shadow/
shadow/data/command/
shadow/data/help/
shadow/data/religion/
shadow/data/skill/
#AREADATA
Name Sands of Sorrow~
Builders None~
VNUMs 5000 5099
Credits {10 20} Anon    Sands of Sorrow~
Security 9
Soundfile ~
Continent 0
End



#MOBILESNEW
#MOB
Vnum 5000
Name oldstyle dervish raggity~
Short The dervish~
Long The raggity dervish walks on aimlessly.
~
Description Dressed in loose fitting rags, this man looks like he could use
some rest.
~
Race human~
Act_flags ACGH
Aff P
Align 900
Group 0
Level 5
Hitroll 0
Hit_dice 2d6+60
Mana_dice 2d9+100
Dam_dice 1d6+1
Dam_type none
Armor 5 5 5 9
Clevel0
Cability 0
Off EFNU
Imm 0
Res 0
Vuln 0
Start_pos stand
Default_pos stand
Sex male
Wealth 3
Form AHMV
Parts ABCDEFGHIJK
Size medium
Material unknown
Aggression 0
EndMob

#MOB
Vnum 5001
Name oldstyle dervish large~
Short The dervish~
Long The large dervish watches for signs of trouble.
~
Description Dressed in loose fitting rags, this man looks like he could use
LOTS of rest.
~
Race human~
Act_flags AFG
Aff P
Align 650
Group 0
Level 8
Hitroll 0
Hit_dice 2d7+96
Mana_dice 4d9+100
Dam_dice 1d7+2
Dam_type none
Armor 3 3 3 9
Clevel0
Cability 0
Off EFNU
Imm 0
Res 0
Vuln 0
Start_pos stand
Default_pos stand
Sex male
Wealth 7
Form AHMV
Parts ABCDEFGHIJK
Size medium
Material unknown
Aggression 0
EndMob

#MOB
Vnum 5002
Name oldstyle snake coral~
Short The coral snake~
Long A brightly colored snake slithers along the sands.
~
Description This relatively harmless snake has bright alternating bands of red, yellow
and black.
~
Race snake~
Act_flags AG
Aff 0
Align -10
Group 0
Level 4
Hitroll 0
Hit_dice 2d7+46
Mana_dice 2d9+100
Dam_dice 1d5+1
Dam_type none
Armor 6 6 6 9
Clevel0
Cability 0
Off EFNR
Imm 0
Res L
Vuln I
Start_pos stand
Default_pos stand
Sex none
Wealth 0
Form AGXYc
Parts ADEFKLQVX
Size medium
Material unknown
Aggression 0
EndMob

#MOB
Vnum 5003
Name oldstyle scorpion small~
Short The small scorpion~
Long A small, red scorpion scuttles away at your approach.
~
Description The little tail is mighty dangerous for such a small creature.
~
Race human~
Act_flags AG
Aff 0
Align -50
Group 0
Level 3
Hitroll 0
Hit_dice 2d6+35
Mana_dice 1d9+100
Dam_dice 1d6+0
Dam_type none
Armor 7 7 7 10
Clevel0
Cability 0
Off EFNU
Imm 0
Res 0
Vuln 0
Start_pos stand
Default_pos stand
Sex none
Wealth 0
Form AHMV
Parts ABCDEFGHIJK
Size medium
Material unknown
Aggression 0
EndMob

#MOB
Vnum 5004
Name oldstyle worm giant purple~
Short The giant, purple sand worm~
Long A giant, purple sand worm thrusts up out of the sand and attacks!
~
Description He's big, mean, and purple. Watch out!
~
Race human~
Act_flags ABF
Aff 0
Align -100
Group 0
Level 18
Hitroll 0
Hit_dice 3d9+283
Mana_dice 9d9+100
Dam_dice 2d7+4
Dam_type none
Armor -3 -3 -3 7
Clevel0
Cability 0
Off EFNU
Imm 0
Res 0
Vuln 0
Start_pos stand
Default_pos stand
Sex none
Wealth 127
Form AHMV
Parts ABCDEFGHIJK
Size medium
Material unknown
Aggression 0
EndMob

#MOB
Vnum 5005
Name oldstyle dragon brass~
Short the brass dragon~
Long The brass dragon steps out of the darkness and says 'Hello'.
Then adds to it, 'Prepare to die, have a nice day!'
~
Description ~
Race dragon~
Act_flags ABCF
Aff DHJT
Align 450
Group 0
Level 30
Hitroll 0
Hit_dice 6d12+853
Mana_dice 15d9+100
Dam_dice 4d6+8
Dam_type none
Armor -9 -9 -9 6
Clevel0
Cability 0
Off EFNR
Imm 0
Res BEH
Vuln FI
Start_pos stand
Default_pos stand
Sex female
Wealth 275
Form AHZ
Parts ACDEFGHIJKPQUVX
Size medium
Material unknown
Aggression 0
EndMob

#MOB
Vnum 5006
Name oldstyle nomad leader~
Short The nomad leader~
Long The nomad leader sits silently in prayer.
~
Description He is clad in silk robes lined with gold thread. At his side
is a large, engraved cutlass. He has an especially haughty air
about him.
~
Race human~
Act_flags AGHL
Aff 0
Align 950
Group 0
Level 14
Hitroll 0
Hit_dice 2d10+190
Mana_dice 7d9+100
Dam_dice 1d12+3
Dam_type none
Armor -1 -1 -1 8
Clevel0
Cability 0
Off EFNU
Imm 0
Res 0
Vuln 0
Start_pos sit
Default_pos sit
Sex male
Wealth 50
Form AHMV
Parts ABCDEFGHIJK
Size medium
Material unknown
Aggression 0
EndMob

#MOB
Vnum 5007
Name oldstyle nomad commander~
Short The nomad commander~
Long The nomad commander stands here staring suspiciously at you.
~
Description This is the nomad leader's second in command. His clothes are richly
woven of silk and gold thread. A nasty cutlass hangs at his side.
~
Race human~
Act_flags ABL
Aff 0
Align 900
Group 0
Level 12
Hitroll 0
Hit_dice 2d10+150
Mana_dice 6d9+100
Dam_dice 1d10+3
Dam_type none
Armor 0 0 0 8
Clevel0
Cability 0
Off EFNU
Imm 0
Res 0
Vuln 0
Start_pos stand
Default_pos stand
Sex male
Wealth 30
Form AHMV
Parts ABCDEFGHIJK
Size medium
Material unknown
Aggression 0
EndMob

#MOB
Vnum 5008
Name oldstyle nomad warrior~
Short The nomad warrior~
Long A proud nomad warrior stands here.
~
Description ~
Race human~
Act_flags AB
Aff 0
Align 700
Group 0
Level 10
Hitroll 0
Hit_dice 2d7+121
Mana_dice 5d9+100
Dam_dice 2d4+2
Dam_type none
Armor 1 1 1 8
Clevel0
Cability 0
Off EFNU
Imm 0
Res 0
Vuln 0
Start_pos stand
Default_pos stand
Sex male
Wealth 15
Form AHMV
Parts ABCDEFGHIJK
Size medium
Material unknown
Aggression 0
EndMob

#MOB
Vnum 5009
Name oldstyle slave young~
Short The slave~
Long A young slave sits here staring at you with pleading eyes.
~
Description ~
Race human~
Act_flags ABH
Aff 0
Align 1000
Group 0
Level 3
Hitroll 0
Hit_dice 2d6+35
Mana_dice 1d9+100
Dam_dice 1d6+0
Dam_type none
Armor 7 7 7 10
Clevel0
Cability 0
Off EFNU
Imm 0
Res 0
Vuln 0
Start_pos rest
Default_pos rest
Sex female
Wealth 0
Form AHMV
Parts ABCDEFGHIJK
Size medium
Material unknown
Aggression 0
EndMob

#MOB
Vnum 5010
Name oldstyle dracolich lich~
Short The dracolich~
Long A pile of bones rises up to form a skeletal dracolich.
~
Description The dracolich is now only bone with pieces of flesh hanging from it.
Obviously it no longer fears death.
~
Race human~
Act_flags ABFL
Aff DH
Align -1000
Group 0
Level 30
Hitroll 0
Hit_dice 6d12+853
Mana_dice 15d9+100
Dam_dice 4d6+8
Dam_type none
Armor -9 -9 -9 6
Clevel0
Cability 0
Off EFNU
Imm 0
Res 0
Vuln 0
Start_pos stand
Default_pos stand
Sex none
Wealth 3750
Form AHMV
Parts ABCDEFGHIJK
Size medium
Material unknown
Aggression 0
EndMob

#MOB
Vnum 5011
Name oldstyle drider drow~
Short The drider~
Long The drider looks at you viciously while it draws its sword.
~
Description This half-spider, half-drow creature is a formidable opponent.
~
Race human~
Act_flags AFG
Aff D
Align -1000
Group 0
Level 8
Hitroll 0
Hit_dice 2d7+96
Mana_dice 4d9+100
Dam_dice 1d7+2
Dam_type none
Armor 3 3 3 9
Clevel0
Cability 0
Off EFNU
Imm 0
Res 0
Vuln 0
Start_pos stand
Default_pos stand
Sex female
Wealth 10
Form AHMV
Parts ABCDEFGHIJK
Size medium
Material unknown
Aggression 0
EndMob

#MOB
Vnum 5012
Name oldstyle duergar dwarf~
Short The dark dwarf~
Long A duergar is here mining precious stones with his pick.
~
Description The duergar could crush your head as easily as it does those rocks.
~
Race human~
Act_flags AFG
Aff D
Align -850
Group 0
Level 5
Hitroll 0
Hit_dice 2d6+60
Mana_dice 2d9+100
Dam_dice 1d6+1
Dam_type none
Armor 5 5 5 9
Clevel0
Cability 0
Off EFNU
Imm 0
Res 0
Vuln 0
Start_pos stand
Default_pos stand
Sex male
Wealth 8
Form AHMV
Parts ABCDEFGHIJK
Size medium
Material unknown
Aggression 0
EndMob

#MOB
Vnum 5013
Name oldstyle myconoid~
Short the myconoid~
Long A myconoid lumbers along peacefully.
~
Description The myconoid looks something like a giant mushroom (and probably
has the same effect).
~
Race human~
Act_flags AGH
Aff D
Align 850
Group 0
Level 6
Hitroll 0
Hit_dice 2d7+71
Mana_dice 3d9+100
Dam_dice 1d7+1
Dam_type none
Armor 4 4 4 9
Clevel0
Cability 0
Off EFNU
Imm 0
Res 0
Vuln 0
Start_pos stand
Default_pos stand
Sex male
Wealth 2
Form AHMV
Parts ABCDEFGHIJK
Size medium
Material unknown
Aggression 0
EndMob

#MOB
Vnum 5014
Name oldstyle myconoid shaman~
Short The myconoid shaman~
Long A rather large myconoid stands here chanting in a strange tongue.
~
Description The shaman shoots spores into the air.
~
Race human~
Act_flags ABHQ
Aff DH
Align 850
Group 0
Level 8
Hitroll 0
Hit_dice 2d7+96
Mana_dice 8d9+100
Dam_dice 1d7+2
Dam_type none
Armor 3 3 3 8
Clevel0
Cability 0
Off EIKU
Imm 0
Res 0
Vuln 0
Start_pos stand
Default_pos stand
Sex male
Wealth 75
Form AHMV
Parts ABCDEFGHIJK
Size medium
Material unknown
Aggression 0
EndMob

#MOB
Vnum 5015
Name oldstyle dustdigger~
Short The dustdigger~
Long A small oasis invites you to dive in.
~
Description ~
Race human~
Act_flags ABCF
Aff 0
Align -200
Group 0
Level 7
Hitroll 0
Hit_dice 2d6+85
Mana_dice 3d9+100
Dam_dice 1d8+1
Dam_type none
Armor 4 4 4 9
Clevel0
Cability 0
Off EFNU
Imm 0
Res 0
Vuln 0
Start_pos stand
Default_pos stand
Sex none
Wealth 22
Form AHMV
Parts ABCDEFGHIJK
Size medium
Material unknown
Aggression 0
EndMob

#MOB
Vnum 5017
Name oldstyle camel~
Short The rabid camel~
Long A very dangerous rabid camel snorts at you.
~
Description Don't mess with this animal.
~
Race human~
Act_flags ABF
Aff 0
Align -351
Group 0
Level 5
Hitroll 0
Hit_dice 2d6+60
Mana_dice 2d9+100
Dam_dice 1d6+1
Dam_type none
Armor 5 5 5 9
Clevel0
Cability 0
Off EFNU
Imm 0
Res 0
Vuln 0
Start_pos stand
Default_pos stand
Sex none
Wealth 13
Form AHMV
Parts ABCDEFGHIJK
Size medium
Material unknown
Aggression 0
EndMob

#END



#OBJECTSNEW
#OBJ
Vnum 5000
Name pick~
Short a small mining pick~
Desc A small mining pick made of what appears to be silver lies on the ground.~
Material oldstyle~
Item_type weapon
Extra J
Extra2 0
Wear AN
Values mace 1 9 pierce 0
Level 5
Weight 30
Cost 320
Plevel 0
Exp 0
Xp_tolevel 0
Condition P
EndObj

#OBJ
Vnum 5001
Name banded mail~
Short a glowing suit of banded mail~
Desc A glowing suit of banded mail lies on the ground.~
Material oldstyle~
Item_type armor
Extra AG
Extra2 0
Wear AD
Values ABC ABC ABC 0 0
Level 23
Weight 0
Cost 7300
Plevel 0
Exp 0
Xp_tolevel 0
Condition P
AffectObj
17 -4
AffectObj
2 2
EndObj

#OBJ
Vnum 5002
Name halberd~
Short the halberd~
Desc A mighty halberd lies against the wall.~
Material oldstyle~
Item_type weapon
Extra GI
Extra2 0
Wear AN
Values polearm 2 14 cleave F
Level 29
Weight 160
Cost 1620
Plevel 0
Exp 0
Xp_tolevel 0
Condition P
AffectObj
19 2
AffectObj
18 2
EndObj

#OBJ
Vnum 5003
Name amulet~
Short the amulet~
Desc A mushroom shaped amulet lies on the ground.~
Material oldstyle~
Item_type jewelry
Extra G
Extra2 0
Wear AC
Values 0 0 0 0 0
Level 5
Weight 20
Cost 550
Plevel 0
Exp 0
Xp_tolevel 0
Condition P
AffectObj
5 1
EndObj

#OBJ
Vnum 5005
Name bone~
Short a large leg bone~
Desc A large leg bone rests on the ground.~
Material oldstyle~
Item_type weapon
Extra 0
Extra2 0
Wear AN
Values mace 1 4 pound 0
Level 0
Weight 50
Cost 140
Plevel 0
Exp 0
Xp_tolevel 0
Condition P
EndObj

#OBJ
Vnum 5006
Name cactus~
Short a small cactus cup~
Desc A small cactus cup lies on the ground.~
Material oldstyle~
Item_type drink
Extra 0
Extra2 0
Wear A
Values 5 5 'water' 0 0
Level 0
Weight 60
Cost 5
Plevel 0
Exp 0
Xp_tolevel 0
Condition P
EndObj

#OBJ
Vnum 5007
Name basket~
Short a small wicker basket~
Desc A small wicker basket sits on the ground.~
Material oldstyle~
Item_type container
Extra 0
Extra2 0
Wear A
Values 0 0 -1 0 0
Level 0
Weight 20
Cost 20
Plevel 0
Exp 0
Xp_tolevel 0
Condition P
EndObj

#OBJ
Vnum 5008
Name basket~
Short a small wicker basket~
Desc A small wicker basket sits on the ground.~
Material oldstyle~
Item_type container
Extra 0
Extra2 0
Wear A
Values 0 0 -1 0 0
Level 0
Weight 20
Cost 20
Plevel 0
Exp 0
Xp_tolevel 0
Condition P
EndObj

#OBJ
Vnum 5009
Name basket~
Short a small wicker basket~
Desc A small wicker basket sits on the ground.~
Material oldstyle~
Item_type container
Extra 0
Extra2 0
Wear A
Values 0 0 -1 0 0
Level 0
Weight 20
Cost 20
Plevel 0
Exp 0
Xp_tolevel 0
Condition P
EndObj

#OBJ
Vnum 5010
Name basket~
Short a small wicker basket~
Desc A small wicker basket sits on the ground.~
Material oldstyle~
Item_type container
Extra 0
Extra2 0
Wear 0
Values 0 0 -1 0 0
Level 0
Weight 0
Cost 0
Plevel 0
Exp 0
Xp_tolevel 0
Condition P
EndObj

#OBJ
Vnum 5011
Name rope~
Short a coil of rope~
Desc A long coil of rope lies on the ground.~
Material oldstyle~
Item_type furniture
Extra 0
Extra2 0
Wear A
Values 0 0 0 0 0
Level 0
Weight 120
Cost 20
Plevel 0
Exp 0
Xp_tolevel 0
Condition P
EndObj

#OBJ
Vnum 5012
Name stakes~
Short a bunch of stakes~
Desc A small bundle of stakes lies here.~
Material oldstyle~
Item_type furniture
Extra 0
Extra2 0
Wear A
Values 0 0 0 0 0
Level 0
Weight 60
Cost 20
Plevel 0
Exp 0
Xp_tolevel 0
Condition P
EndObj

#OBJ
Vnum 5013
Name map~
Short an old, tattered map~
Desc An old, tattered, and much faded map lies here.~
Material oldstyle~
Item_type furniture
Extra 0
Extra2 0
Wear A
Values 0 0 0 0 0
Level 0
Weight 10
Cost 5
Plevel 0
Exp 0
Xp_tolevel 0
Condition P
EndObj

#OBJ
Vnum 5014
Name turban~
Short a thick padded turban~
Desc A thick padded turban lies here.~
Material oldstyle~
Item_type clothing
Extra GH
Extra2 0
Wear AE
Values 0 0 0 0 0
Level 0
Weight 10
Cost 10
Plevel 0
Exp 0
Xp_tolevel 0
Condition P
AffectObj
17 1
EndObj

#OBJ
Vnum 5015
Name coins~
Short a great pile of treasure~
Desc A great, gleaming pile of treasure lies at your feet.~
Material oldstyle~
Item_type money
Extra 0
Extra2 0
Wear A
Values ABDFHI CD 0 0 0
Level 0
Weight 0
Cost 0
Plevel 0
Exp 0
Xp_tolevel 0
Condition P
EndObj

#OBJ
Vnum 5016
Name sabre~
Short a long, curved sabre~
Desc A long, curved sabre stands upright in the ground.~
Material oldstyle~
Item_type weapon
Extra L
Extra2 0
Wear AN
Values sword 2 8 slash 0
Level 16
Weight 70
Cost 1410
Plevel 0
Exp 0
Xp_tolevel 0
Condition P
AffectObj
18 2
EndObj

#OBJ
Vnum 5017
Name scimitar~
Short a curved scimitar~
Desc A curved scimitar lies at your feet.~
Material oldstyle~
Item_type weapon
Extra L
Extra2 0
Wear AN
Values sword 2 7 slash 0
Level 12
Weight 60
Cost 990
Plevel 0
Exp 0
Xp_tolevel 0
Condition P
AffectObj
18 1
EndObj

#OBJ
Vnum 5018
Name cutlass~
Short a long, pointed cutlass~
Desc A long, pointed cutlass lies here.~
Material oldstyle~
Item_type weapon
Extra L
Extra2 0
Wear AN
Values sword 2 7 slash 0
Level 12
Weight 50
Cost 930
Plevel 0
Exp 0
Xp_tolevel 0
Condition P
EndObj

#OBJ
Vnum 5019
Name potion pink~
Short a pink potion~
Desc A pink potion stands here.~
Material oldstyle~
Item_type potion
Extra 0
Extra2 0
Wear A
Values 25 'heal' 'remove curse' '' ''
Level 13
Weight 60
Cost 1220
Plevel 0
Exp 0
Xp_tolevel 0
Condition P
EndObj

#OBJ
Vnum 5020
Name wand platinum~
Short a platinum wand~
Desc A platinum wand lies here.~
Material oldstyle~
Item_type wand
Extra B
Extra2 0
Wear AO
Values 30 10 10 'Energy spike' 0
Level 2
Weight 80
Cost 990
Plevel 0
Exp 0
Xp_tolevel 0
Condition P
EndObj

#OBJ
Vnum 5021
Name bow energy strange~
Short a strange energy bow~
Desc A strange energy bow lies here.~
Material oldstyle~
Item_type weapon
Extra ABGI
Extra2 0
Wear AN
Values exotic 4 5 blast 0
Level 21
Weight 200
Cost 2600
Plevel 0
Exp 0
Xp_tolevel 0
Condition P
EndObj

#OBJ
Vnum 5022
Name scroll encrypted~
Short an encrypted scroll~
Desc An encrypted scroll lies at your feet.~
Material oldstyle~
Item_type scroll
Extra 0
Extra2 0
Wear A
Values 22 'cure blindness' 'remove curse' 'cure poison' ''
Level 11
Weight 70
Cost 1730
Plevel 0
Exp 0
Xp_tolevel 0
Condition P
EndObj

#OBJ
Vnum 5023
Name chest~
Short an iron bound chest~
Desc An iron bound chest with a shiny lock sits here.~
Material oldstyle~
Item_type container
Extra 0
Extra2 0
Wear 0
Values 0 0 -1 0 0
Level 0
Weight 0
Cost 0
Plevel 0
Exp 0
Xp_tolevel 0
Condition P
EndObj

#OBJ
Vnum 5024
Name key golden~
Short a golden key~
Desc A shiny golden key lies here.~
Material oldstyle~
Item_type key
Extra 0
Extra2 0
Wear A
Values BD 0 0 0 0
Level 0
Weight 10
Cost 0
Plevel 0
Exp 0
Xp_tolevel 0
Condition P
EndObj

#OBJ
Vnum 5025
Name bracelet copper~
Short a copper bracelet~
Desc A tarnished copper bracelet lies at your feet.~
Material oldstyle~
Item_type jewelry
Extra GH
Extra2 0
Wear AM
Values 0 0 0 0 0
Level 20
Weight 100
Cost 1300
Plevel 0
Exp 0
Xp_tolevel 0
Condition P
AffectObj
19 2
AffectObj
13 10
EndObj

#OBJ
Vnum 5026
Name gem ruby~
Short a large ruby~
Desc A large ruby lies on the ground collecting dust.~
Material oldstyle~
Item_type gem
Extra G
Extra2 0
Wear AO
Values CE 0 0 0 0
Level 0
Weight 1
Cost 5000
Plevel 0
Exp 0
Xp_tolevel 0
Condition P
EndObj

#OBJ
Vnum 5027
Name gem diamond glittering~
Short a glittering diamond~
Desc A glittering diamond lies at your feet.~
Material oldstyle~
Item_type gem
Extra G
Extra2 0
Wear AO
Values ACE 0 0 0 0
Level 0
Weight 1
Cost 6000
Plevel 0
Exp 0
Xp_tolevel 0
Condition P
EndObj

#OBJ
Vnum 5028
Name gem sapphire~
Short a brilliant sapphire~
Desc A brilliant sapphire lies here twinkling.~
Material oldstyle~
Item_type gem
Extra G
Extra2 0
Wear AO
Values BCE 0 0 0 0
Level 0
Weight 1
Cost 2000
Plevel 0
Exp 0
Xp_tolevel 0
Condition P
EndObj

#OBJ
Vnum 5029
Name gem lapis~
Short a deep blue lapis lazuli~
Desc A deep blue lapis lazuli gem lies here.~
Material oldstyle~
Item_type gem
Extra G
Extra2 0
Wear AO
Values DE 0 0 0 0
Level 0
Weight 1
Cost 800
Plevel 0
Exp 0
Xp_tolevel 0
Condition P
EndObj

#OBJ
Vnum 5030
Name jewel tiger~
Short the tiger jewel~
Desc The Tiger Jewel lies here blazing.~
Material oldstyle~
Item_type gem
Extra I
Extra2 0
Wear AO
Values 0 0 0 0 0
Level 5
Weight 1
Cost 550
Plevel 0
Exp 0
Xp_tolevel 0
Condition P
AffectObj
2 1
EndObj

#OBJ
Vnum 5031
Name jewel red-eyed~
Short the red-eyed jewel~
Desc The red-eyed jewel glares at you greedily.~
Material oldstyle~
Item_type gem
Extra 0
Extra2 0
Wear AO
Values 0 0 0 0 0
Level 15
Weight 1
Cost 2600
Plevel 0
Exp 0
Xp_tolevel 0
Condition P
AffectObj
3 2
EndObj

#OBJ
Vnum 5032
Name gem emerald~
Short a fiery green emerald~
Desc A fiery green emerald sits here.~
Material oldstyle~
Item_type warp_stone
Extra T
Extra2 0
Wear AO
Values ABCE 0 0 0 0
Level 0
Weight 1
Cost 4000
Plevel 0
Exp 0
Xp_tolevel 0
Condition P
EndObj

#END



#ROOMSNEW
#ROOM
Vnum 5001
Name A long tunnel~
Desc You encounter some rapids as you enter this tunnel cut out of
the mountains by the river.
~
Room_flags 9
Sector_type 7
X 0 0 0 0 0 0 0 0 0 0 0
Exit
1
~
~
0
5002
0
Exit
3
~
~
0
3205
0
EndRoom

#ROOM
Vnum 5002
Name A long tunnel~
Desc The tunnel branches off north.
~
Room_flags 9
Sector_type 7
X 0 0 0 0 0 0 0 0 0 0 0
Exit
0
~
~
0
5008
0
Exit
1
~
~
0
5003
0
Exit
3
~
~
0
5001
0
EndRoom

#ROOM
Vnum 5003
Name A long tunnel~
Desc The tunnel branches off south.
~
Room_flags 9
Sector_type 7
X 0 0 0 0 0 0 0 0 0 0 0
Exit
1
~
~
0
5004
0
Exit
2
~
~
0
5017
0
Exit
3
~
~
0
5002
0
EndRoom

#ROOM
Vnum 5004
Name A long tunnel~
Desc The tunnel branches off to the south.
~
Room_flags 9
Sector_type 7
X 0 0 0 0 0 0 0 0 0 0 0
Exit
1
~
~
0
5005
0
Exit
2
~
~
0
5018
0
Exit
3
~
~
0
5003
0
EndRoom

#ROOM
Vnum 5005
Name An underground lake~
Desc You are floating on a jet-black underground lake fed by dripping
water and lime from above. The tunnel continues to the east and the river
leads back west. To the north is a roughly-hewn hallway. There is also
a tunnel south.
~
Room_flags 9
Sector_type 7
X 0 0 0 0 0 0 0 0 0 0 0
Exit
0
~
~
0
5016
0
Exit
1
~
~
0
5006
0
Exit
2
~
~
0
5023
0
Exit
3
~
~
0
5004
0
EndRoom

#ROOM
Vnum 5006
Name A long narrow tunnel~
Desc The tunnel rises sharply to the east.
~
Room_flags 9
Sector_type 5
X 0 0 0 0 0 0 0 0 0 0 0
Exit
1
~
~
0
5007
0
Exit
3
~
~
0
5005
0
EndRoom

#ROOM
Vnum 5007
Name A wide tunnel~
Desc The tunnel continues east and west. To the east the tunnel dives
down into a bright light.
~
Room_flags 9
Sector_type 5
X 0 0 0 0 0 0 0 0 0 0 0
Exit
1
~
~
0
5027
0
Exit
3
~
~
0
5006
0
EndRoom

#ROOM
Vnum 5008
Name Cave-in~
Desc You stand at the edge of a large pile of rubble created from the last
rockslide.
~
Room_flags 9
Sector_type 5
X 0 0 0 0 0 0 0 0 0 0 0
Exit
2
~
~
0
5002
0
Exit
5
You can easily slide down the rocks without getting hurt.~
~
0
5009
0
EndRoom

#ROOM
Vnum 5009
Name At the foot of the rubble~
Desc You are at the bottom of a large pile of rubble. A tunnel branches
off to the north and east.
~
Room_flags 9
Sector_type 5
X 0 0 0 0 0 0 0 0 0 0 0
Exit
0
~
~
0
5010
0
Exit
1
~
~
0
5012
0
Exit
4
~
~
0
5008
0
EndRoom

#ROOM
Vnum 5010
Name Cave entrance~
Desc You stand in the middle of a large and beautiful cave. A path leads
deeper into the darkness.
~
Room_flags 9
Sector_type 5
X 0 0 0 0 0 0 0 0 0 0 0
Exit
2
~
~
0
5009
0
Exit
5
You look down into the cave. Bones are strewn about everywhere.~
~
0
5011
0
EndRoom

#ROOM
Vnum 5011
Name Giant cave~
Desc This cavern overwhelms you. The walls and ceiling seem miles away.
Bones of previous adventurers lie strewn on the cavern floor.
~
Room_flags 9
Sector_type 5
X 0 0 0 0 0 0 0 0 0 0 0
Exit
4
~
~
0
5010
0
EndRoom

#ROOM
Vnum 5012
Name Narrow bend~
Desc The tunnel turns to the south and west.
~
Room_flags 9
Sector_type 5
X 0 0 0 0 0 0 0 0 0 0 0
Exit
2
~
~
0
5013
0
Exit
3
~
~
0
5009
0
EndRoom

#ROOM
Vnum 5013
Name Large cave~
Desc You are standing in a large cave. Many furs are spread out on the floor.
~
Room_flags 9
Sector_type 5
X 0 0 0 0 0 0 0 0 0 0 0
Exit
0
~
~
0
5012
0
Exit
1
~
~
0
5014
0
EndRoom

#ROOM
Vnum 5014
Name Damp hallway~
Desc The walls here are extremely damp, as well as the floor.
~
Room_flags 9
Sector_type 5
X 0 0 0 0 0 0 0 0 0 0 0
Exit
1
You hear drops of water.~
~
0
5015
0
Exit
3
~
~
0
5013
0
EndRoom

#ROOM
Vnum 5015
Name Underground pool~
Desc You are wading in a knee deep pool of lime-water.
~
Room_flags 9
Sector_type 6
X 0 0 0 0 0 0 0 0 0 0 0
Exit
2
~
~
0
5016
0
Exit
3
~
~
0
5014
0
EndRoom

#ROOM
Vnum 5016
Name Damp hallway~
Desc The walls of the tunnel are extremely damp here. You hear the faint
sound of running water to the south.
~
Room_flags 9
Sector_type 5
X 0 0 0 0 0 0 0 0 0 0 0
Exit
0
You hear drops of water.~
~
0
5015
0
Exit
2
~
~
0
5005
0
EndRoom

#ROOM
Vnum 5017
Name Narrow crawlway~
Desc This crawlway is just big enough for a human to crawl through or a
halfling to walk through.
~
Room_flags 9
Sector_type 5
X 0 0 0 0 0 0 0 0 0 0 0
Exit
0
~
~
0
5003
0
Exit
1
~
~
0
5018
0
Exit
2
You smell the fragrant odor of fungus.~
~
0
5019
0
EndRoom

#ROOM
Vnum 5018
Name Large cavern~
Desc You have entered a very large cavern. The rock formations would amaze
almost any dwarf.
~
Room_flags 9
Sector_type 5
X 0 0 0 0 0 0 0 0 0 0 0
Exit
0
~
~
0
5004
0
Exit
3
~
~
0
5017
0
EndRoom

#ROOM
Vnum 5019
Name Fungus patch~
Desc As you walk through the fungus patch, you are shot at by many millions of
spores. You can hardly breathe.
~
Room_flags 9
Sector_type 5
X 0 0 0 0 0 0 0 0 0 0 0
Exit
0
~
~
0
5017
0
Exit
1
The fragrant smell of fungus spores continues to the east~
~
0
5020
0
EndRoom

#ROOM
Vnum 5020
Name Fungus path~
Desc As you walk along the path, millions of spores are shot at you. You can
hardly breathe.
~
Room_flags 9
Sector_type 5
X 0 0 0 0 0 0 0 0 0 0 0
Exit
2
A giant mushroom temple stands to the south.~
~
0
5021
0
Exit
3
The fragrant smell of spores continues to the west.~
~
0
5019
0
EndRoom

#ROOM
Vnum 5021
Name Fungus temple~
Desc You find yourself standing inside of a giant mushroom. The inside
is decorated in the fashion of a temple.
~
Room_flags 9
Sector_type 5
X 0 0 0 0 0 0 0 0 0 0 0
Exit
0
~
~
0
5020
0
Exit
1
~
~
0
5022
0
EndRoom

#ROOM
Vnum 5022
Name Sloping passage~
Desc You follow a path sloping down from the fungus temple.
~
Room_flags 9
Sector_type 5
X 0 0 0 0 0 0 0 0 0 0 0
Exit
3
~
~
0
5021
0
Exit
5
~
~
0
5023
0
EndRoom

#ROOM
Vnum 5023
Name Sloping passage~
Desc You are on a path that gently slopes up from the underground pool.
~
Room_flags 9
Sector_type 5
X 0 0 0 0 0 0 0 0 0 0 0
Exit
0
You hear sounds of trickling water.~
~
0
5005
0
Exit
4
~
~
0
5022
0
EndRoom

#ROOM
Vnum 5024
Name The Sands of Sorrow~
Desc A vast desert stretches for miles, the sand constantly shifting around you.
You feel lost.
~
Room_flags 8192
Sector_type 10
X 0 0 0 0 0 0 0 0 0 0 0
Exit
0
Sand as far as the eye can see.
~
~
0
5030
0
Exit
1
Sand as far as the eye can see.
~
~
0
5025
0
Exit
2
Sand as far as the eye can see.
~
~
0
5027
0
Exit
3
Sand as far as the eye can see.
~
~
0
5026
0
EndRoom

#ROOM
Vnum 5025
Name The Sands of Sorrow~
Desc A vast desert stretches for miles, the sand constantly shifting around you.
You feel lost.
~
Room_flags 8192
Sector_type 10
X 0 0 0 0 0 0 0 0 0 0 0
Exit
0
You see a nomad camp by an oasis.
~
~
0
5056
0
Exit
1
Sand as far as the eye can see.
~
~
0
5026
0
Exit
2
Sand as far as the eye can see.
~
~
0
5028
0
Exit
3
Sand as far as the eye can see.
~
~
0
5024
0
EndRoom

#ROOM
Vnum 5026
Name The Sands of Sorrow~
Desc A vast desert stretches for miles, the sand constantly shifting around you.
You feel lost.
~
Room_flags 8192
Sector_type 10
X 0 0 0 0 0 0 0 0 0 0 0
Exit
0
Sand as far as the eye can see.
~
~
0
5032
0
Exit
1
Sand as far as the eye can see.
~
~
0
5024
0
Exit
2
Sand as far as the eye can see.
~
~
0
5029
0
Exit
3
Sand as far as the eye can see.
~
~
0
5025
0
EndRoom

#ROOM
Vnum 5027
Name The Sands of Sorrow~
Desc A vast desert stretches for miles, the sand constantly shifting around you.
You feel lost.
~
Room_flags 8192
Sector_type 10
X 0 0 0 0 0 0 0 0 0 0 0
Exit
0
Sand as far as the eye can see.
~
~
0
5024
0
Exit
1
Sand as far as the eye can see.
~
~
0
5028
0
Exit
2
Sand as far as the eye can see.
~
~
0
5030
0
Exit
3
You see a river flowing into the mountain.
~
~
0
5007
0
EndRoom

#ROOM
Vnum 5028
Name The Sands of Sorrow~
Desc A vast desert stretches for miles, the sand constantly shifting around you.
You feel lost.
~
Room_flags 8192
Sector_type 10
X 0 0 0 0 0 0 0 0 0 0 0
Exit
0
Sand as far as the eye can see.
~
~
0
5025
0
Exit
1
Sand as far as the eye can see.
~
~
0
5029
0
Exit
2
Sand as far as the eye can see.
~
~
0
5031
0
Exit
3
Sand as far as the eye can see.
~
~
0
5027
0
EndRoom

#ROOM
Vnum 5029
Name The Sands of Sorrow~
Desc A vast desert stretches for miles, the sand constantly shifting around you.
You feel lost.
~
Room_flags 8192
Sector_type 10
X 0 0 0 0 0 0 0 0 0 0 0
Exit
0
Sand as far as the eye can see.
~
~
0
5026
0
Exit
1
The sand is glowing in this direction.
~
~
0
5062
0
Exit
2
Sand as far as the eye can see.
~
~
0
5032
0
Exit
3
Sand as far as the eye can see.
~
~
0
5028
0
EndRoom

#ROOM
Vnum 5030
Name The Sands of Sorrow~
Desc A vast desert stretches for miles, the sand constantly shifting around you.
You feel lost.
~
Room_flags 8192
Sector_type 10
X 0 0 0 0 0 0 0 0 0 0 0
Exit
0
Sand as far as the eye can see.
~
~
0
5027
0
Exit
1
Sand as far as the eye can see.
~
~
0
5031
0
Exit
2
Sand as far as the eye can see.
~
~
0
5024
0
Exit
3
Sand as far as the eye can see.
~
~
0
5032
0
EndRoom

#ROOM
Vnum 5031
Name The Sands of Sorrow~
Desc A vast desert stretches for miles, the sand constantly shifting around you.
You feel lost.
~
Room_flags 8192
Sector_type 10
X 0 0 0 0 0 0 0 0 0 0 0
Exit
0
Sand as far as the eye can see.
~
~
0
5028
0
Exit
1
Sand as far as the eye can see.
~
~
0
5032
0
Exit
2
Sand as far as the eye can see.
~
~
0
5063
0
Exit
3
Sand as far as the eye can see.
~
~
0
5030
0
EndRoom

#ROOM
Vnum 5032
Name The Sands of Sorrow~
Desc A vast desert stretches for miles, the sand constantly shifting around you.
You feel lost.
~
Room_flags 8192
Sector_type 10
X 0 0 0 0 0 0 0 0 0 0 0
Exit
0
Sand as far as the eye can see.
~
~
0
5029
0
Exit
1
Sand as far as the eye can see.
~
~
0
5030
0
Exit
2
You see a tiny ledge.
~
~
0
5026
0
Exit
3
Sand as far as the eye can see.
~
~
0
5031
0
EndRoom

#ROOM
Vnum 5056
Name A nomad camp~
Desc This small group of desert nomads has stopped for the day to rest
and refresh themselves beside this beautiful oasis. Three tents and some
camels make up the party. From within two of the tents you hear muffled
voices, obviously surprised at your visit.
~
Room_flags 0
Sector_type 2
X 0 0 0 0 0 0 0 0 0 0 0
Exit
0
You see ill-tempered camels.
~
~
0
5058
0
Exit
1
You see inside one of the tents a huddled mass of people, probably slaves.
~
~
0
5057
0
Exit
2
Sand as far as the eye can see.
~
~
0
5025
0
EndRoom

#ROOM
Vnum 5057
Name Inside a small tent~
Desc This is a small and simple tent with few possessions in sight. Lying
here and there are young-looking men and women, possibly slaves to the
leader of this band.
~
Room_flags 0
Sector_type 2
X 0 0 0 0 0 0 0 0 0 0 0
Exit
1
Waving in the heat over the sand you see a HUGE pyramid.
~
~
-1
8700
0
Exit
3
You see the center of the nomad camp.
~
~
0
5056
0
EndRoom

#ROOM
Vnum 5058
Name Beside the camels~
Desc Here stand about ten camels, all hitched to some stakes plugged into
the ground. To the east you see a small tent while to the north you see a
larger, fancier tent.
~
Room_flags 0
Sector_type 2
X 0 0 0 0 0 0 0 0 0 0 0
Exit
0
This tent seems to be the temporary abode of the nomad leader. You make a
mental note to visit it before you leave.~
~
0
5060
0
Exit
1
In this tent there are very large men, all carrying weapons.
~
~
0
5059
0
Exit
2
You see the center of the nomad camp.
~
~
0
5056
0
EndRoom

#ROOM
Vnum 5059
Name The warrior's tent.~
Desc This tent has a few furnishings, but mainly it holds the band's
protectors. They all stare at you coldly as you enter.
~
Room_flags 128
Sector_type 2
X 0 0 0 0 0 0 0 0 0 0 0
Exit
3
Outside you see some peaceful camels.
~
~
0
5058
0
EndRoom

#ROOM
Vnum 5060
Name The main tent~
Desc This tent is as lavishly decorated on the inside as it is on the
outside. A fancy carpet lies on the sand and numerous baskets line the
walls.
~
Room_flags 128
Sector_type 2
X 0 0 0 0 0 0 0 0 0 0 0
Exit
1
~
~
0
5061
0
Exit
2
You see some peaceful camels.
~
~
0
5058
0
EndRoom

#ROOM
Vnum 5061
Name The main tent~
Desc This is where the leader of this band of nomads resides. He is
definitely rich as you inspect the tapestries, baskets, and a few
paintings as well.
~
Room_flags 128
Sector_type 2
X 0 0 0 0 0 0 0 0 0 0 0
Exit
3
You see the entrance to this tent.
~
~
0
5060
0
EndRoom

#ROOM
Vnum 5062
Name Strange Glowing Sand~
Desc A vast desert stretches for miles, the sand constantly shifting around
you.  But this patch of desert looks different...the sand glows.  You see a
futuristic city to the south.
~
Room_flags 12
Sector_type 5
X 0 0 0 0 0 0 0 0 0 0 0
Exit
2
You see a futuristic city.
~
~
0
8001
0
Exit
3
Sand as far as the eye can see.
~
~
0
5029
0
EndRoom

#ROOM
Vnum 5063
Name The wind-swept ledge~
Desc Being very careful not to lose your balance, you look around and
find that this canyon is about a half a kilometer deep. To the west is
a dark cave leading under the desert sands.
~
Room_flags 0
Sector_type 5
X 0 0 0 0 0 0 0 0 0 0 0
Exit
0
Sand as far as the eye can see.
~
~
0
5031
0
Exit
3
You see a dark cave.
~
~
0
5064
0
EndRoom

#ROOM
Vnum 5064
Name The cave mouth~
Desc The air in here is MUCH cooler than outside. From the west you hear
strange sounds, but can see nothing. The cave slopes down into the
darkness.
~
Room_flags 9
Sector_type 5
X 0 0 0 0 0 0 0 0 0 0 0
Exit
1
Outside is lighter and very windy.~
~
0
5063
0
Exit
3
~
~
0
5065
0
EndRoom

#ROOM
Vnum 5065
Name The mysterious lair.~
Desc You have stumbled upon the home of something. From the treasure
haphazardly strewn about and the rotting carcasses, you would guess that
this is a dragon's lair. As to what type, you can't really say. The cave
narrows out into a tunnel to the west.
~
Room_flags 137
Sector_type 5
X 0 0 0 0 0 0 0 0 0 0 0
Exit
1
~
~
0
5064
0
Exit
3
~
door~
5024
5066
ABCF
EndRoom

#ROOM
Vnum 5066
Name A wide tunnel~
Desc This tunnel seems to go on forever into the darkness. You carefully
feel your way along the walls.
~
Room_flags 13
Sector_type 5
X 0 0 0 0 0 0 0 0 0 0 0
Exit
1
~
door~
5024
5065
ABCF
Exit
3
~
~
0
5067
0
EndRoom

#ROOM
Vnum 5067
Name A narrower tunnel~
Desc The tunnel becomes very narrow and you fight to squeeze your way through.
The floor seems to level off a little.
~
Room_flags 9
Sector_type 5
X 0 0 0 0 0 0 0 0 0 0 0
Exit
1
~
~
0
5066
0
Exit
2
~
~
0
5068
0
EndRoom

#ROOM
Vnum 5068
Name A narrow crack~
Desc This part of the tunnel is the hardest to move through as the walls
move in to meet you.
~
Room_flags 9
Sector_type 5
X 0 0 0 0 0 0 0 0 0 0 0
Exit
0
~
~
0
5067
0
Exit
3
~
~
0
5069
0
EndRoom

#ROOM
Vnum 5069
Name A small cavern.~
Desc It is dark and damp and bats hang from the ceiling. A narrow crack is
in the east wall. The floor now slopes upwards.
~
Room_flags 9
Sector_type 5
X 0 0 0 0 0 0 0 0 0 0 0
Exit
0
~
~
0
5070
0
Exit
1
~
~
0
5068
0
EndRoom

#ROOM
Vnum 5070
Name A small shaft~
Desc From within this shaft you can see a narrow hole in the roof just
large enough for one person. Back south is the cavern.
~
Room_flags 9
Sector_type 5
X 0 0 0 0 0 0 0 0 0 0 0
Exit
2
~
~
0
5069
0
Exit
4
~
~
0
5009
0
EndRoom

#END



#SPECIALS
M 5005 spec_breath_any
M 5010 spec_breath_fire
M 5014 spec_cast_cleric
S



#RESETS
D 0 5065 3 2
D 0 5066 1 2
M 0 5011 3 5009 3
E 0 3022 0 16
M 0 5010 1 5011 1
G 0 5001 0
G 0 5002 0
O 0 5005 0 5011
M 0 5012 3 5014 3
E 0 5000 0 16
M 0 5013 4 5021 4
M 0 5014 1 5021 1
E 0 5003 0 3
M 0 5015 4 5024 1
M 0 5000 3 5025 1
E 0 3021 0 16
M 0 5015 4 5026 1
M 0 5000 3 5027 1
E 0 3021 0 16
M 0 5003 5 5028 5
M 0 5004 1 5028 1
G 0 5019 0
G 0 5020 0
G 0 5021 0
M 0 5000 3 5029 1
E 0 3021 0 16
M 0 5015 4 5030 1
M 0 5001 1 5031 1
E 0 3022 0 16
M 0 5002 5 5031 5
M 0 5015 4 5032 1
M 0 5009 6 5057 6
M 0 5017 1 5058 1
M 0 5008 5 5059 5
E 0 5018 0 16
M 0 5007 1 5060 1
E 0 5017 0 16
O 0 5007 0 5060
P 0 5012 1 5007 1
P 0 5011 1 5007 1
M 0 5006 1 5061 1
E 0 5016 0 16
O 0 5008 0 5061
P 0 5014 5 5008 1
O 0 5009 0 5061
O 0 5010 0 5061
P 0 5013 50 5010 1
M 0 5005 1 5065 1
G 0 5024 0
G 0 5022 0
O 0 5023 0 5070
P 0 5025 3 5023 1
P 0 5026 3 5023 1
P 0 5027 3 5023 1
P 0 5028 3 5023 1
P 0 5029 3 5023 1
P 0 5030 1 5023 1
P 0 5031 1 5023 1
P 0 5032 3 5023 1
O 0 5015 0 5070
S



#SHOPS
0



#MOBPROGS
#0

#OBJPROGS
#0

#ROOMPROGS
#0

#$