// An example bank which inherits the standard bank object. Like the shop, // the bank should have ::create as the first call in its own create. // This bank has a janitor. Bringing him a shrubbery solves the example // quest in the default mudlib. #include <money.h> #include <move.h> inherit "/std/bank" ; void create() { ::create() ; set ("objects", ([ "janitor" : "/d/Fooland/janitor" ]) ) ; reset() ; set ("short", "Bank of TMI, Footown Branch") ; set ("long", "Welcome the First Mudwide Bank of TMI, Footown Branch. Here you\n"+ "can stash your heavy extra coins so you can go get more. For a\n"+ "fee of 25 gold, you can 'open' an account and acquire a bank card.\n"+ "With a card you can 'deposit' and 'withdraw'.\n") ; set ("light", 1) ; set ("exits", ([ "west" : "/d/Fooland/nmain" ]) ) ; }