#AREADATA Name Shire~ Builders None~ VNUMs 1100 1199 Credits { 5 35} Poohb The Shire~ Security 9 Soundfile ~ Continent 0 End #MOBILESNEW #MOB Vnum 1100 Name oldstyle elven wizard~ Short the Elven Wizard~ Long An Elven Wizard is here, creating fireworks for the festivities. ~ Description The Elven Wizard looks at you in a solemn sort of way. His gaze seems to penetrate through your innermost being. He is wearing a silvery cloak and holding a multi-colored staff. Although he appears to be older than the oldest man, he seems to have an inner strength which most mortals cannot overcome. ~ Race human~ Act_flags ABGR Aff D Align 500 Group 0 Level 18 Hitroll 0 Hit_dice 3d9+258 Mana_dice 18d9+100 Dam_dice 2d6+3 Dam_type none Armor -3 -3 -3 4 Clevel0 Cability 0 Off FU Imm 0 Res 0 Vuln 0 Start_pos stand Default_pos stand Sex male Wealth 105 Form AHMV Parts ABCDEFGHIJK Size medium Material unknown Aggression 0 EndMob #MOB Vnum 1101 Name oldstyle ring keeper~ Short the Keeper of the Ring~ Long The Keeper of the Ring is here, guarding his treasure jealously. ~ Description The Ring Keeper is a rather big but short halfling. His short stature and bulbous nose belie his true nature. An elven sword that glows with a blue light hangs from his belt, and on his finger you see the One Ring. Although usually a halfling of peace, he will fight you to the death if you attempt to take away that which belongs to him. ~ Race human~ Act_flags ABGS Aff BDF Align 0 Group 0 Level 20 Hitroll 0 Hit_dice 3d9+308 Mana_dice 10d9+100 Dam_dice 2d7+5 Dam_type none Armor -4 -4 -4 6 Clevel0 Cability 0 Off BEFJNU Imm 0 Res 0 Vuln 0 Start_pos stand Default_pos stand Sex male Wealth 61 Form AHMV Parts ABCDEFGHIJK Size medium Material unknown Aggression 0 EndMob #MOB Vnum 1102 Name oldstyle farmer gamgee~ Short Farmer Gamgee~ Long Farmer Gamgee sniffs the air, wondering if harvest time is near. ~ Description Farmer Gamgee is a short, stout halfling of thirty years. His skin has been tanned from working the fields night and day. He's quite a jolly chap, always ready to befriend an injured bunny rabbit. ~ Race human~ Act_flags ABH Aff 0 Align 350 Group 0 Level 7 Hitroll 0 Hit_dice 2d6+85 Mana_dice 3d9+100 Dam_dice 1d8+1 Dam_type none Armor 4 4 4 9 Clevel0 Cability 0 Off EFNU Imm 0 Res 0 Vuln 0 Start_pos rest Default_pos rest Sex male Wealth 0 Form AHMV Parts ABCDEFGHIJK Size medium Material unknown Aggression 0 EndMob #MOB Vnum 1103 Name oldstyle toddler~ Short a toddler~ Long A toddler crawls about, looking for something to chew on. ~ Description The toddler is dressed in nothing but his birthday suit. He crawls about for he hasn't learned to walk yet. He peers up at you and asks "da da?" ~ Race human~ Act_flags ABH Aff 0 Align 100 Group 0 Level 2 Hitroll 0 Hit_dice 2d7+21 Mana_dice 1d9+100 Dam_dice 1d5+0 Dam_type none Armor 8 8 8 10 Clevel0 Cability 0 Off EFNU Imm 0 Res 0 Vuln 0 Start_pos sit Default_pos sit Sex male Wealth 0 Form AHMV Parts ABCDEFGHIJK Size medium Material unknown Aggression 0 EndMob #MOB Vnum 1104 Name oldstyle nursemaid~ Short a nursemaid~ Long A nursemaid wanders about, trying to keep track of all the toddlers. ~ Description The nursemaid looks rather tired and worn out. Taking care of so many toddlers for too long has evidently taken its toll. She looks to you and in her eyes you can see her longing for a better life. ~ Race human~ Act_flags AB Aff 0 Align 100 Group 0 Level 5 Hitroll 0 Hit_dice 2d6+60 Mana_dice 2d9+100 Dam_dice 1d6+1 Dam_type none Armor 5 5 5 9 Clevel0 Cability 0 Off EFNU Imm 0 Res 0 Vuln 0 Start_pos stand Default_pos stand Sex female Wealth 1 Form AHMV Parts ABCDEFGHIJK Size medium Material unknown Aggression 0 EndMob #MOB Vnum 1105 Name oldstyle cow~ Short a cow~ Long A cow is here, chewing her cud. ~ Description The cow looks like it hasn't been milked in quite some time. Although she is past her prime, you see that she still has a lot of years left, and that if provoked, her rear kick can be quite deadly. ~ Race human~ Act_flags AGI Aff 0 Align 0 Group 0 Level 4 Hitroll 0 Hit_dice 2d7+46 Mana_dice 2d9+100 Dam_dice 1d5+1 Dam_type none Armor 6 6 6 9 Clevel0 Cability 0 Off EFNU Imm 0 Res 0 Vuln 0 Start_pos rest Default_pos rest Sex none Wealth 0 Form AHMV Parts ABCDEFGHIJK Size medium Material unknown Aggression 0 EndMob #MOB Vnum 1106 Name oldstyle pig~ Short a pig~ Long A pig wallows in the mud and oinks in contentment. ~ Description The pig appears quite happy to be a pig. He is oblivious to your presence and cares only for the care-free life that he leads. It is enormously fat and consequently cannot move around very quickly. ~ Race pig~ Act_flags AGI Aff 0 Align 0 Group 0 Level 3 Hitroll 0 Hit_dice 2d6+35 Mana_dice 1d9+100 Dam_dice 1d6+0 Dam_type none Armor 7 7 7 10 Clevel0 Cability 0 Off EFNR Imm 0 Res 0 Vuln 0 Start_pos rest Default_pos rest Sex none Wealth 0 Form AGV Parts ACDEFHJK Size medium Material unknown Aggression 0 EndMob #MOB Vnum 1107 Name oldstyle chicken~ Short a chicken~ Long A chicken sits on her nest. ~ Description The chicken is bright and healthy. She has no weapons but her beak. ~ Race human~ Act_flags AGI Aff 0 Align 0 Group 0 Level 2 Hitroll 0 Hit_dice 2d7+21 Mana_dice 1d9+100 Dam_dice 1d5+0 Dam_type none Armor 8 8 8 10 Clevel0 Cability 0 Off EFNU Imm 0 Res 0 Vuln 0 Start_pos sit Default_pos sit Sex female Wealth 0 Form AHMV Parts ABCDEFGHIJK Size medium Material unknown Aggression 0 EndMob #MOB Vnum 1108 Name oldstyle bull~ Short a bull~ Long A bull scratches at the ground and lowers his head. ~ Description The bull is in top condition. He looks like quite a fighter, nothing to be reckoned with. With his horns and his hooves he can attack just about anything. ~ Race human~ Act_flags ABF Aff 0 Align 0 Group 0 Level 6 Hitroll 0 Hit_dice 2d7+71 Mana_dice 3d9+100 Dam_dice 1d7+1 Dam_type none Armor 4 4 4 9 Clevel0 Cability 0 Off EFNU Imm 0 Res 0 Vuln 0 Start_pos stand Default_pos stand Sex male Wealth 0 Form AHMV Parts ABCDEFGHIJK Size medium Material unknown Aggression 0 EndMob #MOB Vnum 1109 Name oldstyle horse~ Short a horse~ Long A horse becomes frightened by your presence. ~ Description The horse looks at you and turns away. You can tell that it is afraid of you. ~ Race human~ Act_flags ABGI Aff 0 Align 0 Group 0 Level 4 Hitroll 0 Hit_dice 2d7+46 Mana_dice 2d9+100 Dam_dice 1d5+1 Dam_type none Armor 6 6 6 9 Clevel0 Cability 0 Off EFNU Imm 0 Res 0 Vuln 0 Start_pos stand Default_pos stand Sex none Wealth 0 Form AHMV Parts ABCDEFGHIJK Size medium Material unknown Aggression 0 EndMob #MOB Vnum 1110 Name oldstyle shiriff~ Short a shiriff~ Long A shiriff of the Shire looks for signs of trouble. ~ Description The shiriff is over waist high, quite tall for a halfling. His eyes are ever roaming, looking for signs of trouble from riff-raff like you. In his belt is a thin dagger, and on his body he wears a suit of leather armor. This is one halfling you don't want to mess with. ~ Race human~ Act_flags ACGT Aff 0 Align 150 Group 0 Level 8 Hitroll 0 Hit_dice 2d6+110 Mana_dice 4d9+100 Dam_dice 1d7+2 Dam_type none Armor 3 3 3 9 Clevel0 Cability 0 Off CDEIKLU Imm 0 Res 0 Vuln 0 Start_pos sit Default_pos sit Sex male Wealth 2 Form AHMV Parts ABCDEFGHIJK Size medium Material unknown Aggression 0 EndMob #MOB Vnum 1111 Name oldstyle shiriff~ Short a shiriff~ Long A shiriff of the Shire looks for signs of trouble. ~ Description The shiriff is over waist high, quite tall for a halfling. His eyes are ever roaming, looking for signs of trouble from riff raff like you. In his belt is a thin dagger, and on his body he wears a suit of leather armor. This is one halfling you don't want to mess with. ~ Race human~ Act_flags ACGT Aff 0 Align 150 Group 0 Level 8 Hitroll 0 Hit_dice 2d6+110 Mana_dice 4d9+100 Dam_dice 1d7+2 Dam_type none Armor 3 3 3 9 Clevel0 Cability 0 Off CDEIKLU Imm 0 Res 0 Vuln 0 Start_pos sit Default_pos sit Sex male Wealth 2 Form AHMV Parts ABCDEFGHIJK Size medium Material unknown Aggression 0 EndMob #MOB Vnum 1112 Name oldstyle thain~ Short the Thain~ Long The Thain commands respect from all Shire folk. ~ Description A personable yet serious halfling, the Thain looks at you and yells a deep 'Hullo'. He walks about comfortably, secure in the knowledge that as long as he's in office, the Shire will always remain a safe haven for Shire folk. ~ Race human~ Act_flags AGT Aff 0 Align 400 Group 0 Level 14 Hitroll 0 Hit_dice 3d9+208 Mana_dice 7d9+100 Dam_dice 1d12+3 Dam_type none Armor -1 -1 -1 8 Clevel0 Cability 0 Off CDEIKLU Imm 0 Res 0 Vuln 0 Start_pos sit Default_pos sit Sex male Wealth 25 Form AHMV Parts ABCDEFGHIJK Size medium Material unknown Aggression 0 EndMob #MOB Vnum 1113 Name oldstyle innkeeper~ Short the Innkeeper~ Long The Innkeeper stands here awaiting your order. ~ Description The Innkeeper is a jolly old halfling who spends his days eavesdropping on local gossip. In his younger days, he was quite a seasoned traveller. ~ Race human~ Act_flags ABG Aff 0 Align 200 Group 0 Level 12 Hitroll 0 Hit_dice 2d10+150 Mana_dice 6d9+100 Dam_dice 1d10+3 Dam_type none Armor 0 0 0 8 Clevel0 Cability 0 Off EFNU Imm 0 Res 0 Vuln 0 Start_pos stand Default_pos stand Sex male Wealth 35 Form AHMV Parts ABCDEFGHIJK Size medium Material unknown Aggression 0 EndMob #MOB Vnum 1114 Name oldstyle miller~ Short the Miller~ Long The Miller is here, overseeing his busy mill workers. ~ Description The Miller is an impatient young halfling, always trying to command more respect from his workers than he can get. He looks like the type of person who deserves a spanking but never got one. ~ Race human~ Act_flags ACGH Aff 0 Align 50 Group 0 Level 6 Hitroll 0 Hit_dice 2d7+71 Mana_dice 3d9+100 Dam_dice 1d7+1 Dam_type none Armor 4 4 4 9 Clevel0 Cability 0 Off EFNU Imm 0 Res 0 Vuln 0 Start_pos stand Default_pos stand Sex male Wealth 10 Form AHMV Parts ABCDEFGHIJK Size medium Material unknown Aggression 0 EndMob #MOB Vnum 1115 Name oldstyle mill worker~ Short the mill worker~ Long The mill worker runs to and fro. ~ Description The mill worker is in fine shape from the hard labor that he does at the mill. He doesn't notice your presence, but he looks like he could break you in two without thinking about it. ~ Race human~ Act_flags AB Aff 0 Align 0 Group 0 Level 5 Hitroll 0 Hit_dice 2d6+60 Mana_dice 2d9+100 Dam_dice 1d6+1 Dam_type none Armor 5 5 5 9 Clevel0 Cability 0 Off EFNU Imm 0 Res 0 Vuln 0 Start_pos stand Default_pos stand Sex male Wealth 2 Form AHMV Parts ABCDEFGHIJK Size medium Material unknown Aggression 0 EndMob #MOB Vnum 1116 Name oldstyle elven warrior~ Short the elven warrior~ Long The elven warrior watches you solemnly. ~ Description The tall elven warrior is light and fair-skinned. The expression that he wears on his countenance is solemn and tragic. He cares not for this world any longer and wearies of it. ~ Race human~ Act_flags ABR Aff 0 Align 600 Group 0 Level 17 Hitroll 0 Hit_dice 3d9+233 Mana_dice 17d9+100 Dam_dice 1d12+3 Dam_type none Armor -2 -2 -2 4 Clevel0 Cability 0 Off FU Imm 0 Res 0 Vuln 0 Start_pos sit Default_pos sit Sex male Wealth 25 Form AHMV Parts ABCDEFGHIJK Size medium Material unknown Aggression 0 EndMob #MOB Vnum 1117 Name oldstyle dwarven prince~ Short the dwarven prince~ Long The dwarven prince sits here patiently for the return of his king. ~ Description Grim and cold, the dwarven prince is quite strong and bulky, even for the dwarves of his land. His glowing eyes peer out of his bushy face and stare beyond your gaze. ~ Race human~ Act_flags ABQ Aff 0 Align 200 Group 0 Level 17 Hitroll 0 Hit_dice 3d9+258 Mana_dice 17d9+100 Dam_dice 2d6+4 Dam_type none Armor -3 -3 -3 6 Clevel0 Cability 0 Off EIKU Imm 0 Res 0 Vuln 0 Start_pos sit Default_pos sit Sex male Wealth 35 Form AHMV Parts ABCDEFGHIJK Size medium Material unknown Aggression 0 EndMob #MOB Vnum 1118 Name oldstyle shopkeeper~ Short the shopkeeper~ Long The shopkeeper smiles and patiently waits for you to buy something. ~ Description The shopkeeper will fight like a madman to protect his store from riff-raff like you. ~ Race human~ Act_flags AB Aff 0 Align 600 Group 0 Level 21 Hitroll 0 Hit_dice 4d10+360 Mana_dice 10d9+100 Dam_dice 4d4+5 Dam_type none Armor -5 -5 -5 7 Clevel0 Cability 0 Off EFNU Imm 0 Res 0 Vuln 0 Start_pos stand Default_pos stand Sex male Wealth 600 Form AHMV Parts ABCDEFGHIJK Size medium Material unknown Aggression 0 EndMob #MOB Vnum 1119 Name oldstyle grocer~ Short the grocer~ Long The grocer offers you the finest breads in all the land. ~ Description The grocer is a large, jovial halfling who knows how to enjoy his pipeweed. However, he also knows that it's worth protecting and so will do everything in his power to prevent riff-raff like you from stealing it. ~ Race human~ Act_flags AB Aff 0 Align 600 Group 0 Level 21 Hitroll 0 Hit_dice 4d10+360 Mana_dice 10d9+100 Dam_dice 4d4+5 Dam_type none Armor -5 -5 -5 7 Clevel0 Cability 0 Off EFNU Imm 0 Res 0 Vuln 0 Start_pos stand Default_pos stand Sex male Wealth 75 Form AHMV Parts ABCDEFGHIJK Size medium Material unknown Aggression 0 EndMob #MOB Vnum 1120 Name oldstyle blacksmith~ Short the blacksmith~ Long The blacksmith bids you welcome to his humble store. ~ Description The blacksmith is a lean and mean fighting machine. His knowledge of weapons and armour would certainly help him in any fight against riff-raff like you. ~ Race human~ Act_flags AB Aff 0 Align 600 Group 0 Level 50 Hitroll 0 Hit_dice 50d10+4500 Mana_dice 25d9+100 Dam_dice 5d8+19 Dam_type none Armor -20 -20 -20 3 Clevel0 Cability 0 Off EFNU Imm 0 Res 0 Vuln 0 Start_pos stand Default_pos stand Sex male Wealth 900 Form AHMV Parts ABCDEFGHIJK Size medium Material unknown Aggression 0 EndMob #MOB Vnum 1121 Name oldstyle battle master~ Short the battle master~ Long The battle master offers you the services of his fine trainees. ~ Description The battle master is a wizened fighter, with many scars to prove his worth. ~ Race human~ Act_flags ABT Aff 0 Align 350 Group 0 Level 25 Hitroll 0 Hit_dice 5d10+600 Mana_dice 12d9+100 Dam_dice 2d10+7 Dam_type none Armor -7 -7 -7 6 Clevel0 Cability 0 Off CDEIKLU Imm 0 Res 0 Vuln 0 Start_pos stand Default_pos stand Sex male Wealth 75 Form AHMV Parts ABCDEFGHIJK Size medium Material unknown Aggression 0 EndMob #MOB Vnum 1122 Name oldstyle halfling youth~ Short a halfling youth~ Long A halfling youth stands here, waiting for nothing in particular. ~ Description The halfling youth is not yet quite in the prime of his youth. He's knee high and you get the sudden urge to step on him. ~ Race human~ Act_flags AGHS Aff DF Align 0 Group 0 Level 3 Hitroll 0 Hit_dice 2d7+21 Mana_dice 1d9+100 Dam_dice 1d5+0 Dam_type none Armor 8 8 8 10 Clevel0 Cability 0 Off BEFJNU Imm 0 Res 0 Vuln 0 Start_pos stand Default_pos stand Sex male Wealth 0 Form AHMV Parts ABCDEFGHIJK Size medium Material unknown Aggression 0 EndMob #MOB Vnum 1123 Name oldstyle seasoned adventurer~ Short a seasoned adventurer~ Long A seasoned adventurer sits here, telling tales of fame and fortune. ~ Description The seasoned adventurer has seen his share of glory days. Although he is past his prime, he still looks like he could put up more than his share of a good fight. ~ Race human~ Act_flags AB Aff 0 Align 100 Group 0 Level 8 Hitroll 0 Hit_dice 2d7+96 Mana_dice 4d9+100 Dam_dice 1d7+2 Dam_type none Armor 3 3 3 9 Clevel0 Cability 0 Off EFNU Imm 0 Res 0 Vuln 0 Start_pos sit Default_pos sit Sex male Wealth 8 Form AHMV Parts ABCDEFGHIJK Size medium Material unknown Aggression 0 EndMob #MOB Vnum 1124 Name oldstyle local gossip~ Short a local gossip~ Long A local gossip asks you, "Have you heard the latest?" ~ Description The gossip is all talk and no action. You're transfixed by her ability to talk so much so quickly. ~ Race human~ Act_flags ABH Aff 0 Align 0 Group 0 Level 4 Hitroll 0 Hit_dice 2d7+46 Mana_dice 2d9+100 Dam_dice 1d5+1 Dam_type none Armor 6 6 6 9 Clevel0 Cability 0 Off EFNU Imm 0 Res 0 Vuln 0 Start_pos sit Default_pos sit Sex female Wealth 1 Form AHMV Parts ABCDEFGHIJK Size medium Material unknown Aggression 0 EndMob #MOB Vnum 1125 Name oldstyle halfling beauty~ Short a halfling beauty~ Long A halfling beauty stares dreamily into your eyes. ~ Description She is the most beautiful creature you've seen in quite some time. As you stare at her, thoughts of all else vanish. You get the sudden urge to grovel at her feet, hoping she'll take you in like a lost puppy. You wouldn't dare harm a hair on her precious little head. ~ Race human~ Act_flags AB Aff 0 Align 1000 Group 0 Level 6 Hitroll 0 Hit_dice 2d7+71 Mana_dice 3d9+100 Dam_dice 1d7+1 Dam_type none Armor 4 4 4 9 Clevel0 Cability 0 Off EFNU Imm 0 Res 0 Vuln 0 Start_pos stand Default_pos stand Sex female Wealth 3 Form AHMV Parts ABCDEFGHIJK Size medium Material unknown Aggression 0 EndMob #MOB Vnum 1126 Name oldstyle trainee~ Short a trainee~ Long A trainee screams a death cry as he delivers the fatal blow to a dummy. ~ Description The trainee smiles smugly, aware of your interest in him. He's a little fresh, but his enthusiasm and desire to please more than make up for what he lacks in skill. ~ Race human~ Act_flags AB Aff 0 Align 0 Group 0 Level 5 Hitroll 0 Hit_dice 2d6+60 Mana_dice 2d9+100 Dam_dice 1d6+1 Dam_type none Armor 5 5 5 9 Clevel0 Cability 0 Off EFNU Imm 0 Res 0 Vuln 0 Start_pos stand Default_pos stand Sex male Wealth 0 Form AHMV Parts ABCDEFGHIJK Size medium Material unknown Aggression 0 EndMob #MOB Vnum 1127 Name oldstyle chic urbanite~ Short a chic urbanite~ Long A chic urbanite sits here, enjoying his class status. ~ Description The urbanite seems very much at home in his surroundings. His clothes are all of the latest fashions and his manners impeccable. He offers you some coins if you'd be so good as to order a drink for him. ~ Race human~ Act_flags ABH Aff 0 Align 0 Group 0 Level 4 Hitroll 0 Hit_dice 2d7+46 Mana_dice 2d9+100 Dam_dice 1d5+1 Dam_type none Armor 6 6 6 9 Clevel0 Cability 0 Off EFNU Imm 0 Res 0 Vuln 0 Start_pos sit Default_pos sit Sex male Wealth 5 Form AHMV Parts ABCDEFGHIJK Size medium Material unknown Aggression 0 EndMob #MOB Vnum 1128 Name oldstyle country bumpkin~ Short a country bumpkin~ Long A country bumpkin dreams of pipeweed and its many uses. ~ Description The country bumpkin snores noisily. ~ Race human~ Act_flags AB Aff 0 Align 0 Group 0 Level 5 Hitroll 0 Hit_dice 2d6+60 Mana_dice 2d9+100 Dam_dice 1d6+1 Dam_type none Armor 5 5 5 9 Clevel0 Cability 0 Off EFNU Imm 0 Res 0 Vuln 0 Start_pos sleep Default_pos sleep Sex male Wealth 3 Form AHMV Parts ABCDEFGHIJK Size medium Material unknown Aggression 0 EndMob #MOB Vnum 1130 Name oldstyle innkeeper~ Short the Innkeeper~ Long The Innkeeper stands here awaiting your order. ~ Description The Innkeeper is a jolly old halfling who spends his days eavesdropping on local gossip. In his younger days, he was quite a seasoned traveller. ~ Race human~ Act_flags AB Aff 0 Align 200 Group 0 Level 12 Hitroll 0 Hit_dice 2d10+150 Mana_dice 6d9+100 Dam_dice 1d10+3 Dam_type none Armor 0 0 0 8 Clevel0 Cability 0 Off EFNU Imm 0 Res 0 Vuln 0 Start_pos stand Default_pos stand Sex male Wealth 50 Form AHMV Parts ABCDEFGHIJK Size medium Material unknown Aggression 0 EndMob #MOB Vnum 1131 Name oldstyle receptionist~ Short the receptionist~ Long The receptionist sits here, signing forms. ~ Description He is a very professional looking type. ~ Race human~ Act_flags AB Aff 0 Align 200 Group 0 Level 12 Hitroll 0 Hit_dice 2d10+150 Mana_dice 6d9+100 Dam_dice 1d10+3 Dam_type none Armor 0 0 0 8 Clevel0 Cability 0 Off EFNU Imm 0 Res 0 Vuln 0 Start_pos stand Default_pos stand Sex male Wealth 3 Form AHMV Parts ABCDEFGHIJK Size medium Material unknown Aggression 0 EndMob #MOB Vnum 1132 Name oldstyle shiriff~ Short a shiriff~ Long A shiriff of the Shire looks for the lost halfling youth. ~ Description The shiriff is over waist high, quite tall for a halfling. He looks at you, smiles and asks you if you have seen a halfling youth somewhere outside the shire. ~ Race human~ Act_flags ABT Aff 0 Align 150 Group 0 Level 8 Hitroll 0 Hit_dice 2d6+110 Mana_dice 4d9+100 Dam_dice 1d7+2 Dam_type none Armor 3 3 3 9 Clevel0 Cability 0 Off CDEIKLU Imm 0 Res 0 Vuln 0 Start_pos stand Default_pos stand Sex male Wealth 2 Form AHMV Parts ABCDEFGHIJK Size medium Material unknown Aggression 0 EndMob #END #OBJECTSNEW #OBJ Vnum 1100 Name rainbow staff~ Short the rainbow staff~ Desc The rainbow staff lies here.~ Material oldstyle~ Item_type light Extra G Extra2 0 Wear A Values 0 0 ABCDEFGHIJKLMNOPQRSTUVWXYZabcdef 0 0 Level 5 Weight 80 Cost 550 Plevel 0 Exp 0 Xp_tolevel 0 Condition P AffectObj 4 1 EndObj #OBJ Vnum 1101 Name sting~ Short sting~ Desc Sting lies here.~ Material mithril~ Item_type weapon Extra ABK Extra2 0 Wear AN Values dagger 2 7 bite 0 Level 17 Weight 10 Cost 3500 Plevel 0 Exp 0 Xp_tolevel 0 Condition P AffectObj 2 2 EndObj #OBJ Vnum 1102 Name sign~ Short a sign~ Desc A sign demands your attention.~ Material oldstyle~ Item_type furniture Extra 0 Extra2 0 Wear 0 Values 0 0 0 0 0 Level 0 Weight 0 Cost 0 Plevel 0 Exp 0 Xp_tolevel 0 Condition P ExtraDesc sign~ Welcome to the Shire. As you enter the Shire from Haon-Dor you come under the jurisdiction of the Thain, the peacekeeper of the Shire. Consequently, by entering these lands you agree to obey our laws. If you break these laws, you will be severely punished. We do not like riff raff in our peaceful town. The Thain Peacekeeper of the Shire ~ EndObj #OBJ Vnum 1103 Name pipeweed bread~ Short a pipeweed bread~ Desc A loaf of pipeweed bread arouses your hunger.~ Material oldstyle~ Item_type food Extra 0 Extra2 0 Wear A Values BCDE DE 0 0 0 Level 0 Weight 10 Cost 15 Plevel 0 Exp 0 Xp_tolevel 0 Condition P EndObj #OBJ Vnum 1104 Name silvery cloak~ Short a silvery cloak~ Desc A silvery cloak lies here.~ Material oldstyle~ Item_type armor Extra GK Extra2 0 Wear AK Values BC BC BC B 0 Level 15 Weight 30 Cost 1320 Plevel 0 Exp 0 Xp_tolevel 0 Condition P AffectObj 20 -1 EndObj #OBJ Vnum 1105 Name one ring~ Short the One Ring~ Desc The One Ring is here.~ Material oldstyle~ Item_type jewelry Extra G Extra2 0 Wear AB Values 0 0 0 0 0 Level 20 Weight 30 Cost 1660 Plevel 0 Exp 0 Xp_tolevel 0 Condition P F Faff 0 0 B AffectObj 1 -1 EndObj #OBJ Vnum 1106 Name elven spear~ Short an elven spear~ Desc An elven spear lies here.~ Material wood~ Item_type weapon Extra BGK Extra2 0 Wear AN Values exotic 2 8 thrust 0 Level 16 Weight 50 Cost 500 Plevel 0 Exp 0 Xp_tolevel 0 Condition P AffectObj 18 2 EndObj #OBJ Vnum 1107 Name mithril axe~ Short a mithril axe~ Desc A mithril axe lies here.~ Material mithril~ Item_type weapon Extra ACMO Extra2 0 Wear AN Values axe 2 8 chop 0 Level 17 Weight 120 Cost 1440 Plevel 0 Exp 0 Xp_tolevel 0 Condition P AffectObj 19 2 EndObj #OBJ Vnum 1108 Name thain girth~ Short the thain girth~ Desc The girth of the thain lies here.~ Material oldstyle~ Item_type armor Extra 0 Extra2 0 Wear AL Values AC AC AC 0 0 Level 17 Weight 40 Cost 3600 Plevel 0 Exp 0 Xp_tolevel 0 Condition P AffectObj 4 2 EndObj #OBJ Vnum 1109 Name tiny dagger~ Short a tiny dagger~ Desc A tiny dagger lies here.~ Material oldstyle~ Item_type weapon Extra 0 Extra2 0 Wear AN Values dagger 1 6 pierce 0 Level 1 Weight 30 Cost 230 Plevel 0 Exp 0 Xp_tolevel 0 Condition P EndObj #OBJ Vnum 1110 Name egg~ Short an egg~ Desc An egg lies here.~ Material oldstyle~ Item_type food Extra 0 Extra2 0 Wear A Values CD CD 0 0 0 Level 0 Weight 10 Cost 2 Plevel 0 Exp 0 Xp_tolevel 0 Condition P EndObj #OBJ Vnum 1111 Name bag~ Short a bag~ Desc A bag is on the floor.~ Material oldstyle~ Item_type container Extra 0 Extra2 0 Wear A Values 0 0 -1 0 0 Level 0 Weight 10 Cost 11 Plevel 0 Exp 0 Xp_tolevel 0 Condition P EndObj #OBJ Vnum 1112 Name lantern~ Short a lantern~ Desc A lantern is on the floor.~ Material oldstyle~ Item_type light Extra 0 Extra2 0 Wear A Values 0 0 DGH 0 0 Level 0 Weight 40 Cost 60 Plevel 0 Exp 0 Xp_tolevel 0 Condition P EndObj #OBJ Vnum 1113 Name bardiche~ Short a bardiche~ Desc A long weapon with a sharp end is on the floor.~ Material wood~ Item_type weapon Extra 0 Extra2 0 Wear AN Values polearm 2 11 cleave F Level 21 Weight 100 Cost 1810 Plevel 0 Exp 0 Xp_tolevel 0 Condition P AffectObj 18 4 EndObj #OBJ Vnum 1114 Name flail~ Short a flail~ Desc A flail is on the floor.~ Material iron~ Item_type weapon Extra 0 Extra2 0 Wear AN Values flail 2 4 smash 0 Level 5 Weight 80 Cost 390 Plevel 0 Exp 0 Xp_tolevel 0 Condition P EndObj #OBJ Vnum 1115 Name wooden bardiche~ Short a wooden bardiche~ Desc A long weapon with a wooden blade is on the floor.~ Material wood~ Item_type weapon Extra 0 Extra2 0 Wear AN Values polearm 2 3 pound F Level 3 Weight 100 Cost 980 Plevel 0 Exp 0 Xp_tolevel 0 Condition P AffectObj 18 4 EndObj #OBJ Vnum 1116 Name dagger shiriff~ Short a shiriff's dagger~ Desc A tiny but very sharp dagger lies here.~ Material steel~ Item_type weapon Extra 0 Extra2 0 Wear AN Values dagger 2 4 pierce 0 Level 6 Weight 10 Cost 480 Plevel 0 Exp 0 Xp_tolevel 0 Condition P AffectObj 19 1 AffectObj 18 1 EndObj #OBJ Vnum 1117 Name club heavy~ Short the Thain's club~ Desc You see see a heavy club. Looks just right for whomping heads.~ Material wood~ Item_type weapon Extra 0 Extra2 0 Wear AN Values mace 2 7 pound 0 Level 12 Weight 30 Cost 620 Plevel 0 Exp 0 Xp_tolevel 0 Condition P EndObj #END #ROOMSNEW #ROOM Vnum 1100 Name A dimly lit path~ Desc You tread through the deep, dark forest on a dimly lit path. Up ahead you can hear the faint sounds of a village. ~ Room_flags 0 Sector_type 3 X 0 0 0 0 0 0 0 0 0 0 0 Exit 0 The dimly lit path leads north through the dense forest. ~ ~ -1 1101 0 Exit 2 The dimly lit path leads south through the light forest. ~ ~ -1 6000 0 EndRoom #ROOM Vnum 1101 Name A dimly lit path~ Desc You tread through the deep, dark forest on a dimly lit path. Up ahead you can hear the faint sounds of a village. ~ Room_flags 0 Sector_type 3 X 0 0 0 0 0 0 0 0 0 0 0 Exit 0 The dimly lit path leads north through the dense forest. ~ ~ -1 1102 0 Exit 2 The dimly lit path leads south through the dense forest. ~ ~ -1 1100 0 EndRoom #ROOM Vnum 1102 Name A dimly lit path~ Desc You tread through the deep, dark forest on a dimly lit path. The forest here seems less dense than to the south. Northward you see the faint outline of a village. ~ Room_flags 0 Sector_type 3 X 0 0 0 0 0 0 0 0 0 0 0 Exit 0 The dimly lit path leads to a village. ~ ~ -1 1103 0 Exit 2 The dimly lit path leads south through the dense forest. ~ ~ -1 1101 0 EndRoom #ROOM Vnum 1103 Name Entrance to the Shire~ Desc You stand at the entrance to the Shire. You see halflings, no more than wee tall, every which way you look. Bywater Road leads east and west. ~ Room_flags 0 Sector_type 1 X 0 0 0 0 0 0 0 0 0 0 0 Exit 1 To the east runs Bywater Road. ~ ~ -1 1104 0 Exit 2 To the south you see a dimly lit path which leads to a dense forest. ~ ~ -1 1102 0 Exit 3 To the west runs Bywater Road. ~ ~ -1 1118 0 EndRoom #ROOM Vnum 1104 Name Bywater Road~ Desc You stand on Bywater Road, the busiest street in all of Shiredom. The road continues to the east and west while to the north lies the general store. ~ Room_flags 0 Sector_type 1 X 0 0 0 0 0 0 0 0 0 0 0 Exit 0 The general store lies to the north. ~ ~ -1 1105 0 Exit 1 To the east runs Bywater Road. ~ ~ -1 1106 0 Exit 3 To the west you see the entrance to the Shire. ~ ~ -1 1103 0 EndRoom #ROOM Vnum 1105 Name The General Store~ Desc You are inside the general store. All sorts of goodies are stacked on the many shelves. Your local friendly shopkeeper is smiling patiently, waiting to serve you to the best of his abilities. The only exit is to the south. ~ Room_flags 8 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 Exit 2 The only exit lies to the south. ~ ~ -1 1104 0 EndRoom #ROOM Vnum 1106 Name Bywater Road~ Desc You stand on Bywater Road, the busiest street in all of Shiredom. The road continues to the east and west. To the north, steps lead to a friendly looking weaponry/armory while a nursery lies to the south. ~ Room_flags 0 Sector_type 1 X 0 0 0 0 0 0 0 0 0 0 0 Exit 0 Steps lead to a friendly looking weaponry and armory. ~ ~ -1 1107 0 Exit 1 To the east runs Bywater Road. ~ ~ -1 1109 0 Exit 2 To the south lies Kid'n Keep, the local nursery. ~ ~ -1 1108 0 Exit 3 To the west runs Bywater Road. ~ ~ -1 1104 0 EndRoom #ROOM Vnum 1107 Name The House of Arms~ Desc You are inside the finest weapons and armour shop in all of Shiredom. The shopkeeper proudly displays his fine wares and humbly offers the best daggers that you have ever laid eyes on. ~ Room_flags 8 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 Exit 2 The only exit lies to the south. ~ ~ -1 1106 0 EndRoom #ROOM Vnum 1108 Name Kid'n Keep~ Desc You are inside Kid'n Keep, the convenient one-stop nursery that maintains the youth of the Shire. Toddlers run every which way while their nursemaids sigh in exasperation. The only exit lies to the north. ~ Room_flags 8 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 Exit 0 The only exit lies to the north. ~ ~ -1 1106 0 EndRoom #ROOM Vnum 1109 Name A bend in the road~ Desc Bywater Road continues west and south. A large, imposing building lies to the east. Farther to the south, you can see an Inn of some sort. ~ Room_flags 0 Sector_type 1 X 0 0 0 0 0 0 0 0 0 0 0 Exit 1 A large, imposing building lies to the east. A sign reads 'Shiriff Post'. ~ ~ -1 1110 0 Exit 2 To the south runs Bywater Road. ~ ~ -1 1112 0 Exit 3 To the west runs Bywater Road. ~ ~ -1 1106 0 EndRoom #ROOM Vnum 1110 Name Shiriff Post of the Eastern Shire~ Desc You are in the Shiriff Post which acts as the nucleus for the three shiriffs of the Eastern Shire. As you examine the shiriffs on duty, you come to realize that the halflings of the Shire are not to be reckoned with. You cower with awe. A door offers passage to the east. ~ Room_flags 8 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 Exit 1 A door offers passage to the office of the Thain. ~ door~ 0 1111 A Exit 3 To the west you can see Bywater Road. ~ ~ -1 1109 0 EndRoom #ROOM Vnum 1111 Name Thain's Office~ Desc You stand inside the office of the Thain, the police protectorate of the great Shire. The Thain has sworn to protect the Shire from all thieves and murderers with his life, and so eyes you suspiciously. A door to the west leads to the Shiriff Post. ~ Room_flags 8 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 Exit 3 A door offers passage to the Shiriff Post. ~ door~ 0 1110 A EndRoom #ROOM Vnum 1112 Name Bywater Road~ Desc You stand on Bywater Road, the busiest street in all of Shiredom. The road continues to the north and south. To the east you spy the training grounds for shiriffs in training. ~ Room_flags 0 Sector_type 1 X 0 0 0 0 0 0 0 0 0 0 0 Exit 0 To the north runs Bywater Road. ~ ~ -1 1109 0 Exit 1 The Shiriff Training Grounds lies to the east. ~ ~ -1 1117 0 Exit 2 To the south runs Bywater Road. ~ ~ -1 1113 0 EndRoom #ROOM Vnum 1113 Name Bywater Road~ Desc You stand on Bywater Road, the busiest street in all of Shiredom. The road continues to the north. The private residences of Shire inhabitants are to the east and west while to the south lies the Ivy Bush, second only to the Green Dragon for its hospitality and service. ~ Room_flags 0 Sector_type 1 X 0 0 0 0 0 0 0 0 0 0 0 Exit 0 To the north runs Bywater Road. ~ ~ -1 1112 0 Exit 1 You spy the private dwelling of a Shire folk to the east. ~ ~ -1 1115 0 Exit 2 To the south you see the Ivy Bush, a favorite haunt of Shire urbanites and seasoned travelers. ~ ~ -1 1116 0 Exit 3 You spy the private dwelling of a Shire folk to the west. ~ ~ -1 1114 0 EndRoom #ROOM Vnum 1114 Name A smial~ Desc You are inside a smial, a hole in the ground which serves as the proper dwelling place for halflings. As you look around this private abode, you feel as if you were intruding and so quickly cover your eyes. The only exit lies to the east. ~ Room_flags 8 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 Exit 1 The only exit lies to the east. ~ ~ -1 1113 0 EndRoom #ROOM Vnum 1115 Name A smial~ Desc You are inside a smial, a hole in the ground which serves as the proper dwelling place for halflings. As you look around this private abode, you feel as if you were intruding and so quickly cover your eyes. The only exit lies to the west. ~ Room_flags 8 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 Exit 3 The only exit lies to the west. ~ ~ -1 1113 0 EndRoom #ROOM Vnum 1116 Name The Ivy Bush~ Desc You are in the Ivy Bush, one of the most famous inns in all of Shiredom. Chique Shire urbanites and seasoned travelers fill the confines of the room with gay and lively talk. A jovial innkeeper stops all that he is doing to await your command. The only exit lies to the north. ~ Room_flags 8 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 Exit 0 The only exit lies to the north. ~ ~ -1 1113 0 EndRoom #ROOM Vnum 1117 Name Shiriff Training Grounds~ Desc The sounds of mock battle and feigned death cries fill your ears. Every which way you turn you see halfling trainees at the prime of their youth. A wizened old battle instructor meets your gaze and asks if he may be of service. The only exit lies to the west. ~ Room_flags 0 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 Exit 3 The only exit lies to the west. ~ ~ -1 1112 0 EndRoom #ROOM Vnum 1118 Name Bywater Road~ Desc You stand on Bywater Road, the busiest street in all of Shiredom. The road continues to the east and west. A large, imposing building lies to the south. You catch a glimpse of the Brandywine River to the north. ~ Room_flags 0 Sector_type 1 X 0 0 0 0 0 0 0 0 0 0 0 Exit 1 To the east you see the entrance to the Shire. ~ ~ -1 1103 0 Exit 2 A large, imposing building lies to the south. A sign reads 'Shiriff Post'. ~ ~ -1 1119 0 Exit 3 To the west runs Bywater Road. ~ ~ -1 1120 0 EndRoom #ROOM Vnum 1119 Name Shiriff Post of the Bridge~ Desc You are in the Shiriff Post which acts as the nucleus for the three shiriffs of the Bridge. As you examine the shiriffs on duty, you come to realize that the halflings of the Shire are not to be reckoned with. You cower with awe. The only exit is to the north. ~ Room_flags 8 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 Exit 0 The only exit is to the north. ~ ~ -1 1118 0 EndRoom #ROOM Vnum 1120 Name Bywater Road~ Desc You stand on Bywater Road, the busiest street in all of Shiredom. The road continues to the east and west. To the south you spy the Grocer's Delight, the premium grocer's shop in all the realm while to the north lies Brandywine Bridge. ~ Room_flags 0 Sector_type 1 X 0 0 0 0 0 0 0 0 0 0 0 Exit 0 Brandywine Bridge offers safe passage across the tumultuous river. ~ ~ -1 1131 0 Exit 1 To the east runs Bywater Road. ~ ~ -1 1118 0 Exit 2 You see the Grocer's Delight to the south. ~ ~ -1 1121 0 Exit 3 To the west runs Bywater Road. ~ ~ -1 1122 0 EndRoom #ROOM Vnum 1121 Name The Grocer's Delight~ Desc You tremble with ecstasy as the tempting odors of freshly made pipeweed bread fill your lungs. Rumor has it that the pipeweed bread sold here can restore vitality. You look around but find no one to take your order. You then peep over the counter and discover a friendly grocer who is too short to be seen over the counter. The only exit is to the north. ~ Room_flags 8 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 Exit 0 The only exit is to the north. ~ ~ -1 1120 0 EndRoom #ROOM Vnum 1122 Name Bywater Road~ Desc You stand on Bywater Road, the busiest street in all of Shiredom. The road continues to the east. A small hill lies to the west while you can see a watermill to the far south. You catch a glimpse of the Brandywine River to the north. ~ Room_flags 0 Sector_type 1 X 0 0 0 0 0 0 0 0 0 0 0 Exit 1 To the east runs Bywater Road. ~ ~ -1 1120 0 Exit 2 An entrance to the watermill lies to the south. ~ ~ -1 1123 0 Exit 3 A small hill to the west blocks your view. ~ ~ -1 1126 0 EndRoom #ROOM Vnum 1123 Name Entrance to Watermill~ Desc You stand at the entrance to a watermill. You hear the bustle of busy workers and the sound of a creaking mill. Bywater Road is to the north while the watermill continues to the south. ~ Room_flags 0 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 Exit 0 You see Bywater Road to the north. ~ ~ -1 1122 0 Exit 2 A watermill meets your gaze. ~ ~ -1 1124 0 EndRoom #ROOM Vnum 1124 Name The Watermill~ Desc Halfling workers are scattered everywhere, busy at work. You see the river to the west and get a compelling urge to grab the nearest worker and to toss him into the river. The entrance stands to the north while a door offers passage to the south. ~ Room_flags 8 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 Exit 0 You see the entrance. ~ ~ -1 1123 0 Exit 2 A wooden door leads to the rear of the watermill. ~ door~ 0 1125 A EndRoom #ROOM Vnum 1125 Name Rear of watermill~ Desc You stand in a damp, dimly lit room. Mildew clings to the walls and it appears as if you were the first person to enter the room in ages. A barely visible portal in the ground catches your eye. ~ Room_flags 8 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 Exit 0 A watermill meets your gaze. ~ ~ -1 1124 0 Exit 5 A hidden portal reveals a passageway down. ~ ~ -1 1146 0 EndRoom #ROOM Vnum 1126 Name Took Hill~ Desc You stand on top of Took Hill, named after the legendary Bandobras Took. You feel honored to be standing on a hill named after your hero. From this vantage point you can see all of shiredom. You get the feeling that with one stomp you could eliminate their great city. You can see the outline of Midgaard to the far east. Sounds of joyful celebration are heard from the fields west of here. The Brandywine flows by lazily nearby. ~ Room_flags 0 Sector_type 4 X 0 0 0 0 0 0 0 0 0 0 0 Exit 1 To the east runs Bywater Road. ~ ~ -1 1122 0 Exit 3 You see a grassy field to the west. ~ ~ -1 1128 0 EndRoom #ROOM Vnum 1127 Name Northern end of grassy field~ Desc You stand in a grassy field--nothing to get too excited about. The field extends toward the south and the west. To the east you see Took Hill. ~ Room_flags 0 Sector_type 2 X 0 0 0 0 0 0 0 0 0 0 0 Exit 2 You see a grassy field. ~ ~ -1 1128 0 EndRoom #ROOM Vnum 1128 Name A grassy field~ Desc You stand in the center of a grassy field. A great birthday party appears to be taking place. Great tables of food are spread out and a young halfling beauty offers you welcome. You are enticed by her generosity and suggestive winks. ~ Room_flags 0 Sector_type 2 X 0 0 0 0 0 0 0 0 0 0 0 Exit 0 You see a grassy field. ~ ~ -1 1127 0 Exit 1 A small hill to the east blocks your view. ~ ~ -1 1126 0 Exit 2 You see a grassy field. ~ ~ -1 1129 0 Exit 3 You see a grassy field. ~ ~ -1 1130 0 EndRoom #ROOM Vnum 1129 Name Southern end of grassy field~ Desc You stand in a grassy field--nothing to get too excited about. The field extends toward the north and the west. To the east you see Took Hill. ~ Room_flags 0 Sector_type 2 X 0 0 0 0 0 0 0 0 0 0 0 Exit 0 You see a grassy field. ~ ~ -1 1128 0 EndRoom #ROOM Vnum 1130 Name Western end of grassy field~ Desc You stand in a grassy field--nothing to get too excited about. The field extends every which way but west. ~ Room_flags 0 Sector_type 2 X 0 0 0 0 0 0 0 0 0 0 0 Exit 1 You see a grassy field. ~ ~ -1 1128 0 EndRoom #ROOM Vnum 1131 Name Brandywine Bridge~ Desc You stand on a solidly built bridge. As you look down you spy gaily colored fish swimming with the current of Brandywine River. The cool water looks invitingly refreshing and you get a sudden urge to strip and bathe in the river, but you hear the laughter of women nearby and so resist the urge. Delving Lane extends to the north while Bywater Road can be seen to the south. ~ Room_flags 0 Sector_type 1 X 0 0 0 0 0 0 0 0 0 0 0 Exit 0 You see Delving Lane. ~ ~ -1 1132 0 Exit 2 To the south runs Bywater Road. ~ ~ -1 1120 0 EndRoom #ROOM Vnum 1132 Name Delving Lane~ Desc Delving Lane runs north and south in this small borough of the Shire. To the south stands Brandywine Bridge. The Green Dragon, the undisputed leader in the art of innkeeping, offers rest and comfort to the east. You hear the bray of horses from the west. ~ Room_flags 0 Sector_type 1 X 0 0 0 0 0 0 0 0 0 0 0 Exit 0 You see Delving Lane. ~ ~ -1 1133 0 Exit 1 The Green Dragon offers food, drink, and above all hospitality for mere gold. ~ ~ -1 1144 0 Exit 2 Brandywine Bridge offers safe passage across the tumultuous river. ~ ~ -1 1131 0 EndRoom #ROOM Vnum 1133 Name Delving Lane~ Desc Delving Lane runs north and south in this small borough of the Shire. A large, imposing building lies to the east. You hear the bray of horses from the west. ~ Room_flags 0 Sector_type 1 X 0 0 0 0 0 0 0 0 0 0 0 Exit 0 You see Delving Lane. ~ ~ -1 1134 0 Exit 1 A large, imposing building lies to the east. A sign reads 'Shiriff Post'. ~ ~ -1 1145 0 Exit 2 You see Delving Lane. ~ ~ -1 1132 0 Exit 3 You see a grassy field. ~ ~ -1 1138 0 EndRoom #ROOM Vnum 1134 Name Delving Lane~ Desc Delving Lane runs north and south in this small borough of the Shire. There is a small house to the west, nothing to the east, and up ahead you see a round door which leads to a rather impressive abode. ~ Room_flags 0 Sector_type 1 X 0 0 0 0 0 0 0 0 0 0 0 Exit 0 A large, magnificent house meets your steady gaze. Above the round door a sign reads 'Bag End'. ~ ~ -1 1135 A Exit 2 You see Delving Lane. ~ ~ -1 1133 0 EndRoom #ROOM Vnum 1135 Name Bag End~ Desc You stand in a comfortably well-equipped house, a palace by humble halfling standards. On the wall you see a banner which reads "Home Sweet Home". A solid oak door to the east leads to a pantry while you see a cozy bedroom to the west. ~ Room_flags 8 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 Exit 1 Through the keyhole you see what looks like a well stocked pantry. ~ door~ -1 1137 A Exit 2 You see Delving Lane. ~ ~ -1 1134 0 Exit 3 You see a bedroom. It looks like the beds have recently been slept in. ~ ~ -1 1136 0 EndRoom #ROOM Vnum 1136 Name Bedroom~ Desc You stand in the private bedroom of Bag End. There are two beds to the side, neither of which are made. Portraits of halflings hang on the wall, and as you gaze upon them you come to the conclusion that the owner of Bag End comes from a long line of distinguished halflings. A cozy fire in the fireplace keeps the room warm and comfortable. ~ Room_flags 8 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 Exit 1 Through the doorway you see the main room of Bag End. ~ ~ -1 1135 0 EndRoom #ROOM Vnum 1137 Name Pantry~ Desc You are inside the pantry. Shelves filled with food and drink surround you on all sides. You wonder why a halfling would need so much to eat. The presence of something unseen chills you to your bones. On the floor you spy a trapdoor. ~ Room_flags 8 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 Exit 3 Beyond the door you see the main room of Bag End. ~ door~ -1 1135 A Exit 5 It's anyone's guess as to where the trapdoor leads. ~ ~ -1 1156 0 EndRoom #ROOM Vnum 1138 Name A grassy field~ Desc You stand upon a grassy field. A bull stands grazing not far away and out of the corner of your eye you can see him considering you. The sound of animals fill the air from the north. To the south you see a pig pen. ~ Room_flags 0 Sector_type 2 X 0 0 0 0 0 0 0 0 0 0 0 Exit 0 You see a large barn. ~ ~ -1 1142 0 Exit 1 You see Delving Lane. ~ ~ -1 1133 0 Exit 2 A rather large pig pen is to the south. ~ ~ -1 1139 0 EndRoom #ROOM Vnum 1139 Name Pig pen~ Desc You feel your boots sinking into the mud. Numerous pigs roam about, oblivious to your company. A grassy field is to the north while you see a small path winding to the west. ~ Room_flags 0 Sector_type 1 X 0 0 0 0 0 0 0 0 0 0 0 Exit 0 You see a grassy field. ~ ~ -1 1138 0 Exit 3 A small path winds its way eastward. ~ ~ -1 1140 0 EndRoom #ROOM Vnum 1140 Name A stony path~ Desc You walk on a stony path which leads to a small residence to the north. From the east you hear the noisy din of pigs. ~ Room_flags 0 Sector_type 1 X 0 0 0 0 0 0 0 0 0 0 0 Exit 0 To the north you see a modest house. ~ ~ -1 1141 0 Exit 1 A rather large pig pen is to the east. ~ ~ -1 1139 0 EndRoom #ROOM Vnum 1141 Name Gamgee Residence~ Desc You stand inside a modest home. You deduce that this is indeed the home of whomever owns the surrounding lands. The air is somewhat musty and the smell reminds you of a stable. As you look around disdainfully, you think to yourself that this is more of a shack than a proper residence and you long for the urban riches of the Shire proper. ~ Room_flags 8 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 Exit 2 You see a small path winding its way southward. ~ ~ -1 1140 0 EndRoom #ROOM Vnum 1142 Name A barn~ Desc Animals of every sort fill the small barn. You feel the hot breath of horses and cows on your neck and you feel the sudden need for fresh air. Other than that, you feel cozy and protected and don't mind staying for a bit longer. All the warmth and good vibes remind you of the days when your mother would hold you in her arms and sing you to sleep. You find yourself wanting to cradle all the animals. ~ Room_flags 8 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 Exit 0 You see a chicken coop to the north. ~ ~ -1 1143 0 Exit 2 You see a grassy field. ~ ~ -1 1138 0 EndRoom #ROOM Vnum 1143 Name A chicken coop~ Desc You stand inside a rather crowded chicken coop. The cackle of hens fill the air. The only exit is to the south. ~ Room_flags 8 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 Exit 2 You see a large barn. ~ ~ -1 1142 0 EndRoom #ROOM Vnum 1144 Name The Green Dragon~ Desc Welcome to the Green Dragon, the undisputed leader in the art of innkeeping. A rather charming and friendly hostess stands to the side, ready to offer you food and drink. While most of the patrons are halfling locals, you spy an occasional human or two. As you listen more closely to the conversations that fill the inn, you hear the tales of great and seasoned adventurers as well as the usual gossip. You feel as if you've found your second home in the Green Dragon. You see a stairway leading upwards. ~ Room_flags 8 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 Exit 3 You see Delving Lane. ~ ~ -1 1132 0 Exit 4 You see the reception. ~ ~ -1 1157 0 EndRoom #ROOM Vnum 1145 Name Shiriff Post of Delving Lane~ Desc You are in the Shiriff Post which acts as the nucleus for the three shiriffs of Delving Lane. As you examine the shiriffs on duty, you come to realize that the halflings of the Shire are not to be reckoned with. You cower with awe. The only exit is to the west. ~ Room_flags 8 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 Exit 3 You see Delving Lane. ~ ~ -1 1133 0 EndRoom #ROOM Vnum 1146 Name A dark tunnel~ Desc You stand inside a small underground tunnel. The ceiling is so low that you must crouch to avoid hitting your head. You see light from a small hole in the ceiling while to the east you see nothing but darkness. ~ Room_flags 9 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 Exit 1 You see a dark tunnel. ~ ~ -1 1147 0 Exit 4 You see a portal which leads to a small room. ~ ~ -1 1125 0 EndRoom #ROOM Vnum 1147 Name A dark tunnel~ Desc You stand inside a small underground tunnel. The ceiling is so low that you must crouch to avoid hitting your head. The tunnel continues east and west. All you can see is darkness. ~ Room_flags 9 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 Exit 1 You see a dark tunnel. ~ ~ -1 1148 0 Exit 3 You see a dark tunnel. ~ ~ -1 1146 0 EndRoom #ROOM Vnum 1148 Name A dark tunnel~ Desc You stand inside a small underground tunnel. The ceiling is so low that you must crouch to avoid hitting your head. The tunnel continues east and west. All you can see is darkness. ~ Room_flags 9 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 Exit 1 You see a dark tunnel. ~ ~ -1 1149 0 Exit 3 You see a dark tunnel. ~ ~ -1 1147 0 EndRoom #ROOM Vnum 1149 Name A three way intersection~ Desc You stand at an intersection. The tunnel continues east and west while to the north you can barely make out a smaller trail. ~ Room_flags 9 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 Exit 0 You see a dark tunnel. ~ ~ -1 1151 0 Exit 1 You see a dark tunnel. ~ ~ -1 1150 0 Exit 3 You see a dark tunnel. ~ ~ -1 1148 0 EndRoom #ROOM Vnum 1150 Name End of a dark tunnel~ Desc You stand at the end of a dark tunnel. The underground tunnel continues to the west. From a trapdoor in the ceiling you can hear the din of adventurers. ~ Room_flags 9 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 Exit 3 You see a dark tunnel. ~ ~ -1 1149 0 Exit 4 You hear the din of adventurers. ~ ~ -1 3001 0 EndRoom #ROOM Vnum 1151 Name A dark tunnel~ Desc You stand inside a small underground tunnel. The ceiling is so low that you must crouch to avoid hitting your head. The tunnel continues north and south. To the west you see a Shirriff Post while to the east lies a small home. All you can see is darkness. ~ Room_flags 9 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 Exit 0 You see a dark tunnel. ~ ~ -1 1152 0 Exit 1 You see a halfling hole. ~ ~ -1 1154 0 Exit 2 You see a dark tunnel. ~ ~ -1 1149 0 Exit 3 Above a great oak door you see a sign which reads 'Shirriff Post'. ~ ~ -1 1153 0 EndRoom #ROOM Vnum 1152 Name A dark tunnel~ Desc You stand inside a small underground tunnel. The ceiling is so low that you must crouch to avoid hitting your head. The tunnel continues north and south. To the west lies a small home. All you can see is darkness. ~ Room_flags 9 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 Exit 0 You see a dark tunnel. ~ ~ -1 1156 0 Exit 2 You see a dark tunnel. ~ ~ -1 1151 0 Exit 3 You see a halfling hole. ~ ~ -1 1155 0 EndRoom #ROOM Vnum 1153 Name Shiriff Post of the Lower Shire~ Desc You are in the shiriff Post which acts as the nucleus for the three shiriffs of the Lower Shire. As you examine the shiriffs on duty, you come to realize that the halflings of the Shire are not to be reckoned with. You cower with awe. The only exit is to the east. ~ Room_flags 9 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 Exit 1 You see a dark tunnel. ~ ~ -1 1151 0 EndRoom #ROOM Vnum 1154 Name A halfling hole~ Desc You stand inside a rather crudely built halfling hole. The many passageways and winding paths remind you of a rodent's lair. The air is musty and damp and you feel the need for fresh air. ~ Room_flags 9 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 Exit 3 You see a dark tunnel. ~ ~ -1 1151 0 EndRoom #ROOM Vnum 1155 Name A halfling hole~ Desc You stand inside a rather crudely built halfling hole. The many passageways and winding paths remind you of a rodent's lair. The air is musty and damp and you feel the need for fresh air. ~ Room_flags 9 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 Exit 1 You see a dark tunnel. ~ ~ -1 1152 0 EndRoom #ROOM Vnum 1156 Name End of a dark tunnel~ Desc You are at one end of a dark tunnel. The tunnel continues to the south while on the ceiling you can make out a trapdoor. ~ Room_flags 9 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 Exit 2 You see a dark tunnel. ~ ~ -1 1152 0 Exit 4 A trapdoor on the ceiling reveals a passageway. ~ ~ -1 1137 0 EndRoom #ROOM Vnum 1157 Name The Inn of the Green Dragon~ Desc You are standing in the Inn of the Green dragon. Large paintings of halflings at work, and halflings at play adorn the walls. Comfortable benches and seats line the walls. A stairway leads down. ~ Room_flags 24 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 Exit 5 ~ ~ -1 1144 0 EndRoom #END #SPECIALS M 1100 spec_cast_mage M 1101 spec_thief M 1110 spec_guard M 1111 spec_guard M 1112 spec_guard M 1116 spec_cast_mage M 1117 spec_cast_cleric M 1121 spec_guard M 1122 spec_thief M 1132 spec_guard S #RESETS O 0 1102 0 1103 M 0 1118 1 1105 1 G 0 1111 0 G 0 1112 0 M 0 1120 1 1107 1 M 0 1104 2 1108 2 M 0 1104 2 1108 2 M 0 1103 6 1108 6 M 0 1103 6 1108 6 M 0 1103 6 1108 6 M 0 1103 6 1108 6 M 0 1103 6 1108 6 M 0 1103 6 1108 6 M 0 1110 8 1110 2 E 0 1116 0 16 E 0 616 0 5 M 0 1110 8 1110 2 E 0 616 0 5 M 0 1111 4 1110 1 E 0 616 0 5 M 0 1112 1 1111 1 E 0 1117 0 16 E 0 616 0 5 E 0 1108 0 13 M 0 1128 4 1114 1 G 0 1103 0 M 0 1128 4 1115 1 G 0 1103 0 M 0 1113 1 1116 1 G 0 1110 0 G 0 648 0 G 0 649 0 G 0 650 0 M 0 1123 5 1116 2 M 0 1123 5 1116 2 M 0 1124 2 1116 2 M 0 1124 2 1116 2 M 0 1127 7 1116 3 M 0 1127 7 1116 3 M 0 1127 7 1116 3 O 0 3200 0 1116 M 0 1121 1 1117 1 E 0 1113 0 16 M 0 1126 3 1117 3 E 0 1115 0 16 M 0 1126 3 1117 3 E 0 1115 0 16 M 0 1126 3 1117 3 E 0 1115 0 16 M 0 1110 8 1119 2 E 0 1116 0 16 E 0 616 0 5 M 0 1110 8 1119 2 E 0 616 0 5 M 0 1111 4 1119 1 E 0 616 0 5 M 0 1119 1 1121 1 G 0 1103 0 M 0 1115 6 1123 6 M 0 1115 6 1123 6 M 0 1115 6 1124 6 M 0 1115 6 1124 6 M 0 1115 6 1124 6 M 0 1114 1 1124 1 M 0 1115 6 1125 6 M 0 1122 9 1127 3 M 0 1122 9 1127 3 M 0 1122 9 1127 3 M 0 1125 1 1128 1 M 0 1100 1 1128 1 E 0 1104 0 12 E 0 1100 0 0 M 0 1122 9 1129 3 M 0 1122 9 1129 3 M 0 1122 9 1129 3 M 0 1122 9 1130 3 M 0 1122 9 1130 3 M 0 1122 9 1130 3 M 0 1116 1 1136 1 E 0 1106 0 16 E 0 622 0 6 M 0 1117 1 1136 1 E 0 1107 0 16 E 0 621 0 5 M 0 1101 1 1137 1 E 0 1101 0 16 E 0 1105 0 1 E 0 623 0 7 M 0 1108 1 1138 1 M 0 1106 5 1139 5 M 0 1106 5 1139 5 M 0 1106 5 1139 5 M 0 1106 5 1139 5 M 0 1106 5 1139 5 M 0 1102 1 1141 1 M 0 1105 3 1142 3 M 0 1105 3 1142 3 M 0 1105 3 1142 3 M 0 1109 4 1142 4 M 0 1109 4 1142 4 M 0 1109 4 1142 4 M 0 1109 4 1142 4 M 0 1107 6 1143 6 G 0 1110 0 M 0 1107 6 1143 6 G 0 1110 0 M 0 1107 6 1143 6 G 0 1110 0 M 0 1107 6 1143 6 G 0 1110 0 M 0 1107 6 1143 6 G 0 1110 0 M 0 1107 6 1143 6 G 0 1110 0 M 0 1130 1 1144 1 G 0 1110 0 G 0 648 0 G 0 649 0 G 0 650 0 M 0 1123 5 1144 3 M 0 1123 5 1144 3 M 0 1123 5 1144 3 M 0 1127 7 1144 4 M 0 1127 7 1144 4 M 0 1127 7 1144 4 M 0 1127 7 1144 4 O 0 3200 0 1144 M 0 1110 8 1145 2 E 0 1116 0 16 E 0 616 0 5 M 0 1110 8 1145 2 E 0 616 0 5 M 0 1111 4 1145 1 E 0 616 0 5 M 0 1110 8 1153 2 E 0 1116 0 16 E 0 616 0 5 M 0 1110 8 1153 2 E 0 616 0 5 M 0 1111 4 1153 1 E 0 616 0 5 M 0 1128 4 1154 1 M 0 1128 4 1155 1 M 0 1131 1 1157 1 S #SHOPS 1113 17 0 0 0 0 150 50 0 23 1118 13 5 15 1 17 150 50 0 23 1119 13 5 15 1 17 150 50 0 23 1120 9 5 0 0 0 150 50 0 23 1130 17 0 0 0 0 150 50 0 23 0 #MOBPROGS #0 #OBJPROGS #0 #ROOMPROGS #0 #$