shadow/
shadow/data/command/
shadow/data/help/
shadow/data/religion/
shadow/data/skill/
#AREADATA
Name Mauraders hideout~
Builders Jaydi~
VNUMs 800 899
Credits jaydi~
Security 5
Soundfile ~
Continent 0
End



#MOBILESNEW
#MOB
Vnum 800
Name marauder sentry~
Short a marauder sentry~
Long A marauder sentry slinks through the trees
~
Description The man is hard to see, he moves about the forest with ease.  His face is
scarred from many battles and his eyes have a steelness to them.  
~
Race human~
Act_flags AB
Aff PQ
Align -250
Group 0
Level 20
Hitroll 10
Hit_dice 2d7+121
Mana_dice 0d0+0
Dam_dice 2d4+2
Dam_type slash
Armor 0 0 0 0
Clevel0
Cability 0
Off 0
Imm 0
Res 0
Vuln 0
Start_pos stand
Default_pos stand
Sex male
Wealth 10
Form AHMV
Parts ABCDEFGHIJK
Size medium
Material unknown
Aggression 0
EndMob

#MOB
Vnum 801
Name pig~
Short a small pig~
Long A pig rolls around in it's own filth squealing.
~
Description The pig is small and looks unhealthy.  Mud coats him like a second skin
with little of his original color showing through.  
~
Race pig~
Act_flags AB
Aff 0
Align 0
Group 0
Level 20
Hitroll 5
Hit_dice 2d7+121
Mana_dice 0d0+0
Dam_dice 2d4+2
Dam_type none
Armor 0 0 0 0
Clevel0
Cability 0
Off 0
Imm 0
Res 0
Vuln 0
Start_pos stand
Default_pos stand
Sex male
Wealth 0
Form AGV
Parts ACDEFHJK
Size medium
Material unknown
Aggression 0
EndMob

#MOB
Vnum 802
Name chicken~
Short a ragged chicken~
Long A ragged looking chicken pecks at the ground.
~
Description The small chicken searches for non-existent food.  It looks ragged and
maul nutrient.  It's feathers are wilted and their colors are dulled.  
~
Race unique~
Act_flags AB
Aff 0
Align 0
Group 0
Level 20
Hitroll 3
Hit_dice 2d7+121
Mana_dice 0d0+0
Dam_dice 2d4+2
Dam_type none
Armor 0 0 0 0
Clevel0
Cability 0
Off 0
Imm 0
Res 0
Vuln 0
Start_pos stand
Default_pos stand
Sex female
Wealth 0
Form 0
Parts 0
Size small
Material unknown
Aggression 0
EndMob

#MOB
Vnum 803
Name jerry~
Short Jerry~
Long Jerry is here
~
Description A small guy ith a slightly resceding hairline stands here looking at you
funny.  His nice yellow shirt stands out a lot.  
~
Race human~
Act_flags A
Aff 0
Align 0
Group 0
Level 0
Hitroll 0
Hit_dice 10d10+10
Mana_dice 0d0+0
Dam_dice 0d0+0
Dam_type none
Armor 0 0 0 0
Clevel0
Cability 0
Off 0
Imm 0
Res 0
Vuln 0
Start_pos stand
Default_pos stand
Sex none
Wealth 0
Form 0
Parts 0
Size medium
Material unknown
Aggression 0
Ffor AHMV
Fpar ABCDEFGHIJK
EndMob

#MOB
Vnum 804
Name edward~
Short edward~
Long Edward is here
~
Description A big guy with a big head stands here pecularily.  
~
Race human~
Act_flags A
Aff 0
Align 0
Group 0
Level 0
Hitroll 0
Hit_dice 10d10+10
Mana_dice 0d0+0
Dam_dice 0d0+0
Dam_type none
Armor 0 0 0 0
Clevel0
Cability 0
Off 0
Imm 0
Res 0
Vuln 0
Start_pos stand
Default_pos stand
Sex none
Wealth 0
Form 0
Parts 0
Size medium
Material unknown
Aggression 0
Ffor AHMV
Fpar ABCDEFGHIJK
EndMob

#END



#OBJECTSNEW
#OBJ
Vnum 800
Name sword~
Short a nicked sword~
Desc A medium sword has been dropped here.~
Material iron~
Item_type weapon
Extra 0
Extra2 0
Wear ANO
Values sword 5 5 slash 0
Level 20
Weight 50
Cost 2000
Plevel 0
Exp 0
Xp_tolevel 0
Condition P
EndObj

#OBJ
Vnum 801
Name table chair chairs~
Short a table~
Desc Two chairs are pushed up against a small table.~
Material oak~
Item_type furniture
Extra 0
Extra2 0
Wear 0
Values B DFGHIJ ADE AC AC
Level 1
Weight 200
Cost 50
Plevel 0
Exp 0
Xp_tolevel 0
Condition P
EndObj

#OBJ
Vnum 802
Name pallet~
Short a small pallet~
Desc A small pallet is in the corner.~
Material wool~
Item_type furniture
Extra 0
Extra2 0
Wear 0
Values 0 0 0 0 0
Level 1
Weight 50
Cost 20
Plevel 0
Exp 0
Xp_tolevel 0
Condition P
EndObj

#OBJ
Vnum 803
Name bar stool~
Short {xA Bar{x~
Desc A bar with stools~
Material unknown~
Item_type furniture
Extra 0
Extra2 0
Wear A
Values BD DFGHIJ ADE 0 0
Level 1
Weight 1
Cost 0
Plevel 0
Exp 0
Xp_tolevel 0
Condition P
EndObj

#OBJ
Vnum 804
Name gloves~
Short a pair of gloves~
Desc A pair of gloves lies here~
Material leather~
Item_type armor
Extra 0
Extra2 0
Wear AH
Values 0 0 0 0 0
Level 1
Weight 1
Cost 10000000
Plevel 0
Exp 0
Xp_tolevel 0
Condition P
EndObj

#OBJ
Vnum 896
Name bench~
Short {w// {cA Small {W|{diron{w_{dbench{W| {cwith an {R.{roO {gIvy {rOo{R. {cdesign.{x~
Desc {w// {cA Small {W|{diron{w_{dbench{W| {cwith an {R.{roO {gIvy {rOo{R. {cdesign.{x~
Material unknown~
Item_type furniture
Extra 0
Extra2 0
Wear 0
Values B 0 AEK 0 0
Level 0
Weight 0
Cost 0
Plevel 0
Exp 0
Xp_tolevel 0
Condition P
EndObj

#OBJ
Vnum 897
Name bed queen~
Short {ca lush {rred{c, large queen sized bed{x~
Desc {cA lush {rred{c, large queen sized bed{x~
Material unknown~
Item_type furniture
Extra 0
Extra2 0
Wear 0
Values B 0 EK 0 0
Level 0
Weight 0
Cost 0
Plevel 0
Exp 0
Xp_tolevel 0
Condition P
EndObj

#OBJ
Vnum 898
Name wind red glass~
Short {cA large glass of {rred wine{C.{x~
Desc {cA large glass of {rred wine{C.{x~
Material unknown~
Item_type drink
Extra 0
Extra2 0
Wear AO
Values 500 500 'red wine' 0 0
Level 0
Weight 0
Cost 0
Plevel 0
Exp 0
Xp_tolevel 0
Condition P
EndObj

#OBJ
Vnum 899
Name sofa~
Short {cA plush {rlove {csofa{C.{x~
Desc {cA plush {rlove {csofa{C.{x~
Material leather~
Item_type furniture
Extra 0
Extra2 0
Wear 0
Values AB 0 BEK 0 0
Level 0
Weight 0
Cost 0
Plevel 0
Exp 0
Xp_tolevel 0
Condition P
EndObj

#END



#ROOMSNEW
#ROOM
Vnum 800
Name Hidden Path ~
Desc The path is hardly discernable, covered over with leaves, rocks and other
natural debris.  It seems to not be in much use, no ruts from wagons show
through and very few prints.  Quiet sounds can be heard sporadically from
the south, as if spoken in a hushed tone.  A clear road can be seen some
ways to the north through the thick brush all around the path.  It seems as
if the path may be used more to the south closer to the noise.  
~
Room_flags 4
Sector_type 3
X 0 0 0 0 0 0 0 0 0 0 0
Exit
2
~
~
0
801
0
EndRoom

#ROOM
Vnum 801
Name Hidden Path~
Desc The path is easy to discern here, unlike to the north.  More prints can
be found, still no wagon tracks though.  The coverings from the path seem to
be pushed off to the side.  No one has bothered to cover his or her tracks
here.  To the east, through the trees a stream can be heard.  The path to
the north can hardly be made out, but it is there.  To the south a few
buildings can be seem through the trees and small streams of smoke can be
made out.  The sounds can easily be heard from the south.  
~
Room_flags 0
Sector_type 3
X 0 0 0 0 0 0 0 0 0 0 0
Exit
0
~
~
0
800
0
Exit
1
~
~
0
802
0
Exit
2
~
~
0
803
0
EndRoom

#ROOM
Vnum 802
Name Small Stream~
Desc A small steady stream flows through here, gurgling through the rocks that
can be seen in the water.  The fish are abundant, their jumping adding more
life to the stream.  Small animals prints line the bank where they stopped
to drink.  In places, it looks as if there are human prints that have been
brushed away.  Plants cover the area, many with large flowers and bright
colors.  
~
Room_flags 0
Sector_type 3
X 0 0 0 0 0 0 0 0 0 0 0
Exit
3
~
~
0
801
0
EndRoom

#ROOM
Vnum 803
Name Rough Path~
Desc The path has turned smoother, the plants and things covering the path to
the north have been removed leaving bare ground.  Only rocks litter the path
now.  Footprints are easily discerned here.  Far to the north, through a
hidden path a road can just be made out.  Somewhere to the northeast the
sounds of gurgling water can be heard.  To the south people can be seen
milling about outside of small buildings.  Smoke can be seen drifting
upwards.  
~
Room_flags 0
Sector_type 1
X 0 0 0 0 0 0 0 0 0 0 0
Exit
0
~
~
0
801
0
Exit
2
~
~
0
804
0
EndRoom

#ROOM
Vnum 804
Name Small Path~
Desc The small village seems to sprout up around the path.  The dirt underfoot
has been packed solid with much use.  The huts that make up most of the
buildings are made of abundant resources; mud, grass and wood.  A few of the
larger buildings have stone mixed in also.  Chickens peck at the ground
wherever they can find feed.  There is a strong stench throughout the place.
Rough looking men and women and even a few children wander through the paths
of the village.  To the north the path gets harder to discern.  A small hut
has been erected to the east.  The path continues to the south.  
~
Room_flags 0
Sector_type 1
X 0 0 0 0 0 0 0 0 0 0 0
Exit
0
~
~
0
803
0
Exit
1
~
~
0
805
0
Exit
2
~
~
0
806
0
EndRoom

#ROOM
Vnum 805
Name Small Hut~
Desc The walls are made of a dark mud mixed with local grass; with wooden
supports help brace them.  The roof is thatched with the same grass that is
in the walls.  The room is almost bare with little furniture as decoration. 
A small pallet is pushed into a corner out of the way with a blanket laid
over it.  On the other side of the room is a table with two rickety chairs
next to it.  A small chest is next to it, closed and locked.  A window is
located over the table, but it shuttered and bolted.  The only exit is to
the west back onto the path.  
~
Room_flags 0
Sector_type 0
X 0 0 0 0 0 0 0 0 0 0 0
Exit
3
~
~
0
804
0
EndRoom

#ROOM
Vnum 806
Name Hard-Packed Path~
Desc The path has become packed hard from use.  People mill about, oddly
enough for a small place, the people do not talk much.  States are given in
abundance to anything and anyone they do not find to be satisfactory.  The
path fades off to the north and continues in its present state to the south.
To the east is a large pen containing pigs.  To the west is a small chicken
coup.  
~
Room_flags 0
Sector_type 1
X 0 0 0 0 0 0 0 0 0 0 0
Exit
0
~
~
0
804
0
Exit
1
~
~
0
808
0
Exit
2
~
~
0
809
0
Exit
3
~
~
0
807
0
EndRoom

#ROOM
Vnum 807
Name Chicken Coup~
Desc The walls are buckled and warped.  Poor maintenance has leg the coup to
be in a state of disrepair.  Droppings cover everything.  Chickens cluck
angrily at the disturbance, an intruder in their domain.  A small opening to
the east is the only way out.  
~
Room_flags 0
Sector_type 0
X 0 0 0 0 0 0 0 0 0 0 0
Exit
1
~
~
0
806
0
EndRoom

#ROOM
Vnum 808
Name Pig Pen~
Desc The smell of the pen is almost overwhelming.  Pigs wallow in the mud near
a water trough, almost empty.  Most of the pigs are small from a lack of
nutrients.  A pile of scraps and rancid meat has been put near the far
corner of the pen, away from the path.  To the west is the gate back onto
the path.  
~
Room_flags 0
Sector_type 1
X 0 0 0 0 0 0 0 0 0 0 0
Exit
3
~
~
0
806
0
EndRoom

#ROOM
Vnum 809
Name Path Intersection~
Desc The ruts in the path are deeper than those on the single paths.  Rocks
have been piled on the outside of the corners of the small square.  Far to
the north the outline on trees can just be seen as though looking through a
haze.  Not so far north the sounds of livestock can be heard and small
building can be found.  To the east and west the paths lead towards the
northeast.  To the south more a well can be seen as well as many more
buildings.  
~
Room_flags 0
Sector_type 0
X 0 0 0 0 0 0 0 0 0 0 0
Exit
0
~
~
0
806
0
Exit
2
~
~
0
810
0
EndRoom

#ROOM
Vnum 810
Name Path to the Well~
Desc ~
Room_flags 0
Sector_type 0
X 0 0 0 0 0 0 0 0 0 0 0
Exit
0
~
~
0
809
0
Exit
2
~
~
0
811
0
EndRoom

#ROOM
Vnum 811
Name Path Bisection~
Desc ~
Room_flags 0
Sector_type 0
X 0 0 0 0 0 0 0 0 0 0 0
Exit
0
~
~
0
810
0
Exit
2
~
~
0
812
0
EndRoom

#ROOM
Vnum 812
Name Turn in the Path~
Desc ~
Room_flags 0
Sector_type 0
X 0 0 0 0 0 0 0 0 0 0 0
Exit
0
~
~
0
811
0
EndRoom

#ROOM
Vnum 893
Name A Large Bedchamber~
Desc The large bedchamber is decorated the same as the rest of the house, just
much more...  Seductively...  Silk sheets cover all of the furnishing in the
room.  The large queen size bed is positioned in the center of the room on
the east wall, the covers thick and sleek.  A set of chairs encircle a small
table near the door and a chest of drawers is along the north wall.  
~
Room_flags 0
Sector_type 0
X 0 0 0 0 0 0 0 0 0 0 0
Exit
3
~
~
0
898
0
EndRoom

#ROOM
Vnum 894
Name The Kitchen~
Desc The kitchen houses many assorted foods as well as a few necessities. 
There is a large selection of candles positioned atop the refridgerator,
which houses many beverages...  Also, fruits and goodies.  The cabinets are
filled to bursting with about any kind of food you could wish.  Appliances
include a range, dishwasher and etc.  To the South is a hallway.  
~
Room_flags 0
Sector_type 0
X 0 0 0 0 0 0 0 0 0 0 0
Exit
2
~
~
0
897
0
EndRoom

#ROOM
Vnum 895
Name A Large Living Room~
Desc The living room is large and well furnished.  The walls are in the same
wood finish as the rest of the house, but only until midway up to the
ceiling.  After that it is painted a deep red color, setting off the decor. 
Windows line the walls where bookshelves aren't coving them.  To the North
is the hallway.  
~
Room_flags 0
Sector_type 0
X 0 0 0 0 0 0 0 0 0 0 0
Exit
0
~
~
0
897
0
EndRoom

#ROOM
Vnum 896
Name A Small Foyer~
Desc The foyer is small and well lit.  The walla are panelled with a rich
mohogonay wood.  A small bench fits to the east of the room next to a coat
closet.  A hat rock is on the wall over.  A hallway opens up to the east.  
~
Room_flags 0
Sector_type 0
X 0 0 0 0 0 0 0 0 0 0 0
Exit
1
~
~
0
897
0
EndRoom

#ROOM
Vnum 897
Name A small hallway~
Desc The hallway is decorated sparsely, with only one picture hanging on the
wall, a forest scene with a panther sleeping in a tree.  The walls are the
wood finish that seem to be consistant throughout the house.  The hallways
continues to the East.  To the west is the foyer.  The smell of food drifts
in from the north, the kitchen.  To the south is the Living Room.  
~
Room_flags 0
Sector_type 0
X 0 0 0 0 0 0 0 0 0 0 0
Exit
0
~
~
0
894
0
Exit
1
~
~
0
898
0
Exit
2
~
~
0
895
0
Exit
3
~
~
0
896
0
EndRoom

#ROOM
Vnum 898
Name A small hallway~
Desc The hallway is decorated sparsely, with only one picture hanging on the
wall, a forest scene with a panther sleeping in a tree.  The walls are the
wood finish that seem to be consistant throughout the house.  The hallways
continues to the west.  To the East is a large bedchamber and to the South a
den of sorts.  Red lights seeps through the cracks of the door.  
~
Room_flags 0
Sector_type 0
X 0 0 0 0 0 0 0 0 0 0 0
Exit
1
~
~
0
893
0
Exit
2
~
~
0
899
0
Exit
3
~
~
0
897
0
EndRoom

#ROOM
Vnum 899
Name A Dimly Lit Den~
Desc This room is set off with dull red lights that reflect off of the wood
finished walls.  The shag carpet floor matched the decor in the deep color
and texture.  Thick drapes are drawn over the two large picture windows on
the east wall.  To the North the door leads out into the hallway.  
~
Room_flags 67108868
Sector_type 0
X 0 0 0 0 0 0 0 0 0 0 0
Exit
0
~
~
0
898
0
EndRoom

#END



#SPECIALS
S



#RESETS
M 0 800 5 801 1
E 0 800 0 23
O 0 801 0 805
O 0 802 0 805
M 0 802 5 807 3
M 0 801 5 808 3
O 0 897 0 893
O 0 896 0 896
O 0 899 0 899
S



#SHOPS
0



#MOBPROGS
#0

#OBJPROGS
#0

#ROOMPROGS
#0

#$