#include <mudlib.h> inherit ROOM ; void create() { ::create(); set ("light", 1) ; set ("long", "This is a tiny museum in the village of Smallville. Here can be found the\n" + "fascinating history of the MUD. Items around the room include a sword, a\n"+ "map, and a helmet.\n") ; set ("short", "Museum in Smallville.") ; set ("exits", ([ "north" : "/d/grid/rooms/11,3.grid" ]) ) ; set ("item_desc", ([ "sword" : "This is the sword of the mighty Sir Foo, founder of Footown. With it, he\n"+ "slew the dragon Bazz, who lived in a cave in the Bazz mountains, and made\n" + "the realm safe for mortal men.\n", "map" : "This is a map of the Bazz Mountains, showing the location of the cave where\n" + "the mighty dragon Bazz once lived. It shows Bazz's cave being located just\n" + "to the west of a small valley in the mountains.\n", "helmet" : "This is the helmet of Gazonga, Sir Foo's noble servant-at-arms. Gazonga was\n" + "killed in the battle between Foo and the mighty dragon Bazz.\n" ]) ) ; }