shadow/
shadow/data/command/
shadow/data/help/
shadow/data/religion/
shadow/data/skill/
#AREADATA
Name Drykndra~
Builders Khalandar~
VNUMs 1900 1999
Credits Khalandar Drykndra 30 - 50~
Security 5
Soundfile ~
Continent 0
End



#MOBILESNEW
#MOB
Vnum 1902
Name A brown rabbit~
Short A small, brown rabbit~
Long A small, brown rabbit keeps still, trying to be unnoticed
~
Description This small rabbit is brown in color, matching well with the forest floor,
its nose twitching as it trys to keep hidden among the natural debris 
~
Race human~
Act_flags AG
Aff 0
Align 0
Group 0
Level 1
Hitroll 1
Hit_dice 3d2+10
Mana_dice 3d2+10
Dam_dice 2d2+8
Dam_type none
Armor -9 -9 -8 -8
Clevel0
Cability 0
Off 0
Imm 0
Res 0
Vuln 0
Start_pos stand
Default_pos stand
Sex none
Wealth 0
Form 0
Parts 0
Size medium
Material unknown
Aggression 0
Ffor AHMV
Fpar ABCDEFGHIJK
MobTrig GREET 1902 100~
EndMob

#MOB
Vnum 1907
Name Horned owl~
Short A horned owl~
Long A horned owl watches you from the trees, hooting
~
Description This is a medium sized bird with gray and brown ripple patterned
feathers.  It turns its head some, peering back at you with its large,
yellow eyes 
~
Race human~
Act_flags AG
Aff D
Align 0
Group 0
Level 5
Hitroll 5
Hit_dice 11d2+51
Mana_dice 11d2+50
Dam_dice 1d5+7
Dam_type slash
Armor -6 -6 -5 -5
Clevel0
Cability 0
Off 0
Imm 0
Res 0
Vuln 0
Start_pos stand
Default_pos stand
Sex none
Wealth 0
Form W
Parts 0
Size small
Material unknown
Aggression 0
Ffor AHMV
Fpar ABCDEFGHIJK
EndMob

#MOB
Vnum 1914
Name Dark forest Zllr~
Short A dark forest Zllr~
Long A dark forest Zllr snarls loudly.
~
Description The dark forest Zllr is a medium sized beast with large teeth and large
eyes to see in the darkened parts of the forest.  Its dark green and brown
patterned skin matched with its soundings.  
~
Race human~
Act_flags ABF
Aff J
Align 0
Group 0
Level 9
Hitroll 9
Hit_dice 20d4+91
Mana_dice 20d4+91
Dam_dice 9d9+6
Dam_type bite
Armor 0 0 0 0
Clevel0
Cability 0
Off 0
Imm Q
Res 0
Vuln H
Start_pos stand
Default_pos stand
Sex none
Wealth 500
Form G
Parts DHQUVW
Size medium
Material unknown
Aggression 0
Ffor AHMV
Fpar ABCEFGIJK
EndMob

#MOB
Vnum 1934
Name Gsorx~
Short a Gsorx~
Long A Gsorx snoops around for food.
~
Description A small brown bear looking creature, its brownish black fur blends with
the soil.  
~
Race bear~
Act_flags A
Aff 0
Align 0
Group 0
Level 20
Hitroll 19
Hit_dice 41d6+201
Mana_dice 41d6+199
Dam_dice 6d3+15
Dam_type claw
Armor -3 -3 -3 -3
Clevel0
Cability 0
Off DEO
Imm 0
Res EI
Vuln 0
Start_pos stand
Default_pos stand
Sex none
Wealth 100
Form AGV
Parts ABCDEFHJKUV
Size medium
Material unknown
Aggression 0
EndMob

#MOB
Vnum 1936
Name deep forest kobold~
Short A deep forest kobold~
Long A deep forest Kobold stands here, snarling loudly.
~
Description ~
Race lizard~
Act_flags ABF
Aff 0
Align 0
Group 0
Level 40
Hitroll 42
Hit_dice 82d13+409
Mana_dice 81d13+399
Dam_dice 13d3+25
Dam_type claw
Armor -18 -17 -17 -16
Clevel0
Cability 0
Off 0
Imm 0
Res L
Vuln I
Start_pos stand
Default_pos stand
Sex none
Wealth 300
Form AGXc
Parts ACDEFHKQV
Size large
Material unknown
Aggression 0
EndMob

#MOB
Vnum 1942
Name huge centipede~
Short a huge centipede~
Long A huge centipede crawls around, nibbling on the bushes
~
Description ~
Race centipede~
Act_flags A
Aff Z
Align 0
Group 0
Level 30
Hitroll 28
Hit_dice 62d10+303
Mana_dice 62d10+310
Dam_dice 10d3+20
Dam_type sting
Armor -11 -10 -10 -10
Clevel0
Cability 0
Off 0
Imm 0
Res FI
Vuln E
Start_pos stand
Default_pos stand
Sex none
Wealth 100
Form ABGO
Parts ACK
Size large
Material unknown
Aggression 0
EndMob

#MOB
Vnum 1946
Name Forest tree dragon~
Short a Forest tree dragon~
Long A Forest tree dragon roars bares its teeth angraily
~
Description ~
Race dragon~
Act_flags ABF
Aff JT
Align 0
Group 0
Level 38
Hitroll 36
Hit_dice 78d12+384
Mana_dice 78d12+391
Dam_dice 12d3+24
Dam_type slash
Armor -15 -15 -15 -15
Clevel0
Cability 0
Off 0
Imm 0
Res BEH
Vuln FI
Start_pos stand
Default_pos stand
Sex none
Wealth 700
Form AHZ
Parts ACDEFGHIJKPQUVX
Size medium
Material unknown
Aggression 0
EndMob

#MOB
Vnum 1955
Name Blue Squirrel~
Short a Blue Squirrel~
Long A Blue Squirrel scurries around
~
Description ~
Race rat~
Act_flags AG
Aff 0
Align 0
Group 0
Level 7
Hitroll 7
Hit_dice 15d2+63
Mana_dice 15d2+65
Dam_dice 3d2+12
Dam_type bite
Armor -5 -5 -5 -4
Clevel0
Cability 0
Off H
Imm 0
Res 0
Vuln L
Start_pos stand
Default_pos stand
Sex none
Wealth 50
Form AG
Parts ACDEFHJKQ
Size medium
Material unknown
Aggression 0
EndMob

#MOB
Vnum 1967
Name Quakethought~
Short a Quakethought~
Long A Quakethought stands here, growling lowly
~
Description ~
Race hobgoblin~
Act_flags A
Aff J
Align 0
Group 0
Level 20
Hitroll 20
Hit_dice 41d6+204
Mana_dice 41d6+201
Dam_dice 6d3+15
Dam_type punch
Armor -3 -3 -3 -3
Clevel0
Cability 0
Off 0
Imm 0
Res LQ
Vuln 0
Start_pos stand
Default_pos stand
Sex none
Wealth 0
Form AHMV
Parts ABCDEFGHIJKY
Size medium
Material unknown
Aggression 0
EndMob

#END



#OBJECTSNEW
#OBJ
Vnum 1900
Name Gleaming long sword~
Short a gleaming long sword~
Desc A gleaming long sword lays here~
Material unknown~
Item_type weapon
Extra 0
Extra2 0
Wear AN
Values sword 16 13 none I
Level 150
Weight 100
Cost 1000000
Plevel 0
Exp 0
Xp_tolevel 0
Condition P
AffectObj
18 14
AffectObj
19 14
AffectObj
18 14
AffectObj
19 14
AffectObj
18 14
AffectObj
19 14
AffectObj
18 19
AffectObj
19 19
AffectObj
18 14
AffectObj
19 14
AffectObj
18 14
AffectObj
19 14
EndObj

#OBJ
Vnum 1901
Name Gleaming ringmail cloak~
Short a gleaming ringmail cloak~
Desc A gleaming ringmail cloak lays here~
Material unknown~
Item_type armor
Extra 0
Extra2 0
Wear AD
Values BCEF BCEF BCEF ACEF 0
Level 150
Weight 50
Cost 1500000
Plevel 0
Exp 0
Xp_tolevel 0
Condition P
EndObj

#OBJ
Vnum 1902
Name gem embossed sheath~
Short a gem embossed sheath~
Desc A gem embossed sheath lays here~
Material unknown~
Item_type sheath
Extra 0
Extra2 0
Wear AR
0 0 0 0
Level 150
Weight 50
Cost 10435
Plevel 0
Exp 0
Xp_tolevel 0
Condition P
EndObj

#OBJ
Vnum 1903
Name wizards hat~
Short a runed wizards hat~
Desc A runed wizards hat lays here~
Material unknown~
Item_type armor
Extra 0
Extra2 0
Wear AE
Values BCEF BCEF BCEF ACEF 0
Level 150
Weight 50
Cost 146
Plevel 0
Exp 0
Xp_tolevel 0
Condition P
EndObj

#OBJ
Vnum 1904
Name runed pants~
Short a pair of runed pants~
Desc A pair of runed pants lays here~
Material unknown~
Item_type armor
Extra 0
Extra2 0
Wear AF
Values BCEF BCEF BCEF ACEF 0
Level 150
Weight 50
Cost 146
Plevel 0
Exp 0
Xp_tolevel 0
Condition P
EndObj

#OBJ
Vnum 1905
Name runed cape~
Short a flowing runed cape~
Desc A flowing runed cape lays here~
Material unknown~
Item_type armor
Extra 0
Extra2 0
Wear AC
Values BCEF BCEF BCEF ACEF 0
Level 150
Weight 50
Cost 146
Plevel 0
Exp 0
Xp_tolevel 0
Condition P
EndObj

#OBJ
Vnum 1906
Name runed ring~
Short a runed ring~
Desc A runed ring lays here~
Material unknown~
Item_type jewelry
Extra 0
Extra2 0
Wear AB
Values 0 0 0 0 0
Level 150
Weight 2
Cost 10000
Plevel 0
Exp 0
Xp_tolevel 0
Condition P
AffectObj
12 250
EndObj

#OBJ
Vnum 1907
Name barbed whip~
Short a barbed whip~
Desc A barbed whip lays here~
Material leather~
Item_type weapon
Extra 0
Extra2 0
Wear AN
Values whip 3 9 none I
Level 21
Weight 22
Cost 15500
Plevel 0
Exp 0
Xp_tolevel 0
Condition P
AffectObj
19 1
AffectObj
18 1
EndObj

#OBJ
Vnum 1914
Name dragon scale whip~
Short a dragon scale whip~
Desc A dragon scale whip lays here~
Material scales~
Item_type weapon
Extra BS
Extra2 0
Wear AN
Values whip 3 10 none I
Level 30
Weight 31
Cost 20500
Plevel 0
Exp 0
Xp_tolevel 0
Condition P
AffectObj
19 2
AffectObj
18 2
EndObj

#OBJ
Vnum 1916
Name Void fruit~
Short a Void fruit~
Desc A smooth, black and blue fruit lays here~
Material unknown~
Item_type food
Extra 0
Extra2 0
Wear A
Values 0 CD 0 0 0
Level 1
Weight 2
Cost 0
Plevel 0
Exp 0
Xp_tolevel 0
Condition P
AffectObj
13 10
EndObj

#OBJ
Vnum 1917
Name Void fruit~
Short a spiny Void fruit~
Desc A spiney, black and blue fruit lays here~
Material unknown~
Item_type food
Extra 0
Extra2 0
Wear A
Values 0 BC 0 A 0
Level 1
Weight 2
Cost 0
Plevel 0
Exp 0
Xp_tolevel 0
Condition P
EndObj

#OBJ
Vnum 1929
Name Alloy battle axe~
Short a large, {Bblue{x metal alloy battle axe.~
Desc A large, {Bblue{x metal alloy battle axe lays here.~
Material Alloy~
Item_type weapon
Extra A
Extra2 0
Wear AN
Values axe 16 12 cleave 0
Level 151
Weight 15
Cost 8400
Plevel 0
Exp 0
Xp_tolevel 0
Condition P
AffectObj
18 14
AffectObj
19 14
AffectObj
18 14
AffectObj
19 14
AffectObj
18 14
AffectObj
19 14
AffectObj
18 14
AffectObj
19 14
AffectObj
18 14
AffectObj
19 14
AffectObj
18 14
AffectObj
19 14
AffectObj
18 14
AffectObj
19 14
AffectObj
18 14
AffectObj
19 14
EndObj

#OBJ
Vnum 1930
Name Blue metal alloy chainmail~
Short {Bblue{x metal alloy chainmail~
Desc Some {Bblue{x metal alloy chain mail Lays here.~
Material Alloy~
Item_type armor
Extra A
Extra2 0
Wear ADU
Values BCG BCG BCG ACG 0
Level 151
Weight 152
Cost 147
Plevel 0
Exp 0
Xp_tolevel 0
Condition P
EndObj

#OBJ
Vnum 1931
Name {Bblue{x alloy metal helm~
Short {Bblue{x metal alloy helm~
Desc A {Bblue{x metal alloy helm lays here.~
Material alloy~
Item_type armor
Extra A
Extra2 0
Wear AE
Values ABCEF ABCEF ABCEF BCEF 0
Level 152
Weight 10
Cost 156
Plevel 0
Exp 0
Xp_tolevel 0
Condition P
EndObj

#OBJ
Vnum 1933
Name warning sign~
Short (no short description)~
Desc (no description)~
Material unknown~
Item_type trash
Extra 0
Extra2 0
Wear 0
Values 0 0 0 0 0
Level 0
Weight 0
Cost 0
Plevel 0
Exp 0
Xp_tolevel 0
Condition P
EndObj

#END



#ROOMSNEW
#ROOM
Vnum 1900
Name Entering the forest of Drykndra~
Desc The trees are thin here, sunlight beams through the misty canopy of
trees, the light almost making it seem as if the fallen leaves that litter
the trail are glowing.  The smell of moist earth drifts through the air, the
trail continuing north from here.  
~
Room_flags 67108864
Sector_type 3
X 0 0 0 0 0 0 0 0 0 0 0
Exit
0
~
~
0
1901
0
Exit
2
~
~
0
5607
0
EndRoom

#ROOM
Vnum 1901
Name On a trail in the Drykndra forest~
Desc The path of golden leaves continues through here, the smell of moist soil
lingers, as well a large rock is obscuring the east side of the trail a
little.  A small sapling off to the west of the trail holding firm to the
ground, one of the tree's roots is partially exposed, it trails across the
path tucking under the rock.  
~
Room_flags 67108864
Sector_type 3
X 0 0 0 0 0 0 0 0 0 0 0
Exit
2
~
~
0
1900
0
Exit
3
~
~
0
1902
0
EndRoom

#ROOM
Vnum 1902
Name On a trail in the Drykndra forest~
Desc The light dims as the canopy of trees thickens, causing the leaves losing
their golden shine.  The path curves sharply to the north where further
ahead the light seems to be breaking through the treetops again.  
~
Room_flags 67108864
Sector_type 3
X 0 0 0 0 0 0 0 0 0 0 0
Exit
0
~
~
0
1903
0
Exit
1
~
~
0
1901
0
EndRoom

#ROOM
Vnum 1903
Name On a trail in the Drykndra forest~
Desc The path branches off in four directions, north leading into the darkened
forest while south is a brighter path, east and west appear to come to a
stop either way to dead ends.  
~
Room_flags 67108864
Sector_type 3
X 0 0 0 0 0 0 0 0 0 0 0
Exit
0
~
~
0
1906
0
Exit
1
~
~
0
1905
0
Exit
2
~
~
0
1902
0
Exit
3
~
~
0
1904
0
EndRoom

#ROOM
Vnum 1904
Name In a small clearing~
Desc The trail ends here, rocks, twigs and leaves litter the ground.  The
leaves have been pushed aside as if something were sleeping here not too
long ago.  A few broken twigs hang over to the east.  West leading back to
the crossing paths 
~
Room_flags 67108864
Sector_type 3
X 0 0 0 0 0 0 0 0 0 0 0
Exit
1
~
~
0
1903
0
EndRoom

#ROOM
Vnum 1905
Name In a small clearing~
Desc The trail ends here, rocks, twigs and leaves litter the ground.  The
trees are small enough to allow plenty of light through.  The wind rustles
the trees, causing a few leaves to drift down to the forest floor.  
~
Room_flags 67108864
Sector_type 3
X 0 0 0 0 0 0 0 0 0 0 0
Exit
3
~
~
0
1903
0
EndRoom

#ROOM
Vnum 1906
Name On a trail in the Drykndra forest~
Desc The canopy of the trees almost completely blocks out the light, the
temperature dropping from the lack of light.  The forest floor becoming
harder to see, Tree branches rub together form a slight breeze.  
~
Room_flags 67108864
Sector_type 3
X 0 0 0 0 0 0 0 0 0 0 0
Exit
1
~
~
0
1907
0
Exit
2
~
~
0
1903
0
EndRoom

#ROOM
Vnum 1907
Name On a trail in the Drykndra forest~
Desc The canopy of the trees almost completely blocks out the light, the
temperature dropping from the lack of light.  The forest floor becoming
harder to see.  
~
Room_flags 67108864
Sector_type 3
X 0 0 0 0 0 0 0 0 0 0 0
Exit
1
~
~
0
1908
0
Exit
3
~
~
0
1906
0
EndRoom

#ROOM
Vnum 1908
Name On a trail in the Drykndra forest~
Desc The smell of water lingers in the air, mixing with the smell of the soil.
The faint sound of running water can be heard to the north.  A tree branch
hangs down heavily on the east side of the trail, a trail of black ants
march up and down the branch.  
~
Room_flags 67108864
Sector_type 3
X 0 0 0 0 0 0 0 0 0 0 0
Exit
0
~
~
0
1909
0
Exit
3
~
~
0
1907
0
EndRoom

#ROOM
Vnum 1909
Name At a bridge over the stream~
Desc A bridge continues north over the little stream, the bridge is crafted of
logs, tied together, laid over the stream.  The clear water rushes by,
carrying small fish and other small forest debris down stream with it.  To
the west, the trail continues into the dimly lit forest.  
~
Room_flags 67108864
Sector_type 3
X 0 0 0 0 0 0 0 0 0 0 0
Exit
0
~
~
0
1910
0
Exit
2
~
~
0
1908
0
Exit
3
~
~
0
1911
0
EndRoom

#ROOM
Vnum 1910
Name At a bridge over the stream~
Desc A bridge continues north over the little stream, the bridge is crafted of
logs, tied together, laid over the stream.  The clear water rushes by,
carrying small fish and other small forest debris down stream with it.  
~
Room_flags 67108864
Sector_type 3
X 0 0 0 0 0 0 0 0 0 0 0
Exit
1
~
~
0
1915
0
Exit
2
~
~
0
1909
0
EndRoom

#ROOM
Vnum 1911
Name Heavy canopy coverage~
Desc Its quite dark here, the canopy over head blocking out all the light,
sounds faintly can be heard from the west, while form the east, the faint
sound of running water can be heard.  
~
Room_flags 67108865
Sector_type 3
X 0 0 0 0 0 0 0 0 0 0 0
Exit
1
~
~
0
1909
0
Exit
3
~
~
0
1912
0
EndRoom

#ROOM
Vnum 1912
Name Heavy canopy coverage~
Desc The sound the sound to the east grows louder, while the sound of running
water to the west fades away.  
~
Room_flags 67108864
Sector_type 3
X 0 0 0 0 0 0 0 0 0 0 0
Exit
1
~
~
0
1911
0
Exit
3
~
~
0
1913
0
EndRoom

#ROOM
Vnum 1913
Name Heavy canopy coverage~
Desc The sounds to the west grow louder, breathing, and an occasional snarl
can be heard, several branches block the path west.  
~
Room_flags 67108864
Sector_type 3
X 0 0 0 0 0 0 0 0 0 0 0
Exit
1
~
~
0
1912
0
Exit
3
~
branches~
0
1914
AB
EndRoom

#ROOM
Vnum 1914
Name A ravaged clearning~
Desc The smaller trees are chewed away and pushed aside here a good size hole
is off to the northeast corner of the clearing.  There are some scratch
marks in some of the bigger tree trunks, the leaves just above the marks are
stripped form the branches.  
~
Room_flags 67108864
Sector_type 0
X 0 0 0 0 0 0 0 0 0 0 0
Exit
1
~
beanches~
0
1913
AB
EndRoom

#ROOM
Vnum 1915
Name On a trail in the Drykndra forest ~
Desc The trail branches off in three different directions form here.  Off east
the trail ends into a little clearing, south blocked by thick shrubs and
large trees.  
~
Room_flags 67108864
Sector_type 3
X 0 0 0 0 0 0 0 0 0 0 0
Exit
0
~
~
0
1931
0
Exit
1
~
~
0
1916
0
Exit
3
~
~
0
1910
0
EndRoom

#ROOM
Vnum 1916
Name On a trail in the Drykndra forest ~
Desc The small clearing ends at a very large rock resting to the east.  Most
of the trail here is covered in small shrubs and some grass, signs not too
many people come here.  
~
Room_flags 67108864
Sector_type 3
X 0 0 0 0 0 0 0 0 0 0 0
Exit
3
~
~
0
1915
0
EndRoom

#ROOM
Vnum 1917
Name Entering the forest of Drykndra~
Desc The trees are thin here sunlight beams through the misty canopy of trees,
the light almost making it seem as if the fallen leaves that litter the
trail are glowing, a slight breeze kicking up a little dust from the dirt
trail.  Tracks from a wagon can be seen indented on the ground.  
~
Room_flags 67108864
Sector_type 3
X 0 0 0 0 0 0 0 0 0 0 0
Exit
0
~
~
0
3528
0
Exit
2
~
~
0
1919
0
EndRoom

#ROOM
Vnum 1918
Name ~
Desc ~
Room_flags 4
Sector_type 0
X 0 0 0 0 0 0 0 0 0 0 0
EndRoom

#ROOM
Vnum 1919
Name On a trail in the Drykndra forest~
Desc The wheel marks continue north and south of here, warn from many years of
trade caravans passing over this trail.  Skinny trees line either side of
the trail, one tree bending over, making a half arch over the trail.  
~
Room_flags 67108864
Sector_type 3
X 0 0 0 0 0 0 0 0 0 0 0
Exit
0
~
~
0
1917
0
Exit
2
~
~
0
1920
0
EndRoom

#ROOM
Vnum 1920
Name On a trail in the Drykndra forest~
Desc The tracks continue to run to the north, and to the south through here. 
A few trees and shrubs line the trail, a few vines dangle overheard form a
tree branch.  Further south the trail benches off to the west and the east. 
~
Room_flags 67108864
Sector_type 3
X 0 0 0 0 0 0 0 0 0 0 0
Exit
0
~
~
0
1919
0
Exit
2
~
~
0
1921
0
EndRoom

#ROOM
Vnum 1921
Name On a trail in the Drykndra forest~
Desc The wheels tracks curve to the west here, while off to the east, the
trees multiply in number, making it look eerily dark.  A very large rock
blocks the path to the south, the trail curving around it green lichen grows
abundantly on the rock.  
~
Room_flags 67108864
Sector_type 3
X 0 0 0 0 0 0 0 0 0 0 0
Exit
0
~
~
0
1920
0
Exit
1
~
~
0
1932
0
Exit
3
~
~
0
1922
0
EndRoom

#ROOM
Vnum 1922
Name On a trail in the Drykndra forest~
Desc The trail continues on through the trees, the trees a little thicker
here.  Small shrubs encroach against the edges of the trail.  A fallen tree
branch rests atop the shrubs, making an indentation in them.  
~
Room_flags 67108864
Sector_type 3
X 0 0 0 0 0 0 0 0 0 0 0
Exit
1
~
~
0
1921
0
Exit
3
~
~
0
1923
0
EndRoom

#ROOM
Vnum 1923
Name On a trail in the Drykndra forest~
Desc A thick covering of shrubs blocks the passage west, the path curving
sharply to the south.  A very large tree stands to the southeast, the
surrounding trees blooding the view of its treetop.  
~
Room_flags 67108864
Sector_type 3
X 0 0 0 0 0 0 0 0 0 0 0
Exit
1
~
~
0
1922
0
Exit
2
~
~
0
1924
0
EndRoom

#ROOM
Vnum 1924
Name On a trail in the Drykndra forest~
Desc A very large tree stands to the southeast, the surrounding trees blocking
the view of its treetop.  A few smooth rocks and twigs litter the floor
among the ever present fallen forest leaves.  
~
Room_flags 67108864
Sector_type 3
X 0 0 0 0 0 0 0 0 0 0 0
Exit
0
~
~
0
1923
0
Exit
3
~
~
0
1925
0
EndRoom

#ROOM
Vnum 1925
Name On a trail in the Drykndra forest~
Desc The quiet forest path continues on, a rock laying somewhat on the trail
is green with moss.  The small boulder has a spider web like design through
it of glossy onyx.  
~
Room_flags 67108864
Sector_type 3
X 0 0 0 0 0 0 0 0 0 0 0
Exit
1
~
~
0
1924
0
Exit
3
~
~
0
1926
0
EndRoom

#ROOM
Vnum 1926
Name On a trail in the Drykndra forest~
Desc Tree roots make the pats a little bumpy, some of them exposed with a
glossy shine on them from years of being walked over.  The sound of a stream
can be heard to the east.  
~
Room_flags 67108864
Sector_type 3
X 0 0 0 0 0 0 0 0 0 0 0
Exit
1
~
~
0
1925
0
Exit
3
~
~
0
1927
0
EndRoom

#ROOM
Vnum 1927
Name Standing over a stream in the Drykndra forest~
Desc A few logs bridge over a rushing stream, the bridge continuing south. 
Large rocks line the bottom of the stream.  Moss and other lichen cling to
the rocks on the bank of the stream on jagged rocks.  Small trees cling to
the bank with their roots.  
~
Room_flags 67108864
Sector_type 3
X 0 0 0 0 0 0 0 0 0 0 0
Exit
1
~
~
0
1926
0
Exit
2
~
~
0
1928
0
Exit
3
~
~
0
1954
0
EndRoom

#ROOM
Vnum 1928
Name On a trail in the Drykndra forest~
Desc A few logs bridge over a rushing stream, the bridge continuing north. 
Large rocks line the bottom of the stream.  The banks of the stream are wet
and muddy, a few tree roots are exposed along the bank.  
~
Room_flags 67108864
Sector_type 3
X 0 0 0 0 0 0 0 0 0 0 0
Exit
0
~
~
0
1927
0
Exit
1
~
~
0
1929
0
EndRoom

#ROOM
Vnum 1929
Name On a trail in the Drykndra forest~
Desc A few trees block the sight of a small stream to the southwest.  Animal
tracks also lead to the southwest.  
~
Room_flags 67108864
Sector_type 3
X 0 0 0 0 0 0 0 0 0 0 0
Exit
2
~
~
0
1930
0
Exit
3
~
~
0
1928
0
EndRoom

#ROOM
Vnum 1930
Name On a trail in the Drykndra forest~
Desc The path straightens out a little bit, a few sprouts of grass grow here
ant there along the edges of the trail.  
~
Room_flags 67108864
Sector_type 3
X 0 0 0 0 0 0 0 0 0 0 0
Exit
0
~
~
0
1929
0
Exit
1
~
~
0
1931
0
EndRoom

#ROOM
Vnum 1931
Name On a trail in the Drykndra forest~
Desc The trail takes a broad turn to the west a few large branches partially
foul the path.  Small beams of light make their way through the separations
in the leaves.  
~
Room_flags 67108864
Sector_type 3
X 0 0 0 0 0 0 0 0 0 0 0
Exit
2
~
~
0
1915
0
Exit
3
~
~
0
1930
0
EndRoom

#ROOM
Vnum 1932
Name A bend in the trail~
Desc The trail bends sharply to the south, the trail leading to two large
rocks.  The damp trail begins to dry up in this area.  The trees become a
lighter shade of green due to the dryer soil as well.  
~
Room_flags 67108864
Sector_type 3
X 0 0 0 0 0 0 0 0 0 0 0
Exit
2
~
~
0
1933
0
Exit
3
~
~
0
1921
0
EndRoom

#ROOM
Vnum 1933
Name Between two rocks~
Desc Here the path is almost closed off by two large rocks that rest close
together.  A sign is posted off to the eastern side of the trail.  The trees
are much taller and thicker in this area.  The path also becomes much
smaller through the rocks.  
~
Room_flags 67108868
Sector_type 3
X 0 0 0 0 0 0 0 0 0 0 0
Exit
0
~
~
0
1932
0
Exit
2
~
~
0
1934
0
EndRoom

#ROOM
Vnum 1934
Name Overgrown forest~
Desc The forest is dark and overgrown, the green seem to reach endlessly for
the sky.  Echoes of large things can be heard moving through this section of
the forest.  The temperature cooling off and becoming much dryer.  
~
Room_flags 67108864
Sector_type 3
X 0 0 0 0 0 0 0 0 0 0 0
Exit
0
~
~
0
1933
0
Exit
1
~
~
0
1953
0
Exit
2
~
~
0
1935
0
Exit
3
~
~
0
1936
0
EndRoom

#ROOM
Vnum 1935
Name Overgrown forest~
Desc The forest is dark and overgrown, the green seem to reach endlessly for
the sky.  Echoes of large things can be heard moving through this section of
the forest.  The temperature cooling off and becoming much dryer.  
~
Room_flags 67108864
Sector_type 3
X 0 0 0 0 0 0 0 0 0 0 0
Exit
0
~
~
0
1934
0
Exit
1
~
~
0
1937
0
EndRoom

#ROOM
Vnum 1936
Name A Kobold's den~
Desc This den is dug into a small hill it is very dark inside here.  A pungent
smells fills the den form the beast that lives here.  Scratch marks run
along the sides of the den.  
~
Room_flags 67108864
Sector_type 0
X 0 0 0 0 0 0 0 0 0 0 0
Exit
1
~
~
0
1934
0
EndRoom

#ROOM
Vnum 1937
Name Overgrown forest~
Desc The forest is dark and overgrown, the green seem to reach endlessly for
the sky.  Echoes of large things can be heard moving through this section of
the forest.  The temperature cooling off and becoming much dryer.  
~
Room_flags 67108864
Sector_type 3
X 0 0 0 0 0 0 0 0 0 0 0
Exit
0
~
~
0
1953
0
Exit
1
~
~
0
1938
0
Exit
3
~
~
0
1935
0
EndRoom

#ROOM
Vnum 1938
Name Overgrown forest~
Desc The forest is dark and overgrown, the green seem to reach endlessly for
the sky.  Echoes of large things can be heard moving through this section of
the forest.  The temperature cooling off and becoming much dryer.  
~
Room_flags 67108864
Sector_type 3
X 0 0 0 0 0 0 0 0 0 0 0
Exit
0
~
~
0
1951
0
Exit
1
~
~
0
1939
0
Exit
3
~
~
0
1937
0
EndRoom

#ROOM
Vnum 1939
Name Overgrown forest~
Desc The forest is dark and overgrown, the green seem to reach endlessly for
the sky.  Echoes of large things can be heard moving through this section of
the forest.  The temperature cooling off and becoming much dryer.  
~
Room_flags 67108864
Sector_type 0
X 0 0 0 0 0 0 0 0 0 0 0
Exit
2
~
~
0
1940
0
Exit
3
~
~
0
1938
0
EndRoom

#ROOM
Vnum 1940
Name Overgrown forest~
Desc The forest is dark and overgrown, the green seem to reach endlessly for
the sky.  Echoes of large things can be heard moving through this section of
the forest.  The temperature cooling off and becoming much dryer.  
~
Room_flags 67108864
Sector_type 3
X 0 0 0 0 0 0 0 0 0 0 0
Exit
0
~
~
0
1939
0
Exit
1
~
~
0
1941
0
EndRoom

#ROOM
Vnum 1941
Name Overgrown forest~
Desc The forest is dark and overgrown, the green seem to reach endlessly for
the sky.  Echoes of large things can be heard moving through this section of
the forest.  The temperature cooling off and becoming much dryer.  
~
Room_flags 67108864
Sector_type 3
X 0 0 0 0 0 0 0 0 0 0 0
Exit
1
~
~
0
1942
0
Exit
3
~
~
0
1940
0
EndRoom

#ROOM
Vnum 1942
Name Overgrown forest~
Desc The forest is dark and overgrown, the green seem to reach endlessly for
the sky.  Echoes of large things can be heard moving through this section of
the forest.  The temperature cooling off and becoming much dryer.  
~
Room_flags 67108864
Sector_type 3
X 0 0 0 0 0 0 0 0 0 0 0
Exit
0
~
~
0
1943
0
Exit
1
~
~
0
1976
0
Exit
3
~
~
0
1941
0
EndRoom

#ROOM
Vnum 1943
Name Overgrown forest~
Desc The forest is dark and overgrown, the green seem to reach endlessly for
the sky.  Echoes of large things can be heard moving through this section of
the forest.  The temperature cooling off and becoming much dryer.  
~
Room_flags 67108864
Sector_type 3
X 0 0 30 0 0 0 0 0 0 0 0
Exit
0
~
~
0
1944
0
Exit
2
~
~
0
1942
0
Exit
3
~
~
0
1945
0
EndRoom

#ROOM
Vnum 1944
Name ~
Desc ~
Room_flags 67108864
Sector_type 3
X 0 0 30 0 0 0 0 0 0 0 0
Exit
2
~
~
0
1943
0
EndRoom

#ROOM
Vnum 1945
Name Overgrown forest~
Desc The forest is dark and overgrown, the green seem to reach endlessly for
the sky.  Echoes of large things can be heard moving through this section of
the forest.  The temperature cooling off and becoming much dryer.  
~
Room_flags 67108864
Sector_type 3
X 0 0 0 0 0 0 0 0 0 0 0
Exit
0
~
~
0
1946
0
Exit
1
~
~
0
1943
0
EndRoom

#ROOM
Vnum 1946
Name Overgrown forest~
Desc The forest is dark and overgrown, the green seem to reach endlessly for
the sky.  Echoes of large things can be heard moving through this section of
the forest.  The temperature cooling off and becoming much dryer.  
~
Room_flags 67108864
Sector_type 3
X 0 0 0 0 0 0 0 0 0 0 0
Exit
0
~
~
0
1947
0
Exit
2
~
~
0
1945
0
Exit
3
~
~
0
1952
0
EndRoom

#ROOM
Vnum 1947
Name Overgrown forest~
Desc The forest is dark and overgrown, the green seem to reach endlessly for
the sky.  Echoes of large things can be heard moving through this section of
the forest.  The temperature cooling off and becoming much dryer.  
~
Room_flags 67108864
Sector_type 3
X 0 0 0 0 0 0 0 0 0 0 0
Exit
1
~
~
0
1948
0
Exit
2
~
~
0
1946
0
Exit
3
~
~
0
1949
0
EndRoom

#ROOM
Vnum 1948
Name Overgrown forest~
Desc The forest is dark and overgrown, the green seem to reach endlessly for
the sky.  Echoes of large things can be heard moving through this section of
the forest.  The temperature cooling off and becoming much dryer.  
~
Room_flags 67108864
Sector_type 3
X 0 0 0 0 0 0 0 0 0 0 0
Exit
3
~
~
0
1947
0
EndRoom

#ROOM
Vnum 1949
Name Overgrown forest~
Desc The forest is dark and overgrown, the green seem to reach endlessly for
the sky.  Echoes of large things can be heard moving through this section of
the forest.  The temperature cooling off and becoming much dryer.  
~
Room_flags 67108864
Sector_type 3
X 0 0 0 0 0 0 0 0 0 0 0
Exit
1
~
~
0
1947
0
Exit
2
~
~
0
1952
0
Exit
3
~
~
0
1950
0
EndRoom

#ROOM
Vnum 1950
Name Overgrown forest~
Desc The forest is dark and overgrown, the green seem to reach endlessly for
the sky.  Echoes of large things can be heard moving through this section of
the forest.  The temperature cooling off and becoming much dryer.  
~
Room_flags 67108864
Sector_type 3
X 0 0 0 0 0 0 0 0 0 0 0
Exit
1
~
~
0
1949
0
Exit
2
~
~
0
1951
0
EndRoom

#ROOM
Vnum 1951
Name Overgrown forest~
Desc The forest is dark and overgrown, the green seem to reach endlessly for
the sky.  Echoes of large things can be heard moving through this section of
the forest.  The temperature cooling off and becoming much dryer.  
~
Room_flags 67108864
Sector_type 3
X 0 0 0 0 0 0 0 0 0 0 0
Exit
0
~
~
0
1950
0
Exit
1
~
~
0
1952
0
Exit
2
~
~
0
1938
0
EndRoom

#ROOM
Vnum 1952
Name Overgrown forest~
Desc The forest is dark and overgrown, the green seem to reach endlessly for
the sky.  Echoes of large things can be heard moving through this section of
the forest.  The temperature cooling off and becoming much dryer.  
~
Room_flags 67108864
Sector_type 3
X 0 0 0 0 0 0 0 0 0 0 0
Exit
0
~
~
0
1949
0
Exit
1
~
~
0
1946
0
Exit
3
~
~
0
1951
0
EndRoom

#ROOM
Vnum 1953
Name Overgrown forest~
Desc The forest is dark and overgrown, the green seem to reach endlessly for
the sky.  Echoes of large things can be heard moving through this section of
the forest.  The temperature cooling off and becoming much dryer.  
~
Room_flags 67108864
Sector_type 3
X 0 0 0 0 0 0 0 0 0 0 0
Exit
2
~
~
0
1937
0
Exit
3
~
~
0
1934
0
EndRoom

#ROOM
Vnum 1954
Name Heavily wooded area~
Desc ~
Room_flags 67108868
Sector_type 0
X 0 0 0 0 0 0 0 0 0 0 0
Exit
1
~
~
0
1927
0
Exit
2
~
~
0
1959
0
Exit
3
~
~
0
1955
0
EndRoom

#ROOM
Vnum 1955
Name Heavily wooded area~
Desc ~
Room_flags 67108864
Sector_type 0
X 0 0 0 0 0 0 0 0 0 0 0
Exit
1
~
~
0
1954
0
Exit
3
~
~
0
1956
0
EndRoom

#ROOM
Vnum 1956
Name Heavily wooded area~
Desc ~
Room_flags 67108864
Sector_type 0
X 0 0 0 0 0 0 0 0 0 0 0
Exit
0
~
~
0
1960
0
Exit
1
~
~
0
1955
0
Exit
2
~
~
0
1957
0
EndRoom

#ROOM
Vnum 1957
Name Heavily wooded area~
Desc ~
Room_flags 67108864
Sector_type 0
X 0 0 0 0 0 0 0 0 0 0 0
Exit
0
~
~
0
1956
0
Exit
1
~
~
0
1958
0
EndRoom

#ROOM
Vnum 1958
Name Heavily wooded area~
Desc ~
Room_flags 67108864
Sector_type 0
X 0 0 0 0 0 0 0 0 0 0 0
Exit
1
~
~
0
1959
0
Exit
3
~
~
0
1957
0
EndRoom

#ROOM
Vnum 1959
Name Heavily wooded area~
Desc ~
Room_flags 67108864
Sector_type 0
X 0 0 0 0 0 0 0 0 0 0 0
Exit
0
~
~
0
1954
0
Exit
3
~
~
0
1958
0
EndRoom

#ROOM
Vnum 1960
Name Heavily wooded area~
Desc ~
Room_flags 67108864
Sector_type 0
X 0 0 0 0 0 0 0 0 0 0 0
Exit
0
~
~
0
1961
0
Exit
2
~
~
0
1956
0
EndRoom

#ROOM
Vnum 1961
Name Heavily wooded area~
Desc ~
Room_flags 67108864
Sector_type 0
X 0 0 0 0 0 0 0 0 0 0 0
Exit
1
~
~
0
1962
0
Exit
2
~
~
0
1960
0
EndRoom

#ROOM
Vnum 1962
Name Heavily wooded area~
Desc ~
Room_flags 67108864
Sector_type 0
X 0 0 0 0 0 0 0 0 0 0 0
Exit
0
~
~
0
1963
0
Exit
3
~
~
0
1961
0
EndRoom

#ROOM
Vnum 1963
Name The old mine entrance~
Desc The forest breaks into a clearing here, the trail leading into an
abandoned mine.  The dark entrance has a few spider webs along the top or of
entrance.  Fain echoing of something moving around inside can be heard.  
~
Room_flags 67108868
Sector_type 0
X 0 0 0 0 0 0 0 0 0 0 0
Exit
0
~
~
0
1964
0
Exit
2
~
~
0
1962
0
EndRoom

#ROOM
Vnum 1964
Name The old mine~
Desc ~
Room_flags 67108864
Sector_type 0
X 0 0 0 0 0 0 0 0 0 0 0
Exit
1
~
~
0
1965
0
Exit
2
~
~
0
1963
0
EndRoom

#ROOM
Vnum 1965
Name The old mine~
Desc ~
Room_flags 67108864
Sector_type 0
X 0 0 0 0 0 0 0 0 0 0 0
Exit
0
~
~
0
1971
0
Exit
1
~
~
0
1966
0
Exit
3
~
~
0
1964
0
EndRoom

#ROOM
Vnum 1966
Name The old mine~
Desc ~
Room_flags 67108864
Sector_type 0
X 0 0 0 0 0 0 0 0 0 0 0
Exit
1
~
~
0
1967
0
Exit
2
~
~
0
1975
0
Exit
3
~
~
0
1965
0
EndRoom

#ROOM
Vnum 1967
Name The old mine~
Desc ~
Room_flags 67108864
Sector_type 0
X 0 0 0 0 0 0 0 0 0 0 0
Exit
0
~
~
0
1968
0
Exit
3
~
~
0
1966
0
EndRoom

#ROOM
Vnum 1968
Name The old mine~
Desc ~
Room_flags 67108864
Sector_type 0
X 0 0 0 0 0 0 0 0 0 0 0
Exit
1
~
~
0
1969
0
Exit
2
~
~
0
1967
0
Exit
3
~
~
0
1970
0
EndRoom

#ROOM
Vnum 1969
Name ~
Desc ~
Room_flags 67108864
Sector_type 0
X 0 0 0 0 0 0 0 0 0 0 0
Exit
3
~
~
0
1968
0
EndRoom

#ROOM
Vnum 1970
Name The old mine~
Desc ~
Room_flags 67108864
Sector_type 0
X 0 0 0 0 0 0 0 0 0 0 0
Exit
1
~
~
0
1968
0
Exit
3
~
~
0
1971
0
EndRoom

#ROOM
Vnum 1971
Name The old mine~
Desc ~
Room_flags 67108864
Sector_type 0
X 0 0 0 0 0 0 0 0 0 0 0
Exit
1
~
~
0
1970
0
Exit
2
~
~
0
1965
0
Exit
3
~
~
0
1972
0
EndRoom

#ROOM
Vnum 1972
Name The old mine~
Desc ~
Room_flags 67108864
Sector_type 0
X 0 0 0 0 0 0 0 0 0 0 0
Exit
1
~
~
0
1971
0
Exit
3
~
~
0
1973
0
EndRoom

#ROOM
Vnum 1973
Name The old mine~
Desc ~
Room_flags 67108864
Sector_type 0
X 0 0 0 0 0 0 0 0 0 0 0
Exit
1
~
~
0
1972
0
Exit
3
~
~
0
1974
0
EndRoom

#ROOM
Vnum 1974
Name The old mine~
Desc ~
Room_flags 67108864
Sector_type 0
X 0 0 0 0 0 0 0 0 0 0 0
Exit
1
~
~
0
1973
0
EndRoom

#ROOM
Vnum 1975
Name The old mine~
Desc ~
Room_flags 67108864
Sector_type 0
X 0 0 0 0 0 0 0 0 0 0 0
Exit
0
~
~
0
1966
0
EndRoom

#ROOM
Vnum 1976
Name The tree dragon's lair~
Desc This little clearing is surrounded by a large nest made of branches and
other forest foliage.  Around the next is fine dirt, as if its constantly
walks on.  
~
Room_flags 67108864
Sector_type 0
X 0 0 0 0 0 0 0 0 0 0 0
Exit
3
~
~
0
1942
0
EndRoom

#END



#SPECIALS
S



#RESETS
D 0 1913 3 1
D 0 1914 1 1
M 0 1902 1 1902 3
M 0 1907 1 1907 1
M 0 1902 1 1909 3
M 0 1914 1 1914 3
G 0 5602 0
M 0 1934 1 1934 3
M 0 1936 1 1936 3
M 0 1942 1 1942 3
M 0 1955 2 1955 3
M 0 1955 2 1955 3
M 0 1967 1 1967 3
M 0 1946 1 1976 3
S



#SHOPS
0



#MOBPROGS
#1902
emote backs into a near by bush, huddling close to the floor.
~
#0

#OBJPROGS
#0

#ROOMPROGS
#0

#$