#AREADATA Name Elemental Canyon~ Builders None~ VNUMs 9200 9299 Credits { 5 30} Raff Elemental Canyon~ Security 9 Soundfile ~ Continent 0 End #MOBILESNEW #MOB Vnum 9201 Name mountain climber mountainclimber~ Short the mountain climber~ Long A mountain climber is making the same trek that you are. ~ Description He wants to see what's on the other side of the mountain too. ~ Race human~ Act_flags ACGLT Aff 0 Align 500 Group 0 Level 3 Hitroll 1 Hit_dice 10d5+15 Mana_dice 1d1+99 Dam_dice 1d4+1 Dam_type punch Armor 7 7 7 8 Clevel0 Cability 0 Off JN Imm 0 Res HIJR Vuln 0 Start_pos stand Default_pos stand Sex male Wealth 30 Form AHMV Parts ABCDEFGHIJK Size medium Material unknown Aggression 0 EndMob #MOB Vnum 9202 Name cyclops~ Short the cyclops~ Long A hungry cyclops snarls at you! ~ Description He looks like he's about to have dinner (maybe it's you?). ~ Race giant~ Act_flags ABFQT Aff DF Align -700 Group 0 Level 22 Hitroll 7 Hit_dice 10d10+600 Mana_dice 10d10+100 Dam_dice 6d4+10 Dam_type smash Armor -7 -7 -7 -2 Clevel0 Cability 0 Off ACDIO Imm AB Res CDHI Vuln JP Start_pos stand Default_pos stand Sex male Wealth 600 Form AHMV Parts ABCDEFGHIJK Size huge Material unknown Aggression 0 EndMob #MOB Vnum 9203 Name oldstyle tiny elemental~ Short a tiny elemental~ Long A tiny elemental form wanders about. ~ Description Rather small for an elemental form, looks like a reject. ~ Race human~ Act_flags AG Aff 0 Align 0 Group 0 Level 1 Hitroll 0 Hit_dice 2d6+10 Mana_dice 0d9+100 Dam_dice 1d4+0 Dam_type none Armor 9 9 9 10 Clevel0 Cability 0 Off EFNU Imm 0 Res 0 Vuln 0 Start_pos stand Default_pos stand Sex none Wealth 0 Form AHMV Parts ABCDEFGHIJK Size medium Material unknown Aggression 0 EndMob #MOB Vnum 9204 Name oldstyle elemental guardian~ Short the elemental guardian~ Long The elemental guardian of the canyon. ~ Description You can't tell which kind of elemental it is, maybe it's a bit o' all of them? ~ Race human~ Act_flags AB Aff 0 Align 0 Group 0 Level 20 Hitroll 0 Hit_dice 3d9+333 Mana_dice 10d9+100 Dam_dice 2d8+5 Dam_type none Armor -4 -4 -4 7 Clevel0 Cability 0 Off EFNU Imm 0 Res 0 Vuln 0 Start_pos stand Default_pos stand Sex none Wealth 500 Form AHMV Parts ABCDEFGHIJK Size medium Material unknown Aggression 0 EndMob #MOB Vnum 9205 Name oldstyle small elemental~ Short a small elemental~ Long A small, rather non-descript elemental. ~ Description A small elemental, a resident of the canyon. ~ Race human~ Act_flags ABG Aff 0 Align 0 Group 0 Level 5 Hitroll 0 Hit_dice 2d6+60 Mana_dice 2d9+100 Dam_dice 1d6+1 Dam_type none Armor 5 5 5 9 Clevel0 Cability 0 Off EFNU Imm 0 Res 0 Vuln 0 Start_pos stand Default_pos stand Sex none Wealth 12 Form AHMV Parts ABCDEFGHIJK Size medium Material unknown Aggression 0 EndMob #MOB Vnum 9206 Name oldstyle medium elemental~ Short a medium elemental~ Long A medium-sized elemental. ~ Description A medium elemental, a resident of the canyon. ~ Race human~ Act_flags ABG Aff 0 Align 10 Group 0 Level 10 Hitroll 0 Hit_dice 2d7+121 Mana_dice 5d9+100 Dam_dice 2d4+2 Dam_type none Armor 1 1 1 8 Clevel0 Cability 0 Off EFNU Imm 0 Res 0 Vuln 0 Start_pos stand Default_pos stand Sex none Wealth 37 Form AHMV Parts ABCDEFGHIJK Size medium Material unknown Aggression 0 EndMob #MOB Vnum 9207 Name oldstyle large elemental~ Short a large elemental~ Long A large elemental. ~ Description A large elemental, a resident of the canyon.~ Race human~ Act_flags ABG Aff 0 Align 20 Group 0 Level 15 Hitroll 0 Hit_dice 3d9+208 Mana_dice 7d9+100 Dam_dice 2d6+3 Dam_type none Armor -2 -2 -2 7 Clevel0 Cability 0 Off EFNU Imm 0 Res 0 Vuln 0 Start_pos stand Default_pos stand Sex none Wealth 100 Form AHMV Parts ABCDEFGHIJK Size medium Material unknown Aggression 0 EndMob #MOB Vnum 9208 Name oldstyle earth elemental ruler~ Short the Earth Ruler~ Long The Ruler of the earth elementals. ~ Description He looks as old as the earth itself. He seems to know all the secrets and knowledge of the Earth. You can't really tell where he begins and the rock wall ends. ~ Race human~ Act_flags ABQ Aff H Align 0 Group 0 Level 30 Hitroll 0 Hit_dice 6d12+853 Mana_dice 30d9+100 Dam_dice 5d4+8 Dam_type none Armor -9 -9 -9 4 Clevel0 Cability 0 Off EIKU Imm 0 Res 0 Vuln 0 Start_pos stand Default_pos stand Sex none Wealth 5000 Form AHMV Parts ABCDEFGHIJK Size medium Material unknown Aggression 0 EndMob #MOB Vnum 9209 Name oldstyle fire elemental ruler~ Short the Fire Ruler~ Long The Ruler of the fire elementals. ~ Description As you look at him he seems to blend in with the fire in his throne. ~ Race human~ Act_flags AB Aff H Align 0 Group 0 Level 30 Hitroll 0 Hit_dice 6d12+853 Mana_dice 15d9+100 Dam_dice 4d6+8 Dam_type none Armor -9 -9 -9 6 Clevel0 Cability 0 Off EFNU Imm 0 Res 0 Vuln 0 Start_pos stand Default_pos stand Sex none Wealth 5000 Form AHMV Parts ABCDEFGHIJK Size medium Material unknown Aggression 0 EndMob #MOB Vnum 9210 Name oldstyle air elemental ruler~ Short The Air Ruler~ Long The Ruler of the air elementals. ~ Description As you peer at him you seem to be looking at the sky itself. ~ Race human~ Act_flags AB Aff H Align 0 Group 0 Level 30 Hitroll 0 Hit_dice 6d12+853 Mana_dice 15d9+100 Dam_dice 4d6+8 Dam_type none Armor -9 -9 -9 6 Clevel0 Cability 0 Off EFNU Imm 0 Res 0 Vuln 0 Start_pos stand Default_pos stand Sex none Wealth 5000 Form AHMV Parts ABCDEFGHIJK Size medium Material unknown Aggression 0 EndMob #MOB Vnum 9211 Name oldstyle lightning elemental ruler~ Short The Lightning Ruler~ Long The Ruler of the lightning elementals. ~ Description As you examine him there is a blinding flash of light and a deafening boom! You rub your eyes and look and the ruler is there grinning at you. ~ Race human~ Act_flags AB Aff H Align 0 Group 0 Level 30 Hitroll 0 Hit_dice 6d12+853 Mana_dice 15d9+100 Dam_dice 4d6+8 Dam_type none Armor -9 -9 -9 6 Clevel0 Cability 0 Off EFNU Imm 0 Res 0 Vuln 0 Start_pos stand Default_pos stand Sex none Wealth 5000 Form AHMV Parts ABCDEFGHIJK Size medium Material unknown Aggression 0 EndMob #MOB Vnum 9212 Name oldstyle water elemental ruler~ Short The Water Ruler~ Long The Ruler of the water elementals. ~ Description As you look at him he changes to mist, which swirls around you. Just as you get scared, it reforms in elemental form. ~ Race water fowl~ Act_flags AB Aff HTb Align 0 Group 0 Level 30 Hitroll 0 Hit_dice 6d12+853 Mana_dice 15d9+100 Dam_dice 4d6+8 Dam_type none Armor -9 -9 -9 6 Clevel0 Cability 0 Off EFNR Imm 0 Res R Vuln 0 Start_pos stand Default_pos stand Sex none Wealth 5000 Form AGW Parts ACDEFHKP Size medium Material unknown Aggression 0 EndMob #MOB Vnum 9214 Name oldstyle water puddle elemental~ Short a puddle~ Long A small puddle of water elemental. ~ Description It trickles along the ground and gets your feet wet. ~ Race water fowl~ Act_flags AG Aff Tb Align 0 Group 0 Level 8 Hitroll 0 Hit_dice 2d7+96 Mana_dice 4d9+100 Dam_dice 1d7+2 Dam_type none Armor 3 3 3 9 Clevel0 Cability 0 Off EFNR Imm 0 Res R Vuln 0 Start_pos stand Default_pos stand Sex none Wealth 11 Form AGW Parts ACDEFHKP Size medium Material unknown Aggression 0 EndMob #MOB Vnum 9215 Name oldstyle fire flame elemental~ Short a flame~ Long A small flickering flame elemental. ~ Description It smolders along the grass aimlessly. ~ Race human~ Act_flags AG Aff 0 Align 0 Group 0 Level 4 Hitroll 0 Hit_dice 2d7+46 Mana_dice 2d9+100 Dam_dice 1d5+1 Dam_type none Armor 6 6 6 9 Clevel0 Cability 0 Off EFNU Imm 0 Res 0 Vuln 0 Start_pos stand Default_pos stand Sex none Wealth 7 Form AHMV Parts ABCDEFGHIJK Size medium Material unknown Aggression 0 EndMob #MOB Vnum 9216 Name oldstyle snowflake snow flake ice elemental~ Short a small snowflake~ Long A frozen snowflake water elemental. ~ Description It looks a little blue. ~ Race human~ Act_flags AG Aff 0 Align 520 Group 0 Level 3 Hitroll 0 Hit_dice 2d6+35 Mana_dice 1d9+100 Dam_dice 1d6+0 Dam_type none Armor 7 7 7 10 Clevel0 Cability 0 Off EFNU Imm 0 Res 0 Vuln 0 Start_pos stand Default_pos stand Sex none Wealth 0 Form AHMV Parts ABCDEFGHIJK Size medium Material unknown Aggression 0 EndMob #MOB Vnum 9217 Name oldstyle pebble rock earth stone elemental~ Short a small rock~ Long A small rock. ~ Description It seems to be a small living pebble! ~ Race human~ Act_flags AG Aff 0 Align 0 Group 0 Level 3 Hitroll 0 Hit_dice 2d6+35 Mana_dice 1d9+100 Dam_dice 1d6+0 Dam_type none Armor 7 7 7 10 Clevel0 Cability 0 Off EFNU Imm 0 Res 0 Vuln 0 Start_pos stand Default_pos stand Sex none Wealth 4 Form AHMV Parts ABCDEFGHIJK Size medium Material unknown Aggression 0 EndMob #MOB Vnum 9218 Name oldstyle spark lightning energy elemental~ Short a small spark~ Long A small spark of electricity fizzles here. ~ Description Zipping from place to place at the speed of light is tough work. ~ Race human~ Act_flags AG Aff 0 Align 0 Group 0 Level 4 Hitroll 0 Hit_dice 2d7+46 Mana_dice 2d9+100 Dam_dice 1d5+1 Dam_type none Armor 6 6 6 9 Clevel0 Cability 0 Off EFNU Imm 0 Res 0 Vuln 0 Start_pos stand Default_pos stand Sex none Wealth 7 Form AHMV Parts ABCDEFGHIJK Size medium Material unknown Aggression 0 EndMob #MOB Vnum 9219 Name oldstyle acid blob elemental~ Short a small blob of acid~ Long A small blob of acid aimlessly eats away at the stone. ~ Description The magical blob of acid is a cross between lightning and water. ~ Race human~ Act_flags AG Aff 0 Align 0 Group 0 Level 9 Hitroll 0 Hit_dice 2d6+110 Mana_dice 4d9+100 Dam_dice 1d8+2 Dam_type none Armor 2 2 2 8 Clevel0 Cability 0 Off EFNU Imm 0 Res 0 Vuln 0 Start_pos stand Default_pos stand Sex none Wealth 50 Form AHMV Parts ABCDEFGHIJK Size medium Material unknown Aggression 0 EndMob #MOB Vnum 9220 Name oldstyle lava elemental~ Short a lava beast~ Long A lava beast spews from place to place. ~ Description The magical lava beast is a cross between fire and earth. ~ Race human~ Act_flags AG Aff 0 Align 0 Group 0 Level 8 Hitroll 0 Hit_dice 2d7+96 Mana_dice 4d9+100 Dam_dice 1d7+2 Dam_type none Armor 3 3 3 9 Clevel0 Cability 0 Off EFNU Imm 0 Res 0 Vuln 0 Start_pos stand Default_pos stand Sex none Wealth 15 Form AHMV Parts ABCDEFGHIJK Size medium Material unknown Aggression 0 EndMob #MOB Vnum 9221 Name oldstyle mud elemental~ Short a mud monster~ Long A mud monster slops around. ~ Description The magical mud monster is a cross between water and earth. ~ Race human~ Act_flags AG Aff 0 Align 0 Group 0 Level 7 Hitroll 0 Hit_dice 2d6+85 Mana_dice 3d9+100 Dam_dice 1d8+1 Dam_type none Armor 4 4 4 9 Clevel0 Cability 0 Off EFNU Imm 0 Res 0 Vuln 0 Start_pos stand Default_pos stand Sex none Wealth 20 Form AHMV Parts ABCDEFGHIJK Size medium Material unknown Aggression 0 EndMob #MOB Vnum 9222 Name oldstyle mist elemental~ Short an elemental mist~ Long The air is magically misty here. ~ Description The magical mist is a cross between water and air. ~ Race human~ Act_flags AG Aff 0 Align 0 Group 0 Level 6 Hitroll 0 Hit_dice 2d7+71 Mana_dice 3d9+100 Dam_dice 1d7+1 Dam_type none Armor 4 4 4 9 Clevel0 Cability 0 Off EFNU Imm 0 Res 0 Vuln 0 Start_pos stand Default_pos stand Sex none Wealth 15 Form AHMV Parts ABCDEFGHIJK Size medium Material unknown Aggression 0 EndMob #MOB Vnum 9223 Name oldstyle particle elemental~ Short a particle~ Long A sub-atomic particle is too small for you to see. ~ Description The magical manifestation of energy. ~ Race human~ Act_flags AG Aff 0 Align 0 Group 0 Level 5 Hitroll 0 Hit_dice 2d6+60 Mana_dice 2d9+100 Dam_dice 1d6+1 Dam_type none Armor 5 5 5 9 Clevel0 Cability 0 Off EFNU Imm 0 Res 0 Vuln 0 Start_pos stand Default_pos stand Sex none Wealth 0 Form AHMV Parts ABCDEFGHIJK Size medium Material unknown Aggression 0 EndMob #MOB Vnum 9224 Name oldstyle dust elemental~ Short a dust cloud~ Long A dust cloud blowing by makes you sneeze. ~ Description The magical dust cloud is a cross between air and earth. ~ Race human~ Act_flags AGS Aff DF Align 0 Group 0 Level 6 Hitroll 0 Hit_dice 2d6+60 Mana_dice 3d9+100 Dam_dice 1d6+1 Dam_type none Armor 5 5 5 9 Clevel0 Cability 0 Off BEFJNU Imm 0 Res 0 Vuln 0 Start_pos stand Default_pos stand Sex none Wealth 5 Form AHMV Parts ABCDEFGHIJK Size medium Material unknown Aggression 0 EndMob #MOB Vnum 9225 Name oldstyle eddie elemental~ Short an eddie~ Long A small eddie current swirls junk around here. ~ Description The magical eddie current is a manifestation of an air elemental. ~ Race human~ Act_flags AGS Aff DF Align 0 Group 0 Level 2 Hitroll 0 Hit_dice 2d6+10 Mana_dice 1d9+100 Dam_dice 1d4+0 Dam_type none Armor 9 9 9 10 Clevel0 Cability 0 Off BEFJNU Imm 0 Res 0 Vuln 0 Start_pos stand Default_pos stand Sex none Wealth 1 Form AHMV Parts ABCDEFGHIJK Size medium Material unknown Aggression 0 EndMob #MOB Vnum 9226 Name oldstyle blue flame~ Short the Blue Flame~ Long The Blue Flame burns mysteriously here. ~ Description As you look you see what seems to be a face and almost a humanoid figure somehow trapped in the fire. ~ Race human~ Act_flags ABG Aff 0 Align -100 Group 0 Level 26 Hitroll 0 Hit_dice 5d10+600 Mana_dice 13d9+100 Dam_dice 3d7+7 Dam_type none Armor -7 -7 -7 6 Clevel0 Cability 0 Off EFNU Imm 0 Res 0 Vuln 0 Start_pos stand Default_pos stand Sex none Wealth 1250 Form AHMV Parts ABCDEFGHIJK Size medium Material unknown Aggression 0 EndMob #MOB Vnum 9227 Name oldstyle magneto~ Short the Magneto~ Long The Magneto considers zapping you for the heck of it. ~ Description A humanoid figure seems to be trapped in the field of the Magneto. ~ Race human~ Act_flags ABG Aff 0 Align -150 Group 0 Level 22 Hitroll 0 Hit_dice 5d10+400 Mana_dice 11d9+100 Dam_dice 4d4+6 Dam_type none Armor -5 -5 -5 7 Clevel0 Cability 0 Off EFNU Imm 0 Res 0 Vuln 0 Start_pos stand Default_pos stand Sex none Wealth 500 Form AHMV Parts ABCDEFGHIJK Size medium Material unknown Aggression 0 EndMob #MOB Vnum 9228 Name oldstyle ice bandit~ Short the Ice Bandit~ Long The Ice Bandit strikes cold fear in your heart. ~ Description A humanoid figure encased in ice but still apparently alive. ~ Race human~ Act_flags ABGH Aff P Align -250 Group 0 Level 24 Hitroll 0 Hit_dice 5d10+500 Mana_dice 12d9+100 Dam_dice 2d10+6 Dam_type none Armor -6 -6 -6 6 Clevel0 Cability 0 Off EFNU Imm 0 Res 0 Vuln 0 Start_pos stand Default_pos stand Sex none Wealth 1500 Form AHMV Parts ABCDEFGHIJK Size medium Material unknown Aggression 0 EndMob #MOB Vnum 9229 Name oldstyle rock monster~ Short the Rock Monster~ Long The Rock Monster considers you in stoney silence. ~ Description A humanoid figure trapped in stone seems alive. ~ Race human~ Act_flags ABG Aff 0 Align -310 Group 0 Level 23 Hitroll 0 Hit_dice 5d10+450 Mana_dice 11d9+100 Dam_dice 3d6+6 Dam_type none Armor -6 -6 -6 6 Clevel0 Cability 0 Off EFNU Imm 0 Res 0 Vuln 0 Start_pos stand Default_pos stand Sex none Wealth 950 Form AHMV Parts ABCDEFGHIJK Size medium Material unknown Aggression 0 EndMob #MOB Vnum 9230 Name oldstyle hurricane~ Short the Hurricane~ Long A Hurricane rages across the sky. ~ Description A humanoid figure is trapped in the rushing wind. ~ Race human~ Act_flags ABG Aff P Align -10 Group 0 Level 28 Hitroll 0 Hit_dice 6d12+703 Mana_dice 14d9+100 Dam_dice 5d4+8 Dam_type none Armor -8 -8 -8 6 Clevel0 Cability 0 Off EFNU Imm 0 Res 0 Vuln 0 Start_pos stand Default_pos stand Sex none Wealth 2054 Form AHMV Parts ABCDEFGHIJK Size medium Material unknown Aggression 0 EndMob #MOB Vnum 9231 Name oldstyle magician~ Short an elemental magician~ Long An elemental magician seeks magical stones for a spell. ~ Description The elemental magician has come here in search of the fabled Stone of Surrender which can be used to render opponents senseless. ~ Race human~ Act_flags ABGR Aff B Align -50 Group 0 Level 17 Hitroll 0 Hit_dice 3d9+233 Mana_dice 17d9+100 Dam_dice 1d12+3 Dam_type none Armor -2 -2 -2 4 Clevel0 Cability 0 Off FU Imm 0 Res 0 Vuln 0 Start_pos stand Default_pos stand Sex none Wealth 400 Form AHMV Parts ABCDEFGHIJK Size medium Material unknown Aggression 0 EndMob #MOB Vnum 9232 Name oldstyle rainbow warrior~ Short a rainbow warrior~ Long A warrior of the Rainbow Cult swears his loyalty. ~ Description The Rainbow Cult has received special powers for their service to the elemental forces. ~ Race human~ Act_flags AGQ Aff 0 Align 150 Group 0 Level 18 Hitroll 0 Hit_dice 3d9+283 Mana_dice 18d9+100 Dam_dice 2d6+4 Dam_type none Armor -3 -3 -3 6 Clevel0 Cability 0 Off EIKU Imm 0 Res 0 Vuln 0 Start_pos stand Default_pos stand Sex none Wealth 400 Form AHMV Parts ABCDEFGHIJK Size medium Material unknown Aggression 0 EndMob #MOB Vnum 9233 Name oldstyle illusionist~ Short an illusionist~ Long The illusionist seeks the aid of the elemental forces. ~ Description He seeks their aid for a powerful new spell of deception. <wielded> The Sword of Illusions ~ Race human~ Act_flags ABGR Aff 0 Align -50 Group 0 Level 12 Hitroll 0 Hit_dice 2d8+134 Mana_dice 12d9+100 Dam_dice 1d8+2 Dam_type none Armor 1 1 1 6 Clevel0 Cability 0 Off FU Imm 0 Res 0 Vuln 0 Start_pos stand Default_pos stand Sex none Wealth 95 Form AHMV Parts ABCDEFGHIJK Size medium Material unknown Aggression 0 EndMob #MOB Vnum 9234 Name oldstyle alchemist~ Short an alchemist~ Long An alchemist wanders by in search of magical herbs. ~ Description Rare herbs are rumored to grow only in the canyon. ~ Race human~ Act_flags AGS Aff DF Align -50 Group 0 Level 13 Hitroll 0 Hit_dice 2d10+150 Mana_dice 6d9+100 Dam_dice 1d10+3 Dam_type none Armor 0 0 0 7 Clevel0 Cability 0 Off BEFJNU Imm 0 Res 0 Vuln 0 Start_pos stand Default_pos stand Sex none Wealth 95 Form AHMV Parts ABCDEFGHIJK Size medium Material unknown Aggression 0 EndMob #MOB Vnum 9235 Name oldstyle baby rainbow dragon~ Short a baby rainbow dragon~ Long A baby rainbow dragon plays among the elements here. ~ Description It's only a baby by dragon standards. ~ Race human~ Act_flags ABG Aff DF Align 0 Group 0 Level 16 Hitroll 0 Hit_dice 3d9+233 Mana_dice 8d9+100 Dam_dice 2d6+4 Dam_type none Armor -2 -2 -2 7 Clevel0 Cability 0 Off EFNU Imm 0 Res 0 Vuln 0 Start_pos stand Default_pos stand Sex none Wealth 500 Form AHMV Parts ABCDEFGHIJK Size medium Material unknown Aggression 0 EndMob #MOB Vnum 9236 Name oldstyle imp~ Short a little imp~ Long A little imp runs along being annoying. ~ Description The little bugger steals stuff and is generally obnoxious. ~ Race human~ Act_flags ACGH Aff PQ Align -500 Group 0 Level 5 Hitroll 0 Hit_dice 2d6+60 Mana_dice 2d9+100 Dam_dice 1d6+1 Dam_type none Armor 5 5 5 9 Clevel0 Cability 0 Off EFNU Imm 0 Res 0 Vuln 0 Start_pos stand Default_pos stand Sex none Wealth 0 Form AHMV Parts ABCDEFGHIJK Size medium Material unknown Aggression 0 EndMob #MOB Vnum 9237 Name oldstyle HUGE elemental~ Short a HUGE elemental~ Long A HUGE elemental form stands here. ~ Description HUGE, need i say more? ~ Race human~ Act_flags ABG Aff 0 Align 30 Group 0 Level 20 Hitroll 0 Hit_dice 3d9+333 Mana_dice 10d9+100 Dam_dice 2d8+5 Dam_type none Armor -4 -4 -4 7 Clevel0 Cability 0 Off EFNU Imm 0 Res 0 Vuln 0 Start_pos stand Default_pos stand Sex none Wealth 500 Form AHMV Parts ABCDEFGHIJK Size medium Material unknown Aggression 0 EndMob #MOB Vnum 9238 Name oldstyle vendor~ Short the elixir vendor~ Long A vendor is willing to sell you elixirs. ~ Description I WOULD NOT suggest you attack me ...! ~ Race human~ Act_flags ABEGR Aff 0 Align 900 Group 0 Level 30 Hitroll 0 Hit_dice 6d12+778 Mana_dice 30d9+100 Dam_dice 5d4+7 Dam_type none Armor -9 -9 -9 1 Clevel0 Cability 0 Off FU Imm ABCD Res 0 Vuln 0 Start_pos stand Default_pos stand Sex male Wealth 0 Form AHMV Parts ABCDEFGHIJK Size medium Material unknown Aggression 0 EndMob #END #OBJECTSNEW #OBJ Vnum 9201 Name ring earth~ Short the earth ring~ Desc A dark ring which seems to absorb all the light around it lies here.~ Material oldstyle~ Item_type furniture Extra I Extra2 0 Wear AB Values 0 0 0 0 0 Level 7 Weight 50 Cost 1140 Plevel 0 Exp 0 Xp_tolevel 0 Condition P AffectObj 4 1 AffectObj 3 1 EndObj #OBJ Vnum 9202 Name breastplate stoney breast plate~ Short a stoney breastplate~ Desc A breastplate made of the stone from deep within the earth lies here.~ Material oldstyle~ Item_type armor Extra 0 Extra2 0 Wear AD Values BD BD BD B 0 Level 31 Weight 700 Cost 5500 Plevel 0 Exp 0 Xp_tolevel 0 Condition P AffectObj 5 1 AffectObj 2 -2 EndObj #OBJ Vnum 9203 Name dagger fiery~ Short a fiery dagger~ Desc A dagger made of fire crackles mysteriously here.~ Material oldstyle~ Item_type weapon Extra A Extra2 0 Wear AN Values dagger 5 4 pierce A Level 29 Weight 20 Cost 2800 Plevel 0 Exp 0 Xp_tolevel 0 Condition P AffectObj 19 4 EndObj #OBJ Vnum 9204 Name cape flame flaming red~ Short a flame red cape~ Desc A cape made of ethereal red fiber lies neatly folded on the ground here.~ Material oldstyle~ Item_type armor Extra A Extra2 0 Wear AC Values AD AD AD AB 0 Level 30 Weight 30 Cost 3100 Plevel 0 Exp 0 Xp_tolevel 0 Condition P AffectObj 19 1 EndObj #OBJ Vnum 9205 Name boots wind~ Short the wind boots~ Desc A pair of boots that look fast standing still are here.~ Material oldstyle~ Item_type armor Extra G Extra2 0 Wear AG Values D D D B 0 Level 26 Weight 10 Cost 5200 Plevel 0 Exp 0 Xp_tolevel 0 Condition P AffectObj 2 2 EndObj #OBJ Vnum 9206 Name helmet hurricane~ Short a hurricane helmet~ Desc A helmet that looks like it has weathered many storms has been set here.~ Material oldstyle~ Item_type armor Extra B Extra2 0 Wear AE Values AD AD AD AB 0 Level 31 Weight 40 Cost 3800 Plevel 0 Exp 0 Xp_tolevel 0 Condition P AffectObj 20 -2 EndObj #OBJ Vnum 9207 Name sword lightning bolt~ Short a sparking lightning sword~ Desc A lightning bolt fashioned into a sword spits sparks here.~ Material oldstyle~ Item_type weapon Extra AB Extra2 0 Wear AN Values sword 5 4 slash H Level 25 Weight 100 Cost 2200 Plevel 0 Exp 0 Xp_tolevel 0 Condition P AffectObj 19 2 AffectObj 18 -1 EndObj #OBJ Vnum 9208 Name shield electric~ Short an electric shield~ Desc A shield made entirely of energy buzzes here.~ Material oldstyle~ Item_type armor Extra B Extra2 0 Wear AJ Values AD AD AD C 0 Level 28 Weight 80 Cost 4500 Plevel 0 Exp 0 Xp_tolevel 0 Condition P AffectObj 5 1 AffectObj 1 -1 EndObj #OBJ Vnum 9209 Name girth icy~ Short an icy girth~ Desc A girth made of magical ice has been left here.~ Material oldstyle~ Item_type armor Extra 0 Extra2 0 Wear AL Values BD BD BD AB 0 Level 31 Weight 100 Cost 1540 Plevel 0 Exp 0 Xp_tolevel 0 Condition P AffectObj 5 -2 EndObj #OBJ Vnum 9210 Name cloak waterfall~ Short a waterfall cloak~ Desc A cloak fashioned from a small magical waterfall is here.~ Material oldstyle~ Item_type armor Extra 0 Extra2 0 Wear AK Values AD AD AD B 0 Level 30 Weight 60 Cost 3000 Plevel 0 Exp 0 Xp_tolevel 0 Condition P AffectObj 18 -2 AffectObj 12 25 EndObj #OBJ Vnum 9211 Name amulet elemental~ Short an elemental amulet~ Desc An amulet depicting fire, water, lightning, earth, and air lies here.~ Material oldstyle~ Item_type jewelry Extra A Extra2 0 Wear AC Values 0 0 0 0 0 Level 20 Weight 10 Cost 860 Plevel 0 Exp 0 Xp_tolevel 0 Condition P AffectObj 20 -2 EndObj #OBJ Vnum 9212 Name bracelet elemental~ Short an elemental bracelet~ Desc A bracelet made of elemental magic lies here.~ Material oldstyle~ Item_type gem Extra 0 Extra2 0 Wear AM Values 0 0 0 0 0 Level 20 Weight 40 Cost 580 Plevel 0 Exp 0 Xp_tolevel 0 Condition P AffectObj 13 20 EndObj #OBJ Vnum 9213 Name armband platinum band~ Short a platinum arm band~ Desc A platinum arm band, once worn by the Cyclops, lie here.~ Material platinum~ Item_type armor Extra 0 Extra2 0 Wear AM Values AD AD AD B 0 Level 26 Weight 40 Cost 1700 Plevel 0 Exp 0 Xp_tolevel 0 Condition P AffectObj 4 -2 AffectObj 1 1 EndObj #OBJ Vnum 9214 Name legbands platinum bands~ Short some platinum leg bands~ Desc A pair of platinum leg bands, once worn by the Cyclops, lie here.~ Material oldstyle~ Item_type armor Extra 0 Extra2 0 Wear AF Values AD AD AD B 0 Level 26 Weight 40 Cost 1700 Plevel 0 Exp 0 Xp_tolevel 0 Condition P AffectObj 3 -2 AffectObj 2 1 EndObj #OBJ Vnum 9215 Name wand~ Short elemental wand of fire~ Desc A fire wand lies forgotten on the ground.~ Material oldstyle~ Item_type wand Extra A Extra2 0 Wear AO Values 15 3 3 'fireball' 0 Level 16 Weight 70 Cost 3900 Plevel 0 Exp 0 Xp_tolevel 0 Condition P EndObj #OBJ Vnum 9216 Name staff ice~ Short an ice staff~ Desc An ice staff lies forgotten on the ground.~ Material oldstyle~ Item_type wand Extra A Extra2 0 Wear AO Values 12 3 3 'frost breath' 0 Level 25 Weight 70 Cost 13700 Plevel 0 Exp 0 Xp_tolevel 0 Condition P EndObj #OBJ Vnum 9217 Name rod earthquake~ Short an elemental rod of earthquake~ Desc An earthquake rod lies forgotten on the ground.~ Material oldstyle~ Item_type wand Extra A Extra2 0 Wear AO Values 7 3 3 'earthquake' 0 Level 7 Weight 70 Cost 1000 Plevel 0 Exp 0 Xp_tolevel 0 Condition P EndObj #OBJ Vnum 9218 Name wand air wind~ Short elemental wand of wind and air~ Desc An air wand lies forgotten on the ground.~ Material oldstyle~ Item_type wand Extra A Extra2 0 Wear AO Values 11 1 1 'gas breath' 0 Level 27 Weight 70 Cost 12600 Plevel 0 Exp 0 Xp_tolevel 0 Condition P EndObj #OBJ Vnum 9219 Name wand~ Short elemental wand of lightning~ Desc A lightning wand lies forgotten on the ground.~ Material oldstyle~ Item_type wand Extra A Extra2 0 Wear AO Values 9 1 1 'lightning bolt' 0 Level 7 Weight 70 Cost 1420 Plevel 0 Exp 0 Xp_tolevel 0 Condition P EndObj #OBJ Vnum 9220 Name stone club two-handed~ Short a stone club~ Desc A large stone club lies on the ground.~ Material oldstyle~ Item_type weapon Extra 0 Extra2 0 Wear AN Values mace 2 8 pound F Level 13 Weight 160 Cost 730 Plevel 0 Exp 0 Xp_tolevel 0 Condition P AffectObj 19 1 AffectObj 18 -2 EndObj #OBJ Vnum 9221 Name lode load lodestone loadstone stone~ Short a lodestone~ Desc A dull red rock lies here amid the weeds.~ Material oldstyle~ Item_type wand Extra 0 Extra2 0 Wear AO Values 19 2 2 'harm' 0 Level 13 Weight 20 Cost 2800 Plevel 0 Exp 0 Xp_tolevel 0 Condition P AffectObj 1 -2 EndObj #OBJ Vnum 9222 Name lava lamp~ Short a lava lamp~ Desc A lantern which glows with a red glowing light has been dumped.~ Material oldstyle~ Item_type light Extra A Extra2 0 Wear A Values 0 0 DFGHIJ 0 0 Level 0 Weight 40 Cost 250 Plevel 0 Exp 0 Xp_tolevel 0 Condition P EndObj #OBJ Vnum 9223 Name energy scroll~ Short an energy scroll~ Desc A scroll of energy replacement lies here.~ Material oldstyle~ Item_type scroll Extra B Extra2 0 Wear A Values 19 'cure critical' 'refresh' '' '' Level 5 Weight 10 Cost 860 Plevel 0 Exp 0 Xp_tolevel 0 Condition P EndObj #OBJ Vnum 9224 Name water jug~ Short a water jug~ Desc A large but surprisingly light jug of water stands here.~ Material oldstyle~ Item_type drink Extra 0 Extra2 0 Wear A Values 150 150 'water' 0 0 Level 0 Weight 20 Cost 200 Plevel 0 Exp 0 Xp_tolevel 0 Condition P EndObj #OBJ Vnum 9225 Name dust~ Short magic dust~ Desc A pile of dust of appearance has gathered here.~ Material oldstyle~ Item_type pill Extra 0 Extra2 0 Wear A Values 20 'detect invis' '' '' '' Level 0 Weight 10 Cost 300 Plevel 0 Exp 0 Xp_tolevel 0 Condition P EndObj #OBJ Vnum 9226 Name flame lance~ Short a flame lance~ Desc A lance of blue flame burns the ground around it.~ Material oldstyle~ Item_type weapon Extra A Extra2 0 Wear AN Values exotic 2 15 thrust A Level 29 Weight 140 Cost 220 Plevel 0 Exp 0 Xp_tolevel 0 Condition P AffectObj 18 2 AffectObj 13 -20 EndObj #OBJ Vnum 9227 Name icicle dagger ice~ Short an icicle~ Desc A glowing icicle dagger lies here amid a patch of frost.~ Material oldstyle~ Item_type weapon Extra A Extra2 0 Wear AN Values dagger 7 3 pierce B Level 28 Weight 10 Cost 1630 Plevel 0 Exp 0 Xp_tolevel 0 Condition P AffectObj 1 -1 AffectObj 19 2 EndObj #OBJ Vnum 9228 Name avalanche~ Short the avalanche~ Desc An avalanche is about to crush you!~ Material oldstyle~ Item_type weapon Extra 0 Extra2 0 Wear AN Values exotic 1 25 blast 0 Level 24 Weight 160 Cost 3000 Plevel 0 Exp 0 Xp_tolevel 0 Condition P AffectObj 18 -1 EndObj #OBJ Vnum 9229 Name star morning~ Short the morning star~ Desc A chain with a star on the end lies here.~ Material oldstyle~ Item_type weapon Extra A Extra2 0 Wear AN Values flail 6 3 crush 0 Level 23 Weight 110 Cost 3300 Plevel 0 Exp 0 Xp_tolevel 0 Condition P AffectObj 17 -3 AffectObj 20 -2 EndObj #OBJ Vnum 9230 Name shock whip~ Short the Shock Whip~ Desc A whip hums innocently too itself.~ Material oldstyle~ Item_type weapon Extra B Extra2 0 Wear AN Values whip 4 5 stab 0 Level 20 Weight 100 Cost 64 Plevel 0 Exp 0 Xp_tolevel 0 Condition P AffectObj 1 -2 AffectObj 19 3 EndObj #OBJ Vnum 9231 Name elixir anti~ Short anti-cyclops elixir~ Desc An elixir to ward off cyclopi has been bought then left behind here.~ Material oldstyle~ Item_type potion Extra 0 Extra2 0 Wear AO Values 15 'invisibility' '' '' '' Level 0 Weight 10 Cost 250 Plevel 0 Exp 0 Xp_tolevel 0 Condition P EndObj #END #ROOMSNEW #ROOM Vnum 9216 Name The Floor of the Canyon~ Desc Various elemental forms wander the floor of the canyon. Some seem to be going about their business, while others seem to have no business at all. In general, it is calm, yet there is always an incessant buzz of things going on about. The Canyon floor extends north, south and west. ~ Room_flags 0 Sector_type 3 X 0 0 0 0 0 0 0 0 0 0 0 Exit 0 ~ ~ -1 9219 0 Exit 2 ~ ~ -1 9213 0 Exit 3 ~ ~ -1 9215 0 EndRoom #ROOM Vnum 9217 Name The Floor of the Canyon~ Desc Various elemental forms wander the floor of the canyon. Some seem to be going about their business, while others seem to have no business at all. In general, it is calm, yet there is always an incessant buzz of things going on about. The canyon floor extends east and south. You can climb a rise in the canyon floor to the north. ~ Room_flags 0 Sector_type 3 X 0 0 0 0 0 0 0 0 0 0 0 Exit 0 ~ ~ -1 9253 0 Exit 1 ~ ~ -1 9218 0 Exit 2 ~ ~ -1 9214 0 EndRoom #ROOM Vnum 9218 Name The Floor of the Canyon~ Desc Various elemental forms wander the floor of the canyon. Some seem to be going about their business, while others seem to have no business at all. In general, it is calm, yet there is always an incessant buzz of things going on about. The canyon floor extends east, south, and west. ~ Room_flags 0 Sector_type 3 X 0 0 0 0 0 0 0 0 0 0 0 Exit 1 ~ ~ -1 9219 0 Exit 2 ~ ~ -1 9215 0 Exit 3 ~ ~ -1 9217 0 EndRoom #ROOM Vnum 9219 Name The Floor of the Canyon~ Desc Various elemental forms wander the floor of the canyon. Some seem to be going about their business, while others seem to have no business at all. In general, it is calm, yet there is always an incessant buzz of things going on about. The canyon floor extends south and west. You can climb a rise in the canyon floor to the north. ~ Room_flags 0 Sector_type 3 X 0 0 0 0 0 0 0 0 0 0 0 Exit 0 ~ ~ -1 9254 0 Exit 2 ~ ~ -1 9216 0 Exit 3 ~ ~ -1 9218 0 EndRoom #ROOM Vnum 9220 Name Dark Cave~ Desc You notice a path winding east among some huge boulders. You feel a powerful source of energy from that direction. ~ Room_flags 9 Sector_type 3 X 0 0 0 0 0 0 0 0 0 0 0 Exit 1 ~ ~ -1 9221 0 Exit 3 ~ ~ -1 9210 0 EndRoom #ROOM Vnum 9221 Name Darker Caves~ Desc You can barely see your way even with a light source. The rocks of the cave are even darker than the darkness. You hear a powerful humming all around you. Cave paths go south and east roughly, its hard to tell exactly when you can't see where you are going. ~ Room_flags 9 Sector_type 3 X 0 0 0 0 0 0 0 0 0 0 0 Exit 1 ~ ~ -1 9222 0 Exit 2 ~ ~ -1 9223 0 Exit 3 ~ ~ -1 9220 0 EndRoom #ROOM Vnum 9222 Name Darker Caves~ Desc You can barely see your way even with a light source. The rocks of the cave are even darker than the darkness. You hear a powerful humming all around you. Cave paths go south and west roughly; it's hard to tell exactly when you can't see where you are going. ~ Room_flags 9 Sector_type 3 X 0 0 0 0 0 0 0 0 0 0 0 Exit 2 ~ ~ -1 9224 0 Exit 3 ~ ~ -1 9221 0 EndRoom #ROOM Vnum 9223 Name Darker Caves~ Desc You can barely see your way even with a light source. The rocks of the cave are even darker than the darkness. You hear a powerful humming all around you. Cave paths go north, south and east roughly; it's hard to tell exactly when you can't see where you are going. ~ Room_flags 9 Sector_type 3 X 0 0 0 0 0 0 0 0 0 0 0 Exit 0 ~ ~ -1 9221 0 Exit 1 ~ ~ -1 9224 0 Exit 2 ~ ~ -1 9225 0 EndRoom #ROOM Vnum 9224 Name Darker Caves~ Desc You can barely see your way even with a light source. The rocks of the cave are even darker than the darkness. You hear a powerful humming all around you. Cave paths go north, south and west roughly, it's hard to tell exactly when you can't see where you are going. ~ Room_flags 9 Sector_type 3 X 0 0 0 0 0 0 0 0 0 0 0 Exit 0 ~ ~ -1 9222 0 Exit 2 ~ ~ -1 9226 0 Exit 3 ~ ~ -1 9223 0 EndRoom #ROOM Vnum 9225 Name Darkest Caves~ Desc Your light doesn't even seem to work here. Even magical light sources seem only to illuminate about a foot ahead of you. You suddenly realize that the path has descended quite a bit but you didn't notice before because of the darkness. You sense a great presence off to the east aways. ~ Room_flags 9 Sector_type 3 X 0 0 0 0 0 0 0 0 0 0 0 Exit 0 ~ ~ -1 9223 0 Exit 1 ~ ~ -1 9226 0 EndRoom #ROOM Vnum 9226 Name Darkest Caves~ Desc Your light doesn't even seem to work here. Even magical light sources seem only to illuminate about a foot ahead of you. You suddenly realize that the path has descended quite a bit but you didn't notice before because of the darkness. You sense a great presence directly to the east. ~ Room_flags 9 Sector_type 3 X 0 0 0 0 0 0 0 0 0 0 0 Exit 0 ~ ~ -1 9224 0 Exit 1 ~ ~ -1 9227 0 Exit 3 ~ ~ -1 9225 0 EndRoom #ROOM Vnum 9227 Name Earth Chamber~ Desc This is the abode of the Earth Ruler. He decides about earthquakes, landslides, and avalanches. The Earth Ruler sits upon a huge marble throne carved into the wall. ~ Room_flags 9 Sector_type 3 X 0 0 0 0 0 0 0 0 0 0 0 ExtraDesc marble throne~ The ruler notices your stare, and doesn't like it one bit! The whole earth seems to shake with his emotion. ~ Exit 3 ~ ~ -1 9226 0 EndRoom #ROOM Vnum 9228 Name By the River~ Desc The water in the river seems to bubble and froth with magic. Though it splashes playfully on you, it does not seem wet. The path leads north closer to the water. To the west you see a T-intersection. ~ Room_flags 0 Sector_type 3 X 0 0 0 0 0 0 0 0 0 0 0 Exit 0 ~ ~ -1 9229 0 Exit 3 ~ ~ -1 9213 0 EndRoom #ROOM Vnum 9229 Name In the River~ Desc To continue you had to walk right in the river. Though you walk along in water up to your knees, you do not seem to get wet. A bay stretches out to the north and the river goes south. ~ Room_flags 0 Sector_type 6 X 0 0 0 0 0 0 0 0 0 0 0 Exit 0 ~ ~ -1 9230 0 Exit 2 ~ ~ -1 9228 0 EndRoom #ROOM Vnum 9230 Name Elemental Bay~ Desc The water is crystal clear here and you can see the bottom of the bay 30 feet below you. Then you realize you are walking on the water itself. Truly magical water indeed. Though you splash through the bay you do not get wet. ~ Room_flags 0 Sector_type 6 X 0 0 0 0 0 0 0 0 0 0 0 Exit 0 ~ ~ -1 9233 0 Exit 1 ~ ~ -1 9231 0 Exit 2 ~ ~ -1 9229 0 EndRoom #ROOM Vnum 9231 Name Elemental Bay~ Desc The water is crystal clear here and you can see the bottom of the bay 30 feet below you. Then you realize you are walking on the water itself. Truly magical water indeed. Though you splash through the bay you do not get wet. ~ Room_flags 0 Sector_type 6 X 0 0 0 0 0 0 0 0 0 0 0 Exit 0 ~ ~ -1 9234 0 Exit 1 ~ ~ -1 9232 0 Exit 3 ~ ~ -1 9230 0 EndRoom #ROOM Vnum 9232 Name Elemental Bay~ Desc The water is crystal clear here and you can see the bottom of the bay 30 feet below you. Then you realize you are walking on the water itself. Truly magical water indeed. Though you splash through the bay you do not get wet. ~ Room_flags 0 Sector_type 6 X 0 0 0 0 0 0 0 0 0 0 0 Exit 0 ~ ~ -1 9235 0 Exit 3 ~ ~ -1 9231 0 EndRoom #ROOM Vnum 9233 Name Elemental Bay~ Desc The water is crystal clear here and you can see the bottom of the bay 30 feet below you. Then you realize you are walking on the water itself. Truly magical water indeed. Though you splash through the bay you do not get wet. ~ Room_flags 0 Sector_type 6 X 0 0 0 0 0 0 0 0 0 0 0 Exit 1 ~ ~ -1 9234 0 Exit 2 ~ ~ -1 9230 0 EndRoom #ROOM Vnum 9234 Name Elemental Bay~ Desc The water is crystal clear here and you can see the bottom of the bay 30 feet below you. Then you realize you are walking on the water itself. Truly magical water indeed. Though you splash through the bay you do not get wet. ~ Room_flags 0 Sector_type 6 X 0 0 0 0 0 0 0 0 0 0 0 Exit 1 ~ ~ -1 9235 0 Exit 2 ~ ~ -1 9231 0 Exit 3 ~ ~ -1 9233 0 EndRoom #ROOM Vnum 9235 Name Elemental Bay~ Desc The water is crystal clear here and you can see the bottom of the bay 30 feet below you. Then you realize you are walking on the water itself. Truly magical water indeed. Though you splash through the bay you do not get wet. ~ Room_flags 0 Sector_type 6 X 0 0 0 0 0 0 0 0 0 0 0 Exit 2 ~ ~ -1 9232 0 Exit 3 ~ ~ -1 9234 0 Exit 5 ~ ~ -1 9236 0 EndRoom #ROOM Vnum 9236 Name Water Chamber~ Desc This chamber was magically created here on the floor of the bay. It looks like it's been here for a long, long time. Though you are 'under water' there is no difficulty breathing normally, and oddly you do not feel the pressure of the water above you. ~ Room_flags 8 Sector_type 6 X 0 0 0 0 0 0 0 0 0 0 0 Exit 4 ~ ~ -1 9235 0 EndRoom #ROOM Vnum 9237 Name A Fiery Pathway~ Desc You tread carefully along a path which dips and turns among geysers of fire. Miniature volcanoes spew lava in rivers. The fire is hot but not altogether dangerous. The path extends east and south. ~ Room_flags 0 Sector_type 5 X 0 0 0 0 0 0 0 0 0 0 0 Exit 1 ~ ~ -1 9214 0 Exit 2 ~ ~ -1 9238 0 EndRoom #ROOM Vnum 9238 Name A Fiery Pathway~ Desc You tread carefully along a path which dips and turns among pits of fire and beds of coals. A garden to the west glows with an everlasting fire. ~ Room_flags 0 Sector_type 5 X 0 0 0 0 0 0 0 0 0 0 0 Exit 0 ~ ~ -1 9237 0 Exit 3 ~ ~ -1 9242 0 EndRoom #ROOM Vnum 9242 Name The Burning Gardens~ Desc Everywhere around you the landscape is afire; the rocks, the shrubs and even the air seems to be aflame. Curiously, the magical fire does not seem to consume its hosts. A path leads east among some fire pits. ~ Room_flags 0 Sector_type 5 X 0 0 0 0 0 0 0 0 0 0 0 Exit 1 ~ ~ -1 9238 0 Exit 3 ~ ~ -1 9245 0 EndRoom #ROOM Vnum 9245 Name The Fire Chamber~ Desc The fire ruler sits upon a throne made of blue flame. Little flickers of flame dance to and fro for the entertainment of the ruler. ~ Room_flags 0 Sector_type 3 X 0 0 0 0 0 0 0 0 0 0 0 Exit 1 ~ ~ -1 9242 0 EndRoom #ROOM Vnum 9246 Name Electric Pathway~ Desc The pathway glows and hums because of the electricity pulsing through it. It seems almost soothing to your weary feet. To the north there is a sunken-in area. A path leads east also. ~ Room_flags 0 Sector_type 3 X 0 0 0 0 0 0 0 0 0 0 0 Exit 0 ~ ~ -1 9248 0 Exit 1 ~ ~ -1 9253 0 EndRoom #ROOM Vnum 9247 Name The Electric Playground~ Desc Though there is a seemingly carefree atmosphere here, you sense that something much more important takes place near by. The electric playground extends north and east. ~ Room_flags 0 Sector_type 4 X 0 0 0 0 0 0 0 0 0 0 0 Exit 0 ~ ~ -1 9249 0 Exit 1 ~ ~ -1 9248 0 EndRoom #ROOM Vnum 9248 Name The Electric Playground~ Desc Though there is a seemingly carefree atmosphere here, you sense that something much more important takes place near by. There is an electric path heading away south. The playground extends north and west. ~ Room_flags 0 Sector_type 4 X 0 0 0 0 0 0 0 0 0 0 0 Exit 0 ~ ~ -1 9250 0 Exit 2 ~ ~ -1 9246 0 Exit 3 ~ ~ -1 9247 0 EndRoom #ROOM Vnum 9249 Name The Electric Playground~ Desc Though there is a seemingly carefree atmosphere here, you sense that something much more important takes place near by. The playground continues south and east. ~ Room_flags 0 Sector_type 4 X 0 0 0 0 0 0 0 0 0 0 0 Exit 1 ~ ~ -1 9250 0 Exit 2 ~ ~ -1 9247 0 EndRoom #ROOM Vnum 9250 Name The Electric Playground~ Desc Though there is a seemingly carefree atmosphere here, you sense that something much more important takes place near by. The playground is south and west. Something more important catches your eye to the east. ~ Room_flags 0 Sector_type 4 X 0 0 0 0 0 0 0 0 0 0 0 Exit 1 ~ ~ -1 9251 0 Exit 2 ~ ~ -1 9248 0 Exit 3 ~ ~ -1 9249 0 EndRoom #ROOM Vnum 9251 Name Lightning Causeway~ Desc Up a set of stairs carved into the hill you see intermittent flashes of lightning. A continuous hum also comes form that direction. To the west is the electric playground. ~ Room_flags 0 Sector_type 4 X 0 0 0 0 0 0 0 0 0 0 0 Exit 3 ~ ~ -1 9250 0 Exit 4 ~ ~ -1 9252 0 EndRoom #ROOM Vnum 9252 Name Lightning Chamber~ Desc There is some sort of control panel here. Apparently the Lightning Ruler observes and controls electric forces from here. A set of steps carved into the hill lead down to a causeway. ~ Room_flags 8 Sector_type 6 X 0 0 0 0 0 0 0 0 0 0 0 Exit 5 ~ ~ -1 9251 0 EndRoom #ROOM Vnum 9253 Name Mesa West~ Desc An electric path starts to the west. The mesa continues to the east. Or you can climb down to the canyon floor to the south. ~ Room_flags 0 Sector_type 4 X 0 0 0 0 0 0 0 0 0 0 0 Exit 1 ~ ~ -1 9254 0 Exit 2 ~ ~ -1 9217 0 Exit 3 ~ ~ -1 9246 0 EndRoom #ROOM Vnum 9254 Name Mesa East~ Desc A path starts to the north. The mesa continues to the west. Or you can climb down to the canyon floor to the south. ~ Room_flags 0 Sector_type 4 X 0 0 0 0 0 0 0 0 0 0 0 Exit 0 ~ ~ -1 9255 0 Exit 2 ~ ~ -1 9219 0 Exit 3 ~ ~ -1 9253 0 EndRoom #ROOM Vnum 9255 Name Floating in Air~ Desc Last you knew, you were walking on the mesa. Abruptly the path dropped from beneath your feet much to quick for you to recover. Instead of plunging to your death, you seemingly miss the ground and begin walking on air. The space to the north and east seems just thin air, but you can walk there. The pathway you came from is to the south. ~ Room_flags 0 Sector_type 4 X 0 0 0 0 0 0 0 0 0 0 0 Exit 0 ~ ~ -1 9257 0 Exit 1 ~ ~ -1 9256 0 Exit 2 ~ ~ -1 9254 0 EndRoom #ROOM Vnum 9256 Name Floating in Air~ Desc You look down and see the ground 100 feet below you. The wind whispering in your ear seems to reassure you that this is fine. To the north aways you spy a portal of sorts. To the west is more thin air. ~ Room_flags 0 Sector_type 4 X 0 0 0 0 0 0 0 0 0 0 0 Exit 0 ~ ~ -1 9258 0 Exit 3 ~ ~ -1 9255 0 EndRoom #ROOM Vnum 9257 Name Floating in Air~ Desc You look down and see the ground 100 feet below you. The wind whispering in your ear seems to reassure you that this is fine. To the east aways you spy a portal of sorts. To the south is more thin air. ~ Room_flags 0 Sector_type 4 X 0 0 0 0 0 0 0 0 0 0 0 Exit 1 ~ ~ -1 9258 0 Exit 2 ~ ~ -1 9255 0 EndRoom #ROOM Vnum 9258 Name Floating in Air~ Desc You look down and see the ground 100 feet below you. The wind whispering in your ear seems to reassure you that this is fine. There is a portal hanging in midair here. It is to the east. You can float south or west if you'd like. ~ Room_flags 0 Sector_type 4 X 0 0 0 0 0 0 0 0 0 0 0 ExtraDesc portal~ Through the portal you see a tunnel. ~ Exit 1 ~ ~ -1 9259 0 Exit 2 ~ ~ -1 9256 0 Exit 3 ~ ~ -1 9257 0 EndRoom #ROOM Vnum 9259 Name Windy Tunnel~ Desc A tunnel leads east. To the west you can enter a portal. The wind in this tunnel is quite fierce, it seems as if it's forced. ~ Room_flags 0 Sector_type 4 X 0 0 0 0 0 0 0 0 0 0 0 ExtraDesc portal~ Through the portal you see nothing but sky. ~ Exit 1 ~ ~ -1 9260 0 Exit 3 ~ ~ -1 9258 0 EndRoom #ROOM Vnum 9260 Name Air Chamber~ Desc Tiny tornadoes come and go and dance along the ground here. At the back of the chamber you notice a huge throne made of swirling clouds. A tunnel leads west. ~ Room_flags 8 Sector_type 6 X 0 0 0 0 0 0 0 0 0 0 0 ExtraDesc throne clouds~ Although the cloud throne appears solid enough to sit on, I wouldn't try it if I were you! ~ Exit 3 ~ ~ -1 9259 0 EndRoom #ROOM Vnum 9201 Name A Mountain Path~ Desc You are on a mountain path which ascends a steep mountainside. The trail curves around the mountain so that you cannot really see what lies ahead. You do sense great power though coming from the area behind the mountain. ~ Room_flags 0 Sector_type 5 X 0 0 0 0 0 0 0 0 0 0 0 Exit 0 ~ ~ -1 5267 0 Exit 4 ~ ~ -1 9202 0 EndRoom #ROOM Vnum 9202 Name A Mountain Path~ Desc You are on a rocky mountain path leading up and around a steep mountainside. You sense a glow from the area beyond the mountain, which you cannot see yet. ~ Room_flags 0 Sector_type 5 X 0 0 0 0 0 0 0 0 0 0 0 Exit 4 ~ ~ -1 9203 0 Exit 5 ~ ~ -1 9201 0 EndRoom #ROOM Vnum 9203 Name Mountainside Tombs~ Desc There are a few stone heaps here and there, the tombs of those who did not last the arduous journey up the mountain. Curiously you notice a few uncovered bodies which don't seem to have died of exhaustion. The path curves east around the mountain. ~ Room_flags 0 Sector_type 5 X 0 0 0 0 0 0 0 0 0 0 0 ExtraDesc bodies body dead~ They look as if their necks have been broken and their flesh, chewed. ~ ExtraDesc heaps stones tombs~ You are sure glad that YOU aren't under one of those piles! Many of the tombstones have the same name on them, 'Raff'. He must come here a lot. ~ Exit 4 ~ ~ -1 9204 0 Exit 5 ~ ~ -1 9202 0 EndRoom #ROOM Vnum 9204 Name A Blind Curve on the Mountain Path.~ Desc This looks like a normal mountain path, but it is NOT! This section of the path is habitated by a huge (and of course, man-eating) Cyclops. The path makes its final ascent to an overlook. ~ Room_flags 0 Sector_type 5 X 0 0 0 0 0 0 0 0 0 0 0 Exit 4 ~ ~ -1 9205 0 Exit 5 ~ ~ -1 9203 0 EndRoom #ROOM Vnum 9205 Name Vista~ Desc This is a stunning vista overlooking a canyon. There is a sign here that says: BEHOLD -- ELEMENTAL CANYON Fire leaps up from firepits in the western part of the canyon. The sky looks funny, and the air seems hazy to the northwest. Electricity sparks intermittently in the northeast. To the east you see a strong, magic-looking river flowing through the canyon. Also to the east you spy a cave entrance leading into the canyon wall. The path descends to the north to another overlook. ~ Room_flags 0 Sector_type 5 X 0 0 0 0 0 0 0 0 0 0 0 Exit 0 ~ ~ -1 9206 0 Exit 5 ~ ~ -1 9204 0 EndRoom #ROOM Vnum 9206 Name The Overlook~ Desc You see various elemental servants wandering around the canyon. The noise of humming coming from the canyon gets louder. The path makes a steep descent into the canyon here. ~ Room_flags 0 Sector_type 5 X 0 0 0 0 0 0 0 0 0 0 0 Exit 2 ~ ~ -1 9205 0 Exit 5 ~ ~ -1 9207 0 EndRoom #ROOM Vnum 9207 Name Entrance to Elemental Canyon~ Desc You are awed by the sounds and sights of great powers at works here. Elemental servants bustle back and forth doing the biddings of the elemental rulers. You see a sort of cross roads to the north, and you can climb up to the overlook here. ~ Room_flags 0 Sector_type 3 X 0 0 0 0 0 0 0 0 0 0 0 Exit 0 ~ ~ -1 9209 0 Exit 4 ~ ~ -1 9206 0 EndRoom #ROOM Vnum 9208 Name The Floor of the Canyon~ Desc Various elemental forms wander the floor of the canyon. Some seem to be going about their business, while others seem to have no business at all. In general, it is calm, yet there is always a incessant buzz of things going on about. The canyon continues north and east. ~ Room_flags 0 Sector_type 3 X 0 0 0 0 0 0 0 0 0 0 0 Exit 0 ~ ~ -1 9211 0 Exit 1 ~ ~ -1 9209 0 EndRoom #ROOM Vnum 9209 Name Elemental Gateway~ Desc To the west a path dips and winds among some flowing firepits. To the northeast a path goes toward the river. Beyond toward the northeast and northwest are outcrops which rise up from the canyon floor. To the east there is a cave mouth which leads into the canyon wall. And to the south the path leads up, away, and out of the canyon. Various pure and cross-breeds of elemental forms wander the canyon floor, which extends in a wide swath northwards. ~ Room_flags 0 Sector_type 3 X 0 0 0 0 0 0 0 0 0 0 0 Exit 0 ~ ~ -1 9212 0 Exit 1 ~ ~ -1 9210 0 Exit 2 ~ ~ -1 9207 0 Exit 3 ~ ~ -1 9208 0 EndRoom #ROOM Vnum 9210 Name The Floor of the Canyon~ Desc Various elemental forms wander the floor of the canyon. Some seem to be going about their business, while others seem to have no business at all. In general, it is calm, yet there is always a incessant buzz of things going on about. The canyon floor extends north and west. There is a cave mouth set into the canyon wall to the east. ~ Room_flags 0 Sector_type 3 X 0 0 0 0 0 0 0 0 0 0 0 Exit 0 ~ ~ -1 9213 0 Exit 1 ~ ~ -1 9220 0 Exit 3 ~ ~ -1 9209 0 EndRoom #ROOM Vnum 9211 Name The Floor of the Canyon~ Desc Various elemental forms wander the floor of the canyon. Some seem to be going about their business, while others seem to have no business at all. In general, it is calm, yet there is always an incessant buzz of things going on about. The canyon floor extends off to the north, east, and south. ~ Room_flags 0 Sector_type 3 X 0 0 0 0 0 0 0 0 0 0 0 Exit 0 ~ ~ -1 9214 0 Exit 1 ~ ~ -1 9212 0 Exit 2 ~ ~ -1 9208 0 EndRoom #ROOM Vnum 9212 Name The Floor of the Canyon~ Desc Various elemental forms wander the floor of the canyon. Some seem to be going about their business, while others seem to have no business at all. In general, it is calm, yet there is always an incessant buzz of things going on about. The canyon floor extends in all directions. ~ Room_flags 0 Sector_type 3 X 0 0 0 0 0 0 0 0 0 0 0 Exit 0 ~ ~ -1 9215 0 Exit 1 ~ ~ -1 9213 0 Exit 2 ~ ~ -1 9209 0 Exit 3 ~ ~ -1 9211 0 EndRoom #ROOM Vnum 9213 Name The Floor of the Canyon~ Desc Various elemental forms wander the floor of the canyon. Some seem to be going about their business, while others seem to have no business at all. In general, it is calm, yet there is always an incessant buzz of things going on about. The canyon floor extends north, south, and west. A path follows a stream to the east. ~ Room_flags 0 Sector_type 3 X 0 0 0 0 0 0 0 0 0 0 0 Exit 0 ~ ~ -1 9216 0 Exit 1 ~ ~ -1 9228 0 Exit 2 ~ ~ -1 9210 0 Exit 3 ~ ~ -1 9212 0 EndRoom #ROOM Vnum 9214 Name The Floor of the Canyon~ Desc Various elemental forms wander the floor of the canyon. Some seem to be going about their business, while others seem to have no business at all. In general, it is calm, yet there is always an incessant buzz of things going on about. The canyon floor extends north, east, and south. To the west a garden is on fire. ~ Room_flags 0 Sector_type 3 X 0 0 0 0 0 0 0 0 0 0 0 Exit 0 ~ ~ -1 9217 0 Exit 1 ~ ~ -1 9215 0 Exit 2 ~ ~ -1 9211 0 Exit 3 ~ ~ -1 9237 0 EndRoom #ROOM Vnum 9215 Name The Floor of the Canyon~ Desc Various elemental forms wander the floor of the canyon. Some seem to be going about their business, while others seem to have no business at all. In general, it is calm, yet there is always an incessant buzz of things going on about. The canyon floor extends in all directions. ~ Room_flags 0 Sector_type 3 X 0 0 0 0 0 0 0 0 0 0 0 Exit 0 ~ ~ -1 9218 0 Exit 1 ~ ~ -1 9216 0 Exit 2 ~ ~ -1 9212 0 Exit 3 ~ ~ -1 9214 0 EndRoom #END #SPECIALS M 9219 spec_breath_acid M 9223 spec_breath_lightning M 9224 spec_thief M 9225 spec_thief M 9226 spec_breath_fire M 9227 spec_breath_lightning M 9228 spec_breath_frost M 9230 spec_breath_gas M 9231 spec_cast_mage M 9232 spec_cast_cleric M 9233 spec_cast_mage M 9234 spec_thief M 9235 spec_breath_any M 9237 spec_breath_any M 9238 spec_cast_mage M 9202 spec_cast_cleric M 9204 spec_breath_any M 9207 spec_breath_any M 9208 spec_cast_cleric M 9209 spec_breath_fire M 9210 spec_breath_gas M 9211 spec_breath_lightning M 9212 spec_breath_acid S #RESETS M 0 9231 5 9216 5 E 0 9215 0 17 M 0 9203 15 9217 15 M 0 9203 15 9218 15 M 0 9205 15 9218 15 M 0 9207 6 9218 6 M 0 9207 6 9218 6 E 0 9223 0 17 M 0 9233 7 9218 7 M 0 9203 15 9219 15 E 0 9225 0 17 M 0 9236 15 9220 15 M 0 9220 8 9220 8 E 0 9222 0 17 M 0 9217 15 9221 15 M 0 9220 8 9221 8 M 0 9223 8 9221 8 M 0 9205 12 9222 12 E 0 9224 0 17 M 0 9217 15 9222 15 M 0 9221 8 9222 8 M 0 9221 8 9222 8 M 0 9224 8 9222 8 E 0 9225 0 5 M 0 9217 15 9223 15 E 0 9217 0 17 M 0 9217 15 9224 15 M 0 9206 9 9225 9 E 0 9219 0 17 M 0 9217 15 9225 15 M 0 9216 5 9225 5 M 0 9217 15 9226 15 M 0 9208 1 9227 1 E 0 9201 0 1 E 0 9202 0 5 M 0 9217 15 9227 15 M 0 9217 15 9227 15 M 0 9224 8 9227 8 M 0 9236 15 9228 15 M 0 9219 8 9228 8 M 0 9219 8 9229 8 M 0 9234 6 9230 6 E 0 9218 0 16 M 0 9214 15 9230 15 M 0 9214 15 9231 15 M 0 9221 8 9231 8 M 0 9221 8 9231 8 M 0 9214 15 9232 15 M 0 9216 5 9232 5 M 0 9216 5 9232 5 M 0 9222 8 9232 8 M 0 9214 15 9233 15 E 0 9216 0 17 M 0 9205 12 9234 12 M 0 9214 15 9234 15 M 0 9214 15 9235 15 E 0 9224 0 17 M 0 9212 1 9236 1 E 0 9209 0 13 E 0 9210 0 12 M 0 9214 15 9236 15 M 0 9214 15 9236 15 M 0 9236 15 9237 15 M 0 9226 1 9238 1 E 0 9226 0 16 M 0 9227 1 9238 1 E 0 9230 0 16 M 0 9234 6 9238 6 E 0 9217 0 16 M 0 9219 8 9238 8 M 0 9220 8 9238 8 M 0 9207 6 9242 6 M 0 9228 1 9242 1 E 0 9227 0 16 M 0 9229 1 9242 1 E 0 9228 0 16 M 0 9230 1 9242 1 E 0 9229 0 16 M 0 9215 15 9242 15 M 0 9215 15 9242 15 E 0 9215 0 17 M 0 9215 15 9242 15 M 0 9220 8 9242 8 M 0 9209 1 9245 1 E 0 9203 0 16 E 0 9204 0 3 M 0 9215 15 9245 15 E 0 9215 0 17 M 0 9215 15 9245 15 M 0 9215 15 9245 15 M 0 9206 9 9246 9 M 0 9236 15 9246 15 M 0 9218 15 9246 15 M 0 9219 8 9246 8 M 0 9218 15 9247 15 M 0 9218 15 9248 15 M 0 9223 8 9248 8 M 0 9235 2 9249 2 M 0 9218 15 9249 15 M 0 9205 12 9250 12 M 0 9218 15 9250 15 E 0 9219 0 17 M 0 9218 15 9251 15 M 0 9211 1 9252 1 E 0 9207 0 16 E 0 9208 0 11 M 0 9218 15 9252 15 E 0 9218 0 17 M 0 9218 15 9252 15 M 0 9233 8 9253 8 M 0 9223 8 9253 8 M 0 9206 9 9254 9 M 0 9222 8 9254 8 M 0 9233 7 9255 7 M 0 9236 15 9255 15 M 0 9225 15 9255 15 E 0 9218 0 17 M 0 9225 15 9255 15 E 0 9225 0 17 M 0 9222 8 9255 8 M 0 9225 15 9256 15 M 0 9235 2 9257 2 E 0 9216 0 16 M 0 9225 15 9257 15 M 0 9224 8 9257 8 M 0 9225 15 9258 15 M 0 9225 15 9259 15 M 0 9224 8 9259 8 M 0 9210 1 9260 1 E 0 9205 0 8 E 0 9206 0 6 M 0 9207 6 9260 6 E 0 9220 0 16 M 0 9225 15 9260 15 M 0 9225 15 9260 15 M 0 9201 3 9201 3 M 0 9201 3 9202 3 G 0 9231 0 M 0 9236 15 9202 15 M 0 9201 3 9203 3 M 0 9238 1 9203 1 G 0 9231 0 M 0 9202 0 9204 0 E 0 9213 0 10 E 0 9214 0 7 M 0 9205 12 9207 12 M 0 9236 15 9207 15 M 0 9203 15 9208 15 M 0 9232 8 9208 8 M 0 9204 1 9209 1 E 0 9211 0 3 E 0 9212 0 14 M 0 9205 12 9209 12 M 0 9207 6 9209 6 M 0 9232 8 9209 8 E 0 9220 0 16 M 0 9203 15 9210 15 M 0 9223 8 9210 8 M 0 9231 5 9211 5 E 0 9215 0 17 M 0 9206 9 9212 9 E 0 9221 0 17 M 0 9216 5 9212 5 M 0 9222 8 9213 8 M 0 9203 15 9215 15 M 0 9203 15 9215 15 S #SHOPS 9238 0 0 0 0 0 105 15 0 23 0 #MOBPROGS #0 #OBJPROGS #0 #ROOMPROGS #0 #$