shadow/
shadow/data/command/
shadow/data/help/
shadow/data/religion/
shadow/data/skill/
#AREADATA
Name Shire~
Builders None~
VNUMs 1100 1199
Credits { 5 35} Poohb   The Shire~
Security 9
Soundfile ~
Continent 0
End



#MOBILESNEW
#MOB
Vnum 1100
Name oldstyle elven wizard~
Short the Elven Wizard~
Long An Elven Wizard is here, creating fireworks for the festivities.
~
Description The Elven Wizard looks at you in a solemn sort of way.  His gaze seems to
penetrate through your innermost being.  He is wearing a silvery cloak
and holding a multi-colored staff.  Although he appears to be older
than the oldest man, he seems to have an inner strength which most mortals
cannot overcome.
~
Race human~
Act_flags ABGR
Aff D
Align 500
Group 0
Level 18
Hitroll 0
Hit_dice 3d9+258
Mana_dice 18d9+100
Dam_dice 2d6+3
Dam_type none
Armor -3 -3 -3 4
Clevel0
Cability 0
Off FU
Imm 0
Res 0
Vuln 0
Start_pos stand
Default_pos stand
Sex male
Wealth 105
Form AHMV
Parts ABCDEFGHIJK
Size medium
Material unknown
Aggression 0
EndMob

#MOB
Vnum 1101
Name oldstyle ring keeper~
Short the Keeper of the Ring~
Long The Keeper of the Ring is here, guarding his treasure jealously.
~
Description The Ring Keeper is a rather big but short halfling.  His short stature and
bulbous nose belie his true nature.  An elven sword that glows with a blue
light hangs from his belt, and on his finger you see the One Ring.  Although
usually a halfling of peace, he will fight you to the death if you attempt
to take away that which belongs to him.
~
Race human~
Act_flags ABGS
Aff BDF
Align 0
Group 0
Level 20
Hitroll 0
Hit_dice 3d9+308
Mana_dice 10d9+100
Dam_dice 2d7+5
Dam_type none
Armor -4 -4 -4 6
Clevel0
Cability 0
Off BEFJNU
Imm 0
Res 0
Vuln 0
Start_pos stand
Default_pos stand
Sex male
Wealth 61
Form AHMV
Parts ABCDEFGHIJK
Size medium
Material unknown
Aggression 0
EndMob

#MOB
Vnum 1102
Name oldstyle farmer gamgee~
Short Farmer Gamgee~
Long Farmer Gamgee sniffs the air, wondering if harvest time is near.
~
Description Farmer Gamgee is a short, stout halfling of thirty years.  His skin has
been tanned from working the fields night and day.  He's quite a jolly
chap, always ready to befriend an injured bunny rabbit.
~
Race human~
Act_flags ABH
Aff 0
Align 350
Group 0
Level 7
Hitroll 0
Hit_dice 2d6+85
Mana_dice 3d9+100
Dam_dice 1d8+1
Dam_type none
Armor 4 4 4 9
Clevel0
Cability 0
Off EFNU
Imm 0
Res 0
Vuln 0
Start_pos rest
Default_pos rest
Sex male
Wealth 0
Form AHMV
Parts ABCDEFGHIJK
Size medium
Material unknown
Aggression 0
EndMob

#MOB
Vnum 1103
Name oldstyle toddler~
Short a toddler~
Long A toddler crawls about, looking for something to chew on.
~
Description The toddler is dressed in nothing but his birthday suit.  He crawls about
for he hasn't learned to walk yet.  He peers up at you and asks "da da?"
~
Race human~
Act_flags ABH
Aff 0
Align 100
Group 0
Level 2
Hitroll 0
Hit_dice 2d7+21
Mana_dice 1d9+100
Dam_dice 1d5+0
Dam_type none
Armor 8 8 8 10
Clevel0
Cability 0
Off EFNU
Imm 0
Res 0
Vuln 0
Start_pos sit
Default_pos sit
Sex male
Wealth 0
Form AHMV
Parts ABCDEFGHIJK
Size medium
Material unknown
Aggression 0
EndMob

#MOB
Vnum 1104
Name oldstyle nursemaid~
Short a nursemaid~
Long A nursemaid wanders about, trying to keep track of all the toddlers.
~
Description The nursemaid looks rather tired and worn out.  Taking care of so many
toddlers for too long has evidently taken its toll.  She looks to you and
in her eyes you can see her longing for a better life.
~
Race human~
Act_flags AB
Aff 0
Align 100
Group 0
Level 5
Hitroll 0
Hit_dice 2d6+60
Mana_dice 2d9+100
Dam_dice 1d6+1
Dam_type none
Armor 5 5 5 9
Clevel0
Cability 0
Off EFNU
Imm 0
Res 0
Vuln 0
Start_pos stand
Default_pos stand
Sex female
Wealth 1
Form AHMV
Parts ABCDEFGHIJK
Size medium
Material unknown
Aggression 0
EndMob

#MOB
Vnum 1105
Name oldstyle cow~
Short a cow~
Long A cow is here, chewing her cud.
~
Description The cow looks like it hasn't been milked in quite some time.  Although she
is past her prime, you see that she still has a lot of years left, and that
if provoked, her rear kick can be quite deadly.
~
Race human~
Act_flags AGI
Aff 0
Align 0
Group 0
Level 4
Hitroll 0
Hit_dice 2d7+46
Mana_dice 2d9+100
Dam_dice 1d5+1
Dam_type none
Armor 6 6 6 9
Clevel0
Cability 0
Off EFNU
Imm 0
Res 0
Vuln 0
Start_pos rest
Default_pos rest
Sex none
Wealth 0
Form AHMV
Parts ABCDEFGHIJK
Size medium
Material unknown
Aggression 0
EndMob

#MOB
Vnum 1106
Name oldstyle pig~
Short a pig~
Long A pig wallows in the mud and oinks in contentment.
~
Description The pig appears quite happy to be a pig.  He is oblivious to your presence
and cares only for the care-free life that he leads.  It is enormously fat
and consequently cannot move around very quickly.
~
Race pig~
Act_flags AGI
Aff 0
Align 0
Group 0
Level 3
Hitroll 0
Hit_dice 2d6+35
Mana_dice 1d9+100
Dam_dice 1d6+0
Dam_type none
Armor 7 7 7 10
Clevel0
Cability 0
Off EFNR
Imm 0
Res 0
Vuln 0
Start_pos rest
Default_pos rest
Sex none
Wealth 0
Form AGV
Parts ACDEFHJK
Size medium
Material unknown
Aggression 0
EndMob

#MOB
Vnum 1107
Name oldstyle chicken~
Short a chicken~
Long A chicken sits on her nest.
~
Description The chicken is bright and healthy.  She has no weapons but her beak.
~
Race human~
Act_flags AGI
Aff 0
Align 0
Group 0
Level 2
Hitroll 0
Hit_dice 2d7+21
Mana_dice 1d9+100
Dam_dice 1d5+0
Dam_type none
Armor 8 8 8 10
Clevel0
Cability 0
Off EFNU
Imm 0
Res 0
Vuln 0
Start_pos sit
Default_pos sit
Sex female
Wealth 0
Form AHMV
Parts ABCDEFGHIJK
Size medium
Material unknown
Aggression 0
EndMob

#MOB
Vnum 1108
Name oldstyle bull~
Short a bull~
Long A bull scratches at the ground and lowers his head.
~
Description The bull is in top condition.  He looks like quite a fighter, nothing to be
reckoned with.  With his horns and his hooves he can attack just about
anything.
~
Race human~
Act_flags ABF
Aff 0
Align 0
Group 0
Level 6
Hitroll 0
Hit_dice 2d7+71
Mana_dice 3d9+100
Dam_dice 1d7+1
Dam_type none
Armor 4 4 4 9
Clevel0
Cability 0
Off EFNU
Imm 0
Res 0
Vuln 0
Start_pos stand
Default_pos stand
Sex male
Wealth 0
Form AHMV
Parts ABCDEFGHIJK
Size medium
Material unknown
Aggression 0
EndMob

#MOB
Vnum 1109
Name oldstyle horse~
Short a horse~
Long A horse becomes frightened by your presence.
~
Description The horse looks at you and turns away.  You can tell that it is afraid of you.
~
Race human~
Act_flags ABGI
Aff 0
Align 0
Group 0
Level 4
Hitroll 0
Hit_dice 2d7+46
Mana_dice 2d9+100
Dam_dice 1d5+1
Dam_type none
Armor 6 6 6 9
Clevel0
Cability 0
Off EFNU
Imm 0
Res 0
Vuln 0
Start_pos stand
Default_pos stand
Sex none
Wealth 0
Form AHMV
Parts ABCDEFGHIJK
Size medium
Material unknown
Aggression 0
EndMob

#MOB
Vnum 1110
Name oldstyle shiriff~
Short a shiriff~
Long A shiriff of the Shire looks for signs of trouble.
~
Description The shiriff is over waist high, quite tall for a halfling.  His eyes are
ever roaming, looking for signs of trouble from riff-raff like you.  In
his belt is a thin dagger, and on his body he wears a suit of leather armor.
This is one halfling you don't want to mess with.
~
Race human~
Act_flags ACGT
Aff 0
Align 150
Group 0
Level 8
Hitroll 0
Hit_dice 2d6+110
Mana_dice 4d9+100
Dam_dice 1d7+2
Dam_type none
Armor 3 3 3 9
Clevel0
Cability 0
Off CDEIKLU
Imm 0
Res 0
Vuln 0
Start_pos sit
Default_pos sit
Sex male
Wealth 2
Form AHMV
Parts ABCDEFGHIJK
Size medium
Material unknown
Aggression 0
EndMob

#MOB
Vnum 1111
Name oldstyle shiriff~
Short a shiriff~
Long A shiriff of the Shire looks for signs of trouble.
~
Description The shiriff is over waist high, quite tall for a halfling.  His eyes are
ever roaming, looking for signs of trouble from riff raff like you.  In
his belt is a thin dagger, and on his body he wears a suit of leather armor.
This is one halfling you don't want to mess with.
~
Race human~
Act_flags ACGT
Aff 0
Align 150
Group 0
Level 8
Hitroll 0
Hit_dice 2d6+110
Mana_dice 4d9+100
Dam_dice 1d7+2
Dam_type none
Armor 3 3 3 9
Clevel0
Cability 0
Off CDEIKLU
Imm 0
Res 0
Vuln 0
Start_pos sit
Default_pos sit
Sex male
Wealth 2
Form AHMV
Parts ABCDEFGHIJK
Size medium
Material unknown
Aggression 0
EndMob

#MOB
Vnum 1112
Name oldstyle thain~
Short the Thain~
Long The Thain commands respect from all Shire folk.
~
Description A personable yet serious halfling, the Thain looks at you and yells a
deep 'Hullo'.  He walks about comfortably, secure in the knowledge that
as long as he's in office, the Shire will always remain a safe haven for
Shire folk.
~
Race human~
Act_flags AGT
Aff 0
Align 400
Group 0
Level 14
Hitroll 0
Hit_dice 3d9+208
Mana_dice 7d9+100
Dam_dice 1d12+3
Dam_type none
Armor -1 -1 -1 8
Clevel0
Cability 0
Off CDEIKLU
Imm 0
Res 0
Vuln 0
Start_pos sit
Default_pos sit
Sex male
Wealth 25
Form AHMV
Parts ABCDEFGHIJK
Size medium
Material unknown
Aggression 0
EndMob

#MOB
Vnum 1113
Name oldstyle innkeeper~
Short the Innkeeper~
Long The Innkeeper stands here awaiting your order.
~
Description The Innkeeper is a jolly old halfling who spends his days eavesdropping on
local gossip.  In his younger days, he was quite a seasoned traveller.
~
Race human~
Act_flags ABG
Aff 0
Align 200
Group 0
Level 12
Hitroll 0
Hit_dice 2d10+150
Mana_dice 6d9+100
Dam_dice 1d10+3
Dam_type none
Armor 0 0 0 8
Clevel0
Cability 0
Off EFNU
Imm 0
Res 0
Vuln 0
Start_pos stand
Default_pos stand
Sex male
Wealth 35
Form AHMV
Parts ABCDEFGHIJK
Size medium
Material unknown
Aggression 0
EndMob

#MOB
Vnum 1114
Name oldstyle miller~
Short the Miller~
Long The Miller is here, overseeing his busy mill workers.
~
Description The Miller is an impatient young halfling, always trying to command more
respect from his workers than he can get.  He looks like the type of person
who deserves a spanking but never got one.
~
Race human~
Act_flags ACGH
Aff 0
Align 50
Group 0
Level 6
Hitroll 0
Hit_dice 2d7+71
Mana_dice 3d9+100
Dam_dice 1d7+1
Dam_type none
Armor 4 4 4 9
Clevel0
Cability 0
Off EFNU
Imm 0
Res 0
Vuln 0
Start_pos stand
Default_pos stand
Sex male
Wealth 10
Form AHMV
Parts ABCDEFGHIJK
Size medium
Material unknown
Aggression 0
EndMob

#MOB
Vnum 1115
Name oldstyle mill worker~
Short the mill worker~
Long The mill worker runs to and fro.
~
Description The mill worker is in fine shape from the hard labor that he does at the
mill.  He doesn't notice your presence, but he looks like he could break you
in two without thinking about it.
~
Race human~
Act_flags AB
Aff 0
Align 0
Group 0
Level 5
Hitroll 0
Hit_dice 2d6+60
Mana_dice 2d9+100
Dam_dice 1d6+1
Dam_type none
Armor 5 5 5 9
Clevel0
Cability 0
Off EFNU
Imm 0
Res 0
Vuln 0
Start_pos stand
Default_pos stand
Sex male
Wealth 2
Form AHMV
Parts ABCDEFGHIJK
Size medium
Material unknown
Aggression 0
EndMob

#MOB
Vnum 1116
Name oldstyle elven warrior~
Short the elven warrior~
Long The elven warrior watches you solemnly.
~
Description The tall elven warrior is light and fair-skinned.  The expression that he wears
on his countenance is solemn and tragic.  He cares not for this world any
longer and wearies of it.
~
Race human~
Act_flags ABR
Aff 0
Align 600
Group 0
Level 17
Hitroll 0
Hit_dice 3d9+233
Mana_dice 17d9+100
Dam_dice 1d12+3
Dam_type none
Armor -2 -2 -2 4
Clevel0
Cability 0
Off FU
Imm 0
Res 0
Vuln 0
Start_pos sit
Default_pos sit
Sex male
Wealth 25
Form AHMV
Parts ABCDEFGHIJK
Size medium
Material unknown
Aggression 0
EndMob

#MOB
Vnum 1117
Name oldstyle dwarven prince~
Short the dwarven prince~
Long The dwarven prince sits here patiently for the return of his king.
~
Description Grim and cold, the dwarven prince is quite strong and bulky, even for the
dwarves of his land.  His glowing eyes peer out of his bushy face and stare
beyond your gaze.
~
Race human~
Act_flags ABQ
Aff 0
Align 200
Group 0
Level 17
Hitroll 0
Hit_dice 3d9+258
Mana_dice 17d9+100
Dam_dice 2d6+4
Dam_type none
Armor -3 -3 -3 6
Clevel0
Cability 0
Off EIKU
Imm 0
Res 0
Vuln 0
Start_pos sit
Default_pos sit
Sex male
Wealth 35
Form AHMV
Parts ABCDEFGHIJK
Size medium
Material unknown
Aggression 0
EndMob

#MOB
Vnum 1118
Name oldstyle shopkeeper~
Short the shopkeeper~
Long The shopkeeper smiles and patiently waits for you to buy something.
~
Description The shopkeeper will fight like a madman to protect his store from riff-raff
like you.
~
Race human~
Act_flags AB
Aff 0
Align 600
Group 0
Level 21
Hitroll 0
Hit_dice 4d10+360
Mana_dice 10d9+100
Dam_dice 4d4+5
Dam_type none
Armor -5 -5 -5 7
Clevel0
Cability 0
Off EFNU
Imm 0
Res 0
Vuln 0
Start_pos stand
Default_pos stand
Sex male
Wealth 600
Form AHMV
Parts ABCDEFGHIJK
Size medium
Material unknown
Aggression 0
EndMob

#MOB
Vnum 1119
Name oldstyle grocer~
Short the grocer~
Long The grocer offers you the finest breads in all the land.
~
Description The grocer is a large, jovial halfling who knows how to enjoy his pipeweed.
However, he also knows that it's worth protecting and so will do everything
in his power to prevent riff-raff like you from stealing it.
~
Race human~
Act_flags AB
Aff 0
Align 600
Group 0
Level 21
Hitroll 0
Hit_dice 4d10+360
Mana_dice 10d9+100
Dam_dice 4d4+5
Dam_type none
Armor -5 -5 -5 7
Clevel0
Cability 0
Off EFNU
Imm 0
Res 0
Vuln 0
Start_pos stand
Default_pos stand
Sex male
Wealth 75
Form AHMV
Parts ABCDEFGHIJK
Size medium
Material unknown
Aggression 0
EndMob

#MOB
Vnum 1120
Name oldstyle blacksmith~
Short the blacksmith~
Long The blacksmith bids you welcome to his humble store.
~
Description The blacksmith is a lean and mean fighting machine.  His knowledge of weapons
and armour would certainly help him in any fight against riff-raff like you.
~
Race human~
Act_flags AB
Aff 0
Align 600
Group 0
Level 50
Hitroll 0
Hit_dice 50d10+4500
Mana_dice 25d9+100
Dam_dice 5d8+19
Dam_type none
Armor -20 -20 -20 3
Clevel0
Cability 0
Off EFNU
Imm 0
Res 0
Vuln 0
Start_pos stand
Default_pos stand
Sex male
Wealth 900
Form AHMV
Parts ABCDEFGHIJK
Size medium
Material unknown
Aggression 0
EndMob

#MOB
Vnum 1121
Name oldstyle battle master~
Short the battle master~
Long The battle master offers you the services of his fine trainees.
~
Description The battle master is a wizened fighter, with many scars to prove his worth.
~
Race human~
Act_flags ABT
Aff 0
Align 350
Group 0
Level 25
Hitroll 0
Hit_dice 5d10+600
Mana_dice 12d9+100
Dam_dice 2d10+7
Dam_type none
Armor -7 -7 -7 6
Clevel0
Cability 0
Off CDEIKLU
Imm 0
Res 0
Vuln 0
Start_pos stand
Default_pos stand
Sex male
Wealth 75
Form AHMV
Parts ABCDEFGHIJK
Size medium
Material unknown
Aggression 0
EndMob

#MOB
Vnum 1122
Name oldstyle halfling youth~
Short a halfling youth~
Long A halfling youth stands here, waiting for nothing in particular.
~
Description The halfling youth is not yet quite in the prime of his youth.  He's knee
high and you get the sudden urge to step on him.
~
Race human~
Act_flags AGHS
Aff DF
Align 0
Group 0
Level 3
Hitroll 0
Hit_dice 2d7+21
Mana_dice 1d9+100
Dam_dice 1d5+0
Dam_type none
Armor 8 8 8 10
Clevel0
Cability 0
Off BEFJNU
Imm 0
Res 0
Vuln 0
Start_pos stand
Default_pos stand
Sex male
Wealth 0
Form AHMV
Parts ABCDEFGHIJK
Size medium
Material unknown
Aggression 0
EndMob

#MOB
Vnum 1123
Name oldstyle seasoned adventurer~
Short a seasoned adventurer~
Long A seasoned adventurer sits here, telling tales of fame and fortune.
~
Description The seasoned adventurer has seen his share of glory days.  Although he is
past his prime, he still looks like he could put up more than his share of
a good fight.
~
Race human~
Act_flags AB
Aff 0
Align 100
Group 0
Level 8
Hitroll 0
Hit_dice 2d7+96
Mana_dice 4d9+100
Dam_dice 1d7+2
Dam_type none
Armor 3 3 3 9
Clevel0
Cability 0
Off EFNU
Imm 0
Res 0
Vuln 0
Start_pos sit
Default_pos sit
Sex male
Wealth 8
Form AHMV
Parts ABCDEFGHIJK
Size medium
Material unknown
Aggression 0
EndMob

#MOB
Vnum 1124
Name oldstyle local gossip~
Short a local gossip~
Long A local gossip asks you, "Have you heard the latest?"
~
Description The gossip is all talk and no action.  You're transfixed by her ability to
talk so much so quickly.
~
Race human~
Act_flags ABH
Aff 0
Align 0
Group 0
Level 4
Hitroll 0
Hit_dice 2d7+46
Mana_dice 2d9+100
Dam_dice 1d5+1
Dam_type none
Armor 6 6 6 9
Clevel0
Cability 0
Off EFNU
Imm 0
Res 0
Vuln 0
Start_pos sit
Default_pos sit
Sex female
Wealth 1
Form AHMV
Parts ABCDEFGHIJK
Size medium
Material unknown
Aggression 0
EndMob

#MOB
Vnum 1125
Name oldstyle halfling beauty~
Short a halfling beauty~
Long A halfling beauty stares dreamily into your eyes.
~
Description She is the most beautiful creature you've seen in quite some time.  As you
stare at her, thoughts of all else vanish.  You get the sudden urge to grovel
at her feet, hoping she'll take you in like a lost puppy.  You wouldn't dare
harm a hair on her precious little head.
~
Race human~
Act_flags AB
Aff 0
Align 1000
Group 0
Level 6
Hitroll 0
Hit_dice 2d7+71
Mana_dice 3d9+100
Dam_dice 1d7+1
Dam_type none
Armor 4 4 4 9
Clevel0
Cability 0
Off EFNU
Imm 0
Res 0
Vuln 0
Start_pos stand
Default_pos stand
Sex female
Wealth 3
Form AHMV
Parts ABCDEFGHIJK
Size medium
Material unknown
Aggression 0
EndMob

#MOB
Vnum 1126
Name oldstyle trainee~
Short a trainee~
Long A trainee screams a death cry as he delivers the fatal blow to a dummy.
~
Description The trainee smiles smugly, aware of your interest in him.  He's a little
fresh, but his enthusiasm and desire to please more than make up for what
he lacks in skill.
~
Race human~
Act_flags AB
Aff 0
Align 0
Group 0
Level 5
Hitroll 0
Hit_dice 2d6+60
Mana_dice 2d9+100
Dam_dice 1d6+1
Dam_type none
Armor 5 5 5 9
Clevel0
Cability 0
Off EFNU
Imm 0
Res 0
Vuln 0
Start_pos stand
Default_pos stand
Sex male
Wealth 0
Form AHMV
Parts ABCDEFGHIJK
Size medium
Material unknown
Aggression 0
EndMob

#MOB
Vnum 1127
Name oldstyle chic urbanite~
Short a chic urbanite~
Long A chic urbanite sits here, enjoying his class status.
~
Description The urbanite seems very much at home in his surroundings.  His clothes are
all of the latest fashions and his manners impeccable.  He offers you some
coins if you'd be so good as to order a drink for him.
~
Race human~
Act_flags ABH
Aff 0
Align 0
Group 0
Level 4
Hitroll 0
Hit_dice 2d7+46
Mana_dice 2d9+100
Dam_dice 1d5+1
Dam_type none
Armor 6 6 6 9
Clevel0
Cability 0
Off EFNU
Imm 0
Res 0
Vuln 0
Start_pos sit
Default_pos sit
Sex male
Wealth 5
Form AHMV
Parts ABCDEFGHIJK
Size medium
Material unknown
Aggression 0
EndMob

#MOB
Vnum 1128
Name oldstyle country bumpkin~
Short a country bumpkin~
Long A country bumpkin dreams of pipeweed and its many uses.
~
Description The country bumpkin snores noisily.
~
Race human~
Act_flags AB
Aff 0
Align 0
Group 0
Level 5
Hitroll 0
Hit_dice 2d6+60
Mana_dice 2d9+100
Dam_dice 1d6+1
Dam_type none
Armor 5 5 5 9
Clevel0
Cability 0
Off EFNU
Imm 0
Res 0
Vuln 0
Start_pos sleep
Default_pos sleep
Sex male
Wealth 3
Form AHMV
Parts ABCDEFGHIJK
Size medium
Material unknown
Aggression 0
EndMob

#MOB
Vnum 1130
Name oldstyle innkeeper~
Short the Innkeeper~
Long The Innkeeper stands here awaiting your order.
~
Description The Innkeeper is a jolly old halfling who spends his days eavesdropping on
local gossip.  In his younger days, he was quite a seasoned traveller.
~
Race human~
Act_flags AB
Aff 0
Align 200
Group 0
Level 12
Hitroll 0
Hit_dice 2d10+150
Mana_dice 6d9+100
Dam_dice 1d10+3
Dam_type none
Armor 0 0 0 8
Clevel0
Cability 0
Off EFNU
Imm 0
Res 0
Vuln 0
Start_pos stand
Default_pos stand
Sex male
Wealth 50
Form AHMV
Parts ABCDEFGHIJK
Size medium
Material unknown
Aggression 0
EndMob

#MOB
Vnum 1131
Name oldstyle receptionist~
Short the receptionist~
Long The receptionist sits here, signing forms.
~
Description He is a very professional looking type.
~
Race human~
Act_flags AB
Aff 0
Align 200
Group 0
Level 12
Hitroll 0
Hit_dice 2d10+150
Mana_dice 6d9+100
Dam_dice 1d10+3
Dam_type none
Armor 0 0 0 8
Clevel0
Cability 0
Off EFNU
Imm 0
Res 0
Vuln 0
Start_pos stand
Default_pos stand
Sex male
Wealth 3
Form AHMV
Parts ABCDEFGHIJK
Size medium
Material unknown
Aggression 0
EndMob

#MOB
Vnum 1132
Name oldstyle shiriff~
Short a shiriff~
Long A shiriff of the Shire looks for the lost halfling youth.
~
Description The shiriff is over waist high, quite tall for a halfling.
He looks at you, smiles and asks you if you have seen a halfling youth
somewhere outside the shire.
~
Race human~
Act_flags ABT
Aff 0
Align 150
Group 0
Level 8
Hitroll 0
Hit_dice 2d6+110
Mana_dice 4d9+100
Dam_dice 1d7+2
Dam_type none
Armor 3 3 3 9
Clevel0
Cability 0
Off CDEIKLU
Imm 0
Res 0
Vuln 0
Start_pos stand
Default_pos stand
Sex male
Wealth 2
Form AHMV
Parts ABCDEFGHIJK
Size medium
Material unknown
Aggression 0
EndMob

#END



#OBJECTSNEW
#OBJ
Vnum 1100
Name rainbow staff~
Short the rainbow staff~
Desc The rainbow staff lies here.~
Material oldstyle~
Item_type light
Extra G
Extra2 0
Wear A
Values 0 0 ABCDEFGHIJKLMNOPQRSTUVWXYZabcdef 0 0
Level 5
Weight 80
Cost 550
Plevel 0
Exp 0
Xp_tolevel 0
Condition P
AffectObj
4 1
EndObj

#OBJ
Vnum 1101
Name sting~
Short sting~
Desc Sting lies here.~
Material mithril~
Item_type weapon
Extra ABK
Extra2 0
Wear AN
Values dagger 2 7 bite 0
Level 17
Weight 10
Cost 3500
Plevel 0
Exp 0
Xp_tolevel 0
Condition P
AffectObj
2 2
EndObj

#OBJ
Vnum 1102
Name sign~
Short a sign~
Desc A sign demands your attention.~
Material oldstyle~
Item_type furniture
Extra 0
Extra2 0
Wear 0
Values 0 0 0 0 0
Level 0
Weight 0
Cost 0
Plevel 0
Exp 0
Xp_tolevel 0
Condition P
ExtraDesc
sign~
Welcome to the Shire.  As you enter the Shire from Haon-Dor you come under
the jurisdiction of the Thain, the peacekeeper of the Shire.  Consequently,
by entering these lands you agree to obey our laws.  If you break these laws,
you will be severely punished.  We do not like riff raff in our peaceful
town.

					The Thain
					Peacekeeper of the Shire

~
EndObj

#OBJ
Vnum 1103
Name pipeweed bread~
Short a pipeweed bread~
Desc A loaf of pipeweed bread arouses your hunger.~
Material oldstyle~
Item_type food
Extra 0
Extra2 0
Wear A
Values BCDE DE 0 0 0
Level 0
Weight 10
Cost 15
Plevel 0
Exp 0
Xp_tolevel 0
Condition P
EndObj

#OBJ
Vnum 1104
Name silvery cloak~
Short a silvery cloak~
Desc A silvery cloak lies here.~
Material oldstyle~
Item_type armor
Extra GK
Extra2 0
Wear AK
Values BC BC BC B 0
Level 15
Weight 30
Cost 1320
Plevel 0
Exp 0
Xp_tolevel 0
Condition P
AffectObj
20 -1
EndObj

#OBJ
Vnum 1105
Name one ring~
Short the One Ring~
Desc The One Ring is here.~
Material oldstyle~
Item_type jewelry
Extra G
Extra2 0
Wear AB
Values 0 0 0 0 0
Level 20
Weight 30
Cost 1660
Plevel 0
Exp 0
Xp_tolevel 0
Condition P
F
Faff 0 0 B
AffectObj
1 -1
EndObj

#OBJ
Vnum 1106
Name elven spear~
Short an elven spear~
Desc An elven spear lies here.~
Material wood~
Item_type weapon
Extra BGK
Extra2 0
Wear AN
Values exotic 2 8 thrust 0
Level 16
Weight 50
Cost 500
Plevel 0
Exp 0
Xp_tolevel 0
Condition P
AffectObj
18 2
EndObj

#OBJ
Vnum 1107
Name mithril axe~
Short a mithril axe~
Desc A mithril axe lies here.~
Material mithril~
Item_type weapon
Extra ACMO
Extra2 0
Wear AN
Values axe 2 8 chop 0
Level 17
Weight 120
Cost 1440
Plevel 0
Exp 0
Xp_tolevel 0
Condition P
AffectObj
19 2
EndObj

#OBJ
Vnum 1108
Name thain girth~
Short the thain girth~
Desc The girth of the thain lies here.~
Material oldstyle~
Item_type armor
Extra 0
Extra2 0
Wear AL
Values AC AC AC 0 0
Level 17
Weight 40
Cost 3600
Plevel 0
Exp 0
Xp_tolevel 0
Condition P
AffectObj
4 2
EndObj

#OBJ
Vnum 1109
Name tiny dagger~
Short a tiny dagger~
Desc A tiny dagger lies here.~
Material oldstyle~
Item_type weapon
Extra 0
Extra2 0
Wear AN
Values dagger 1 6 pierce 0
Level 1
Weight 30
Cost 230
Plevel 0
Exp 0
Xp_tolevel 0
Condition P
EndObj

#OBJ
Vnum 1110
Name egg~
Short an egg~
Desc An egg lies here.~
Material oldstyle~
Item_type food
Extra 0
Extra2 0
Wear A
Values CD CD 0 0 0
Level 0
Weight 10
Cost 2
Plevel 0
Exp 0
Xp_tolevel 0
Condition P
EndObj

#OBJ
Vnum 1111
Name bag~
Short a bag~
Desc A bag is on the floor.~
Material oldstyle~
Item_type container
Extra 0
Extra2 0
Wear A
Values 0 0 -1 0 0
Level 0
Weight 10
Cost 11
Plevel 0
Exp 0
Xp_tolevel 0
Condition P
EndObj

#OBJ
Vnum 1112
Name lantern~
Short a lantern~
Desc A lantern is on the floor.~
Material oldstyle~
Item_type light
Extra 0
Extra2 0
Wear A
Values 0 0 DGH 0 0
Level 0
Weight 40
Cost 60
Plevel 0
Exp 0
Xp_tolevel 0
Condition P
EndObj

#OBJ
Vnum 1113
Name bardiche~
Short a bardiche~
Desc A long weapon with a sharp end is on the floor.~
Material wood~
Item_type weapon
Extra 0
Extra2 0
Wear AN
Values polearm 2 11 cleave F
Level 21
Weight 100
Cost 1810
Plevel 0
Exp 0
Xp_tolevel 0
Condition P
AffectObj
18 4
EndObj

#OBJ
Vnum 1114
Name flail~
Short a flail~
Desc A flail is on the floor.~
Material iron~
Item_type weapon
Extra 0
Extra2 0
Wear AN
Values flail 2 4 smash 0
Level 5
Weight 80
Cost 390
Plevel 0
Exp 0
Xp_tolevel 0
Condition P
EndObj

#OBJ
Vnum 1115
Name wooden bardiche~
Short a wooden bardiche~
Desc A long weapon with a wooden blade is on the floor.~
Material wood~
Item_type weapon
Extra 0
Extra2 0
Wear AN
Values polearm 2 3 pound F
Level 3
Weight 100
Cost 980
Plevel 0
Exp 0
Xp_tolevel 0
Condition P
AffectObj
18 4
EndObj

#OBJ
Vnum 1116
Name dagger shiriff~
Short a shiriff's dagger~
Desc A tiny but very sharp dagger lies here.~
Material steel~
Item_type weapon
Extra 0
Extra2 0
Wear AN
Values dagger 2 4 pierce 0
Level 6
Weight 10
Cost 480
Plevel 0
Exp 0
Xp_tolevel 0
Condition P
AffectObj
19 1
AffectObj
18 1
EndObj

#OBJ
Vnum 1117
Name club heavy~
Short the Thain's club~
Desc You see see a heavy club. Looks just right for whomping heads.~
Material wood~
Item_type weapon
Extra 0
Extra2 0
Wear AN
Values mace 2 7 pound 0
Level 12
Weight 30
Cost 620
Plevel 0
Exp 0
Xp_tolevel 0
Condition P
EndObj

#END



#ROOMSNEW
#ROOM
Vnum 1100
Name A dimly lit path~
Desc You tread through the deep, dark forest on a dimly lit path.  Up ahead you
can hear the faint sounds of a village.
~
Room_flags 0
Sector_type 3
X 0 0 0 0 0 0 0 0 0 0 0
Exit
0
The dimly lit path leads north through the dense forest.
~
~
-1
1101
0
Exit
2
The dimly lit path leads south through the light forest.
~
~
-1
6000
0
EndRoom

#ROOM
Vnum 1101
Name A dimly lit path~
Desc You tread through the deep, dark forest on a dimly lit path.  Up ahead you
can hear the faint sounds of a village.
~
Room_flags 0
Sector_type 3
X 0 0 0 0 0 0 0 0 0 0 0
Exit
0
The dimly lit path leads north through the dense forest.
~
~
-1
1102
0
Exit
2
The dimly lit path leads south through the dense forest.
~
~
-1
1100
0
EndRoom

#ROOM
Vnum 1102
Name A dimly lit path~
Desc You tread through the deep, dark forest on a dimly lit path.  The forest
here seems less dense than to the south.  Northward you see the faint outline
of a village.
~
Room_flags 0
Sector_type 3
X 0 0 0 0 0 0 0 0 0 0 0
Exit
0
The dimly lit path leads to a village.
~
~
-1
1103
0
Exit
2
The dimly lit path leads south through the dense forest.
~
~
-1
1101
0
EndRoom

#ROOM
Vnum 1103
Name Entrance to the Shire~
Desc You stand at the entrance to the Shire.  You see halflings, no more than
wee tall, every which way you look. Bywater Road leads east and west.
~
Room_flags 0
Sector_type 1
X 0 0 0 0 0 0 0 0 0 0 0
Exit
1
To the east runs Bywater Road.
~
~
-1
1104
0
Exit
2
To the south you see a dimly lit path which leads to a dense forest.
~
~
-1
1102
0
Exit
3
To the west runs Bywater Road.
~
~
-1
1118
0
EndRoom

#ROOM
Vnum 1104
Name Bywater Road~
Desc You stand on Bywater Road, the busiest street in all of Shiredom.  The road
continues to the east and west while to the north lies the general store.
~
Room_flags 0
Sector_type 1
X 0 0 0 0 0 0 0 0 0 0 0
Exit
0
The general store lies to the north.
~
~
-1
1105
0
Exit
1
To the east runs Bywater Road.
~
~
-1
1106
0
Exit
3
To the west you see the entrance to the Shire.
~
~
-1
1103
0
EndRoom

#ROOM
Vnum 1105
Name The General Store~
Desc You are inside the general store.  All sorts of goodies are stacked on the
many shelves.  Your local friendly shopkeeper is smiling patiently, waiting to 
serve you to the best of his abilities.  The only exit is to the south.
~
Room_flags 8
Sector_type 0
X 0 0 0 0 0 0 0 0 0 0 0
Exit
2
The only exit lies to the south.
~
~
-1
1104
0
EndRoom

#ROOM
Vnum 1106
Name Bywater Road~
Desc You stand on Bywater Road, the busiest street in all of Shiredom.  The road
continues to the east and west.  To the north, steps lead to a friendly looking
weaponry/armory while a nursery lies to the south.
~
Room_flags 0
Sector_type 1
X 0 0 0 0 0 0 0 0 0 0 0
Exit
0
Steps lead to a friendly looking weaponry and armory.
~
~
-1
1107
0
Exit
1
To the east runs Bywater Road.
~
~
-1
1109
0
Exit
2
To the south lies Kid'n Keep, the local nursery.
~
~
-1
1108
0
Exit
3
To the west runs Bywater Road.
~
~
-1
1104
0
EndRoom

#ROOM
Vnum 1107
Name The House of Arms~
Desc You are inside the finest weapons and armour shop in all of Shiredom.  The
shopkeeper proudly displays his fine wares and humbly offers the best daggers
that you have ever laid eyes on.
~
Room_flags 8
Sector_type 0
X 0 0 0 0 0 0 0 0 0 0 0
Exit
2
The only exit lies to the south.
~
~
-1
1106
0
EndRoom

#ROOM
Vnum 1108
Name Kid'n Keep~
Desc You are inside Kid'n Keep, the convenient one-stop nursery that maintains
the youth of the Shire.  Toddlers run every which way while their nursemaids
sigh in exasperation.  The only exit lies to the north.
~
Room_flags 8
Sector_type 0
X 0 0 0 0 0 0 0 0 0 0 0
Exit
0
The only exit lies to the north.
~
~
-1
1106
0
EndRoom

#ROOM
Vnum 1109
Name A bend in the road~
Desc Bywater Road continues west and south.  A large, imposing building lies
to the east.  Farther to the south, you can see an Inn of some sort.
~
Room_flags 0
Sector_type 1
X 0 0 0 0 0 0 0 0 0 0 0
Exit
1
A large, imposing building lies to the east.  A sign reads 'Shiriff Post'.
~
~
-1
1110
0
Exit
2
To the south runs Bywater Road.
~
~
-1
1112
0
Exit
3
To the west runs Bywater Road.
~
~
-1
1106
0
EndRoom

#ROOM
Vnum 1110
Name Shiriff Post of the Eastern Shire~
Desc You are in the Shiriff Post which acts as the nucleus for the three shiriffs
of the Eastern Shire.  As you examine the shiriffs on duty, you come to realize
that the halflings of the Shire are not to be reckoned with.  You cower with 
awe.  A door offers passage to the east.
~
Room_flags 8
Sector_type 0
X 0 0 0 0 0 0 0 0 0 0 0
Exit
1
A door offers passage to the office of the Thain.
~
door~
0
1111
A
Exit
3
To the west you can see Bywater Road.
~
~
-1
1109
0
EndRoom

#ROOM
Vnum 1111
Name Thain's Office~
Desc You stand inside the office of the Thain, the police protectorate of the
great Shire.  The Thain has sworn to protect the Shire from all thieves and
murderers with his life, and so eyes you suspiciously.  A door to the west
leads to the Shiriff Post.
~
Room_flags 8
Sector_type 0
X 0 0 0 0 0 0 0 0 0 0 0
Exit
3
A door offers passage to the Shiriff Post.
~
door~
0
1110
A
EndRoom

#ROOM
Vnum 1112
Name Bywater Road~
Desc You stand on Bywater Road, the busiest street in all of Shiredom.  The road
continues to the north and south.  To the east you spy the training grounds for
shiriffs in training.
~
Room_flags 0
Sector_type 1
X 0 0 0 0 0 0 0 0 0 0 0
Exit
0
To the north runs Bywater Road.
~
~
-1
1109
0
Exit
1
The Shiriff Training Grounds lies to the east.
~
~
-1
1117
0
Exit
2
To the south runs Bywater Road.
~
~
-1
1113
0
EndRoom

#ROOM
Vnum 1113
Name Bywater Road~
Desc You stand on Bywater Road, the busiest street in all of Shiredom.  The road
continues to the north.  The private residences of Shire inhabitants are to
the east and west while to the south lies the Ivy Bush, second only to the
Green Dragon for its hospitality and service.
~
Room_flags 0
Sector_type 1
X 0 0 0 0 0 0 0 0 0 0 0
Exit
0
To the north runs Bywater Road.
~
~
-1
1112
0
Exit
1
You spy the private dwelling of a Shire folk to the east.
~
~
-1
1115
0
Exit
2
To the south you see the Ivy Bush, a favorite haunt of Shire urbanites and
seasoned travelers.
~
~
-1
1116
0
Exit
3
You spy the private dwelling of a Shire folk to the west.
~
~
-1
1114
0
EndRoom

#ROOM
Vnum 1114
Name A smial~
Desc You are inside a smial, a hole in the ground which serves as the proper
dwelling place for halflings.  As you look around this private abode, you feel
as if you were intruding and so quickly cover your eyes.  The only exit lies
to the east.
~
Room_flags 8
Sector_type 0
X 0 0 0 0 0 0 0 0 0 0 0
Exit
1
The only exit lies to the east.
~
~
-1
1113
0
EndRoom

#ROOM
Vnum 1115
Name A smial~
Desc You are inside a smial, a hole in the ground which serves as the proper
dwelling place for halflings.  As you look around this private abode, you feel
as if you were intruding and so quickly cover your eyes.  The only exit lies
to the west.
~
Room_flags 8
Sector_type 0
X 0 0 0 0 0 0 0 0 0 0 0
Exit
3
The only exit lies to the west.
~
~
-1
1113
0
EndRoom

#ROOM
Vnum 1116
Name The Ivy Bush~
Desc You are in the Ivy Bush, one of the most famous inns in all of Shiredom.
Chique Shire urbanites and seasoned travelers fill the confines of the room
with gay and lively talk.  A jovial innkeeper stops all that he is doing to
await your command.  The only exit lies to the north.
~
Room_flags 8
Sector_type 0
X 0 0 0 0 0 0 0 0 0 0 0
Exit
0
The only exit lies to the north.
~
~
-1
1113
0
EndRoom

#ROOM
Vnum 1117
Name Shiriff Training Grounds~
Desc The sounds of mock battle and feigned death cries fill your ears.  Every
which way you turn you see halfling trainees at the prime of their youth.  A
wizened old battle instructor meets your gaze and asks if he may be of 
service.  The only exit lies to the west.
~
Room_flags 0
Sector_type 0
X 0 0 0 0 0 0 0 0 0 0 0
Exit
3
The only exit lies to the west.
~
~
-1
1112
0
EndRoom

#ROOM
Vnum 1118
Name Bywater Road~
Desc You stand on Bywater Road, the busiest street in all of Shiredom.  The road
continues to the east and west.  A large, imposing building lies to the south.
You catch a glimpse of the Brandywine River to the north.
~
Room_flags 0
Sector_type 1
X 0 0 0 0 0 0 0 0 0 0 0
Exit
1
To the east you see the entrance to the Shire.
~
~
-1
1103
0
Exit
2
A large, imposing building lies to the south.  A sign reads 'Shiriff Post'.
~
~
-1
1119
0
Exit
3
To the west runs Bywater Road.
~
~
-1
1120
0
EndRoom

#ROOM
Vnum 1119
Name Shiriff Post of the Bridge~
Desc You are in the Shiriff Post which acts as the nucleus for the three shiriffs
of the Bridge.  As you examine the shiriffs on duty, you come to realize that
the halflings of the Shire are not to be reckoned with.  You cower with awe.
The only exit is to the north.
~
Room_flags 8
Sector_type 0
X 0 0 0 0 0 0 0 0 0 0 0
Exit
0
The only exit is to the north.
~
~
-1
1118
0
EndRoom

#ROOM
Vnum 1120
Name Bywater Road~
Desc You stand on Bywater Road, the busiest street in all of Shiredom.  The road
continues to the east and west.  To the south you spy the Grocer's Delight,
the premium grocer's shop in all the realm while to the north lies Brandywine
Bridge.
~
Room_flags 0
Sector_type 1
X 0 0 0 0 0 0 0 0 0 0 0
Exit
0
Brandywine Bridge offers safe passage across the tumultuous river.
~
~
-1
1131
0
Exit
1
To the east runs Bywater Road.
~
~
-1
1118
0
Exit
2
You see the Grocer's Delight to the south.
~
~
-1
1121
0
Exit
3
To the west runs Bywater Road.
~
~
-1
1122
0
EndRoom

#ROOM
Vnum 1121
Name The Grocer's Delight~
Desc You tremble with ecstasy as the tempting odors of freshly made pipeweed
bread fill your lungs.  Rumor has it that the pipeweed bread sold here can
restore vitality.  You look around but find no one to take your order.  
You then peep over the counter and discover a friendly grocer who is too 
short to be seen over the counter.  The only exit is to the north.
~
Room_flags 8
Sector_type 0
X 0 0 0 0 0 0 0 0 0 0 0
Exit
0
The only exit is to the north.
~
~
-1
1120
0
EndRoom

#ROOM
Vnum 1122
Name Bywater Road~
Desc You stand on Bywater Road, the busiest street in all of Shiredom.  The road
continues to the east.  A small hill lies to the west while you can see a
watermill to the far south.  You catch a glimpse of the Brandywine River to
the north.
~
Room_flags 0
Sector_type 1
X 0 0 0 0 0 0 0 0 0 0 0
Exit
1
To the east runs Bywater Road.
~
~
-1
1120
0
Exit
2
An entrance to the watermill lies to the south.
~
~
-1
1123
0
Exit
3
A small hill to the west blocks your view.
~
~
-1
1126
0
EndRoom

#ROOM
Vnum 1123
Name Entrance to Watermill~
Desc You stand at the entrance to a watermill.  You hear the bustle of busy
workers and the sound of a creaking mill.  Bywater Road is to the north while
the watermill continues to the south.
~
Room_flags 0
Sector_type 0
X 0 0 0 0 0 0 0 0 0 0 0
Exit
0
You see Bywater Road to the north.
~
~
-1
1122
0
Exit
2
A watermill meets your gaze.
~
~
-1
1124
0
EndRoom

#ROOM
Vnum 1124
Name The Watermill~
Desc Halfling workers are scattered everywhere, busy at work.  You see the river
to the west and get a compelling urge to grab the nearest worker and to toss
him into the river.  The entrance stands to the north while a door offers
passage to the south.
~
Room_flags 8
Sector_type 0
X 0 0 0 0 0 0 0 0 0 0 0
Exit
0
You see the entrance.
~
~
-1
1123
0
Exit
2
A wooden door leads to the rear of the watermill.
~
door~
0
1125
A
EndRoom

#ROOM
Vnum 1125
Name Rear of watermill~
Desc You stand in a damp, dimly lit room.  Mildew clings to the walls and it
appears as if you were the first person to enter the room in ages.  A barely
visible portal in the ground catches your eye.
~
Room_flags 8
Sector_type 0
X 0 0 0 0 0 0 0 0 0 0 0
Exit
0
A watermill meets your gaze.
~
~
-1
1124
0
Exit
5
A hidden portal reveals a passageway down.
~
~
-1
1146
0
EndRoom

#ROOM
Vnum 1126
Name Took Hill~
Desc You stand on top of Took Hill, named after the legendary Bandobras Took.
You feel honored to be standing on a hill named after your hero.  From this
vantage point you can see all of shiredom.  You get the feeling that with
one stomp you could eliminate their great city.  You can see the outline of
Midgaard to the far east.  Sounds of joyful celebration are heard from the
fields west of here.  The Brandywine flows by lazily nearby.
~
Room_flags 0
Sector_type 4
X 0 0 0 0 0 0 0 0 0 0 0
Exit
1
To the east runs Bywater Road.
~
~
-1
1122
0
Exit
3
You see a grassy field to the west.
~
~
-1
1128
0
EndRoom

#ROOM
Vnum 1127
Name Northern end of grassy field~
Desc You stand in a grassy field--nothing to get too excited about.  The field
extends toward the south and the west.  To the east you see Took Hill.
~
Room_flags 0
Sector_type 2
X 0 0 0 0 0 0 0 0 0 0 0
Exit
2
You see a grassy field.
~
~
-1
1128
0
EndRoom

#ROOM
Vnum 1128
Name A grassy field~
Desc You stand in the center of a grassy field.  A great birthday party appears
to be taking place.  Great tables of food are spread out and a young halfling
beauty offers you welcome.  You are enticed by her generosity and suggestive
winks.
~
Room_flags 0
Sector_type 2
X 0 0 0 0 0 0 0 0 0 0 0
Exit
0
You see a grassy field.
~
~
-1
1127
0
Exit
1
A small hill to the east blocks your view.
~
~
-1
1126
0
Exit
2
You see a grassy field.
~
~
-1
1129
0
Exit
3
You see a grassy field.
~
~
-1
1130
0
EndRoom

#ROOM
Vnum 1129
Name Southern end of grassy field~
Desc You stand in a grassy field--nothing to get too excited about.  The field
extends toward the north and the west.  To the east you see Took Hill.
~
Room_flags 0
Sector_type 2
X 0 0 0 0 0 0 0 0 0 0 0
Exit
0
You see a grassy field.
~
~
-1
1128
0
EndRoom

#ROOM
Vnum 1130
Name Western end of grassy field~
Desc You stand in a grassy field--nothing to get too excited about.  The field
extends every which way but west.
~
Room_flags 0
Sector_type 2
X 0 0 0 0 0 0 0 0 0 0 0
Exit
1
You see a grassy field.
~
~
-1
1128
0
EndRoom

#ROOM
Vnum 1131
Name Brandywine Bridge~
Desc You stand on a solidly built bridge.  As you look down you spy gaily
colored fish swimming with the current of Brandywine River.  The cool water
looks invitingly refreshing and you get a sudden urge to strip and bathe in
the river, but you hear the laughter of women nearby and so resist the urge.
Delving Lane extends to the north while Bywater Road can be seen to the south.
~
Room_flags 0
Sector_type 1
X 0 0 0 0 0 0 0 0 0 0 0
Exit
0
You see Delving Lane.
~
~
-1
1132
0
Exit
2
To the south runs Bywater Road.
~
~
-1
1120
0
EndRoom

#ROOM
Vnum 1132
Name Delving Lane~
Desc Delving Lane runs north and south in this small borough of the Shire.  To 
the south stands Brandywine Bridge.  The Green Dragon, the undisputed leader
in the art of innkeeping, offers rest and comfort to the east.  You hear the
bray of horses from the west.
~
Room_flags 0
Sector_type 1
X 0 0 0 0 0 0 0 0 0 0 0
Exit
0
You see Delving Lane.
~
~
-1
1133
0
Exit
1
The Green Dragon offers food, drink, and above all hospitality for mere gold.
~
~
-1
1144
0
Exit
2
Brandywine Bridge offers safe passage across the tumultuous river.
~
~
-1
1131
0
EndRoom

#ROOM
Vnum 1133
Name Delving Lane~
Desc Delving Lane runs north and south in this small borough of the Shire.  A 
large, imposing building lies to the east.  You hear the bray of horses from
the west.
~
Room_flags 0
Sector_type 1
X 0 0 0 0 0 0 0 0 0 0 0
Exit
0
You see Delving Lane.
~
~
-1
1134
0
Exit
1
A large, imposing building lies to the east.  A sign reads 'Shiriff Post'.
~
~
-1
1145
0
Exit
2
You see Delving Lane.
~
~
-1
1132
0
Exit
3
You see a grassy field.
~
~
-1
1138
0
EndRoom

#ROOM
Vnum 1134
Name Delving Lane~
Desc Delving Lane runs north and south in this small borough of the Shire. There
is a small house to the west, nothing to the east, and up ahead you see a round
door which leads to a rather impressive abode.
~
Room_flags 0
Sector_type 1
X 0 0 0 0 0 0 0 0 0 0 0
Exit
0
A large, magnificent house meets your steady gaze.  Above the round door a
sign reads 'Bag End'.
~
~
-1
1135
A
Exit
2
You see Delving Lane.
~
~
-1
1133
0
EndRoom

#ROOM
Vnum 1135
Name Bag End~
Desc You stand in a comfortably well-equipped house, a palace by humble halfling
standards.  On the wall you see a banner which reads "Home Sweet Home".
A solid oak door to the east leads to a pantry while you see a cozy bedroom
to the west.
~
Room_flags 8
Sector_type 0
X 0 0 0 0 0 0 0 0 0 0 0
Exit
1
Through the keyhole you see what looks like a well stocked pantry.
~
door~
-1
1137
A
Exit
2
You see Delving Lane.
~
~
-1
1134
0
Exit
3
You see a bedroom.  It looks like the beds have recently been slept in.
~
~
-1
1136
0
EndRoom

#ROOM
Vnum 1136
Name Bedroom~
Desc You stand in the private bedroom of Bag End.  There are two beds to the
side, neither of which are made.  Portraits of halflings hang on the wall,
and as you gaze upon them you come to the conclusion that the owner of
Bag End comes from a long line of distinguished halflings.  A cozy fire
in the fireplace keeps the room warm and comfortable.
~
Room_flags 8
Sector_type 0
X 0 0 0 0 0 0 0 0 0 0 0
Exit
1
Through the doorway you see the main room of Bag End.
~
~
-1
1135
0
EndRoom

#ROOM
Vnum 1137
Name Pantry~
Desc You are inside the pantry.  Shelves filled with food and drink surround
you on all sides.  You wonder why a halfling would need so much to eat.
The presence of something unseen chills you to your bones.  On the floor
you spy a trapdoor.
~
Room_flags 8
Sector_type 0
X 0 0 0 0 0 0 0 0 0 0 0
Exit
3
Beyond the door you see the main room of Bag End.
~
door~
-1
1135
A
Exit
5
It's anyone's guess as to where the trapdoor leads.
~
~
-1
1156
0
EndRoom

#ROOM
Vnum 1138
Name A grassy field~
Desc You stand upon a grassy field.  A bull stands grazing not far away and
out of the corner of your eye you can see him considering you.  The sound
of animals fill the air from the north.  To the south you see a pig pen.
~
Room_flags 0
Sector_type 2
X 0 0 0 0 0 0 0 0 0 0 0
Exit
0
You see a large barn.
~
~
-1
1142
0
Exit
1
You see Delving Lane.
~
~
-1
1133
0
Exit
2
A rather large pig pen is to the south.
~
~
-1
1139
0
EndRoom

#ROOM
Vnum 1139
Name Pig pen~
Desc You feel your boots sinking into the mud.  Numerous pigs roam about,
oblivious to your company.  A grassy field is to the north while you see
a small path winding to the west.
~
Room_flags 0
Sector_type 1
X 0 0 0 0 0 0 0 0 0 0 0
Exit
0
You see a grassy field.
~
~
-1
1138
0
Exit
3
A small path winds its way eastward.
~
~
-1
1140
0
EndRoom

#ROOM
Vnum 1140
Name A stony path~
Desc You walk on a stony path which leads to a small residence to the north.
From the east you hear the noisy din of pigs.
~
Room_flags 0
Sector_type 1
X 0 0 0 0 0 0 0 0 0 0 0
Exit
0
To the north you see a modest house.
~
~
-1
1141
0
Exit
1
A rather large pig pen is to the east.
~
~
-1
1139
0
EndRoom

#ROOM
Vnum 1141
Name Gamgee Residence~
Desc You stand inside a modest home.  You deduce that this is indeed the home
of whomever owns the surrounding lands.  The air is somewhat musty and 
the smell reminds you of a stable.  As you look around disdainfully, you
think to yourself that this is more of a shack than a proper residence and
you long for the urban riches of the Shire proper.
~
Room_flags 8
Sector_type 0
X 0 0 0 0 0 0 0 0 0 0 0
Exit
2
You see a small path winding its way southward.
~
~
-1
1140
0
EndRoom

#ROOM
Vnum 1142
Name A barn~
Desc Animals of every sort fill the small barn.  You feel the hot breath of
horses and cows on your neck and you feel the sudden need for fresh air.
Other than that, you feel cozy and protected and don't mind staying for a
bit longer.  All the warmth and good vibes remind you of the days when your
mother would hold you in her arms and sing you to sleep.  You find yourself
wanting to cradle all the animals.
~
Room_flags 8
Sector_type 0
X 0 0 0 0 0 0 0 0 0 0 0
Exit
0
You see a chicken coop to the north.
~
~
-1
1143
0
Exit
2
You see a grassy field.
~
~
-1
1138
0
EndRoom

#ROOM
Vnum 1143
Name A chicken coop~
Desc You stand inside a rather crowded chicken coop.  The cackle of hens fill
the air.  The only exit is to the south.
~
Room_flags 8
Sector_type 0
X 0 0 0 0 0 0 0 0 0 0 0
Exit
2
You see a large barn.
~
~
-1
1142
0
EndRoom

#ROOM
Vnum 1144
Name The Green Dragon~
Desc Welcome to the Green Dragon, the undisputed leader in the art of
innkeeping.  A rather charming and friendly hostess stands to the side,
ready to offer you food and drink.  While most of the patrons are halfling
locals, you spy an occasional human or two.  As you listen more closely
to the conversations that fill the inn, you hear the tales of great and
seasoned adventurers as well as the usual gossip.  You feel as if you've
found your second home in the Green Dragon.  You see a stairway leading
upwards.
~
Room_flags 8
Sector_type 0
X 0 0 0 0 0 0 0 0 0 0 0
Exit
3
You see Delving Lane.
~
~
-1
1132
0
Exit
4
You see the reception.
~
~
-1
1157
0
EndRoom

#ROOM
Vnum 1145
Name Shiriff Post of Delving Lane~
Desc You are in the Shiriff Post which acts as the nucleus for the three shiriffs
of Delving Lane.  As you examine the shiriffs on duty, you come to realize
that the halflings of the Shire are not to be reckoned with.  You cower with
awe.  The only exit is to the west.
~
Room_flags 8
Sector_type 0
X 0 0 0 0 0 0 0 0 0 0 0
Exit
3
You see Delving Lane.
~
~
-1
1133
0
EndRoom

#ROOM
Vnum 1146
Name A dark tunnel~
Desc You stand inside a small underground tunnel.  The ceiling is so low that
you must crouch to avoid hitting your head.  You see light from a small
hole in the ceiling while to the east you see nothing but darkness.
~
Room_flags 9
Sector_type 0
X 0 0 0 0 0 0 0 0 0 0 0
Exit
1
You see a dark tunnel.
~
~
-1
1147
0
Exit
4
You see a portal which leads to a small room.
~
~
-1
1125
0
EndRoom

#ROOM
Vnum 1147
Name A dark tunnel~
Desc You stand inside a small underground tunnel.  The ceiling is so low that
you must crouch to avoid hitting your head.  The tunnel continues east and
west.  All you can see is darkness.
~
Room_flags 9
Sector_type 0
X 0 0 0 0 0 0 0 0 0 0 0
Exit
1
You see a dark tunnel.
~
~
-1
1148
0
Exit
3
You see a dark tunnel.
~
~
-1
1146
0
EndRoom

#ROOM
Vnum 1148
Name A dark tunnel~
Desc You stand inside a small underground tunnel.  The ceiling is so low that
you must crouch to avoid hitting your head.  The tunnel continues east and
west.  All you can see is darkness.
~
Room_flags 9
Sector_type 0
X 0 0 0 0 0 0 0 0 0 0 0
Exit
1
You see a dark tunnel.
~
~
-1
1149
0
Exit
3
You see a dark tunnel.
~
~
-1
1147
0
EndRoom

#ROOM
Vnum 1149
Name A three way intersection~
Desc You stand at an intersection.  The tunnel continues east and west while
to the north you can barely make out a smaller trail.
~
Room_flags 9
Sector_type 0
X 0 0 0 0 0 0 0 0 0 0 0
Exit
0
You see a dark tunnel.
~
~
-1
1151
0
Exit
1
You see a dark tunnel.
~
~
-1
1150
0
Exit
3
You see a dark tunnel.
~
~
-1
1148
0
EndRoom

#ROOM
Vnum 1150
Name End of a dark tunnel~
Desc You stand at the end of a dark tunnel.  The underground tunnel continues
to the west.  From a trapdoor in the ceiling you can hear the din of
adventurers.
~
Room_flags 9
Sector_type 0
X 0 0 0 0 0 0 0 0 0 0 0
Exit
3
You see a dark tunnel.
~
~
-1
1149
0
Exit
4
You hear the din of adventurers.
~
~
-1
3001
0
EndRoom

#ROOM
Vnum 1151
Name A dark tunnel~
Desc You stand inside a small underground tunnel.  The ceiling is so low that
you must crouch to avoid hitting your head.  The tunnel continues north and
south.  To the west you see a Shirriff Post while to the east lies a small
home.  All you can see is darkness.
~
Room_flags 9
Sector_type 0
X 0 0 0 0 0 0 0 0 0 0 0
Exit
0
You see a dark tunnel.
~
~
-1
1152
0
Exit
1
You see a halfling hole.
~
~
-1
1154
0
Exit
2
You see a dark tunnel.
~
~
-1
1149
0
Exit
3
Above a great oak door you see a sign which reads 'Shirriff Post'.
~
~
-1
1153
0
EndRoom

#ROOM
Vnum 1152
Name A dark tunnel~
Desc You stand inside a small underground tunnel.  The ceiling is so low that 
you must crouch to avoid hitting your head.  The tunnel continues north and
south.  To the west lies a small home.  All you can see is darkness.
~
Room_flags 9
Sector_type 0
X 0 0 0 0 0 0 0 0 0 0 0
Exit
0
You see a dark tunnel.
~
~
-1
1156
0
Exit
2
You see a dark tunnel.
~
~
-1
1151
0
Exit
3
You see a halfling hole.
~
~
-1
1155
0
EndRoom

#ROOM
Vnum 1153
Name Shiriff Post of the Lower Shire~
Desc You are in the shiriff Post which acts as the nucleus for the three shiriffs 
of the Lower Shire.  As you examine the shiriffs on duty, you come to realize
that the halflings of the Shire are not to be reckoned with.  You cower with
awe.  The only exit is to the east.
~
Room_flags 9
Sector_type 0
X 0 0 0 0 0 0 0 0 0 0 0
Exit
1
You see a dark tunnel.
~
~
-1
1151
0
EndRoom

#ROOM
Vnum 1154
Name A halfling hole~
Desc You stand inside a rather crudely built halfling hole.  The many passageways
and winding paths remind you of a rodent's lair.  The air is musty and damp
and you feel the need for fresh air.
~
Room_flags 9
Sector_type 0
X 0 0 0 0 0 0 0 0 0 0 0
Exit
3
You see a dark tunnel.
~
~
-1
1151
0
EndRoom

#ROOM
Vnum 1155
Name A halfling hole~
Desc You stand inside a rather crudely built halfling hole.  The many passageways
and winding paths remind you of a rodent's lair.  The air is musty and damp
and you feel the need for fresh air.
~
Room_flags 9
Sector_type 0
X 0 0 0 0 0 0 0 0 0 0 0
Exit
1
You see a dark tunnel.
~
~
-1
1152
0
EndRoom

#ROOM
Vnum 1156
Name End of a dark tunnel~
Desc You are at one end of a dark tunnel.  The tunnel continues to the south
while on the ceiling you can make out a trapdoor.
~
Room_flags 9
Sector_type 0
X 0 0 0 0 0 0 0 0 0 0 0
Exit
2
You see a dark tunnel.
~
~
-1
1152
0
Exit
4
A trapdoor on the ceiling reveals a passageway.
~
~
-1
1137
0
EndRoom

#ROOM
Vnum 1157
Name The Inn of the Green Dragon~
Desc You are standing in the Inn of the Green dragon.  Large paintings of 
halflings at work, and halflings at play adorn the walls.  Comfortable 
benches and seats line the walls.  A stairway leads down.
~
Room_flags 24
Sector_type 0
X 0 0 0 0 0 0 0 0 0 0 0
Exit
5
~
~
-1
1144
0
EndRoom

#END



#SPECIALS
M 1100 spec_cast_mage
M 1101 spec_thief
M 1110 spec_guard
M 1111 spec_guard
M 1112 spec_guard
M 1116 spec_cast_mage
M 1117 spec_cast_cleric
M 1121 spec_guard
M 1122 spec_thief
M 1132 spec_guard
S



#RESETS
O 0 1102 0 1103
M 0 1118 1 1105 1
G 0 1111 0
G 0 1112 0
M 0 1120 1 1107 1
M 0 1104 2 1108 2
M 0 1104 2 1108 2
M 0 1103 6 1108 6
M 0 1103 6 1108 6
M 0 1103 6 1108 6
M 0 1103 6 1108 6
M 0 1103 6 1108 6
M 0 1103 6 1108 6
M 0 1110 8 1110 2
E 0 1116 0 16
E 0 616 0 5
M 0 1110 8 1110 2
E 0 616 0 5
M 0 1111 4 1110 1
E 0 616 0 5
M 0 1112 1 1111 1
E 0 1117 0 16
E 0 616 0 5
E 0 1108 0 13
M 0 1128 4 1114 1
G 0 1103 0
M 0 1128 4 1115 1
G 0 1103 0
M 0 1113 1 1116 1
G 0 1110 0
G 0 648 0
G 0 649 0
G 0 650 0
M 0 1123 5 1116 2
M 0 1123 5 1116 2
M 0 1124 2 1116 2
M 0 1124 2 1116 2
M 0 1127 7 1116 3
M 0 1127 7 1116 3
M 0 1127 7 1116 3
O 0 3200 0 1116
M 0 1121 1 1117 1
E 0 1113 0 16
M 0 1126 3 1117 3
E 0 1115 0 16
M 0 1126 3 1117 3
E 0 1115 0 16
M 0 1126 3 1117 3
E 0 1115 0 16
M 0 1110 8 1119 2
E 0 1116 0 16
E 0 616 0 5
M 0 1110 8 1119 2
E 0 616 0 5
M 0 1111 4 1119 1
E 0 616 0 5
M 0 1119 1 1121 1
G 0 1103 0
M 0 1115 6 1123 6
M 0 1115 6 1123 6
M 0 1115 6 1124 6
M 0 1115 6 1124 6
M 0 1115 6 1124 6
M 0 1114 1 1124 1
M 0 1115 6 1125 6
M 0 1122 9 1127 3
M 0 1122 9 1127 3
M 0 1122 9 1127 3
M 0 1125 1 1128 1
M 0 1100 1 1128 1
E 0 1104 0 12
E 0 1100 0 0
M 0 1122 9 1129 3
M 0 1122 9 1129 3
M 0 1122 9 1129 3
M 0 1122 9 1130 3
M 0 1122 9 1130 3
M 0 1122 9 1130 3
M 0 1116 1 1136 1
E 0 1106 0 16
E 0 622 0 6
M 0 1117 1 1136 1
E 0 1107 0 16
E 0 621 0 5
M 0 1101 1 1137 1
E 0 1101 0 16
E 0 1105 0 1
E 0 623 0 7
M 0 1108 1 1138 1
M 0 1106 5 1139 5
M 0 1106 5 1139 5
M 0 1106 5 1139 5
M 0 1106 5 1139 5
M 0 1106 5 1139 5
M 0 1102 1 1141 1
M 0 1105 3 1142 3
M 0 1105 3 1142 3
M 0 1105 3 1142 3
M 0 1109 4 1142 4
M 0 1109 4 1142 4
M 0 1109 4 1142 4
M 0 1109 4 1142 4
M 0 1107 6 1143 6
G 0 1110 0
M 0 1107 6 1143 6
G 0 1110 0
M 0 1107 6 1143 6
G 0 1110 0
M 0 1107 6 1143 6
G 0 1110 0
M 0 1107 6 1143 6
G 0 1110 0
M 0 1107 6 1143 6
G 0 1110 0
M 0 1130 1 1144 1
G 0 1110 0
G 0 648 0
G 0 649 0
G 0 650 0
M 0 1123 5 1144 3
M 0 1123 5 1144 3
M 0 1123 5 1144 3
M 0 1127 7 1144 4
M 0 1127 7 1144 4
M 0 1127 7 1144 4
M 0 1127 7 1144 4
O 0 3200 0 1144
M 0 1110 8 1145 2
E 0 1116 0 16
E 0 616 0 5
M 0 1110 8 1145 2
E 0 616 0 5
M 0 1111 4 1145 1
E 0 616 0 5
M 0 1110 8 1153 2
E 0 1116 0 16
E 0 616 0 5
M 0 1110 8 1153 2
E 0 616 0 5
M 0 1111 4 1153 1
E 0 616 0 5
M 0 1128 4 1154 1
M 0 1128 4 1155 1
M 0 1131 1 1157 1
S



#SHOPS
1113 17 0 0 0 0 150 50 0 23
1118 13 5 15 1 17 150 50 0 23
1119 13 5 15 1 17 150 50 0 23
1120 9 5 0 0 0 150 50 0 23
1130 17 0 0 0 0 150 50 0 23
0



#MOBPROGS
#0

#OBJPROGS
#0

#ROOMPROGS
#0

#$