#AREADATA Name Mega City One~ Builders None~ VNUMs 8000 8099 Credits { 5 35} Glop Mega-City One ~ Security 9 Soundfile ~ Continent 0 End #MOBILESNEW #MOB Vnum 8000 Name oldstyle juve~ Short a juve~ Long A juve is standing here plotting mischief. ~ Description He is a tall, thin boy. He is looking for his gang mates. He and his mates have cost city authorities many millions of creds a week in vandalism repairs. ~ Race human~ Act_flags AC Aff 0 Align -400 Group 0 Level 5 Hitroll 0 Hit_dice 2d6+60 Mana_dice 2d9+100 Dam_dice 1d6+1 Dam_type none Armor 5 5 5 9 Clevel0 Cability 0 Off EFNU Imm 0 Res 0 Vuln 0 Start_pos stand Default_pos stand Sex male Wealth 0 Form AHMV Parts ABCDEFGHIJK Size medium Material unknown Aggression 0 EndMob #MOB Vnum 8001 Name oldstyle punk~ Short a punk~ Long A punk is here plotting a crime wave. ~ Description This punk is from one of the rowdiest, scruffiest, and definitely most fashionable of all gangs -- the Grunge Mongers. ~ Race human~ Act_flags ACG Aff 0 Align -500 Group 0 Level 10 Hitroll 0 Hit_dice 2d7+121 Mana_dice 5d9+100 Dam_dice 2d4+2 Dam_type none Armor 1 1 1 8 Clevel0 Cability 0 Off EFNU Imm 0 Res 0 Vuln 0 Start_pos stand Default_pos stand Sex male Wealth 0 Form AHMV Parts ABCDEFGHIJK Size medium Material unknown Aggression 0 EndMob #MOB Vnum 8002 Name oldstyle Futsie~ Short a Futsie~ Long A Futsie is here reciting Monty Python sketches. ~ Description A sad victim of Future Shock, this man is immensely dangerous and will not be stopped by anyone who tries to deter him from revenge upon the Justice Department. ~ Race human~ Act_flags ABF Aff D Align 0 Group 0 Level 17 Hitroll 0 Hit_dice 3d9+258 Mana_dice 8d9+100 Dam_dice 3d4+4 Dam_type none Armor -3 -3 -3 7 Clevel0 Cability 0 Off EFNU Imm 0 Res 0 Vuln 0 Start_pos stand Default_pos stand Sex male Wealth 0 Form AHMV Parts ABCDEFGHIJK Size medium Material unknown Aggression 0 EndMob #MOB Vnum 8003 Name oldstyle Citi-Def Militiaman~ Short a Citi-Def Militiaman~ Long A Citi-Def Militiaman is here contemplating a Block War. ~ Description A member of a local Block's Citi-Def militia, this man is well-armed and undersupervised. ~ Race human~ Act_flags ACG Aff J Align 0 Group 0 Level 16 Hitroll 0 Hit_dice 3d9+233 Mana_dice 8d9+100 Dam_dice 2d6+4 Dam_type none Armor -2 -2 -2 7 Clevel0 Cability 0 Off EFNU Imm 0 Res 0 Vuln 0 Start_pos stand Default_pos stand Sex male Wealth 0 Form AHMV Parts ABCDEFGHIJK Size medium Material unknown Aggression 0 EndMob #MOB Vnum 8004 Name oldstyle dunk~ Short a dunk~ Long A dunk is here blending into the crowd. ~ Description He blends into the crowd as his hand travels into another citizen's pocket. ~ Race human~ Act_flags ACGHS Aff DF Align -150 Group 0 Level 10 Hitroll 0 Hit_dice 2d6+110 Mana_dice 5d9+100 Dam_dice 1d8+2 Dam_type none Armor 2 2 2 8 Clevel0 Cability 0 Off BEFJNU Imm 0 Res 0 Vuln 0 Start_pos stand Default_pos stand Sex male Wealth 0 Form AHMV Parts ABCDEFGHIJK Size medium Material unknown Aggression 0 EndMob #MOB Vnum 8005 Name oldstyle tap~ Short a tap~ Long A tap is here eyeing your belongings. ~ Description A practitioner in Mega-City One's largest growth industry, mugging, is looking you over for a possible business transaction. ~ Race human~ Act_flags ACG Aff 0 Align -400 Group 0 Level 14 Hitroll 0 Hit_dice 2d10+190 Mana_dice 7d9+100 Dam_dice 1d12+3 Dam_type none Armor -1 -1 -1 8 Clevel0 Cability 0 Off EFNU Imm 0 Res 0 Vuln 0 Start_pos stand Default_pos stand Sex female Wealth 0 Form AHMV Parts ABCDEFGHIJK Size medium Material unknown Aggression 0 EndMob #MOB Vnum 8006 Name oldstyle rookie judge~ Short a rookie judge~ Long A Rookie judge is on his first beat here. ~ Description A member of Mega-City One's Justice Department is here considering what crimes you have committed. Being a rookie he will probably be easier on you though. ~ Race human~ Act_flags AG Aff DF Align 300 Group 0 Level 20 Hitroll 0 Hit_dice 3d9+333 Mana_dice 10d9+100 Dam_dice 2d8+5 Dam_type none Armor -4 -4 -4 7 Clevel0 Cability 0 Off EFNU Imm 0 Res 0 Vuln 0 Start_pos stand Default_pos stand Sex male Wealth 0 Form AHMV Parts ABCDEFGHIJK Size medium Material unknown Aggression 0 EndMob #MOB Vnum 8007 Name oldstyle Wallaby Gleep~ Short Wallaby Gleep~ Long Mr. Gleep is here wanting to know what you want. ~ Description Wallaby Gleep is a heavy-set man who gives you the impression that he is unintelligent and unimaginative, but looks can be deceiving. ~ Race human~ Act_flags ABC Aff DFJ Align -600 Group 0 Level 22 Hitroll 0 Hit_dice 5d10+400 Mana_dice 11d9+100 Dam_dice 4d4+6 Dam_type none Armor -5 -5 -5 7 Clevel0 Cability 0 Off EFNU Imm 0 Res 0 Vuln 0 Start_pos stand Default_pos stand Sex male Wealth 0 Form AHMV Parts ABCDEFGHIJK Size medium Material unknown Aggression 0 EndMob #MOB Vnum 8008 Name oldstyle Pinkerton Throt~ Short Pinkerton Throt~ Long Pinky Throt is here Wringing his hands. ~ Description He is a thin angular crook, pretty close to everyone's idea of Ebeneezer Scrooge. Indeed, the only thing guaranteed to bring a spark to his dead eyes is the mention of money. ~ Race human~ Act_flags ABCF Aff DF Align -900 Group 0 Level 25 Hitroll 0 Hit_dice 5d10+550 Mana_dice 12d9+100 Dam_dice 2d10+7 Dam_type none Armor -7 -7 -7 6 Clevel0 Cability 0 Off EFNU Imm 0 Res 0 Vuln 0 Start_pos stand Default_pos stand Sex male Wealth 0 Form AHMV Parts ABCDEFGHIJK Size medium Material unknown Aggression 0 EndMob #MOB Vnum 8009 Name oldstyle Ernie Ramirez~ Short Ernie Ramirez~ Long Ernie Ramirez is here collecting for the mob. ~ Description Ramirez is a dour man who knows that he's never going to get a better deal out of life. He is content to run the bite fights for Throt and Gleep. ~ Race human~ Act_flags ABC Aff 0 Align -400 Group 0 Level 19 Hitroll 0 Hit_dice 3d9+308 Mana_dice 9d9+100 Dam_dice 2d7+5 Dam_type none Armor -4 -4 -4 7 Clevel0 Cability 0 Off EFNU Imm 0 Res 0 Vuln 0 Start_pos stand Default_pos stand Sex male Wealth 0 Form AHMV Parts ABCDEFGHIJK Size medium Material unknown Aggression 0 EndMob #MOB Vnum 8010 Name oldstyle Judge Eckersely~ Short Judge Eckersely~ Long Judge Eckersely is here shaking down a Perp. ~ Description He is a dedicated, if somewhat pessimistic Judge. He is the Senior Judge of the Downtown Quadrant. ~ Race human~ Act_flags AG Aff DFH Align 300 Group 0 Level 30 Hitroll 0 Hit_dice 6d12+853 Mana_dice 15d9+100 Dam_dice 4d6+8 Dam_type none Armor -9 -9 -9 6 Clevel0 Cability 0 Off EFNU Imm 0 Res 0 Vuln 0 Start_pos stand Default_pos stand Sex male Wealth 0 Form AHMV Parts ABCDEFGHIJK Size medium Material unknown Aggression 0 EndMob #MOB Vnum 8011 Name oldstyle Judge Beddows~ Short Judge Beddows~ Long Judge Beddows is here calling Resyk. ~ Description Beddows is a clone from the same stock as the ex-Chief Judge McGruder. She is fanatically dedicated to her job and has no ambitions other than to enforce the LAW. ~ Race human~ Act_flags AG Aff DF Align 500 Group 0 Level 25 Hitroll 0 Hit_dice 5d10+550 Mana_dice 12d9+100 Dam_dice 2d10+7 Dam_type none Armor -7 -7 -7 6 Clevel0 Cability 0 Off EFNU Imm 0 Res 0 Vuln 0 Start_pos stand Default_pos stand Sex female Wealth 0 Form AHMV Parts ABCDEFGHIJK Size medium Material unknown Aggression 0 EndMob #MOB Vnum 8012 Name oldstyle bite fighter~ Short a bite fighter~ Long A bite fighter is here sharpening his teeth. ~ Description A bite fighter is here with sharpened teeth and a bad attitude. ~ Race human~ Act_flags ABF Aff 0 Align -400 Group 0 Level 20 Hitroll 0 Hit_dice 3d9+333 Mana_dice 10d9+100 Dam_dice 2d8+5 Dam_type none Armor -4 -4 -4 7 Clevel0 Cability 0 Off EFNU Imm 0 Res 0 Vuln 0 Start_pos stand Default_pos stand Sex male Wealth 0 Form AHMV Parts ABCDEFGHIJK Size medium Material unknown Aggression 0 EndMob #END #OBJECTSNEW #OBJ Vnum 8000 Name spitgun spit gun~ Short a spit gun~ Desc There is a spit gun laying here.~ Material oldstyle~ Item_type wand Extra 0 Extra2 0 Wear AO Values 20 10 10 'general purpose' 0 Level 17 Weight 20 Cost 48900 Plevel 0 Exp 0 Xp_tolevel 0 Condition P ExtraDesc spit gun~ A standard weapon in Mega-City One. It uses general purpose ammunition. ~ EndObj #OBJ Vnum 8001 Name knee pads~ Short a set of knee pads~ Desc There are some knee pads laying here.~ Material oldstyle~ Item_type armor Extra 0 Extra2 0 Wear AF Values C C C 0 0 Level 5 Weight 30 Cost 480 Plevel 0 Exp 0 Xp_tolevel 0 Condition P ExtraDesc knee pads~ It is a set of Grak Brothers knee pads. They are currently popular with the juve and punk gangs. ~ EndObj #OBJ Vnum 8002 Name stooky gland~ Short a stooky gland~ Desc There is a stooky gland laying here.~ Material oldstyle~ Item_type pill Extra 0 Extra2 0 Wear A Values 20 '' 'cure poison' 'heal' '' Level 13 Weight 10 Cost 1000 Plevel 0 Exp 0 Xp_tolevel 0 Condition P ExtraDesc stooky gland~ Stooky glands are known for the restorative properties. ~ EndObj #OBJ Vnum 8003 Name lawgiver~ Short a lawgiver~ Desc There is a lawgiver laying here.~ Material oldstyle~ Item_type wand Extra 0 Extra2 0 Wear AO Values 30 10 10 'high explosive' 0 Level 27 Weight 20 Cost 58000 Plevel 0 Exp 0 Xp_tolevel 0 Condition P ExtraDesc lawgiver gun~ The standard weapon for the city's Judges. It uses general high explosive ammunition. ~ EndObj #OBJ Vnum 8004 Name safe~ Short the magnetically shielded safe~ Desc A indestructible, immobile safe is here.~ Material oldstyle~ Item_type container Extra B Extra2 0 Wear 0 Values 0 0 -1 0 0 Level 0 Weight 0 Cost 0 Plevel 0 Exp 0 Xp_tolevel 0 Condition P ExtraDesc safe~ This safe looks like not even a Sov-Cit Nuke could open it. You better find the code box. ~ EndObj #OBJ Vnum 8005 Name code box~ Short a code box~ Desc A code box of indeterminate use is here.~ Material oldstyle~ Item_type key Extra B Extra2 0 Wear AO Values 0 0 0 0 0 Level 0 Weight 10 Cost 0 Plevel 0 Exp 0 Xp_tolevel 0 Condition P ExtraDesc code box~ The box looks like some kind of access device. ~ EndObj #OBJ Vnum 8006 Name bashball bat two-handed~ Short a bashball bat~ Desc A bashball bat is laying here.~ Material oldstyle~ Item_type weapon Extra 0 Extra2 0 Wear AN Values mace 3 5 pound F Level 14 Weight 30 Cost 870 Plevel 0 Exp 0 Xp_tolevel 0 Condition P ExtraDesc bashball bat~ This is the same type of bat used by the little spuggers to play bashball. ~ AffectObj 19 1 EndObj #OBJ Vnum 8007 Name vibroblade~ Short the vibroblade~ Desc The vibroblade is here.~ Material oldstyle~ Item_type weapon Extra ABF Extra2 0 Wear AN Values dagger 3 5 slash 0 Level 18 Weight 20 Cost 2800 Plevel 0 Exp 0 Xp_tolevel 0 Condition P ExtraDesc vibroblade~ Obviously of alien manufacture, this blade enhances fighting and survival skills. ~ AffectObj 2 1 AffectObj 5 1 AffectObj 19 2 AffectObj 18 2 EndObj #OBJ Vnum 8008 Name vacuum cleaner two-handed~ Short a Hoover vacuum cleaner~ Desc A Hoover vacuum cleaner is here idling.~ Material oldstyle~ Item_type weapon Extra B Extra2 0 Wear AN Values exotic 4 4 suction F Level 15 Weight 100 Cost 2100 Plevel 0 Exp 0 Xp_tolevel 0 Condition P ExtraDesc vacuum cleaner~ This vacuum looks well built and will last you many years of cleaning pleasure. ~ EndObj #OBJ Vnum 8009 Name knife~ Short a knife~ Desc A knife is sitting here...contemplating life.~ Material oldstyle~ Item_type weapon Extra 0 Extra2 0 Wear AN Values dagger 2 4 slice 0 Level 5 Weight 10 Cost 360 Plevel 0 Exp 0 Xp_tolevel 0 Condition P ExtraDesc knife~ It is a knife. 'Nuff said. (Marvel joke). ~ EndObj #OBJ Vnum 8010 Name wet noodle~ Short a wet noodle~ Desc A wet noodle is laying here with clam sauce on it.~ Material oldstyle~ Item_type weapon Extra 0 Extra2 0 Wear AN Values whip 1 4 whip 0 Level 5 Weight 10 Cost 670 Plevel 0 Exp 0 Xp_tolevel 0 Condition P ExtraDesc noodle~ It looks like a noodle freshly made at the Olive Garden. ~ AffectObj 3 1 EndObj #OBJ Vnum 8011 Name judge club~ Short a Judge's club~ Desc A Judge's club is resting here.~ Material oldstyle~ Item_type weapon Extra 0 Extra2 0 Wear AN Values mace 2 8 pound 0 Level 17 Weight 30 Cost 1050 Plevel 0 Exp 0 Xp_tolevel 0 Condition P ExtraDesc judge club~ It is a standard Justice Hall issue club. Many a Perp's head has been bashed with this baby. ~ AffectObj 19 2 EndObj #OBJ Vnum 8012 Name vault key~ Short a vault key~ Desc A vault key is here.~ Material oldstyle~ Item_type key Extra B Extra2 0 Wear AO Values 0 0 0 0 0 Level 0 Weight 10 Cost 0 Plevel 0 Exp 0 Xp_tolevel 0 Condition P ExtraDesc vault key~ The key looks like it could be useful. ~ EndObj #OBJ Vnum 8013 Name key card~ Short a key card~ Desc A key card is laying here.~ Material oldstyle~ Item_type key Extra 0 Extra2 0 Wear AO Values 0 0 0 0 0 Level 0 Weight 10 Cost 0 Plevel 0 Exp 0 Xp_tolevel 0 Condition P ExtraDesc key card~ It looks like it fits a slot somewhere. ~ EndObj #OBJ Vnum 8014 Name judge club~ Short a Judge's club~ Desc A Judge's club is resting here.~ Material oldstyle~ Item_type weapon Extra 0 Extra2 0 Wear AN Values mace 2 12 pound 0 Level 26 Weight 30 Cost 1700 Plevel 0 Exp 0 Xp_tolevel 0 Condition P ExtraDesc judge club~ It is a head judge Justice Hall issue club. Many a Perp's head has been bashed with this baby. ~ AffectObj 19 2 EndObj #OBJ Vnum 8015 Name club electric shock~ Short a shock club~ Desc A sparking electric club is here.~ Material steel~ Item_type weapon Extra A Extra2 0 Wear AN Values mace 3 5 shock 0 Level 15 Weight 30 Cost 750 Plevel 0 Exp 0 Xp_tolevel 0 Condition P EndObj #OBJ Vnum 8016 Name stunner police stick~ Short a police stun stick~ Desc A police issue stunner is here, must be stolen.~ Material rubber~ Item_type weapon Extra 0 Extra2 0 Wear AN Values mace 2 11 pound G Level 23 Weight 20 Cost 1160 Plevel 0 Exp 0 Xp_tolevel 0 Condition P EndObj #END #ROOMSNEW #ROOM Vnum 8001 Name Entrance to Mega-City One~ Desc A road begins here in the glowing sands. You follow it through a gate in a Plasteen wall onto the Megway of Mega-City One. ~ Room_flags 0 Sector_type 1 X 0 0 0 0 0 0 0 0 0 0 0 Exit 0 You see the glowing sand of the badlands. ~ ~ 0 5062 0 Exit 2 The Megway continues in this direction. ~ ~ 0 8002 0 EndRoom #ROOM Vnum 8002 Name Mahmount Allesh Megway~ Desc You are on one mile of over 13 and a half billion kilometers of roadway in Mega-City One. The Megway continues north and south. ~ Room_flags 0 Sector_type 1 X 0 0 0 0 0 0 0 0 0 0 0 Exit 0 The entrance to Mega-City One is in this direction. ~ ~ 0 8001 0 Exit 2 There is an intersection ahead. ~ ~ 0 8003 0 EndRoom #ROOM Vnum 8003 Name Intersection of Junket Way and Megway~ Desc The Megway intersects with Junket Way here. Junket Way is to the east, the Megway continues north and south, and the Pustule Palace Cafe is to the west. ~ Room_flags 0 Sector_type 1 X 0 0 0 0 0 0 0 0 0 0 0 Exit 0 The Megway continues in this direction. ~ ~ 0 8002 0 Exit 1 Junket way continues in this direction. ~ ~ 0 8010 0 Exit 2 The Megway continues in this direction. ~ ~ 0 8004 0 Exit 3 The Pustule Palace Cafe is in this direction. ~ ~ 0 8021 0 EndRoom #ROOM Vnum 8004 Name Mahmount Allesh Megway~ Desc The traffic here is really congested due in part to the over 11 million people driving Mo-Pads, the mobile homes which are constantly on the move until their owners can find an apartment in one of the City-blocks. The Megway continues north and south. ~ Room_flags 0 Sector_type 1 X 0 0 0 0 0 0 0 0 0 0 0 Exit 0 An intersection lies in this direction. ~ ~ 0 8003 0 Exit 2 The Megway continues in this direction. ~ ~ 0 8005 0 EndRoom #ROOM Vnum 8005 Name Mahmount Allesh Megway~ Desc The Megway continues north and south. On the off-ramps here you see many of the citizens of Mega-City One doing nothing. You see of every hundred citizens, it can be guaranteed that 87 of them will be totally unemployed, and that a further five will not work more than ten hours a week. To the east there is a dark alley and to the west is Rietzik's Shuggy Hall. ~ Room_flags 0 Sector_type 1 X 0 0 0 0 0 0 0 0 0 0 0 Exit 0 The Megway continues in this direction. ~ ~ 0 8004 0 Exit 1 A dark alley lies to the east. ~ ~ 0 8011 0 Exit 2 A large plaza is in this direction. ~ ~ 0 8006 0 Exit 3 A building is in this direction. ~ ~ 0 8022 0 EndRoom #ROOM Vnum 8006 Name Central Plaza~ Desc You are at the Central Plaza of the downtown district. There are a couple of juves Boingging (tm) in the air above you. Max Jaffa Boulevard goes east, the Megway continues north and south, and Bazza's Home for the Terminally Sarky is to the west. ~ Room_flags 0 Sector_type 1 X 0 0 0 0 0 0 0 0 0 0 0 Exit 0 The Megway continues in this direction. ~ ~ 0 8005 0 Exit 1 Max Jaffa Boulevard goes in this direction. ~ ~ 0 8012 0 Exit 2 The Megway continues in this direction. ~ ~ 0 8007 0 Exit 3 A home for Sarky people is to the west. ~ ~ 0 8023 0 EndRoom #ROOM Vnum 8007 Name Corner of Ed Hilldreth Memorial Parkway and Megway~ Desc Another major intersection which is being negotiated by vehicles that are bound to minimum speed limits. Many Slow Driving offenses are being handed out by the Judges. The Megway goes north and south, a Parkway goes east, and Nu Phisog Parlour is west. ~ Room_flags 0 Sector_type 1 X 0 0 0 0 0 0 0 0 0 0 0 Exit 0 A plaza is to the north. ~ ~ 0 8006 0 Exit 1 Ed Hilldreth Mem. Parkwy is to the east. ~ ~ 0 8013 0 Exit 2 The Megway continues in this direction. ~ ~ 0 8008 0 Exit 3 A City Block lies to the west. ~ ~ 0 8024 0 EndRoom #ROOM Vnum 8008 Name Mahmount Allesh Megway~ Desc As you travel the Megway you notice many citizens participating in their favorite hobbies such as spot welding and metalwork, scratch building fashion Kneepads, giving blood, or just looking out the window. The Megway continues north and south. ~ Room_flags 0 Sector_type 1 X 0 0 0 0 0 0 0 0 0 0 0 Exit 0 The Megway continues in this direction. ~ ~ 0 8007 0 Exit 2 The Megway continues in this direction. ~ ~ 0 8009 0 EndRoom #ROOM Vnum 8009 Name Mahmount Allesh Megway~ Desc The Megway ends here. To the west is Ziggi Piggi's Home for the Semi-Stiff, to the east and south are construction areas, and the Megway goes north. ~ Room_flags 0 Sector_type 1 X 0 0 0 0 0 0 0 0 0 0 0 Exit 0 The Megway is ahead. ~ ~ 0 8008 0 Exit 1 There is construction this way. ~ ~ 0 8014 0 Exit 2 There is construction ahead. ~ ~ 0 8020 0 Exit 3 Ziggi Piggi's Home the Semi-Stiff is ahead. ~ ~ 0 8025 0 EndRoom #ROOM Vnum 8010 Name Junket Way~ Desc Junket Way a small Skedway continues east and west. ~ Room_flags 0 Sector_type 1 X 0 0 0 0 0 0 0 0 0 0 0 Exit 1 An intersection is ahead. ~ ~ 0 8015 0 Exit 3 An intersection is ahead. ~ ~ 0 8003 0 EndRoom #ROOM Vnum 8011 Name Davies Alley~ Desc You are in a very dark and seedy alley. This is just the right place for a bite fight. Bite fighting is an illegal activity where both combatants can only use their sharpened teeth as weapons. ~ Room_flags 1 Sector_type 1 X 0 0 0 0 0 0 0 0 0 0 0 Exit 1 An intersection is ahead. ~ ~ 0 8017 0 Exit 3 An intersection is ahead. ~ ~ 0 8005 0 EndRoom #ROOM Vnum 8012 Name Max Jaffa Boulevard~ Desc Max Jaffa Boulevard continues east and west. ~ Room_flags 0 Sector_type 1 X 0 0 0 0 0 0 0 0 0 0 0 Exit 1 An intersection is ahead. ~ ~ 0 8018 0 Exit 3 A large plaza is to the west. ~ ~ 0 8006 0 EndRoom #ROOM Vnum 8013 Name Ed Hilldreth Memorial Parkway ~ Desc The Parkway goes east and west. ~ Room_flags 0 Sector_type 1 X 0 0 0 0 0 0 0 0 0 0 0 Exit 1 An intersection is ahead. ~ ~ 0 8019 0 Exit 3 An intersection is ahead. ~ ~ 0 8007 0 EndRoom #ROOM Vnum 8014 Name Construction site of the Harold Finkelbaum Block.~ Desc A Mega-City One City Block is being constructed at this site. A typical block is from 100 to 1000 stories high with hundreds of thousands inhabitants. ~ Room_flags 0 Sector_type 1 X 0 0 0 0 0 0 0 0 0 0 0 Exit 3 An intersection is ahead. ~ ~ 0 8009 0 EndRoom #ROOM Vnum 8015 Name Corner of Junket Way and Threep Lane~ Desc There is a second-hand kneepad stall is doing a brisk business with a group of juves on their way to school. Junket Way goes west and Threep Lane travels south. ~ Room_flags 0 Sector_type 1 X 0 0 0 0 0 0 0 0 0 0 0 Exit 2 Threep Lane continues ahead. ~ ~ 0 8016 0 Exit 3 Junket Way is ahead. ~ ~ 0 8010 0 EndRoom #ROOM Vnum 8016 Name Threep Lane~ Desc Threep Lane continues north and south. There is a building to the east with a sign next to the door. ~ Room_flags 0 Sector_type 1 X 0 0 0 0 0 0 0 0 0 0 0 ExtraDesc sign~ Throt and Gleep's Megger Store est. 2107 ~ Exit 0 An intersection is ahead. ~ ~ 0 8015 0 Exit 1 A door to the east bodes ill. ~ door~ 0 8026 AB Exit 2 Threep Lane continues south. ~ ~ 0 8017 0 EndRoom #ROOM Vnum 8017 Name Threep Lane~ Desc Threep Lane continues north and south. There is a dark alley to the west. ~ Room_flags 0 Sector_type 1 X 0 0 0 0 0 0 0 0 0 0 0 Exit 0 Threep Lane continues north. ~ ~ 0 8016 0 Exit 2 An intersection is ahead. ~ ~ 0 8018 0 Exit 3 A dark alley is west. ~ ~ 0 8011 0 EndRoom #ROOM Vnum 8018 Name Corner of Max Jaffa Blvd and Threep Way~ Desc A proprietor of Uncle Sumpty's Ugly Emporium meanders by. Threep Lane continues north and south while Max Jaffa Boulevard goes west. ~ Room_flags 0 Sector_type 1 X 0 0 0 0 0 0 0 0 0 0 0 Exit 0 Threep Lane continues north. ~ ~ 0 8017 0 Exit 2 Threep Lane continues south. ~ ~ 0 8019 0 Exit 3 Max Jaffa Blvd continues west ~ ~ 0 8012 0 EndRoom #ROOM Vnum 8019 Name Corner of Ed Hilldreth Mem. Prkwy and Threep Lane~ Desc Threep Lane goes north from here while Ed Hilldreth Memorial Parkway goes west. ~ Room_flags 0 Sector_type 1 X 0 0 0 0 0 0 0 0 0 0 0 Exit 0 Threep Lane continues north. ~ ~ 0 8018 0 Exit 3 Ed Hilldreth continues west. ~ ~ 0 8013 0 EndRoom #ROOM Vnum 8020 Name Construction Site for the Brit-Cit One tunnel.~ Desc Construction is under way for the Black Atlantic Tunnel to connect Mega-City One and Brit-Cit One. ~ Room_flags 0 Sector_type 1 X 0 0 0 0 0 0 0 0 0 0 0 Exit 0 An intersection lies north. ~ ~ 0 8009 0 EndRoom #ROOM Vnum 8021 Name Pustule Palace Cafe~ Desc A scabrous hole. Run by Ernie Ramirez, an ex-perp, it is a meeting place for the low-life in the area. ~ Room_flags 8 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 Exit 1 An intersection lies east. ~ ~ 0 8003 0 EndRoom #ROOM Vnum 8022 Name Rietzik's Shuggy Hall~ Desc A sleazy dive and the meeting place of a lot of perps. Shuggy is a twenty-second Century version of pool, played on a hilly table, usually with large side bets. ~ Room_flags 8 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 Exit 1 An intersection lies east. ~ ~ 0 8005 0 EndRoom #ROOM Vnum 8023 Name Bazza's Home for the Terminally Sarky~ Desc This is an experimental psychiatric home. Named after a 20th Century vid-critic, the home attempts, by various methods, to readjust the socially unacceptable attitudes of the inmates. ~ Room_flags 8 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 Exit 1 A large plaza lies east. ~ ~ 0 8006 0 EndRoom #ROOM Vnum 8024 Name Nu Phisog Parlour~ Desc Opened as a direct rival to the New You Face Parlour chain to offer quick and cheap face-changing facilities to the general public. However, since the closure of Sump's Ugly clinics, the craze for face-changing has died down. ~ Room_flags 8 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 Exit 1 An intersection lies east. ~ ~ 0 8007 0 EndRoom #ROOM Vnum 8025 Name Ziggi Piggi's Home for the Semi-Stiff~ Desc The only suspended animation parlour in the area. It has a high turnover rate. It is rumored that the patrons are being used in body sharking and organ legging activities. ~ Room_flags 8 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 Exit 1 An intersection lies east. ~ ~ 0 8009 0 EndRoom #ROOM Vnum 8026 Name Throt & Gleep's Megger Store~ Desc This place promises to provide everything that the citizens don't need, with the utmost discourtesy. Of course, something as crazy as this was bound to succeed. There is a door to the north with a slot next to it. There is also a sign next to the slot. ~ Room_flags 8 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 ExtraDesc sign~ To open insert card. ~ Exit 0 ~ door~ 8013 8027 ABCF Exit 3 ~ door~ 0 8016 AB EndRoom #ROOM Vnum 8027 Name Stockroom of Throt & Gleep's Megger Store~ Desc Many useless items stock the shelves of this stockroom. A door leads south and large vault door is to the north. ~ Room_flags 8 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 ExtraDesc vault door~ This vault seems impervious to breaking. There is a keyhole in the lock however. ~ Exit 0 ~ vault door~ 8012 8028 ABCF Exit 2 ~ door~ 8013 8026 ABCF EndRoom #ROOM Vnum 8028 Name Throt & Gleep's Vault~ Desc The vault is musty with a slight smell of ozone in the air. ~ Room_flags 8 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 Exit 2 ~ vault door~ 8012 8027 ABCF EndRoom #END #SPECIALS M 8003 spec_cast_judge M 8004 spec_thief M 8006 spec_cast_judge M 8010 spec_cast_judge M 8011 spec_cast_judge S #RESETS D 0 8016 1 1 D 0 8026 0 2 D 0 8026 3 1 D 0 8027 0 2 D 0 8027 2 2 D 0 8028 2 2 M 0 8004 3 8003 1 M 0 8000 4 8004 2 E 0 8009 0 16 M 0 8000 4 8004 2 E 0 8009 0 16 M 0 8004 3 8005 1 M 0 8000 4 8006 1 E 0 8009 0 16 M 0 8001 5 8006 2 E 0 8009 0 16 M 0 8004 3 8006 1 M 0 8010 1 8007 1 E 0 8014 0 16 G 0 8003 0 M 0 8001 5 8009 1 E 0 8009 0 16 E 0 8001 0 7 M 0 8011 1 8009 1 E 0 8014 0 16 G 0 8003 0 M 0 8005 3 8010 1 E 0 8006 0 16 M 0 8001 5 8011 2 E 0 8009 0 16 M 0 8012 2 8011 2 M 0 8012 2 8011 2 M 0 8006 3 8012 1 E 0 8011 0 16 M 0 8003 4 8013 2 E 0 8001 0 7 M 0 8003 4 8014 2 G 0 8000 0 M 0 8000 4 8015 1 E 0 8009 0 16 E 0 8001 0 7 M 0 8005 3 8017 1 E 0 8015 0 16 M 0 8006 3 8018 1 E 0 8011 0 16 M 0 8005 3 8019 1 M 0 8009 1 8021 1 E 0 8006 0 16 G 0 8002 0 G 0 8013 0 M 0 8002 4 8023 2 E 0 8008 0 16 M 0 8002 4 8024 2 E 0 8010 0 16 M 0 8006 3 8025 1 E 0 8011 0 16 M 0 8007 1 8027 1 E 0 8016 0 16 G 0 8012 0 O 0 8004 0 8028 M 0 8008 1 8028 1 E 0 8016 0 16 G 0 8005 0 P 0 8007 10 8004 1 S #SHOPS 0 #MOBPROGS #0 #OBJPROGS #0 #ROOMPROGS #0 #$