#AREADATA Name Redferne's~ Builders None~ VNUMs 7900 7999 Credits {20 30} Diku Redferne's Residence~ Security 9 Soundfile ~ Continent 0 End #MOBILESNEW #MOB Vnum 7900 Name oldstyle grand knight paladin~ Short the Grand Knight of paladins~ Long The Grand Knight is standing here, waiting for someone to help. ~ Description The Knight is standing here, smiling at you. He is dressed all in white, blue and silver. He looks VERY strong, as he stands here, ready to help the innocent. ~ Race human~ Act_flags AGQ Aff DH Align 1000 Group 0 Level 29 Hitroll 0 Hit_dice 6d12+778 Mana_dice 29d9+100 Dam_dice 5d4+8 Dam_type none Armor -9 -9 -9 4 Clevel0 Cability 0 Off EIKU Imm 0 Res 0 Vuln 0 Start_pos stand Default_pos stand Sex male Wealth 0 Form AHMV Parts ABCDEFGHIJK Size medium Material unknown Aggression 0 EndMob #END #OBJECTSNEW #OBJ Vnum 7909 Name treasure coins~ Short a huge treasure~ Desc A huge treasure is lying here, looking very valuable.~ Material oldstyle~ Item_type money Extra 0 Extra2 0 Wear A Values CDEHIJKLMNOPQRSTUVWXYZabcdef 0 0 0 0 Level 0 Weight 0 Cost 0 Plevel 0 Exp 0 Xp_tolevel 0 Condition P ExtraDesc writing letters~ It reads: "Hi Conan. No more coins from here, pal. :) Signed, Redferne". ~ ExtraDesc treasure~ Looks like a LOT of coins. One of them has writing on it. ~ EndObj #OBJ Vnum 7910 Name chest~ Short a wooden chest~ Desc A wooden chest stands in the corner.~ Material oldstyle~ Item_type container Extra 0 Extra2 0 Wear A Values 0 0 -1 0 0 Level 0 Weight 4000 Cost 100 Plevel 0 Exp 0 Xp_tolevel 0 Condition P ExtraDesc chest~ It is a robust chest made from short, heavy planks that have been fastened together with tenons. It is equipped with a simple brass lock. ~ EndObj #OBJ Vnum 7911 Name key~ Short a small brass key~ Desc A small brass key lies here.~ Material oldstyle~ Item_type key Extra 0 Extra2 0 Wear A Values BCFGHJKLM 0 0 0 0 Level 0 Weight 10 Cost 0 Plevel 0 Exp 0 Xp_tolevel 0 Condition P ExtraDesc key~ It is a small, simple brass key with no inscriptions or marks of any kind. ~ EndObj #END #ROOMSNEW #ROOM Vnum 7900 Name Outside Redferne's residence~ Desc A huge cloud forms the plateau on which you are now standing. The wind here is absolutely quiet and the sun is shining warmly upon you. From under the cloud you can hear the faint sounds of Midgaard. Right before you to the north lies the grand Mansion of Naris, the residence of the Greater God Redferne. ~ Room_flags 516 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 Exit 0 You see a HUGE arched gate leading into this magnificent building. ~ gate door huge arched~ -1 7901 ABF Exit 2 You see some pretty clouds! ~ ~ 0 9101 0 Exit 5 You see a Huge Chain that anchors the Mansion of Naris to the ground. ~ ~ -1 7918 0 EndRoom #ROOM Vnum 7901 Name The Southern end of the hall~ Desc You are standing in a vast hall that is dimly lit, but wherefrom the light comes, is a mystery. The walls seem to radiate warmth and give the pleasant feeling of being welcome here. A large portrait is hanging on one of the walls. A large wooden staircase leads up into the tower. To the east there is a high passage away from the hall. This ends shortly after by a tall oak door. The enormous hall extends further north from here. To the south you can see a huge, and VERY heavy- looking iron-wrought door. It looks like this is the only exit from this magnificent old house. To the west you can see a large ashen door. ~ Room_flags 524 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 ExtraDesc letters~ They read "LIBRARY". ~ ExtraDesc runes~ These runes are utterly strange to you, but you are in luck today: Under the runes you can just make out a sentence in Common. It goes : " Stay out, if you treasure your life. That is if you are mortal.". ~ Exit 0 The hallway continues that way. You can see more doorways under the wooden staircase in that direction. ~ ~ -1 7904 0 Exit 1 You see there a tall oak door. It looks quite tightly closed to you. On it little runes are chiselled into the wood. ~ oak tall east oakdoor talldoor eastdoor~ -1 7910 ABF Exit 2 Here you see a REAL door. It would be more proper to call this a "GATE", rather than a "door". It's really HUGE! On it hangs a large sign with very large letters spelling : "EMERGENCY EXIT". ~ gate~ -1 7900 ABF Exit 3 This looks like a "door" in the meaning of the word. The ashen wood is painted in a peculiar yellow colour. Small letters are written with black on it. ~ ashen ash door west yellow~ -1 7902 ABF Exit 4 You see the staircase extending upwards into the very high tower. It ends in what seems like a large bedroom up there. ~ ~ -1 7909 0 EndRoom #ROOM Vnum 7902 Name Redferne's Library~ Desc This is truly a magnificent place! Books and scrolls lie together on every shelf. A large globe, with the map of the Mud-world upon it, stands in the dimly lit north-western corner of the room. Two large and comfortable- looking leather arm-chairs adorn the center of the library together with a huge oak desk. Dim light radiates from an enormous crystal chandelier hanging down from the ceiling approximately 10 feet off the floor. To the east there is a great old ashen door. A large glass window is set in the west wall. ~ Room_flags 524 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 ExtraDesc river~ You see a large and winding river cut through the landscape, starting at an enormous inland lake, it seeps through Midgaard and finally ends up in the Grand Sea on the West-coast of the land. ~ ExtraDesc out outside beyond~ The clouds muster and form the ground on which this entire building is set. Through the thinnest of the clouds you can just make out MIDGAARD with all it's magnificent activity. ~ ExtraDesc window glass~ These windows are really BIG! They reach from about 20 inches above the floor to approximately 10 inches under the ceiling. If you try and "look out", you might see what might lie beyond these windows. ~ ExtraDesc chairs leather arm-chairs~ These two chair are exactly alike one another. They look incredibly comfortable. They're both made from old leather, and yet they seem so worn that they can be nothing but a perfect place for a long needed rest. ~ ExtraDesc midgaard town city~ You see a small speck with woods on the west from it, plains to the east from it and mountains to the north from it. To the south from it you can see a thin trail lead to a large castle. Finally you notice a rather large river pour in from the east and go through Midgaard in the middle. ~ ExtraDesc globe world map~ You see a large world map stretch out on the enormous globe. It has towns drawn in every spot available for such. In the middle of the map you can spot a large town with the name 'MIDGAARD' written over it. The rest is mountains, woods, plains and water. ~ Exit 1 You can see an old ashen door, painted in a peculiar yellow colour. ~ door ash ashen east~ -1 7901 ABF EndRoom #ROOM Vnum 7903 Name The Artifact room of Naris~ Desc This is gloomy and dark room with only a faint light radiating from the walls. A bunch of funny-looking items fill the center of the room. There are no furniture here what-so-ever. The only way out seems to be west, through the low steel door. ~ Room_flags 524 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 EndRoom #ROOM Vnum 7904 Name The Northern end of the hall~ Desc You are standing in the northern end of the huge hall. This part is under the grand wooden staircase so the light seems a little less bright here, but this doesn't bother your sight at all. To the north lies the kitchen. To the south lies the Southern end of the hall. To the east there is a huge metal door. To the west there is a large aspenwood door. ~ Room_flags 524 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 Exit 0 ~ ~ -1 7906 0 Exit 1 You see a huge metal door. From it a foul stench emanates. The smell is the most awful experience in your entire life. A thought seeps through this terrible stench and into your mind : "Monsters", you feel BAD about opening that door. ~ steel metal huge~ -1 7913 ABF Exit 2 The rest of the hall lies in that direction, and so does the exit. ~ ~ -1 7901 0 Exit 3 The door has "SITTING ROOM" written on it. It is made from Aspenwood and is beautifully carven with small elves as main issue of sculpture. ~ aspen asp~ -1 7905 ABF EndRoom #ROOM Vnum 7905 Name The Sitting room of Naris~ Desc You are standing in the middle of a really comfortable place. The walls are decorated with paintings of smiling Kings and Queens. The most attractive picture is one of a Prince in shiny armour. By one of the walls there is an old arm-chair. The only exit is through the aspenwood door to the east. ~ Room_flags 524 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 ExtraDesc chair arm-chair~ This is truly a wonderful relic of the past. In it is a large cushion. ~ Exit 1 The door seems to be a very HEAVY door, carved completely from the trunk of an Aspen tree. ~ asp aspen door heavy~ -1 7904 ABF EndRoom #ROOM Vnum 7906 Name The Kitchen of Naris~ Desc This must be the place of food and drink. You can hear the faint noise of rats feasting on meat and bread from somewhere undeterminable. The sound makes you feel the agony of HUNGER. The only visible exit is south to the Northern end of the hall. To the north there is a larder, and to the east stands a fridge. ~ Room_flags 524 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 Exit 0 It's dark in there, but the sounds from there are unmistakably from rats. ~ larder wooden cupboard~ -1 7907 ABF Exit 1 You can see the fridge from here. In it are drinks all over. ~ fridge~ -1 7908 ABF Exit 2 You can see the northern end of the hall. ~ ~ -1 7904 0 EndRoom #ROOM Vnum 7907 Name The Larder~ Desc You can see food all over. Among the heaps of food you notice HUGE rats scuttering around, nibbling pieces off the heaps here and there. ~ Room_flags 524 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 Exit 2 ~ door wooden larder exit~ -1 7906 ABF EndRoom #ROOM Vnum 7908 Name The Fridge~ Desc This place is LOADED with drink, water and booze. ~ Room_flags 524 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 Exit 3 ~ door exit fridge~ -1 7906 ABF EndRoom #ROOM Vnum 7909 Name On the stairs~ Desc You can see up and down the stairway. It seems to take forever, either going up OR down. It's just a seemingly insurmountable climb, either way. Up is the bedroom of Redferne, and Down leads to the Southern end of the hall. ~ Room_flags 524 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 Exit 4 ~ ~ -1 7911 0 Exit 5 ~ ~ -1 7901 0 EndRoom #ROOM Vnum 7910 Name The Treasure room~ Desc This place is gloomy. The only visible exit is west, through the oak door. ~ Room_flags 524 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 Exit 3 You see a tall oak door. ~ door oak tall~ -1 7901 ABF EndRoom #ROOM Vnum 7911 Name Redferne's Bedroom~ Desc This is a snugly set bedroom with all the necessities for a romantic evening. A large fireplace adorns the east wall, and sizzling away is the wood that is ablaze within. The bed is enormous, covering at least HALF of this great room. This stretches at least 300 square feet, so can you imagine the BED? A large staircase leads down to the hall. A couple of doors open up to a broad balcony to the south. ~ Room_flags 524 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 Exit 2 The sun seems to shine out there, warmly and comforting. ~ doors~ -1 7912 AB Exit 5 ~ ~ -1 7909 0 EndRoom #ROOM Vnum 7912 Name The Balcony of Redferne's Residence~ Desc You see a splendid view of the most of this world. The valleys stretch as far as the eye can see to the south. Down below you can see the entrance of this magnificent building. To the north are the doors to Redferne's Bedroom. ~ Room_flags 516 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 Exit 0 You see the comfortable bedroom of Naris, the mansion of Redferne the Greater God. ~ doors~ -1 7911 ABF EndRoom #ROOM Vnum 7913 Name The Monster Pen~ Desc This looks like the cage in which a large carnivore is being kept. Judging by the state the walls are in, this could very well be a large AGGRESSIVE animal. This makes you pretty insecure, this stating your feeling about the place, quite mildly. ~ Room_flags 8 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 Exit 3 This looks like the only exit from here. ~ door cage metal pen~ -1 7904 ABF EndRoom #ROOM Vnum 7914 Name On the Huge Chain~ Desc This place has quite a good view over Midgaard. Your possibilities of movement seems to extend only to up and down. Unless you want to let go of the secure and seemingly unmoveable chain, then those are the directions you should take from here. ~ Room_flags 4 Sector_type 5 X 0 0 0 0 0 0 0 0 0 0 0 Exit 4 Up the way you see the chain disappearing into the clouds above. ~ ~ -1 7916 0 Exit 5 Down below you see the huge chain anchored to the ground in the Road Crossing. ~ ~ -1 3120 0 EndRoom #ROOM Vnum 7916 Name On the Great Chain of Naris~ Desc You are approximately on the middle of the treacherous Chain. One false step and death will come and collect you quickly. The chain leads upwards and down. No way are you going to descend now ... you've only just begun your climb. Besides it could cost you your life. Look down and you'll see why. ~ Room_flags 4 Sector_type 5 X 0 0 0 0 0 0 0 0 0 0 0 Exit 4 There seems to be only one way from here and that's up. ~ ~ -1 7918 0 EndRoom #ROOM Vnum 7918 Name The Mighty Chain of Naris~ Desc This place offers a splendid view of the WHOLE COUNTRY SIDE!!! A magnificent light shines upon you and the way up through the clouds is opened. Up there you can now see the Mansion of Naris, Residence of the Greater God Redferne. The chain beneath you seems to evaporate in the mustering clouds that surround you by now. ~ Room_flags 4 Sector_type 5 X 0 0 0 0 0 0 0 0 0 0 0 Exit 4 You see the sunny top of the clouds. Beyond these, the Mansion towers before your eyes. Beautiful!! ~ ~ -1 7900 0 EndRoom #END #SPECIALS M 7900 spec_cast_cleric S #RESETS D 0 7900 0 1 D 0 7901 1 1 D 0 7901 2 1 D 0 7901 3 1 D 0 7902 1 1 D 0 7904 1 1 D 0 7904 3 1 D 0 7905 1 1 D 0 7906 0 1 D 0 7906 1 1 D 0 7907 2 1 D 0 7908 3 1 D 0 7910 3 1 D 0 7911 2 1 D 0 7912 0 1 D 0 7913 3 1 M 0 7900 1 7900 1 E 0 5221 0 16 E 0 7217 0 5 E 0 7218 0 7 E 0 7219 0 9 E 0 7220 0 6 E 0 7221 0 11 E 0 7223 0 10 E 0 7222 0 8 E 0 7224 0 12 G 0 7911 0 O 0 7909 0 7903 O 0 6013 0 7908 O 0 7910 0 7910 P 0 7298 1 7910 1 P 0 7208 6 7910 1 S #SHOPS 0 #MOBPROGS #0 #OBJPROGS #0 #ROOMPROGS #0 #$