#include <mudlib.h> inherit WEAPON ; void create() { set ("id", ({ "remote" }) ) ; set ("short", "a deadly evil remote") ; set ("long" , @EndText This is the remote to the television only it looks a little different. It seems to have an evil glow. You might try to Wield it. EndText ); set ("mass", 120) ; set ("bulk", 30) ; set ("value", ({ 75, "gold" }) ) ; set ("weapon", 5) ; set ("damage", ({ 2,8 }) ) ; set ("type", "bludgeoning") ; set ("name", "remote") ; set_verbs( ({ "attack", "swing at", "mute volume", "turn power off" }) ) ; set_verbs2( ({ "attacks", "swings at", "mutes volume", "turns power off" }) ) ; set("second", 0) ; set("nosecond",0) ; set ("wield_func", "glow") ; set ("unwield_func", "noglow") ; } void glow() { write ("The remote begins to glow in your hand.\n") ; say ("The remote begins to glow in "+possessive(this_player()->query("gender"))+" hand.\n") ; set ("light", 1) ; } void noglow() { say ("The remote stops glowing.\n") ; say ("It ceases to glow.\n") ; set("light", 0) ; }