// Healing spell. // Mobydick, 11-3-92. If you didn't vote, you get what you deserve... #include <mudlib.h> inherit DAEMON ; varargs int cast (string str, int obj) { object target ; int sp, cost, skill ; if (str=="NONE") { target = this_player() ; } else { target = present(str,environment(this_player())) ; } if (!target) { write ("That person is not here to be healed.\n") ; return 1 ; } if (!living(target)) { write ("It will have no effect on that.\n") ; return 1 ; } // If obj==1, then the call came from an object and we do not want to // assess the spell point cost. if (obj!=1) { sp = this_player()->query("spell_points") ; skill = this_player()->query_skill("Healing spells") ; cost = 100/(skill+10) ; if (sp<cost) { write ("You haven't got enough spell points to cast it.\n") ; return 1 ; } this_player()->set ("spell_points", sp-cost) ; } this_player()->heal_cast(target) ; this_player()->improve_skill("Healing spells", 5) ; return 1 ; }