shadow/
shadow/data/command/
shadow/data/help/
shadow/data/religion/
shadow/data/skill/
#AREADATA
Name Nirvana~
Builders None~
VNUMs 9000 9099
Credits {30 35} Fstall  Nirvana~
Security 9
Soundfile ~
Continent 0
End



#MOBILESNEW
#MOB
Vnum 9000
Name tridrone~
Short the tridrone~
Long A tridrone is here doing a menial task.
~
Description You see what appears to be a 3 sided pyramid with spidery arms and legs.
~
Race modron~
Act_flags ACG
Aff J
Align 300
Group 0
Level 8
Hitroll 0
Hit_dice 3d20+80
Mana_dice 1d1+99
Dam_dice 2d5+3
Dam_type pound
Armor 4 3 4 5
Clevel0
Cability 0
Off NQR
Imm BMNPQ
Res HIK
Vuln 0
Start_pos stand
Default_pos stand
Sex none
Wealth 0
Form H
Parts ABCGHIJK
Size medium
Material unknown
Aggression 0
EndMob

#MOB
Vnum 9001
Name quadrone~
Short the quadrone~
Long A quadrone is here watching for trespassers.
~
Description A cubic creature, with spiny arms and legs.
~
Race modron~
Act_flags AFGT
Aff DJ
Align 300
Group 0
Level 11
Hitroll 3
Hit_dice 14d10+70
Mana_dice 1d1+99
Dam_dice 3d4+2
Dam_type beating
Armor 1 0 1 2
Clevel0
Cability 0
Off CEKQR
Imm BMNPQ
Res HIK
Vuln 0
Start_pos stand
Default_pos stand
Sex none
Wealth 0
Form H
Parts ABCGHIJK
Size medium
Material unknown
Aggression 0
EndMob

#MOB
Vnum 9002
Name pentadrone~
Short the pentadrone~
Long The pentadrone is here policing the area.
~
Description A five-armed creature which resembles a starfish on thin stilt-like legs.
~
Race modron~
Act_flags ABFGT
Aff DJ
Align 300
Group 0
Level 14
Hitroll 3
Hit_dice 15d12+110
Mana_dice 1d1+99
Dam_dice 4d4+3
Dam_type slap
Armor -2 -2 0 -1
Clevel0
Cability 0
Off CEFLNQR
Imm BMNPQR
Res HIK
Vuln 0
Start_pos stand
Default_pos stand
Sex none
Wealth 0
Form H
Parts ABCGHJKN
Size medium
Material unknown
Aggression 0
EndMob

#MOB
Vnum 9003
Name decaton~
Short the decaton~
Long A decaton is here overseeing the other modrons.
~
Description The decaton is a large, ten-tentacled sphere on stumpy legs.
~
Race modron~
Act_flags ABFGQT
Aff DJ
Align 300
Group 0
Level 17
Hitroll 4
Hit_dice 25d10+70
Mana_dice 17d8+50
Dam_dice 4d5+3
Dam_type pound
Armor -4 -4 0 -2
Clevel0
Cability 0
Off ACEKNQR
Imm BMNPQR
Res HIK
Vuln 0
Start_pos stand
Default_pos stand
Sex none
Wealth 0
Form HM
Parts ABCGHJKN
Size medium
Material unknown
Aggression 0
EndMob

#MOB
Vnum 9004
Name nonaton~
Short the nonaton~
Long A nonaton is here preserving law and order.
~
Description A cylidrical modron with 9 tentacles and stubby legs.
~
Race modron~
Act_flags ABFGQT
Aff DHJ
Align 300
Group 0
Level 20
Hitroll 5
Hit_dice 11d8+250
Mana_dice 20d8+75
Dam_dice 4d6+4
Dam_type pound
Armor -4 -4 -2 -3
Clevel0
Cability 0
Off AEFNQR
Imm BMNPQR
Res HIK
Vuln G
Start_pos stand
Default_pos stand
Sex none
Wealth 0
Form HM
Parts ABCGHJKN
Size large
Material unknown
Aggression 0
EndMob

#MOB
Vnum 9005
Name octon~
Short the octon~
Long An octon is here governing his ward of responsilbility.
~
Description The octon has a collar at shoulder level with 8 tentacled arms growing out of
it.
~
Race modron~
Act_flags ABFGQ
Aff DJ
Align 300
Group 0
Level 22
Hitroll 5
Hit_dice 25d10+300
Mana_dice 18d10+75
Dam_dice 4d6+5
Dam_type crush
Armor -5 -5 -3 -4
Clevel0
Cability 0
Off ACEHKQR
Imm BMNPQR
Res HIK
Vuln G
Start_pos stand
Default_pos stand
Sex none
Wealth 0
Form HM
Parts ABCGHJKN
Size large
Material unknown
Aggression 0
EndMob

#MOB
Vnum 9006
Name septon~
Short the septon~
Long A septon is here preserving order.
~
Description The septon appears as a human with a large bald head. It has a shoulder collar
with 7 tentacles coming from it.
~
Race modron~
Act_flags ABFGQR
Aff DJ
Align 300
Group 0
Level 24
Hitroll 5
Hit_dice 30d10+350
Mana_dice 20d10+100
Dam_dice 6d4+5
Dam_type beating
Armor -6 -6 -6 -4
Clevel0
Cability 0
Off AFKOQR
Imm BMNPQR
Res HIK
Vuln 0
Start_pos stand
Default_pos stand
Sex none
Wealth 0
Form HM
Parts ABCGHIJKN
Size medium
Material unknown
Aggression 0
EndMob

#MOB
Vnum 9007
Name hexton~
Short the hexton~
Long A hexton is here watching over his armies.
~
Description A hexton appears as a humanoid with 6 arms: 2 large human arms with 6 fingers,
and 4 tentacles below tipped with sharp claws.
~
Race modron~
Act_flags ABFGQT
Aff DFHJ
Align 300
Group 0
Level 26
Hitroll 7
Hit_dice 35d20+300
Mana_dice 20d10+75
Dam_dice 4d8+6
Dam_type slash
Armor -8 -8 -8 -4
Clevel0
Cability 0
Off ACEFHIKLNQR
Imm ABMNPQR
Res CHIK
Vuln 0
Start_pos stand
Default_pos stand
Sex none
Wealth 0
Form HM
Parts ABCGHIJKNP
Size large
Material unknown
Aggression 0
EndMob

#MOB
Vnum 9008
Name quinton~
Short the quinton~
Long A quinton is here keeping records.
~
Description Quintons look like tall, stocky humanoids with 4 flexible arms jutting from the
shoulders.  A prehensile tail serves as the creature's 5th arm, and they have
fan-like wings attached to their shoulders.
~
Race modron~
Act_flags ABFGQ
Aff DJ
Align 300
Group 0
Level 28
Hitroll 6
Hit_dice 10d100+150
Mana_dice 20d12+100
Dam_dice 4d8+7
Dam_type beating
Armor -7 -8 -6 -8
Clevel0
Cability 0
Off AKMOQR
Imm ABMNPQR
Res HIK
Vuln 0
Start_pos stand
Default_pos stand
Sex none
Wealth 0
Form HM
Parts ABCGHIJKNPQ
Size large
Material unknown
Aggression 0
EndMob

#MOB
Vnum 9009
Name tertian~
Short the tertian~
Long A tertian is here administering the law.
~
Description Tertians look very human, save for their 12 foot size, the horns jutting from
the sides of their bald heads, and the long prehensile tail ending in a mace-
like ball.
~
Race modron~
Act_flags ABFGQRT
Aff DJ
Align 300
Group 0
Level 33
Hitroll 12
Hit_dice 1d1+999
Mana_dice 20d20+50
Dam_dice 8d6+12
Dam_type pound
Armor -11 -13 -10 -9
Clevel0
Cability 0
Off CEFQR
Imm ABMNPQR
Res CHIK
Vuln 0
Start_pos stand
Default_pos stand
Sex none
Wealth 0
Form HM
Parts ABCGHIJKW
Size huge
Material unknown
Aggression 0
EndMob

#MOB
Vnum 9010
Name secundus~
Short secundus~
Long A Secundus, one of the Viceroys of Nirvana, is here.
~
Description The secundi is an incredibly thin, tall humanoids with long, narrow faces
and deepset eyes. It radiates intense power.
~
Race modron~
Act_flags ABFGQRT
Aff DFHJ
Align 0
Group 0
Level 36
Hitroll 15
Hit_dice 1d1+1599
Mana_dice 40d20+50
Dam_dice 7d8+15
Dam_type punch
Armor -11 -14 -11 -12
Clevel0
Cability 0
Off EFHIKNQR
Imm ABHIKMNPQR
Res CHIK
Vuln 0
Start_pos stand
Default_pos stand
Sex none
Wealth 0
Form HM
Parts ABCGHIJK
Size huge
Material unknown
Aggression 0
EndMob

#MOB
Vnum 9011
Name Primus~
Short Primus~
Long Primus, ruler of the Plane of Nirvana, forms out of an energy pool.
~
Description Primus is a huge being who rises out of the energy pool and glares at you with
violet eyes. His right hand is wreathed in darkness, his left in light, and
he looks very displeased to see you.
~
Race modron~
Act_flags ABFGQRT
Aff DFHJ
Align 0
Group 0
Level 40
Hitroll 20
Hit_dice 1d1+3999
Mana_dice 1d1+3999
Dam_dice 6d10+25
Dam_type wrath
Armor -15 -15 -15 -15
Clevel0
Cability 0
Off AHQR
Imm ABHIKMNPQRS
Res CHIK
Vuln 0
Start_pos stand
Default_pos stand
Sex none
Wealth 0
Form HM
Parts ABCGHIJK
Size giant
Material unknown
Aggression 0
EndMob

#END



#OBJECTSNEW
#OBJ
Vnum 9000
Name sword long the~
Short THE long sword~
Desc THE long sword of Primus is here.~
Material adamantite~
Item_type weapon
Extra AGJK
Extra2 0
Wear AN
Values exotic 0 0 none 0
Level 39
Weight 400
Cost 8800
Plevel 0
Exp 0
Xp_tolevel 0
Condition P
ExtraDesc
sword long the~
This is an extremely long and heavy sword, with many magical runes inscribed
on it.  It glows with the power of Primus, Lord of the Plane of Nirvana.
~
AffectObj
18 5
AffectObj
19 5
EndObj

#OBJ
Vnum 9001
Name moonstone moon stone white~
Short a luminescent moonstone~
Desc A softly glowing white stone rests on the floor.~
Material gem~
Item_type warp_stone
Extra AT
Extra2 0
Wear AO
Values DE 0 0 0 0
Level 0
Weight 0
Cost 500
Plevel 0
Exp 0
Xp_tolevel 0
Condition P
ExtraDesc
moonstone moon stone white~
Looking into the smooth surface of this moonstone, you feel strangely at 
peace and balance with the world around you.
~
EndObj

#END



#ROOMSNEW
#ROOM
Vnum 9000
Name Entrance to the Plane of Nirvana~
Desc You stand before the entrance to a plane of absolute balance and order.  It is
equally hot and cold, equally light and dark, and made of equal parts of solid
and liquid.
 
The plane extends to the west and east, while an exit lies downward.
~
Room_flags 0
Sector_type 2
X 0 0 0 0 0 0 0 0 0 0 0
Exit
1
To the east, the plane extends for what seems to be forever.
~
~
-1
9001
0
Exit
3
To the west, the plane extends for what seems to be forever.
~
~
-1
9002
0
Exit
5
Downwards, you see the portal leading back to home.
~
~
-1
8905
0
EndRoom

#ROOM
Vnum 9001
Name The Plane of Nirvana~
Desc You are traveling the Plane of Nirvana.  It has endless boundaries to the east
and west
~
Room_flags 0
Sector_type 2
X 0 0 0 0 0 0 0 0 0 0 0
Exit
1
To the east, there seems to be a bend in direction of travel.
~
~
-1
9003
0
Exit
3
To the west, the plane seems to extend forever.
~
~
-1
9000
0
EndRoom

#ROOM
Vnum 9002
Name The Plane of Nirvana~
Desc You are on a western strech of the plane.  Boundaries to the east and west seem 
nonexistent.
~
Room_flags 0
Sector_type 2
X 0 0 0 0 0 0 0 0 0 0 0
Exit
1
The plane seems to strech forever to the east
~
~
-1
9000
0
Exit
3
The plane continues to the west where is appears to change direction
~
~
-1
9004
0
EndRoom

#ROOM
Vnum 9003
Name A Change in Direction~
Desc Here, the plane seems to direct you to the north.  Also, the plane continues 
to the west.
~
Room_flags 0
Sector_type 2
X 0 0 0 0 0 0 0 0 0 0 0
Exit
0
The plane continues to the north with no end in sight
~
~
-1
9005
0
Exit
3
The plane contiues to the west with no end in sight
~
~
-1
9001
0
EndRoom

#ROOM
Vnum 9004
Name A Change in Direction~
Desc Here, the plane goes to the north and bends to the east
~
Room_flags 0
Sector_type 2
X 0 0 0 0 0 0 0 0 0 0 0
Exit
0
The vast plane seems to have no end to the north
~
~
-1
9006
0
Exit
1
To the east, the plane has no visible end
~
~
-1
9002
0
EndRoom

#ROOM
Vnum 9005
Name A North-South direction of the plane~
Desc The plane continues to the north and south
~
Room_flags 0
Sector_type 2
X 0 0 0 0 0 0 0 0 0 0 0
Exit
0
To the north, the plane stretches as far as the eye can see.
~
~
-1
9012
0
Exit
2
To the south, the plane stretches as far as the eye can see.
~
~
-1
9003
0
EndRoom

#ROOM
Vnum 9006
Name A North-South stretch of the plane~
Desc The plane continues to the north and the south
~
Room_flags 0
Sector_type 2
X 0 0 0 0 0 0 0 0 0 0 0
Exit
0
To the north, the plane stretches as far as the eye can see.
~
~
-1
9013
0
Exit
2
To the south, the plane stretches as far as the eye can see.
~
~
-1
9004
0
EndRoom

#ROOM
Vnum 9007
Name In the Tower of Nirvana~
Desc Entering the tower, there seems to be enough light to see by, but no source is 
visible.  The hall continues to the east, while a door lies to the west.
~
Room_flags 8
Sector_type 0
X 0 0 0 0 0 0 0 0 0 0 0
Exit
1
The hall continues east into oblivion.
~
~
-1
9010
0
Exit
3
A great door lies to the west
~
door~
-1
9013
AF
EndRoom

#ROOM
Vnum 9008
Name A hallway in the Tower of Nirvana~
Desc You are in a east-west hallway in the tower.  to the west, the hall continues 
and a door lies to the east.
~
Room_flags 8
Sector_type 0
X 0 0 0 0 0 0 0 0 0 0 0
Exit
1
A great door lies to the east
~
door~
-1
9012
AF
Exit
3
the hallway continues west into oblivion.
~
~
-1
9009
0
EndRoom

#ROOM
Vnum 9009
Name An east-west hallway in the Tower of Nirvana~
Desc The hallway continues to the east, and stretches to the west.
~
Room_flags 8
Sector_type 0
X 0 0 0 0 0 0 0 0 0 0 0
Exit
1
The hallway continues east into oblivion.
~
~
-1
9008
0
Exit
3
The Hallway continues west into oblivion.
~
~
-1
9011
0
EndRoom

#ROOM
Vnum 9010
Name An east-west passage in the Tower of Nirvana~
Desc ~
Room_flags 8
Sector_type 0
X 0 0 0 0 0 0 0 0 0 0 0
Exit
1
The Hallway contiues east into oblivion
~
~
-1
9011
0
Exit
3
The Hallway contiues west into oblivion
~
~
-1
9007
0
EndRoom

#ROOM
Vnum 9011
Name An intersection in the Tower of Nirvana~
Desc You are at an intersection where the east-west passage continues, but a large 
passage leads to the north.
~
Room_flags 8
Sector_type 0
X 0 0 0 0 0 0 0 0 0 0 0
Exit
0
The passage continues to the north where it seems to get wider.
~
~
-1
9023
0
Exit
1
The passage ontinues eastward into oblivion.
~
~
-1
9009
0
Exit
3
The passage continues westward into oblivion.
~
~
-1
9010
0
EndRoom

#ROOM
Vnum 9012
Name At the door to the Tower of Nirvana~
Desc You stand on the plane where a mighty door lies to the west.
The plane also continues north and southward.  There is a large sign on the 
door.
~
Room_flags 0
Sector_type 2
X 0 0 0 0 0 0 0 0 0 0 0
ExtraDesc
sign~
The sign reads:
                     WARNING
Only those brave of heart and high of level should
enter the Tower of Nirvana.
~
Exit
0
The plane continues northward as far as the eye can see.
~
~
-1
9014
0
Exit
2
The plane continues southward as far as the eye can see.
~
~
-1
9005
0
Exit
3
A mighty door lies to the west
~
door~
-1
9008
AF
EndRoom

#ROOM
Vnum 9013
Name At the door to the Tower of Nirvana~
Desc The plane continue to the north and south, while a mighty door lies to the 
east.  There is a sign on the door.
~
Room_flags 0
Sector_type 2
X 0 0 0 0 0 0 0 0 0 0 0
ExtraDesc
sign~
The sign reads:
                  WARNING!
Only those brave of heart and high of level
should attempt to enter the Tower of Nirvana.
~
Exit
0
The plane stretches to the north as far as the eye can see.
~
~
-1
9015
0
Exit
1
A mighty door sits to the east
~
door~
0
9007
AF
Exit
2
The plane continues to the south as far as the eye can see
~
~
-1
9006
0
EndRoom

#ROOM
Vnum 9014
Name A north-south area of the Plane of Nirvana~
Desc The plane continues to the north and southward.
~
Room_flags 0
Sector_type 2
X 0 0 0 0 0 0 0 0 0 0 0
Exit
0
The plane continues endlessly to the north.
~
~
-1
9027
0
Exit
2
The plane continues endlessly to the south.
~
~
-1
9012
0
EndRoom

#ROOM
Vnum 9015
Name A north-south area on the Plane of Nirvana~
Desc the plane continues to the north and south
~
Room_flags 0
Sector_type 2
X 0 0 0 0 0 0 0 0 0 0 0
Exit
0
The plane continues endlessly to the north
~
~
-1
9028
0
Exit
2
The plane continues endlessly to the south
~
~
-1
9013
0
EndRoom

#ROOM
Vnum 9016
Name Dead End~
Desc You stand at a dead end where the only exit appears to be west.
~
Room_flags 8
Sector_type 0
X 0 0 0 0 0 0 0 0 0 0 0
Exit
3
The passage continue to the west.
~
~
-1
9018
0
EndRoom

#ROOM
Vnum 9017
Name Dead End~
Desc You are at what appears to be a dead end.  The only exit is back east.
~
Room_flags 8
Sector_type 0
X 0 0 0 0 0 0 0 0 0 0 0
Exit
1
The passage continues to the east.
~
~
-1
9019
0
EndRoom

#ROOM
Vnum 9018
Name A Tertain's lair~
Desc You quite possibly have made a terrible mistake coming in here.
Exits lead east and west.
~
Room_flags 8
Sector_type 0
X 0 0 0 0 0 0 0 0 0 0 0
Exit
1
The passage continues to the east
~
~
-1
9016
0
Exit
3
The passage leads west where you can see a bright light ahead.
~
~
-1
9020
0
EndRoom

#ROOM
Vnum 9019
Name A Tertian's lair~
Desc You might have made a terrible mistake coming into here.
Exits lead east and west.
~
Room_flags 8
Sector_type 0
X 0 0 0 0 0 0 0 0 0 0 0
Exit
1
The passage continues eastward where you can see a bright light.
~
~
-1
9020
0
Exit
3
The passage continues westward into oblivion.
~
~
-1
9017
0
EndRoom

#ROOM
Vnum 9020
Name The Lair of Primus~
Desc You are in a large hall, with a massive pool of what appears to be pure energy 
in the center of the room.  Exits lead in all the cardinal directions.  From 
the pool rises the master of the Plane of Nirvana....
~
Room_flags 8
Sector_type 0
X 0 0 0 0 0 0 0 0 0 0 0
Exit
0
A passage leads north into the unknown.
~
~
-1
9024
0
Exit
1
A passage leads east into the unknown.
~
~
-1
9018
0
Exit
2
A passage leads south into the unknown.
~
~
-1
9021
0
Exit
3
A passage leads west into the unknown.
~
~
-1
9019
0
EndRoom

#ROOM
Vnum 9021
Name A Tertian's lair~
Desc Maybe coming here wasn't such a hot idea.  You feel very unwelcome here.  
Exits lead north and south
~
Room_flags 8
Sector_type 0
X 0 0 0 0 0 0 0 0 0 0 0
Exit
0
The passage leads north where you can see a bright light.
~
~
-1
9020
0
Exit
2
The passage leads south into the unknown.
~
~
-1
9022
0
EndRoom

#ROOM
Vnum 9022
Name The office of a Quinton~
Desc You have stumbled upon the office of a page to Primus.
Scrolls lie about the room along with many strange objects...you can't imagine 
what kind of creature would use them.  Exits lead in all the cardinal 
directions.
~
Room_flags 8
Sector_type 0
X 0 0 0 0 0 0 0 0 0 0 0
Exit
0
The passage heads northward where you can see nothing.
~
~
-1
9021
0
Exit
1
The passage goes east where you feel it might be bad to go.
~
~
-1
9046
0
Exit
2
The passage goes south into oblivion.
~
~
-1
9023
0
Exit
3
The passage heads westward into oblivion.
~
~
-1
9053
0
EndRoom

#ROOM
Vnum 9023
Name A wide north-south passageway~
Desc you find yourself in a passage where the exits are north and south
~
Room_flags 8
Sector_type 0
X 0 0 0 0 0 0 0 0 0 0 0
Exit
0
To the north, you spy an intersection of tunnels.
~
~
-1
9022
0
Exit
2
To the south you can barely make out a junction of passageways.
~
~
-1
9011
0
EndRoom

#ROOM
Vnum 9024
Name A Tertian's lair~
Desc You find yourself in a lair of a Tertian.  Exits lead north and south.
~
Room_flags 8
Sector_type 0
X 0 0 0 0 0 0 0 0 0 0 0
Exit
0
To the north, you can make out a intersection of tunnels.
~
~
-1
9025
0
Exit
2
To the south, you can see a bright light.
~
~
-1
9020
0
EndRoom

#ROOM
Vnum 9025
Name A north south tunnel~
Desc You are in a passage where the only exits are north and south.
~
Room_flags 8
Sector_type 0
X 0 0 0 0 0 0 0 0 0 0 0
Exit
0
Far to the north you can see a door.
~
~
-1
9026
0
Exit
2
To the south you stare into darkness.
~
~
-1
9024
0
EndRoom

#ROOM
Vnum 9026
Name An intersection of passages~
Desc You stand at an intersection.  Exits lead off to the east and south. 
A door lies to the north
~
Room_flags 8
Sector_type 0
X 0 0 0 0 0 0 0 0 0 0 0
Exit
0
you see a massive door
~
door~
0
9031
AF
Exit
1
To the east, you spy a dark passage
~
~
-1
9032
0
Exit
2
To the south you stare into oblivion.
~
~
-1
9025
0
EndRoom

#ROOM
Vnum 9027
Name A change of direction~
Desc The plane curves from the south to west
~
Room_flags 0
Sector_type 2
X 0 0 0 0 0 0 0 0 0 0 0
Exit
2
looking south, you see the plane extending beyond view.
~
~
-1
9014
0
Exit
3
looking west, you can't fathom how far the plane extends.
~
~
-1
9030
0
EndRoom

#ROOM
Vnum 9028
Name A change of direction~
Desc Here, the plane takes a turm from the south to heading east.
~
Room_flags 0
Sector_type 2
X 0 0 0 0 0 0 0 0 0 0 0
Exit
1
The plane heads east from here. You can't see the end of it.
~
~
-1
9029
0
Exit
2
Looking south, you view the plane extending for miles.
~
~
-1
9015
0
EndRoom

#ROOM
Vnum 9029
Name An east-west route on the Plane of Nirvana~
Desc Exits lead east and west.
~
Room_flags 0
Sector_type 2
X 0 0 0 0 0 0 0 0 0 0 0
Exit
1
looking east, you spy a door far off in the distance.
~
~
-1
9031
0
Exit
3
looking west, in the distance you can spy a curve south.
~
~
-1
9028
0
EndRoom

#ROOM
Vnum 9030
Name An east-west route on The Plane of Nirvana~
Desc Exits lead east and west
~
Room_flags 0
Sector_type 2
X 0 0 0 0 0 0 0 0 0 0 0
Exit
1
looking east, you can see a bend in the distance.
~
~
-1
9027
0
Exit
3
glancing west, you can spy a door far off in the distance.
~
~
-1
9031
0
EndRoom

#ROOM
Vnum 9031
Name A large door in the passage~
Desc The passages goes east and west, with a large door to the south.
~
Room_flags 0
Sector_type 2
X 0 0 0 0 0 0 0 0 0 0 0
Exit
1
looking east, you see more of the passage.
~
~
-1
9030
0
Exit
2
A large door blocks the way to the south.
~
door~
0
9026
AF
Exit
3
looking west, you see more of the passage.
~
~
-1
9029
0
EndRoom

#ROOM
Vnum 9032
Name A Junction in the passage~
Desc Here, passages lead off in all cardinal directions.
~
Room_flags 8
Sector_type 0
X 0 0 0 0 0 0 0 0 0 0 0
Exit
0
Looking north, you spy a small room in the distance
~
~
-1
9033
0
Exit
1
Eastward, the passage continues in the darkness.
~
~
-1
9035
0
Exit
2
South of here is a small room.
~
~
-1
9034
0
Exit
3
West, you spy an intersection.
~
~
-1
9026
0
EndRoom

#ROOM
Vnum 9033
Name The office of the Octon~
Desc you are in a small room, the only exit is south.
~
Room_flags 8
Sector_type 0
X 0 0 0 0 0 0 0 0 0 0 0
Exit
2
looking south, you see an intersection.
~
~
-1
9032
0
EndRoom

#ROOM
Vnum 9034
Name A small room~
Desc The only exit is north
~
Room_flags 8
Sector_type 0
X 0 0 0 0 0 0 0 0 0 0 0
Exit
0
Looking north, you spy an intersection.
~
~
-1
9032
0
EndRoom

#ROOM
Vnum 9035
Name A passageway~
Desc Exits lead in all cardinal directions.
~
Room_flags 8
Sector_type 0
X 0 0 0 0 0 0 0 0 0 0 0
Exit
0
Looking north you spy a average sized room.
~
~
-1
9036
0
Exit
1
Looking east, you can make out a large room
~
~
-1
9038
0
Exit
2
Looking south, you can see an average room.
~
~
-1
9037
0
Exit
3
Looking west, you can see an intersection ahead.
~
~
-1
9032
0
EndRoom

#ROOM
Vnum 9036
Name Lair of a Hexton~
Desc You are in a room that is in complete disrepair.  Items are thrown throughout 
the room making them worthless piles of junk.
The only exit is back south
~
Room_flags 8
Sector_type 0
X 0 0 0 0 0 0 0 0 0 0 0
Exit
2
Looking south, you can make out a passage.
~
~
-1
9035
0
EndRoom

#ROOM
Vnum 9037
Name Office of a Hexton~
Desc A makeshift desk forms the center of this room.  The only exit is north.
~
Room_flags 8
Sector_type 0
X 0 0 0 0 0 0 0 0 0 0 0
Exit
0
Looking north, you can make out a hallway.
~
~
-1
9035
0
EndRoom

#ROOM
Vnum 9038
Name Office of a Secundus~
Desc You are standing in a office of one of the Viceroys of the Plane of Nirvana.  
The occupant doesn't look real thrilled with your presence.  The only exits is 
west.
~
Room_flags 8
Sector_type 0
X 0 0 0 0 0 0 0 0 0 0 0
Exit
3
Looking west you can see a long hallway
~
~
-1
9035
0
EndRoom

#ROOM
Vnum 9039
Name A Junction in the hallway~
Desc Your are standing in a junction, exits lead in all the cardinal directions.
~
Room_flags 8
Sector_type 0
X 0 0 0 0 0 0 0 0 0 0 0
Exit
0
To the north, you spy a small room
~
~
-1
9040
0
Exit
1
To the east, you see a quadruple junction
~
~
-1
9025
0
Exit
2
To the south you see a small room
~
~
-1
9041
0
Exit
3
To the west, the passageway continues
~
~
-1
9042
0
EndRoom

#ROOM
Vnum 9040
Name Office of an Octon~
Desc You see a messy room with papers scattered everywhere.
The only exit leads back to the south
~
Room_flags 8
Sector_type 0
X 0 0 0 0 0 0 0 0 0 0 0
Exit
2
To the south you can make out a junction.
~
~
-1
9039
0
EndRoom

#ROOM
Vnum 9041
Name Office of a Septon~
Desc A neat and tidy room, it appear to be inhabited my a neatenss freak.  The only 
exit lies to the north.
~
Room_flags 8
Sector_type 0
X 0 0 0 0 0 0 0 0 0 0 0
Exit
0
To the north you see a junction.
~
~
-1
9039
0
EndRoom

#ROOM
Vnum 9042
Name An east-west passage~
Desc In east west passage is here with exits in all of the cardinal directions.
~
Room_flags 8
Sector_type 0
X 0 0 0 0 0 0 0 0 0 0 0
Exit
0
You can see a room to the north.
~
~
-1
9043
0
Exit
1
To the east you can see a junction
~
~
-1
9039
0
Exit
2
To the south you can make out a averaged sized room.
~
~
-1
9044
0
Exit
3
To the west you can see what appears to be a cavernous room.
~
~
-1
9045
0
EndRoom

#ROOM
Vnum 9043
Name The Barracks~
Desc A dusty room, with a almost untolerable odor, the barracks are being inspected 
by a Hexton and his personal enterage.
The only exit lies to the south.
~
Room_flags 8
Sector_type 0
X 0 0 0 0 0 0 0 0 0 0 0
Exit
2
To the south you can see junction
~
~
-1
9042
0
EndRoom

#ROOM
Vnum 9044
Name The Commander's Post~
Desc You have stumbled on to the office of the Commander of the forces in the Plane 
Of Nirvana.  The room is well furnished and a sense of courage and bravery 
overtakes you as you enter the room.  The only exit lies to the north.
~
Room_flags 8
Sector_type 0
X 0 0 0 0 0 0 0 0 0 0 0
Exit
0
To the north you can visualize a junction of passages.
~
~
-1
9042
0
EndRoom

#ROOM
Vnum 9045
Name The chamber of the second Secundus~
Desc This huge room is furnished with the finest, and a personal legion guards the 
Secundus. the only exit is to the east.
~
Room_flags 8
Sector_type 0
X 0 0 0 0 0 0 0 0 0 0 0
Exit
1
To the east you can see a junction
~
~
-1
9042
0
EndRoom

#ROOM
Vnum 9046
Name A Passageway~
Desc You are in a well lit passage.  A sense of forboding danger envelopes you.  
Exits lead in all cardinal directions.
~
Room_flags 8
Sector_type 0
X 0 0 0 0 0 0 0 0 0 0 0
Exit
0
To the north you can see a small chamber
~
~
-1
9047
0
Exit
1
To the east, the passage continues,.
~
~
-1
9049
0
Exit
2
To the south, a chamber can be seen
~
~
-1
9048
0
Exit
3
To the west, a large tunnel can be found.
~
~
-1
9022
0
EndRoom

#ROOM
Vnum 9047
Name Chamber of the Octon~
Desc A small room, sparsely furnished, it leaves you with a sense of fear.  The 
only exit is to the south
~
Room_flags 8
Sector_type 0
X 0 0 0 0 0 0 0 0 0 0 0
Exit
2
To the south you can see a passage.
~
~
-1
9046
0
EndRoom

#ROOM
Vnum 9048
Name Chamber of the Nonaton~
Desc You have entered the chamber of the principal law and order overseers.  The 
only exit lies to the north
~
Room_flags 8
Sector_type 0
X 0 0 0 0 0 0 0 0 0 0 0
Exit
0
To the north you can see a passageway.
~
~
-1
9046
0
EndRoom

#ROOM
Vnum 9049
Name End of the passageway~
Desc You have reached the end of a long east-west passage.  The passage contiues to 
the west, and rooms lie to the north, south, and east.
~
Room_flags 8
Sector_type 0
X 0 0 0 0 0 0 0 0 0 0 0
Exit
0
To the north you can see a room
~
~
-1
9050
0
Exit
1
To the east you can make out a large chamber
~
~
-1
9052
0
Exit
2
To the south, a room can be seen.
~
~
-1
9051
0
Exit
3
to the west, the passageway continues
~
~
-1
9046
0
EndRoom

#ROOM
Vnum 9050
Name Chamber of a Hexton~
Desc You have entered the chamber of a Hexton.  Trophies adorn the walls, some of 
which are human. the only exit is to the south.
~
Room_flags 8
Sector_type 0
X 0 0 0 0 0 0 0 0 0 0 0
Exit
2
To the south you can see a passageway.
~
~
-1
9049
0
EndRoom

#ROOM
Vnum 9051
Name Chamber of a Hexton~
Desc You have entered a room where you are not very popular. The only exit lies 
northbound.
~
Room_flags 8
Sector_type 0
X 0 0 0 0 0 0 0 0 0 0 0
Exit
0
To the north you can see a passage.
~
~
-1
9049
0
EndRoom

#ROOM
Vnum 9052
Name Chamber of the Secudus~
Desc A large canvernous room, this chamber serves as the sleeping quarters for the 
third Secudus, Viceroy to Primus. The only exit lies to the west.
~
Room_flags 8
Sector_type 0
X 0 0 0 0 0 0 0 0 0 0 0
Exit
3
To the west you can see a passageway.
~
~
-1
9049
0
EndRoom

#ROOM
Vnum 9053
Name A passageway~
Desc You are in a passagway where you may go in any cardinal direction.
~
Room_flags 8
Sector_type 0
X 0 0 0 0 0 0 0 0 0 0 0
Exit
0
To the north lies a small chamber
~
~
-1
9054
0
Exit
1
To the east, a main passage forms a junction.
~
~
-1
9022
0
Exit
2
To the south, you can spot a small room
~
~
-1
9055
0
Exit
3
To the west, the passageway continues
~
~
-1
9059
0
EndRoom

#ROOM
Vnum 9054
Name A small chamber~
Desc You are in a small cramped chamber.  The only exit lies to the south.
~
Room_flags 8
Sector_type 0
X 0 0 0 0 0 0 0 0 0 0 0
Exit
2
To the south you can see a passage
~
~
-1
9053
0
EndRoom

#ROOM
Vnum 9055
Name A cramped room~
Desc You are in a small, crowded room.  The only exit appears to lie to the north.
~
Room_flags 8
Sector_type 0
X 0 0 0 0 0 0 0 0 0 0 0
Exit
0
To the north, you can see a passageway.
~
~
-1
9053
0
EndRoom

#ROOM
Vnum 9056
Name A large room~
Desc You have entered a room where you are not wanted.  The only exit lies to the 
south.
~
Room_flags 8
Sector_type 0
X 0 0 0 0 0 0 0 0 0 0 0
Exit
2
To the south you can visualize a east-west passage.
~
~
-1
9059
0
EndRoom

#ROOM
Vnum 9057
Name A room~
Desc You have entered a room where there was obviously a hurried move going on.  
The only exit lies to the north.
~
Room_flags 8
Sector_type 0
X 0 0 0 0 0 0 0 0 0 0 0
Exit
0
To the north you can make out a passageway.
~
~
-1
9059
0
EndRoom

#ROOM
Vnum 9058
Name Chamber of The First Secundus~
Desc You have disturbed the rest of the First Viceroy to Primus the Prime, The 
Secundus.  He does not look like a happy camper. The only exit lies to the 
east.
~
Room_flags 8
Sector_type 0
X 0 0 0 0 0 0 0 0 0 0 0
Exit
1
To the east you can spot a hallway
~
~
-1
9059
0
EndRoom

#ROOM
Vnum 9059
Name Junction in the hallway~
Desc Exits lead off in all of the cardinal directions
~
Room_flags 8
Sector_type 0
X 0 0 0 0 0 0 0 0 0 0 0
Exit
0
To the north lies a large chamber
~
~
-1
9056
0
Exit
1
To the east , the passage continues.
~
~
-1
9053
0
Exit
2
To the south, a small chamber can be found.
~
~
-1
9057
0
Exit
3
To the west, lies a monstrous room.
~
~
-1
9058
0
EndRoom

#END



#SPECIALS
S



#RESETS
M 0 9001 9 9001 3
M 0 9000 10 9002 2
M 0 9000 10 9003 2
M 0 9002 6 9011 1
M 0 9001 9 9012 3
M 0 9000 10 9013 2
M 0 9008 4 9016 1
M 0 9008 4 9017 1
M 0 9009 4 9018 1
M 0 9009 4 9019 1
M 0 9011 1 9020 1
E 0 9000 0 16
M 0 9009 4 9021 1
M 0 9008 4 9022 1
M 0 9009 4 9024 1
M 0 9008 4 9025 1
M 0 9000 10 9027 2
M 0 9001 9 9028 3
M 0 9000 10 9029 2
M 0 9002 6 9031 1
M 0 9005 4 9033 1
M 0 9006 2 9034 1
M 0 9007 8 9036 1
M 0 9007 8 9037 1
M 0 9002 6 9038 1
M 0 9010 4 9038 1
M 0 9005 4 9040 1
M 0 9006 2 9041 1
M 0 9007 8 9043 1
M 0 9007 8 9044 1
M 0 9002 6 9045 1
M 0 9010 4 9045 1
M 0 9005 4 9047 1
M 0 9004 1 9048 1
G 0 9001 0
M 0 9007 8 9050 1
M 0 9007 8 9051 1
M 0 9002 6 9052 1
M 0 9010 4 9052 1
M 0 9005 4 9054 1
M 0 9003 1 9055 1
M 0 9007 8 9056 1
M 0 9007 8 9057 1
M 0 9002 6 9058 1
M 0 9010 4 9058 1
S



#SHOPS
0



#MOBPROGS
#0

#OBJPROGS
#0

#ROOMPROGS
#0

#$