shadow/
shadow/data/command/
shadow/data/help/
shadow/data/religion/
shadow/data/skill/
#AREADATA
Name Marsh~
Builders None~
VNUMs 8300 8399
Credits {15 25} Generic Old Marsh~
Security 9
Soundfile ~
Continent 0
End



#MOBILESNEW
#MOB
Vnum 8301
Name oldstyle troll~
Short a swamp troll~
Long A swamp troll charges towards you.
~
Description This huge behemoth towers to a height of 15 feet.  He sneers at you 
as he approaches and raises two black taloned claws to strike you.
~
Race unused~
Act_flags ABCFG
Aff 0
Align -600
Group 0
Level 16
Hitroll 0
Hit_dice 3d9+233
Mana_dice 8d9+100
Dam_dice 2d6+4
Dam_type none
Armor -2 -2 -2 7
Clevel0
Cability 0
Off EFNR
Imm 0
Res 0
Vuln 0
Start_pos stand
Default_pos rest
Sex male
Wealth 500
Form 0
Parts 0
Size medium
Material unknown
Aggression 0
EndMob

#MOB
Vnum 8302
Name oldstyle troll~
Short a green troll~
Long A green troll attempts to get a hold on you.
~
Description This big troll towers several feet over you.  He has a large spear
which he seems to ply with utmost prowess.  He jabs his spear at you
and cackles with glee.
~
Race unused~
Act_flags ACFG
Aff 0
Align -400
Group 0
Level 14
Hitroll 0
Hit_dice 2d10+190
Mana_dice 7d9+100
Dam_dice 1d12+3
Dam_type none
Armor -1 -1 -1 8
Clevel0
Cability 0
Off EFNR
Imm 0
Res 0
Vuln 0
Start_pos stand
Default_pos stand
Sex male
Wealth 400
Form 0
Parts 0
Size medium
Material unknown
Aggression 0
EndMob

#MOB
Vnum 8303
Name oldstyle ogre~
Short an ogre~
Long An ogre stands here getting ready to beat in your face.
~
Description This mean bastard looks like he could tear you limb from limb.
~
Race human~
Act_flags ACFG
Aff 0
Align -500
Group 0
Level 20
Hitroll 0
Hit_dice 3d9+333
Mana_dice 10d9+100
Dam_dice 2d8+5
Dam_type none
Armor -4 -4 -4 7
Clevel0
Cability 0
Off EFNU
Imm 0
Res 0
Vuln 0
Start_pos stand
Default_pos stand
Sex male
Wealth 500
Form AHMV
Parts ABCDEFGHIJK
Size medium
Material unknown
Aggression 0
EndMob

#MOB
Vnum 8304
Name oldstyle thing~
Short the Swamp Thing~
Long The Swamp Thing shambles about here.  It seems hungry.
~
Description The Swamp Thing has huge fists, which look like they could pound you flat.
~
Race human~
Act_flags ACFG
Aff 0
Align -700
Group 0
Level 24
Hitroll 0
Hit_dice 5d10+500
Mana_dice 12d9+100
Dam_dice 2d10+6
Dam_type none
Armor -6 -6 -6 6
Clevel0
Cability 0
Off EFNU
Imm 0
Res 0
Vuln 0
Start_pos stand
Default_pos rest
Sex none
Wealth 1250
Form AHMV
Parts ABCDEFGHIJK
Size medium
Material unknown
Aggression 0
EndMob

#MOB
Vnum 8305
Name oldstyle gnoll~
Short a gnoll~
Long There is a mean looking gnoll here.
~
Description The Gnoll seems annoyed at your presence.
~
Race human~
Act_flags ACG
Aff DF
Align -1000
Group 0
Level 30
Hitroll 0
Hit_dice 6d12+853
Mana_dice 15d9+100
Dam_dice 4d6+8
Dam_type none
Armor -9 -9 -9 6
Clevel0
Cability 0
Off EFNU
Imm 0
Res 0
Vuln 0
Start_pos stand
Default_pos stand
Sex male
Wealth 1250
Form AHMV
Parts ABCDEFGHIJK
Size medium
Material unknown
Aggression 0
EndMob

#MOB
Vnum 8306
Name oldstyle beast~
Short a huge hairy beast~
Long A huge hairy beast shambles towards you with death in his eyes.
~
Description This huge beast stands about 20 feet in height and has huge green clawed
appendages. 
~
Race human~
Act_flags ACFG
Aff DF
Align -450
Group 0
Level 21
Hitroll 0
Hit_dice 4d10+360
Mana_dice 10d9+100
Dam_dice 4d4+5
Dam_type none
Armor -5 -5 -5 7
Clevel0
Cability 0
Off EFNU
Imm 0
Res 0
Vuln 0
Start_pos stand
Default_pos stand
Sex male
Wealth 500
Form AHMV
Parts ABCDEFGHIJK
Size medium
Material unknown
Aggression 0
EndMob

#MOB
Vnum 8307
Name oldstyle beast~
Short a rather small beast~
Long A rather small beast cringes in terror as it notices you.
~
Description This rather small beast looks like you could take it out with a single
sword blow.
~
Race human~
Act_flags ACGH
Aff P
Align 0
Group 0
Level 3
Hitroll 0
Hit_dice 2d6+35
Mana_dice 1d9+100
Dam_dice 1d6+0
Dam_type none
Armor 7 7 7 10
Clevel0
Cability 0
Off EFNU
Imm 0
Res 0
Vuln 0
Start_pos stand
Default_pos stand
Sex male
Wealth 25
Form AHMV
Parts ABCDEFGHIJK
Size medium
Material unknown
Aggression 0
EndMob

#MOB
Vnum 8308
Name oldstyle will will-o-wisp~
Short the Will-O-Wisp~
Long A Will-O-Wisp darts hear and there, making fun of you.
~
Description This strange little creature seems very hard to keep your eyes on.
You stare as hard as you can at the glowing ball of floating light and
are just able to notice a small pair of glowing eyes.
~
Race human~
Act_flags ACGH
Aff P
Align 0
Group 0
Level 10
Hitroll 0
Hit_dice 2d7+121
Mana_dice 5d9+100
Dam_dice 2d4+2
Dam_type none
Armor 1 1 1 8
Clevel0
Cability 0
Off EFNU
Imm 0
Res 0
Vuln 0
Start_pos stand
Default_pos stand
Sex none
Wealth 150
Form AHMV
Parts ABCDEFGHIJK
Size medium
Material unknown
Aggression 0
EndMob

#MOB
Vnum 8309
Name oldstyle snake anaconda~
Short the monstrous snake~
Long A monstrous snake slithers towards you, thinking 'breakfast'.
~
Description This 10 meter anaconda looks rather hungry.
~
Race snake~
Act_flags ACFGH
Aff PQ
Align -100
Group 0
Level 16
Hitroll 0
Hit_dice 3d9+233
Mana_dice 8d9+100
Dam_dice 2d6+4
Dam_type none
Armor -2 -2 -2 7
Clevel0
Cability 0
Off EFNR
Imm 0
Res L
Vuln I
Start_pos stand
Default_pos stand
Sex male
Wealth 500
Form AGXYc
Parts ADEFKLQVX
Size medium
Material unknown
Aggression 0
EndMob

#MOB
Vnum 8310
Name oldstyle snake python~
Short a large snake~
Long A rather large python rests in a coil here.
~
Description It's the largest Amazon python you have ever seen.
~
Race snake~
Act_flags ACFGH
Aff PQ
Align -100
Group 0
Level 11
Hitroll 0
Hit_dice 2d8+134
Mana_dice 5d9+100
Dam_dice 1d10+2
Dam_type none
Armor 1 1 1 8
Clevel0
Cability 0
Off EFNR
Imm 0
Res L
Vuln I
Start_pos stand
Default_pos stand
Sex female
Wealth 0
Form AGXYc
Parts ADEFKLQVX
Size medium
Material unknown
Aggression 0
EndMob

#MOB
Vnum 8312
Name oldstyle hag~
Short the Marsh Hag~
Long A Marsh Hag is here.
~
Description Yech!  She manages to make even Smurfette look attractive.  That's ok,
because she thinks you stink too, and she's about to do something about it.
~
Race human~
Act_flags ACGS
Aff DF
Align -200
Group 0
Level 9
Hitroll 0
Hit_dice 2d7+96
Mana_dice 4d9+100
Dam_dice 1d7+2
Dam_type none
Armor 3 3 3 8
Clevel0
Cability 0
Off BEFJNU
Imm 0
Res 0
Vuln 0
Start_pos stand
Default_pos stand
Sex female
Wealth 50
Form AHMV
Parts ABCDEFGHIJK
Size medium
Material unknown
Aggression 0
EndMob

#MOB
Vnum 8313
Name oldstyle slaad~
Short a Death Slaad~
Long A Death Slaad is standing here distraught.  He seems lost.
~
Description This dark apparition stands a meager 13 feet in height.  Even in the dim
swamp light, the blade of his scythe gleams.
~
Race human~
Act_flags ACG
Aff DF
Align -200
Group 0
Level 20
Hitroll 0
Hit_dice 3d9+333
Mana_dice 10d9+100
Dam_dice 2d8+5
Dam_type none
Armor -4 -4 -4 7
Clevel0
Cability 0
Off EFNU
Imm 0
Res 0
Vuln 0
Start_pos stand
Default_pos stand
Sex male
Wealth 700
Form AHMV
Parts ABCDEFGHIJK
Size medium
Material unknown
Aggression 0
EndMob

#MOB
Vnum 8314
Name oldstyle wolf~
Short a marsh wolf~
Long A marsh wolf sniffs the ground has followed your scent.
~
Description This wolf looks plump.  She probably ate a friend or two of yours who came
into the marsh.
~
Race wolf~
Act_flags ACFG
Aff Z
Align -200
Group 0
Level 8
Hitroll 0
Hit_dice 2d7+96
Mana_dice 4d9+100
Dam_dice 1d7+2
Dam_type none
Armor 3 3 3 9
Clevel0
Cability 0
Off EFHNR
Imm 0
Res 0
Vuln 0
Start_pos stand
Default_pos stand
Sex female
Wealth 0
Form AGV
Parts ACDEFJKQV
Size medium
Material unknown
Aggression 0
EndMob

#MOB
Vnum 8318
Name oldstyle mound shambling~
Short a shambling mound~
Long A heap of garbage shambles towards you.
~
Description This grotesque pile of plant matter fills you with utmost horror.
~
Race human~
Act_flags ACG
Aff Q
Align -100
Group 0
Level 13
Hitroll 0
Hit_dice 2d10+170
Mana_dice 6d9+100
Dam_dice 2d5+3
Dam_type none
Armor -1 -1 -1 8
Clevel0
Cability 0
Off EFNU
Imm 0
Res 0
Vuln 0
Start_pos stand
Default_pos stand
Sex none
Wealth 0
Form AHMV
Parts ABCDEFGHIJK
Size medium
Material unknown
Aggression 0
EndMob

#MOB
Vnum 8319
Name oldstyle shaman orc~
Short the orc shaman~
Long An orc shaman stands before you holding a staff and wearing robes.
~
Description This old orc has an array of bones stuck in his hair and strange symbols
painted on his face and hands.
~
Race human~
Act_flags ABCDFGQ
Aff DF
Align -100
Group 0
Level 12
Hitroll 0
Hit_dice 2d10+150
Mana_dice 12d9+100
Dam_dice 2d4+3
Dam_type none
Armor 0 0 0 7
Clevel0
Cability 0
Off EIKU
Imm 0
Res 0
Vuln 0
Start_pos stand
Default_pos stand
Sex male
Wealth 17
Form AHMV
Parts ABCDEFGHIJK
Size medium
Material unknown
Aggression 0
EndMob

#MOB
Vnum 8320
Name oldstyle giant~
Short a marsh giant~
Long A marsh giant stomps towards you.
~
Description This huge monster of a man has green gnarly teeth and a BIG stick.
~
Race giant~
Act_flags ABCDFG
Aff DF
Align -100
Group 0
Level 15
Hitroll 0
Hit_dice 3d9+208
Mana_dice 7d9+100
Dam_dice 2d6+3
Dam_type none
Armor -2 -2 -2 7
Clevel0
Cability 0
Off EFNR
Imm 0
Res HI
Vuln JP
Start_pos stand
Default_pos stand
Sex male
Wealth 600
Form AHMV
Parts ABCDEFGHIJK
Size medium
Material unknown
Aggression 0
EndMob

#MOB
Vnum 8321
Name oldstyle gargoyle~
Short a gargoyle~
Long A large gargoyle lands next to you, baring his fangs at you.
~
Description This creepy fellow looks like he could use you as a meal.
~
Race human~
Act_flags ABCDFG
Aff DF
Align -100
Group 0
Level 12
Hitroll 0
Hit_dice 2d10+150
Mana_dice 6d9+100
Dam_dice 1d10+3
Dam_type none
Armor 0 0 0 8
Clevel0
Cability 0
Off EFNU
Imm 0
Res 0
Vuln 0
Start_pos stand
Default_pos stand
Sex none
Wealth 100
Form AHMV
Parts ABCDEFGHIJK
Size medium
Material unknown
Aggression 0
EndMob

#END



#OBJECTSNEW
#OBJ
Vnum 8301
Name spear long two-handed~
Short a long spear~
Desc A strange spear lies here.~
Material oldstyle~
Item_type weapon
Extra J
Extra2 0
Wear AN
Values exotic 1 12 stab F
Level 11
Weight 100
Cost 1330
Plevel 0
Exp 0
Xp_tolevel 0
Condition P
AffectObj
2 1
AffectObj
19 3
EndObj

#OBJ
Vnum 8302
Name horned helmet~
Short a dark horned helmet~
Desc A wicked looking horned helmet lies here.~
Material oldstyle~
Item_type armor
Extra J
Extra2 0
Wear AE
Values BC BC AC B 0
Level 10
Weight 50
Cost 0
Plevel 0
Exp 0
Xp_tolevel 0
Condition P
ExtraDesc
horns horn~
These horns appear to be made of adamantite.~
AffectObj
3 -3
AffectObj
19 1
EndObj

#OBJ
Vnum 8303
Name chain mail chainmail~
Short a suit of chainmail~
Desc An old suit of chainmail lies here, corroded by the marsh.~
Material oldstyle~
Item_type armor
Extra J
Extra2 0
Wear AD
Values AC D ABC 0 0
Level 20
Weight 200
Cost 2700
Plevel 0
Exp 0
Xp_tolevel 0
Condition P
EndObj

#OBJ
Vnum 8306
Name scythe~
Short a huge, wicked-looking scythe~
Desc An evil, wicked-looking scythe lies in the shadows.~
Material oldstyle~
Item_type weapon
Extra HJ
Extra2 0
Wear AN
Values polearm 4 4 slice F
Level 19
Weight 160
Cost 1770
Plevel 0
Exp 0
Xp_tolevel 0
Condition P
AffectObj
19 3
AffectObj
18 3
EndObj

#OBJ
Vnum 8307
Name green potion~
Short a murky green potion~
Desc A murky green potion lies here in the mud.~
Material oldstyle~
Item_type potion
Extra AB
Extra2 0
Wear A
Values 43 'cure critical' '' '' ''
Level 5
Weight 10
Cost 690
Plevel 0
Exp 0
Xp_tolevel 0
Condition P
ExtraDesc
potion~
It looks really disgusting and doesn't smell very nice either.~
EndObj

#OBJ
Vnum 8308
Name claymore rusty sword~
Short a rusty claymore~
Desc A huge rusted sword lies in a pool of water.~
Material iron~
Item_type weapon
Extra 0
Extra2 0
Wear AN
Values sword 4 7 cleave F
Level 28
Weight 100
Cost 3000
Plevel 0
Exp 0
Xp_tolevel 0
Condition P
EndObj

#END



#ROOMSNEW
#ROOM
Vnum 8301
Name Muddy Path~
Desc This section of the path is slowly being drowned by the nearby swamp to the
south, which is creeping slowly inland.  Several caved-in buildings sprawl
here, torn apart both by battle and the elements.
~
Room_flags 0
Sector_type 2
X 0 0 0 0 0 0 0 0 0 0 0
ExtraDesc
swamp~
The swamp to the south even reaches as far as this point ... it makes the
ground and air about you moist and fetid.
~
Exit
0
The path looks drier here.
~
~
-1
6125
0
Exit
2
A broken road leading southward into the marsh.
~
~
-1
8302
0
EndRoom

#ROOM
Vnum 8302
Name Swamp's Edge~
Desc Briars and marsh plants stick to your boots and clothes, and clouds cover the
skies above the murky marsh, leaving the path before you dark and sinister.
You see some disturbances in the marsh, but after a few strangled screams,
the sounds stop.
~
Room_flags 0
Sector_type 5
X 0 0 0 0 0 0 0 0 0 0 0
Exit
0
~
~
-1
8301
0
Exit
1
To the east lies a series of bogs and shallows that look rather threatening.
~
~
-1
8303
0
Exit
2
You notice a large hill rising out of the marsh to the south.
~
~
-1
8304
0
EndRoom

#ROOM
Vnum 8303
Name Marshy Forest~
Desc This area is by no means a forest, but for those who dwell in these sparse
trees it is one.  Occasionally you see a whole humanoid form floating face down
in the water, but mostly you only find pieces.  You hear a loud bellow in the
distance.  And feel fear creep into your heart.
~
Room_flags 1
Sector_type 5
X 0 0 0 0 0 0 0 0 0 0 0
ExtraDesc
pieces~
You see severed limbs and spongy intestines.
~
ExtraDesc
humanoid corpse~
He looks mangled and shredded.  You see one large gash mark that looks
like it came from the claw of some huge beast.
~
Exit
1
Eastward is the thick bog of ooze...
~
~
-1
8305
0
Exit
3
Westward lies the remanents of a broken and shattered roadway being swallowed
by the marsh.
~
~
-1
8302
0
EndRoom

#ROOM
Vnum 8304
Name On a hill.~
Desc You stand atop a hill on the northwestern side of the evil swamp. Dark
clouds whip around you and the wind raises its voice and assails you.
~
Room_flags 1
Sector_type 4
X 0 0 0 0 0 0 0 0 0 0 0
Exit
0
To the north lies a damp broken roadway.
~
~
-1
8302
0
Exit
1
A dark pool congeals to the east.
~
~
-1
8309
0
Exit
2
A gloomy path leads down the hill into the swamp.
~
~
-1
8310
0
EndRoom

#ROOM
Vnum 8305
Name An Oozing Bog~
Desc You stand in an oozing quagmire.  A creaking beat fills the air, 
accompanied by groans and soughing of the air.  Several large winged
beasts flap over you and send chilling glares your way.  You feel out
of place, and feel that the occupants of this realm will soon 
have you for a feast.
~
Room_flags 1
Sector_type 5
X 0 0 0 0 0 0 0 0 0 0 0
ExtraDesc
beasts~
You see a large creature, possibly a demon, flapping heavily above you.
~
Exit
1
Eastward lies a horde of disgusting looking monsters.
~
~
-1
8306
0
Exit
3
Westward lies a marshy area.
~
~
-1
8303
0
EndRoom

#ROOM
Vnum 8306
Name An Oozing Bog~
Desc The ground here is soft and oozing.  You feel slimy water seeping into your
boots.  Better stop and check for leeches when you get out of here.
~
Room_flags 1
Sector_type 5
X 0 0 0 0 0 0 0 0 0 0 0
ExtraDesc
limb~
The limb looks like it is attached to a trap door in the ground.
~
Exit
3
You see a large tree limb that looks easily moved.
~
limb~
-1
8305
A
EndRoom

#ROOM
Vnum 8307
Name Swamp Thing's Lair~
Desc A horrible swamp thing resides here.  Mutilated corpses suffuse the air with
the overwhelming stench of putrid flesh.
~
Room_flags 1
Sector_type 6
X 0 0 0 0 0 0 0 0 0 0 0
ExtraDesc
corpses~
You notice a note on one of the corpses reading:  'Best ye forget the temple,
it is not for the likes of you...'
~
Exit
3
A pool of quick sand lies to the west.
~
~
-1
8308
0
EndRoom

#ROOM
Vnum 8308
Name Pool of Quick Sand~
Desc You stand by a large oozing pool of quick sand.  Luckily only a complete
klutz could not avoid it.  Dancing lights fly about you and one seems to
be taunting you towards the pool.
~
Room_flags 1
Sector_type 6
X 0 0 0 0 0 0 0 0 0 0 0
ExtraDesc
quicksand~
It looks deadly to the foolish.
~
ExtraDesc
lights ~
From the stories you have heard, you recognize them as will-o-wisps.
~
Exit
1
The swamp thing's lair.
~
~
-1
8307
0
Exit
2
A murky bog.
~
~
-1
8314
0
Exit
3
A dark pool lies to the west.
~
~
-1
8309
0
EndRoom

#ROOM
Vnum 8309
Name A Dark Pool.~
Desc You stand beside a large dark pond.  The water boils not with heat, but with
motion, as if it is alive.  A creaking beat pulses through the air, leaving
you with a cold sweat and fear in your heart.
~
Room_flags 1
Sector_type 6
X 0 0 0 0 0 0 0 0 0 0 0
ExtraDesc
pond~
It looks ALIVE ...
~
Exit
1
A large pool of quicksand lies to the east.
~
~
-1
8308
0
Exit
2
You see a cloud of darkness to the south.
~
~
-1
8311
0
Exit
3
A hill rises out of the swamp to the east.
~
~
-1
8304
0
EndRoom

#ROOM
Vnum 8310
Name Gloomy Path Through the Marsh.~
Desc To the north lies a hill, shrouded in dark clouds, and to the south lies
a huge patch of vegetation.  You sense an evil presence and notice 
a beast flying overhead to the south east, towards what looks to be a 
huge fortress, half buried in the marsh.
~
Room_flags 1
Sector_type 6
X 0 0 0 0 0 0 0 0 0 0 0
ExtraDesc
vegetation~
It looks sentient.
~
ExtraDesc
fortress~
It is surrounded by walls nearly 20 meters high.  In a tall tower on the
northeast side, a window glows blue with magical energy.
~
ExtraDesc
beast~
It looks to be a demon of some foul breed.
~
ExtraDesc
clouds~
The clouds look dark and foreboding.
~
Exit
0
To the north a hill protrudes from the marshes.
~
~
-1
8304
0
Exit
2
To the south a huge mass of vegetation seems to quiver with life.
~
~
-1
8312
0
EndRoom

#ROOM
Vnum 8311
Name Cloud of Darkness.~
Desc As you travel through this cloud of darkness, a fear such as you have never
known before assails you.
~
Room_flags 1
Sector_type 6
X 0 0 0 0 0 0 0 0 0 0 0
Exit
0
A dark pool lies to the north.
~
~
-1
8309
0
Exit
2
An obelisk lies to the south.
~
~
-1
8313
0
EndRoom

#ROOM
Vnum 8312
Name Near Vegetation from Hell.~
Desc You stand near some of the strangest plant life you have ever seen, a mixture
of tumescent vegetables, evil-smelling fruit trees, and malignant ferns.
~
Room_flags 1
Sector_type 6
X 0 0 0 0 0 0 0 0 0 0 0
ExtraDesc
plant plants~
They look rather violent, and snap at you when you come near.
~
Exit
0
To the north is a gloomy path through the marsh.
~
~
-1
8310
0
Exit
1
Eastward is a large, black stone monolith.
~
~
-1
8313
0
EndRoom

#ROOM
Vnum 8313
Name By the Monolith.~
Desc You are standing near a monolith which protrudes some 20 feet from the
marsh into the air.  Its black obsidian surface shines darkly in the 
strange, almost unearthly light that enters through the clouds above.
~
Room_flags 1
Sector_type 5
X 0 0 0 0 0 0 0 0 0 0 0
ExtraDesc
monolith~
This huge monolith resembles nothing you have ever seen before.
You have a strong feeling not to go within.
~
Exit
0
To the north is a cloud of darkest evil.
~
~
-1
8311
0
Exit
1
Eastward lies a murky bog.
~
~
-1
8314
0
Exit
3
Near Vegetation from Hell.
~
~
-1
8312
0
EndRoom

#ROOM
Vnum 8314
Name Murky Bog.~
Desc A murky bog surrounds you.  To the east a black monolith juts forth from the
ground.  Far to the north lies a huge pool of quicksand.  Snarls can be heard
echoing as if from a great distance.
~
Room_flags 1
Sector_type 5
X 0 0 0 0 0 0 0 0 0 0 0
ExtraDesc
monolith~
This is a huge obsidian stone block stuck in the marsh.
~
Exit
0
To the north lies a huge pool of quicksand.
~
~
-1
8308
0
Exit
1
To the east the marsh turns into a small lake.
~
~
-1
8315
0
Exit
3
Westward a large monolith awaits adventurers.
~
~
-1
8313
0
EndRoom

#ROOM
Vnum 8315
Name Northern Lake Side.~
Desc Floating on this boiling lake is not what you would consider an enjoyable 
experience.  Many a creature bumps the bottom of your boat, and glares 
at you through unblinking eyes from the waters below.  The southern 
portion of the lake looks calm and serene compared to this wild place.
~
Room_flags 1
Sector_type 7
X 0 0 0 0 0 0 0 0 0 0 0
Exit
2
The southern portion of the lake lies to the south.
~
~
-1
8316
0
Exit
3
To the west lies a murky bog.
~
~
-1
8314
0
EndRoom

#ROOM
Vnum 8316
Name Southern Lake Side.~
Desc You are floating on a calm section of blue crystal water.  You feel much more
at ease then you were before in this area.  Then a wave of fear passes over
you.  You are not alone.
~
Room_flags 1
Sector_type 7
X 0 0 0 0 0 0 0 0 0 0 0
ExtraDesc
north~
The way to the north seems to be impassable, due to the rough water and
strange wild life.
~
Exit
0
Northern lake side.
~
~
-1
8315
0
Exit
3
To the west is a beach where your boat can land.
~
~
-1
8317
0
EndRoom

#ROOM
Vnum 8317
Name Beach~
Desc You are on a sandy shore.  Marsh life creeps across the surface.  To the west
lies an evil fortress.  You see figures walking along the battlements.
~
Room_flags 1
Sector_type 5
X 0 0 0 0 0 0 0 0 0 0 0
ExtraDesc
fortress~
It is hewn of black stone and heavily fortified.
~
Exit
1
To the east lies the southern portion of a small lake.
~
~
-1
8316
0
Exit
3
The great gates.
~
~
-1
8318
0
EndRoom

#ROOM
Vnum 8318
Name Before the Great Gates.~
Desc You stand before the gates of a huge fortress.  The drawbridge is up, the
gates closed, and the portcullis down.  This place looks very dangerous,
and you decide not to continue onward.
~
Room_flags 1
Sector_type 3
X 0 0 0 0 0 0 0 0 0 0 0
Exit
1
To the east is a marshy beach.
~
~
-1
8317
0
EndRoom

#END



#SPECIALS
M 8309 spec_poison
M 8310 spec_poison
M 8312 spec_thief
M 8313 spec_cast_undead
M 8319 spec_cast_cleric
S



#RESETS
M 0 8301 2 8303 1
M 0 8302 6 8303 2
G 0 8307 0
M 0 8303 3 8303 1
M 0 8302 6 8304 2
G 0 8307 0
M 0 8306 2 8304 1
M 0 8310 2 8304 1
M 0 8314 6 8304 1
M 0 8307 2 8305 1
M 0 8309 2 8305 1
M 0 8310 2 8305 1
M 0 8314 6 8305 1
M 0 8302 6 8306 2
M 0 8305 2 8306 2
E 0 8303 0 5
E 0 8308 0 16
M 0 8314 6 8306 1
M 0 8303 3 8307 1
M 0 8304 1 8307 1
M 0 8314 6 8307 1
M 0 8320 5 8307 1
G 0 8301 0
M 0 8301 2 8308 1
M 0 8308 1 8308 1
M 0 8314 6 8308 1
M 0 8312 2 8309 1
M 0 8314 6 8309 1
M 0 8320 5 8309 1
G 0 8301 0
M 0 8306 2 8310 1
M 0 8312 2 8310 1
M 0 8313 1 8310 1
E 0 8306 0 16
E 0 8302 0 6
M 0 8309 2 8311 1
M 0 8320 5 8311 1
G 0 8301 0
M 0 8318 2 8312 2
G 0 8307 0
M 0 8318 2 8312 2
G 0 8307 0
M 0 8303 3 8313 1
M 0 8307 2 8313 1
M 0 8320 5 8313 1
G 0 8301 0
G 0 8307 0
M 0 8320 5 8315 1
G 0 8301 0
E 0 8302 0 6
M 0 8321 2 8318 2
M 0 8321 2 8318 2
S



#SHOPS
0



#MOBPROGS
#0

#OBJPROGS
#0

#ROOMPROGS
#0

#$