 5226 1
G 0 5215 0
G 0 5239 0
M 0 5207 4 5227 2
O 0 5207 0 5229
M 0 5202 1 5229 1
G 0 5210 0
E 0 5214 0 17
O 0 5225 0 5231
P 0 5215 4 5225 1
P 0 5216 4 5225 1
M 0 5201 12 5232 1
E 0 5217 0 17
E 0 5252 0 16
M 0 5207 4 5232 2
O 0 5227 0 5233
P 0 3105 8 5227 1
M 0 5201 12 5234 1
E 0 5232 0 17
E 0 5252 0 16
O 0 5220 0 5234
M 0 5201 12 5236 1
E 0 5237 0 17
E 0 5252 0 16
M 0 5206 1 5236 1
E 0 5222 0 12
M 0 5205 1 5238 1
E 0 5214 0 17
M 0 5201 12 5240 1
E 0 5241 0 17
E 0 5252 0 16
O 0 5228 0 5242
M 0 5207 4 5244 1
M 0 5208 8 5246 2
E 0 5221 0 16
E 0 5226 0 17
E 0 5203 0 10
M 0 5208 8 5247 2
E 0 5221 0 16
E 0 5224 0 17
E 0 5200 0 5
E 0 5204 0 8
M 0 5208 8 5248 2
E 0 5221 0 16
E 0 5205 0 7
E 0 5206 0 13
M 0 5200 1 5250 1
E 0 5208 0 11
E 0 5223 0 3
M 0 5208 8 5254 2
E 0 5221 0 16
E 0 5201 0 6
E 0 5202 0 9
M 0 5111 2 5267 1
E 0 5100 0 16
M 0 5110 2 5270 2
E 0 5100 0 16
M 0 5110 2 5270 2
E 0 5100 0 16
M 0 5111 2 5272 1
E 0 5100 0 16
S



#SHOPS
0



#MOBPROGS
#0

#OBJPROGS
#0

#ROOMPROGS
#0

#$