shadow/
shadow/data/command/
shadow/data/help/
shadow/data/religion/
shadow/data/skill/
/***************************************************************************
 *  Original Diku Mud copyright (C) 1990, 1991 by Sebastian Hammer,	   *
 *  Michael Seifert, Hans Henrik St{rfeldt, Tom Madsen, and Katja Nyboe.   *
 *									   *
 *  Merc Diku Mud improvments copyright (C) 1992, 1993 by Michael	   *
 *  Chastain, Michael Quan, and Mitchell Tse.				   *
 *									   *
 *  In order to use any part of this Merc Diku Mud, you must comply with   *
 *  both the original Diku license in 'license.doc' as well the Merc	   *
 *  license in 'license.txt'.  In particular, you may not remove either of *
 *  these copyright notices.						   *
 *									   *
 *  Much time and thought has gone into this software and you are	   *
 *  benefitting.  We hope that you share your changes too.  What goes	   *
 *  around, comes around.						   *
 ***************************************************************************/
 
/***************************************************************************
*	ROM 2.4 is copyright 1993-1998 Russ Taylor			   *
*	ROM has been brought to you by the ROM consortium		   *
*	    Russ Taylor (rtaylor@hypercube.org)				   *
*	    Gabrielle Taylor (gtaylor@hypercube.org)			   *
*	    Brian Moore (zump@rom.org)					   *
*	By using this code, you have agreed to follow the terms of the	   *
*	ROM license, in the file Rom24/doc/rom.license			   *
***************************************************************************/

#if defined(macintosh)
#include <types.h>
#include <time.h>
#else
#include <sys/types.h>
#include <sys/time.h>
#endif
#include <stdio.h>
#include <string.h>
#include <stdlib.h>
#include "merc.h"
#include "magic.h"
#include "const.h"

void do_heal(CHAR_DATA *ch, char *argument)
{
    CHAR_DATA *mob;
    char arg[MAX_INPUT_LENGTH];
    int cost,sn;
    SPELL_FUN *spell;
    char *words;	

    /* check for healer */
    for ( mob = ch->in_room->people; mob; mob = mob->next_in_room )
    {
        if ( IS_NPC(mob) && IS_SET(mob->act, ACT_IS_HEALER) )
            break;
    }
 
    if ( mob == NULL )
    {
        send_to_char( "You can't do that here.\n\r", ch );
        return;
    }

    one_argument(argument,arg);

    if (arg[0] == '\0')
    {
        /* display price list */
	act("$N says 'I offer the following spells:'",ch,NULL,mob,TO_CHAR);
	send_to_char("{X  {Clight:{c   cure light wounds     {X10  {Ygold\n\r",ch);
	send_to_char("{X  {Cserious:{c cure serious wounds   {X15  {Ygold\n\r",ch);
	send_to_char("{X  {Ccritic:{c  cure critical wounds  {X25  {Ygold\n\r",ch);
	send_to_char("{X  {Cheal:{c    healing spell         {X25  {Ygold\n\r",ch);
        send_to_char("{X  {Cgheal:{c   greater heal          {X50  {Ygold\n\r",ch);
        send_to_char("{X  {Cuheal:{c   ultimate heal         {X250 {Ygold\n\r",ch);
	send_to_char("{X  {Cblind:{c   cure blindness        {X20  {Ygold\n\r",ch);
	send_to_char("{X  {Cdisease:{c cure disease          {X15  {Ygold\n\r",ch);
	send_to_char("{X  {Cpoison:{c  cure poison           {X25  {Ygold\n\r",ch);
	send_to_char("{X  {Cuncurse:{c remove curse          {X25  {Ygold\n\r",ch);
	send_to_char("{X  {Crefresh:{c restore movement      {X 5  {Ygold\n\r",ch);
	send_to_char("{X  {Cmana:{c    restore mana          {X10  {Ygold\n\r",ch);
        send_to_char("{X  {Cgmana:{c   greater mana          {X50  {Ygold\n\r",ch);
        send_to_char("{X  {Cumana:{c   ultimate mana         {X250 {Ygold\n\r",ch);
	send_to_char("{X  {Ccancel:{c  cancels spells        {X50  {Ygold\n\r",ch);
	send_to_char("{X  {Csanc:{c    sanctuary spell       {X35  {Ygold\n\r",ch);
	send_to_char("{X  {Cbless:{c   bless spell           {X20  {Ygold\n\r",ch);
        send_to_char("{X  {Carmor:{c   armor spell           {X25  {Ygold\n\r",ch);
        send_to_char("{X  {Cshield:{c  shield spell          {X25  {Ygold\n\r",ch);
	send_to_char("{X  {XType heal {M<type>{X to be healed.\n\r",ch);
	return;
    }

    if (!str_prefix(arg,"light"))
    {
        spell = spell_cure_light;
	sn    = skill_lookup("cure light");
	words = "judicandus dies";
	 cost  = 1000;
    }

    else if (!str_prefix(arg,"serious"))
    {
	spell = spell_cure_serious;
	sn    = skill_lookup("cure serious");
	words = "judicandus gzfuajg";
	cost  = 1600;
    }

    else if (!str_prefix(arg,"critical"))
    {
	spell = spell_cure_critical;
	sn    = skill_lookup("cure critical");
	words = "judicandus qfuhuqar";
	cost  = 2500;
    }

    else if (!str_prefix(arg,"heal"))
    {
	spell = spell_heal;
	sn = skill_lookup("heal");
	words = "pzar";
	cost  = 2500;
    }

    else if (!str_prefix(arg,"gheal"))
    {
        spell = spell_greater_heal;
        sn = skill_lookup("greater heal");
        words = "zhar";
        cost = 5000;
    }

    else if (!str_prefix(arg,"uheal"))
    {
        spell = spell_ultimate_heal;
        sn = skill_lookup("ultimate heal");
        words = "pzar";
        cost  = 25000;
    }        

    else if (!str_prefix(arg,"blindness"))
    {
	spell = spell_cure_blindness;
	sn    = skill_lookup("cure blindness");
      	words = "judicandus noselacri";		
        cost  = 2000;
    }

    else if (!str_prefix(arg,"disease"))
    {
	spell = spell_cure_disease;
	sn    = skill_lookup("cure disease");
	words = "judicandus eugzagz";
	cost = 1500;
    }

    else if (!str_prefix(arg,"poison"))
    {
	spell = spell_cure_poison;
	sn    = skill_lookup("cure poison");
	words = "judicandus sausabru";
	cost  = 2500;
    }
	
    else if (!str_prefix(arg,"uncurse") || !str_prefix(arg,"curse"))
    {
	spell = spell_remove_curse; 
	sn    = skill_lookup("remove curse");
	words = "candussido judifgz";
	cost  = 2500;
    }

    else if (!str_prefix(arg,"mana") || !str_prefix(arg,"energize"))
    {
        spell = NULL;
        sn = -1;
        words = "energizer";
        cost = 1000;
    }

    else if (!str_prefix(arg,"gmana") )
    {
        spell = NULL;
        sn = -1;
        words = "genergizer";       
        cost = 5000;
        ch->mana += dice(10,20) + mob->level / 3;
        ch->mana = UMIN(ch->mana,ch->max_mana);
    }

    else if (!str_prefix(arg,"umana") )
    {
        spell = NULL;
        sn = -1;
        words = "uenergizer";
        cost = 25000;  
        ch->mana += dice(250,500) + mob->level / 3;
        ch->mana = UMIN(ch->mana, ch->max_mana);
    }
	
    else if (!str_prefix(arg,"refresh") || !str_prefix(arg,"moves"))
    {
	spell =  spell_refresh;
	sn    = skill_lookup("refresh");
	words = "candusima"; 
	cost  = 500;
    }

    else if (!str_prefix(arg,"cancel"))
    {
        spell = spell_cancellation;
        sn    = skill_lookup("cancellation");
	words = "cancel";
	cost  = 5000;
    }

    else if (!str_prefix(arg,"bless"))
    {
        spell = spell_bless;
        sn    = skill_lookup("bless");
        words = "judicandus amin";
        cost  = 2000;
    }

    else if (!str_prefix(arg,"sanctuary"))
    {
        spell = spell_sanctuary;
        sn    = skill_lookup("sanctuary");
        words = "judicandus unam";
        cost  = 3500;
    }

    else if (!str_prefix(arg,"armor"))
    {
        spell = spell_armor;
        sn    = skill_lookup("armor");
        words = "armor";
        cost  = 2500;
    }

    else if (!str_prefix(arg,"shield"))
    {
        spell = spell_shield;
        sn    = skill_lookup("shield");
        words = "shield";
        cost  = 2500;
    }

    else 
    {
	act("$N says 'Type 'heal' for a list of spells.'",
	    ch,NULL,mob,TO_CHAR);
	return;
    }

    if (cost > (ch->gold * 100 + ch->silver))
    {
	act("$N says 'You do not have enough gold for my services.'",
	    ch,NULL,mob,TO_CHAR);
	return;
    }

    WAIT_STATE(ch,PULSE_VIOLENCE);

    deduct_cost(ch,cost);
    mob->gold += cost / 100;
    mob->silver += cost % 100;
    act("$n utters the words '$T'.",mob,NULL,words,TO_ROOM);
  
    if (spell == NULL)  /* restore mana trap...kinda hackish */
    {
	ch->mana += dice(2,8) + mob->level / 3;
	ch->mana = UMIN(ch->mana,ch->max_mana);
	send_to_char("A warm glow passes through you.\n\r",ch);
	return;
     }

     if (sn == -1)
	return;
    
     spell(sn,mob->level,mob,ch,TARGET_CHAR);
}