tmi2_fluffos_v2/
tmi2_fluffos_v2/bin/
tmi2_fluffos_v2/etc/
tmi2_fluffos_v2/fluffos-2.7-ds2.018/
tmi2_fluffos_v2/fluffos-2.7-ds2.018/ChangeLog.old/
tmi2_fluffos_v2/fluffos-2.7-ds2.018/Win32/
tmi2_fluffos_v2/fluffos-2.7-ds2.018/compat/
tmi2_fluffos_v2/fluffos-2.7-ds2.018/compat/simuls/
tmi2_fluffos_v2/fluffos-2.7-ds2.018/include/
tmi2_fluffos_v2/fluffos-2.7-ds2.018/testsuite/
tmi2_fluffos_v2/fluffos-2.7-ds2.018/testsuite/clone/
tmi2_fluffos_v2/fluffos-2.7-ds2.018/testsuite/command/
tmi2_fluffos_v2/fluffos-2.7-ds2.018/testsuite/data/
tmi2_fluffos_v2/fluffos-2.7-ds2.018/testsuite/etc/
tmi2_fluffos_v2/fluffos-2.7-ds2.018/testsuite/include/
tmi2_fluffos_v2/fluffos-2.7-ds2.018/testsuite/inherit/
tmi2_fluffos_v2/fluffos-2.7-ds2.018/testsuite/inherit/master/
tmi2_fluffos_v2/fluffos-2.7-ds2.018/testsuite/log/
tmi2_fluffos_v2/fluffos-2.7-ds2.018/testsuite/single/
tmi2_fluffos_v2/fluffos-2.7-ds2.018/testsuite/single/tests/compiler/
tmi2_fluffos_v2/fluffos-2.7-ds2.018/testsuite/single/tests/efuns/
tmi2_fluffos_v2/fluffos-2.7-ds2.018/testsuite/single/tests/operators/
tmi2_fluffos_v2/fluffos-2.7-ds2.018/testsuite/u/
tmi2_fluffos_v2/fluffos-2.7-ds2.018/tmp/
tmi2_fluffos_v2/fluffos-2.7-ds2.018/windows/
tmi2_fluffos_v2/lib/
tmi2_fluffos_v2/lib/adm/
tmi2_fluffos_v2/lib/adm/daemons/languages/
tmi2_fluffos_v2/lib/adm/daemons/network/I3/
tmi2_fluffos_v2/lib/adm/daemons/virtual/
tmi2_fluffos_v2/lib/adm/daemons/virtual/template/
tmi2_fluffos_v2/lib/adm/news/
tmi2_fluffos_v2/lib/adm/obj/
tmi2_fluffos_v2/lib/adm/obj/master/
tmi2_fluffos_v2/lib/adm/priv/
tmi2_fluffos_v2/lib/adm/shell/
tmi2_fluffos_v2/lib/adm/tmp/
tmi2_fluffos_v2/lib/cmds/
tmi2_fluffos_v2/lib/d/
tmi2_fluffos_v2/lib/d/Conf/
tmi2_fluffos_v2/lib/d/Conf/adm/
tmi2_fluffos_v2/lib/d/Conf/boards/
tmi2_fluffos_v2/lib/d/Conf/cmds/
tmi2_fluffos_v2/lib/d/Conf/data/
tmi2_fluffos_v2/lib/d/Conf/logs/
tmi2_fluffos_v2/lib/d/Conf/obj/
tmi2_fluffos_v2/lib/d/Conf/text/help/
tmi2_fluffos_v2/lib/d/Fooland/adm/
tmi2_fluffos_v2/lib/d/Fooland/data/
tmi2_fluffos_v2/lib/d/Fooland/data/attic/
tmi2_fluffos_v2/lib/d/Fooland/items/
tmi2_fluffos_v2/lib/d/TMI/
tmi2_fluffos_v2/lib/d/TMI/adm/
tmi2_fluffos_v2/lib/d/TMI/boards/
tmi2_fluffos_v2/lib/d/TMI/data/
tmi2_fluffos_v2/lib/d/TMI/rooms/
tmi2_fluffos_v2/lib/d/grid/
tmi2_fluffos_v2/lib/d/grid/adm/
tmi2_fluffos_v2/lib/d/grid/data/
tmi2_fluffos_v2/lib/d/std/
tmi2_fluffos_v2/lib/d/std/adm/
tmi2_fluffos_v2/lib/data/adm/
tmi2_fluffos_v2/lib/data/adm/daemons/
tmi2_fluffos_v2/lib/data/adm/daemons/doc_d/
tmi2_fluffos_v2/lib/data/adm/daemons/emoted/
tmi2_fluffos_v2/lib/data/adm/daemons/network/http/
tmi2_fluffos_v2/lib/data/adm/daemons/network/services/mail_q/
tmi2_fluffos_v2/lib/data/adm/daemons/network/smtp/
tmi2_fluffos_v2/lib/data/adm/daemons/news/archives/
tmi2_fluffos_v2/lib/data/attic/connection/
tmi2_fluffos_v2/lib/data/attic/user/
tmi2_fluffos_v2/lib/data/std/connection/b/
tmi2_fluffos_v2/lib/data/std/connection/l/
tmi2_fluffos_v2/lib/data/std/user/a/
tmi2_fluffos_v2/lib/data/std/user/b/
tmi2_fluffos_v2/lib/data/std/user/d/
tmi2_fluffos_v2/lib/data/std/user/f/
tmi2_fluffos_v2/lib/data/std/user/l/
tmi2_fluffos_v2/lib/data/std/user/x/
tmi2_fluffos_v2/lib/data/u/d/dm/working/doc_d/
tmi2_fluffos_v2/lib/data/u/l/leto/doc_d/
tmi2_fluffos_v2/lib/data/u/l/leto/smtp/
tmi2_fluffos_v2/lib/doc/
tmi2_fluffos_v2/lib/doc/driverdoc/applies/
tmi2_fluffos_v2/lib/doc/driverdoc/applies/interactive/
tmi2_fluffos_v2/lib/doc/driverdoc/concepts/
tmi2_fluffos_v2/lib/doc/driverdoc/driver/
tmi2_fluffos_v2/lib/doc/driverdoc/efuns/arrays/
tmi2_fluffos_v2/lib/doc/driverdoc/efuns/buffers/
tmi2_fluffos_v2/lib/doc/driverdoc/efuns/compile/
tmi2_fluffos_v2/lib/doc/driverdoc/efuns/ed/
tmi2_fluffos_v2/lib/doc/driverdoc/efuns/filesystem/
tmi2_fluffos_v2/lib/doc/driverdoc/efuns/floats/
tmi2_fluffos_v2/lib/doc/driverdoc/efuns/functions/
tmi2_fluffos_v2/lib/doc/driverdoc/efuns/general/
tmi2_fluffos_v2/lib/doc/driverdoc/efuns/mappings/
tmi2_fluffos_v2/lib/doc/driverdoc/efuns/numbers/
tmi2_fluffos_v2/lib/doc/driverdoc/efuns/parsing/
tmi2_fluffos_v2/lib/doc/driverdoc/lpc/constructs/
tmi2_fluffos_v2/lib/doc/driverdoc/lpc/preprocessor/
tmi2_fluffos_v2/lib/doc/driverdoc/lpc/types/
tmi2_fluffos_v2/lib/doc/driverdoc/platforms/
tmi2_fluffos_v2/lib/doc/mudlib/
tmi2_fluffos_v2/lib/ftp/
tmi2_fluffos_v2/lib/include/driver/
tmi2_fluffos_v2/lib/log/
tmi2_fluffos_v2/lib/log/driver/
tmi2_fluffos_v2/lib/obj/net/
tmi2_fluffos_v2/lib/obj/shells/
tmi2_fluffos_v2/lib/obj/tools/
tmi2_fluffos_v2/lib/std/adt/
tmi2_fluffos_v2/lib/std/board/
tmi2_fluffos_v2/lib/std/body/
tmi2_fluffos_v2/lib/std/fun/
tmi2_fluffos_v2/lib/std/living/
tmi2_fluffos_v2/lib/std/object/
tmi2_fluffos_v2/lib/std/shop/
tmi2_fluffos_v2/lib/std/socket/
tmi2_fluffos_v2/lib/std/user/
tmi2_fluffos_v2/lib/std/virtual/
tmi2_fluffos_v2/lib/student/
tmi2_fluffos_v2/lib/student/kalypso/
tmi2_fluffos_v2/lib/student/kalypso/armor/
tmi2_fluffos_v2/lib/student/kalypso/rooms/
tmi2_fluffos_v2/lib/student/kalypso/weapons/
tmi2_fluffos_v2/lib/u/l/leto/
tmi2_fluffos_v2/lib/u/l/leto/cmds/
tmi2_fluffos_v2/lib/www/errors/
tmi2_fluffos_v2/lib/www/gateways/
tmi2_fluffos_v2/lib/www/images/
tmi2_fluffos_v2/old/
tmi2_fluffos_v2/win32/
#d/TMI/boards/bugboard.c
ob_data (["short":"@@query_short","long":"@@query_long","short.text":"The Tmi-2 mudlib bug board","long.text":"This is a bulletin board. For information on how to use it, use `help board'.
","silent_look":1,"id":({"board","bulletin board",}),"last_location":0,])
messages ({(["title":"Re: auto-loaded objects and linkdeath","poster":"Hideyoshi","time":824440285,"body":"On Fri Feb 16, Leto wrote:
> On Thu Feb 15, Hideyoshi wrote:
> > I've noticed that any objects set to autoload tend to multiply when a
> > player goes linkdead and then reconnects.  How can I fix this?  Am I
> > doing the autoload incorrectly?
> 
> nod.
> 
> I checked here, but autoloading objects here don't multiply
> when a player reconnects. Can you try your object here and see
> if it also gets an additional copy upon becoming netdead?
> Or else, let me know where your mud is, and if you haven't
> wiped my char, i can have a look :)
> 
> Leto
> 
> Ps. I checked here with the autoloading /obj/shells/sbsh.c

That's bizarre.  I just used ^] to disconnect, then telnetted back in,
without the duplication of autoloading objects.  However, when one of
my wizzes loses carrier and has to reconnect, his objects *do* 
duplicate.

I dunno...
-Hideyoshi
","id":22,]),(["id":23,"body":"You have to be careful with monsters and movement that uses
heartbeat. If by accident you set the speed of moving to 0, a
chain of Bad Things will grind your mud to a halt.

Leto (Had that happen recently on Earthmud, even though we don't use
      heartbeat for movement anymore)
;
","time":824578670,"poster":"Leto","title":"Monsters, hearbeats etc",]),(["id":24,"body":"For those interested, new version of term.c and _term.c are in
my homedir. Let me know how they work with tmi-2 mudlibs.

Leto
","time":825895382,"poster":"Leto","title":"colour stuff",]),(["title":"< no title >","poster":"Ohara","time":827115603,"body":"Losing connection> You'll find that escaping to the te;lnet prompt, and quitting that way, and actually killing your session (or probably the telnet process) do different things, most probably (There was a light bug in ROM2.3 that only
became apparant that way .. an incorrect room bug in Lima ... etc.)

--OH.
","id":25,]),(["title":"Re: < no title >","poster":"Leto","time":827327567,"body":"On Mon Mar 18, Ohara wrote:
> Losing connection> You'll find that escaping to the te;lnet prompt, and quitting that way, and actually killing your session (or probably the telnet process) do different things, most probably (There was a light bug in ROM2.3 that only
> became apparant that way .. an incorrect room bug in Lima ... etc.)
> 
> --OH.

Well, whatever happens, the connection closes at some point. And then
MudOS should call net-dead in the interactive object (And make it
non-interactive :)

It shouldn't be a concern to the mudlib.

Leto
","id":26,]),(["title":"Wow...I'm stronger than I thought...","poster":"Hideyoshi","time":827422221,"body":"Heh...try cloning a room sometime...  My brother was very confused
when he saw me carrying around my workroom.... =)
-Hideyoshi
","id":27,]),(["title":"Re: Wow...I'm stronger than I thought...","poster":"Leto","time":827626689,"body":"On Thu Mar 21, Hideyoshi wrote:
> Heh...try cloning a room sometime...  My brother was very confused
> when he saw me carrying around my workroom.... =)
> -Hideyoshi

I guess we could add an if(clonep(this_object())) remove(); in ROOM :)

Leto
","id":28,]),(["title":"Re: Wow...I'm stronger than I thought...","poster":"Knarf","time":827756355,"body":"On Thu Mar 21, Hideyoshi wrote:
> Heh...try cloning a room sometime...  My brother was very confused
> when he saw me carrying around my workroom.... =)
> -Hideyoshi

What about if i want to reduce players and move them in dolls houses? I think cloning rooms is not such a problem...

Knarf, who logged in just for the new boards :-)

PS: and ROOM could always set(\"mass\",100000)...
","id":29,]),(["title":"Re: Wow...I'm stronger than I thought...","poster":"Avatar","time":827858231,"body":"On Sun Mar 24, Leto wrote:
> On Thu Mar 21, Hideyoshi wrote:
> > Heh...try cloning a room sometime...  My brother was very confused
> > when he saw me carrying around my workroom.... =)
> > -Hideyoshi
> 
> I guess we could add an if(clonep(this_object())) remove(); in ROOM :)
> 
> Leto
Err... Help clone:
is passed to the command.  The object is cloned into
your environment if it cannot be carried, otherwise
it is cloned into your inventory.

This means the clone function is mistaking ;)

Avatar of Eodon

PS: Or as knarf said: add a set(\"mass\",1000000); in the /std/room.c 
create() function!
","id":30,]),(["title":"Re clone","poster":"Leto","time":828233379,"body":"Nono,

clone will clone a room. Wether or not you will carry it or it will 
clone to your inventory is a totally different point.
Rooms should not be cloned at all.

Leto
","id":31,]),(["id":32,"body":"On Sun Mar 31, Leto wrote:
> Nono,
> 
> clone will clone a room. Wether or not you will carry it or it will 
> clone to your inventory is a totally different point.
> Rooms should not be cloned at all.
> 
> Leto

That's BS.  Virtual rooms are always going to be clones.
Also, although TMI might not be set up in a way to facilitate it, you
should be able to do vehicles and furniture by cloning rooms.
","time":828324247,"poster":"Rust","title":"Re: Re clone",]),(["id":33,"body":"On Mon Apr  1, Rust wrote:
> On Sun Mar 31, Leto wrote:
> > Nono,
> > 
> > clone will clone a room. Wether or not you will carry it or it will 
> > clone to your inventory is a totally different point.
> > Rooms should not be cloned at all.
> > 
> > Leto
> 
> That's BS.  Virtual rooms are always going to be clones.
> Also, although TMI might not be set up in a way to facilitate it, you
> should be able to do vehicles and furniture by cloning rooms.

Virtual rooms are different. I don't ttreat them as 'regular rooms'. The
whole concept of VR is that one blueprint clones 'different rooms' depending
on the grid files.
Vehicles and furniture could be done as rooms, but could also be done with
a more general purpose container object.

Leto

Ps. Let's rephrase it to: '99% of rooms should not be clonable'
","time":828403016,"poster":"Leto","title":"Re: Re clone",]),(["id":34,"body":"> Vehicles and furniture could be done as rooms, but could also be done with
> a more general purpose container object.
> 
Depends on what you consider a room.  To me, it is anything that is a container
big enough for a person P-)

Rust
","time":828514207,"poster":"Rust","title":"Re: Re clone",]),(["id":35,"body":"Can I post notes about bugs in the DOS version?
","time":829790846,"poster":"Caustic","title":"< no title >",]),(["title":"hanzou bugged","poster":"Fuuma","time":829847123,"body":"Failed to restore login object.
","id":36,]),(["title":"Re: < no title >","poster":"Leto","time":829851282,"body":"On Thu Apr 18, Caustic wrote:
> Can I post notes about bugs in the DOS version?

You can, but it's unlikely they will be fixed. DOS is no longer
supported. (besides, the only thing Tmi-2 needed to \"support\"
was a conversion of long->short filenames. This has been fixed
in later versions of DOS (well, sort of fixed, I'd call it a rotten
dirty hack myself, and they should pay the umsdos people for it ;)

Leto
","id":37,]),(["id":39,"body":"I type say %%^^RED%%^^test, and I see exactly that, not %^RED%^test%^RESET%^
","time":831107186,"poster":"Ciao","title":"color",]),(["id":40,"body":"On Fri May  3, Ciao wrote:
> I type say %%^^RED%%^^test, and I see exactly that, not %^RED%^test%^RESET%^

In a couple of days, the entire wrap,colour problem should be fixed ;)

Leto
","time":831143936,"poster":"Leto","title":"Re: color",]),(["id":41,"body":"On Fri May  3, Ciao wrote:
> I type say %%^^RED%%^^test, and I see exactly that, not %^RED%^test%^RESET%^
this is due to the removal of that overriding write() simul efun
","time":831149275,"poster":"Hanzou","title":"Re: color",]),})
id_ref 51