shadow/
shadow/data/command/
shadow/data/help/
shadow/data/religion/
shadow/data/skill/
/***************************************************************************
 *  Original Diku Mud copyright (C) 1990, 1991 by Sebastian Hammer,        *
 *  Michael Seifert, Hans Henrik St{rfeldt, Tom Madsen, and Katja Nyboe.   *
 *                                                                         *
 *  Merc Diku Mud improvments copyright (C) 1992, 1993 by Michael          *
 *  Chastain, Michael Quan, and Mitchell Tse.                              *
 *                                                                         *
 *  In order to use any part of this Merc Diku Mud, you must comply with   *
 *  both the original Diku license in 'license.doc' as well the Merc       *
 *  license in 'license.txt'.  In particular, you may not remove either of *
 *  these copyright notices.                                               *
 *                                                                         *
 *  Much time and thought has gone into this software and you are          *
 *  benefitting.  We hope that you share your changes too.  What goes      *
 *  around, comes around.                                                  *
 ***************************************************************************/

/***************************************************************************
*       ROM 2.4 is copyright 1993-1998 Russ Taylor                         *
*       ROM has been brought to you by the ROM consortium                  *
*           Russ Taylor (rtaylor@hypercube.org)                            *
*           Gabrielle Taylor (gtaylor@hypercube.org)                       *
*           Brian Moore (zump@rom.org)                                     *
*       By using this code, you have agreed to follow the terms of the     *
*       ROM license, in the file Rom24/doc/rom.license                     *
***************************************************************************/

extern int MOB_VNUM_FIDO;
extern int MOB_VNUM_CITYGUARD;
extern int MOB_VNUM_REGISTAR;
extern int MOB_VNUM_WARMASTER;
extern int MOB_VNUM_GGOLEM;
extern int MOB_VNUM_STONE_GOLEM;
extern int MOB_VNUM_IRON_GOLEM;
extern int MOB_VNUM_ADAMANTITE_GOLEM;
extern int MOB_VNUM_L_GOLEM;
extern int MOB_VNUM_WOLF;
extern int MOB_VNUM_ZOMBIE;
extern int MOB_VNUM_SLAYER;
extern int MOB_VNUM_MUMMY;
extern int MOB_VNUM_SKELETON;
extern int MOB_VNUM_RENTER;
extern int MOB_VNUM_FAMILIAR;
extern int MOB_VNUM_ANIMATE;

extern int OBJ_FRUIT_DUMMY;
extern int OBJ_VNUM_SBLADE;
extern int OBJ_VNUM_SILVER_ONE;
extern int OBJ_VNUM_GOLD_ONE;
extern int OBJ_VNUM_GOLD_SOME;
extern int OBJ_VNUM_SILVER_SOME;
extern int OBJ_VNUM_COINS;
extern int OBJ_VNUM_CORPSE_NPC;
extern int OBJ_VNUM_CORPSE_PC;
extern int OBJ_VNUM_SEVERED_HEAD;
extern int OBJ_VNUM_TORN_HEART;
extern int OBJ_VNUM_SLICED_ARM;
extern int OBJ_VNUM_SLICED_LEG;
extern int OBJ_VNUM_GUTS;
extern int OBJ_VNUM_BRAINS;
extern int OBJ_VNUM_MUSHROOM;
extern int OBJ_VNUM_LIGHT_BALL;
extern int OBJ_VNUM_SPRING;
extern int OBJ_VNUM_DISC;
extern int OBJ_VNUM_PORTAL;
extern int OBJ_VNUM_ROSE;
extern int OBJ_VNUM_SCHOOL_MACE;
extern int OBJ_VNUM_SCHOOL_DAGGER;
extern int OBJ_VNUM_SCHOOL_SWORD;
extern int OBJ_VNUM_SCHOOL_SPEAR;
extern int OBJ_VNUM_SCHOOL_AXE;
extern int OBJ_VNUM_SCHOOL_FLAIL;
extern int OBJ_VNUM_SCHOOL_WHIP;
extern int OBJ_VNUM_SCHOOL_POLEARM;
extern int OBJ_VNUM_SCHOOL_SHIELD;
extern int OBJ_VNUM_SYMBOL_SYNON;
extern int OBJ_VNUM_SYMBOL_DAVION;
extern int OBJ_VNUM_SYMBOL_SOLA;
extern int OBJ_VNUM_SYMBOL_NOONE;
extern int OBJ_VNUM_SCHOOL_PANTS;
extern int OBJ_VNUM_BEGINING;
extern int OBJ_VNUM_SCHOOL_SATCHEL;
extern int OBJ_VNUM_SCHOOL_SANDLES;
extern int OBJ_VNUM_SCHOOL_SHIRT;
extern int OBJ_VNUM_SCHOOL_WATER_SKIN;
extern int OBJ_VNUM_BREAD;
extern int OBJ_VNUM_BOW;
extern int OBJ_VNUM_ORE;
extern int OBJ_VNUM_WHISTLE;
extern int OBJ_VNUM_TOKEN;
extern int OBJ_VNUM_NORMAL;
extern int OBJ_VNUM_EXPERIENCE;
extern int OBJ_VNUM_PRACTICE;
extern int OBJ_VNUM_QUEST;
extern int OBJ_VNUM_TRAIN;
extern int OBJ_VNUM_BREW;
extern int OBJ_VNUM_ARROW;
extern int OBJ_VNUM_BLOOD_TRAIL;
extern int OBJ_UNIQUE_DUMMY;
extern int OBJ_VNUM_SKELETON;
extern int OBJ_VNUM_MAGIC_PLATE;
extern int OBJ_VNUM_STEAK;
extern int OBJ_VNUM_RING;
extern int OBJ_VNUM_BRACELET;
extern int OBJ_VNUM_GLOVES;
extern int OBJ_VNUM_HELMET;
extern int OBJ_VNUM_NECKLACE;
extern int ROOM_VNUM_LIMBO;
extern int ROOM_VNUM_CHAT;
extern int ROOM_VNUM_TEMPLE;
extern int ROOM_VNUM_ALTAR;
extern int ROOM_VNUM_SCHOOL;
extern int ROOM_VNUM_BALANCE;
extern int ROOM_VNUM_CIRCLE;
extern int ROOM_VNUM_DEMISE;
extern int ROOM_VNUM_HONOR;
extern int ROOM_VNUM_MORGUE;
extern int ROOM_VNUM_DONATION;
extern int ROOM_VNUM_BANK;
extern int ROOM_VNUM_WAITROOM;
extern int ROOM_VNUM_RENTBOX;
extern int ROOM_VNUM_RENTER;
extern int ROOM_VNUM_TIMEOUT;
extern int VNUM_START;
extern int VNUM_STOP;
extern int MIN_LEVEL_MARRY;
extern int OBJ_VNUM_DIAMOND_RING;
extern int OBJ_VNUM_WEDDING_BAND;