// A basic grid room, with non-grid exits. // Mobydick@TMI-2, 9-3-92 #include <mudlib.h> inherit ROOM ; void create () { ::create() ; set_outside("Fooland") ; set ("short", "In the hills near a cave.") ; set ("long", "You are walking through rising hills. There is a small cave mouth\n"+ "here, and a foul smell emanates from within.\n") ; set ("exits", ([ "east" : "/d/grid/rooms/8,14.grid", "south" : "/d/grid/rooms/9,13.grid", "west" : "/d/grid/rooms/8,12.grid", "north" : "/d/grid/rooms/7,13.grid", "down" : "/d/Fooland/orccave" ]) ) ; }