#AREADATA Name Marsh~ Builders None~ VNUMs 8300 8399 Credits {15 25} Generic Old Marsh~ Security 9 Soundfile ~ Continent 0 End #MOBILESNEW #MOB Vnum 8301 Name oldstyle troll~ Short a swamp troll~ Long A swamp troll charges towards you. ~ Description This huge behemoth towers to a height of 15 feet. He sneers at you as he approaches and raises two black taloned claws to strike you. ~ Race unused~ Act_flags ABCFG Aff 0 Align -600 Group 0 Level 16 Hitroll 0 Hit_dice 3d9+233 Mana_dice 8d9+100 Dam_dice 2d6+4 Dam_type none Armor -2 -2 -2 7 Clevel0 Cability 0 Off EFNR Imm 0 Res 0 Vuln 0 Start_pos stand Default_pos rest Sex male Wealth 500 Form 0 Parts 0 Size medium Material unknown Aggression 0 EndMob #MOB Vnum 8302 Name oldstyle troll~ Short a green troll~ Long A green troll attempts to get a hold on you. ~ Description This big troll towers several feet over you. He has a large spear which he seems to ply with utmost prowess. He jabs his spear at you and cackles with glee. ~ Race unused~ Act_flags ACFG Aff 0 Align -400 Group 0 Level 14 Hitroll 0 Hit_dice 2d10+190 Mana_dice 7d9+100 Dam_dice 1d12+3 Dam_type none Armor -1 -1 -1 8 Clevel0 Cability 0 Off EFNR Imm 0 Res 0 Vuln 0 Start_pos stand Default_pos stand Sex male Wealth 400 Form 0 Parts 0 Size medium Material unknown Aggression 0 EndMob #MOB Vnum 8303 Name oldstyle ogre~ Short an ogre~ Long An ogre stands here getting ready to beat in your face. ~ Description This mean bastard looks like he could tear you limb from limb. ~ Race human~ Act_flags ACFG Aff 0 Align -500 Group 0 Level 20 Hitroll 0 Hit_dice 3d9+333 Mana_dice 10d9+100 Dam_dice 2d8+5 Dam_type none Armor -4 -4 -4 7 Clevel0 Cability 0 Off EFNU Imm 0 Res 0 Vuln 0 Start_pos stand Default_pos stand Sex male Wealth 500 Form AHMV Parts ABCDEFGHIJK Size medium Material unknown Aggression 0 EndMob #MOB Vnum 8304 Name oldstyle thing~ Short the Swamp Thing~ Long The Swamp Thing shambles about here. It seems hungry. ~ Description The Swamp Thing has huge fists, which look like they could pound you flat. ~ Race human~ Act_flags ACFG Aff 0 Align -700 Group 0 Level 24 Hitroll 0 Hit_dice 5d10+500 Mana_dice 12d9+100 Dam_dice 2d10+6 Dam_type none Armor -6 -6 -6 6 Clevel0 Cability 0 Off EFNU Imm 0 Res 0 Vuln 0 Start_pos stand Default_pos rest Sex none Wealth 1250 Form AHMV Parts ABCDEFGHIJK Size medium Material unknown Aggression 0 EndMob #MOB Vnum 8305 Name oldstyle gnoll~ Short a gnoll~ Long There is a mean looking gnoll here. ~ Description The Gnoll seems annoyed at your presence. ~ Race human~ Act_flags ACG Aff DF Align -1000 Group 0 Level 30 Hitroll 0 Hit_dice 6d12+853 Mana_dice 15d9+100 Dam_dice 4d6+8 Dam_type none Armor -9 -9 -9 6 Clevel0 Cability 0 Off EFNU Imm 0 Res 0 Vuln 0 Start_pos stand Default_pos stand Sex male Wealth 1250 Form AHMV Parts ABCDEFGHIJK Size medium Material unknown Aggression 0 EndMob #MOB Vnum 8306 Name oldstyle beast~ Short a huge hairy beast~ Long A huge hairy beast shambles towards you with death in his eyes. ~ Description This huge beast stands about 20 feet in height and has huge green clawed appendages. ~ Race human~ Act_flags ACFG Aff DF Align -450 Group 0 Level 21 Hitroll 0 Hit_dice 4d10+360 Mana_dice 10d9+100 Dam_dice 4d4+5 Dam_type none Armor -5 -5 -5 7 Clevel0 Cability 0 Off EFNU Imm 0 Res 0 Vuln 0 Start_pos stand Default_pos stand Sex male Wealth 500 Form AHMV Parts ABCDEFGHIJK Size medium Material unknown Aggression 0 EndMob #MOB Vnum 8307 Name oldstyle beast~ Short a rather small beast~ Long A rather small beast cringes in terror as it notices you. ~ Description This rather small beast looks like you could take it out with a single sword blow. ~ Race human~ Act_flags ACGH Aff P Align 0 Group 0 Level 3 Hitroll 0 Hit_dice 2d6+35 Mana_dice 1d9+100 Dam_dice 1d6+0 Dam_type none Armor 7 7 7 10 Clevel0 Cability 0 Off EFNU Imm 0 Res 0 Vuln 0 Start_pos stand Default_pos stand Sex male Wealth 25 Form AHMV Parts ABCDEFGHIJK Size medium Material unknown Aggression 0 EndMob #MOB Vnum 8308 Name oldstyle will will-o-wisp~ Short the Will-O-Wisp~ Long A Will-O-Wisp darts hear and there, making fun of you. ~ Description This strange little creature seems very hard to keep your eyes on. You stare as hard as you can at the glowing ball of floating light and are just able to notice a small pair of glowing eyes. ~ Race human~ Act_flags ACGH Aff P Align 0 Group 0 Level 10 Hitroll 0 Hit_dice 2d7+121 Mana_dice 5d9+100 Dam_dice 2d4+2 Dam_type none Armor 1 1 1 8 Clevel0 Cability 0 Off EFNU Imm 0 Res 0 Vuln 0 Start_pos stand Default_pos stand Sex none Wealth 150 Form AHMV Parts ABCDEFGHIJK Size medium Material unknown Aggression 0 EndMob #MOB Vnum 8309 Name oldstyle snake anaconda~ Short the monstrous snake~ Long A monstrous snake slithers towards you, thinking 'breakfast'. ~ Description This 10 meter anaconda looks rather hungry. ~ Race snake~ Act_flags ACFGH Aff PQ Align -100 Group 0 Level 16 Hitroll 0 Hit_dice 3d9+233 Mana_dice 8d9+100 Dam_dice 2d6+4 Dam_type none Armor -2 -2 -2 7 Clevel0 Cability 0 Off EFNR Imm 0 Res L Vuln I Start_pos stand Default_pos stand Sex male Wealth 500 Form AGXYc Parts ADEFKLQVX Size medium Material unknown Aggression 0 EndMob #MOB Vnum 8310 Name oldstyle snake python~ Short a large snake~ Long A rather large python rests in a coil here. ~ Description It's the largest Amazon python you have ever seen. ~ Race snake~ Act_flags ACFGH Aff PQ Align -100 Group 0 Level 11 Hitroll 0 Hit_dice 2d8+134 Mana_dice 5d9+100 Dam_dice 1d10+2 Dam_type none Armor 1 1 1 8 Clevel0 Cability 0 Off EFNR Imm 0 Res L Vuln I Start_pos stand Default_pos stand Sex female Wealth 0 Form AGXYc Parts ADEFKLQVX Size medium Material unknown Aggression 0 EndMob #MOB Vnum 8312 Name oldstyle hag~ Short the Marsh Hag~ Long A Marsh Hag is here. ~ Description Yech! She manages to make even Smurfette look attractive. That's ok, because she thinks you stink too, and she's about to do something about it. ~ Race human~ Act_flags ACGS Aff DF Align -200 Group 0 Level 9 Hitroll 0 Hit_dice 2d7+96 Mana_dice 4d9+100 Dam_dice 1d7+2 Dam_type none Armor 3 3 3 8 Clevel0 Cability 0 Off BEFJNU Imm 0 Res 0 Vuln 0 Start_pos stand Default_pos stand Sex female Wealth 50 Form AHMV Parts ABCDEFGHIJK Size medium Material unknown Aggression 0 EndMob #MOB Vnum 8313 Name oldstyle slaad~ Short a Death Slaad~ Long A Death Slaad is standing here distraught. He seems lost. ~ Description This dark apparition stands a meager 13 feet in height. Even in the dim swamp light, the blade of his scythe gleams. ~ Race human~ Act_flags ACG Aff DF Align -200 Group 0 Level 20 Hitroll 0 Hit_dice 3d9+333 Mana_dice 10d9+100 Dam_dice 2d8+5 Dam_type none Armor -4 -4 -4 7 Clevel0 Cability 0 Off EFNU Imm 0 Res 0 Vuln 0 Start_pos stand Default_pos stand Sex male Wealth 700 Form AHMV Parts ABCDEFGHIJK Size medium Material unknown Aggression 0 EndMob #MOB Vnum 8314 Name oldstyle wolf~ Short a marsh wolf~ Long A marsh wolf sniffs the ground has followed your scent. ~ Description This wolf looks plump. She probably ate a friend or two of yours who came into the marsh. ~ Race wolf~ Act_flags ACFG Aff Z Align -200 Group 0 Level 8 Hitroll 0 Hit_dice 2d7+96 Mana_dice 4d9+100 Dam_dice 1d7+2 Dam_type none Armor 3 3 3 9 Clevel0 Cability 0 Off EFHNR Imm 0 Res 0 Vuln 0 Start_pos stand Default_pos stand Sex female Wealth 0 Form AGV Parts ACDEFJKQV Size medium Material unknown Aggression 0 EndMob #MOB Vnum 8318 Name oldstyle mound shambling~ Short a shambling mound~ Long A heap of garbage shambles towards you. ~ Description This grotesque pile of plant matter fills you with utmost horror. ~ Race human~ Act_flags ACG Aff Q Align -100 Group 0 Level 13 Hitroll 0 Hit_dice 2d10+170 Mana_dice 6d9+100 Dam_dice 2d5+3 Dam_type none Armor -1 -1 -1 8 Clevel0 Cability 0 Off EFNU Imm 0 Res 0 Vuln 0 Start_pos stand Default_pos stand Sex none Wealth 0 Form AHMV Parts ABCDEFGHIJK Size medium Material unknown Aggression 0 EndMob #MOB Vnum 8319 Name oldstyle shaman orc~ Short the orc shaman~ Long An orc shaman stands before you holding a staff and wearing robes. ~ Description This old orc has an array of bones stuck in his hair and strange symbols painted on his face and hands. ~ Race human~ Act_flags ABCDFGQ Aff DF Align -100 Group 0 Level 12 Hitroll 0 Hit_dice 2d10+150 Mana_dice 12d9+100 Dam_dice 2d4+3 Dam_type none Armor 0 0 0 7 Clevel0 Cability 0 Off EIKU Imm 0 Res 0 Vuln 0 Start_pos stand Default_pos stand Sex male Wealth 17 Form AHMV Parts ABCDEFGHIJK Size medium Material unknown Aggression 0 EndMob #MOB Vnum 8320 Name oldstyle giant~ Short a marsh giant~ Long A marsh giant stomps towards you. ~ Description This huge monster of a man has green gnarly teeth and a BIG stick. ~ Race giant~ Act_flags ABCDFG Aff DF Align -100 Group 0 Level 15 Hitroll 0 Hit_dice 3d9+208 Mana_dice 7d9+100 Dam_dice 2d6+3 Dam_type none Armor -2 -2 -2 7 Clevel0 Cability 0 Off EFNR Imm 0 Res HI Vuln JP Start_pos stand Default_pos stand Sex male Wealth 600 Form AHMV Parts ABCDEFGHIJK Size medium Material unknown Aggression 0 EndMob #MOB Vnum 8321 Name oldstyle gargoyle~ Short a gargoyle~ Long A large gargoyle lands next to you, baring his fangs at you. ~ Description This creepy fellow looks like he could use you as a meal. ~ Race human~ Act_flags ABCDFG Aff DF Align -100 Group 0 Level 12 Hitroll 0 Hit_dice 2d10+150 Mana_dice 6d9+100 Dam_dice 1d10+3 Dam_type none Armor 0 0 0 8 Clevel0 Cability 0 Off EFNU Imm 0 Res 0 Vuln 0 Start_pos stand Default_pos stand Sex none Wealth 100 Form AHMV Parts ABCDEFGHIJK Size medium Material unknown Aggression 0 EndMob #END #OBJECTSNEW #OBJ Vnum 8301 Name spear long two-handed~ Short a long spear~ Desc A strange spear lies here.~ Material oldstyle~ Item_type weapon Extra J Extra2 0 Wear AN Values exotic 1 12 stab F Level 11 Weight 100 Cost 1330 Plevel 0 Exp 0 Xp_tolevel 0 Condition P AffectObj 2 1 AffectObj 19 3 EndObj #OBJ Vnum 8302 Name horned helmet~ Short a dark horned helmet~ Desc A wicked looking horned helmet lies here.~ Material oldstyle~ Item_type armor Extra J Extra2 0 Wear AE Values BC BC AC B 0 Level 10 Weight 50 Cost 0 Plevel 0 Exp 0 Xp_tolevel 0 Condition P ExtraDesc horns horn~ These horns appear to be made of adamantite.~ AffectObj 3 -3 AffectObj 19 1 EndObj #OBJ Vnum 8303 Name chain mail chainmail~ Short a suit of chainmail~ Desc An old suit of chainmail lies here, corroded by the marsh.~ Material oldstyle~ Item_type armor Extra J Extra2 0 Wear AD Values AC D ABC 0 0 Level 20 Weight 200 Cost 2700 Plevel 0 Exp 0 Xp_tolevel 0 Condition P EndObj #OBJ Vnum 8306 Name scythe~ Short a huge, wicked-looking scythe~ Desc An evil, wicked-looking scythe lies in the shadows.~ Material oldstyle~ Item_type weapon Extra HJ Extra2 0 Wear AN Values polearm 4 4 slice F Level 19 Weight 160 Cost 1770 Plevel 0 Exp 0 Xp_tolevel 0 Condition P AffectObj 19 3 AffectObj 18 3 EndObj #OBJ Vnum 8307 Name green potion~ Short a murky green potion~ Desc A murky green potion lies here in the mud.~ Material oldstyle~ Item_type potion Extra AB Extra2 0 Wear A Values 43 'cure critical' '' '' '' Level 5 Weight 10 Cost 690 Plevel 0 Exp 0 Xp_tolevel 0 Condition P ExtraDesc potion~ It looks really disgusting and doesn't smell very nice either.~ EndObj #OBJ Vnum 8308 Name claymore rusty sword~ Short a rusty claymore~ Desc A huge rusted sword lies in a pool of water.~ Material iron~ Item_type weapon Extra 0 Extra2 0 Wear AN Values sword 4 7 cleave F Level 28 Weight 100 Cost 3000 Plevel 0 Exp 0 Xp_tolevel 0 Condition P EndObj #END #ROOMSNEW #ROOM Vnum 8301 Name Muddy Path~ Desc This section of the path is slowly being drowned by the nearby swamp to the south, which is creeping slowly inland. Several caved-in buildings sprawl here, torn apart both by battle and the elements. ~ Room_flags 0 Sector_type 2 X 0 0 0 0 0 0 0 0 0 0 0 ExtraDesc swamp~ The swamp to the south even reaches as far as this point ... it makes the ground and air about you moist and fetid. ~ Exit 0 The path looks drier here. ~ ~ -1 6125 0 Exit 2 A broken road leading southward into the marsh. ~ ~ -1 8302 0 EndRoom #ROOM Vnum 8302 Name Swamp's Edge~ Desc Briars and marsh plants stick to your boots and clothes, and clouds cover the skies above the murky marsh, leaving the path before you dark and sinister. You see some disturbances in the marsh, but after a few strangled screams, the sounds stop. ~ Room_flags 0 Sector_type 5 X 0 0 0 0 0 0 0 0 0 0 0 Exit 0 ~ ~ -1 8301 0 Exit 1 To the east lies a series of bogs and shallows that look rather threatening. ~ ~ -1 8303 0 Exit 2 You notice a large hill rising out of the marsh to the south. ~ ~ -1 8304 0 EndRoom #ROOM Vnum 8303 Name Marshy Forest~ Desc This area is by no means a forest, but for those who dwell in these sparse trees it is one. Occasionally you see a whole humanoid form floating face down in the water, but mostly you only find pieces. You hear a loud bellow in the distance. And feel fear creep into your heart. ~ Room_flags 1 Sector_type 5 X 0 0 0 0 0 0 0 0 0 0 0 ExtraDesc pieces~ You see severed limbs and spongy intestines. ~ ExtraDesc humanoid corpse~ He looks mangled and shredded. You see one large gash mark that looks like it came from the claw of some huge beast. ~ Exit 1 Eastward is the thick bog of ooze... ~ ~ -1 8305 0 Exit 3 Westward lies the remanents of a broken and shattered roadway being swallowed by the marsh. ~ ~ -1 8302 0 EndRoom #ROOM Vnum 8304 Name On a hill.~ Desc You stand atop a hill on the northwestern side of the evil swamp. Dark clouds whip around you and the wind raises its voice and assails you. ~ Room_flags 1 Sector_type 4 X 0 0 0 0 0 0 0 0 0 0 0 Exit 0 To the north lies a damp broken roadway. ~ ~ -1 8302 0 Exit 1 A dark pool congeals to the east. ~ ~ -1 8309 0 Exit 2 A gloomy path leads down the hill into the swamp. ~ ~ -1 8310 0 EndRoom #ROOM Vnum 8305 Name An Oozing Bog~ Desc You stand in an oozing quagmire. A creaking beat fills the air, accompanied by groans and soughing of the air. Several large winged beasts flap over you and send chilling glares your way. You feel out of place, and feel that the occupants of this realm will soon have you for a feast. ~ Room_flags 1 Sector_type 5 X 0 0 0 0 0 0 0 0 0 0 0 ExtraDesc beasts~ You see a large creature, possibly a demon, flapping heavily above you. ~ Exit 1 Eastward lies a horde of disgusting looking monsters. ~ ~ -1 8306 0 Exit 3 Westward lies a marshy area. ~ ~ -1 8303 0 EndRoom #ROOM Vnum 8306 Name An Oozing Bog~ Desc The ground here is soft and oozing. You feel slimy water seeping into your boots. Better stop and check for leeches when you get out of here. ~ Room_flags 1 Sector_type 5 X 0 0 0 0 0 0 0 0 0 0 0 ExtraDesc limb~ The limb looks like it is attached to a trap door in the ground. ~ Exit 3 You see a large tree limb that looks easily moved. ~ limb~ -1 8305 A EndRoom #ROOM Vnum 8307 Name Swamp Thing's Lair~ Desc A horrible swamp thing resides here. Mutilated corpses suffuse the air with the overwhelming stench of putrid flesh. ~ Room_flags 1 Sector_type 6 X 0 0 0 0 0 0 0 0 0 0 0 ExtraDesc corpses~ You notice a note on one of the corpses reading: 'Best ye forget the temple, it is not for the likes of you...' ~ Exit 3 A pool of quick sand lies to the west. ~ ~ -1 8308 0 EndRoom #ROOM Vnum 8308 Name Pool of Quick Sand~ Desc You stand by a large oozing pool of quick sand. Luckily only a complete klutz could not avoid it. Dancing lights fly about you and one seems to be taunting you towards the pool. ~ Room_flags 1 Sector_type 6 X 0 0 0 0 0 0 0 0 0 0 0 ExtraDesc quicksand~ It looks deadly to the foolish. ~ ExtraDesc lights ~ From the stories you have heard, you recognize them as will-o-wisps. ~ Exit 1 The swamp thing's lair. ~ ~ -1 8307 0 Exit 2 A murky bog. ~ ~ -1 8314 0 Exit 3 A dark pool lies to the west. ~ ~ -1 8309 0 EndRoom #ROOM Vnum 8309 Name A Dark Pool.~ Desc You stand beside a large dark pond. The water boils not with heat, but with motion, as if it is alive. A creaking beat pulses through the air, leaving you with a cold sweat and fear in your heart. ~ Room_flags 1 Sector_type 6 X 0 0 0 0 0 0 0 0 0 0 0 ExtraDesc pond~ It looks ALIVE ... ~ Exit 1 A large pool of quicksand lies to the east. ~ ~ -1 8308 0 Exit 2 You see a cloud of darkness to the south. ~ ~ -1 8311 0 Exit 3 A hill rises out of the swamp to the east. ~ ~ -1 8304 0 EndRoom #ROOM Vnum 8310 Name Gloomy Path Through the Marsh.~ Desc To the north lies a hill, shrouded in dark clouds, and to the south lies a huge patch of vegetation. You sense an evil presence and notice a beast flying overhead to the south east, towards what looks to be a huge fortress, half buried in the marsh. ~ Room_flags 1 Sector_type 6 X 0 0 0 0 0 0 0 0 0 0 0 ExtraDesc vegetation~ It looks sentient. ~ ExtraDesc fortress~ It is surrounded by walls nearly 20 meters high. In a tall tower on the northeast side, a window glows blue with magical energy. ~ ExtraDesc beast~ It looks to be a demon of some foul breed. ~ ExtraDesc clouds~ The clouds look dark and foreboding. ~ Exit 0 To the north a hill protrudes from the marshes. ~ ~ -1 8304 0 Exit 2 To the south a huge mass of vegetation seems to quiver with life. ~ ~ -1 8312 0 EndRoom #ROOM Vnum 8311 Name Cloud of Darkness.~ Desc As you travel through this cloud of darkness, a fear such as you have never known before assails you. ~ Room_flags 1 Sector_type 6 X 0 0 0 0 0 0 0 0 0 0 0 Exit 0 A dark pool lies to the north. ~ ~ -1 8309 0 Exit 2 An obelisk lies to the south. ~ ~ -1 8313 0 EndRoom #ROOM Vnum 8312 Name Near Vegetation from Hell.~ Desc You stand near some of the strangest plant life you have ever seen, a mixture of tumescent vegetables, evil-smelling fruit trees, and malignant ferns. ~ Room_flags 1 Sector_type 6 X 0 0 0 0 0 0 0 0 0 0 0 ExtraDesc plant plants~ They look rather violent, and snap at you when you come near. ~ Exit 0 To the north is a gloomy path through the marsh. ~ ~ -1 8310 0 Exit 1 Eastward is a large, black stone monolith. ~ ~ -1 8313 0 EndRoom #ROOM Vnum 8313 Name By the Monolith.~ Desc You are standing near a monolith which protrudes some 20 feet from the marsh into the air. Its black obsidian surface shines darkly in the strange, almost unearthly light that enters through the clouds above. ~ Room_flags 1 Sector_type 5 X 0 0 0 0 0 0 0 0 0 0 0 ExtraDesc monolith~ This huge monolith resembles nothing you have ever seen before. You have a strong feeling not to go within. ~ Exit 0 To the north is a cloud of darkest evil. ~ ~ -1 8311 0 Exit 1 Eastward lies a murky bog. ~ ~ -1 8314 0 Exit 3 Near Vegetation from Hell. ~ ~ -1 8312 0 EndRoom #ROOM Vnum 8314 Name Murky Bog.~ Desc A murky bog surrounds you. To the east a black monolith juts forth from the ground. Far to the north lies a huge pool of quicksand. Snarls can be heard echoing as if from a great distance. ~ Room_flags 1 Sector_type 5 X 0 0 0 0 0 0 0 0 0 0 0 ExtraDesc monolith~ This is a huge obsidian stone block stuck in the marsh. ~ Exit 0 To the north lies a huge pool of quicksand. ~ ~ -1 8308 0 Exit 1 To the east the marsh turns into a small lake. ~ ~ -1 8315 0 Exit 3 Westward a large monolith awaits adventurers. ~ ~ -1 8313 0 EndRoom #ROOM Vnum 8315 Name Northern Lake Side.~ Desc Floating on this boiling lake is not what you would consider an enjoyable experience. Many a creature bumps the bottom of your boat, and glares at you through unblinking eyes from the waters below. The southern portion of the lake looks calm and serene compared to this wild place. ~ Room_flags 1 Sector_type 7 X 0 0 0 0 0 0 0 0 0 0 0 Exit 2 The southern portion of the lake lies to the south. ~ ~ -1 8316 0 Exit 3 To the west lies a murky bog. ~ ~ -1 8314 0 EndRoom #ROOM Vnum 8316 Name Southern Lake Side.~ Desc You are floating on a calm section of blue crystal water. You feel much more at ease then you were before in this area. Then a wave of fear passes over you. You are not alone. ~ Room_flags 1 Sector_type 7 X 0 0 0 0 0 0 0 0 0 0 0 ExtraDesc north~ The way to the north seems to be impassable, due to the rough water and strange wild life. ~ Exit 0 Northern lake side. ~ ~ -1 8315 0 Exit 3 To the west is a beach where your boat can land. ~ ~ -1 8317 0 EndRoom #ROOM Vnum 8317 Name Beach~ Desc You are on a sandy shore. Marsh life creeps across the surface. To the west lies an evil fortress. You see figures walking along the battlements. ~ Room_flags 1 Sector_type 5 X 0 0 0 0 0 0 0 0 0 0 0 ExtraDesc fortress~ It is hewn of black stone and heavily fortified. ~ Exit 1 To the east lies the southern portion of a small lake. ~ ~ -1 8316 0 Exit 3 The great gates. ~ ~ -1 8318 0 EndRoom #ROOM Vnum 8318 Name Before the Great Gates.~ Desc You stand before the gates of a huge fortress. The drawbridge is up, the gates closed, and the portcullis down. This place looks very dangerous, and you decide not to continue onward. ~ Room_flags 1 Sector_type 3 X 0 0 0 0 0 0 0 0 0 0 0 Exit 1 To the east is a marshy beach. ~ ~ -1 8317 0 EndRoom #END #SPECIALS M 8309 spec_poison M 8310 spec_poison M 8312 spec_thief M 8313 spec_cast_undead M 8319 spec_cast_cleric S #RESETS M 0 8301 2 8303 1 M 0 8302 6 8303 2 G 0 8307 0 M 0 8303 3 8303 1 M 0 8302 6 8304 2 G 0 8307 0 M 0 8306 2 8304 1 M 0 8310 2 8304 1 M 0 8314 6 8304 1 M 0 8307 2 8305 1 M 0 8309 2 8305 1 M 0 8310 2 8305 1 M 0 8314 6 8305 1 M 0 8302 6 8306 2 M 0 8305 2 8306 2 E 0 8303 0 5 E 0 8308 0 16 M 0 8314 6 8306 1 M 0 8303 3 8307 1 M 0 8304 1 8307 1 M 0 8314 6 8307 1 M 0 8320 5 8307 1 G 0 8301 0 M 0 8301 2 8308 1 M 0 8308 1 8308 1 M 0 8314 6 8308 1 M 0 8312 2 8309 1 M 0 8314 6 8309 1 M 0 8320 5 8309 1 G 0 8301 0 M 0 8306 2 8310 1 M 0 8312 2 8310 1 M 0 8313 1 8310 1 E 0 8306 0 16 E 0 8302 0 6 M 0 8309 2 8311 1 M 0 8320 5 8311 1 G 0 8301 0 M 0 8318 2 8312 2 G 0 8307 0 M 0 8318 2 8312 2 G 0 8307 0 M 0 8303 3 8313 1 M 0 8307 2 8313 1 M 0 8320 5 8313 1 G 0 8301 0 G 0 8307 0 M 0 8320 5 8315 1 G 0 8301 0 E 0 8302 0 6 M 0 8321 2 8318 2 M 0 8321 2 8318 2 S #SHOPS 0 #MOBPROGS #0 #OBJPROGS #0 #ROOMPROGS #0 #$