LOAD_AUTOLOAD_OBJ(L) LOCAL FUNCTIONS LOAD_AUTOLOAD_OBJ(L) NAME load_autoload_obj - load a user's autoloading objects. SYNOPSIS void load_autoload_obj() ; DESCRIPTION The load_autoload_obj() lfun is defined in /std/user/autoload.c. Any object may declare itself to be autoloading by defining the query_auto_load() lfun to return something non-zero. When the player quits, his inventory is checked for autoloading objects, and those that are auto- loading are saved to file. When the user logs back in, the load_autoload_obj() lfun is called to recreate those items in the user's inventory. Thus, objects may be carried over from one login to the next this way. SEE_ALSO compute_autoload_array(), destroy_auto_load_obj(), query_auto_load(), /std/user/autoload.c. AUTHOR Mobydick@TMI-2 TMI-2 Release 0.9 Last change: 4-2-93