// fight_guild.c // The fighter's guild in the town of Fooland. // This inherits the standard guild object. The standard object has the // interesting comments on how it all works. // Written by Mobydick@TMI-2, 11-16-92 // Please leave this header intact. inherit "/std/guild" ; void create() { ::create(); seteuid(getuid()) ; set("short", "The Footown Fighter's Guild") ; set("long", "This is the fighter's guild in Footown. This is where players come to\n"+ "train in their combat skills. You can \"list\" the skills you can improve\n"+ "in and the cost of improving that skill, and you can \"train\" in a given\n"+ "skill.\n") ; set ("exits", ([ "north" : "/d/Fooland/wbazz" ]) ) ; set ("light", 1) ; set_trainable_skills ( ({ "Blunt weapons", "Cutting weapons", "Thrusting weapons", "Shield defense", "Parrying defense", "First aid" }) ) ; set ("objects", ([ "hero" : "/obj/hero" ]) ) ; reset() ; }