#AREADATA Name Haunted Tower~ Builders Gigi~ VNUMs 400 499 Credits Gigi~ Security 9 Soundfile ~ Continent 0 End #MOBILESNEW #MOB Vnum 499 Name Candy Cane Snail~ Short {WC{RA{WN{RD{WY {RC{WA{RN{WE{R!{x~ Long {WC{RA{WN{RD{WY {RC{WA{RN{WE{R!{x ~ Description {W _...--... {R {R .8" 88-. {W {R ,888888 88888\ {W {R ,888888888-=.8888888) {W {R ,' `-88' )888888) {W {W ,' ,' ,:. / {W {R ,888888888' ,88888 ,' {W {R ,888888888' (888888 {W {R ,888888888' "-887 {W {W ,' ,' {W {W ,' ,' {W {R ,888888888' {W {R ,888888888' {W {R( 88888888' {W {W "-. ,' {W "- {x ~ Race human~ Act_flags AB Aff 0 Align 0 Group 0 Level 158 Hitroll 0 Hit_dice 0d0+0 Mana_dice 0d0+0 Dam_dice 0d0+0 Dam_type none Armor 0 0 0 0 Clevel0 Cability 0 Off 0 Imm 0 Res 0 Vuln 0 Start_pos stand Default_pos stand Sex none Wealth 0 Form 0 Parts 0 Size medium Material unknown Aggression 0 Ffor AHMV Fpar ABCDEFGHIJK EndMob #END #OBJECTSNEW #OBJ Vnum 400 Name The blackhole~ Short {WA {RLarge {DBlackhole{x~ Desc {WA {RLarge {DBlackhole{x lies about on the ground~ Material unknown~ Item_type container Extra ABCG Extra2 C Wear AOS Values 100000 0 -1 100 5 Level 152 Weight 0 Cost 0 Plevel 0 Exp 0 Xp_tolevel 0 Condition P EndObj #OBJ Vnum 401 Name sword~ Short a sword~ Desc (no description)~ Material unknown~ Item_type weapon Extra 0 Extra2 0 Wear 0 Values sword 0 0 slash 0 Level 0 Weight 0 Cost 0 Plevel 0 Exp 0 Xp_tolevel 0 Condition P EndObj #OBJ Vnum 444 Name Nothing~ Short {x~ Desc {x~ Material hell~ Item_type light Extra CEFIJXY Extra2 AC Wear AQ Values 0 0 0 0 0 Level 150 Weight 5 Cost 1000000 Plevel 0 Exp 0 Xp_tolevel 0 Condition P AffectObj 27 100 AffectObj 26 25000 AffectObj 19 110 AffectObj 18 100 AffectObj 12 10000 AffectObj 13 32500 AffectObj 14 32500 EndObj #OBJ Vnum 445 Name Nothing~ Short {x~ Desc {x~ Material steel~ Item_type weapon Extra ABCI Extra2 C Wear AN Values axe 12 4 slash I Level 1 Weight 4 Cost 100 Plevel 0 Exp 0 Xp_tolevel 0 Condition P AffectObj 12 12 AffectObj 19 5 AffectObj 14 20 AffectObj 13 10 EndObj #OBJ Vnum 446 Name Nothing~ Short {x~ Desc {x~ Material adamantite~ Item_type gem Extra ACEIJY Extra2 C Wear AO Values 0 0 0 0 0 Level 10 Weight 4 Cost 450 Plevel 0 Exp 0 Xp_tolevel 0 Condition P AffectObj 13 25 AffectObj 12 10 AffectObj 18 12 AffectObj 19 20 AffectObj 14 35 AffectObj 1 3 AffectObj 2 6 EndObj #OBJ Vnum 447 Name Nothing~ Short [x~ Desc {x~ Material flesh~ Item_type weapon Extra ABCEIJY Extra2 C Wear AN Values dagger 10 11 pierce 0 Level 11 Weight 2 Cost 100 Plevel 0 Exp 0 Xp_tolevel 0 Condition P AffectObj 13 11 AffectObj 12 14 AffectObj 14 100 AffectObj 18 12 AffectObj 19 13 EndObj #OBJ Vnum 480 Name Hell Portal~ Short {DEntrance Into the {RBurning {DDepths of Hell{x~ Desc {DEntrance Into the {RBurning {DDepths of Hell{x~ Material unknown~ Item_type portal Extra 0 Extra2 0 Wear 0 Values 0 0 0 ABCDFHLN 0 Level 0 Weight 1000 Cost 0 Plevel 0 Exp 0 Xp_tolevel 0 Condition P EndObj #OBJ Vnum 481 Name High Tower Portal~ Short {BEntrance to the {CHigh Tower{B of Sorcery{x~ Desc {BEntrance to the {CHigh Tower{B of Sorcery{x~ Material unknown~ Item_type portal Extra 0 Extra2 0 Wear 0 Values 0 0 0 CEIK 0 Level 0 Weight 0 Cost 0 Plevel 0 Exp 0 Xp_tolevel 0 Condition P EndObj #OBJ Vnum 482 Name Elemental Canyon Portal~ Short {yEntrance into the {MElemental {yCanyons{x~ Desc {yEntrance into the {MElemental {yCanyons{x~ Material unknown~ Item_type portal Extra 0 Extra2 0 Wear 0 Values 0 0 0 AEFGHIJN 0 Level 0 Weight 0 Cost 0 Plevel 0 Exp 0 Xp_tolevel 0 Condition P EndObj #OBJ Vnum 484 Name Olympus Portal~ Short {MEntraces to a City in the {WClouds{x~ Desc {MEntraces to a City in the {WClouds{x~ Material unknown~ Item_type portal Extra 0 Extra2 0 Wear 0 Values 0 0 0 ABCHIJ 0 Level 0 Weight 0 Cost 0 Plevel 0 Exp 0 Xp_tolevel 0 Condition P EndObj #OBJ Vnum 492 Name test~ Short test~ Desc Test~ Material unknown~ Item_type weapon Extra 0 Extra2 0 Wear AN Values dagger 19 19 bite EI Level 0 Weight 0 Cost 0 Plevel 0 Exp 0 Xp_tolevel 0 Condition P EndObj #OBJ Vnum 493 Name swing~ Short swing~ Desc Swing~ Material unknown~ Item_type furniture Extra 0 Extra2 0 Wear 0 Values AC EFGHILOR DG 0 0 Level 1 Weight 0 Cost 0 Plevel 0 Exp 0 Xp_tolevel 0 Condition P Oprg DELAY 402 3~ EndObj #OBJ Vnum 494 Name Bar Stand~ Short {DA {DBar{x~ Desc {DA Bar with some stools pressed up against it{x~ Material wood~ Item_type furniture Extra 0 Extra2 0 Wear A Values CFG FHJKPQ BDE CFG CFG Level 152 Weight 0 Cost 100 Plevel 0 Exp 0 Xp_tolevel 0 Condition P EndObj #OBJ Vnum 495 Name stone hissing~ Short a hissing Stone.~ Desc A hissing Stone.~ Material unknown~ Item_type treasure Extra 0 Extra2 0 Wear AO Values 0 0 0 0 0 Level 158 Weight 0 Cost 0 Plevel 0 Exp 0 Xp_tolevel 0 Condition P Oprg RANDOM 495 100~ Oprg SPEECH 495 100~ EndObj #OBJ Vnum 497 Name test obj~ Short test obj~ Desc (no description)~ Material unknown~ Item_type armor Extra 0 Extra2 0 Wear AE Values 0 0 0 0 0 Level 1 Weight 0 Cost 0 Plevel 0 Exp 0 Xp_tolevel 0 Condition P Oprg GET 497 100~ EndObj #OBJ Vnum 498 Name Hole Black hole~ Short {DB{wl{Da{wc{Dk {DH{wo{Dl{we{x~ Desc {DA {DB{wl{Da{wc{Dk {DH{wo{Dl{we{x {Dlies here.{x~ Material unknown~ Item_type container Extra AGIMOY Extra2 AC Wear AOQ Values 1000000 AE 0 1000000 100 Level 157 Weight 0 Cost 0 Plevel 0 Exp 0 Xp_tolevel 0 Condition P EndObj #OBJ Vnum 499 Name Colorful Couch~ Short {WA {YB{yri{Ygh{yt {RC{MO{CL{YO{GR{BF{WU{ML{C C{cou{Cch{x~ Desc {YB{yri{Ygh{yt {RC{MO{CL{YO{GR{BF{WU{ML {CC{cou{Cch{x~ Material unknown~ Item_type furniture Extra 0 Extra2 0 Wear 0 Values DFGHIJ FHJKPQ ADGJ CFG CFG Level 158 Weight 10000 Cost 2147483647 Plevel 0 Exp 0 Xp_tolevel 0 Condition P EndObj #END #ROOMSNEW #ROOM Vnum 400 Name {BP{bat{Bh{x of {DH{wa{Du{wn{Dt{ws{x Beginning~ Desc ~ Room_flags 67108864 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 Exit 0 ~ ~ 0 401 0 EndRoom #ROOM Vnum 401 Name {BP{ba{Bt{bh{x of {DH{wa{Du{wn{Dt{ws{x~ Desc ~ Room_flags 67108864 Sector_type 3 X 0 0 0 0 0 0 0 0 0 0 0 Exit 0 ~ ~ 0 402 0 Exit 2 ~ ~ 0 400 0 EndRoom #ROOM Vnum 402 Name {BP{ba{Bt{bh{x of {DH{wa{Du{wn{Dt{ws{x~ Desc ~ Room_flags 67108864 Sector_type 3 X 0 0 0 0 0 0 0 0 0 0 0 Exit 0 ~ ~ 0 403 0 Exit 2 ~ ~ 0 401 0 EndRoom #ROOM Vnum 403 Name {BP{ba{Bt{bh{x of {DH{wa{Du{wn{Dt{ws{x~ Desc ~ Room_flags 67108865 Sector_type 3 X 0 0 0 0 0 0 0 0 0 0 0 Exit 0 ~ ~ 0 404 0 Exit 2 ~ ~ 0 402 0 EndRoom #ROOM Vnum 404 Name {BP{ba{Bt{bh{x of {DH{wa{Du{wn{Dt{ws{x~ Desc ~ Room_flags 67108865 Sector_type 3 X 0 0 0 0 0 0 0 0 0 0 0 Exit 0 ~ ~ 0 405 0 Exit 2 ~ ~ 0 403 0 EndRoom #ROOM Vnum 405 Name {DH{wall{Dw{way{x in the {MM{ma{Mn{ms{Mi{mo{Mn{x~ Desc ~ Room_flags 67108872 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 Exit 2 ~ ~ 0 404 0 EndRoom #ROOM Vnum 406 Name ~ Desc ~ Room_flags 4 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 EndRoom #ROOM Vnum 407 Name ~ Desc ~ Room_flags 4 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 EndRoom #ROOM Vnum 408 Name ~ Desc ~ Room_flags 4 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 EndRoom #ROOM Vnum 409 Name ~ Desc ~ Room_flags 4 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 EndRoom #ROOM Vnum 410 Name ~ Desc ~ Room_flags 4 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 EndRoom #ROOM Vnum 498 Name ~ Desc ~ Room_flags 0 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 Exit 4 ~ ~ 0 499 AB EndRoom #ROOM Vnum 499 Name {MG{mi{Mg{mi{M'{ms {CRoom of {YSunshine {Gand {RHappiness{x~ Desc A small room, quaintly decorated meets they eyes. A small {Rred{x picture hangs on the wall. A mural of a {RR{Ya{Ci{Gn{Bb{Mo{Rw{x on the opposite wall, with a small sofa slightly away from the wall sitting under it. A lightfixture that looks like a {Ys{yu{Yn{ys{Yh{yi{Yn{ye{x gives the room its light. ~ Room_flags 4 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 Exit 5 ~ ~ 0 498 AB EndRoom #END #SPECIALS S #RESETS D 0 498 4 1 D 0 499 5 1 O 0 493 0 402 O 0 499 0 499 S #SHOPS 0 #MOBPROGS #0 #OBJPROGS #402 if pos Is $n's position sitting at swing. then obj echo $n {Mswings{x high into the {Csky{x. endif ~ #493 if pos $* is sitting at swing then obj echo $n swings high into the sky, towards the clouds. endif ~ #495 obj echo A hissing stone hisses. ~ #497 obj set obj $p timer 1 ~ #0 #ROOMPROGS #493 ~ #0 #$