CEASE_ALL_ATTACKS(L) LOCAL FUNCTIONS CEASE_ALL_ATTACKS(L) NAME cease_all_attacks() - clear the player's attacker list. SYNOPSIS void cease_all_attacks() ; DESCRIPTION The cease_all_attacks() lfun is defined in /std/body/attack.c. It is used to erase the list of objects that the current object is attackin, and sets the any_attack variable to zero. Calling this lfun causes the object to make peace with ALL of its current foes. called to cause an object to make peace with ALL of its current foes. WARNING There is a near-identical function, init_attack(), also defined in /std/body/attack.c, which clears the attackers list but does NOT set the any_attack variable. You should use the clear_all_attacks() lfun instead of this one - init_attack() is for internal use only. SEE ALSO query_current_attacker(), execute_attack(), kill_ob() /std/body/attack.c AUTHOR Mobydick@TMI-2 TMI-2 Release 0.9 Last change: 4-2-93