#AREADATA Name Gnome Village~ Builders None~ VNUMs 1500 1599 Credits { 5 15} Vougon Gnome Village~ Security 9 Soundfile ~ Continent 0 End #MOBILESNEW #MOB Vnum 1500 Name oldstyle child gnome~ Short a gnome child~ Long A gnome child is playing around here. ~ Description The little tyke looks so innocent playing with his boomerang that you just want to pick him up and hug him. ~ Race human~ Act_flags ACE Aff 0 Align 600 Group 0 Level 3 Hitroll 0 Hit_dice 2d6+35 Mana_dice 1d9+100 Dam_dice 1d6+0 Dam_type none Armor 7 7 7 10 Clevel0 Cability 0 Off EFNU Imm 0 Res 0 Vuln 0 Start_pos stand Default_pos stand Sex male Wealth 2 Form AHMV Parts ABCDEFGHIJK Size medium Material unknown Aggression 0 EndMob #MOB Vnum 1501 Name oldstyle woman gnome~ Short a gnome woman~ Long A gnome woman is standing here, trying to look beautiful. ~ Description The woman is short and gnarled, but acts like a woman several times her beauty. She's starting to look pretty attractive to you ... ~ Race human~ Act_flags ACE Aff 0 Align 600 Group 0 Level 5 Hitroll 0 Hit_dice 2d6+60 Mana_dice 2d9+100 Dam_dice 1d6+1 Dam_type none Armor 5 5 5 9 Clevel0 Cability 0 Off EFNU Imm 0 Res 0 Vuln 0 Start_pos stand Default_pos stand Sex female Wealth 25 Form AHMV Parts ABCDEFGHIJK Size medium Material unknown Aggression 0 EndMob #MOB Vnum 1502 Name oldstyle man gnome~ Short a gnome man~ Long A gnome man is walking here, on his way to work. ~ Description This is a prime example of a gnome. He looks short and weak, but at the same time an intelligent creature who could outsmart you. ~ Race human~ Act_flags AC Aff 0 Align 500 Group 0 Level 6 Hitroll 0 Hit_dice 2d7+71 Mana_dice 3d9+100 Dam_dice 1d7+1 Dam_type none Armor 4 4 4 9 Clevel0 Cability 0 Off EFNU Imm 0 Res 0 Vuln 0 Start_pos stand Default_pos stand Sex male Wealth 22 Form AHMV Parts ABCDEFGHIJK Size medium Material unknown Aggression 0 EndMob #MOB Vnum 1503 Name oldstyle scientist gnome~ Short a gnome scientist~ Long A scientist wanders around deep in thought. ~ Description You see a gnome who is lost deep into some invention that he is about to make. His hair is white, but he looks fairly strong. ~ Race human~ Act_flags ABCR Aff 0 Align 500 Group 0 Level 7 Hitroll 0 Hit_dice 2d7+71 Mana_dice 7d9+100 Dam_dice 1d5+1 Dam_type none Armor 4 4 4 7 Clevel0 Cability 0 Off FU Imm 0 Res 0 Vuln 0 Start_pos stand Default_pos stand Sex male Wealth 50 Form AHMV Parts ABCDEFGHIJK Size medium Material unknown Aggression 0 EndMob #MOB Vnum 1504 Name oldstyle guard gnome~ Short a gnome guard~ Long A gnome guard stands here guarding something. ~ Description This is a well trained gnome. He might not have a lot of strength but he makes up for it with his weapons skill. ~ Race human~ Act_flags AB Aff 0 Align 400 Group 0 Level 8 Hitroll 0 Hit_dice 2d7+96 Mana_dice 4d9+100 Dam_dice 1d7+2 Dam_type none Armor 3 3 3 9 Clevel0 Cability 0 Off EFNU Imm 0 Res 0 Vuln 0 Start_pos stand Default_pos stand Sex male Wealth 75 Form AHMV Parts ABCDEFGHIJK Size medium Material unknown Aggression 0 EndMob #MOB Vnum 1505 Name oldstyle chief gnome~ Short the chief gnome~ Long A powerful looking gnome stands here wearing ornate clothes. ~ Description The Chief looks like he could whap you hard. He looks not only powerful but wise and resourceful. You better not mess with him. ~ Race human~ Act_flags ABQ Aff 0 Align 550 Group 0 Level 15 Hitroll 0 Hit_dice 3d9+208 Mana_dice 15d9+100 Dam_dice 2d5+3 Dam_type none Armor -2 -2 -2 6 Clevel0 Cability 0 Off EIKU Imm 0 Res 0 Vuln 0 Start_pos stand Default_pos stand Sex male Wealth 400 Form AHMV Parts ABCDEFGHIJK Size medium Material unknown Aggression 0 EndMob #MOB Vnum 1507 Name oldstyle troll small~ Short a small troll~ Long A small troll grunts as he takes a swing at you. ~ Description The small troll is a short and stocky beast with a human-like face but with the eyes and fangs of a wild beast. ~ Race unused~ Act_flags ABCF Aff 0 Align -900 Group 0 Level 8 Hitroll 0 Hit_dice 2d7+96 Mana_dice 4d9+100 Dam_dice 1d7+2 Dam_type none Armor 3 3 3 9 Clevel0 Cability 0 Off EFNR Imm 0 Res 0 Vuln 0 Start_pos stand Default_pos stand Sex male Wealth 40 Form 0 Parts 0 Size medium Material unknown Aggression 0 EndMob #MOB Vnum 1508 Name oldstyle mouse field~ Short a field mouse~ Long A small mouse runs across your foot. ~ Description The Mouse is a cute little creature. ~ Race human~ Act_flags ABCI Aff 0 Align 100 Group 0 Level 1 Hitroll 0 Hit_dice 2d6+10 Mana_dice 0d9+100 Dam_dice 1d4+0 Dam_type none Armor 9 9 9 10 Clevel0 Cability 0 Off EFNU Imm 0 Res 0 Vuln 0 Start_pos stand Default_pos stand Sex male Wealth 0 Form AHMV Parts ABCDEFGHIJK Size medium Material unknown Aggression 0 EndMob #MOB Vnum 1509 Name oldstyle rat~ Short a rat~ Long A small rat shrieks and runs around. ~ Description The rat is a little evil creature that deserves death. ~ Race human~ Act_flags AC Aff 0 Align -200 Group 0 Level 2 Hitroll 0 Hit_dice 2d7+21 Mana_dice 1d9+100 Dam_dice 1d5+0 Dam_type none Armor 8 8 8 10 Clevel0 Cability 0 Off EFNU Imm 0 Res 0 Vuln 0 Start_pos stand Default_pos stand Sex male Wealth 0 Form AHMV Parts ABCDEFGHIJK Size medium Material unknown Aggression 0 EndMob #MOB Vnum 1510 Name oldstyle rat large~ Short a large rat~ Long A large rat runs up to you and nibbles on your boots. ~ Description You have the urge to kill this vile creature. ~ Race human~ Act_flags AC Aff 0 Align -200 Group 0 Level 4 Hitroll 0 Hit_dice 2d7+46 Mana_dice 2d9+100 Dam_dice 1d5+1 Dam_type none Armor 6 6 6 9 Clevel0 Cability 0 Off EFNU Imm 0 Res 0 Vuln 0 Start_pos stand Default_pos stand Sex male Wealth 0 Form AHMV Parts ABCDEFGHIJK Size medium Material unknown Aggression 0 EndMob #MOB Vnum 1511 Name oldstyle rat giant~ Short a giant rat~ Long A giant rat growls at you and prepares to attack. ~ Description This rat has grown up to be the size of an average dog. ~ Race human~ Act_flags AC Aff 0 Align -200 Group 0 Level 6 Hitroll 0 Hit_dice 2d7+71 Mana_dice 3d9+100 Dam_dice 1d7+1 Dam_type none Armor 4 4 4 9 Clevel0 Cability 0 Off EFNU Imm 0 Res 0 Vuln 0 Start_pos stand Default_pos stand Sex male Wealth 1 Form AHMV Parts ABCDEFGHIJK Size medium Material unknown Aggression 0 EndMob #MOB Vnum 1512 Name oldstyle troll~ Short the troll~ Long A giant troll lumbers around. ~ Description You see before you a huge mass of living flesh. You cringe in fear as he lifts his powerful arm to bludgeon you. ~ Race unused~ Act_flags ABF Aff 0 Align -800 Group 0 Level 14 Hitroll 0 Hit_dice 2d10+190 Mana_dice 7d9+100 Dam_dice 1d12+3 Dam_type none Armor -1 -1 -1 8 Clevel0 Cability 0 Off EFNR Imm 0 Res 0 Vuln 0 Start_pos stand Default_pos stand Sex male Wealth 450 Form 0 Parts 0 Size medium Material unknown Aggression 0 EndMob #MOB Vnum 1513 Name oldstyle bat black~ Short a black bat~ Long A black bat hangs from the ceiling. ~ Description The bat is a grotesque little creature with large wings and fangs. ~ Race bat~ Act_flags A Aff TZ Align -500 Group 0 Level 5 Hitroll 0 Hit_dice 2d6+60 Mana_dice 2d9+100 Dam_dice 1d6+1 Dam_type none Armor 5 5 5 9 Clevel0 Cability 0 Off EFHNR Imm 0 Res 0 Vuln S Start_pos stand Default_pos stand Sex none Wealth 0 Form AGV Parts ACDEFHJKP Size medium Material unknown Aggression 0 EndMob #MOB Vnum 1514 Name oldstyle zombie gnome~ Short the zombie gnome~ Long A zombie gnome shuffles his way towards you. ~ Description This is a creature which has passed away long ago. His body has been pulled out of its resting place by some evil force. ~ Race human~ Act_flags A Aff 0 Align -700 Group 0 Level 7 Hitroll 0 Hit_dice 2d6+85 Mana_dice 3d9+100 Dam_dice 1d8+1 Dam_type none Armor 4 4 4 9 Clevel0 Cability 0 Off EFNU Imm 0 Res 0 Vuln 0 Start_pos stand Default_pos stand Sex none Wealth 34 Form AHMV Parts ABCDEFGHIJK Size medium Material unknown Aggression 0 EndMob #MOB Vnum 1515 Name oldstyle bat fire~ Short the fire bat~ Long The fire bat flames brightly and prepares to attack. ~ Description You see a huge flame which resembles the shape of a bat. The creature hangs from the ceiling and bites at you. ~ Race bat~ Act_flags ABCF Aff DTZ Align -900 Group 0 Level 12 Hitroll 0 Hit_dice 2d10+150 Mana_dice 6d9+100 Dam_dice 1d10+3 Dam_type none Armor 0 0 0 8 Clevel0 Cability 0 Off EFHNR Imm 0 Res 0 Vuln S Start_pos stand Default_pos stand Sex male Wealth 300 Form AGV Parts ACDEFHJKP Size medium Material unknown Aggression 0 EndMob #MOB Vnum 1516 Name oldstyle guard hobgoblin~ Short the hobgoblin guard~ Long The hobgoblin guard attacks first, thinks later. ~ Description This is an extra large, extra ugly goblin like creature. He grins evilly as he attempts to brain you. ~ Race human~ Act_flags ABF Aff 0 Align -700 Group 0 Level 6 Hitroll 0 Hit_dice 2d7+71 Mana_dice 3d9+100 Dam_dice 1d7+1 Dam_type none Armor 4 4 4 9 Clevel0 Cability 0 Off EFNU Imm 0 Res 0 Vuln 0 Start_pos stand Default_pos stand Sex male Wealth 37 Form AHMV Parts ABCDEFGHIJK Size medium Material unknown Aggression 0 EndMob #MOB Vnum 1517 Name oldstyle soldier hobgoblin~ Short the hobgoblin soldier~ Long A hobgoblin soldier stands here. ~ Description This is just a low life hobgoblin, who couldn't make it to the ranks of the elite guards. He looks pissed. ~ Race human~ Act_flags ABF Aff 0 Align -600 Group 0 Level 3 Hitroll 0 Hit_dice 2d6+35 Mana_dice 1d9+100 Dam_dice 1d6+0 Dam_type none Armor 7 7 7 10 Clevel0 Cability 0 Off EFNU Imm 0 Res 0 Vuln 0 Start_pos stand Default_pos stand Sex male Wealth 10 Form AHMV Parts ABCDEFGHIJK Size medium Material unknown Aggression 0 EndMob #MOB Vnum 1518 Name oldstyle bodyguard hobgoblin~ Short the hobgoblin bodyguard~ Long A hobgoblin bodyguard guards the king with his life. ~ Description This is one of the elite hobgoblin guards. He stands tall for his short stature. He grins a toothy grin as he prepares to attack. ~ Race human~ Act_flags AB Aff 0 Align -500 Group 0 Level 7 Hitroll 0 Hit_dice 2d6+85 Mana_dice 3d9+100 Dam_dice 1d8+1 Dam_type none Armor 4 4 4 9 Clevel0 Cability 0 Off EFNU Imm 0 Res 0 Vuln 0 Start_pos stand Default_pos stand Sex male Wealth 30 Form AHMV Parts ABCDEFGHIJK Size medium Material unknown Aggression 0 EndMob #MOB Vnum 1519 Name oldstyle king hobgoblin~ Short the king of the hobgoblins~ Long There is a great king here, sitting in his throne. ~ Description The king is a silly looking hobgoblin whose muscles bulge out of his robes, destroying the sophisticated effect he was trying to create. ~ Race human~ Act_flags ABR Aff 0 Align -500 Group 0 Level 12 Hitroll 0 Hit_dice 2d8+134 Mana_dice 12d9+100 Dam_dice 1d8+2 Dam_type none Armor 1 1 1 6 Clevel0 Cability 0 Off FU Imm 0 Res 0 Vuln 0 Start_pos sit Default_pos stand Sex male Wealth 300 Form AHMV Parts ABCDEFGHIJK Size medium Material unknown Aggression 0 EndMob #MOB Vnum 1520 Name oldstyle miner hobgoblin~ Short a hobgoblin miner~ Long A hobgoblin miner stands here looking for gold. ~ Description The miner is totally covered in dust. ~ Race human~ Act_flags ABC Aff 0 Align -400 Group 0 Level 5 Hitroll 0 Hit_dice 2d6+60 Mana_dice 2d9+100 Dam_dice 1d6+1 Dam_type none Armor 5 5 5 9 Clevel0 Cability 0 Off EFNU Imm 0 Res 0 Vuln 0 Start_pos stand Default_pos stand Sex male Wealth 35 Form AHMV Parts ABCDEFGHIJK Size medium Material unknown Aggression 0 EndMob #MOB Vnum 1521 Name oldstyle treasurer hobgoblin~ Short the treasurer~ Long A treasurer is here counting out money. ~ Description The hobgoblin treasurer is an old goblin with glasses. It appears that he can only see a couple feet in front of him. ~ Race human~ Act_flags ABC Aff 0 Align -200 Group 0 Level 10 Hitroll 0 Hit_dice 2d7+121 Mana_dice 5d9+100 Dam_dice 2d4+2 Dam_type none Armor 1 1 1 8 Clevel0 Cability 0 Off EFNU Imm 0 Res 0 Vuln 0 Start_pos stand Default_pos stand Sex male Wealth 250 Form AHMV Parts ABCDEFGHIJK Size medium Material unknown Aggression 0 EndMob #MOB Vnum 1522 Name oldstyle prisoner gnome~ Short a gnome prisoner~ Long A gnome prisoner is here resting in the straw. ~ Description The prisoner is just barely alive. ~ Race human~ Act_flags ABC Aff 0 Align 100 Group 0 Level 3 Hitroll 0 Hit_dice 2d6+35 Mana_dice 1d9+100 Dam_dice 1d6+0 Dam_type none Armor 7 7 7 10 Clevel0 Cability 0 Off EFNU Imm 0 Res 0 Vuln 0 Start_pos rest Default_pos stand Sex male Wealth 0 Form AHMV Parts ABCDEFGHIJK Size medium Material unknown Aggression 0 EndMob #MOB Vnum 1523 Name oldstyle prisoner human~ Short a human prisoner~ Long A human prisoner is here resting in the straw. ~ Description The prisoner is just barely alive. ~ Race human~ Act_flags ABC Aff 0 Align 100 Group 0 Level 3 Hitroll 0 Hit_dice 2d6+35 Mana_dice 1d9+100 Dam_dice 1d6+0 Dam_type none Armor 7 7 7 10 Clevel0 Cability 0 Off EFNU Imm 0 Res 0 Vuln 0 Start_pos rest Default_pos stand Sex female Wealth 0 Form AHMV Parts ABCDEFGHIJK Size medium Material unknown Aggression 0 EndMob #MOB Vnum 1524 Name oldstyle hermit crab~ Short a hermit~ Long A hermit crab crawls towards you. ~ Description The hermit crab is about 5 feet high and looks mad that you had the nerve to wake it up. ~ Race human~ Act_flags ABCF Aff 0 Align -10 Group 0 Level 5 Hitroll 0 Hit_dice 2d6+60 Mana_dice 2d9+100 Dam_dice 1d6+1 Dam_type none Armor 5 5 5 9 Clevel0 Cability 0 Off EFNU Imm 0 Res 0 Vuln 0 Start_pos stand Default_pos stand Sex male Wealth 10 Form AHMV Parts ABCDEFGHIJK Size medium Material unknown Aggression 0 EndMob #MOB Vnum 1526 Name oldstyle cook hobgoblin~ Short the cook~ Long A hobgoblin cook stands here cooking something. ~ Description The cook is a dirty and fat hobgoblin. He burps as he stirs up something in a pot. ~ Race human~ Act_flags ABC Aff 0 Align -300 Group 0 Level 7 Hitroll 0 Hit_dice 2d6+85 Mana_dice 3d9+100 Dam_dice 1d8+1 Dam_type none Armor 4 4 4 9 Clevel0 Cability 0 Off EFNU Imm 0 Res 0 Vuln 0 Start_pos stand Default_pos stand Sex male Wealth 130 Form AHMV Parts ABCDEFGHIJK Size medium Material unknown Aggression 0 EndMob #END #OBJECTSNEW #OBJ Vnum 1500 Name key bloody~ Short a bloody key~ Desc A bloody key is stuck to the floor.~ Material oldstyle~ Item_type key Extra 0 Extra2 0 Wear A Values B 0 0 0 0 Level 0 Weight 10 Cost 0 Plevel 0 Exp 0 Xp_tolevel 0 Condition P EndObj #OBJ Vnum 1501 Name key dirty~ Short a dirty key~ Desc A dirty key lies here.~ Material oldstyle~ Item_type key Extra 0 Extra2 0 Wear A Values B 0 0 0 0 Level 0 Weight 10 Cost 0 Plevel 0 Exp 0 Xp_tolevel 0 Condition P EndObj #OBJ Vnum 1502 Name toy boomerang~ Short a toy boomerang~ Desc A toy boomerang wants to be picked up.~ Material oldstyle~ Item_type weapon Extra 0 Extra2 0 Wear AN Values exotic 2 4 pound 0 Level 5 Weight 50 Cost 730 Plevel 0 Exp 0 Xp_tolevel 0 Condition P EndObj #OBJ Vnum 1503 Name staff gnarled~ Short a gnarled staff~ Desc A gnarled staff is here.~ Material oldstyle~ Item_type weapon Extra 0 Extra2 0 Wear AN Values exotic 1 9 pound 0 Level 5 Weight 150 Cost 730 Plevel 0 Exp 0 Xp_tolevel 0 Condition P EndObj #OBJ Vnum 1504 Name sword gnome~ Short a gnome sword~ Desc A gnome sword catches your eye.~ Material oldstyle~ Item_type weapon Extra 0 Extra2 0 Wear AN Values sword 3 3 slash 0 Level 7 Weight 150 Cost 610 Plevel 0 Exp 0 Xp_tolevel 0 Condition P EndObj #OBJ Vnum 1505 Name shield studded~ Short a studded shield~ Desc A studded wooden shield lies here.~ Material oldstyle~ Item_type armor Extra 0 Extra2 0 Wear AJ Values C C C A 0 Level 5 Weight 160 Cost 750 Plevel 0 Exp 0 Xp_tolevel 0 Condition P EndObj #OBJ Vnum 1506 Name potion bloody~ Short a bloody potion~ Desc A bloody potion lies here.~ Material oldstyle~ Item_type potion Extra 0 Extra2 0 Wear A Values 15 'cure blindness' 'cure critical' 'giant strength' '' Level 7 Weight 220 Cost 480 Plevel 0 Exp 0 Xp_tolevel 0 Condition P EndObj #OBJ Vnum 1507 Name cloak bloody~ Short a bloody cloak~ Desc A bloody cloak lies in a corner.~ Material oldstyle~ Item_type armor Extra G Extra2 0 Wear AC Values C C C 0 0 Level 5 Weight 150 Cost 480 Plevel 0 Exp 0 Xp_tolevel 0 Condition P EndObj #OBJ Vnum 1508 Name ring bat~ Short a bat ring~ Desc A ring in the shape of a bat lies here.~ Material oldstyle~ Item_type jewelry Extra G Extra2 0 Wear AB Values 0 0 0 0 0 Level 10 Weight 20 Cost 270 Plevel 0 Exp 0 Xp_tolevel 0 Condition P AffectObj 14 15 EndObj #OBJ Vnum 1509 Name necklace bead~ Short a bead necklace~ Desc A string of beads is here.~ Material oldstyle~ Item_type jewelry Extra 0 Extra2 0 Wear AC Values 0 0 0 0 0 Level 5 Weight 80 Cost 220 Plevel 0 Exp 0 Xp_tolevel 0 Condition P AffectObj 18 1 EndObj #OBJ Vnum 1510 Name sword electrum~ Short an electrum sword~ Desc An electrum sword lies here.~ Material oldstyle~ Item_type weapon Extra AG Extra2 0 Wear AN Values sword 4 3 slash 0 Level 12 Weight 200 Cost 930 Plevel 0 Exp 0 Xp_tolevel 0 Condition P EndObj #OBJ Vnum 1511 Name basket wicker~ Short a wicker basket~ Desc A wicker basket sits here.~ Material oldstyle~ Item_type container Extra 0 Extra2 0 Wear A Values 0 0 -1 0 0 Level 0 Weight 50 Cost 0 Plevel 0 Exp 0 Xp_tolevel 0 Condition P EndObj #OBJ Vnum 1512 Name peanuts~ Short some peanuts~ Desc Peanuts lie here.~ Material oldstyle~ Item_type food Extra 0 Extra2 0 Wear A Values E E 0 0 0 Level 0 Weight 90 Cost 0 Plevel 0 Exp 0 Xp_tolevel 0 Condition P EndObj #OBJ Vnum 1513 Name grain~ Short some grain~ Desc There is some grain here.~ Material oldstyle~ Item_type food Extra 0 Extra2 0 Wear A Values ABCD ABCD 0 0 0 Level 0 Weight 80 Cost 0 Plevel 0 Exp 0 Xp_tolevel 0 Condition P EndObj #OBJ Vnum 1514 Name skiff~ Short a skiff~ Desc A small skiff is here.~ Material oldstyle~ Item_type boat Extra 0 Extra2 0 Wear A Values 0 0 0 0 0 Level 0 Weight 240 Cost 0 Plevel 0 Exp 0 Xp_tolevel 0 Condition P EndObj #OBJ Vnum 1515 Name boots gnome~ Short a pair of gnome boots~ Desc You notice a pair of Gnome Boots.~ Material oldstyle~ Item_type armor Extra 0 Extra2 0 Wear AG Values C C C 0 0 Level 7 Weight 120 Cost 610 Plevel 0 Exp 0 Xp_tolevel 0 Condition P AffectObj 14 10 EndObj #OBJ Vnum 1516 Name coins~ Short a pile of coins~ Desc A pile of coins.~ Material oldstyle~ Item_type money Extra 0 Extra2 0 Wear A Values CFG 0 0 0 0 Level 0 Weight 10 Cost 0 Plevel 0 Exp 0 Xp_tolevel 0 Condition P EndObj #OBJ Vnum 1517 Name coins~ Short a pile of coins~ Desc A pile of coins.~ Material oldstyle~ Item_type money Extra 0 Extra2 0 Wear A Values CEFGHI 0 0 0 0 Level 0 Weight 10 Cost 0 Plevel 0 Exp 0 Xp_tolevel 0 Condition P EndObj #OBJ Vnum 1519 Name shield stone~ Short a stone shield~ Desc A stone slab lies here.~ Material oldstyle~ Item_type armor Extra 0 Extra2 0 Wear AJ Values C C C B 0 Level 16 Weight 350 Cost 3700 Plevel 0 Exp 0 Xp_tolevel 0 Condition P AffectObj 1 2 EndObj #OBJ Vnum 1520 Name mail heavy banded~ Short heavy banded mail~ Desc A large suit of heavy banded mail is here~ Material oldstyle~ Item_type armor Extra 0 Extra2 0 Wear AD Values BC BC BC 0 0 Level 15 Weight 300 Cost 2100 Plevel 0 Exp 0 Xp_tolevel 0 Condition P EndObj #OBJ Vnum 1521 Name club large two-handed~ Short a large club~ Desc A large club sits here.~ Material oldstyle~ Item_type weapon Extra 0 Extra2 0 Wear AN Values mace 1 12 pound F Level 6 Weight 220 Cost 460 Plevel 0 Exp 0 Xp_tolevel 0 Condition P AffectObj 18 -1 EndObj #OBJ Vnum 1522 Name banana~ Short a banana~ Desc There is a banana here.~ Material oldstyle~ Item_type food Extra 0 Extra2 0 Wear A Values BC BC 0 0 0 Level 0 Weight 50 Cost 0 Plevel 0 Exp 0 Xp_tolevel 0 Condition P EndObj #OBJ Vnum 1523 Name life potion~ Short a potion of life healing~ Desc A potion of life healing has left here.~ Material oldstyle~ Item_type potion Extra H Extra2 0 Wear A Values 32 'cure poison' 'bless' '' '' Level 6 Weight 10 Cost 630 Plevel 0 Exp 0 Xp_tolevel 0 Condition P EndObj #OBJ Vnum 1524 Name club wooden~ Short a wooden club~ Desc A wooden club sits here.~ Material oldstyle~ Item_type weapon Extra 0 Extra2 0 Wear AN Values mace 2 3 pound 0 Level 3 Weight 100 Cost 220 Plevel 0 Exp 0 Xp_tolevel 0 Condition P AffectObj 18 -1 EndObj #END #ROOMSNEW #ROOM Vnum 1501 Name Entrance to Gnome Village~ Desc You stand on a dusty path that leads north and east. To the east you hear the sounds of a small village. ~ Room_flags 4 Sector_type 2 X 0 0 0 0 0 0 0 0 0 0 0 Exit 0 A dusty path heads towards the eastern road. ~ ~ -1 3526 0 Exit 1 You see a dusty path. ~ ~ -1 1502 0 EndRoom #ROOM Vnum 1502 Name A Dusty Path~ Desc This is a path leading into the village. It continues east and west and there is a small house to the north. ~ Room_flags 0 Sector_type 1 X 0 0 0 0 0 0 0 0 0 0 0 Exit 0 You see a small house. ~ ~ -1 1509 0 Exit 1 You see a road. ~ ~ -1 1503 0 Exit 3 You see a path. ~ ~ -1 1501 0 EndRoom #ROOM Vnum 1503 Name A Road in the Village~ Desc This road runs north and south through the center of the village. There are a few people moving around, but not many. ~ Room_flags 0 Sector_type 1 X 0 0 0 0 0 0 0 0 0 0 0 Exit 0 You see a road. ~ ~ -1 1505 0 Exit 1 You see a path. ~ ~ -1 1504 0 Exit 2 You see a road. ~ ~ -1 1507 0 Exit 3 You see a road. ~ ~ -1 1502 0 EndRoom #ROOM Vnum 1504 Name A Dusty Path~ Desc You are on a dusty path on the far side of the village. Houses are to the north and south, while the path continues east. There is a sign here. ~ Room_flags 0 Sector_type 1 X 0 0 0 0 0 0 0 0 0 0 0 ExtraDesc sign~ Warning: The area to the east was written mostly by Vougon (giggle) - Sandman ~ Exit 0 You see a house. ~ ~ -1 1512 0 Exit 1 You see a path. ~ ~ -1 1559 0 Exit 2 You see a house. ~ ~ -1 1513 0 Exit 3 You see a road. ~ ~ -1 1503 0 EndRoom #ROOM Vnum 1505 Name A Road in the Village~ Desc This road runs north and south through the center of the village. There are a few people moving around, but not many. ~ Room_flags 0 Sector_type 1 X 0 0 0 0 0 0 0 0 0 0 0 Exit 0 You see a road. ~ ~ -1 1506 0 Exit 1 You see a house. ~ ~ -1 1511 0 Exit 2 You see a road. ~ ~ -1 1503 0 Exit 3 You see a house. ~ ~ -1 1510 0 EndRoom #ROOM Vnum 1506 Name A Road in the Village~ Desc This road runs north and south through the center of the village. There are a few people moving around, but not many. ~ Room_flags 0 Sector_type 1 X 0 0 0 0 0 0 0 0 0 0 0 Exit 0 You see a road. ~ ~ -1 1526 0 Exit 2 You see a road. ~ ~ -1 1505 0 EndRoom #ROOM Vnum 1507 Name A Road in the Village~ Desc This road runs north and south through the center of the village. There are a few people moving around, but not many. ~ Room_flags 0 Sector_type 1 X 0 0 0 0 0 0 0 0 0 0 0 Exit 0 You see a road. ~ ~ -1 1503 0 Exit 2 You see a road. ~ ~ -1 1508 0 Exit 3 You see a shop. ~ ~ -1 1514 0 EndRoom #ROOM Vnum 1508 Name A Road in the Village~ Desc This road runs north and south through the center of the village. There are a few people moving around, but not many. ~ Room_flags 0 Sector_type 1 X 0 0 0 0 0 0 0 0 0 0 0 Exit 0 You see a road. ~ ~ -1 1507 0 Exit 1 You see a shop. ~ ~ -1 1516 0 Exit 2 You see a small path. ~ ~ -1 1517 0 Exit 3 You see a shop. ~ ~ -1 1515 0 EndRoom #ROOM Vnum 1509 Name A Small Gnome House~ Desc This is a small suburban house made from quality wood. You can see the expert workmanship that went into making it, but it lacks creativity. ~ Room_flags 8 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 Exit 2 You see a path. ~ ~ -1 1502 0 EndRoom #ROOM Vnum 1510 Name A Small Gnome House~ Desc This is a small suburban house made from quality wood. You can see the expert workmanship that went into making it, but it lacks creativity. ~ Room_flags 8 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 Exit 1 You see a path. ~ ~ -1 1505 0 EndRoom #ROOM Vnum 1511 Name A Small Gnome House~ Desc This is a small suburban house made from quality wood. You can see the expert workmanship that went into making it, but it lacks creativity. ~ Room_flags 8 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 Exit 3 You see a path. ~ ~ -1 1505 0 EndRoom #ROOM Vnum 1512 Name A Small Gnome House~ Desc This is a small suburban house made from quality wood. You can see the expert workmanship that went into making it, but it lacks creativity. ~ Room_flags 8 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 Exit 2 You see a path. ~ ~ -1 1504 0 EndRoom #ROOM Vnum 1513 Name A Small Gnome House~ Desc This is a small suburban house made from quality wood. You can see the expert workmanship that went into making it, but it lacks creativity. ~ Room_flags 8 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 Exit 0 You see a path. ~ ~ -1 1504 0 EndRoom #ROOM Vnum 1514 Name A Gnome Shop~ Desc You are in one of the several shops of this fine town. The wares look fine, but unfortunately the gnomes don't do business with outsiders. ~ Room_flags 8 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 Exit 1 You see a road. ~ ~ -1 1507 0 EndRoom #ROOM Vnum 1515 Name A Gnome Shop~ Desc You are in one of the several shops of this fine town. The wares look fine, but unfortunately the gnomes don't do business with outsiders. ~ Room_flags 8 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 Exit 1 You see a road. ~ ~ -1 1508 0 EndRoom #ROOM Vnum 1516 Name A Gnome Shop~ Desc You are in one of the several shops of this fine town. The wares look fine, but unfortunately the gnomes don't do business with outsiders. ~ Room_flags 8 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 Exit 3 You see a road. ~ ~ -1 1508 0 EndRoom #ROOM Vnum 1517 Name Path by a Stream~ Desc You are on a small path leading north and west, that is surrounded on the other two sides by a small stream. The water looks mighty cold. ~ Room_flags 4 Sector_type 2 X 0 0 0 0 0 0 0 0 0 0 0 ExtraDesc stream~ The stream is pretty small, but it looks too cold to swim. ~ Exit 0 You see a road. ~ ~ -1 1508 0 Exit 2 You see the stream. ~ ~ -1 1520 0 Exit 3 You see a small path. ~ ~ -1 1518 0 EndRoom #ROOM Vnum 1518 Name Path by a Stream~ Desc You are on a small east-west path. The path shows new grass, as if it has stopped being used sometime in the recent past. A river is to the south, and a small hut is to the west. ~ Room_flags 0 Sector_type 2 X 0 0 0 0 0 0 0 0 0 0 0 ExtraDesc stream~ The stream is pretty small, but it looks too cold to swim. ~ ExtraDesc hut~ The hut looks well built, but it seems to have taken some damage. ~ Exit 1 You see a small path. ~ ~ -1 1517 0 Exit 2 You see the stream. ~ ~ -1 1521 0 Exit 3 You see a small hut that is starting to fall apart. ~ ~ -1 1519 0 EndRoom #ROOM Vnum 1519 Name A Small Hut~ Desc The hut is a mess! Blood has stained the grass walls into a dark rich crimson color. Torn clothes and trash lie all around, and you think you see a skeleton in the corner. ~ Room_flags 8 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 ExtraDesc skeleton~ The skeleton still has a little flesh clinging to it and it is definitely humanoid. The skull has been cracked open, but it is otherwise undamaged, except by time. ~ Exit 1 You see a small path. ~ ~ -1 1518 0 EndRoom #ROOM Vnum 1520 Name On the Stream~ Desc The stream is cold and frigid, yet it supports plenty of life beneath its surface. The current trickles west and there is a field to the south. ~ Room_flags 0 Sector_type 7 X 0 0 0 0 0 0 0 0 0 0 0 Exit 0 You see a small path. ~ ~ -1 1517 0 Exit 2 You see a grassy field. ~ ~ -1 1522 0 Exit 3 You see a small stream. ~ ~ -1 1521 0 EndRoom #ROOM Vnum 1521 Name On the Stream~ Desc The current here flows from the east, but a logjam blocks you from continuing onward. ~ Room_flags 0 Sector_type 7 X 0 0 0 0 0 0 0 0 0 0 0 Exit 0 You see a small path. ~ ~ -1 1518 0 Exit 1 You see a small stream. ~ ~ -1 1520 0 EndRoom #ROOM Vnum 1522 Name The Field of Mice's Dreams~ Desc This is a large green field of waist high grass. You feel something scurry over your feet. There is a cave to the east. ~ Room_flags 0 Sector_type 2 X 0 0 0 0 0 0 0 0 0 0 0 Exit 0 You see a small stream. ~ ~ -1 1520 0 Exit 1 You see a dark mysterious cave. ~ ~ -1 1523 0 EndRoom #ROOM Vnum 1523 Name The Dark Cave~ Desc The cave gleams as your light reflects off of it. As you squint your eyes and try to look ahead, you think you see something move. ~ Room_flags 1 Sector_type 3 X 0 0 0 0 0 0 0 0 0 0 0 Exit 0 ~ ~ -1 1524 0 Exit 3 You see a grassy field. ~ ~ -1 1522 0 EndRoom #ROOM Vnum 1524 Name Darker Cave~ Desc The cave gets even darker as your terror grows stronger. You fear for your life as something emerges out of the shadows. ~ Room_flags 1 Sector_type 3 X 0 0 0 0 0 0 0 0 0 0 0 Exit 2 ~ ~ -1 1523 0 EndRoom #ROOM Vnum 1526 Name A Dusty Path~ Desc You are on a well traveled path that leads in many directions. To the north is a large house, and to the west is a fortress. ~ Room_flags 4 Sector_type 1 X 0 0 0 0 0 0 0 0 0 0 0 ExtraDesc fortress~ The fortress is a large gnome stronghold to defend the city. ~ Exit 0 You see a large white house. ~ ~ -1 1558 0 Exit 2 You see a road. ~ ~ -1 1506 0 Exit 3 You see the gateway to a large fortress. ~ ~ -1 1527 0 EndRoom #ROOM Vnum 1527 Name The Iron Gateway~ Desc You stand at the entrance to the gnome fortress. The place seems to be well fortified. ~ Room_flags 0 Sector_type 1 X 0 0 0 0 0 0 0 0 0 0 0 Exit 1 You see a small path. ~ ~ -1 1526 0 Exit 3 You see a long hallway. ~ ~ -1 1528 0 EndRoom #ROOM Vnum 1528 Name A Long Hallway~ Desc You are now inside of the fortress; you must be lucky that the guards haven't killed you. As you glance around, you notice that the walls and floors are spotlessly cleaned. The barracks are to the north and a storage room is to the south. ~ Room_flags 8 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 Exit 0 You see the barracks. ~ ~ -1 1530 0 Exit 1 You see the gateway. ~ ~ -1 1527 0 Exit 2 You see a storage room. ~ ~ -1 1532 0 Exit 3 You see a long hallway. ~ ~ -1 1529 0 EndRoom #ROOM Vnum 1529 Name A Long Hallway~ Desc You are now inside of the fortress; you must be lucky that the guards haven't killed you. As you glance around, you notice that the walls and floors are spotlessly cleaned. A mess hall is to the south. ~ Room_flags 8 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 Exit 1 You see a long hallway. ~ ~ -1 1528 0 Exit 2 You see the mess hall. ~ ~ -1 1534 0 Exit 3 You see a small room. ~ ~ -1 1535 0 EndRoom #ROOM Vnum 1530 Name The Barracks~ Desc You now stand in the sleeping quarters of the gnome guards. Every bed is made perfectly, and not single article of clothing is on the floor. There is a small storage room to the east. ~ Room_flags 8 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 Exit 1 You see a small storage room. ~ ~ -1 1531 0 Exit 2 You see a long hallway. ~ ~ -1 1528 0 EndRoom #ROOM Vnum 1531 Name A Small Storage Room~ Desc This is where the gnomes store all their spare clothing and armor. There is not much here, but you might come up with something. ~ Room_flags 8 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 Exit 3 You see the barracks. ~ ~ -1 1530 0 EndRoom #ROOM Vnum 1532 Name A Small Storage Room~ Desc This is where the gnomes store all their spare weapons. A door leads off to the east. ~ Room_flags 8 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 Exit 0 You see a long hallway. ~ ~ -1 1528 0 Exit 1 You see a small room. ~ ~ -1 1533 0 EndRoom #ROOM Vnum 1533 Name A Small Storage Room~ Desc This is yet another room for storing gnome stuff. Maps and battle plans are stored in neat stacks on the shelves. ~ Room_flags 8 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 Exit 3 You see a small room. ~ ~ -1 1532 0 EndRoom #ROOM Vnum 1534 Name The Mess Hall~ Desc You are in the room where the guards come to get their grub. The benches and tables are neatly cleaned and straightened, while shiny plates line the walls. ~ Room_flags 8 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 Exit 0 You see a long hallway. ~ ~ -1 1529 0 EndRoom #ROOM Vnum 1535 Name A Small Room~ Desc This is a small plain room. Its only interesting feature is a ladder down. ~ Room_flags 8 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 Exit 1 You see a long hallway. ~ ~ -1 1529 0 Exit 5 You see darkness. ~ ~ -1 1536 0 EndRoom #ROOM Vnum 1536 Name A Small Unused Room~ Desc You stand in a small room in an unused section of the fortress. The whole room is coated with dust and cobwebs. The ladder leads back up, and a rusty door is to the east. ~ Room_flags 9 Sector_type 1 X 0 0 0 0 0 0 0 0 0 0 0 Exit 1 You see a rusty door. ~ rusty door~ 1500 1537 ABCF Exit 4 You see a small room. ~ ~ -1 1535 0 EndRoom #ROOM Vnum 1537 Name Dark Hallway~ Desc You find yourself in a very old section of the fortress. You must be the first person to pass through here in years. The hallway continues south and a door leads off to the east. ~ Room_flags 9 Sector_type 2 X 0 0 0 0 0 0 0 0 0 0 0 Exit 1 ~ ~ -1 1538 0 Exit 2 ~ ~ -1 1539 0 Exit 3 You see a rusty door. ~ door~ 1500 1536 AF EndRoom #ROOM Vnum 1538 Name Torture Chamber~ Desc This is a room that was once used to extract lies out of helpless victims. The machines look unused, but could still work. ~ Room_flags 9 Sector_type 2 X 0 0 0 0 0 0 0 0 0 0 0 ExtraDesc machine~ The machine consists of a large rack with winches on each end. You can almost feel them pulling your arms out of their sockets. ~ Exit 3 ~ ~ -1 1537 0 EndRoom #ROOM Vnum 1539 Name Dark Hallway~ Desc The hall continues in a north-south direction. The floor is coated with some kind of molded slime. Doors lead east and west. ~ Room_flags 9 Sector_type 2 X 0 0 0 0 0 0 0 0 0 0 0 Exit 0 ~ ~ -1 1537 0 Exit 1 ~ ~ -1 1542 0 Exit 2 ~ ~ -1 1540 0 Exit 3 ~ ~ -1 1541 0 EndRoom #ROOM Vnum 1540 Name Dark Hallway~ Desc The hall continues in a north-south direction. The floor is coated with some kind of molded slime. Doors lead east and west. ~ Room_flags 9 Sector_type 2 X 0 0 0 0 0 0 0 0 0 0 0 Exit 0 ~ ~ -1 1539 0 Exit 1 ~ ~ -1 1544 0 Exit 2 ~ ~ -1 1543 0 Exit 3 ~ ~ -1 1545 0 EndRoom #ROOM Vnum 1541 Name Prison Cell~ Desc You are in a dark and nasty prison cell. Bodies lying on the floor give off an unbearable stench. ~ Room_flags 9 Sector_type 2 X 0 0 0 0 0 0 0 0 0 0 0 Exit 1 ~ ~ -1 1539 0 EndRoom #ROOM Vnum 1542 Name Prison Cell~ Desc You are in a dark and nasty prison cell. Bodies lying on the floor give off an unbearable stench. ~ Room_flags 9 Sector_type 2 X 0 0 0 0 0 0 0 0 0 0 0 Exit 3 ~ ~ -1 1539 0 EndRoom #ROOM Vnum 1543 Name Prison Cell~ Desc You are in a dark and nasty prison cell. Bodies lying on the floor give off an unbearable stench. ~ Room_flags 9 Sector_type 2 X 0 0 0 0 0 0 0 0 0 0 0 Exit 0 ~ ~ -1 1540 0 EndRoom #ROOM Vnum 1544 Name Prison Cell~ Desc You are in a dark and nasty prison cell. Bodies lying on the floor give off an unbearable stench. ~ Room_flags 9 Sector_type 2 X 0 0 0 0 0 0 0 0 0 0 0 Exit 3 ~ ~ -1 1540 0 EndRoom #ROOM Vnum 1545 Name End of the Dark Hallway~ Desc You have reached the end of the dark hallway and maybe the end of your puny life. Something lumbers its way out of the shadows. ~ Room_flags 9 Sector_type 2 X 0 0 0 0 0 0 0 0 0 0 0 Exit 1 ~ ~ -1 1540 0 Exit 3 You see a decaying door. ~ door~ 1501 1546 ABCF EndRoom #ROOM Vnum 1546 Name A Ladder~ Desc You have come into a vertical tunnel with a ladder. ~ Room_flags 9 Sector_type 3 X 0 0 0 0 0 0 0 0 0 0 0 Exit 1 You see a decaying door. ~ door~ 1501 1545 ABCF Exit 5 ~ ~ -1 1547 0 EndRoom #ROOM Vnum 1547 Name Lair~ Desc You have entered a new lair in the fortress. Anything could be lurking around the corner. ~ Room_flags 9 Sector_type 2 X 0 0 0 0 0 0 0 0 0 0 0 Exit 2 ~ ~ -1 1548 0 Exit 4 ~ ~ -1 1546 0 EndRoom #ROOM Vnum 1548 Name A Damp Hallway~ Desc You are wandering in a dark, damp, twisting hallway. The temperature seems to be greater here, as well as your fear. ~ Room_flags 8201 Sector_type 2 X 0 0 0 0 0 0 0 0 0 0 0 Exit 1 ~ ~ -1 1549 0 Exit 0 ~ ~ -1 1547 0 Exit 3 ~ ~ -1 1551 0 EndRoom #ROOM Vnum 1549 Name A Damp Hallway~ Desc You are wandering in a dark, damp, twisting hallway. The temperature seems to be greater here, as well as your fear. ~ Room_flags 8201 Sector_type 2 X 0 0 0 0 0 0 0 0 0 0 0 Exit 3 ~ ~ -1 1548 0 Exit 2 ~ ~ -1 1550 0 EndRoom #ROOM Vnum 1550 Name A Damp Hallway~ Desc You are wandering in a dark, damp, twisting hallway. The temperature seems to be greater here, as well as your fear. ~ Room_flags 8201 Sector_type 2 X 0 0 0 0 0 0 0 0 0 0 0 Exit 0 ~ ~ -1 1549 0 Exit 2 ~ ~ -1 1555 0 EndRoom #ROOM Vnum 1551 Name A Damp Hallway~ Desc You are wandering in a dark, damp, twisting hallway. The temperature seems to be greater here, as well as your fear. ~ Room_flags 8201 Sector_type 2 X 0 0 0 0 0 0 0 0 0 0 0 Exit 1 ~ ~ -1 1548 0 Exit 2 ~ ~ -1 1552 0 EndRoom #ROOM Vnum 1552 Name A Damp Hallway~ Desc You are wandering in a dark, damp, twisting hallway. The temperature seems to be greater here, as well as your fear. ~ Room_flags 8201 Sector_type 2 X 0 0 0 0 0 0 0 0 0 0 0 Exit 2 ~ ~ -1 1553 0 Exit 0 ~ ~ -1 1551 0 EndRoom #ROOM Vnum 1553 Name A Damp Hallway~ Desc You are wandering in a dark, damp, twisting hallway. The temperature seems to be greater here, as well as your fear. ~ Room_flags 8201 Sector_type 2 X 0 0 0 0 0 0 0 0 0 0 0 Exit 0 ~ ~ -1 1552 0 Exit 1 ~ ~ -1 1554 0 EndRoom #ROOM Vnum 1554 Name A Damp Hallway~ Desc You are wandering in a dark, damp, twisting hallway. The temperature seems to be greater here, as well as your fear. ~ Room_flags 8201 Sector_type 2 X 0 0 0 0 0 0 0 0 0 0 0 Exit 0 ~ ~ -1 1556 0 Exit 1 ~ ~ -1 1555 0 Exit 3 ~ ~ -1 1553 0 EndRoom #ROOM Vnum 1555 Name A Damp Hallway~ Desc You are wandering in a dark, damp, twisting hallway. The temperature seems to be greater here, as well as your fear. ~ Room_flags 8201 Sector_type 2 X 0 0 0 0 0 0 0 0 0 0 0 Exit 0 ~ ~ -1 1550 0 Exit 3 ~ ~ -1 1554 0 EndRoom #ROOM Vnum 1556 Name The End of the Hallway~ Desc You make your way out of the hallway, just to find yourself in greater danger. Before you looms the source of the great heat. ~ Room_flags 8201 Sector_type 2 X 0 0 0 0 0 0 0 0 0 0 0 Exit 1 ~ ~ -1 1557 0 Exit 2 ~ ~ -1 1554 0 EndRoom #ROOM Vnum 1557 Name The Altar~ Desc You finally reach the end of the maze. There is a great altar here in the shape of a bat. A passageway leads off to the west. ~ Room_flags 8201 Sector_type 2 X 0 0 0 0 0 0 0 0 0 0 0 Exit 3 ~ ~ -1 1556 0 EndRoom #ROOM Vnum 1558 Name The Chief's House~ Desc You enter into a large and luxurious house. The floor is coated with carpets and the walls are covered in paintings. You feel privileged just for stepping inside. ~ Room_flags 8 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 Exit 2 You see a path. ~ ~ -1 1526 0 EndRoom #ROOM Vnum 1559 Name The Unused Path~ Desc You are now on a fairly unused path that leads east out of the village. You wonder what could be out this way. ~ Room_flags 4 Sector_type 1 X 0 0 0 0 0 0 0 0 0 0 0 Exit 1 You see a path. ~ ~ -1 1560 0 Exit 3 You see a path. ~ ~ -1 1504 0 EndRoom #ROOM Vnum 1560 Name The Overgrown Path~ Desc As the path continues on, the grass grows higher. You can't imagine what could possibly be out this way. ~ Room_flags 0 Sector_type 2 X 0 0 0 0 0 0 0 0 0 0 0 Exit 1 You see a clearing. ~ ~ -1 1561 0 Exit 3 You see a path. ~ ~ -1 1559 0 EndRoom #ROOM Vnum 1561 Name The Clearing~ Desc Your progress is suddenly stopped by mountains on all sides. The path leads back to the west, and there appears to be an old mine shaft to the north. ~ Room_flags 0 Sector_type 2 X 0 0 0 0 0 0 0 0 0 0 0 Exit 0 You see a mine shaft. ~ ~ -1 1562 0 Exit 3 You see a path. ~ ~ -1 1560 0 EndRoom #ROOM Vnum 1562 Name Entrance to the Mine Shaft~ Desc As you enter the mine shaft, you get a sudden fear of the walls closing in on you. You are surprised to notice that you don't need a light. ~ Room_flags 8 Sector_type 2 X 0 0 0 0 0 0 0 0 0 0 0 Exit 1 You see the shaft. ~ ~ -1 1563 0 Exit 2 You see the clearing. ~ ~ -1 1561 0 EndRoom #ROOM Vnum 1563 Name Mine Shaft~ Desc This mine shaft looks stable, at least in this area. The wooden supports are thick and strong. Torches line the walls. Exits lead in all directions. ~ Room_flags 8 Sector_type 2 X 0 0 0 0 0 0 0 0 0 0 0 Exit 0 You see a small mine shaft. ~ ~ -1 1582 0 Exit 1 You see the shaft. ~ ~ -1 1564 0 Exit 2 You see the shaft. ~ ~ -1 1574 0 Exit 3 You see the entrance. ~ ~ -1 1562 0 EndRoom #ROOM Vnum 1564 Name Mine Shaft~ Desc This mine shaft looks stable, at least in this area. The wooden supports are thick and strong. Torches line the walls. Exits lead in all directions. ~ Room_flags 8 Sector_type 2 X 0 0 0 0 0 0 0 0 0 0 0 Exit 0 You see a large room. ~ ~ -1 1583 0 Exit 1 You see the shaft. ~ ~ -1 1565 0 Exit 2 You see a large room. ~ ~ -1 1573 0 Exit 3 You see the shaft. ~ ~ -1 1563 0 EndRoom #ROOM Vnum 1565 Name Mine Shaft~ Desc This mine shaft looks stable, at least in this area. The wooden supports are thick and strong. Torches line the walls. Exits lead in all directions except north. ~ Room_flags 8 Sector_type 2 X 0 0 0 0 0 0 0 0 0 0 0 Exit 1 You see the walkway. ~ ~ -1 1566 0 Exit 2 You see a large room. ~ ~ -1 1572 0 Exit 3 You see the shaft. ~ ~ -1 1564 0 EndRoom #ROOM Vnum 1566 Name Walkway~ Desc You are on a well built path in the middle of a mountain. You sense something great up ahead, considering the hard work that must have gone into creating this passage. ~ Room_flags 8 Sector_type 1 X 0 0 0 0 0 0 0 0 0 0 0 Exit 2 You see the walkway. ~ ~ -1 1567 0 Exit 3 You see the shaft. ~ ~ -1 1565 0 EndRoom #ROOM Vnum 1567 Name Walkway~ Desc You are on a well built path in the middle of a mountain. You sense something great up ahead, considering the hard work that must have gone into creating this passage. ~ Room_flags 8 Sector_type 1 X 0 0 0 0 0 0 0 0 0 0 0 Exit 0 You see the walkway. ~ ~ -1 1566 0 Exit 2 You see a large hall. ~ ~ -1 1568 0 EndRoom #ROOM Vnum 1568 Name The Grand Hall~ Desc You have stepped into the Grand Hall of the hobgoblin kingdom; your luck must be running low by now. Golden pillars span the hallway, and you notice a red carpet beneath your feet. ~ Room_flags 8 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 Exit 0 You see the walkway. ~ ~ -1 1567 0 Exit 2 You see a large room. ~ ~ -1 1569 0 EndRoom #ROOM Vnum 1569 Name The Throne Room~ Desc This is large bright room filled with Hobgoblins. To the south there is a large golden throne against the wall. ~ Room_flags 8 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 Exit 0 You see a large hall. ~ ~ -1 1568 0 EndRoom #ROOM Vnum 1570 Name The Treasury~ Desc You are inside the hobgoblin's treasury. Your eyes are almost blinded by the gold, silver and copper coins. ~ Room_flags 8 Sector_type 0 X 0 0 0 0 0 0 0 0 0 0 0 Exit 0 You see a large room. ~ ~ -1 1571 0 EndRoom #ROOM Vnum 1571 Name Guarded Room~ Desc You are inside a well guarded room. The place is slightly better built than the mine shafts, and is lit by lanterns. ~ Room_flags 8 Sector_type 1 X 0 0 0 0 0 0 0 0 0 0 0 Exit 0 You see a large room. ~ ~ -1 1572 0 Exit 2 You see a large room. ~ ~ -1 1570 0 EndRoom #ROOM Vnum 1572 Name Guarded Room~ Desc You are inside a well guarded room. The place is slightly better built than the mine shafts, and is lit by lanterns. ~ Room_flags 8 Sector_type 1 X 0 0 0 0 0 0 0 0 0 0 0 Exit 0 You see a large room. ~ ~ -1 1565 0 Exit 2 You see a large room. ~ ~ -1 1571 0 EndRoom #ROOM Vnum 1573 Name Hobgoblin Armory~ Desc The guards store their spare weapons and armor here. There are rusty swords on rotting shelves, and armor hanging from hooks or laying on the floor. ~ Room_flags 8 Sector_type 1 X 0 0 0 0 0 0 0 0 0 0 0 Exit 0 You see the shaft. ~ ~ -1 1564 0 EndRoom #ROOM Vnum 1574 Name Mine Shaft~ Desc You enter a part of the mine shaft where the torches have grown dim and are almost ready to go out. From what you can see, there are plenty of cobwebs on the walls and rats at your feet. ~ Room_flags 8 Sector_type 2 X 0 0 0 0 0 0 0 0 0 0 0 Exit 0 You see the shaft. ~ ~ -1 1563 0 Exit 2 You see a dark and nasty room. ~ ~ -1 1575 0 EndRoom #ROOM Vnum 1575 Name Entrance to a Dungeon~ Desc The floor dips slightly as you walk into this dark and nasty place. Your skin crawls as you look at the filth on the walls and see it move. Most of the exits lead into jail cells. ~ Room_flags 8 Sector_type 2 X 0 0 0 0 0 0 0 0 0 0 0 Exit 0 You see the shaft. ~ ~ -1 1574 0 Exit 1 You see a cell. ~ ~ -1 1577 0 Exit 2 You see a dark and nasty room. ~ ~ -1 1576 0 Exit 3 You see a cell. ~ ~ -1 1581 0 EndRoom #ROOM Vnum 1576 Name A Dungeon~ Desc You are in the deepest and darkest part of the mine shafts. The light from the torches barely reaches to where you are. Most directions from here lead to jail cells. ~ Room_flags 8 Sector_type 2 X 0 0 0 0 0 0 0 0 0 0 0 Exit 0 You see a dark and nasty room. ~ ~ -1 1575 0 Exit 1 You see a cell. ~ ~ -1 1578 0 Exit 2 You see a cell. ~ ~ -1 1579 0 Exit 3 You see a cell. ~ ~ -1 1580 0 EndRoom #ROOM Vnum 1577 Name A Jail Cell~ Desc You are in a musty, dark jail cell. Wet and dirty straw covers the floor. The walls glisten with slime. You see something stir in the straw. ~ Room_flags 8 Sector_type 2 X 0 0 0 0 0 0 0 0 0 0 0 Exit 3 You see a dark and nasty room. ~ ~ -1 1575 0 EndRoom #ROOM Vnum 1578 Name The Jail Cell~ Desc You are in a musty, dark jail cell. Wet and dirty straw covers the floor. The walls glisten with slime. You see something stir in the straw. ~ Room_flags 8 Sector_type 2 X 0 0 0 0 0 0 0 0 0 0 0 Exit 3 You see a dark and nasty room. ~ ~ -1 1576 0 EndRoom #ROOM Vnum 1579 Name The Jail Cell~ Desc You are in a musty, dark jail cell. Wet and dirty straw covers the floor. The walls glisten with slime. You see something stir in the straw. ~ Room_flags 8 Sector_type 2 X 0 0 0 0 0 0 0 0 0 0 0 Exit 0 You see a dark and nasty room. ~ ~ -1 1576 0 EndRoom #ROOM Vnum 1580 Name The Jail Cell~ Desc You are in a musty, dark jail cell. Wet and dirty straw covers the floor. The walls glisten with slime. You see something stir in the straw. ~ Room_flags 8 Sector_type 2 X 0 0 0 0 0 0 0 0 0 0 0 Exit 1 You see a dark and nasty room. ~ ~ -1 1576 0 EndRoom #ROOM Vnum 1581 Name The Jail Cell~ Desc You are in a musty, dark jail cell. Wet and dirty straw covers the floor. The walls glisten with slime. You see something stir in the straw. ~ Room_flags 8 Sector_type 2 X 0 0 0 0 0 0 0 0 0 0 0 Exit 1 You see a dark and nasty room. ~ ~ -1 1575 0 EndRoom #ROOM Vnum 1582 Name Small Mine Shaft~ Desc You are in a small extension of the mine shaft. The dust on the floor is undisturbed by footprints. ~ Room_flags 8 Sector_type 2 X 0 0 0 0 0 0 0 0 0 0 0 Exit 0 You see a small mine shaft. ~ ~ -1 1588 0 Exit 2 You see the shaft. ~ ~ -1 1563 0 EndRoom #ROOM Vnum 1583 Name Hobgoblin Barracks~ Desc You are suddenly surrounded by a small army of hobgoblin guards. The room itself is a mess with clothes and armor everywhere. The beds are unmade and stained. ~ Room_flags 8 Sector_type 2 X 0 0 0 0 0 0 0 0 0 0 0 Exit 0 You see a large room. ~ ~ -1 1584 0 Exit 1 You see the mess hall. ~ ~ -1 1585 0 Exit 2 You see the mine shaft. ~ ~ -1 1564 0 EndRoom #ROOM Vnum 1584 Name Hobgoblin Barracks~ Desc Yech! As you continue forward, the smell just keeps getting worse. What are you DOING here? ~ Room_flags 8 Sector_type 2 X 0 0 0 0 0 0 0 0 0 0 0 Exit 2 You see a large room~ ~ -1 1583 0 EndRoom #ROOM Vnum 1585 Name Mess Hall~ Desc You stand in the hobgoblin eating area. There are a few rotting tables and many broken dishes scattered around the room. You almost slip on a rotten piece of meat, but catch yourself just in time. ~ Room_flags 8 Sector_type 2 X 0 0 0 0 0 0 0 0 0 0 0 Exit 0 You see a small room. ~ ~ -1 1586 0 Exit 1 You see a kitchen. ~ ~ -1 1587 0 Exit 3 You see a large room. ~ ~ -1 1583 0 EndRoom #ROOM Vnum 1586 Name A Store Room~ Desc You stand in a small room filled with flour, grain, fruit, and bat droppings. ~ Room_flags 8 Sector_type 1 X 0 0 0 0 0 0 0 0 0 0 0 Exit 2 You see the mess hall. ~ ~ -1 1585 0 EndRoom #ROOM Vnum 1587 Name The Kitchen~ Desc This kitchen hasn't been cleaned since the creation of humans. The trash and spoiled food laying on the floor reach up to your knees. Off to the side a pot is boiling over. A human hand floats in it. ~ Room_flags 8 Sector_type 2 X 0 0 0 0 0 0 0 0 0 0 0 Exit 3 You see the mess hall. ~ ~ -1 1585 0 EndRoom #ROOM Vnum 1588 Name A Small Mine Shaft~ Desc You come to a place in the mine shaft where a tunnel leads down. The small passage continues north and south. ~ Room_flags 8 Sector_type 2 X 0 0 0 0 0 0 0 0 0 0 0 Exit 0 You see an almost caved in area. ~ ~ -1 1589 0 Exit 2 You see a small mine shaft. ~ ~ -1 1582 0 Exit 5 You see a hole. ~ ~ -1 1590 0 EndRoom #ROOM Vnum 1589 Name Hermit's Lair~ Desc You are in a small section where the mine wall has collapsed to reveal a tiny one-room cave. The area is barely lit, but you can make out something moving towards you. ~ Room_flags 8 Sector_type 2 X 0 0 0 0 0 0 0 0 0 0 0 Exit 2 You see a small mine shaft. ~ ~ -1 1588 0 EndRoom #ROOM Vnum 1590 Name A Hole~ Desc You are in a hole. ~ Room_flags 8 Sector_type 3 X 0 0 0 0 0 0 0 0 0 0 0 Exit 4 You see a small mine shaft. ~ ~ -1 1588 0 EndRoom #END #SPECIALS M 1503 spec_cast_mage M 1505 spec_cast_cleric M 1509 spec_poison M 1510 spec_poison M 1511 spec_poison M 1513 spec_breath_acid M 1514 spec_cast_undead M 1515 spec_breath_fire M 1519 spec_cast_mage S #RESETS D 0 1536 1 2 D 0 1545 3 2 D 0 1546 1 2 M 0 1502 3 1503 1 E 0 1503 0 16 M 0 1502 3 1505 1 E 0 1503 0 16 M 0 1502 3 1506 1 E 0 1503 0 16 M 0 1500 3 1509 1 G 0 1502 0 M 0 1501 3 1509 1 M 0 1500 3 1510 1 G 0 1502 0 M 0 1501 3 1510 1 M 0 1500 3 1511 1 G 0 1502 0 M 0 1501 3 1511 1 M 0 1503 3 1513 1 G 0 1511 0 P 0 1513 12 1511 1 M 0 1503 3 1514 1 G 0 1511 0 P 0 1512 12 1511 1 M 0 1503 3 1515 1 E 0 1514 0 16 M 0 1504 6 1519 1 G 0 1500 0 G 0 1506 0 E 0 1507 0 3 M 0 1508 2 1522 2 M 0 1508 2 1522 2 M 0 1507 1 1524 1 M 0 1504 6 1527 2 E 0 1504 0 16 M 0 1504 6 1530 2 E 0 1504 0 16 M 0 1504 6 1530 2 E 0 1504 0 16 M 0 1504 6 1534 1 E 0 1504 0 16 M 0 1509 3 1541 3 E 0 1505 0 11 M 0 1510 3 1542 3 E 0 1503 0 16 M 0 1511 3 1543 3 M 0 1512 1 1545 1 G 0 1501 0 R 0 1548 4 M 0 1513 10 1548 2 M 0 1514 10 1548 2 R 0 1549 4 R 0 1550 4 M 0 1513 10 1550 2 M 0 1514 10 1550 2 R 0 1551 4 M 0 1513 10 1551 2 M 0 1514 10 1551 2 R 0 1552 4 R 0 1553 4 M 0 1513 10 1553 2 M 0 1514 10 1553 2 R 0 1554 4 R 0 1555 4 M 0 1513 10 1555 2 M 0 1514 10 1555 2 M 0 1515 1 1556 1 G 0 1505 0 G 0 1512 0 G 0 1516 0 O 0 1517 0 1557 M 0 1505 1 1558 1 E 0 1508 0 1 E 0 1509 0 3 E 0 1510 0 16 M 0 1520 6 1563 2 M 0 1520 6 1565 2 M 0 1518 5 1569 5 E 0 1521 0 16 M 0 1518 5 1569 5 E 0 1521 0 16 M 0 1518 5 1569 5 E 0 1521 0 16 M 0 1518 5 1569 5 E 0 1521 0 16 M 0 1518 5 1569 5 E 0 1521 0 16 M 0 1519 1 1569 1 E 0 1520 0 5 M 0 1521 1 1570 1 O 0 1516 0 1570 O 0 1517 0 1570 M 0 1517 30 1571 10 E 0 1524 0 16 M 0 1517 30 1571 10 E 0 1524 0 16 M 0 1517 30 1571 10 E 0 1524 0 16 M 0 1517 30 1571 10 E 0 1524 0 16 M 0 1517 30 1572 10 E 0 1524 0 16 M 0 1517 30 1572 10 E 0 1524 0 16 M 0 1517 30 1572 10 E 0 1524 0 16 M 0 1517 30 1572 10 E 0 1524 0 16 O 0 1521 0 1573 M 0 1522 5 1577 1 M 0 1522 5 1578 1 M 0 1522 5 1579 1 M 0 1523 5 1580 1 M 0 1523 5 1581 1 M 0 1517 30 1583 5 M 0 1517 30 1583 5 M 0 1517 30 1584 5 M 0 1517 30 1584 5 M 0 1526 1 1587 1 M 0 1524 1 1589 1 M 0 1520 6 1590 2 S #SHOPS 0 #MOBPROGS #0 #OBJPROGS #0 #ROOMPROGS #0 #$